A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Gaming machines which provide players awards in primary or base games are well known. Gaming machines generally require the player to place or make a wager to activate the primary or base game. In many of these gaming machines, the award is based on the player obtaining a winning symbol or symbol combination and on the amount of the wager (e.g., the higher the wager, the higher the award). Generally, symbols or symbol combinations which are less likely to occur provide higher awards. In such known gaming machines, the amount of the wager made on the base game by the player can vary.
Gaming machines which provide cascading symbol games are also known. In one such cascading symbol game, a gaming machine generates and displays a plurality of symbols in a plurality of symbol positions. The gaming machine evaluates the displayed symbols and provides an award for each winning symbol combination formed. The gaming machine then removes the displayed symbols that form the winning combination(s) of symbols to create one or more empty symbol positions. The gaming machine shifts zero, one, or more of the remaining displayed symbols downward into zero, one, or more of the empty symbol positions. If any empty symbol positions remain, the gaming machine generates and displays a symbol for each empty symbol position. The gaming machine reevaluates the displayed symbols and provides an award for any winning symbol combinations formed. The gaming machine repeats the steps of removing generated symbols, shifting generated symbols, generating new symbols if winning symbol combinations continue to be formed, and evaluating generated symbols.
There is a continuing need to increase this excitement and entertainment for people playing gaming machines. There is also need for new ways of providing better gaming experiences and environments at gaming machines. There is a further need for increasing the number of winning symbol combinations generated and awards provided to a player for a single wager on a play of a game.
The present disclosure relates generally to gaming systems, gaming devices, and methods for providing a cascading symbol game including target symbols and magnetic symbols and for shifting certain magnetic symbols toward certain target symbols during the play of the game. More particularly, the present disclosure relates to a gaming system which enables a player to wager on plays of a game (implemented as either a primary game or a secondary game) having a plurality of symbol positions. For a play of the game, the gaming system generates and displays one of a plurality of symbols in each of the symbol positions. The plurality of symbols includes at least one target symbol and at least one magnetic symbol. In various embodiments, a target symbol is a symbol which establishes a direction for shifting symbols and a magnetic symbol is a symbol which has the ability to shift based on the direction established by a target symbol. The gaming system thereafter determines whether any magnetic symbol is generated in a designated spatial relationship with any target symbol. If a magnetic symbol is generated in such a designated spatial relationship with a target symbol, the gaming system shifts such that magnetic symbol toward the spatially related target symbol, replacing the symbol previously displayed in the shifted-to symbol position and resulting in an empty symbol position. After shifting, the gaming system fills the empty symbol position by either shifting one or more generated symbols into corresponding empty symbol positions or by generating and displaying one or more of the plurality of symbols in the empty symbol positions. The gaming system again determines whether any magnetic symbols are generated in the designated spatial relationship with any target symbols and, if so, repeats the described shifting and generation until no unshifted magnetic symbol is displayed as spatially related to a target symbol. The gaming system provides an award for any displayed winning symbol combinations generated during the play of the game.
In one embodiment, the disclosed gaming system displays a plurality of symbol positions as a matrix of symbol positions. In this embodiment, the matrix of symbol positions includes a plurality of columns of symbol positions and a plurality of rows of symbol positions. In one embodiment, the gaming system generates and displays one of a plurality of symbols in each symbol position. In one such embodiment, at least one of the plurality of symbols is a target symbol and at least one of the plurality of symbols is a magnetic symbol.
In one embodiment, the gaming system enables the player to wager on a play of the game. In this embodiment, the gaming system generates and displays one of the plurality of symbols in each of the symbol positions for the play of the game. It should be appreciated that the gaming system may generate zero, one, or more target symbols and zero, one, or more magnetic symbols for any play of the game. In one embodiment, the gaming system determines whether any target symbols were generated in a designated spatial relationship with any magnetic symbols. In one embodiment, a magnetic symbol is in the designated spatial relationship with the target symbol if the magnetic symbol and the target symbol are displayed in a same row of a matrix of symbol positions. In another embodiment, a magnetic symbol is spatially related to a target symbol if the symbols are generated in symbol positions of a same paylines. In one embodiment, if no generated target symbols are spatially related to any generated magnetic symbol, the gaming system provides an award for any generated winning symbol combination. In one embodiment, the gaming system disclosed herein also determines whether the displayed symbols form any winning symbol combinations and provides an award for any such winning symbol combinations.
In one embodiment, if the gaming system determines that a magnetic symbol was generated in the designated spatial relationship with a target symbol, the gaming system shifts the displayed magnetic symbol toward the spatially related target symbol until the magnetic symbol is in a symbol position adjacent to either (a) the target symbol or (b) a symbol previously shifted toward the target symbol. In one embodiment, the gaming system displays the shifted magnetic symbol as replacing the symbol previously displayed in the shifted-to symbol position.
In one embodiment, the shifting of one or more magnetic symbols during the play of the game results in one or more empty symbol positions. In one such embodiment, the gaming system fills at least one of the empty symbol positions by shifting at least one generated, non-shifted symbol displayed in a symbol position adjacent to an empty symbol position into that empty symbol position. In one embodiment, after shifting any appropriate symbols as described, the gaming system generates and displays one of the plurality of symbols in the empty symbol position created by such shifting. Such a generation and display represents an opportunity to generate additional magnetic symbols and/or additional target symbols for the play of the game.
After shifting, the gaming system determines whether the currently displayed symbols in the plurality of symbol positions include any magnetic symbol which is displayed in the designated spatial relationship with a target symbol. If such spatially related magnetic and target symbols are displayed, the gaming system repeats the above-described shifting of the appropriate magnetic symbol and shifting and generation of appropriate non-magnetic, non-target symbols until no unshifted magnetic symbols are displayed in the designated spatial relationship with one of the target symbols.
In one embodiment, after determining that no displayed magnetic symbol is displayed in the designated spatial relationship with any displayed target symbol, the gaming system determines whether any winning symbol combinations are displayed and provides any appropriate award. In one embodiment, the gaming system analyzes any shifted magnetic symbols as designated symbols, such as wild symbols, for purposes of determining whether a winning symbol combination is displayed.
In one embodiment, after providing any appropriate award, for any winning symbol combinations generated (including winning symbol combinations generated if no magnetic symbol was generated in the designated spatial relationship with a target symbol), the gaming system removes at least one symbol from at least one winning symbol combination. In this embodiment, the gaming system fills any empty symbol positions created by such removal by either shifting one of the remaining symbols to the empty symbol position or by generating and displaying one of the plurality of symbols in the empty symbol position. In this embodiment, after generating and displaying a symbol in each symbol position, the gaming system repeats the described process until no winning symbol combination is displayed.
The gaming system and method of the present disclosure thus provide a game having increased volatility due to the shifting of magnetic symbols toward target symbols. Specifically, the gaming system provides a player with an opportunity to win multiple awards for a single play of the game based on the shifting and transformation of magnetic symbols toward target symbols generated during a play of the game. The gaming system and method of the present disclosure also provide a cascading symbols game wherein one or more magnetic symbols replaces one or more non-magnetic symbols during the play of the game, resulting in an empty symbol position.
Additional features and advantages are described in, and will be apparent from, the following Detailed Description and the figures.
The present disclosure may be implemented in various configurations for gaming machines, gaming devices, or gaming systems, including but not limited to: (1) a dedicated gaming machine, gaming device, or gaming system wherein the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are provided with the gaming machine or gaming device prior to delivery to a gaming establishment; and (2) a changeable gaming machine, gaming device, or gaming system wherein the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are downloadable to the gaming machine or gaming device through a data network after the gaming machine or gaming device is in a gaming establishment. In one embodiment, the computerized instructions for controlling any games are executed by at least one central server, central controller, or remote host. In such a “thin client” embodiment, the central server remotely controls any games (or other suitable interfaces) and the gaming device is utilized to display such games (or suitable interfaces) and receive one or more inputs or commands from a player. In another embodiment, the computerized instructions for controlling any games are communicated from the central server, central controller, or remote host to a gaming device local processor and memory devices. In such a “thick client” embodiment, the gaming device local processor executes the communicated computerized instructions to control any games (or other suitable interfaces) provided to a player.
In one embodiment, one or more gaming devices in a gaming system may be thin client gaming devices and one or more gaming devices in the gaming system may be thick client gaming devices. In another embodiment, certain functions of the gaming device are implemented in a thin client environment and certain other functions of the gaming device are implemented in a thick client environment. In one such embodiment, computerized instructions for controlling any primary games are communicated from the central server to the gaming device in a thick client configuration and computerized instructions for controlling any secondary games or bonus functions are executed by a central server in a thin client configuration.
Referring now to the drawings, two example alternative embodiments of a gaming device disclosed herein are illustrated in
In the embodiments illustrated in
In one embodiment, as illustrated in
In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk, CD ROM, DVD, or USB memory device. In other embodiments, part or all of the program code and/or operating data described above can be downloaded to the memory device through a suitable network.
In one embodiment, an operator or a player can use such a removable memory device in a desktop computer, a laptop computer, a personal digital assistant (PDA), a portable computing device, or another computerized platform to implement the present disclosure. In one embodiment, the gaming device or gaming machine disclosed herein is operable over a wireless network, for example part of a wireless gaming system. In this embodiment, the gaming machine may be a hand-held device, a mobile device, or any other suitable wireless device that enables a player to play any suitable game at a variety of different locations. It should be appreciated that a gaming device or gaming machine as disclosed herein may be a device that has obtained approval from a regulatory gaming commission or a device that has not obtained approval from a regulatory gaming commission. It should be appreciated that the processor and memory device may be collectively referred to herein as a “computer” or “controller.”
In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes based on probability data. In one such embodiment, this random determination is provided through utilization of a random number generator (RNG), such as a true random number generator, a pseudo random number generator, or other suitable randomization process. In one embodiment, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon one or more probability calculations, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device flags or removes the provided award or other game outcome from the predetermined set or pool. Once flagged or removed from the set or pool, the specific provided award or other game outcome from that specific pool cannot be provided to the player again. This type of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses.
