A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Gaming machines which provide players awards in primary or base games are well known. Gaming machines generally require the player to place or make a wager to activate the primary or base game. In many of these gaming machines, the award is based on the player obtaining a winning symbol or symbol combination and on the amount of the wager (e.g., the higher the wager, the higher the award). Generally, symbols or symbol combinations which are less likely to occur usually provide higher awards. In such known gaming machines, the amount of the wager made on the base game by the player may vary. That is, different players play at substantially different wagering amounts or levels and at substantially different rates of play.
Secondary or bonus games are also known in gaming machines. The secondary or bonus games usually provide an additional award to the player. Secondary or bonus games usually do not require an additional wager by the player to be activated. Secondary or bonus games are generally activated or triggered upon an occurrence of a designated triggering symbol or triggering symbol combination in the primary or base game. For instance, a bonus symbol occurring on the payline on the third reel of a three reel slot machine may trigger the secondary bonus game. When a secondary or bonus game is triggered, the gaming machines generally indicates this to the player through one or more visual and/or audio output devices, such as the reels, lights, speakers, video screens, etc. Part of the enjoyment and excitement of playing certain gaming machines is the occurrence or triggering of the secondary or bonus game (even before the player knows how much the bonus award will be).
Certain known gaming machines have a bonus or secondary game that is played over the course of a number of plays of the primary or base game. These gaming machines award the player for their persistence in playing the gaming machine for a prolonged number of plays or period of time. In these games, each time the base game advances to the bonus game, a portion of the bonus game is played and then the player returns to the base game. After the player has advanced to the bonus game a number of times, an award is provided to the player. The bonus game outcome is awarded to the player based on a plurality of plays of the bonus game which occur based on triggering events in the primary game.
There is a continuing need to increase the excitement and entertainment for people playing and people watching play of such secondary games. There is also need for new ways of providing better gaming experiences at gaming machines.
The present disclosure relates generally to gaming systems and methods for accumulating and redeeming secondary game elements.
In various embodiments, the gaming system disclosed herein enables a player to accumulate one or more secondary game elements in association with one or more plays of a primary game. In these embodiments, for each secondary game element accumulated, the gaming system enables the player to redeem such a secondary game element in association with a play of a secondary game, wherein different secondary game elements are associated with different potential redemptions. Specifically, the gaming system enables a player to utilize an accumulated secondary game element in association with a secondary game, wherein such a utilization of the secondary game element is based on: (i) one or more attributes or characteristics of the accumulated secondary game element, and (ii) a current configuration of the secondary game. In certain embodiments, each redeemed secondary game element represents a player move or input associated with a secondary game, wherein different secondary game elements are associated with different player moves which may or may not be available based on the current configuration of the secondary game (from a plurality of different configurations). In these embodiments, for each secondary game element redeemed, the gaming system determines if such a redemption resulted in a secondary game award to provide the player. Such a gaming system thus provides players with an interactive secondary game in which different accumulated secondary game elements are associated with different secondary game redemptions which are associated with different secondary game awards. Such a configuration increases the level of excitement and enjoyment for certain players by varying the secondary game awards available to the player based on which secondary game elements are accumulated and the configuration of the secondary game when such accumulated secondary game elements are subsequently redeemed.
In operation of various embodiments, upon an occurrence of a secondary game display event, such as an initiation of a gaming session, the gaming system displays a secondary game element matrix or secondary game element field. The secondary game element matrix includes a plurality of secondary game elements or secondary game symbols displayed at a plurality of positions, spaces or spots. Each displayed secondary game element is associated with one or more attributes or characteristics, such as one of a plurality of different colors and/or one of a plurality of different shapes. In certain embodiments, the secondary game is a persistent or ongoing secondary game wherein the gaming system continuously displays, over one or more plays of a primary game, one of a plurality of different secondary game elements at each of the display positions.
In addition to displaying a secondary game element matrix including a plurality of secondary game elements, upon an occurrence of a secondary game element accumulation event, the gaming system accumulates one or more secondary game elements for the player. In certain embodiments, similar to the secondary game element displayed at the positions of the secondary game element matrix, each accumulated secondary game element is associated with one or more attributes or characteristics, such as one of a plurality of different colors and/or one of a plurality of different shapes. In one embodiment, the gaming system causes a secondary game element accumulation event to occur based on (or as a result of) one or more displayed events occurring in association with one or more plays of one or more games. For example, one or more secondary game elements are associated with one or more primary game symbols (or alternatively are one or more primary game symbols) wherein if the gaming system displays one or more of such primary game symbols during a play of a primary game, the gaming system accumulates one or more of such associated secondary game elements. In another embodiment, the gaming system causes a secondary game element accumulation event to occur independent of any displayed events associated with any plays of any games.
Following the accumulation of a designated quantity of secondary game elements, the gaming system enables the player to redeem one or more of the accumulated secondary game elements. In certain embodiments, each redeemed secondary game element represents a player input to modify the current configuration of the secondary game. In one such embodiment, each redeemed secondary game element represents a player input to add the redeemed secondary game element to a position of the secondary game matrix. In another such embodiment, each redeemed secondary game element represents a player input to modify one or more aspects of the displayed secondary game elements of the secondary game matrix. In this embodiment, the gaming system enables a player to redeem an accumulated secondary game element (having one or more attributes or characteristics) by modifying a corresponding secondary game element (having one or more related or corresponding attributes or characteristics) displayed at a position of the secondary game element matrix. In different embodiments, such a modification includes modifying one or more attributes or characteristics of a displayed secondary game element and/or modifying a position of a displayed secondary game element. For example, if the secondary game element matrix includes four adjacent secondary game elements which do not form a winning secondary game element combination and the accumulated secondary game element corresponds to one of the four adjacent secondary game elements (i.e., one or more attributes of the redeemed secondary game element are related to or correspond with one or more attributes of one of the four adjacent secondary game elements), the gaming system enables the player to redeem or utilize the accumulated secondary game element by modifying the position of the corresponding secondary game element.
Following the redemption or utilization of a designated quantity of accumulated secondary game elements, the gaming system determines if any secondary game award is associated with such a redemption. In certain embodiments, the gaming system determines if the modification of one or more displayed secondary game elements (e.g., the modification of one or more attributes of such displayed secondary game elements and/or the modification of the positions of such displayed secondary game elements) caused any winning secondary game element combinations to be formed in the secondary game element matrix. In this embodiment, if any winning secondary game element combinations are formed in the secondary game element matrix, the gaming system displays any associated award to the player. Continuing with the above example, the modification of the position of the displayed secondary game element (which includes one or more attributes related to or corresponding with one or more attributes of the redeemed secondary game element) caused the secondary game element matrix to display a winning secondary game element combination. In this example, the gaming system displays the award associated with this formed winning secondary game element combination.
Accordingly, the gaming system disclosed herein increases the level of excitement and enjoyment for certain players by providing these players with an interactive secondary game in which different accumulated secondary game elements are associated with different secondary game redemptions which are associated with different secondary game awards. The gaming system disclosed herein further increases the level of excitement and enjoyment for certain players by providing that one or more determined secondary game awards are based, at least in part, on one or more player decisions or inputs pertaining to the redemption of one or more accumulated secondary game elements.
Additional features and advantages are described herein, and will be apparent from the following Detailed Description and the figures.
