This application claims priority to Australian Provisional Patent Application No. 2007902614, having an international filing date of May 16, 2007, entitled “A Gaming System and a Method of Gaming,” which is hereby incorporated by reference herein in its entirety.
The present invention relates to a gaming system and a method of gaming.
Some players are more inclined to play one type of game than another. For example, the player may prefer the look and feel of a game or types of prize awarded in a game. Other factors may also affect a player's playing habits such as the types of games traditionally played at the venue where the player plays. Traditional attempts to encourage players to play new games or other types of games are centered around advertising those types of games to the player with signage or the like.
There is a need for an alternative technique for encouraging players to try other games.
In a first aspect, the invention provides a gaming system including:
In an embodiment, the game control module controls play of the second game by modifying play of the second game.
In an embodiment, the game control module controls play of the second game by adjusting the game outcome of the second game, based on the outcome of the first game.
In an embodiment, the game control module controls play of the second game by adjusting the possible outcomes of the second game based on the outcome of the first game.
In an embodiment, the outcome of a game is adjusted by modifying a win amount and/or win odds.
In an embodiment, the possible outcomes of a game are adjusted by adjusting available prizes and/or types of prizes.
In an embodiment, the game control module controls play of the second game by providing free games in the second game.
In an embodiment, the second player interface is operable by the player to input at least one second game instruction and the game control module processes the at least one second game instruction to determine a game outcome of the second game based both on the processing of the at least one second game instruction and the game outcome of the first game to thereby control the game outcome of the second game.
In an embodiment, the game control module includes a first game controller arranged to determine the game outcome of the first game and a second game controller in data communication with the first game controller and arrange to determine the game outcome of the second game.
In an embodiment, the first game controller is arranged to determine adjustment data based on the first game outcome and communicate the adjustment data to the second game controller, and the second game controller is arranged to determine the second game outcome based on the adjustment data.
In an embodiment, the first game controller is arranged to communicate the first game outcome to the second game controller.
In an embodiment, the first player interface is provided by a player marketing module.
In an embodiment, the first game controller is provided by a player marketing module.
In an embodiment, the second player interface is provided by an electronic gaming machine.
In an embodiment, the second game controller is provided by an electronic gaming machine.
In an embodiment, the first game controller is connected to the electronic gaming machine via a serial port of the electronic gaming machine.
In an embodiment, the first player interface includes a first display and a first instruction input mechanism.
In an embodiment, the second player interface includes a second display and a second instruction input mechanism.
In a second aspect, the invention provides a method of gaming including:
In an embodiment, the method of gaming includes controlling play of the second game by adjusting the game outcome of the second game, based on the outcome of the first game.
In an embodiment, the method of gaming includes adjusting the possible outcomes of the second game based on the outcome of the first game.
In an embodiment, the outcome of a game is adjusted by modifying a win amount and/or win odds.
In an embodiment, the possible outcomes of a game are adjusted by adjusting available prizes and/or types of prizes.
In an embodiment, the method of gaming includes controlling play of the second game by providing free games in the second game.
In a third aspect, the invention provides computer program code which when executed implements the above method.
In a fourth aspect, the invention provides a computer readable medium including the computer program code.
In a fifth aspect, the invention provides a data signal including the above computer program code.
In a sixth aspect, the invention provides transmitting or receiving the above computer program code.
The foregoing summary, as well as the following detailed description of certain embodiments of the present invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, certain embodiments are shown in the drawings. It should be understood, however, that the present invention is not limited to the arrangements and instrumentality shown in the attached drawings.
Referring to the drawings, there is shown a gaming system wherein a player operates a first player interface to play a first game and a second player interface to play a second game. The game system has a game control module that controls play of the second game based on game outcomes of the first game. The embodiment advantageously employs a player marketing module to provide one of the player interfaces. The gaming system can take a number of different forms.
In a first form, a stand alone gaming machine is provided wherein all or most components for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
A gaming system in the form of a stand alone gaming machine 10 is illustrated in
Artwork and/or information, for example pay tables and details of bonus awards and other information or images relating to the game may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in
A player marketing module (PMM) 50 having a display 52 is connected to the gaming machine 10. The main purpose of the PMM 50 is to allow the player to interact with a player loyalty system. The PMM has a magnetic card reader for the purpose of reading a player tracking device in the form of a magnetic swipe card, for example as part of a loyalty program. However other reading devices may be employed and the player tracking device may be in the form of a card, flash drive or any other portable storage medium capable of being read by the reading device.
The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103.
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101.
One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to implement at least the accounting functions for a Jackpot game. Server 212 host the player loyalty program.
In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components.
Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
The player marketing module 320 includes a user interface 330. A player activates the player marketing module by inserting their card into card reader 337 of the input mechanism 335. The players' details are sent via network card 324 over the network 380 to a player loyalty system (such as loyalty server 212 shown in
In the embodiment, the first game controller 340 of the player marketing module and the electronic gaming machine game controller 360 are shown as forming part of a gaming control module 310 of the gaming system 30 to emphasise the fact that certain of the functions may be distributed differently than explicitly shown in
A person skilled in the art will appreciate that other variations are possible, for example in the primary game a special win may trigger free games on the EGM. Further the PMM may allocate a percentage of its earnings toward a hidden progressive meter. The value of the hidden progressive meter may be used to increase the return offered by the secondary game.
The primary game's return to player percentage (RTP) may be lower than normal but offer better odds to the player on the secondary game provided game on the primary game is one for one with play on the secondary game. In other embodiments the secondary game played on the EGM may impact the outcomes of the primary game or both games may impact one another.
Various other modifications will be apparent to persons skilled in the art and should be considered as falling within the scope of the invention described herein, in particular features of particular embodiments can be used to form further embodiments.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
It is to be understood that any reference to prior herein does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.
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