In another embodiment, as discussed below, upon a player initiating game play at the gaming device, the gaming device enrolls in a bingo game. In this embodiment, a bingo server calls the bingo balls that result in a specific bingo game outcome. The resultant game outcome is communicated to the individual gaming device to be provided to a player. In one embodiment, this bingo outcome is displayed to the player as a bingo game and/or in any form in accordance with the present disclosure.
In one embodiment, as illustrated in
In another embodiment, at least one display device may be a mobile display device, such as a PDA or tablet PC, that enables play of at least a portion of the primary or secondary game at a location remote from the gaming device.
The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LEDs), a display based on a plurality of organic light-emitting diodes (OLEDs), a display based on polymer light-emitting diodes (PLEDs), a display based on a plurality of surface-conduction electron-emitters (SEDs), a display including a projected and/or reflected image, or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable size and configuration, such as a square, a rectangle or an elongated rectangle.
The display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual, or video reels and wheels, dynamic lighting, video images, images of people, characters, places, things, faces of cards, and the like.
In one alternative embodiment, the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels, or dice, configured to display at least one or a plurality of game or other suitable images, symbols or indicia.
As illustrated in
As seen in
In one embodiment, one input device is a bet one button. The player places a bet by pushing the bet one button. The player can increase the bet by one credit each time the player pushes the bet one button. When the player pushes the bet one button, the number of credits shown in the credit display preferably decreases by one, and the number of credits shown in the bet display preferably increases by one. In another embodiment, one input device is a bet max button (not shown) which enables the player to bet the maximum wager permitted for a game of the gaming device.
In one embodiment, one input device is a cash out button 34. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, a payment device, such as a ticket, payment, or note generator 36 prints or otherwise generates a ticket or credit slip to provide to the player. The player receives the ticket or credit slip and may redeem the value associated with the ticket or credit slip via a cashier (or other suitable redemption system). In another embodiment, when the player cashes out, the player receives the coins or tokens in a coin payout tray. It should be appreciated that any suitable payout mechanisms, such as funding to the player's electronically recordable identification card or smart card, may be implemented in accordance with the gaming device disclosed herein.
In one embodiment, as mentioned above and as seen in
The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, a SCSI port, or a keypad.
In one embodiment, as seen in
In one embodiment, the gaming machine may include a sensor, such as a camera, in communication with the processor (and possibly controlled by the processor), that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in an analog, digital, or other suitable format. The display devices may be configured to display the image acquired by the camera as well as to display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and the processor may incorporate that image into the primary and/or secondary game as a game image, symbol or indicia.
Gaming device 10 can incorporate any suitable wagering game as the primary or base game. The gaming machine or device may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, cascading or falling symbol game, number game, or other game of chance susceptible to representation in an electronic or electromechanical form, which in one embodiment produces a random outcome based on probability data at the time of or after placement of a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video keno, video bingo or any other suitable primary or base game may be implemented.
In one embodiment, as illustrated in
In an alternative embodiment, rather than determining any outcome to provide to the player by analyzing the symbols generated on any wagered upon paylines as described above, the gaming device determines any outcome to provide to the player based on the number of associated symbols which are generated in active symbol positions on the requisite number of adjacent reels (i.e., not on paylines passing through any displayed winning symbol combinations). In this embodiment, if a winning symbol combination is generated on the reels, the gaming device provides the player one award for that occurrence of the generated winning symbol combination. For example, if one winning symbol combination is generated on the reels, the gaming device will provide a single award to the player for that winning symbol combination (i.e., not based on the number of paylines that would have passed through that winning symbol combination). It should be appreciated that because a gaming device that enables wagering on ways to win provides the player one award for a single occurrence of a winning symbol combination and a gaming device with paylines may provide the player more than one award for the same occurrence of a single winning symbol combination (i.e., if a plurality of paylines each pass through the same winning symbol combination), it is possible to provide a player at a ways to win gaming device with more ways to win for an equivalent bet or wager on a traditional slot gaming device with paylines.
In one embodiment, the total number of ways to win is determined by multiplying the number of symbols generated in active symbol positions on a first reel by the number of symbols generated in active symbol positions on a second reel by the number of symbols generated in active symbol positions on a third reel and so on for each reel of the gaming device with at least one symbol generated in an active symbol position. For example, a three reel gaming device with three symbols generated in active symbol positions on each reel includes 27 ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel). A four reel gaming device with three symbols generated in active symbol positions on each reel includes 81 ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel×3 symbols on the fourth reel). A five reel gaming device with three symbols generated in active symbol positions on each reel includes 243 ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel×3 symbols on the fourth reel×3 symbols on the fifth reel). It should be appreciated that modifying the number of generated symbols by either modifying the number of reels or modifying the number of symbols generated in active symbol positions by one or more of the reels modifies the number of ways to win.
In another embodiment, the gaming device enables a player to wager on and thus activate symbol positions. In one such embodiment, the symbol positions are on the reels. In this embodiment, if based on the player's wager, a reel is activated, then each of the symbol positions of that reel will be activated and each of the active symbol positions will be part of one or more of the ways to win. In one embodiment, if based on the player's wager, a reel is not activated, then a designated number of default symbol positions, such as a single symbol position of the middle row of the reel, will be activated and the default symbol position(s) will be part of one or more of the ways to win. This type of gaming machine enables a player to wager on one, more than one or all of the reels and the processor of the gaming device uses the number of wagered on reels to determine the active symbol positions and the number of possible ways to win. In alternative embodiments, (1) no symbols are displayed as generated at any of the inactive symbol positions, or (2) any symbols generated at any inactive symbol positions may be displayed to the player but suitably shaded or otherwise designated as inactive.
In one embodiment wherein a player wagers on one or more reels, a player's wager of one credit may activate each of the three symbol positions on a first reel, wherein one default symbol position is activated on each of the remaining four reels. In this example, as described above, the gaming device provides the player three ways to win (i.e., 3 symbols on the first reel×1 symbol on the second reel×1 symbol on the third reel×1 symbol on the fourth reel×1 symbol on the fifth reel). In another example, a player's wager of nine credits may activate each of the three symbol positions on a first reel, each of the three symbol positions on a second reel and each of the three symbol positions on a third reel wherein one default symbol position is activated on each of the remaining two reels. In this example, as described above, the gaming device provides the player twenty-seven ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel×1 symbol on the fourth reel×1 symbol on the fifth reel).
In one embodiment, to determine any award(s) to provide to the player based on the generated symbols, the gaming device individually determines if a symbol generated in an active symbol position on a first reel forms part of a winning symbol combination with or is otherwise suitably related to a symbol generated in an active symbol position on a second reel. In this embodiment, the gaming device classifies each pair of symbols which form part of a winning symbol combination (i.e., each pair of related symbols) as a string of related symbols. For example, if active symbol positions include a first cherry symbol generated in the top row of a first reel and a second cherry symbol generated in the bottom row of a second reel, the gaming device classifies the two cherry symbols as a string of related symbols because the two cherry symbols form part of a winning symbol combination.
After determining if any strings of related symbols are formed between the symbols on the first reel and the symbols on the second reel, the gaming device determines if any of the symbols from the next adjacent reel should be added to any of the formed strings of related symbols. In this embodiment, for a first of the classified strings of related symbols, the gaming device determines if any of the symbols generated by the next adjacent reel form part of a winning symbol combination or are otherwise related to the symbols of the first string of related symbols. If the gaming device determines that a symbol generated on the next adjacent reel is related to the symbols of the first string of related symbols, that symbol is subsequently added to the first string of related symbols. For example, if the first string of related symbols is the string of related cherry symbols and a related cherry symbol is generated in the middle row of the third reel, the gaming device adds the related cherry symbol generated on the third reel to the previously classified string of cherry symbols.
On the other hand, if the gaming device determines that no symbols generated on the next adjacent reel are related to the symbols of the first string of related symbols, the gaming device marks or flags such string of related symbols as complete. For example, if the first string of related symbols is the string of related cherry symbols and none of the symbols of the third reel are related to the cherry symbols of the previously classified string of cherry symbols, the gaming device marks or flags the string of two cherry symbols as complete.
After either adding a related symbol to the first string of related symbols or marking the first string of related symbols as complete, the gaming device proceeds as described above for each of the remaining classified strings of related symbols which were previously classified or formed from related symbols on the first and second reels.
After analyzing each of the remaining strings of related symbols, the gaming device determines, for each remaining pending or incomplete string of related symbols, if any of the symbols from the next adjacent reel, if any, should be added to any of the previously classified strings of related symbols. This process continues until either each string of related symbols is complete or there are no more adjacent reels of symbols to analyze. In this embodiment, where there are no more adjacent reels of symbols to analyze, the gaming device marks each of the remaining pending strings of related symbols as complete.
When each of the strings of related symbols is marked complete, the gaming device compares each of the strings of related symbols to an appropriate paytable and provides the player any award associated with each of the completed strings of symbols. It should be appreciated that the player is provided one award, if any, for each string of related symbols generated in active symbol positions (i.e., as opposed to a quantity of awards being based on how many paylines that would have passed through each of the strings of related symbols in active symbol positions).
In one embodiment, a base or primary game may be a poker game wherein the gaming device enables the player to play a conventional game of video draw poker and initially deals five cards all face up from a virtual deck of fifty-two cards. Cards may be dealt as in a traditional game of cards or in the case of the gaming device, the cards may be randomly selected from a predetermined number of cards. If the player wishes to draw, the player selects the cards to hold via one or more input devices, such as by pressing related hold buttons or via the touch screen. The player then presses the deal button and the unwanted or discarded cards are removed from the display and the gaming machine deals the replacement cards from the remaining cards in the deck. This results in a final five-card hand. The gaming device compares the final five-card hand to a payout table which utilizes conventional poker hand rankings to determine the winning hands. The gaming device provides the player with an award based on a winning hand and the number of credits the player wagered.