In various embodiments, the gaming system disclosed herein enables a player to accumulate one or more secondary game elements in association with one or more plays of a primary game. In these embodiments, for each secondary game element accumulated, the gaming system enables the player to redeem such a secondary game element in association with a play of a secondary game, wherein different secondary game elements are associated with different potential redemptions. Specifically, the gaming system enables a player to utilize an accumulated secondary game element in association with a secondary game, wherein such a utilization of the secondary game element is based on: (i) one or more attributes or characteristics of the accumulated secondary game element, and (ii) a current configuration of the secondary game. In certain embodiments, each redeemed secondary game element represents a player move or input associated with a secondary game, wherein different secondary game elements are associated with different player moves which may or may not be available based on the current configuration of the secondary game (from a plurality of different configurations). In these embodiments, for each secondary game element redeemed, the gaming system determines if such a redemption resulted in a secondary game award to provide the player. Such a gaming system thus provides players with an interactive secondary game in which different accumulated secondary game elements are associated with different secondary game redemptions which are associated with different secondary game awards. Such a configuration increases the level of excitement and enjoyment for certain players by varying the secondary game awards available to the player based on which secondary game elements are accumulated and the configuration of the secondary game when such accumulated secondary game elements are subsequently redeemed.
While certain of the embodiments described below are directed to redeeming elements in a secondary game, it should be appreciated that the present disclosure may additionally or alternatively be employed in association with redeeming elements in a play of a base game or primary game. Moreover, while the player's credit balance, the player's wager, and any awards are displayed as an amount of monetary credits or currency in the embodiments described below, one or more of such player's credit balance, such player's wager, and any awards provided to such player may be for non-monetary credits, promotional credits, and/or player tracking points or credits.
Referring now to
In one embodiment, as indicated in block 102, upon an occurrence of a secondary game display event, the gaming system displays a secondary game element matrix or secondary game element field.
In one embodiment, the gaming system causes a secondary game display event to occur independent of any displayed events associated with any plays of any games. For example, the gaming system causes a secondary game display event to occur upon determining that a player has deposited one or more credits. In another embodiment, the gaming system causes a secondary game display event to occur based on (or as a result of) one or more displayed events occurring in association with one or more plays of one or more games. In another embodiment, the gaming system tracks the occurrences of one or more suitable events occurring at or in association with one or more players and/or one or more games and determines, based on these tracked events, whether a secondary game display event occurs. In another embodiment, the gaming system defines one or more game play parameters, such as a wager amount or a maximum wager amount, wherein the gaming system determines whether a secondary game display event occurs based on a player's tracked game play activity satisfying the defined parameter.
In one embodiment, the secondary game is a persistent or ongoing secondary game. In this embodiment, following the occurrence of a secondary game display event, such as an initiation of a gaming session, the gaming system continuously displays the secondary game element matrix over one or more plays of one or more primary games. That is, following an occurrence of a secondary game display event, the gaming system displays the secondary game element matrix persisting from one play of a primary game to another play of the primary game. It should thus be appreciated that in this embodiment; prior to one or more players initiating any plays of any games, the gaming system displays the secondary game element matrix to such players.
In certain embodiments, the displayed secondary game element matrix includes a plurality of secondary game elements or secondary game symbols displayed at a plurality of positions, spaces or spots. Each displayed secondary game element is associated with one or more attributes or characteristics, such as a color and/or a shape.
For example, as seen in
In addition to displaying the secondary game element matrix, as indicated in block 104 of
For example, as seen in
In addition to determining and display any award associated with the determined and displayed primary game outcome, the gaming system determines if a secondary game element accumulation event occurs as indicated in diamond 110 of
In one embodiment, the gaming system causes a secondary game element accumulation event to occur based on (or as a result of) one or more displayed events occurring in association with one or more plays of one or more games. In another embodiment, the gaming system causes a secondary game element accumulation event to occur independent of any displayed events associated with any plays of any games. In another embodiment, the gaming system tracks the occurrences of one or more suitable events occurring at or in association with one or more players and/or one or more games and determines, based on these tracked events, whether a secondary game element accumulation event occurs. In another embodiment, the gaming system defines one or more game play parameters, wherein the gaming system determines whether a secondary game element accumulation event occurs based on a player's tracked game play activity satisfying the defined parameter.
If no secondary game element accumulation event occurs, the gaming system returns to block 104 and awaits another wager on another play of the primary game.
On the other hand, if a secondary game element accumulation event occurs, as indicated in block 112 of
For example, as seen in
Following the accumulation of one or more secondary game elements, as indicated in diamond 114 of
If the gaming system determines that no secondary game elements are redeemed (i.e., either the player decided not to redeem any accumulated secondary game elements and/or no accumulated secondary game elements are currently redeemable), the gaming system returns to block 104 and awaits another wager on another play of the primary game.
On the other hand, if the gaming system determines that at least one accumulated secondary game element is being redeemed, as indicated in block 116, for each redeemed secondary game element, the gaming system modifies zero, one or more aspects of the displayed secondary game. That is, if the gaming system determines that a secondary game element redemption event occurs, the gaming system modifies zero, one or more aspects of the displayed secondary game.
In certain embodiments, each redeemed secondary game element represents a player input to modify the current configuration of the secondary game. In one embodiment, each redeemed secondary game element represents a player input to modify one or more aspects of the displayed secondary game elements of the secondary game matrix. In this embodiment, the gaming system enables a player to redeem an accumulated secondary game element (having one or more attributes or characteristics) by modifying a corresponding secondary game element (having one or more related or corresponding attributes or characteristics) displayed at a position of the secondary game element matrix. In these embodiments, the gaming system modifies one or more of such displayed secondary game elements based on one or more received player inputs. In another embodiment, the gaming system randomly modifies one or more of such displayed secondary game elements. In one embodiment, a modification of one or more displayed secondary game elements includes modifying one or more attributes or characteristics of a corresponding displayed secondary game element. In another embodiment, a modification of one or more displayed secondary game elements includes modifying a position of a corresponding displayed secondary game element.
For example, as seen in
Following the redemption of one or more accumulated secondary game elements and any modification of any aspects of the displayed secondary game, for each redeemed secondary game element, the gaming system determines and displays any secondary game awards associated with such a redemption as indicated in block 118 of
In certain embodiments, the gaming system determines if the modification of one or more displayed secondary game elements (e.g., the modification of one or more attributes of such displayed secondary game elements and/or the modification of the positions of such displayed secondary game elements) caused any winning secondary game element combinations to be formed in the secondary game element matrix. In this embodiment, if any winning secondary game element combinations are formed in the secondary game element matrix, the gaming system displays any associated award to the player.
For example, as indicated in
Following the display of any secondary game awards associated with the redemption of a secondary game element, the gaming system returns to block 104 and awaits another wager on another play of the primary game.
In certain embodiments, following displaying any awards associated with any winning secondary game element combinations, the gaming system removes zero, one or more of the secondary game elements included in zero, one or more of the formed winning secondary game element combinations to create zero, one or more empty secondary game element positions. For example, as seen in
In certain embodiments, following the removal of one or more secondary game elements from one or more positions, the gaming system displays another secondary game element at zero, one or more of the created empty positions by shifting, in a first direction, zero, one or more of the remaining secondary game elements into zero, one or more of any empty positions of the secondary game element matrix. Such shifting includes shifting zero, one or more remaining secondary game elements from zero, one or more positions
In one embodiment, the gaming system shifts zero, one or more secondary game elements into zero, one or more of the created empty positions according to applicable game rules. For example, under one set of applicable game rules wherein secondary game elements are shifted downward to fill empty positions, if a winning secondary game element combination results in an empty position along a bottom row of the secondary game element matrix, the gaming system will shift at least one secondary game element in a position above the empty position downward to fill the empty position. In this example, under these applicable set of game rules, if a winning secondary game element combination results in an empty position along a top row of positions, the gaming system will not shift any secondary game elements to fill the empty position.
