This application claims priority to Australian Patent Application No. 2008900267, having a filing date of Jan. 21, 2008, which is incorporated herein by reference in its entirety.
[Not Applicable]
[Not Applicable]
It is known to provide a gaming system which comprises a game controller arranged to randomly select and cause the display of a set of symbols from a predetermined set of symbols and to determine a game outcome, such as a game win, based on the displayed symbols. Such gaming systems may commonly be implemented as a stepping machine provided with reels with each reel carrying several symbols of the set, or a video machine wherein selected symbols are displayed on virtual reels on a graphical display device. Win outcomes can occur based on symbols appearing on one or more horizontal lines, diagonal lines, or any other predetermined way. Typically, five reels across are provided on the display (although less or more may be provided). Each reel or virtual reel display is three symbols high in the display window for the reel (although, again, this may be more or less symbols high).
In known gaming systems, a player can choose whether or not to wager on one or more win “win lines” for each play of the game. A win line is a predetermined line through an arrangement of symbol positions in the row and column array provided by the reels. In known gaming systems, many different win lines are available. In a typical gaming system, with a five column by three row display, win lines 1, 2 and 3 are designated as the horizontally extending lines comprising the centre row, top row and bottom row, respectively. Win lines may be designated as extending from bottom left corner to top right corner of the reel display, and from top right corner to bottom left corner of the reel display (e.g. win lines 4 and 5). Many other win lines are known in the art. Typically, if a player does not bet on a particular win line, even if a winning symbol combination comes up on that win line he may not win a prize.
It is known to provide gaming systems which play a base game (which may determine a game outcome based on selection from pre-determined set of symbols) and a feature game. The feature game may be generated as a result of a game outcome of the base game. For example, a feature game may comprise one or more “free games” based on a pre-determined combination of symbols occurring as a result of a play of a base game, or some other pre-determined criteria.
Whilst such gaming systems provide users with their enjoyment, the need exists for alternative gaming systems in order to maintain or increase player enjoyment. It would be useful to provide an extra way of awarding prizes to a player, for example or to provide extra variations or new games which are visually interesting and attractive to players.
In accordance with a first aspect, the present invention provides a gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns of symbols in the rows and columns, and also being arranged to generate a feature game in response to a trigger condition, and determine an outcome of the feature game depending on the occurrence of a non-linear pattern of symbols.
It is an advantage of at least one embodiment of the invention, that offering a feature in which an outcome of the game depends on the occurrence of a different “win pattern”, gives a further prize winning opportunity for a player and increases interest and entertainment in the gaming system.
In an embodiment, the non-linear pattern comprises a “stair combination”. A stair combination comprises a plurality of symbols displayed in a stair pattern, including at least one step and extending from left to right in the row and column arrangement of symbols. A “step” is when the pattern moves from one row to an adjacent row at the same time as moving from one column to an adjacent column. The stair combination may be a “down” stair combination (step down from left to right) or an “up” stair combination (step up from left to right). A stair combination ends on either a lower (step down) or upper (step up) row and starts on a lower (step up) or higher (step down) row, from left to right in the arrangement of rows and columns.
In an embodiment, the non-linear pattern of symbols comprises a “pyramid combination”. A pyramid combination comprises a plurality of symbols displayed in a pyramid pattern. A “normal” pyramid includes at least one step up in the pattern of symbols and one step down in the pattern of symbols extending from left to right. An “inverted pyramid” includes at least one step down and one step up extending from left to right in the pattern of symbols. A pyramid has a base, comprising at least two symbols on the same row, and a top, comprising at least one symbol on a row different from the base symbols row. The pyramid may be a “flattened pyramid” in which case the top includes at least two symbols on the same row.
In at least an embodiment, providing a pyramid or stair combination or other non-linear pattern as a feature provides an easily identifiable pattern by which a player can identify the game outcome. It also provides an interesting graphical feature for the player to look for.
In an embodiment, the non-linear pattern may include symbols which are “stacked” in the same column. For example, in “reel” games, rows and columns of symbol positions are represented on the display as a reel bearing the symbols, or are on an actual reel bearing the symbols. It is known in some reel games, to have “stacked” symbols, wherein the same symbol may be included two or more times on the same reel. In an embodiment, the non-linear pattern may include stacked symbols within the pattern.
