A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to a gaming system, and more specifically to a gaming system having a plurality of adjacently arranged independently operable gaming machines and a mechanical moveable gaming machine indicator operable to individually indicate the gaming machines.
In general, gaming provides an escape from the everyday rigors of life. Gaming machines, such as slot machines and video poker machines, provide fun and excitement for the player. Bright lights and exciting sounds are often used to set a gaming machine apart from other gaming machines. Slot machines have evolved considerably since their inception. Originally, slot machines displayed purely mechanical reels. While these machines gained enormous popularity, the mechanical nature of the reels limited the number of displayed symbols and the number of different winning symbol combinations.
Computer and video technology facilitated the expansion of the possibilities for gaming machines. There are now slot-based, card-based, and other types of video gaming machines. Video gaming machines use computers to generate symbol combinations from an expanded number of different symbols. For example, video reel strips can include a virtually unlimited number of symbols, which enables a wide variety of different symbol combinations including combinations that appear very infrequently and yield high payouts. Video monitors may also provide bonus or secondary games. Bonus games in gaming machines have become much more prevalent and elaborate in recent years. For example, players play the base game until becoming eligible for a bonus game. The base game temporarily pauses, while the player plays the bonus game. When the player completes the bonus game, the gaming machine returns the player to the base game.
It should be appreciated that there is increased player attraction and excitement inherent in a base game—bonus game combination. For example, U.S. Pat. No. 6,656,048 discloses a method for providing bonus payoffs during a bonus mode time period. The method provides the bonus to a portion of interconnected, linked gaming machines. The bonus includes providing a bonus multiplier for any winning combinations obtained in the linked gaming machines. The bonus mode time period ends when a bonus pool reaches a predetermined low value.
However, there is a need for more elaborate gaming and bonus systems for continued player interest and excitement. One way the industry has met this need is with the advent of gaming systems. Gaming systems provide a way to interact with and compete against fellow players in an enjoyable and non-intrusive fashion. There is thus a need for new and improved gaming systems.
The present invention provides a gaming system having a plurality of adjacently arranged independently operable gaming machines and a mechanical moveable gaming machine indicator mounted or positioned near the gaming machines. The plurality of gaming machines or gaming devices are in communication with or linked to a central server or controller and each gaming machine in the system has the displays, input, controls, and other features of a conventional gaming machine. The controller is operable to select one, a plurality of or each of the actively played gaming machines in the gaming system and cause the gaming machine indicator to indicate the selected gaming machine. The indicated gaming machine may provide one or more awards, secondary games, or other suitable outcomes to any player actively playing the indicated gaming machine. Accordingly, the present invention provides a gaming machine system wherein at least one gaming machine indicator is operable to mechanically indicate one or more selected gaming machines in the gaming system.
In one embodiment, the gaming machine indicator includes a body or frame mounted or positioned adjacent to the plurality of gaming machines in the system. The body is movably connected to a motion producing device (via one or more support members) which is in communication with the controller. The motion producing device, such as an actuator, is operable to move the indicator relative to the plurality of gaming machines to indicate one, a plurality of or each of the gaming machines in the system. It should be appreciated that in different embodiments, the body of the gaming machine indicator may move, one or more movable members movably connected to the body of the gaming machine indicator may move, or the body of the gaming machine indicator and the movable members connected to the body of the gaming machine indicator may move in any suitable combination.
In one alternative embodiment, the body of the gaming machine indicator supports at least one illuminator that is operable to emit or reflect lighting effects onto the area of the gaming system and/or onto one or more individual gaming machines. In another alternative embodiment, the body of the gaming machine indicator supports at least one display device that is operable to display any outcome or other suitable information to one or more players of the gaming machines of the system.
In one embodiment, the gaming machines are substantially arranged in a circle around the gaming machine indicator. In this embodiment, the gaming machine indicator is mounted or positioned at or near the center of the gaming machine arrangement. The gaming machine indicator is caused to rotate above the gaming machines and stop rotating to indicate one or more of the gaming machines. In another embodiment, the gaming machines are arranged in a linear fashion with the gaming machine indicator mounted or positioned above the gaming machines. In this embodiment, the gaming machine indicator is caused to oscillate back and forth substantially parallel to a line formed by the gaming machines and stop oscillating to indicate one of the gaming machines. It should be appreciated that the gaming machines may be arranged in any suitable configuration and the mechanical moveable gaming machine indicator may be mounted using any suitable mechanism and positioned in any suitable location in relation to the gaming machines.