In another embodiment, the base or primary game may be a multi-hand version of video poker. In this embodiment, the gaming device deals the player at least two hands of cards. In one such embodiment, the cards are the same cards. In one embodiment each hand of cards is associated with its own deck of cards. The player chooses the cards to hold in a primary hand. The held cards in the primary hand are also held in the other hands of cards. The remaining non-held cards are removed from each hand displayed and for each hand replacement cards are randomly dealt into that hand. Since the replacement cards are randomly dealt independently for each hand, the replacement cards for each hand will usually be different. The poker hand rankings are then determined hand by hand against a payout table and awards are provided to the player.
In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one bit potentially a plurality of the selectable indicia or numbers via an input device such as a touch screen. The gaming device then displays a series of drawn numbers and determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided an award based on the amount of matches, if any, based on the amount of determined matches and the number of numbers drawn.
In one embodiment, in addition to winning credits or other awards in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or in a bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game, and is accompanied with more attractive or unusual features than the base or primary game. In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game.
In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in
In another embodiment, the gaming device processor 12 or central controller 56 randomly provides the player one or more plays of one or more secondary games. In one such embodiment, the gaming device does not provide any apparent reason to the player for qualifying to play a secondary or bonus game. In this embodiment, qualifying for a bonus game is not triggered by an event in or based specifically on any of the plays of any primary game. That is, the gaming device may simply qualify a player to play a secondary game without any explanation or alternatively with simple explanations. In another embodiment, the gaming device (or central server) qualifies a player for a secondary game at least partially based on a game triggered or symbol triggered event, such as at least partially based on the play of a primary game.
In one embodiment, the gaming device includes a program which will automatically begin a bonus round after the player has achieved a triggering event or qualifying condition in the base or primary game. In another embodiment, after a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or exponential increase in the number of bonus wagering credits awarded. In one embodiment, the player may redeem extra bonus wagering credits during the bonus game to extend play of the bonus game.
In one embodiment, no separate entry fee or buy-in for a bonus game is needed. That is, a player may not purchase entry into a bonus game; rather they must win or earn entry through play of the primary game, thus encouraging play of the primary game. In another embodiment, qualification of the bonus or secondary game is accomplished through a simple “buy-in” by the player—for example, if the player has been unsuccessful at qualifying through other specified activities. In another embodiment, the player must make a separate side-wager on the bonus game or wager a designated amount in the primary game to qualify for the secondary game. In this embodiment, the secondary game triggering event must occur and the side-wager (or designated primary game wager amount) must have been placed to trigger the secondary game.
In one embodiment, as illustrated in
In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device. In this embodiment, each of a plurality of such gaming devices are in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such as free games.
The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility, and the like.
In another embodiment, a predetermined game outcome value is determined for each of a plurality of linked or networked gaming devices based on the results of a bingo, keno, or lottery game. In this embodiment, each individual gaming device utilizes one or more bingo, keno, or lottery games to determine the predetermined game outcome value provided to the player for the interactive game played at that gaming device. In one embodiment, the bingo, keno, or lottery game is displayed to the player. In another embodiment, the bingo, keno or lottery game is not displayed to the player, but the results of the bingo, keno, or lottery game determine the predetermined game outcome value for the primary or secondary game.
In the various bingo embodiments, as each gaming device is enrolled in the bingo game, such as upon an appropriate wager or engaging an input device, the enrolled gaming device is provided or associated with a different bingo card. Each bingo card consists of a matrix or array of elements, wherein each element is designated with a separate indicia, such as a number. It should be appreciated that each different bingo card includes a different combination of elements. For example, if four bingo cards are provided to four enrolled gaming devices, the same element may be present on all four of the bingo cards while another element may solely be present on one of the bingo cards.
In operation of these embodiments, upon providing or associating a different bingo card with each of a plurality of enrolled gaming devices, the central controller randomly selects or draws, one at a time, a plurality of the elements. As each element is selected, a determination is made for each gaming device as to whether the selected element is present on the bingo card provided to that enrolled gaming device. This determination can be made by the central controller, the gaming device, a combination of the two, or in any other suitable manner. If the selected element is present on the bingo card provided to that enrolled gaming device, that selected element on the provided bingo card is marked or flagged. This process of selecting elements and marking any selected elements on the provided bingo cards continues until one or more predetermined patterns are marked on one or more of the provided bingo cards. It should be appreciated that in one embodiment, the gaming device requires the player to engage a daub button (not shown) to initiate the process of the gaming device marking or flagging any selected elements.
After one or more predetermined patterns are marked on one or more of the provided bingo cards, a game outcome is determined for each of the enrolled gaming devices based, at least in part, on the selected elements on the provided bingo cards. As described above, the game outcome determined for each gaming device enrolled in the bingo game is utilized by that gaming device to determine the predetermined game outcome provided to the player. For example, a first gaming device to have selected elements marked in a predetermined pattern is provided a first outcome of win $10 which will be provided to a first player regardless of how the first player plays in a first game, and a second gaming device to have selected elements marked in a different predetermined pattern is provided a second outcome of win $2 which will be provided to a second player regardless of how the second player plays a second game. It should be appreciated that as the process of marking selected elements continues until one or more predetermined patterns are marked, this embodiment ensures that at least one bingo card will win the bingo game and thus at least one enrolled gaming device will provide a predetermined winning game outcome to a player. It should be appreciated that other suitable methods for selecting or determining one or more predetermined game outcomes may be employed.
In one example of the above-described embodiment, the predetermined game outcome may be based on a supplemental award in addition to any award provided for winning the bingo game as described above. In this embodiment, if one or more elements are marked in supplemental patterns within a designated number of drawn elements, a supplemental or intermittent award or value associated with the marked supplemental pattern is provided to the player as part of the predetermined game outcome. For example, if the four corners of a bingo card are marked within the first twenty selected elements, a supplemental award of $10 is provided to the player as part of the predetermined game outcome. It should be appreciated that in this embodiment, the player of a gaming device may be provided a supplemental or intermittent award regardless of whether the enrolled gaming device's provided bingo card wins or does not win the bingo game as described above.
In another embodiment, one or more of the gaming devices are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
In one embodiment, the gaming device disclosed herein is associated with or otherwise integrated with one or more player tracking systems. Player tracking systems enable gaming establishments to recognize the value of customer loyalty through identifying frequent customers and rewarding them for their patronage. In one embodiment, the gaming device and/or player tracking system tracks any player's gaming activity at the gaming device. In one such embodiment, the gaming device includes at least one card reader 38 in communication with the processor. In this embodiment, a player is issued a player identification card which has an encoded player identification number that uniquely identifies the player. When a player inserts their playing tracking card into the card reader to begin a gaming session, the card reader reads the player identification number off the player tracking card to identify the player. The gaming device and/or associated player tracking system timely tracks any suitable information or data relating to the identified player's gaming session. Directly or via the central controller, the gaming device processor communicates such information to the player tracking system. The gaming device and/or associated player tracking system also timely tracks when a player removes their player tracking card when concluding play for that gaming session. In another embodiment, rather than requiring a player to insert a player tracking card, the gaming device utilizes one or more portable devices carried by a player, such as a cell phone, a radio frequency identification tag or any other suitable wireless device to track when a player begins and ends a gaming session. In another embodiment, the gaming device utilizes any suitable biometric technology or ticket technology to track when a player begins and ends a gaming session.
During one or more gaming sessions, the gaming device and/or player tracking system tracks any suitable information or data, such as any amounts wagered, average wager amounts, and/or the time at which these wagers are placed. In different embodiments, for one or more players, the player tracking system includes the player's account number, the player's card number, the player's first name, the player's surname, the player's preferred name, the player's player tracking ranking, any promotion status associated with the player's player tracking card, the player's address, the player's birthday, the player's anniversary, the player's recent gaming sessions, or any other suitable data. In one embodiment, such tracked information and/or any suitable feature associated with the player tracking system is displayed on a player tracking display 40. In another embodiment, such tracked information and/or any suitable feature associated with the player tracking system is displayed via one or more service windows (not shown) which are displayed on the central display device and/or the upper display device.
In one embodiment, a plurality of the gaming devices are capable of being connected together through a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to one another.
In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of the gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server) through a conventional phone or other data transmission line, digital subscriber line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an internet game page from any location where an internet connection and computer or other internet facilitator is available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that the enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
As mentioned above, in one embodiment, the present disclosure may be employed in a server-based gaming system. In one such embodiment, as described above, one or more gaming devices are in communication with a central server or controller. The central server or controller may be any suitable server or computing device which includes at least one processor and a memory or storage device. In alternative embodiments, the central server is a progressive controller or another gaming machine in the gaming system. In one embodiment, the memory device of the central server stores different game programs and instructions, executable by a gaming device processor, to control the gaming device. Each executable game program represents a different game or type of game which may be played on one or more of the gaming devices in the gaming system. Such different games may include the same or substantially the same game play with different pay tables. In different embodiments, the executable game program is for a primary game, a secondary game or both. In another embodiment, the game program may be executable as a secondary game to be played simultaneous with the play of a primary game (which may be downloaded to or fixed on the gaming device) or vice versa.
In this embodiment, each gaming device at least includes one or more display devices and/or one or more input devices for interaction with a player. A local processor, such as the above-described gaming device processor or a processor of a local server, is operable with the display device(s) and/or the input device(s) of one or more of the gaming devices.
In operation, the central controller is operable to communicate one or more of the stored game programs to at least one local processor. In different embodiments, the stored game programs are communicated or delivered by embedding the communicated game program in a device or a component (e.g., a microchip to be inserted in a gaming device), writing the game program on a disc or other media, or downloading or streaming the game program over a dedicated data network, internet, or a telephone line. After the stored game programs are communicated from the central server, the local processor executes the communicated program to facilitate play of the communicated program by a player through the display device(s) and/or input device(s) of the gaming device. That is, when a game program is communicated to a local processor, the local processor changes the game or type of game played at the gaming device.
