Claims
- 1. A method of operating a gaming machine under control of a processor, the method comprising the steps of:
executing, under control of the processor, a game program defining a plurality of stations about a game board traversable by a game token; selecting, under control of the processor in response to player input, a game token for illustrating movement between said stations; and displaying, under control of the processor, the selected game token at one or more stations on the game board determined by execution of the game program.
- 2. The method of claim 1 wherein the step of selecting a game token includes the steps of:
displaying a selection screen showing a plurality of token selection options; and selecting, under player control, a game token from among the token selection options.
- 3. The method of claim 2 wherein the selection screen comprises a touch-screen display and the selecting step comprises the touching the touch screen over one of the token selection options.
- 4. The method of claim 1 wherein the processor is operable in a basic mode and a bonus mode, the executing step being accomplished in the bonus mode.
- 5. A gaming machine comprising:
a processor operable to execute a game program defining a plurality of stations about a game board traversable by a game token; a selection element for selecting, in response to player input, a game token for illustrating movement between said stations; and a display for displaying, under control of the processor, the selected game token at one or more stations on the game board determined by execution of the game program.
- 6. A method of operating a gaming machine under control of a processor, the processor being operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier, the method comprising:
selecting, in response to player input, a predicted position of the token identifier to be determined by execution of the game program, the predicted position corresponding to one of the stations on the game board; executing, under processor control, the game program to determine a true position of the token identifier; comparing, under control of the processor, the predicted position of the token identifier to the true position of the token identifier; and awarding a payoff to the player if the predicted position corresponds to the true position.
- 7. The method of claim 6 wherein the selecting step is performable a plurality of times to select a plurality of predicted positions of the token identifier prior to executing the game program, the processor comparing each of the predicted positions of the token identifier to the true position of the token identifier and awarding a payoff to the player if any of the predicted positions corresponds to the true position.
- 8. The method of claim 6 wherein the step of selecting a predicted position includes the steps of:
displaying a selection screen showing a plurality of position selection options; and selecting, under player control, a predicted position from among the plurality of position selection options.
- 9. The method of claim 8 wherein the selection screen comprises a touch-screen display and the selecting step comprises the touching the touch screen over a selected position selection option.
- 10. The method of claim 6 wherein the processor is operable in a basic mode and a bonus mode, the executing step being accomplished in the bonus mode.
- 11. The method of claim 6 wherein the step of executing the game program comprises:
identifying, under control of the processor, a first position of the token identifier on the game board; selecting, under control of the processor, an integer movement value from among a plurality of integer movement values; moving the token identifier a number of steps on the game board from the first position, the number of steps corresponding to the selected integer movement value; and identifying, under control of the processor, a second position of the token identifier on the game board resulting from the moving step, the second position defining the true position of the token identifier.
- 12. The method of claim 11 further comprising the step of defining a target integer movement value, the step of awarding a payoff to the player comprising awarding a bonus payoff to the player if the selected integer movement value matches the target integer movement value.
- 13. The method of claim 11 wherein the step of selecting an integer movement value comprises:
selecting a first integer value corresponding with one of the faces of a first die; selecting a second integer value corresponding with one of the faces of a second die; and summing the first and second integer values to define a selected integer movement value.
- 14. A gaming machine comprising:
a processor operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier; means for identifying, under control of the processor, a first position of the token identifier comprising one of the stations on the game board; means for selecting, under control of the processor in response to player input, a predicted position of the game token to be determined by execution of the game program, the predicted position corresponding to one of the stations on the game board; means for executing, under processor control, the game program to determine a second position of the token identifier; means for comparing, under control of the processor, the predicted position to the second position; and means for awarding a payoff to the player if the predicted position corresponds to the second position.
- 15. A gaming machine comprising:
a processor for controlling a game of chance in a basic mode and a bonus mode, the processor being operable in the basic mode to select one or more basic game outcomes and in the bonus mode to select one or more bonus game outcomes; at least one display for displaying respective indicia of the selected outcomes; means associated with the processor for issuing game control instructions associated with the respective indicia, the game control instructions including a plurality of nominal executable instructions adapted for execution by the processor upon display of the respective indicia and at least one deferred executable instruction adapted for deferred execution by the processor.
- 16. The gaming machine of claim 15 wherein said at least one deferred executable instruction includes an override command executable by the processor in response to later displayed indicia.