In one such embodiment, the gaming system shifts any remaining secondary game elements as many positions as possible in a designated direction, while maintaining the position of each shifted secondary game element relative to one or more other secondary game elements or coordinates. For instance, the gaming system in one embodiment moves each secondary game element positioned at a position adjacently above an empty position of a column of the secondary game element matrix downward as far as possible to occupy one or more empty positions while maintaining the relative order of the secondary game elements of the columns of the secondary game element matrix from top to bottom. In this embodiment, shifting the non-removed secondary game elements does not result in fewer empty positions of the secondary game element matrix. Rather, shifting the non-removed secondary game elements results in a plurality of different empty positions wherein each empty position has a designated relationship to any remaining secondary game elements, the relationship based on the direction of shifting. It should be appreciated that in various embodiments, shifting secondary game elements downward (or upward, or sideways or diagonally or any suitable direction) to fill one or more empty positions causes a cascading, tumbling, or falling appearance of the symbols in the gaming system, which increases player excitement and enjoyment.
For example, as seen in
In certain embodiments, after shifting zero, one or more secondary game elements in a first direction to create zero, one or more different positions, the gaming system, the gaming system determines and displays a secondary game element at each of any empty positions of the secondary game element matrix. Continuing with the above example, as seen in
Following the display of a secondary game element at each of the created empty positions, the gaming system proceeds with determining whether any winning secondary game element combinations are formed in the secondary game element matrix. For example, as further seen in
It should be appreciated that in certain embodiments, as described above, since the redemption of one or more accumulated secondary game elements is premised on the modification of a displayed secondary game element having one or more attributes corresponding or otherwise related to the attributes of the accumulated secondary game element, if no displayed secondary game elements may be modified, then the gaming system prevents that accumulated secondary game element from being redeemed. That is, in these embodiments, after accumulating a secondary game element, the gaming system limits the player's ability to redeem or utilize the accumulated secondary game element based on the attributes of the accumulated secondary game element and the current configuration of the secondary game (i.e., the attributes of the displayed secondary game elements and the positions of the matrix that such secondary game elements are displayed at). In different embodiments, such an accumulated secondary game element is saved for a later redemption, forfeited by the player for no value or forfeited by the player in exchange for a value. Accordingly, the gaming system of these embodiments provides a persistent secondary game wherein players accumulate secondary game elements which, depending on the current state of the persistent secondary game, may or may not be available for immediate redemption.
In one embodiment, the gaming system causes at least one display device of at least one electronic gaming machine to display the secondary game. In one such embodiment, the gaming system causes a supplemental display device, such as a top box, of an electronic gaming machine to display the secondary game. In another such embodiment, the gaming system causes the secondary game to be displayed in one or more service windows or pop-up screens. In another embodiment, in addition or in alternative to each electronic gaming machine displaying the secondary game, one or more players, the gaming system causes one or more community or overhead display devices to display part or all of the secondary game to one or more other players or bystanders either at a gaming establishment or viewing over a network, such as the internet. In another embodiment, in addition or in alternative to each electronic gaming machine displaying the secondary game, the gaming system causes one or more internet sites to each display the secondary game such that a player is enabled to log on from a personal web browser. In another such embodiment, the gaming system enables the player to play one or more games on one device while viewing the secondary game from another device, such as a desktop or laptop computer.
In one embodiment, as described above, the secondary game is a persistent or ongoing secondary game. In another embodiment, the secondary game is not a persistent or ongoing secondary game. In this embodiment, following the occurrence of a secondary game display event, such as the generation of one or more triggering symbols, the gaming system displays the secondary game element matrix, enables the player to redeem zero, one or more accumulated secondary game elements and then ceases displaying the secondary game element matrix. In such an embodiment, following another occurrence of a secondary game display event, the gaming system displays a secondary game element matrix and continues as described above. It should be appreciated that in different embodiments, upon each occurrence of a secondary game display event, the gaming system either displays the same secondary game element matrix or a different secondary game element matrix.
In one embodiment, the persistent secondary game is personal to the player playing the secondary game. In this embodiment, if the player leaves the electronic gaming machine, the gaming system stores the current state of the player's personal persistent secondary game, wherein when the player later returns to an electronic gaming machine, the gaming system recalls the stored state of the player's personal persistent secondary game.
In another embodiment, the secondary game is a community secondary game. In this embodiment, each of a plurality of players playing a plurality of electronic gaming machines participate in the play of the secondary game by accumulating and redeeming secondary game elements. In one embodiment, the secondary game is a cooperative community game wherein a plurality of players cooperate or play together to accumulate and redeem secondary game elements. In another embodiment, the secondary game is a competition community game wherein a plurality of players compete or play against each other to accumulate and redeem secondary game elements.
In one embodiment, the secondary game is associated with a plurality of different levels. In one such embodiment, after a player has satisfied one or more criteria associated with one level (e.g., the player has redeemed a designated quantity of accumulated secondary game elements), the gaming system progresses to the next level of the secondary game. In this embodiment, each progressive level of the secondary game is associated with increasing secondary game awards (and/or decreasing quantities of available secondary game element redemptions).
In different embodiments, one or more secondary games include, but are not limited to:
In one embodiment, as described above, if a secondary game element accumulation event occurs, the gaming system determines the secondary game element to accumulate. In another embodiment, if a secondary game element accumulation event occurs, the gaming system enables the player to select the secondary game element to accumulate. In one such embodiment, the gaming system enables the player to select a secondary game element from a plurality of secondary game elements associated with the occurrence of the secondary game element accumulation event. For example, if the primary game played is a poker game and the gaming system determines a winning poker hand which includes the ace of diamonds playing card and the ace of clubs playing card, the gaming system enables the player to select to accumulate either: (i) a first secondary game element having the attributes of an ace rank and a diamond suit, or (H) a second secondary game element having the attributes of an ace rank and a club suit.
In one embodiment, the gaming system causes a secondary game element accumulation event to occur in association with each play of each primary game. In another embodiment, the gaming system causes a secondary game element accumulation event to occur in association with less than each play of each primary game.
In one embodiment, each redeemed secondary game element represents a player input to add the redeemed secondary game element to a position of the secondary game element matrix. In one such embodiment, one or more positions of the secondary game matrix are empty and the redemption of an accumulated secondary game element includes enabling the player to place the accumulated secondary game element at the empty position of the secondary game element matrix. In another such embodiment, the redemption of an accumulated secondary game element includes enabling the player to place the accumulated secondary game element at an occupied position of the secondary game element matrix, wherein the placed secondary game element replaces the secondary game element previously displayed at that occupied position.
In one embodiment, as described above, if a secondary game element accumulation event occurs, the gaming system accumulates one or more secondary game elements for the player and enables the player to redeem such accumulated secondary game elements. In another embodiment, if the gaming system has accumulated one or more secondary game elements for a player, then the gaming system enables the player to redeem one or more of such accumulated secondary game elements regardless of any occurrence of a secondary game element accumulation event. In this embodiment, the gaming system enables a player to defer the redemption of one or more accumulated secondary game elements until the player decides to redeem such secondary game elements. For example, if the player is dissatisfied with the secondary game elements of the secondary game element matrix when the player accumulates one or more secondary game elements, the gaming system enables the player to defer the redemption of such secondary game elements until a later point in time (such as when the player is satisfied with the secondary game elements of the secondary game element matrix).