In an embodiment, the non-linear pattern is a rectangular pattern of symbols. In an embodiment, the non-linear pattern is a rhombus of symbols. In an embodiment, the non-linear pattern is a hexagon pattern. In an embodiment, the non-linear pattern is a triangle pattern of symbols. The symbols in the pattern may be the same symbols, or different symbols. The non-linear pattern of symbols may be any non-linear pattern.
In an embodiment, the feature game may comprise one or more separate games played in addition to a base game. The base game may, for example, be played for game outcomes based on conventional win line patterns. The feature game in this embodiment is then played for game outcomes which include a game outcome depending on the occurrence of a non-linear pattern of symbols. The game outcome of the feature game may also include other outcomes, which may be standard win lines.
In an embodiment, the feature game may be played as a feature within a base game. The base game may, for example, be played for game outcomes including standard win lines, and when the feature is generated, the standard game will have at least one additional game outcome depending on the occurrence of a non-linear pattern of symbols.
An advantage of at least an embodiment of the invention, is to provide new win patterns which are played independently of the existing win line systems. The feature game may be played as a variation of a base game (as discussed above) or as a separate feature game. The provision of new win line patterns played as a variation on a base game or as a separate feature game advantageously maintains player interest and excitement.
In an embodiment, if a non-linear pattern of symbols is achieved as an outcome, the game controller is arranged to adjust the position of at least one of the symbols to vary the pattern. In an embodiment, the game controller is arranged to control the display to show the adjusted pattern. In an embodiment, the game controller is arranged to adjust the non-linear pattern to a line pattern.
In an embodiment, the game controller is arranged to control the display to display a graphical character moving over the non-linear pattern of symbols. The graphical character may be associated with a prize award to the player. The graphical character may be any character, e.g. a representation of an animal, a human being, cartoon character or any other character.
In an embodiment, the trigger condition may be any trigger condition. In an embodiment, the game controller may detect an amount of credit input via a player interface on actuation of the player interface to indicate that the credit has been placed for the feature. The feature will then be generated. In an embodiment, the trigger condition may comprise an arrangement of symbols having been selected in the game.
In an embodiment, the game controller is arranged to control the display so that a line is displayed through or over the non-linear pattern of symbols.
In an embodiment, the rows and columns of symbol positions are represented on the display as a reel bearing the symbols, or is an actual reel bearing the symbols.
In accordance with a second aspect, the present invention provides a method of gaming, comprising the steps of selecting a plurality of symbols from a set of symbols for play of a game, displaying at least a plurality of the selected symbols in rows and columns of symbol positions, determining a game outcome based on patterns of symbols in the rows and columns of symbol positions, and playing a feature game in response to a pre-determined trigger condition being satisfied, an outcome of the feature game depending on the occurrence of a non-linear pattern of symbols.
In accordance with a third aspect, the present invention provides a computer program comprising instructions for controlling a computer to implement a gaming system in accordance with the first aspect of the invention.
In accordance with a fourth aspect, the present invention provides a computer readable medium providing a computer program in accordance with the third aspect of the invention.
In accordance with a fifth aspect, the present invention provides a data signal comprising a computer program in accordance with the third aspect of the invention.
In accordance with a sixth aspect, the present invention provides a gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns of symbols in the rows and columns, at least one of the game outcomes depending on the occurrence of a pyramid combination of symbols.
In accordance with a seventh aspect, the present invention provides a method of gaming, comprising the steps of selecting a plurality of symbols from a set of symbols for play of a game, displaying at least a plurality of selected symbols in rows and columns as symbol positions, determining a game outcome based on patterns of symbols in the rows and columns of symbol positions, at least one of the game outcomes depending on the occurrence of a pyramid combination of symbols.
In accordance with an eighth aspect, the present invention provides a computer program comprising instructions for controlling a computer to implement a gaming system in accordance with the sixth aspect of the invention.
In accordance with a ninth aspect, the present invention provides a computer readable medium providing a computer program in accordance with the eighth aspect of the invention.
In accordance with a tenth aspect, the present invention provides a data signal comprising a computer program in accordance with the eighth aspect of the invention.
In accordance with an eleventh aspect, the present invention provides a gaming system, comprising a game controller arranged to control play of a game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, and to determine a game outcome based on patterns of symbols in the rows and columns, at least one outcome of the game depending on the occurrence of a stair combination of symbols.