In one embodiment, the central controller is operable to monitor the gaming machines in the gaming system and cause the gaming machine indicator to move or rotate (via the motion producing device) to indicate one or more of the gaming machines. In one embodiment, the controller randomly selects one of the actively played gaming machines in the gaming system and causes the gaming machine indicator to indicate the selected gaming machine. In this embodiment, any award provided to the player of the selected gaming machine may be in addition to or as a substitute for any award determined based on game play. For example, if players are actively playing at five gaming machines in the gaming system, the controller randomly selects one of the five gaming machines, causes the gaming machine indicator to move to indicate the selected gaming machine and communicates to the indicated gaming machine to provide, independent of any game play at the indicated gaming machine, at least one supplemental award.
In another embodiment, upon a triggering event or qualifying condition occurring at one of the actively played gaming machines in the gaming system, the controller selects that gaming machine and causes the gaming machine indicator to indicate the selected gaming machine. In one embodiment, the controller utilizes the gaming machine indicator to indicate to the player of the selected gaming machine that a triggering event or qualifying condition has occurred. In one embodiment, an indication of a gaming machine by the gaming machine indicator functions to inform the player (as well as players at other gaming machines in the system and passerbys) that the player has advanced to a secondary game or is provided a suitable outcome. For example, if players are actively playing at five gaming machines in the gaming system and during play of one of the gaming machines a designated symbol or combination of symbols are generated, the controller causes the gaming machine indicator to move to indicate the gaming machine with the generated designated symbol or symbol combination. In this example, the controller utilizes the gaming machine indicator to indicate to the player's of the gaming machines in the gaming system that, based on one or more elements of game play, a triggering event has occurred at one of the gaming machines in the system. In another embodiment, the central controller utilizes the gaming machine indicator to function in at least one and preferably a plurality of aspects of game play.
In another embodiment, prior to causing the gaming machine indicator to indicate one of the gaming machines in the system, the controller requires a designated number of gaming machines to be actively played. In this embodiment, if less than the designated number of gaming machines are actively played, the controller may utilize the gaming machine indicator as part of an attract mode.
The present invention provides a gaming system including a plurality adjacently arranged, independently operable gaming machines and a mechanical moveable gaming machine indicator device. Incorporating a gaming machine indicator into a gaming system provides increased excitement for players as well as attracts other players to the gaming system. The gaming machine indicator causes players to perceive that the gaming system offers additional ways to win.
Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the Figures.
Referring now to the drawings, two alternative embodiments of the gaming devices or gaming machines of the gaming system of the present invention are illustrated in
In one embodiment, as illustrated in
In one embodiment, as illustrated in
In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM. A player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform.
In another embodiment, as illustrated in
In one embodiment, in addition to communicating with each of the gaming machines in the system, the central controller is in communication with one or more motion controllers 60. The central controller is operable to control the output of the motion controllers which are operable to control one or more motion producing devices 62. The motion producing devices can be any combination of motors, servo motors, AC/DC motors, actuators, or any other type of electrical, electromechanical, mechanical, magnetic, electromagnetic, hydraulic, spring-loaded, or other suitable device that outputs a rotating or moving member. The motion controllers typically include printed circuit boards or stand alone enclosures that receive high level commands from the processor. The motion controller converts the high level commands, for example, into a number of step pulses, which in turn are converted into motor currents. The stepper motor or other type of motion producing device receives the currents, wherein the currents cause, for example, a rotor to turn within a stator a precise and desired amount. In one embodiment, the central controller is in communication with one or more motion controllers which are operable to control one or more motion producing devices movably connected to a gaming machine indicator. As described more below, in this embodiment, the controller communicates with the motion producing device (via the motion controller) to cause the gaming machine indicator to constantly or periodically move relative to the plurality of gaming machines and stop moving to indicate one or more of the gaming machines in the gaming system.
