This application claims priority to Australian Provisional Patent Application No. 2007901487, having an international filing date of Mar. 21, 2007, entitled “Gaming System and Method of Gaming,” which is hereby incorporated by reference herein in its entirety.
The present invention relates to a gaming system and method of gaming.
Known gaming machines enable a player to make selections in a game by pressing a button or touching a screen to indicate a selection chosen from discrete objects. This can limit the number of available selections to the number of available buttons.
In a first aspect of the invention there is disclosed a gaming system comprising:
In an embodiment, the display controller controls the display to display the moveable object moving to the new location.
In an embodiment, a set of possible locations is defined for the moveable object, and the display controller derives the new location by determining which of the set of possible locations is nearest to the second position.
In an embodiment, the gaming system comprises a game outcome determiner arranged to determine a game outcome based on the new location of the moveable object.
In an embodiment, the at least one moveable object is an indicator, for example on a gauge or dial.
In an embodiment the indicator indicates a bet amount. In an embodiment, the indicator indicates a number of lines to be wagered on. In an embodiment, the indicator indicates a number of ways to be wagered on.
In an embodiment, there are a plurality of possible new locations, and the display controller moves the at least one moveable object to one of the possible new locations.
In an embodiment, there are a plurality of moveable objects.
In an embodiment, the game outcome determiner is arranged to determine a game outcome based on the new location of the moveable objects only after a specified number of the plurality of the moveable objects have moved to respective ones of a plurality of new locations.
In an embodiment, the game outcome determiner is arranged to determine that a condition has been met before determining a game outcome. For example, in one embodiment, the moveable object is a token indicating a position in a maze and a condition may be that a player reaches a specified position in the maze such as a position marked by a symbol, the end of the maze, or a “dead end”.
In this embodiment, a player may be allowed to release the moveable object as many times as desired until the condition is met.
In a second aspect of the invention there is disclosed a method of gaming comprising:
In an embodiment, the method comprises displaying the moveable object moving to the second position.
In a third aspect the invention provides a method of moving a moveable object in a gaming system:
In a fourth aspect the invention provides computer program code which when executed causes a computer to carry out the steps of:
Certain embodiments of the invention will now be described in relation to the following drawings in which:
Referring to the drawings, there is shown a gaming system arranged to permit a player to move objects during a game to variable locations. Gaming machines of the embodiment employ a touch screen display and allow a player to move an object by maintaining continuous contact with the screen. This can allow a player to move objects without requiring buttons corresponding to all of the possible outcomes or enable the player to have a sensation of greater tactile interaction with objects in the game.
General Description of Gaming System
The gaming system can take a number of forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in
Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game play mechanism 56 that enables a player to input game play instructions, in particular for the player to input a wager.
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
A gaming system in the form of a stand alone gaming machine 10 is illustrated in
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in
The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103.
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101.
One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to carry out at least the accounting functions of the Jackpot. A loyalty system 212 may also be provided.
In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components.
Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
Further Detail of Gaming System
A gaming system is shown in more detail in
The game controller 60 comprises a display controller 621 which controls the display on the basis of display data 641 to display at least one player moveable object to a player of a game. A contact monitor 622 is arranged to monitor the output of the touch screen 56A to determine that a contact has been detected by the touch screen display at a first position and that the contact has been maintained to a second position.
Contact monitor 622 provides data describing the second position to the display controller 621 which determines a new location for the moveable object from the second position data and controls the display to display the moveable object at the new location. In the embodiment the display controller 621 controls the display so that the object moves along a trajectory from the current position to the new position, the trajectory being defined by the maintained contact.
The new location can be derived from the second position in a number of different ways. For example, it can correspond exactly to the new position or it can be the closest of a set of available positions specified by moveable object data 641.
In an embodiment wherein movement of the movable object to the second location has an effect on game outcomes, the display controller 621 sends data to the outcome generator 623 specifying the new location of the object. When the outcome determiner 623A of outcome generator 623 is ready to determine the outcome of the game, the outcome determiner 623A determines the game outcome based on rule data 642 and the final new location of the moveable object. If a prize corresponds to the game outcome, the outcome generator 623 generates a prize based on prize data 643. In most embodiments, outcome generator 623 generates part of a game outcome based on rule data 642 prior to operation of the outcome determiner 623A. For example, if the game outcome includes some form of random selection to which the movement of the moveable object is applied, the random outcome is generate under control of the game outcome generator 623.
It will be appreciated that the outcome determiner 623A may evaluate the game outcome in a number of different ways. In one example, the outcome determiner 623A is arranged to receive a player instruction via the player interface 56A that indicates the player wishes the outcome generator 623 to evaluate a game outcome. In another embodiment, the outcome generator 623 determines that the movement of the object to the new position meets a condition specified in the rule data 642 for evaluation of the game outcome. Example conditions are that the object has been moved to a specified position, the object has been moved a specified number of times, or in the case where there are a plurality of moveable objects, that a specified number of moveable objects have been moved.
The flow chart of
The embodiment allows a player to “drag and drop” an object which enables the player to make complex or multifaceted decisions in a simple move. This is faster and enables greater variety in selection than available one pick decision.
Persons skilled in the art will also appreciate that the method of the embodiment could be embodied in program code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by downloading it from a server).
A person skilled in the art will appreciate the various modifications may be made to the invention without departing from the scope of the invention described herein, some variations will be apparent from the following examples.
Referring to
The player, as represented by hand 820, moves the indicator to any position from 0 to 99. The movement is made by rotating the indicator on the touch screen either clockwise 830A or anticlockwise 830B by maintaining contact with the touch screen until the visual image shifts to the desired stopping position. This has an advantage of simulating a turning motion. Further a large number of buttons to enable one hundred selections to be made is not required.
In prior art, the setting of the bet or lines would have been made by using the touch screen or physical buttons to increase and decrease bets by repeated touching of the buttons which increment or decrement the bets. This has the disadvantage of requiring repeated hits by the player which can be irritating.
An alternative implementation in the prior art would have required the player to press one button which was labelled with a defined bet amount. This has the disadvantage of limiting choices to the number of buttons which can physically fit onto a space.
Persons skilled in the art will appreciate that this example can be extended to operating a slider to buy a number of “ways” in a game where win lines are provided by all combinations of row and column positions as disclosed in AU 684233.
Referring to
The first arrangement is shown in
The final location is shown in
In the prior art, matching several objects with other objects would have been very time consuming as each object to be moved would have required a button to be pressed to indicate which object to move, followed by pressing a button (touch screen or physical) for the object to be moved to. This example reduces the time taken for finalising selections and is more intuitive.
Referring to
A person skilled in the art will appreciate that rather than a finger, the player may be provided with a stylus or similar to touch the screen. In the maze game, the intention for the player is to move along a path from a starting point represented by an image of a leprechaun 1120 on the exemplary display 1100 to an end point where there is a pot of gold 1130. The player wins a thousand credits for getting to the end point and a hundred credits for any of the displayed shamrocks 1150 the player encounters on the path. The game rules specify that the player may only proceed in a single direction through the maze and accordingly if they encounter a dead end, the game is over. In a variation, the game ends when the player first encounters a credit awarding object which may be the shamrock or the pot of gold 1130.
A token 110A represents the position of the player in the maze. In this game, the player is allowed to release the object as often as desired in order to reassess their position (provided they have not reached an end point).
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in the art, in any country.
Number | Date | Country | Kind |
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2007901487 | Mar 2007 | AU | national |