In different embodiments, one or more awards provided in association with one or more primary game plays, one or more secondary game plays, and/or one or more community game plays include one or more of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, a quantity of player tracking points, a progressive award, a modifier, such as a multiplier, a quantity of free plays of one or more games, a quantity of plays of one or more secondary or bonus games, a multiplier of a quantity of free plays of a game, one or more lottery based awards, such as lottery or drawing tickets, a wager match for one or more plays of one or more games, an increase in the average expected payback percentage for one or more plays of one or more games, one or more comps, such as a free dinner, a free night's stay at a hotel, a high value product such as a free car, or a low value product such as a free teddy bear, one or more bonus credits usable for online play, a lump sum of player tracking points or credits, a multiplier for player tracking points or credits, an increase in a membership or player tracking level, one or more coupons or promotions usable within and/or outside of the gaming establishment (e.g., a 20% off coupon for use at a convenience store), virtual goods associated with the gaming system, virtual goods not associated with the gaming system, an access code usable to unlock content on an internet.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on an outcome associated with one or more plays of any primary games. In one embodiment, such determinations are symbol driven based on the generation of one or more designated symbols or symbol combinations. In various embodiments, a generation of a designated symbol (or sub-symbol) or a designated set of symbols (or sub-symbols) over one or more plays of a primary game causes such conditions to be satisfied and/or one or more of such events to occur.
In different embodiments, the gaming system does not provide any apparent reasons to the players for an occurrence of a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event. In these embodiments, such determinations are not triggered by an event in a primary game or based specifically on any of the plays of any primary games. That is, these events occur without any explanation or alternatively with simple explanations.
In one such embodiment, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on an amount of coin-in. In this embodiment, the gaming system determines if an amount of coin-in reaches or exceeds a designated amount of coin-in (i.e., a threshold coin-in amount). Upon the amount of coin-in wagered reaching or exceeding the threshold coin-in amount, the gaming system causes one or more of such events or conditions to occur. In another such embodiment, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on an amount of virtual currency-in. In this embodiment, the gaming system determines if an amount of virtual currency-in wagered reaches or exceeds a designated amount of virtual currency-in (i.e., a threshold virtual currency-in amount). Upon the amount of virtual currency-in wagered reaching or exceeding the threshold virtual currency-in amount, the gaming system causes one or more of such events or conditions to occur. In different embodiments, the threshold coin-in amount and/or the threshold virtual currency-in amount is predetermined, randomly determined, determined based on a player's status (such as determined through a player tracking system), determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming device, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day) or determined based on any other suitable method or criteria.
In one such embodiment, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on an amount of coin-out. In this embodiment, the gaming system determines if an amount of coin-out reaches or exceeds a designated amount of coin-out (i.e., a threshold coin-out amount). Upon the amount of coin-out reaching or exceeding the threshold coin-out amount, the gaming system causes one or more of such events or conditions to occur. In another such embodiment, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on an amount of virtual currency-out. In this embodiment, the gaming system determines if an amount of virtual currency-out reaches or exceeds a designated amount of virtual currency-out (i.e., a threshold virtual currency-out amount). Upon the amount of virtual currency-out reaching or exceeding the threshold virtual currency-out amount, the gaming system causes one or more of such events or conditions to occur. In different embodiments, the threshold coin-out amount and/or the threshold virtual currency-out amount is predetermined, randomly determined, determined based on a player's status (such as determined through a player tracking system), determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming device, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day) or determined based on any other suitable method or criteria.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on a predefined variable reaching a defined parameter threshold. For example, when the 500,000th player has played an electronic gaming machine (ascertained from a player tracking system), one or more of such events or conditions occur. In different embodiments, the predefined parameter thresholds include a length of time, a length of time after a certain dollar amount is hit, a wager level threshold for a specific device (which electronic gaming machine is the first to contribute $250,000), a number of electronic gaming machines active, or any other parameter that defines a suitable threshold.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on a quantity of games played. In this embodiment, a quantity of games played is set for when one or more of such events or conditions will occur. In one embodiment, such a set quantity of games played is based on historic data.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on time. In this embodiment, a time is set for when one or more of such events or conditions will occur. In one embodiment, such a set time is based on historic data.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based upon gaming system operator defined player eligibility parameters stored on a player tracking system (such as via player tracking card or other suitable manner). In this embodiment, the parameters for eligibility are defined by the gaming system operator based on any suitable criterion. In one embodiment, the gaming system recognizes the player's identification (via the player tracking system) when the player inserts or otherwise associates their player tracking card in the electronic gaming machine. The gaming system determines the player tracking level of the player and if the current player tracking level defined by the gaming system operator is eligible for one or more of such events or conditions. In one embodiment, the gaming system operator defines minimum bet levels required for such events or conditions to occur based on the player's card level.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on a system determination, including one or more random selections by the central controller. In one embodiment, as described above, the gaming system tracks all active electronic gaming machines and the wagers they placed. In one such embodiment, based on the electronic gaming machine's state as well as one or more wager pools associated with the electronic gaming machine, the gaming system determines whether to one or more of such events or conditions will occur. In one such embodiment, the player who consistently places a higher wager is more likely to be associated with an occurrence of one or more of such events or conditions than a player who consistently places a minimum wager, it should be appreciated that the criteria for determining whether a player is in active status or inactive status for determining if one or more of such events occur may the same as, substantially the same as, or different than the criteria for determining whether a player is in active status or inactive status for another one of such events to occur.
In different embodiments, a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event occurs based on a determination of if any numbers allotted to an electronic gaming machine match a randomly selected number. In this embodiment, upon or prior to each play of each electronic gaming machine, an electronic gaming machine selects a random number from a range of numbers and during each primary game, the electronic gaming machine allocates the first N numbers in the range, where N is the number of credits bet by the player in that primary game. At the end of the primary game, the randomly selected number is compared with the numbers allocated to the player and if a match occurs, one or more of such events or conditions occur. It should be appreciated that any suitable manner of causing a secondary game display event, a secondary game element accumulation event and/or a secondary game element redemption event to occur may be implemented in accordance with the gaming system and method disclosed herein.
It should be appreciated that one or more of the above-described triggers pertaining to one or more of such triggering events occurring may be combined in one or more different embodiments.
In another embodiment, the community game includes a plurality of rounds or phases. In this embodiment, the gaming system individually determines zero, one or more community game awards for one or more rounds of the community game. For each player of each round of the community game, upon the conclusion of that round, the gaming system determines a value of each community game token that player accumulated during that round, wherein a total value of each of that player's accumulated gaming tokens for that round matches a value of the community game award determined for that player for that round.
It should be appreciated that in different embodiments, one or more of:
It should be appreciated that the above-described embodiments of the present disclosure may be implemented in accordance with or in conjunction with one or more of a variety of different types of gaming systems, such as, but not limited to, those described below.
The present disclosure contemplates a variety of different gaming systems each having one or more of a plurality of different features, attributes, or characteristics. It should be appreciated that a “gaming system” as used herein refers to various configurations of: (a) one or more central servers, central controllers, or remote hosts; (b) one or more electronic gaming machines (“EGMs”); and/or (c) one or more personal gaming devices, such as desktop computers, laptop computers, tablet computers or computing devices, personal digital assistants (PDAs), mobile telephones such as smart phones, and other mobile computing devices.
