The described mechanisms and methods relate generally to electronic gaming apparatus and systems including electronic bingo games.
In the gaming industry in general and in casino environments as well as internet applications in particular it is desirable to provide gaming systems including bingo apparatus and systems that are attractive for customers to play while providing an acceptable return to the proprietor of the gaming systems.
Regarding bingo games, most electronic bingo games are played in a similar manner to conventional bingo games where a player pays for and plays one or more bingo cards. Balls having marks or symbols corresponding to squares on the cards are sequentially drawn, or in the case of electronic systems, randomly generated. The first card in which a predetermined patterns of squares, such as columns, diagonals, rows or corners, is filled by symbols on the drawn balls is the winner. Typically, the prize is paid to the player with the winning card or if two or more cards have one of the predetermined patterns, the prize can be split. There are a number of variations on this approach especially in electronic implementations of bingo as described for example in U.S. patent application Ser. No. 13/507,344.
A number of problems can arise in implementing the bingo games as described above including geographical limitations on the customer base as well as various security concerns.
Described is a method of constructing an apparatus and method for expanding the customer base in a situation where jurisdictional requirements require players to be located in a specific geographical area as well as improved, reliability, and security of an online gaming system.
The preferred embodiment of the Game System is in the nature of a linked electronic bingo system played within a licensed gaming facility located within the geographical area 16. The Game System consists of gaming network technology hardware and software components which allow individuals outside of the geographical area 16 to remotely participate in a conventional or regular bingo game or other types of bingo games such as “Bad Beat Bingo,” “Hold'em Bingo” and “Near Bingo” as described in U.S. patent application Ser. No. 13/507,344, that operate, for example, within a licensed Indian gaming facility located within the geographical area 16. Such remote participation can be achieved through the use of the game system components shown in
Preferably all remote game participants will be required to register prior to commencing use of the game system of
In this embodiment the system of
In the preferred embodiment most of the screens generated on the display 30 include an execute all button 92 that can be seen on the screens 32-36. As an illustration of how the proxy terminal 14 can control a game, during the game after each three ball drops, for example, the players are required to pay for each bingo card that they want to remain in the game. In this specific embodiment, they can select the cards they want to continue in the game using their player terminals 18-22. This information is transmitted to the central game controller 10 through the proxy terminal 14 via the communication lines 24-28 and 12. When all of the players in the game have made their selections, the central game controller 10 sends a signal to the proxy terminal 14 that causes the execute all button 92 to flash green. The operator 17 then can tap the execute all button that signals the central game controller over the line 12 to complete the card purchase transactions and continue the game with another series of ball drops. In this manner the proxy operator 17 can use the proxy terminal 14 to directly control the operation of the game on behalf of the players using the player terminals 18-22. Again, in the preferred embodiment, the players using the player terminals 18-22 located outside of the geographical area 16 will not be able to control the bingo game being operated on the central game controller.
In one embodiment, the proxy play operator 17 can view a particular remote game participant's digital bingo cards by clicking on that remote game participant's icon on, for example, the screen 34. When a remote game participant completes selecting his instructions for each round of a bingo game, the associated electronic proxy player station screen icon will turn green. The proxy play operator 17 can be provided with the ability to tap or click an icon on one of the screens 32-36 thereby producing a drop down menu of further actions with respect to that particular remote game participant that the proxy play operator 17 can choose from where unusual circumstances might warrant action such as loss of communication with the player terminals 18-22. In this case, after all remote game participant screen icons on the electronic proxy player station 14 turn green, the proxy play operator 17 can execute the purchase of the digital bingo cards for all the remote game participants on the electronic proxy player station 14 by clicking or touching the execute all button or icon 92 on one of the screens 32-36 of the electronic proxy player station 14.
In addition, as each round of three ball draws for the game is completed, the proxy play operator 17 can click or touch the electronic proxy player station screen to daub each digital bingo card displayed in each remote game participant's terminal 18-22. Here, when one or more of the remote game participants' displays flash on the screen when they have a bingo game winning pattern, the proxy play operator 17 can click or touch a bingo button on a proxy player terminal screen such as screen 36 to declare “bingo”.
It should be noted that the proxy terminal 17 described above allows its operation to be transparent or invisible to a player using one of the player terminals 18-22 to play a bingo game. In the embodiments described above, it is preferable that no information be provided to the player indicating that game data or instructions generated by a player are flowing through the proxy terminal 14 or that the proxy terminal operator 17 is transmitting game instructions to the game controller 10.