- 17. The gaming machine of claim 16 wherein the override command is executable to override a nominal executable instruction associated with the later-displayed indicia.
- 18. The gaming machine of claim 15 wherein one of said at least one deferred executable instructions is issued by the means for issuing in response to one of the basic game outcomes and is executable by the processor in the bonus game.
- 19. The gaming machine of claim 18 wherein said one of the deferred executable instructions issued in the basic game comprises an override command executable by the processor in response to indicia displayed in the bonus game.
- 20. The gaming machine of claim 18 wherein said one of the deferred executable instructions issued in the basic game comprises an override command executable by the processor to override an end-bonus outcome displayed in the bonus game.
- 21. The gaming machine of claim 15 wherein one of said at least one deferred executable instructions is issued by the means for issuing in response to one of the basic game outcomes and is executable by the processor in the basic game.
- 22. The gaming machine of claim 21 wherein said one of the deferred executable instructions issued in the basic game comprises an override command executable by the processor in response to indicia later displayed in the basic game.
- 23. The gaming machine of claim 21 wherein said one of the deferred executable instructions issued in the basic game comprises an override command executable by the processor to override a symbol combination displayed in the basic game.
- 24. The gaming machine of claim 21 wherein the override command causes the processor to override a lower-paying symbol combination displayed in the basic game in favor of a higher-paying symbol combination.
- 25. The gaming machine of claim 15 wherein one of said at least one deferred executable instructions is issued by the means for issuing in response to one of the bonus game outcomes and is executable by the processor in the bonus game.
- 26. The gaming machine of claim 25 wherein said one of the deferred executable instructions issued in the bonus game comprises an override command executable by the processor in response to indicia later displayed in the bonus game.
- 27. A method of operating a gaming machine under control of a processor in a basic mode and a bonus mode, the method comprising the steps of:
selecting, under control of the processor, one or more basic game outcomes in the basic mode and one or more bonus game outcomes in the bonus mode; issuing, under control of the processor, game control instructions associated with a plurality of the selected outcomes, the game control instructions including at least one deferred execution instruction issued in response to a selected basic game outcome; executing, under control of the processor, the deferred execution instruction in response to a selected bonus game outcome.
- 28. The method of claim 27 wherein the at least one deferred execution instruction comprises an override command executable, under control of the processor, to override a nominal instruction associated with the selected bonus game outcome.
- 29. A gaming machine comprising:
a processor operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier; a game memory operably coupled to the processor, the game memory storing a plurality of movement tables each corresponding to one of the stations of the game board, each of the movement tables defining a set of possible movement outcomes; means for identifying, under control of the processor, a position of the token identifier comprising any one of the stations on the game board; and means for consulting, under control of the processor, one or more of the movement tables associated with the position of the token identifier to select a movement outcome.
- 30. The gaming machine of claim 29 wherein at least one station of the game board is associated with a first and second movement table stored in the game memory, the processor determining the movement outcome from said station by selecting a first outcome from the first movement table, a second outcome from the second movement table and then summing the first and second outcomes to determine said movement outcome.
- 31. The gaming machine of claim 29 further comprising means for moving the token identifier a number of steps on the game board corresponding to the selected movement outcome.
- 32. The gaming machine of claim 29 wherein each of the movement tables define an equal number of possible movement outcomes.
- 33. The gaming machine of claim 29 wherein each of the movement tables assigns a predefined selection probability to each of the possible movement outcomes.
- 34. A method of operating a gaming machine under control of a processor, the processor being operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier, the method comprising:
storing a plurality of movement tables in a game memory, each of the movement tables defining a set of possible movement outcomes; identifying, under control of the processor, a position of the token identifier comprising any one of the stations on the game board; and consulting, under control of the processor, the movement table associated with the position of the token identifier to select a movement outcome.
- 35. A method of operating a gaming machine under control of a processor, the processor being operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier, the method comprising:
designating one of the stations as a bonus station; executing, under processor control, the game program to advance the token identifier along the game board; awarding a payoff to the player each successive time the token identifier reaches the bonus station, the payoff escalating each successive time the token identifier reaches the bonus station.
- 36. The method of claim 35 wherein the bonus station is predefined by the game program.
- 37. The method of claim 36 wherein the bonus station comprises a starting station of the token identifier upon execution of the game program.
- 38. The method of claim 35 wherein the processor is operable in a basic mode and a bonus mode, the executing step being accomplished in the bonus mode.