Thus, in various embodiments, the gaming system of the present disclosure includes: (a) one or more EGMs in combination with one or more central servers, central controllers, or remote hosts; (b) one or more personal gaming devices in combination with one or more central servers, central controllers, or remote hosts; (c) one or more personal gaming devices in combination with one or more EGMs; (d) one or more personal gaming devices, one or more EGMs, and one or more central servers, central controllers, or remote hosts in combination with one another; (e) a single EGM; (f) a plurality of EGMs in combination with one another; (g) a single personal gaming device; (h) a plurality of personal gaming devices in combination with one another; (i) a single central server, central controller, or remote host; and/or (j) a plurality of central servers, central controllers, or remote hosts in combination with one another.
For brevity and clarity, each EGM and each personal gaming device of the present disclosure is collectively referred herein as an “EGM.” Additionally, for brevity and clarity, unless specifically stated otherwise, “EGM” as used herein represents one EGM or a plurality of EGMs, and “central server, central controller, or remote host” as used herein represents one central server, central controller, or remote host or a plurality of central servers, central controllers, or remote hosts.
As noted above, in various embodiments, the gaming system includes an EGM in combination with a central server, central controller, or remote host. In such embodiments, the EGM is configured to communicate with the central server, central controller, or remote host through a data network or remote communication link. In certain such embodiments, the EGM is configured to communicate with another EGM through the same data network or remote communication link or through a different data network or remote communication link. For example, the gaming system illustrated in
In certain embodiments in which the gaming system includes an EGM in combination with a central server, central controller, or remote host, the central server, central controller, or remote host is any suitable computing device (such as a server) that includes at least one processor and at least one memory device or storage device. As further described herein, the EGM includes at least one EGM processor configured to transmit and receive data or signals representing events, messages, commands, or any other suitable information between the EGM and the central server, central controller, or remote host. The at least one processor of that EGM is configured to execute the events, messages, or commands represented by such data or signals in conjunction with the operation of the EGM. Moreover, the at least one processor of the central server, central controller, or remote host is configured to transmit and receive data or signals representing events, messages, commands, or any other suitable information between the central server, central controller, or remote host and the EGM. The at least one processor of the central server, central controller, or remote host is configured to execute the events, messages, or commands represented by such data or signals in conjunction with the operation of the central server, central controller, or remote host. It should be appreciated that one, more, or each of the functions of the central server, central controller, or remote host may be performed by the at least one processor of the EGM. It should be further appreciated that one, more, or each of the functions of the at least one processor of the EGM may be performed by the at least one processor of the central server, central controller, or remote host.
In certain such embodiments, computerized instructions for controlling any games (such as any primary or base games and/or any secondary or bonus games) displayed by the EGM are executed by the central server, central controller, or remote host. In such “thin client” embodiments, the central server, central controller, or remote host remotely controls any games (or other suitable interfaces) displayed by the EGM, and the EGM is utilized to display such games (or suitable interfaces) and to receive one or more inputs or commands. In other such embodiments, computerized instructions for controlling any games displayed by the EGM are communicated from the central server, central controller, or remote host to the EGM and are stored in at least one memory device of the EGM. In such “thick client” embodiments, the at least one processor of the EGM executes the computerized instructions to control any games (or other suitable interfaces) displayed by the EGM.
In various embodiments in which the gaming system includes a plurality of EGMs, one or more of the EGMs are thin client EGMs and one or more of the EGMs are thick client EGMs. In other embodiments in which the gaming system includes one or more EGMs, certain functions of one or more of the EGMs are implemented in a thin client environment, and certain other functions of one or more of the EGMs are implemented in a thick client environment. In one such embodiment in which the gaming system includes an EGM and a central server, central controller, or remote host, computerized instructions for controlling any primary or base games displayed by the EGM are communicated from the central server, central controller, or remote host to the EGM in a thick client configuration, and computerized instructions for controlling any secondary or bonus games or other functions displayed by the EGM are executed by the central server, central controller, or remote host in a thin client configuration.
In certain embodiments in which the gaming system includes: (a) an EGM configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of EGMs configured to communicate with one another through a data network, the data network is a local area network (LAN) in which the EGMs are located substantially proximate to one another and/or the central server, central controller, or remote host. In one example, the EGMs and the central server, central controller, or remote host are located in a gaming establishment or a portion of a gaming establishment.
In other embodiments in which the gaming system includes: (a) an EGM configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of EGMs configured to communicate with one another through a data network, the data network is a wide area network (WAN) in which one or more of the EGMs are not necessarily located substantially proximate to another one of the EGMs and/or the central server, central controller, or remote host. For example, one or more of the EGMs are located: (a) in an area of a gaming establishment different from an area of the gaming establishment in which the central server, central controller, or remote host is located; or (b) in a gaming establishment different from the gaming establishment in which the central server, central controller, or remote host is located. In another example, the central server, central controller, or remote host is not located within a gaming establishment in which the EGMs are located. It should be appreciated that in certain embodiments in which the data network is a WAN, the gaming system includes a central server, central controller, or remote host and an EGM each located in a different gaming establishment in a same geographic area, such as a same city or a same state. It should be appreciated that gaming systems in which the data network is a WAN are substantially identical to gaming systems in which the data network is a LAN, though the quantity of EGMs in such gaming systems may vary relative to one another.
In further embodiments in which the gaming system includes: (a) an EGM configured to communicate with a central server, central controller, or remote host through a data network; and/or (b) a plurality of EGMs configured to communicate with one another through a data network, the data network is an internet or an intranet. In certain such embodiments, an internet browser of the EGM is usable to access an internet game page from any location where an internet connection is available. In one such embodiment, after the internet game page is accessed, the central server, central controller, or remote host identifies a player prior to enabling that player to place any wagers on any plays of any wagering games. In one example, the central server, central controller, or remote host identifies the player by requiring a player account of the player to be logged into via an input of a unique username and password combination assigned to the player. It should be appreciated, however, that the central server, central controller, or remote host may identify the player in any other suitable manner, such as by validating a player tracking identification number associated with the player; by reading a player tracking card or other smart card inserted into a card reader (as described below); by validating a unique player identification number associated with the player by the central server, central controller, or remote host; or by identifying the EGM, such as by identifying the MAC address or the IP address of the internet facilitator. In various embodiments, once the central server, central controller, or remote host identifies the player, the central server, central controller, or remote host enables placement of one or more wagers on one or more plays of one or more primary or base games and/or one or more secondary or bonus games, and displays those plays via the internet browser of the EGM.
It should be appreciated that the central server, central server, or remote host and the EGM are configured to connect to the data network or remote communications link in any suitable manner. In various embodiments, such a connection is accomplished via: a conventional phone line or other data transmission line, a digital subscriber line (DSL), a T-1 line, a coaxial cable, a fiber optic cable, a wireless or wired routing device, a mobile communications network connection (such as a cellular network or mobile internet network), or any other suitable medium. It should be appreciated that the expansion in the quantity of computing devices and the quantity and speed of internet connections in recent years increases opportunities for players to use a variety of EGMs to play games from an ever-increasing quantity of remote sites. It should also be appreciated that the enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with players.
In various embodiments, an EGM includes at least one processor configured to operate with at least one memory device, at least one input device, and at least one output device. The at least one processor may be any suitable processing device or set of processing devices, such as a microprocessor, a microcontroller-based platform, a suitable integrated circuit, or one or more application-specific integrated circuits (ASICs).