It should be appreciated that the controllers and motion producing devices produce a motion control scheme that may include complex movements of multiple parts. That scheme is programmed into the memory device and carried out by the processor at the appropriate time in the sequence of the game, be it a base, bonus, bonus triggering or progressive sequence of gaming device. Moreover, multiple programs can be implemented in the memory device, wherein the processor runs the appropriate program at the appropriate time, and wherein the moving display mechanism described below can perform or move differently, e.g., faster, slower or in different rotational directions at different times or points in the game. The motion control programs, in one embodiment, interface with one or more random generation devices, typically software based items, to produce randomly displayed outcomes on the displays of the present invention.
In one embodiment, a plurality of the gaming devices and the controller of the present invention are capable of being connected together through a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of each of the gaming devices and accumulation of credits may be accomplished with only a connection to the central server or controller (the internevintranet server) through a conventional phone or other data transmission line, digital subscriber line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an internet game page from any location where an internet connection and computer, or other internet facilitator are available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications according to the present invention, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
In one embodiment, as discussed in more detail below, one, more and preferably each of the gaming devices in the system randomly generate awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon a probability calculation, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
In another embodiment, as discussed in more detail below, one, more and preferably each of the gaming devices in the system employ a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device removes the provided award or other game outcome from the predetermined set or pool. Once removed from the set or pool, the specific provided award or other game outcome cannot be provided to the player again. This type of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses.
In one embodiment, as illustrated in
The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED), or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable configuration, such as a square, rectangle, or elongated rectangle.
The display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images, images of people, characters, places, things and faces of cards, tournament advertisements and the like.
In one alternative embodiment, the symbols, images, and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels, or dice, configured to display at least one and preferably a plurality of game or other suitable images, symbols, or indicia.
As illustrated in
As seen in
In one embodiment, as shown in
In one embodiment, one input device is a cash out button 38. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins or tokens in a coin payout tray 40. In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips redeemable by a cashier or funding to the player's electronically recordable identification card.
In one embodiment, as mentioned above and seen in
The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as video sources, expansion buses, game or other displays, an SCSI port, or a key pad.
In one embodiment, as seen in
In one embodiment, one, more and preferably each of the gaming devices in the system include a player sensor, such as a camera in communication with the processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital, or other suitable format. The display devices may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and the processor may incorporate that image into the primary and/or secondary game as a game image, symbol, or indicia.
Each gaming device in the system can incorporate any suitable wagering primary or base game. The gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, number game, or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation from a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video Keno, video bingo, or any other suitable primary or base game may be implemented into the present invention.
In one embodiment, as illustrated in
In one embodiment, a base or primary game may be a poker game wherein the gaming device enables the player to play a conventional game of video poker and initially deals five cards all face up from a virtual deck of fifty-two card deck. Cards may be dealt as in a traditional game of cards or in the case of the gaming device, may also include that the cards are randomly selected from a predetermined number of cards. If the player wishes to draw, the player selects the cards to hold via one or more input device, such as pressing related hold buttons or via the touch screen. The player then presses the deal button and the unwanted or discarded cards are removed from the display and the gaming machine deals the replacement cards from the remaining cards in the deck. This results in a final five-card hand. The gaming device compares the final five-card hand to a payout table which utilizes conventional poker hand rankings to determine the winning hands. The gaming device provides the player with an award based on a winning hand and the credits the player wagered.
In another embodiment, the base or primary game may be a multi-hand version of video poker. In this embodiment, the gaming device deals the player at least two hands of cards. In one such embodiment, the cards are the same cards. In one embodiment each hand of cards is associated with its own deck of cards. The player chooses the cards to hold in a primary hand. The held cards in the primary hand are also held in the other hands of cards. The remaining non-held cards are removed from each hand displayed and for each hand replacement cards are randomly dealt into that hand. Since the replacement cards are randomly dealt independently for each hand, the replacement cards for each hand will usually be different. The poker hand rankings are then determined hand by hand and awards are provided to the player.
In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one and preferable a plurality of the selectable indicia or numbers via an input device or via the touch screen. The gaming device then displays a series of drawn numbers to determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided an award based on the amount of matches, if any, based on the amount of determined matches.
In one embodiment, in addition to winning credits in a base or primary game, one, more and preferably each of the gaming devices in the system may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game.
In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game. In one embodiment, the gaming device includes a program which will automatically begin a bonus round when the player has achieved a triggering event or qualifying condition in the base or primary game. In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in
In one embodiment, once a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded. In one embodiment, the player may redeem extra bonus wagering credits during the bonus game to extend play of the bonus game.