In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to the central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to one or more progressive awards. In one embodiment, a progressive gaming system host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a progressive gaming system host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
In one embodiment, the progressive gaming system host site computer is maintained for the overall operation and control of the progressive gaming system. In this embodiment, a progressive gaming system host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the progressive gaming system host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the progressive gaming system host site computer. In one embodiment, an individual gaming machine may trigger a progressive award win. In another embodiment, a central server (or the progressive gaming system host site computer) determines when a progressive award win is triggered. In another embodiment, an individual gaming machine and a central controller (or progressive gaming system host site computer) work in conjunction with each other to determine when a progressive win is triggered, for example through an individual gaming machine meeting a predetermined requirement established by the central controller.
In one embodiment, a progressive award win is triggered based on one or more game play events, such as a symbol-driven trigger. In other embodiments, the progressive award triggering event or qualifying condition may be achieved by exceeding a certain amount of game play (such as number of games, number of credits, or amount of time), or reaching a specified number of points earned during game play. In another embodiment, a gaming device is randomly or apparently randomly selected to provide a player of that gaming device one or more progressive awards. In one such embodiment, the gaming device does not provide any apparent reasons to the player for winning a progressive award, wherein winning the progressive award is not triggered by an event in or based specifically on any of the plays of any primary game. That is, a player is provided a progressive award without any explanation or alternatively with simple explanations. In another embodiment, a player is provided a progressive award at least partially based on a game triggered or symbol triggered event, such as at least partially based on the play of a primary game.
In one embodiment, one or more of the progressive awards are each funded via a side bet or side wager. In this embodiment, a player must place or wager a side bet to be eligible to win the progressive award associated with the side bet. In one embodiment, the player must place the maximum bet and the side bet to be eligible to win one of the progressive awards. In another embodiment, if the player places or wagers the required side bet, the player may wager at any credit amount during the primary game (i.e., the player need not place the maximum bet and the side bet to be eligible to win one of the progressive awards). In one such embodiment, the greater the player's wager (in addition to the placed side bet), the greater the odds or probability that the player will win one of the progressive awards. It should be appreciated that one or more of the progressive awards may each be funded, at least in part, based on the wagers placed on the primary games of the gaming machines in the gaming system, via a gaming establishment or via any suitable manner.
In another embodiment, one or more of the progressive awards are partially funded via a side-bet or side-wager which the player may make (and which may be tracked via a side-bet meter). In one embodiment, one or more of the progressive awards are funded with only side-bets or side-wagers placed. In another embodiment, one or more of the progressive awards are funded based on player's wagers as described above as well as any side-bets or side-wagers placed.
In one alternative embodiment, a minimum wager level is required for a gaming device to qualify to be selected to obtain one of the progressive awards. In one embodiment, this minimum wager level is the maximum wager level for the primary game in the gaming machine. In another embodiment, no minimum wager level is required for a gaming machine to qualify to be selected to obtain one of the progressive awards.
In another embodiment, a plurality of players at a plurality of linked gaming devices in a gaming system participate in a group gaming environment. In one embodiment, a plurality of players at a plurality of linked gaming devices work in conjunction with one another, such as by playing together as a team or group, to win one or more awards. In one such embodiment, any award won by the group is shared, either equally or based on any suitable criteria, amongst the different players of the group. In another embodiment, a plurality of players at a plurality of linked gaming devices compete against one another for one or more awards. In one such embodiment, a plurality of players at a plurality of linked gaming devices participate in a gaming tournament for one or more awards. In another embodiment, a plurality of players at a plurality of linked gaming devices play for one or more awards wherein an outcome generated by one gaming device affects the outcomes generated by one or more linked gaming devices.
In one embodiment, the gaming system disclosed herein displays a matrix of symbol positions and generates one of a plurality of symbols in each symbol position for a play of a game. In one embodiment, the plurality of symbols includes a target symbol and a magnetic symbol. In one embodiment, a target symbol is a symbol which establishes a direction for shifting, such as toward the target symbol. In one embodiment, a magnetic symbol is a symbol which has the ability to shift toward or be attracted to a target symbol. In one embodiment, the gaming system shifts a magnetic symbols toward a target symbol if the magnetic symbol is displayed in a designated spatial relationship with the target symbol. In one embodiment, the disclosed cascading symbol game including magnetic and target symbols is implemented as a base or primary game. In another embodiment, the disclosed game is implemented as a bonus or secondary game.
In one embodiment, the disclosed gaming system enables a player to wager on a play of a game having a plurality of symbol positions, as indicated by block 102. The gaming system generates one of a plurality of symbols in each of the symbol positions, as indicated by block 104. In one embodiment, the plurality of symbols from which the symbols are generated includes at least one magnetic symbol and at least one target symbol, as further indicated by block 104. In one embodiment, the plurality of symbol positions are displayed in a matrix of symbol positions, the matrix including a plurality of columns and a plurality of rows.
In one embodiment, upon displaying one of the plurality of symbols in each symbol position, the disclosed gaming system determines whether any target symbol is displayed in any symbol position, as indicated by block 106. In one embodiment, if no target symbol is displayed in any symbol position, the gaming system determines if any winning symbol combination is displayed in the plurality of symbol positions, as indicated by block 108. If no winning symbol combination is displayed, the gaming system ends the play of the game.
In one embodiment, if any winning symbol combination is displayed, as indicated by block 108, the gaming system provides an award based on the displayed winning symbol combination(s), as indicated by block 110. In one embodiment, the gaming system removes each symbol of each of any winning symbol combinations, as indicated by block 112. In one embodiment, removing such symbols results in one or more empty symbol positions. The gaming system fills any empty symbol positions by shifting one or more displayed symbols and/or generating one or more of the plurality of symbols for each empty symbol position, as indicated by block 114. In one embodiment, after filling any empty symbol positions as described, the gaming system again determines whether a target symbol is displayed in any symbol position, as indicated by block 106. It should be appreciated that in this embodiment, the disclosed gaming system enables a play of a game to continue so long as one or more winning symbol combinations continue to be generated.
In one embodiment, if the gaming system determines that a target symbol is displayed in one of the symbol positions, as indicated by block 106, the gaming system next determines if a magnetic symbol is displayed in a designated spatial relationship with one of any displayed target symbols, as indicated by block 116. For example, the gaming system determines if a magnetic symbol is displayed in a same row as a target symbol. If no magnetic symbol is displayed in the designated spatial relationship with any target symbol, the gaming system determines whether any winning symbol combination is displayed, as indicated by block 108 and proceeds as described above based on whether such a winning symbol combination is displayed.
In one embodiment, if the gaming system determines that a magnetic symbol is displayed in the designated spatial relationship with one of any target symbols, as indicated by block 116, the gaming system shifts each such magnetic symbol to a new symbol position based on the position of the spatially related target symbol, as indicated by block 118. For example, the gaming system shifts each magnetic symbol toward a spatially related target symbol until the magnetic symbol is displayed in a symbol position adjacent to either (a) the target symbol or (b) a previously-shifted magnetic symbol. In one embodiment, the gaming system displays the magnetic symbol in the shifted-to position, as indicated by block 120, replacing the previously displayed symbol in the shifted-to position with the magnetic symbol.
In one embodiment, the disclosed gaming system shifts one or more displayed symbols and/or generates one of the plurality of symbols to fill the empty symbol position created by shifting a magnetic symbol, as indicated by block 122. In this embodiment, following any appropriate shifting and generation (i.e., after the gaming system has filled any empty symbol positions), the gaming system again determines whether any magnetic symbols are displayed in the designated spatial relationship with any of the displayed target symbols, as indicated by block 116. If so, the gaming system repeats the above-disclosed shifting of magnetic symbols indicated in blocks 118 and 120 and the disclosed shifting/generation of symbols indicated in block 122. When the gaming system determines that no further magnetic symbols are displayed in the designated spatial relationship with a target symbol, as indicated by block 116, the gaming system determines whether any winning symbol combinations are present as indicated in block 108. The gaming system then proceeds as discussed above.
In one embodiment, after shifting a magnetic symbol which is spatially related to a target symbol, the gaming system transforms the magnetic symbol into a designated symbol (such as a wild symbol) for the remainder of the play of the game. It should be appreciated that such transformation may represent an opportunity to win additional awards or awards with higher values for the play of the game. In one embodiment, the disclosed shifting and transformation is displayed to the player as a replacement of a previously generated symbol by the magnetic symbol followed by (or preceding) a transformation of the magnetic symbol into the designated symbol. In another embodiment, the gaming system does not display a transformation of the magnetic symbol into a different symbol (such as a designated symbol); rather, the gaming system analyzes the magnetic symbol as the different symbol (such as the designated symbol) while determining whether any winning symbol combinations are displayed.
In one embodiment, the disclosed gaming system is configured to provide at least one reel which includes a reel strip having plurality of target symbols in a plurality of adjacent symbol positions of the reel strip. In this embodiment, due to the plurality of adjacent target symbols of the reel strip, the reel provides a stacked symbol effect with respect to the target symbols. In this embodiment, the adjacent target symbols result in a relatively high probability that at least one of the target symbols will be generated for a play of the game. Moreover, the adjacent target symbols result in a relatively high probability that the reel including the adjacent symbols will display a plurality of target symbols for a play of the game. It should be appreciated that such a stacked symbol effect with respect to the target symbols results in a relatively high probability that if and when a magnetic symbol is generated, that generated magnetic symbol will be spatially related to at least one generated target symbol.
The gaming device 10a illustrated in
Referring now to
At the point in time illustrated by
Since two magnetic symbols were shifted (and replaced two non-magnetic symbols), the gaming device 10a at the point in time illustrated in
Referring still to
In one embodiment, following the determination of any winning symbol combinations (such as winning symbol combinations 300a and 300b), the gaming device 10a removes each symbol from each displayed winning symbol combination.
Referring now to
As illustrated in
In one embodiment, only one of the reels of the disclosed game is associated with a reel strip which includes a plurality of adjacent target symbols. In another embodiment, more than one reel is associated with a reel strip which provides such a stacked symbol effect. In various embodiments, the quantity and location of any reels which provide a stacked symbol effect with respect to the target symbols is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria.