In accordance with a twelfth aspect, the present invention provides a method of gaming, comprising the steps of selecting a plurality of symbols from a set of symbols for play of a game, displaying at least a plurality of a selected symbols in rows and columns of symbol positions, determining a game outcome based on patterns of symbols in the rows and columns of symbol positions, at least one outcome of the game depending on the occurrence of a stair combination of symbols.
In accordance with a thirteenth aspect, the present invention provides a computer program comprising instructions for controlling a computer to implement a game in accordance with an eleventh aspect of the invention.
In accordance with a fourteenth aspect, the present invention provides a computer readable medium providing a computer program in accordance with the thirteenth aspect of the invention.
In accordance with a fifteenth aspect, the present invention provides a data signal comprising a computer program in accordance with the thirteenth aspect of the invention.
In accordance with a sixteenth aspect, the present invention provides a game controller for a gaming system, the game controller being arranged to select a plurality of symbols from a set of symbols for play of a game, to control a display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns of symbols in the rows and columns, and also being arranged to generate a feature game in response to a trigger condition, and determine an outcome of the feature game depending on the occurrence of a non-linear pattern of symbols.
In accordance with a seventeenth aspect, the present invention provides a computer program, comprising instructions for controlling a computer to implement a game controller in accordance with the sixteenth aspect of the invention.
In accordance with an eighteenth aspect, the present invention provides a computer readable medium, providing a computer program in accordance with the seventeenth aspect of the invention.
In accordance with a nineteenth aspect, the present invention provides a data signal, comprising a computer program in accordance with the seventeenth aspect of the invention.
In accordance with a twentieth aspect, the present invention provides a game controller for a gaming system, the game controller being arranged to select a plurality of symbols from a set of symbols for play of a game, to control a display to display a plurality of the selected symbols in rows and columns, and to determine a game outcome based on patterns of symbols in the rows and columns, at least one of the game outcomes depending on the occurrence of a pyramid combination of symbols.
In accordance with a twenty-first aspect, the present invention provides a computer program, comprising instructions for controlling a computer to implement a game controller in accordance with the twentieth aspect of the invention.
In accordance with a twenty-second aspect, the present invention provides a data signal, comprising a computer program in accordance with the twentieth aspect of the invention.
In accordance with a twenty-third aspect, the present invention provides a computer readable medium providing a computer program in accordance with the twentieth aspect of the invention.
In accordance with a twenty-fourth aspect, the present invention provides a game controller for a gaming system, the game controller being arranged to select a plurality of symbols from a set of symbols for play of a game, to control a display to display a plurality of the selected symbols in rows and columns, and to determine a game outcome based on patterns of symbols in the rows and columns, at least one outcome of the game depending on the occurrence of a stair combination of symbols.
In accordance with a twenty-fifth aspect, the present invention provides a computer program, comprising instructions for controlling a computer to implement a game controller in accordance with the twenty-fourth aspect of the invention.
In accordance with a twenty-sixth aspect, the present invention provides a computer readable medium, providing a computer program in accordance with the twenty-fifth aspect of the invention.
In accordance with a twenty-seventh aspect, the present invention provides a data system, comprising a computer program in accordance with the twenty-fifth aspect of the invention.
In accordance with a twenty-eight aspect, the present invention provides a gaming system, comprising a game controller arranged to control play of the game, and a display arranged to display a representation of play of the game, the game controller being arranged to select a plurality of symbols from a set of symbols for play of the game, to control the display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns or symbols in the rows and columns, and to determine an outcome of the game depending on the occurrence of a pattern of symbols including two or more symbols in a column.
In accordance with a twenty-ninth aspect, the present invention provides a computer program, comprising instructions for controlling a computer to implement a gaming system in accordance with the twenty-eighth aspect of the invention. In accordance with a thirtieth aspect, the present invention provides computer readable medium, providing a computer program in accordance with the twenty-ninth aspect of the invention.
In accordance with a thirty-first aspect, the present invention provides a data signal, comprising a computer program in accordance with the twenty-ninth aspect of the invention.