As generally noted above, the at least one processor of the EGM is configured to communicate with, configured to access, and configured to exchange signals with at least one memory device or data storage device. In various embodiments, the at least one memory device of the EGM includes random access memory (RAM), which can include non-volatile RAM (NVRAM), magnetic RAM (MRAM), ferroelectric RAM (FeRAM), and other forms as commonly understood in the gaming industry. In other embodiments, the at least one memory device includes read only memory (ROM). In certain embodiments, the at least one memory device of the EGM includes flash memory and/or EEPROM (electrically erasable programmable read only memory). The example EGM illustrated in
In certain embodiments, as generally described above, the at least one memory device of the EGM stores program code and instructions executable by the at least one processor of the EGM to control the EGM. The at least one memory device of the EGM also stores other operating data, such as image data, event data, input data, random number generators (RNGs) or pseudo-RNGs, paytable data or information, and/or applicable game rules that relate to the play of one or more games on the EGM (such as primary or base games and/or secondary or bonus games as described below). In various embodiments, part or all of the program code and/or the operating data described above is stored in at least one detachable or removable memory device including, but not limited to, a cartridge, a disk, a CD ROM, a DVD, a USB memory device, or any other suitable non-transitory computer readable medium. In certain such embodiments, an operator (such as a gaming establishment operator) and/or a player uses such a removable memory device in an EGM to implement at least part of the present disclosure. In other embodiments, part or all of the program code and/or the operating data is downloaded to the at least one memory device of the EGM through any suitable data network described above (such as an internet or intranet).
In various embodiments, the EGM includes one or more input devices. The input devices may include any suitable device that enables an input signal to be produced and received by the at least one processor of the EGM. The example EGM illustrated in
In one embodiment, the EGM includes a payment device configured to enable the EGM to be funded via an electronic funds transfer, such as a transfer of funds from a bank account. In another embodiment, the EGM includes a payment device configured to communicate with a mobile device of a player, such as a cell phone, a radio frequency identification tag, or any other suitable wired or wireless device, to retrieve relevant information associated with that player to fund the EGM. It should be appreciated that when the EGM is funded, the at least one processor determines the amount of funds entered and displays the corresponding amount on a credit display or any other suitable display as described below.
In various embodiments, one or more input devices of the EGM are one or more game play activation devices that are each used to initiate a play of a game on the EGM or a sequence of events associated with the EGM following appropriate funding of the EGM. The example EGMs illustrated in
In certain embodiments, one or more input devices of the EGM are one or more wagering or betting devices. One such wagering or betting device is as a maximum wagering or betting device that, when utilized, causes a maximum wager to be placed. Another such wagering or betting device is a repeat the bet device that, when utilized, causes the previously-placed wager to be placed. A further such wagering or betting device is a bet one device. A bet is placed upon utilization of the bet one device. The bet is increased by one credit each time the bet one device is utilized. Upon the utilization of the bet one device, a quantity of credits shown in a credit display (as described below) decreases by one, and a number of credits shown in a bet display (as described below) increases by one. It should be appreciated that while the player's credit balance, the player's wager, and any awards are displayed as an amount of monetary credits or currency in the embodiments described herein, one or more of such player's credit balance, such player's wager, and any awards provided to such player may be for non-monetary credits, promotional credits, and/or player tracking points or credits.
In other embodiments, one input device of the EGM is a cash out device. The cash out device is utilized to receive a cash payment or any other suitable form of payment corresponding to a quantity of remaining credits of a credit display (as described below). The example EGMs illustrated in
In certain embodiments, one input device of the EGM is a touch-screen coupled to a touch-screen controller or other touch-sensitive display overlay to enable interaction with any images displayed on a display device (as described below). One such input device is a conventional touch-screen button panel. The touch-screen and the touch-screen controller are connected to a video controller. In these embodiments, signals are input to the EGM by touching the touch screen at the appropriate locations.
In various embodiments; one input device of the EGM is a sensor, such as a camera, in communication with the at least one processor of the EGM (and controlled by the at least one processor of the EGM in some embodiments) and configured to acquire an image or a video of a player using the EGM and/or an image or a video of an area surrounding the EGM.
In embodiments including a player tracking system, as further described below, one input device of the EGM is a card reader in communication with the at least one processor of the EGM. The example EGMs illustrated in
In various embodiments, the EGM includes one or more output devices. The example EGM illustrated in
In various embodiments, the display devices include, without limitation: a monitor, a television display, a plasma display, a liquid crystal display (LCD), a display based on light emitting diodes (LEDs), a display based on a plurality of organic light-emitting diodes (OLEDs), a display based on polymer light-emitting diodes (PLEDs), a display based on a plurality of surface-conduction electron-emitters (SEDs), a display including a projected and/or reflected image, or any other suitable electronic device or display mechanism. In certain embodiments, as described above, the display device includes a touch-screen with an associated touch-screen controller. It should be appreciated that the display devices may be of any suitable sizes, shapes, and configurations.
The display devices of the EGM are configured to display one or more game and/or non-game images, symbols, and indicia. In certain embodiments, the display devices of the EGM are configured to display any suitable visual representation or exhibition of the movement of objects; dynamic lighting; video images; images of people, characters, places, things, and faces of cards; and the like. In certain embodiments, the display devices of the EGM are configured to display one or more video reels, one or more video wheels, and/or one or more video dice. In other embodiments, certain of the displayed images, symbols, and indicia are in mechanical form. That is, in these embodiments, the display device includes any electromechanical device, such as one or more rotatable wheels, one or more reels, and/or one or more dice, configured to display at least one or a plurality of game or other suitable images, symbols, or indicia.
In various embodiments, one output device of the EGM is a payout device. In these embodiments, when the cash out device is utilized as described above, the payout device causes a payout to be provided to the player. In one embodiment, the payout device is one or more of: (a) a ticket generator configured to generate and provide a ticket or credit slip representing a payout, wherein the ticket or credit slip may be redeemed via a cashier, a kiosk, or other suitable redemption system; (b) a note generator configured to provide paper currency; (c) a coin generator configured to provide coins or tokens in a coin payout tray; and (d) any suitable combination thereof. The example EGMs illustrated in
In certain embodiments, one output device of the EGM is a sound generating device controlled by one or more sound cards. In one such embodiment, the sound generating device includes one or more speakers or other sound generating hardware and/or software for generating sounds, such as by playing music for any games or by playing music for other modes of the EGM, such as an attract mode. The example EGMs illustrated in
In various embodiments, the EGM includes a plurality of communication ports configured to enable the at least one processor of the EGM to communicate with and to operate with external peripherals, such as: accelerometers, arcade sticks, bar code readers, bill validators, biometric input devices, bonus devices, button panels, card readers, coin dispensers, coin hoppers, display screens or other displays or video sources, expansion buses, information panels, keypads, lights, mass storage devices, microphones, motion sensors, motors, printers, reels, SCSI ports, solenoids, speakers, thumbsticks, ticket readers, touch screens, trackballs, touchpads, wheels, and wireless communication devices. At least U.S. Patent Application Publication No. 2004/0254014 describes a variety of EGMs including one or more communication ports that enable the EGMs to communicate and operate with one or more external peripherals.
As generally described above, in certain embodiments, such as the example EGMs illustrated in
It should be appreciated that, in certain embodiments, the EGM is a device that has obtained approval from a regulatory gaming commission, and in other embodiments, the EGM is a device that has not obtained approval from a regulatory gaming commission.