In one embodiment, wherein the gaming system generates symbols for the plurality of symbol positions based on a plurality of reels and associated reel strips, at least one of the reels includes a plurality of adjacent magnetic symbols, resulting in a stacked symbol effect with respect to the magnetic symbols. In various embodiments, whether such reels including adjacently positioned magnetic symbols are utilized is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria. In various embodiments wherein such reels including adjacent symbols to produce a stacked symbol effect are utilized, the quantity of such reels which are utilized and which of the reels include a plurality of adjacently positioned magnetic symbols is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria.
In various embodiments, which of any reels utilized by the gaming system that include one or more magnetic symbols and/or one or more target symbols is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria. In various embodiments, the quantity of magnetic symbols and/or the quantity of target symbols displayed on any reel is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria.
In another embodiment, the gaming system stores a probability of being treated as a magnetic symbol associated with each of the plurality of symbols. In this embodiment, each of the symbols has the ability to be shifted toward a target symbol, and the gaming system makes a determination for a play of the game whether to treat one or more of the displayed symbols as magnetic symbols for purposes of shifting based on the stored probabilities associated with those symbols. In various embodiments, the probability of being treated as a magnetic symbol associated with each of the plurality of symbols is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria. It should thus be appreciated that which of the symbols are magnetic symbols can vary for different plays of the game disclosed herein.
In one embodiment, the gaming system displays target symbols as wild symbols. In this embodiment, the gaming system transforms each shifted magnetic symbol into a wild symbol. In other embodiments, the target symbols are displayed as symbols which are not wild symbols but which increase the probability of generating awards or of generating awards with relatively high award values. In this embodiment, the gaming system transforms the magnetic symbols into the target symbol. In one embodiment, since the magnetic symbols shift toward the target symbols, the gaming system treats shifted magnetic symbols as target symbols for purposes of determining awards, resulting in relatively higher probabilities of winning relatively higher awards. In one embodiment, the gaming system transforms a shifted magnetic symbol into a target symbol, such that for subsequent plays of the game one or more newly generated magnetic symbols can be shifted toward a target symbol which was previously a magnetic symbol.
In one embodiment, the gaming system does not display the target symbols as designated symbols (such as wild symbols). In this embodiment, the target symbol can be any one of the plurality of symbols. In one such embodiment, upon shifting a magnetic symbol which is spatially related to the target symbol, the gaming system transforms the magnetic symbol into the target symbol regardless of whether the target symbol is a designated symbol. In this embodiment, it should be appreciated that shifting magnetic symbols toward target symbols and transforming shifted magnetic symbols into the target symbols results in a plurality of the same symbol in adjacent symbol positions, thus increasing the probability of generating a winning symbol combination or of generating a winning symbol combination with a relatively high value.
In one embodiment, the gaming system transforms any shifted magnetic symbol into an appropriate symbol, such as a wild or target symbol, upon displaying the symbol in the shifted-to symbol position. In another embodiment, the gaming system transforms at least one shifted magnetic symbol into an appropriate symbol prior to shifting, and shifts the transformed symbol into the appropriate, shifted-to symbol position.
In one embodiment, the disclosed gaming system determines whether any winning symbol combinations are generated after each shift of one or more magnetic symbols. In this embodiment, the gaming system provides an award which increases during shifting of magnetic symbols and generation of new symbols to fill empty symbol positions, but does not remove any symbols until no further shifting is possible.
In one embodiment, the gaming system shifts a magnetic symbol toward a spatially related target symbol horizontally along a row of a symbol matrix. In other embodiments, the gaming system shifts magnetic symbols toward target symbols vertically, diagonally, circumferentially around a perimeter of the symbol matrix, or in any other suitable direction. In one embodiment, the gaming system shifts a magnetic symbol toward a related target symbol along one of a plurality of paylines for a play of the game, such as one of a plurality of active paylines based on a player's wager. In various embodiments, the direction in which a magnetic symbol is shifted toward a target symbol is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria. It should thus be appreciated that which of the symbols are magnetic symbols can vary for different plays of the game disclosed herein.
In one embodiment, the gaming system shifts each magnetic symbol into a position adjacent to the target symbol with which the magnetic symbol is spatially related, regardless of the symbol that was previously displayed in the shifted-to symbol position. In a further embodiment, if the symbol previously displayed in the shifted-to symbol position was a magnetic symbol, the gaming system replaces the previously-displayed magnetic symbol with a higher-value magnetic symbol or a multiplier symbol. In one embodiment, the gaming system displays this replacement as a shifted magnetic symbol shifting to a position on top of the displayed magnetic symbol.
In one embodiment, the gaming system disclosed herein is configured to shift one or more symbols downward during a play of the game to fill any displayed empty symbol positions. In various embodiments, the gaming system is configured to shift symbols upward, horizontally, radially outwardly, radially inwardly, diagonally, circumferentially, or in any other direction within the plurality of symbol positions. In various embodiments, the direction in which such symbols are shifted is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria.
In one embodiment, if a play of the game results in each symbol position including either a magnetic symbol or a target symbol, the gaming system provides a bonus or additional award. In one such embodiment, this bonus or additional award is a progressive award. In another embodiment, this bonus or additional award is a physical prize such as a car, a set of airline tickets, a watch, or another suitable physical prize.
In one embodiment, the gaming system determines whether a target symbol is spatially related to a magnetic symbol based on whether the target symbol and the magnetic symbol are displayed in a same row of a symbol matrix. In another embodiment, the spatial relationship is determined based on whether the target symbol and the magnetic symbol are displayed in a same column of the symbol matrix. In various embodiments, other spatial relationships determine whether such symbols are spatially related, such as whether the target and magnetic symbols are displayed within a same diagonal line of the symbol matrix, around a perimeter of the symbol matrix, diagonally adjacent, or any other suitable displayed spatial relationship within the symbol matrix. In various embodiments, whether a magnetic symbol is spatially related to a target symbol is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria.
In one embodiment, the gaming system is configured to determine whether a magnetic symbol is spatially related to a target symbol based on a plurality of spatial relationships for a play of a game. For example, the gaming system determines that a magnetic symbol is spatially related to a target symbol if the magnetic symbol is in the same row or the same column as the target symbol. In one embodiment, the gaming system thus shifts a magnetic symbol toward a target symbol in one or more of a plurality of directions, such as along a row or along a column. It should be appreciated that such multiple directional shifting in various embodiments increases player excitement and enjoyment because players do not realize the full impact of generating additional magnetic and/or target symbols for a play of the game.
In one embodiment, the gaming system does not remove each symbol from each determined winning symbol combination. In one such embodiment, the gaming system only removes non-magnetic, non-target symbols. In another embodiment, the gaming system only removes non-target symbols. In various embodiments, which symbols are removed from winning symbol combinations is predetermined, randomly determined, determined based on a generated symbol or symbol combination, determined based on a random determination by the central controller, determined based on a random determination at the gaming system, determined based on one or more side wagers placed, determined based on the player's primary game wager, determined based on time (such as the time of day), determined based on an amount of coin-in accumulated in one or more pools or determined based on any other suitable method or criteria.
In one embodiment, the gaming system does not replace a symbol when shifting a magnetic symbol toward a spatially related target symbol. In this embodiment, the gaming system moves the symbol displayed in the shifted-to position to another position of the symbol matrix, such as to the shifted-from position. In one embodiment, the gaming system removes each symbol in a symbol position through which the magnetic symbol is shifted. In another embodiment, the gaming system replaces each symbol in a symbol position through which the magnetic symbol is shifted with the magnetic symbol. It should be appreciated that in these embodiments, the gaming system increases player excitement and enjoyment by displaying additional magnetic symbols, or by providing additional opportunities to generate new symbols, for the play of the game.
In one embodiment, at least one of the plurality of symbols is a terminator symbol. In this embodiment, if the gaming system generates the terminator symbol for the play of the game, the gaming system disables the magnetic symbols and thus ceases to shift magnetic symbols toward target symbols for the play of the game. In one embodiment, upon the generation of the terminator symbol, the gaming system fills any empty symbol positions as described herein and provides an award for any then-displayed winning symbol combinations. In another embodiment, upon a generation of the terminator symbol, the gaming system does not fill any displayed empty symbol positions, but rather determines whether any winning symbol combinations are displayed at the time of the generation of the terminator symbol and provides an appropriate award for such winning symbol combinations.
In one embodiment, the gaming system disclosed herein is configured to shift at least one magnetic symbol away from a spatially related target symbol for a play of the game. In one such embodiment, the gaming system determines whether such a spatial relationship exists, and shifts the magnetic symbol as far as possible away from the spatially related target symbol. For example, if a target symbol is generated in the middle column of the top row of a symbol matrix, the gaming system shifts any magnetic symbols generated in the top row outward toward the left-most or right-most columns of the top row. As discussed above, it should be appreciated that the gaming system may shift symbols away from the target symbol in any suitable direction, such as along a row of a symbol matrix, along a column of a symbol matrix, or along an active payline for a play of the game.