In accordance with a thirty-second aspect, the present invention provides a game controller for a gaming system, arranged to select a plurality of symbols from a set of symbols for play of a game, and to control a display to display a plurality of the selected symbols in rows and columns, to determine a game outcome based on patterns or symbols in the rows or columns and to determine an outcome of the game depending on the occurrence of a pattern of symbols including two or more symbols in a column. In accordance with a thirty-third aspect, the present invention provides a computer program, comprising instructions for controlling a computer to implement a game controller in accordance with the thirty-second aspect of the invention. In accordance with a thirty-fourth aspect, the present invention provides a computer readable medium, providing a computer program in accordance with the thirty-third aspect of the invention.
In accordance with a thirty-fifth aspect, the present invention provides a data-signal, comprising a computer program in accordance with the thirty-third aspect of the invention.
Features and advantages of the present invention will become apparent from the following description of embodiments thereof, by way of example only, with reference to the accompanying drawings, in which;
Referring to the drawings, there is shown a gaming system arranged to implement a game in which a plurality of symbols from a set of symbols are selected and displayed in symbol positions in rows and columns. In this embodiment, the gaming system is also arranged to play a feature, in which a prize may be awarded for non-linear patterns of symbols.
The gaming system can take a number of different forms.
In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing the game are present in a player operable gaming machine.
In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
Irrespective of the form, the gaming system comprises several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in
Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54 and a game play mechanism 56 that enables a player to input game play instructions (e.g. to place bets), and one or more speakers 58.
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
A gaming system in the form of a stand alone gaming machine 10 is illustrated in
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in
The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103.
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
It is also possible for the operative components of the gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101.
One or more displays 204 may also be connected to the network 201. The displays 204 may, for example, be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to monitor and carry out the Jackpot game. A loyalty program server 212 may also be provided.
In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components.
Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming network 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals. Referring to
In this embodiment, the game controller 300 is arranged to control the gaming system to play a game which comprises selection of a plurality of symbols from a set of symbols. The game is implemented as a “reel” game. The game controller 300 comprises a display controller 301 which is arranged to control the display (reference numerals 54, 14, 106, 204 of previous figures) to emulate a representation of reels bearing symbols. Alternatively, the display may comprise a stepper motor and physical reels bearing the symbols.
The game controller 300 includes a symbol selector 302 which is arranged to select a plurality of symbols from a set of symbols available in a symbol store 303. An outcome generator 304 is arranged to determine an outcome of the game. In this embodiment, the outcome of the game depends on the selected symbols and may include a win outcome, loss outcome, trigger outcome, a feature outcome or other outcome. Outcomes may be determined on the basis of symbols appearing in one or more horizontal lines, diagonal lines, or any other pre-determined combinations.
The reels may be virtual reels, generated as a video display from the selected symbols, actual mechanical reels carrying the symbols and driven by a stepper motor, or any other reel arrangement or emulation. In the case of actual physical reels, the game controller drives a stepper motor to randomly select the symbols appearing in the display 400.
The game outcome is determined by the outcome generator 304 based on combinations of symbols selected and appearing in the display 400. The symbols may be any symbols. As will be appreciated, many different types of symbols are used in gaming systems. A set of symbols may include standard symbols and function symbols. For example, standard symbols may resemble fruit such as apples, pears and bananas with a win outcome being determined when a predetermined number of the same fruit appear on a display in the same line, scattered, and so on. The function associated with a function symbol may be a “wild” function wherein display of the function symbol is treated during consideration of the game outcome as any of the standard symbols. Other functions may include scatter functions, multiplier functions, repeat win functions, jackpot functions and feature commencement functions.
In the example shown in
The diagram shown in
Operation of embodiments of the present invention will now be described with reference to
Referring to
A player may bet credit on one or more “win lines”. Referring to
It can be seen that some of the patterns do not extend all the way across the reel display.
It will be appreciated that other stair patterns (patterns including steps between the symbols) may be applied than only those illustrated in the drawings.
The combination of symbols may be any combination of symbols. In the above embodiments, it is shown as being a pattern of the same symbol combination. Different symbols could form a combination, however. For example, in poker the hand Ace, King, Queen, Jack, Ten, may form a winning combination. Any arrangement or combination of symbols may be utilized, as determined by the game designer.