- 39. A gaming machine comprising:
a processor operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier, the game program designating one of the stations as a bonus station; means for advancing, in response to execution of the game program, the token-identifier along the game board; a payoff mechanism for awarding a payoff to the player each successive time the token identifier reaches the bonus station, the payoff escalating each successive time the token identifier reaches the bonus station.
- 40. A method of operating a gaming machine under control of a processor, the processor being operable to execute a game program defining a plurality of stations about a game board traversable by a token identifier, the plurality of stations having at least one discernible subset defining a station group, the method comprising:
(a) executing, under processor control, the game program to determine one or more movements of the token identifier along the game board; (b) identifying, after each of said one or more movements, a landing station defining the station occupied by the token identifier and, if the landing station is a member of a station group,
(1) assigning a completed station status to the landing station; (2) evaluating the other stations in the station group associated with the landing station and, if each of the other stations has a completed station status, assigning a completed group status to the station group; and (3) providing a reward to a player in response to any of the station groups having a completed group status.
- 41. The method of claim 40 wherein the station groups define color groups.
- 42. The method of claim 40 wherein, after providing a reward to the player in response to a completed group, the method comprises the steps of:
removing the completed group status of the station group; and removing the completed station status of the stations in the station group.
- 43. The method of claim 40 wherein the step of executing the game program comprises determining a first number of movements of the token identifier along the game board and the step of providing a reward to the player comprises awarding the player a second number of additional movements of the token identifier along the game board.
- 44. The method of claim 43 wherein the step of providing a reward to the player comprises awarding the player a single additional movement of the token identifier along the game board.
- 45. The method of claim 40 wherein the landing station has a base value, the step of providing a reward to the player in response to a completed group comprising awarding the player an amount exceeding the base value.
- 46. The method of claim 40 wherein the landing station has a base value, the step of providing a reward to the player in response to a completed group comprising awarding the player double the base value.
- 47. The method of claim 40 wherein the step of executing the game program to determine one or more movements of the token identifier along the game board comprises executing the game program a plurality of times.
- 48. The method of claim 40 wherein the step of executing the game program to determine one or more movements of the token identifier along the game board comprises executing the game program a plurality of times by a plurality of successive players.
- 49. A method of operating a gaming machine under control of a processor, the processor being operable in a basic mode to display a basic game outcome defining a symbol group, the method comprising:
(a) executing a first bonus game if the symbol group includes a first bonus combination, the step of executing the first bonus game comprising:
(1) setting up under control of the processor a first bonus game by defining a plurality of first bonus selection elements; and (2) selecting one of the first bonus selection elements; (3) determining under control of the processor a first bonus value associated with the selected one of the first bonus selection elements; and (4) awarding a credit based on said first bonus value; (b) executing a second bonus game if the symbol group includes a second bonus combination, the step of executing the second bonus game comprising:
(1) setting up under control of the processor a second bonus game by defining a plurality of stations about a game board traversable by a token identifier; (2) executing a movement of the token identifier to determine a landing station; (3) determining under control of the processor a second bonus value associated with the landing station; and (4) awarding a credit based on said second bonus value.
- 50. The method of claim 49 wherein the step of setting up a first bonus game comprises defining a first plurality of selection elements having a fixed value and a second plurality of selection elements having a multiplier value.
- 51. The method of claim 49 wherein the first bonus combination comprises a basic winning combination including a first bonus wildcard symbol.
- 52. The method of claim 49 wherein the second bonus combination comprises a combination of start-bonus symbols displayed in scatter-pay format.
- 53. The method of claim 49 wherein the first bonus combination comprises a basic winning combination including a first bonus wildcard symbol, and wherein the second bonus combination comprises a combination of start-bonus symbols displayed in scatter-pay format.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of priority of Provisional Patent Application Serial No. 60/079,143 filed Mar. 24, 1998.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60079143 |
Mar 1998 |
US |
Divisions (2)
|
Number |
Date |
Country |
Parent |
09940813 |
Aug 2001 |
US |
Child |
10092817 |
Mar 2002 |
US |
Parent |
09274793 |
Mar 1999 |
US |
Child |
09940813 |
Aug 2001 |
US |
Continuations (2)
|
Number |
Date |
Country |
Parent |
10350606 |
Jan 2003 |
US |
Child |
10378205 |
Mar 2003 |
US |
Parent |
10092817 |
Mar 2002 |
US |
Child |
10350606 |
Jan 2003 |
US |