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present subject matter and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
Number | Name | Date | Kind |
---|---|---|---|
1564746 | Barnard | Dec 1925 | A |
1978395 | Groetchen | Oct 1934 | A |
3420525 | Waders | Jan 1969 | A |
3642287 | Lally et al. | Feb 1972 | A |
3735987 | Ohki | May 1973 | A |
3977681 | Deitrich | Aug 1976 | A |
4099722 | Rodesch et al. | Jul 1978 | A |
4114890 | Yamamoto et al. | Sep 1978 | A |
4171814 | Tamano | Oct 1979 | A |
4198052 | Gauselmann | Apr 1980 | A |
4200291 | Hooker | Apr 1980 | A |
4326351 | Heywood et al. | Apr 1982 | A |
4357567 | Rock | Nov 1982 | A |
4448419 | Telnaes | May 1984 | A |
4573681 | Okada | Mar 1986 | A |
4636951 | Harlick | Jan 1987 | A |
4651996 | Watkins et al. | Mar 1987 | A |
4695053 | Vazquez, Jr. et al. | Sep 1987 | A |
4790537 | Smyth et al. | Dec 1988 | A |
4826169 | Bessho et al. | May 1989 | A |
4838552 | Hagiwara | Jun 1989 | A |
4874173 | Kishishita | Oct 1989 | A |
5019973 | Wilcox et al. | May 1991 | A |
5152529 | Okada | Oct 1992 | A |
5205555 | Hamano | Apr 1993 | A |
RE34244 | Hagiwara | May 1993 | E |
5308065 | Bridgeman et al. | May 1994 | A |
5332228 | Schultz | Jul 1994 | A |
5364100 | Ludlow et al. | Nov 1994 | A |
5393061 | Manship et al. | Feb 1995 | A |
5395111 | Inoue | Mar 1995 | A |
5423539 | Nagao | Jun 1995 | A |
5431408 | Adams | Jul 1995 | A |
5449173 | Thomas et al. | Sep 1995 | A |
5564700 | Celona | Oct 1996 | A |
5580053 | Crouch | Dec 1996 | A |
5584764 | Inoue | Dec 1996 | A |
5609524 | Inoue | Mar 1997 | A |
5611535 | Tiberio | Mar 1997 | A |
5624119 | Leake | Apr 1997 | A |
5664998 | Seelig et al. | Sep 1997 | A |
5704835 | Dietz | Jan 1998 | A |
5720662 | Holmes et al. | Feb 1998 | A |
5722891 | Inoue | Mar 1998 | A |
5752881 | Inoue | May 1998 | A |
5766074 | Cannon et al. | Jun 1998 | A |
5769716 | Saffari et al. | Jun 1998 | A |
5772506 | Marks et al. | Jun 1998 | A |
5807172 | Piechowiak | Sep 1998 | A |
5813911 | Margolin | Sep 1998 | A |
5823873 | Moody | Oct 1998 | A |
5833238 | Watanabe | Nov 1998 | A |
5833536 | Davids et al. | Nov 1998 | A |
5833537 | Barrie | Nov 1998 | A |
5863249 | Inoue | Jan 1999 | A |
5882260 | Marks et al. | Mar 1999 | A |
5927714 | Kaplan | Jul 1999 | A |
5935002 | Falciglia | Aug 1999 | A |
5951397 | Dickinson | Sep 1999 | A |
5980384 | Barrie | Nov 1999 | A |
5984782 | Innoue | Nov 1999 | A |
5997400 | Seelig et al. | Dec 1999 | A |
5997401 | Crawford | Dec 1999 | A |
6027115 | Griswold et al. | Feb 2000 | A |
6033307 | Vancura | Mar 2000 | A |
6056642 | Bennett | May 2000 | A |
6059289 | Vancura | May 2000 | A |
6059658 | Mangano et al. | May 2000 | A |
6086066 | Tekeuchi et al. | Jul 2000 | A |
6089976 | Schneider et al. | Jul 2000 | A |
6089977 | Bennett | Jul 2000 | A |
6093102 | Bennett | Jul 2000 | A |
6095921 | Walker et al. | Aug 2000 | A |
6117013 | Eiba | Sep 2000 | A |
6120031 | Adams | Sep 2000 | A |
6120376 | Cherry | Sep 2000 | A |
6120377 | McGinnis et al. | Sep 2000 | A |
6142875 | Kodachi et al. | Nov 2000 | A |
6149521 | Sanduski | Nov 2000 | A |
6159095 | Frohm et al. | Dec 2000 | A |
6159096 | Yoseloff | Dec 2000 | A |
6174235 | Walker et al. | Jan 2001 | B1 |
6190254 | Bennett | Feb 2001 | B1 |
6203009 | Sines et al. | Mar 2001 | B1 |
6220959 | Holmes, Jr. et al. | Apr 2001 | B1 |
6224484 | Okuda et al. | May 2001 | B1 |
6227971 | Weiss | May 2001 | B1 |
6241607 | Payne et al. | Jun 2001 | B1 |
6251013 | Bennett | Jun 2001 | B1 |
6254481 | Jaffe | Jul 2001 | B1 |
6261178 | Bennett | Jul 2001 | B1 |
6270411 | Gura et al. | Aug 2001 | B1 |
6270412 | Crawford et al. | Aug 2001 | B1 |
6290600 | Glasson | Sep 2001 | B1 |
6299165 | Nagano | Oct 2001 | B1 |
6299170 | Yoseloff | Oct 2001 | B1 |
6302398 | Vecchio | Oct 2001 | B1 |
6302429 | Friedrich | Oct 2001 | B1 |
6305686 | Perrie et al. | Oct 2001 | B1 |
6311976 | Yoseloff et al. | Nov 2001 | B1 |
6315660 | DeMar et al. | Nov 2001 | B1 |
6315663 | Sakamoto | Nov 2001 | B1 |
6318721 | Randall et al. | Nov 2001 | B1 |
6319124 | Baerlocher et al. | Nov 2001 | B1 |
6322078 | Adams | Nov 2001 | B1 |
6347996 | Gilmore et al. | Feb 2002 | B1 |
6358144 | Kaddlic et al. | Mar 2002 | B1 |
6364766 | Anderson et al. | Apr 2002 | B1 |
6375570 | Poole | Apr 2002 | B1 |
6394902 | Glavich et al. | May 2002 | B1 |
6398644 | Perrie et al. | Jun 2002 | B1 |
6409172 | Vancura | Jun 2002 | B1 |
6409602 | Wilshire et al. | Jun 2002 | B1 |
6413161 | Baerlocher et al. | Jul 2002 | B1 |
6413162 | Baerlocher et al. | Jul 2002 | B1 |
6416408 | Tracy et al. | Jul 2002 | B2 |
6419579 | Bennett | Jul 2002 | B1 |
6428412 | Anderson et al. | Aug 2002 | B1 |
6439993 | O'Halloran | Aug 2002 | B1 |
6439995 | Hughs-Baird et al. | Aug 2002 | B1 |
6454266 | Breeding et al. | Sep 2002 | B1 |
6464581 | Yoseloff et al. | Oct 2002 | B1 |
6481713 | Perrie et al. | Nov 2002 | B2 |
6494454 | Adams | Dec 2002 | B2 |
6506114 | Estes et al. | Jan 2003 | B1 |
6514141 | Kaminkow et al. | Feb 2003 | B1 |
6517432 | Jaffe | Feb 2003 | B1 |
6517433 | Loose et al. | Feb 2003 | B2 |
6551187 | Jaffe | Apr 2003 | B1 |
6558254 | Baelocher et al. | May 2003 | B2 |
6561900 | Baerlocher et al. | May 2003 | B1 |
6561904 | Locke et al. | May 2003 | B2 |
6565433 | Baerlocher et al. | May 2003 | B1 |
6575830 | Baerlocher et al. | Jun 2003 | B2 |
6585591 | Baerlocher et al. | Jul 2003 | B1 |
6589114 | Rose | Jul 2003 | B2 |
6602136 | Baerlocher et al. | Aug 2003 | B1 |
6602137 | Kaminkow et al. | Aug 2003 | B2 |
6604740 | Singer et al. | Aug 2003 | B1 |
6616142 | Adams | Sep 2003 | B2 |
6632139 | Baerlocher | Oct 2003 | B1 |
6632140 | Berman et al. | Oct 2003 | B2 |
6634945 | Glavich et al. | Oct 2003 | B2 |
6641477 | Dietz | Nov 2003 | B1 |
6643943 | Dall'Aglio et al. | Nov 2003 | B2 |
6644663 | Seelig et al. | Nov 2003 | B2 |
6659864 | McGahn et al. | Dec 2003 | B2 |
6666767 | Dayan | Dec 2003 | B1 |
6672960 | B-Jensen | Jan 2004 | B1 |
6676511 | Payne et al. | Jan 2004 | B2 |
6676512 | Fong et al. | Jan 2004 | B2 |
6695696 | Kaminkow | Feb 2004 | B1 |
6702671 | Tarantino | Mar 2004 | B2 |
6702675 | Poole et al. | Mar 2004 | B2 |
6712693 | Hettinger | Mar 2004 | B1 |
6719630 | Seelig et al. | Apr 2004 | B1 |
6726204 | Inoue | Apr 2004 | B2 |
6731313 | Kaminkow | May 2004 | B1 |
6733386 | Cuddy et al. | May 2004 | B2 |
6758747 | Baerlocher | Jul 2004 | B2 |
6780109 | Kaminkow | Aug 2004 | B2 |
6786820 | Gerrard et al. | Sep 2004 | B2 |
6802775 | Baerlocher et al. | Oct 2004 | B2 |
6805349 | Baerlocher et al. | Oct 2004 | B2 |
6808454 | Gerrard et al. | Oct 2004 | B2 |
6817944 | Kaminkow et al. | Nov 2004 | B2 |
6832957 | Falconer | Dec 2004 | B2 |
6835133 | Baerlocher et al. | Dec 2004 | B2 |
6837788 | Cannon | Jan 2005 | B2 |
6855054 | White et al. | Feb 2005 | B2 |
6866583 | Glavich et al. | Mar 2005 | B2 |
6875106 | Weiss et al. | Apr 2005 | B2 |
6880826 | Inoue | Apr 2005 | B2 |
6896615 | Berman | May 2005 | B2 |
6896617 | Daly | May 2005 | B2 |
6905405 | McClintic | Jun 2005 | B2 |
6905406 | Kaminkow et al. | Jun 2005 | B2 |
6908383 | Baerlocher et al. | Jun 2005 | B2 |
6910962 | Marks et al. | Jun 2005 | B2 |
6913533 | Cuddy et al. | Jul 2005 | B2 |
6918832 | Baerlocher et al. | Jul 2005 | B2 |
