Claims
- 1. A proxy player machine comprising;a central processor unit; a client interface for communicating with said central processor unit; a data base for storing a record of games and a schedule of available games and means of communicating said record and schedule to said central processor unit; a timer for determining when a time threshold is met and notifying said central processor unit; a chance purchase interface for communicating with said central processor unit; an account interface for communicating with said central processor unit; a client preference file for storing strategic decisions of a client and means for communicating said decisions to aid central processor unit; a database containing a record of chances in play in communication with said central processor unit; a game progression input interface for communicating game progression results with said central processor unit; and an operator interface for accepting display data from said central processor unit.
- 2. A proxy player machine according to claim 1 further comprising;a communications processor for communicating with said client interface and said operator interface.
- 3. A proxy player machine according to claim 2 further comprising;an interface device for communicating with said communications processor.
- 4. A proxy player machine according to claim 3 wherein said communications processor communicates with a plurality of said interface devices.
- 5. A proxy player machine according to claim 3 wherein said interface device is a personal computer.
- 6. A proxy player machine according to claim 5 wherein said communications processor communicates with a plurality of said interface devices.
- 7. A proxy player machine according to claim 1 further comprising:an order entry device for communicating to said chance purchase interface the type and number of chances to be purchased on behalf of the remote client.
- 8. A method by which a client participates in a remote game of chance when the client is at a client location that is at a distance from a game location at which the game is conducted, comprising the steps of:(a) providing at the game location a proxy playing machine to represent the client; (b) providing an instruction input system at the client location available to the client by which the client makes game selections and decisions; (c) providing communication between said instruction input system and said proxy playing machine; (d) providing at the game location a game sequence generator representing actual playing of a game; (e) conveying the game sequence from step (d) to said proxy playing machine where the game sequence is compared with the client's game selections and decisions to determine whether the client wins or loses the game; (f) maintaining in said proxy player machine a preference file by which strategic decisions of the client are stored; (g) using the preference file to augment said client's game selections and decisions; and (h) conveying the determination of the step (e) to the client.
- 9. A method by which a client participates in a remote game of chance according to claim 8 wherein said step of providing an input system at the client location includes providing the client with a personal computer.
- 10. A method by which a client participates in a remote game of chance according to claim 8 including the step of at said game location of electronically maintaining a record of a monetary balance maintained by said client; andprior to step (e) determining whether the client has a sufficient monetary balance to participate in said game.
- 11. A method by which a client participates in a remote game of chance according to claim 10 including the step of electronically debiting said client's monetary balance when a chance is purchased and crediting the client's monetary balance when a game is won.
- 12. A method of gaming by a remote client comprising;establishing a proxy player machine to represent the client in a game to be played; establishing a record of a monetary balance maintained by the client; permitting the client through said proxy player machine to order a chance in a game to be played when said monetary balance maintained by said client exceeds a preselected minimum; debiting said record of monetary balance by a cost of said chance; executing decisions made by said client through said proxy player machine; communicating results of said game to said client; correcting said record of monetary balance as a consequence of the results of said game; and creating a preference file of the client by storing strategic decisions of the client.
- 13. A method of gaming according to claim 12 wherein said step of permitting the client to order a chance further permits the client to order a plurality of chances.
- 14. A method of gaming according to claim 12 including the steps of:playing a game at least in part utilizing information from said preference file without requiring consent of the client.
- 15. A method of gaming according to claim 12 wherein said step of communicating results of said game to the client is by means of a reusable receipt.
- 16. A method of gaming according to claim 15 wherein said reusable receipt is a personal digital assistant.
- 17. A method of gaming according to claim 15 wherein said reusable receipt is a plastic card.
- 18. A method of gaming according to claim 15 wherein said reusable receipt is a debit card.
- 19. A method by which a client participates in a remote game of chance when the client is at a client location that is at a distance from a game location at which the game is conducted, comprising the steps of:(a) providing at the game location a proxy playing machine to represent the client; (b) providing an instruction input system at the client location available to the client by which the client makes game selections and decisions; (c) providing communication between said instruction input system and said proxy playing machine; (d) providing at the game location a game sequence generator representing actual playing of a game; (e) conveying the game sequence from step (d) to said proxy playing machine where the game sequence is compared with the client's game selections and/or decisions to determine whether the client wins or loses the game; (f) conveying the determination of the step (e) to the client; (g) maintaining in said proxy player machine a preference file by which strategic decisions of the client are stored; and (h) using said preference file to augment said client's game selections and/or decisions.
- 20. A method by which a client participates in a remote game of chance according to claim 19 wherein said step of providing an input system at the client location includes providing the client with a personal computer.
- 21. A method by which a client participates in a remote game of chance according to claim 19 including the step of at said game location of electronically maintaining a record of a monetary balance maintained by said client; andprior to step (e) determining whether the client has a sufficient monetary balance to participate in said game.
- 22. A method by which a client participates in a remote game of chance according to claim 21 including the step of electronically debiting said client's monetary balance when a chance is purchased and crediting the client's monetary balance when a game is won.
- 23. A method of gaming by a remote client comprising;establishing a proxy player machine to represent the client in a game to be played; establishing a record of monetary balance maintained by the client; permitting the client through said proxy player machine to order a chance; debiting said record of monetary balance by a cost of said chance; executing selecting and/or decisions made by said client through said proxy player machine; communicating results of said game to said client; correcting said record of monetary balance as a consequence of the results of said game; and creating a preference file of the client by storing strategic decisions of the client.
- 24. A method of gaming according to claim 23 wherein said step of permitting the client to order a chance further permits the client to order a plurality of chances.
- 25. A method of gaming according to claim 23 including the steps of:playing a game at least in part utilizing information from said preference file without requiring consent of the client.
- 26. A method of gaming according to claim 23 wherein said step of communicating results of said game to the client is by means of a reusable receipt.
- 27. A method of gaming according to claim 26 wherein said reusable receipt is a personal digital assistant.
- 28. A method of gaming according to claim 26 wherein said reusable receipt is a plastic card.
- 29. A method of gaming according to claim 26 wherein said reusable receipt is a debit card.
REFERENCE TO PENDING APPLICATION
This application is a continuation and claims the benefit of U.S. patent application Ser. No. 08/721,883 filed Sept. 27, 1996, entitled PROXY PLAYER MACHINE, now U.S. Pat. No. 5,830,067, issued on Nov. 3, 1998.
US Referenced Citations (12)
Continuations (1)
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Number |
Date |
Country |
Parent |
08/721883 |
Sep 1996 |
US |
Child |
09/182740 |
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US |