In this embodiment, a chance to win a prize based on a stair feature is dependent on a trigger condition. The stair feature is therefore an extra feature in addition to play of a base game (which may, in this embodiment, have traditional win lines that a player may bet credit on). Triggers for the feature may include the amount of credit bet by a player, a particular combination of symbols or scatter of symbols being spun up in the base game, a particular amount of waiting activity, player tracking information, a random event, or any other trigger. It may be based on a combination of these criteria.
Once the trigger condition is satisfied, the player is able to play a game for a stair feature. This may be termed, for example, a “win on the stairs” feature, for player entertainment.
In one example of how this embodiment may be implemented, any prize on the stair may pay double the usual prize regardless of whether the player has purchased the lines e.g. the player buys 5 lines in a base game. The stair feature is triggered. In this example, the stair feature triggers a series of free games (e.g. 5) during which the reels will be spun and during which wins will be paid on one or more stair features (which stair features are paid depends upon game designer choice). Any prize on a stair will pay double the usual prize regardless of whether the player has purchased the lines. The second free game provides 5 Kings in a stair combination. The player wins the prize for five Kings which for example equals 100×2 (doubling the prize) equals 200 credits. In another game, the player may buy a hundred lines in the standard game, and then the feature is triggered. Again the feature is 5 free games and the second game has five Kings on a stair pattern which is also on a purchased line. The player is paid for the purchased line which equals 100 credits and also paid for the stair prize which equals 2×100, so a total prize of 300 credits.
In the above example, it can be seen how a player can obtain additional prizes when the gaming system utilizes the stair feature.
In this example, during a series of feature games, prizes are only paid if a symbol combination is in a stair layout. In the main game, the player pays credit on 100 lines, and the feature of 5 free games is triggered. In the first game, there are no symbols in a stair layout. Second game 3 Aces in a stair layout (50 credits won). Third game, no symbols in a stair layout. Fourth game, 3 Queens in a stair layout and 3 Jacks in a stair layout (wins 40 credits with the Queens and 30 credits for the Jacks). In the fifth game, 4 Kings in a stair layout, win 250 credits.
In a variation on this embodiment, the game controller is arranged to adjust the position in the pattern of at least one of the symbols in the pattern, in order to vary the pattern. In one embodiment, a stair pattern may be adjusted to a line pattern, for example. Such an example is illustrated in
In one embodiment, the game controller 300 is arranged to perform the reel nudge automatically. In an alternative embodiment, a player may be required to operate a player interface to actuate the nudge. This may require some minimal amount of skill on the part of the player (to make sure they nudge the reels to get the proper line combinations), which may increase entertainment.
Referring to
a shows a pyramid which comprises only three symbols, the base symbols being at B1 and B3 and the top symbol being at C2.
e shows an inverted flattened pyramid with the base symbols at T1 and T5 and the top of the pyramid being three A symbols at C2, C3 and C4.
It will be appreciated that other variations of inverted pyramids may be created in addition to those illustrated in
As with the stair feature discussed above, the gaming system may require a further adjustment to the pyramid structure to create a straight win line before awarding a prize, in one variation. In other variations prizes may be awarded on the basis of the occurrence of the pyramid patterns per se.
a shows an inverted pyramid comprising three A symbols. A nudge of the middle A symbol from C2 to B2 results in a straight line on the T2 line of three A symbols (
Referring to
Referring to
Another feature that may be implemented by a gaming system in accordance with an embodiment of the present invention is generation by the game controller 300 of a character which may move along the non-linear pattern.
It will be appreciated that other types of graphical characters may be used in variations on this theme, to increase player interest. The graphical character may be any character e.g. a representation of an animal, a human being, a cartoon character or any other character or item.
In an embodiment of the invention, a line may be displayed on the display 400 in order to clearly identify the non-linear pattern. One such line 430 is shown in
The following example is of a game variation which utilizes a reel nudge feature.
The game relates to a conventional 5×3 visible reel display paying only three lines, top line T, centre line C and bottom line B. This type of game is very common. The prizes are defined as only being awarded on a pay line and the player must purchase the pay line. To play the base game, therefore, the player merely purchases the pay lines (betting credit against the pay lines the player wishes to back). In order to trigger the feature, the player may also place an ante-bet (further credit bet) to purchase reel nudges if pyramid patterns are spun up. In this example, the player bets $1 per pay line and $1 for the ante-bet, giving a total bet of $4. The player spins the reels and five Aces appear in a pyramid pattern. The machine automatically nudges the five Aces onto the centre line and the player wins the prize on the centre line of the 5 Aces. If the player hadn't purchased the ante-bet for the pyramid feature before this, they would not have won.