6921335 | Rodgers et al. | Jul 2005 | B2 |
6923441 | Inoue | Aug 2005 | B2 |
6929952 | Baerlocher | Aug 2005 | B2 |
6932700 | Bennett et al. | Aug 2005 | B2 |
6939223 | Jones | Sep 2005 | B1 |
6942571 | McAllister et al. | Sep 2005 | B1 |
6942572 | Inoue | Sep 2005 | B2 |
6958013 | Miereau et al. | Oct 2005 | B2 |
6960133 | Marks et al. | Nov 2005 | B1 |
6971955 | Baerlocher et al. | Dec 2005 | B2 |
6976915 | Baker et al. | Dec 2005 | B2 |
6979263 | Baerlocher et al. | Dec 2005 | B2 |
6981635 | Hughs-Baird et al. | Jan 2006 | B1 |
6986710 | Baerlocher et al. | Jan 2006 | B2 |
6988947 | Baerlocher et al. | Jan 2006 | B2 |
6991538 | Cannon | Jan 2006 | B2 |
6997804 | Berman | Feb 2006 | B2 |
6997808 | Rodgers et al. | Feb 2006 | B2 |
7001274 | Baerlocher et al. | Feb 2006 | B2 |
7014559 | Fong | Mar 2006 | B1 |
7014560 | Glavich et al. | Mar 2006 | B2 |
7018293 | Brown et al. | Mar 2006 | B2 |
7040985 | Vancura | May 2006 | B2 |
7048275 | Adams | May 2006 | B2 |
7052395 | Glavich et al. | May 2006 | B2 |
7056213 | Ching et al. | Jun 2006 | B2 |
7070502 | Bussick et al. | Jul 2006 | B1 |
7074127 | Cuddy et al. | Jul 2006 | B2 |
7077744 | Cannon | Jul 2006 | B2 |
7077745 | Gomez et al. | Jul 2006 | B2 |
7090580 | Rodgers et al. | Aug 2006 | B2 |
7094148 | Baerlocher et al. | Aug 2006 | B2 |
7104886 | Baerlocher et al. | Sep 2006 | B2 |
7104888 | Miereau et al. | Sep 2006 | B2 |
7108602 | Daly | Sep 2006 | B2 |
7137888 | Glavich et al. | Nov 2006 | B2 |
7144322 | Gomez et al. | Dec 2006 | B2 |
7153205 | Baerlocher | Dec 2006 | B2 |
7160186 | Cuddy et al. | Jan 2007 | B2 |
7160187 | Loose et al. | Jan 2007 | B2 |
7168704 | Lawless | Jan 2007 | B1 |
7169042 | Muir et al. | Jan 2007 | B2 |
7192345 | Muir et al. | Mar 2007 | B2 |
7195559 | Gilmore et al. | Mar 2007 | B2 |
7204753 | Ozaki et al. | Apr 2007 | B2 |
7226359 | Bussick et al. | Jun 2007 | B2 |
7236113 | Wang | Jun 2007 | B1 |
7252591 | Van Asdale | Aug 2007 | B2 |
7252592 | Rodgers et al. | Aug 2007 | B2 |
7275988 | Aida et al. | Oct 2007 | B2 |
7294058 | Slomiany et al. | Nov 2007 | B1 |
7309281 | Baerlocher et al. | Dec 2007 | B2 |
7309282 | Baerlocher et al. | Dec 2007 | B2 |
7314409 | Maya et al. | Jan 2008 | B2 |
7318773 | Baerlocher et al. | Jan 2008 | B2 |
7331862 | Rodgers et al. | Feb 2008 | B2 |
7331866 | Rodgers et al. | Feb 2008 | B2 |
7335102 | Baerlocher et al. | Feb 2008 | B2 |
7338367 | Kaminkow et al. | Mar 2008 | B2 |
7357713 | Marks et al. | Apr 2008 | B2 |
7371168 | Bilyeu et al. | May 2008 | B2 |
7371169 | Baerlocher | May 2008 | B2 |
7371170 | Cregan et al. | May 2008 | B2 |
7396279 | Berman et al. | Jul 2008 | B2 |
7399225 | Kaminkow | Jul 2008 | B2 |
7402102 | Marks et al. | Jul 2008 | B2 |
7419431 | Gauselmann et al. | Sep 2008 | B2 |
7442123 | Brill et al. | Oct 2008 | B2 |
20020002078 | Jaffe | Jan 2002 | A1 |
20020010017 | Bennett | Jan 2002 | A1 |
20020052233 | Gauselmann | May 2002 | A1 |
20020068623 | Gauselmann | Jun 2002 | A1 |
20020077165 | Bansemer et al. | Jun 2002 | A1 |
20020160836 | Watanabe et al. | Oct 2002 | A1 |
20030013518 | Graham | Jan 2003 | A1 |
20030022712 | Locke | Jan 2003 | A1 |
20030045345 | Bermin | Mar 2003 | A1 |
20030054874 | Kaminkow | Mar 2003 | A1 |
20030057645 | Baerlocher et al. | Mar 2003 | A1 |
20030060267 | Glavich et al. | Mar 2003 | A1 |
20030092480 | White et al. | May 2003 | A1 |
20030100356 | Brown et al. | May 2003 | A1 |
20030125100 | Cannon | Jul 2003 | A1 |
20030153382 | Vancura | Aug 2003 | A1 |
20030157981 | Marks et al. | Aug 2003 | A1 |
20030203752 | Kaminkow et al. | Oct 2003 | A1 |
20030203753 | Muir et al. | Oct 2003 | A1 |
20030207710 | Rodgers et al. | Nov 2003 | A1 |
20040012145 | Inoue | Jan 2004 | A1 |
20040014516 | Inoue | Jan 2004 | A1 |
20040014517 | Inoue | Jan 2004 | A1 |
20040018866 | Inoue | Jan 2004 | A1 |
20040026854 | Inoue | Feb 2004 | A1 |
20040033827 | Gilmore et al. | Feb 2004 | A1 |
20040033829 | Pacey et al. | Feb 2004 | A1 |
20040036218 | Inoue | Feb 2004 | A1 |
20040038726 | Inoue | Feb 2004 | A1 |
20040043809 | Gomez et al. | Mar 2004 | A1 |
20040048646 | Visocnik | Mar 2004 | A1 |
20040048650 | Mierau et al. | Mar 2004 | A1 |
20040048651 | Vorias et al. | Mar 2004 | A1 |
20040053669 | Gerrard et al. | Mar 2004 | A1 |
20040053672 | Baerlocher | Mar 2004 | A1 |
20040053676 | Rodgers | Mar 2004 | A1 |
20040053677 | Hughs-Baird | Mar 2004 | A1 |
20040067790 | Petersoon et al. | Apr 2004 | A1 |
20040072612 | Rodgers et al. | Apr 2004 | A1 |
20040092302 | Gauselmann | May 2004 | A1 |
20040097280 | Gauselmann | May 2004 | A1 |
20040102236 | Suda et al. | May 2004 | A1 |
20040137981 | Gauselmann et al. | Jul 2004 | A1 |
20040137982 | Cuddy et al. | Jul 2004 | A1 |
20040147306 | Randall et al. | Jul 2004 | A1 |
20040242313 | Munoz | Dec 2004 | A1 |
20050020344 | Kaminkow | Jan 2005 | A1 |
20050049035 | Baerlocher et al. | Mar 2005 | A1 |
20050054405 | Baerlocher et al. | Mar 2005 | A1 |
20050054418 | Baerlocher | Mar 2005 | A1 |
20050054429 | Baerlocher et al. | Mar 2005 | A1 |
20050059446 | Kaminkow | Mar 2005 | A1 |
20050059474 | O'Halloran | Mar 2005 | A1 |
20050059477 | Baerlocher | Mar 2005 | A1 |
20050059478 | Peterson et al. | Mar 2005 | A1 |
20050064924 | Glavich et al. | Mar 2005 | A1 |
20050070354 | Baerlocher et al. | Mar 2005 | A1 |
20050071023 | Gilliland et al. | Mar 2005 | A1 |
20050096121 | Gilliland et al. | May 2005 | A1 |
20050101372 | Mierau et al. | May 2005 | A1 |
20050101380 | Glavich et al. | May 2005 | A1 |
20050119403 | St. Clair | Jun 2005 | A1 |
20050148381 | Marks et al. | Jul 2005 | A1 |
20050148384 | Marks et al. | Jul 2005 | A1 |
20050164774 | Gauselmann | Jul 2005 | A1 |
20050187004 | Vancura | Aug 2005 | A1 |
20050192081 | Marks et al. | Sep 2005 | A1 |
20050208994 | Berman | Sep 2005 | A1 |
20050227754 | Kaminkow et al. | Oct 2005 | A1 |
20050282620 | Marks et al. | Dec 2005 | A1 |
20050288094 | Marks et al. | Dec 2005 | A1 |
20060019738 | Baerlocher et al. | Jan 2006 | A1 |
20060030387 | Jackson | Feb 2006 | A1 |
20060030392 | Rodgers et al. | Feb 2006 | A1 |
20060040728 | Fuller | Feb 2006 | A1 |
20060046830 | Webb | Mar 2006 | A1 |
20060058095 | Berman et al. | Mar 2006 | A1 |
20060058097 | Berman et al. | Mar 2006 | A1 |
20060063584 | Brill et al. | Mar 2006 | A1 |
20060068875 | Cregan et al. | Mar 2006 | A1 |
20060068882 | Baerlocher et al. | Mar 2006 | A1 |
20060068883 | Randall et al. | Mar 2006 | A1 |
20060068884 | Baerlocher et al. | Mar 2006 | A1 |
20060068885 | Cregan et al. | Mar 2006 | A1 |
20060073872 | B-jensen et al. | Apr 2006 | A1 |
20060073876 | Cuddy | Apr 2006 | A1 |
20060073879 | Baerlocher | Apr 2006 | A1 |
20060084492 | Baerlocher et al. | Apr 2006 | A1 |
20060084493 | Pederson et al. | Apr 2006 | A1 |
20060084494 | Belger et al. | Apr 2006 | A1 |
20060084498 | Baerlocher et al. | Apr 2006 | A1 |
20060089191 | Singer et al. | Apr 2006 | A1 |
20060111174 | Baerlocher et al. | May 2006 | A1 |
20060116195 | Baerlocher et al. | Jun 2006 | A1 |
20060135247 | Baerlocher et al. | Jun 2006 | A1 |
20060172795 | Bussick et al. | Aug 2006 | A1 |
20060172796 | Vancura | Aug 2006 | A1 |
20060199636 | Ching et al. | Sep 2006 | A1 |
20060199637 | Ching et al. | Sep 2006 | A1 |