Preferably, the proxy play communication as indicated by lines 24-28 between the remote game participant and the proxy play operator will be conducted using the Tunnel VPN which securely tunnels through the Internet. Typically this type of network uses technologies such as firewalls, proxy servers, passwords, secured and encrypted data packets, and routers. In the context of Internet addressing architecture, a “private network” is a network that uses private IP address space, following the standards set by RFC 1918 and RFC 4193. Thus, the Tunnel VPN will be separate and distinct from “the Internet” even though it may share some infrastructure with the Internet. In this regard, the Tunnel VPN is a form of communication that utilizes secured connections over a publically available network. Such Tunnel VPNs are designed to allow access to users on either end of the network, and are point-to-point connections segregated from the Internet.
In System as described above the following steps can be used in order to access the Game System's closed network and play a bingo game:
Upon completing registration, establishing the proxy play operator settings, and setting up banking deposit and withdrawal information, a remote game participant is ready to start using the Game System 10. Once logged in, the remote game participant selects the money denomination per digital bingo card, the number of digital bingo cards desired to be played, and the Game System 10 checks to make sure the remote game participant has enough credits to purchase the digital bingo cards selected. If the remote game participant has enough credits then the Game System 10 will put the remote game participant into a multiplayer bingo game which requires a set number of minimum players or quorum to start the game. The minimum number of bingo players to start a game generally requires at least two players in all games.
In this particular embodiment, after the minimum number of bingo players to start a game is met, the Game System 10 will give each remote game participant up to nine digital bingo cards, that can be be played by the proxy player operator 17 on behalf of the remote game participant. Each common game of bingo can be played using one 18,000 digital card deck with 110 duplicates of digital cards. Here, the remote game participant will have a given amount of time to direct the proxy player operator 17 to fold any or all cards the remote game participant desires. The remote game participant will be able to view the digital bingo cards on his player terminal 18-22 that can include a PC, tablet or smart phone device via his secured connection 24-28 to the Game System 10 located in a licensed gaming facility. The remote game participant can for instance view on his player terminal 18-22 one or more of the following: a digital display of his digital bingo cards, the three ball draw in each round, a “ball grid” representing the balls drawn in all rounds of the bingo game, the “jackpot” amount to be won on a “4 Ball” bingo, prize amount, time remaining in the round, active players, game number and account balance, along with other information. Once the initial digital bingo card distribution sequence is complete, the Game System 10, using an “electronic bingo blower” component for example, can draw a round of three (3) balls one at a time, which will be displayed on the player terminals 18-22 for the remote game participant to see. Every time a ball is selected, the digital bingo cards displayed on the remote game participant's screen are clearly marked with the number that will be daubed once the proxy player operator 17 takes action to direct the Game System 10 to daub or mark the cards. After each ball is drawn the Game System 10 checks for a prize winning “bingo” pattern, which is any straight line or four corner bingo. If no remote game participant's cards indicate a prize winning “bingo” pattern after each three ball round is drawn, each remote game participant has a given amount of time to instruct the proxy player operator 17 to hold the digital bingo cards he wants to continue to play or drop cards he does not want to play. The remote game participant must pay again for every digital bingo card kept in order to continue to the next three ball draw round. In this embodiment, if the remote game participant holds at least one digital bingo card, the remote game participant will be able to continue the bingo game to the next round. If the remote game participant folds all his digital bingo cards, his game session will be terminated and the player will not be considered for further rounds. This process repeats until there is a winner or winners of declared prize winning “bingo” patterns.
In this example, prizes for winning “bingo' patterns are paid based upon the denomination the remote game participant selected, the number of bingo cards in the game and the number of balls drawn to obtain bingo. For example, a “4 Ball” bingo will hit the jackpot, but any bingo produced after 15th ball has been drawn will win some minimum prize. All prizes tables will be clearly displayed and are completely configurable by the game administrator for the gaming facility conducting the bingo game.
Moreover, the Game System can utilize a near miss payout, as described in U.S. patent application Ser. No. 13/507,344 that rewards all remote game participants that are one number away from a winning “bingo” pattern when a bingo has been declared. This feature increases the number of winning experiences for each remote game participant far more than when playing more common types of bingo games.
This application claims priority on U.S. Provisional Patent Application Ser. No. 61/795,998, filed Oct. 31, 2012.
Number | Date | Country | |
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61795998 | Oct 2012 | US |