It will be appreciated that there are many other variations than the three examples given above of games that may be played utilizing pyramid and/or stair features, with or without reel nudges, with or without graphical characters appearing.
The non-linear patterns used with embodiments of the present invention are not limited to pyramid or stair patterns. Other non-linear patterns may be used.
In an embodiment, a plurality of symbols in a single column may be used within a non-linear pattern. This embodiment may be particularly useful for reel games where there are stacked symbols within the reels (i.e. two or more symbols of the same type within a single reel).
Referring to
It will be appreciated that other patterns may be made, utilizing stacked symbols, or not utilizing stacked symbols.
In the above embodiments, the symbols are shown as being the same symbols. They may not be, the pattern may be made up of different symbols, according to game rules.
A game playing process in accordance with one embodiment of the present invention will now be summarized with reference to
At step 701 the base game is played and the symbol selector 302 selects the symbols for play of the base game and the symbols are displayed. At step 703 an outcome of the base game is determined. This may be a win outcome, in which the case a win result 704 is generated and the requisite prize is awarded. The win result may be based on conventional combinations of symbols in conventional pay line patterns. The system then returns to step 701 for the player to choose whether or not to play the game again.
If at step 703 the outcome is a lose outcome, the player may again decide whether to play the game again.
In this embodiment, there is a further outcome of the base game, which is triggering of the feature game. As discussed above, the feature game may be triggered by any trigger, including combinations of symbols spun up in the base game. If the outcome is a trigger feature, at step 705 the trigger feature is generated.
In this embodiment, the trigger feature results in play of five free feature games (note that there may be any number of feature games and the invention is not limited to just five). Each feature game can be played for a win of a prize depending upon a stair and/or pyramid outcome being spun up. This is similar to Example 1 discussed above.
At step 706 the symbols are selected for the feature game. At step 707 it is determined whether a stair or pyramid feature that may win has been spun up and at step 708 the outcome is determined. This may include a win because of a stair or pyramid feature being spun up. At step 709 it is determined whether the feature is complete (i.e. have all free games been played?). If NO, a further feature game is played. If YES then the player has the choice whether or not to play the base game again.
Referring to
At step 801, the player bets credit on a base game and also has the opportunity to make an ante-bet for a stair/pyramid feature. At step 802, the game controller 300 determines whether an ante-bet has been made. If NO, at step 803 the symbol selector 302 selects the symbols for the base game as normal and at step 804 the game outcome is determined.
If at step 802 it is determined that an ante-bet has been made, at step 805 a determination is made as to which feature the player has made the ante-bet for. For example, depending upon the game design, the player may be offered a number of different non-linear patterns to bet against e.g. a number of stair features and a number of pyramid features. At step 805, the game controller determines which features have been bet against and therefore which features will win a prize. In an alternative embodiment, only one feature may be available for a prize (e.g. one particular stair or pyramid feature) and therefore no determination need be made at step 805.
Following any determination at step 805, the symbols are selected at 803 and the outcome determination at 804 takes into account any non-linear pattern outcome authorized by the ante-bet 802.
In the above embodiments, the non-linear pattern is played as a feature game. The invention is not limited to this. In alternative embodiments, non-linear patterns such as pyramids and/or stair combinations or any other non-linear pattern, may form part of a base game, not a separate feature. For example, a pyramid combination or stair combination may be a win line against which a player can bet credit in a base game.
The above embodiments give a number of examples of games and a number of examples of gaming processes (particularly in relation to
In the above described embodiments, the display emulates a plurality of reels. In an alternative embodiment, the symbol selection may be implemented as actual reels driven by a stepper motor. Any additional graphics, such as a graphical character moving along the non-linear pattern, may be provided as a video overlay to the actual stepper display, or provided in another way. In another embodiment, the display may not emulate reels but merely show the selected symbols in a non-reel format e.g. presenting them as emulated playing cards, or other representations in the series of rows and columns.
It will be appreciated that the above described embodiments may be implemented by utilizing program code. The program code may be supplied in a number of ways, for example on a computer readable medium, such as a disk or a memory, or as a data signal (for example, by downloading it from the server).
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.
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