As explained above, for brevity and clarity, both the EGMs and the personal gaming devices of the present disclosure are collectively referred to herein as “EGMs.” Accordingly, it should be appreciated that certain of the example EGMs described above include certain elements that may not be included in all EGMs. For example, the payment device of a personal gaming device such as a mobile telephone may not include a coin acceptor, while in certain instances the payment device of an EGM located in a gaming establishment may include a coin acceptor.
In various embodiments, an EGM may be implemented in one of a variety of different configurations. In various embodiments, the EGM may be implemented as one of: (a) a dedicated EGM wherein computerized game programs executable by the EGM for controlling any primary or base games (referred to herein as “primary games”) and/or any secondary or bonus games or other functions (referred to herein as “secondary games”) displayed by the EGM are provided with the EGM prior to delivery to a gaming establishment or prior to being provided to a player; and (b) a changeable EGM wherein computerized game programs executable by the EGM for controlling any primary games and/or secondary games displayed by the EGM are downloadable to the EGM through a data network or remote communication link after the EGM is physically located in a gaming establishment or after the EGM is provided to a player.
As generally explained above, in various embodiments in which the gaming system includes a central server, central controller, or remote host and a changeable EGM, the at least one memory device of the central server, central controller, or remote host stores different game programs and instructions executable by the at least one processor of the changeable EGM to control one or more primary games and/or secondary games displayed by the changeable EGM. More specifically, each such executable game program represents a different game or a different type of game that the at least one changeable EGM is configured to operate. In one example, certain of the game programs are executable by the changeable EGM to operate games having the same or substantially the same game play but different paytables. In different embodiments, each executable game program is associated with a primary game, a secondary game, or both. In certain embodiments, an executable game program is executable by the at least one processor of the at least one changeable EGM as a secondary game to be played simultaneously with a play of a primary game (which may be downloaded to or otherwise stored on the at least one changeable EGM), or vice versa.
In operation of such embodiments, the central server, central controller, or remote host is configured to communicate one or more of the stored executable game programs to the at least one processor of the changeable EGM. In different embodiments, a stored executable game program is communicated or delivered to the at least one processor of the changeable EGM by: (a) embedding the executable game program in a device or a component (such as a microchip to be inserted into the changeable EGM); (b) writing the executable game program onto a disc or other media; or (c) uploading or streaming the executable game program over a data network (such as a dedicated data network). After the executable game program is communicated from the central server, central controller, or remote host to the changeable EGM, the at least one processor of the changeable EGM executes the executable game program to enable the primary game and/or the secondary game associated with that executable game program to be played using the display device(s) and/or the input device(s) of the changeable EGM. That is, when an executable game program is communicated to the at least one processor of the changeable EGM, the at least one processor of the changeable EGM changes the game or the type of game that may be played using the changeable EGM.
In certain embodiments, the gaming system randomly determines any game outcome(s) (such as a win outcome) and/or award(s) (such as a quantity of credits to award for the win outcome) for a play of a primary game and/or a play of a secondary game based on probability data. In certain such embodiments, this random determination is provided through utilization of an RNG, such as a true RNG or a pseudo RNG, or any other suitable randomization process. In one such embodiment, each game outcome or award is associated with a probability, and the gaming system generates the game outcome(s) and/or the award(s) to be provided based on the associated probabilities. In these embodiments, since the gaming system generates game outcomes and/or awards randomly or based on one or more probability calculations, there is no certainty that the gaming system will ever provide any specific game outcome and/or award.
In certain embodiments, the gaming system maintains one or more predetermined pools or sets of predetermined game outcomes and/or awards. In certain such embodiments, upon generation or receipt of a game outcome and/or award request, the gaming system independently selects one of the predetermined game outcomes and/or awards from the one or more pools or sets. The gaming system flags or marks the selected game outcome and/or award as used. Once a game outcome or an award is flagged as used, it is prevented from further selection from its respective pool or set; that is, the gaming system does not select that game outcome or award upon another game outcome and/or award request. The gaming system provides the selected game outcome and/or award. At least U.S. Pat. Nos. 7,470,183; 7,563,163; and 7,833,092 and U.S. Patent Application Publication Nos. 2005/0148382, 2006/0094509, and 2009/0181743 describe various examples of this type of award determination.
In certain embodiments, the gaming system determines a predetermined game outcome and/or award based on the results of a bingo, keno, or lottery game. In certain such embodiments, the gaming system utilizes one or more bingo, keno, or lottery games to determine the predetermined game outcome and/or award provided for a primary game and/or a secondary game. The gaming system is provided or associated with a bingo card. Each bingo card consists of a matrix or array of elements, wherein each element is designated with separate indicia. After a bingo card is provided, the gaming system randomly selects or draws a plurality of the elements. As each element is selected, a determination is made as to whether the selected element is present on the bingo card. If the selected element is present on the bingo card, that selected element on the provided bingo card is marked or flagged. This process of selecting elements and marking any selected elements on the provided bingo cards continues until one or more predetermined patterns are marked on one or more of the provided bingo cards. After one or more predetermined patterns are marked on one or more of the provided bingo cards, game outcome and/or award is determined based, at least in part, on the selected elements on the provided bingo cards. At least U.S. Pat. Nos. 7,753,774; 7,731,581; 7,955,170; and 8,070,579 and U.S. Patent Application Publication No. 2011/0028201 describe various examples of this type of award determination.
In certain embodiments in which the gaming system includes a central server, central controller, or remote host and an EGM, the EGM is configured to communicate with the central server, central controller, or remote host for monitoring purposes only. In such embodiments, the EGM determines the game outcome(s) and/or award(s) to be provided in any of the manners described above, and the central server, central controller, or remote host monitors the activities and events occurring on the EGM. In one such embodiment, the gaming system includes a real-time or online accounting and gaming information system configured to communicate with the central server, central controller, or remote host. In this embodiment, the accounting and gaming information system includes: (a) a player database for storing player profiles, (b) a player tracking module for tracking players (as described below), and (c) a credit system for providing automated transactions. At least U.S. Pat. No. 6,913,534 and U.S. Patent Application Publication No. 2006/0281561 describe various examples of such accounting systems.
As noted above, in various embodiments, the gaming system includes one or more executable game programs executable by at least one processor of the gaming system to provide one or more primary games and one or more secondary games. The primary game(s) and the secondary game(s) may comprise any suitable games and/or wagering games, such as, but not limited to: electro-mechanical or video slot or spinning reel type games; video card games such as video draw poker, multi-hand video draw poker, other video poker games, video blackjack games, and video baccarat games; video keno games; video bingo games; and video selection games.
In certain embodiments in which the primary game is a slot or spinning reel type game, the gaming system includes one or more reels in either an electromechanical form with mechanical rotating reels or in a video form with simulated reels and movement thereof. Each reel displays a plurality of indicia or symbols, such as bells, hearts, fruits, numbers, letters, bars, or other images that typically correspond to a theme associated with the gaming system. In certain such embodiments, the gaming system includes one or more paylines associated with the reels. The example EGMs shown in
In various embodiments, one or more of the paylines is horizontal, vertical, circular, diagonal, angled, or any suitable combination thereof. In other embodiments, each of one or more of the paylines is associated with a plurality of adjacent symbol display positions on a requisite number of adjacent reels. In one such embodiment, one or more paylines are formed between at least two symbol display positions that are adjacent to each other by either sharing a common side or sharing a common corner (i.e., such paylines are connected paylines). The gaming system enables a wager to be placed on one or more of such paylines to activate such paylines. In other embodiments in which one or more paylines are formed between at least two adjacent symbol display positions, the gaming system enables a wager to be placed on a plurality of symbol display positions, which activates those symbol display positions.