20060217189 | Walker et al. | Sep 2006 | A1 |
20060264254 | Aoki | Nov 2006 | A1 |
20070004489 | Rodgers et al. | Jan 2007 | A1 |
20070010316 | Baerlocher et al. | Jan 2007 | A1 |
20070021175 | Rodgers et al. | Jan 2007 | A1 |
20070021187 | Gauselmann | Jan 2007 | A1 |
20070021188 | Rodgers et al. | Jan 2007 | A1 |
20070026923 | Muir | Feb 2007 | A1 |
20070060246 | Baerlocher et al. | Mar 2007 | A1 |
20070060248 | Rodgers et al. | Mar 2007 | A1 |
20070060255 | Rodgers et al. | Mar 2007 | A1 |
20070060294 | Cuddy et al. | Mar 2007 | A1 |
20070087812 | Glavich et al. | Apr 2007 | A1 |
20070232382 | Berman | Oct 2007 | A1 |
20070232383 | Berman | Oct 2007 | A1 |
20070287523 | Esses et al. | Dec 2007 | A1 |
20080045322 | Berman | Feb 2008 | A1 |
20080045323 | Berman | Feb 2008 | A1 |
20080051174 | Fiden | Feb 2008 | A1 |
20080064485 | Tedsen et al. | Mar 2008 | A1 |
20080090655 | Marks et al. | Apr 2008 | A1 |
20080102931 | Marks | May 2008 | A1 |
20080108411 | Jensen et al. | May 2008 | A1 |
20080113735 | Maya | May 2008 | A1 |
20080113765 | DeWaal | May 2008 | A1 |
20080132320 | Rodgers | Jun 2008 | A1 |
20080139298 | Rodgers | Jun 2008 | A1 |
20080161097 | Rodgers et al. | Jul 2008 | A1 |
20080176620 | Berman et al. | Jul 2008 | A1 |
20080176634 | Berman et al. | Jul 2008 | A1 |
20080200232 | Baerlocher et al. | Aug 2008 | A1 |
20080207305 | Cregan et al. | Aug 2008 | A1 |
20080214283 | Cregan et al. | Sep 2008 | A1 |
20080227541 | Berman et al. | Sep 2008 | A1 |
20080287178 | Berman et al. | Nov 2008 | A1 |
20080287179 | Berman et al. | Nov 2008 | A1 |
Number | Date | Country |
---|---|---|
710015 | Sep 1997 | AU |
722969 | Jun 1998 | AU |
199917318 | Sep 1999 | AU |
755879 | Feb 2001 | AU |
0 058 488 | Aug 1982 | EP |
0 060 019 | Sep 1982 | EP |
0 874 337 | Oct 1998 | EP |
0 981 119 | Feb 2000 | EP |
0 984 408 | Mar 2000 | EP |
1 063 622 | Dec 2000 | EP |
1 184 822 | Mar 2002 | EP |
1 205 894 | May 2002 | EP |
1 422 673 | May 2004 | EP |
1 513 117 | Mar 2005 | EP |
1 454 046 | Oct 1976 | GB |
2 062 922 | May 1981 | GB |
2 106 293 | Sep 1981 | GB |
2 081 952 | Feb 1982 | GB |
2 090 690 | Jul 1982 | GB |
2 096 376 | Oct 1982 | GB |
2 097 160 | Oct 1982 | GB |
2 100 905 | Jan 1983 | GB |
2 105 891 | Mar 1983 | GB |
2 106 295 | Apr 1983 | GB |
2 113 881 | Aug 1983 | GB |
2 117 155 | Oct 1983 | GB |
2 137 392 | Oct 1984 | GB |
2 161 008 | Jan 1986 | GB |
2 165 385 | Apr 1986 | GB |
2 170 636 | Aug 1986 | GB |
2 180 087 | Mar 1987 | GB |
2 181 589 | Apr 1987 | GB |
2 183 882 | Jun 1987 | GB |
2 191 030 | Dec 1987 | GB |
2 222 712 | Mar 1990 | GB |
2 225 889 | Jun 1990 | GB |
2 226 436 | Jun 1990 | GB |
2 242 300 | Sep 1991 | GB |
2 243 236 | Oct 1991 | GB |
2 262 642 | Jun 1993 | GB |
2 322 217 | Aug 1998 | GB |
2 335 524 | Sep 1999 | GB |
2 372 132 | Feb 2001 | GB |
2 372 617 | Aug 2002 | GB |
2 393 555 | Mar 2004 | GB |
WO 9732285 | Sep 1997 | WO |
WO 9820949 | May 1998 | WO |
WO 0030727 | Jun 2000 | WO |
WO 0032286 | Jun 2000 | WO |
WO 0066235 | Nov 2000 | WO |
WO 0076606 | Dec 2000 | WO |
WO 0126019 | Apr 2001 | WO |
WO 03026759 | Apr 2003 | WO |
WO 2004025584 | Mar 2004 | WO |
WO 2005028043 | Mar 2005 | WO |
WO 2006076294 | Jul 2006 | WO |
WO 2007002935 | Jan 2007 | WO |
WO 2007053349 | May 2007 | WO |
WO 2007084766 | Jul 2007 | WO |
WO 2007130443 | Nov 2007 | WO |
WO 2007130444 | Nov 2007 | WO |
Entry |
---|
50 Lions, written by videoslotmachines.com, published prior to 2007. |
Brokopp, John, “A Study in Slot Machine Research and Development,” published at www.casinocitytimes.com on Nov. 30, 2005. |
All That Glitters website, written by WMS Gaming, published on or before Nov. 2007. |
“Barn Yard by Aristocrat,” article written by Strictly Slots, published Mar. 2002. |
Bejeweled Web site, written by PopCap Games, http://www.popcap.com, published prior to Sep. 9, 2005. |
Black Swan Paytable Display, written by IGT, published prior to 2001. |
Break the Spell Advertisement written by Atronic Casino Technology, Ltd., published prior to Jan. 1, 2000. |
“Cash Chameleon,” article written by Strictly Slots/Aristocrat Leisure Industries, PTY Ltd., published in Apr. 2001. |
Catch A Wave Advertisement written by IGT, published in Dec. 2000. |
Cossack Dancer Advertisement written by Olympic Video Gaming, published prior to 2002. |
“Expanding Symbol,” Description, written by IGT, published Sep. 1999. |
“Gaming Machine with Animating Symbols,” Description, written by IGT, published Jan. 2000. |
“Symbol Feature in Australian UFO Gaming Machine,” Description written by Barcrest, Ltd., published 1995. |
“Traveling Symbols,” Description, written by IGT, published Sep. 1999. |
Double Diamond Line Advertisement written by Bally Gaming Systems, published in 2000. |
Easy Street Advertisements and Articles, written by Casino Data Systems, published in 2000. |
Enchanted Forest™ Gaming Description from Aristocrat, available in 1994. |
Enchanted Unicorn Advertisement written by IGT, published in 2001. |
“Fishin' Buddies,” article published in Strictly Slots/Anchor Games, published in Apr. 2001. |
“Ghoulish Gamble,” article written by Strictly Slots/IGT, published Sep. 2000. |
Gold Fever Advertisement, written by Atronic Casino Technology, Ltd., published 1999. |
Gold Fever by Atronic, Web Site, written by Atronic Casino Technology, published Mar. 2002. |
“Goooaal!” written by Bally Gaming, Inc., published Dec. 2000. |
“It's a Blast,” written by IGT, published on or before Dec. 2004. |
Jewel in the Crown Advertisements, written by Barcrest Ltd., published 1999. |
Joker's Wild Advertisement written by IGT, published prior to 2001. |
“Juicy Loot” by Bally Technologies, article from Strictly Slots, published Feb. 2008. |
Kaboom game Web Site, including relevant portions of multiple web pages, written by WMS Gaming, http://www.wmsgaming.com/products/video/kaboom/index.php, published prior to Sep. 9, 2005. |
Kaboom game website, written by WMS Gaming, published on or before Nov. 2007. |
Loco Loot Article written by Strictly Slots/Aristocrat Leisure Industries, PTY Ltd., published in May 2002. |
Fey, Marshall, “Slot Machines,” published by Reno-Tahoe Specialty, Inc., pp. 1-34, 1989. |
“Mountain Money,” article written by Strictly Slots/Aristocrat Leisure Industries, PTY Ltd., published in Jun. 2002. |
Mystery Mine Advertisement, Konami Australia Pty. Ltd., published Jan. 1999. |
On the House Advertisement written by Olympic Video Gaming, published prior to 2002. |
Penguin Pays Advertisement written by Aristocrat Incorporated, published in 1998. |
Penguin Pays Article written by Strictly Slots/Aristocrat Leisure Industries published in Apr. 1999. |
“Reel Magic™ Gaming Machine,” Description written by IGT, available in 1986. |
South Park Advertisement, written by IGT, published Sep. 1999. |
Wolf Run Video Slots Advertisement, written by IGT, published prior in 2006. |
Wild Bear Salmon Run Advertisement written by IGT, published in 2003. |
Wild Streak Advertisement written by WMS Gaming, Inc., published in 2001. |
Your Real Key to Gaming Success Advertisement (including Roll Over Beethoven and Wild Fortune) written by Olympic Video Gaming, available prior to Jun. 2007. |
Number | Date | Country | |
---|---|---|---|
20100120507 A1 | May 2010 | US |