In various embodiments, the gaming system provides one or more awards after a spin of the reels when specified types and/or configurations of the indicia or symbols on the reels occur on an active payline or otherwise occur in a winning pattern, occur on the requisite number of adjacent reels, and/or occur in a scatter pay arrangement.
In certain embodiments, the gaming system employs a ways to win award determination. In these embodiments, any outcome to be provided is determined based on a number of associated symbols that are generated in active symbol display positions on the requisite number of adjacent reels (i.e., not on paylines passing through any displayed winning symbol combinations). If a winning symbol combination is generated on the reels, one award for that occurrence of the generated winning symbol combination is provided. At least U.S. Pat. No. 8,012,011 and U.S. Patent Application Publication Nos. 2008/0108408 and 2008/0132320 describe various examples of ways to win award determinations.
In various embodiments, the gaming system includes a progressive award. Typically, a progressive award includes an initial amount and an additional amount funded through a portion of each wager placed to initiate a play of a primary game. When one or more triggering events occurs, the gaming system provides at least a portion of the progressive award. After the gaming system provides the progressive award, an amount of the progressive award is reset to the initial amount and a portion of each subsequent wager is allocated to the next progressive award. At least U.S. Pat. Nos. 5,766,079; 7,585,223; 7,651,392; 7,666,093; 7,780,523; and 7,905,778 and U.S. Patent Application Publication Nos. 2008/0020846, 2009/0123364, 2009/0123363, and 2010/0227677 describe various examples of different progressive gaming systems.
As generally noted above, in addition to providing winning credits or other awards for one or more plays of the primary game(s), in various embodiments the gaming system provides credits or other awards for one or more plays of one or more secondary games. The secondary game typically enables a prize or payout in to be obtained addition to any prize or payout obtained through play of the primary game(s). The secondary game(s) typically produces a higher level of player excitement than the primary game(s) because the secondary game(s) provides a greater expectation of winning than the primary game(s) and is accompanied with more attractive or unusual features than the primary game(s). It should be appreciated that the secondary game(s) may be any type of suitable game, either similar to or completely different from the primary game.
In various embodiments, the gaming system automatically provides or initiates the secondary game upon the occurrence of a triggering event or the satisfaction of a qualifying condition. In other embodiments, the gaming system initiates the secondary game upon the occurrence of the triggering event or the satisfaction of the qualifying condition and upon receipt of an initiation input. In certain embodiments, the triggering event or qualifying condition is a selected outcome in the primary game(s) or a particular arrangement of one or more indicia on a display device for a play of the primary game(s), such as a “BONUS” symbol appearing on three adjacent reels along a payline following a spin of the reels for a play of the primary game. In other embodiments, the triggering event or qualifying condition occurs based on a certain amount of game play (such as number of games, number of credits, amount of time) being exceeded, or based on a specified number of points being earned during game play. It should be appreciated that any suitable triggering event or qualifying condition or any suitable combination of a plurality of different triggering events or qualifying conditions may be employed.
In other embodiments, at least one processor of the gaming system randomly determines when to provide one or more plays of one or more secondary games. In one such embodiment, no apparent reason is provided for the providing of the secondary game. In this embodiment, qualifying for a secondary game is not triggered by the occurrence of an event in any primary game or based specifically on any of the plays of any primary game. That is, qualification is provided without any explanation or, alternatively, with a simple explanation. In another such embodiment, the gaming system determines qualification for a secondary game at least partially based on a game triggered or symbol triggered event, such as at least partially based on play of a primary game.
In various embodiments, after qualification for a secondary game has been determined, the secondary game participation may be enhanced through continued play on the primary game. Thus, in certain embodiments, for each secondary game qualifying event, such as a secondary game symbol, that is obtained, a given number of secondary game wagering points or credits is accumulated in a “secondary game meter” configured to accrue the secondary game wagering credits or entries toward eventual participation in the secondary game. In one such embodiment, the occurrence of multiple such secondary game qualifying events in the primary game results in an arithmetic or exponential increase in the number of secondary game wagering credits awarded. In another such embodiment, any extra secondary game wagering credits may be redeemed during the secondary game to extend play of the secondary game.
In certain embodiments, no separate entry fee or buy-in for the secondary game is required. That is, entry into the secondary game cannot be purchased; rather, in these embodiments entry must be won or earned through play of the primary game, thereby encouraging play of the primary game. In other embodiments, qualification for the secondary game is accomplished through a simple “buy-in.” For example, qualification through other specified activities is unsuccessful, payment of a fee or placement of an additional wager “buys-in” to the secondary game. In certain embodiments, a separate side wager must be placed on the secondary game or a wager of a designated amount must be placed on the primary game to enable qualification for the secondary game. In these embodiments, the secondary game triggering event must occur and the side wager (or designated primary game wager amount) must have been placed for the secondary game to trigger.
In various embodiments in which the gaming system includes a plurality of EGMs, the EGMs are configured to communicate with one another to provide a group gaming environment. In certain such embodiments, the EGMs enable players of those EGMs to work in conjunction with one another, such as by enabling the players to play together as a team or group, to win one or more awards. In other such embodiments, the EGMs enable players of those EGMs to compete against one another for one or more awards. In one such embodiment, the EGMs enable the players of those EGMs to participate in one or more gaming tournaments for one or more awards. At least U.S. Patent Application Publication Nos. 2007/0123341, 2008/0070680, 2008/0176650, and 2009/0124363 describe various examples of different group gaming systems.
In various embodiments, the gaming system includes one or more player tracking systems. Such player tracking systems enable operators of the gaming system (such as casinos or other gaming establishments) to recognize the value of customer loyalty by identifying frequent customers and rewarding them for their patronage. Such a player tracking system is configured to track a player's gaming activity. In one such embodiment, the player tracking system does so through the use of player tracking cards. In this embodiment, a player is issued a player identification card that has an encoded player identification number that uniquely identifies the player. When the player's playing tracking card is inserted into a card reader of the gaming system to begin a gaming session, the card reader reads the player identification number off the player tracking card to identify the player. The gaming system timely tracks any suitable information or data relating to the identified player's gaming session. The gaming system also timely tracks when the player tracking card is removed to conclude play for that gaming session. In another embodiment, rather than requiring insertion of a player tracking card into the card reader, the gaming system utilizes one or more portable devices, such as a cell phone, a radio frequency identification tag, or any other suitable wireless device, to track when a gaming session begins and ends. In another embodiment, the gaming system utilizes any suitable biometric technology or ticket technology to track when a gaming session begins and ends.
In such embodiments, during one or more gaming sessions, the gaming system tracks any suitable information or data, such as any amounts wagered, average wager amounts, and/or the time at which these wagers are placed. In different embodiments, for one or more players, the player tracking system includes the player's account number, the player's card number, the player's first name, the player's surname, the player's preferred name, the player's player tracking ranking, any promotion status associated with the player's player tracking card, the player's address, the player's birthday, the player's anniversary, the player's recent gaming sessions, or any other suitable data. In various embodiments, such tracked information and/or any suitable feature associated with the player tracking system is displayed on a player tracking display. In various embodiments, such tracked information and/or any suitable feature associated with the player tracking system is displayed via one or more service windows that are displayed on the central display device and/or the upper display device. At least U.S. Pat. Nos. 6,722,985; 6,908,387; 7,311,605; 7,611.411; 7,617,151; and 8,057,298 describe various examples of player tracking systems.
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present subject matter and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.