In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game, rather they must win or earn entry through play of the primary game thus, encouraging play of the primary game. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying through other specified activities.
In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device of the present invention. In this embodiment, each of a plurality of such gaming devices are in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such a free games.
The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like.
In another embodiment, a predetermined game outcome value is determined for each of a plurality of linked or networked gaming devices based on the results of a bingo or keno game. In this embodiment, each individual gaming device utilizes one or more bingo or keno games to determine the predetermined game outcome value provided to the player for the game played at that gaming device. In one embodiment, the bingo or keno game is displayed to the player. In another embodiment, the bingo or keno game is not displayed to the player, but the results of the bingo or keno game determine the predetermined game outcome value for the interactive game.
In the various bingo embodiments, as each gaming device is enrolled in the bingo game, such as upon an appropriate wager or engaging an input device, the enrolled gaming device is provided or associated with a different bingo card. Each bingo card consists of a matrix or array of elements, wherein each element is designated with a separate indicia, such as a number. It should be appreciated that each different bingo card includes a different combination of elements. For example, if four bingo cards are provided to four enrolled gaming devices, the same element may be present on all four of the bingo cards while another element may solely be present on one of the bingo cards.
In operation of these embodiments, upon providing or associating a different bingo card to each of a plurality of enrolled gaming devices, the central controller randomly selects or draws, one at a time, a plurality of the elements. As each element is selected, a determination is made for each gaming device as to whether the selected element is present on the bingo card provided to that enrolled gaming device. This determination can be made by the central controller, the gaming device, a combination of the two, or in any other suitable manner. If the selected element is present on the bingo card provided to that enrolled gaming device, that selected element on the provided bingo card is marked or flagged. This process of selecting elements and marking any selected elements on the provided bingo cards continues until one or more predetermined patterns are marked on one or more of the provided bingo cards. It should be appreciated that in one embodiment, the gaming device requires the player to engage a “daub” button (not shown) to initiate the process of the gaming device marking or flagging any selected elements.
After one or more predetermined patterns are marked on one or more of the provided bingo cards, a game outcome is determined for each of the enrolled gaming devices based, at least in part, on the selected elements on the provided bingo cards. As described above, the game outcome determined for each gaming device enrolled in the bingo game is utilized by that gaming device to determine the predetermined game outcome provided to the player. For example, a first gaming device to have selected elements marked in a predetermined pattern is provided a first outcome of win $10 which will be provided to a first player regardless of how the first player plays in a first game and a second gaming device to have selected elements marked in a different predetermined pattern is provided a second outcome of win $2 which will be provided to a second player regardless of how the second player plays a second game. It should be appreciated that as the process of marking selected elements continues until one or more predetermined patterns are marked, this embodiment insures that at least one bingo card will win the bingo game and thus at least one enrolled gaming device will provide a predetermined winning game outcome to a player. It should be appreciated that other suitable methods for selecting or determining one or more predetermined game outcomes may be employed.
In one example of the above-described embodiment, the predetermined game outcome may be based on an intermittent award in addition to any award provided for winning the bingo game as described above. In this embodiment, if one or more elements are marked in supplemental patterns within a designated number of drawn elements, an intermittent award or value associated with the marked supplemental pattern is provided to the player as part of the predetermined game outcome. For example, if the four corners of a bingo card are marked within the first twenty selected elements, a supplemental award of $10 is provided to the player as part of the predetermined game outcome. It should be appreciated that in this embodiment, the player of a gaming device may be provided an intermittent award regardless of if the enrolled gaming device's provided bingo card wins or does not win the bingo game as described above.
In another embodiment, one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions. In one embodiment, as described below, the controller monitors game play at the gaming machines in the system and when appropriate, causes the motion producing device to move the gaming machine indicator to indicate one or more of the gaming machines in the system.
In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to a central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to bonus or secondary event awards. In one embodiment, a host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
In one embodiment wherein the gaming system maintains one or more progressive awards, each progressive award is associated with a range of values, and each progressive award will be provided to a player at an indicated gaming device when the progressive award increments to a progressive award hit value within the range of values associated with that progressive award. In different embodiments, the progressive award hit value at which the progressive award is provided to one of the players is predetermined, randomly determined, determined based on the wagers placed in the gaming system, determined based on the status of one or more players (such as determined through a player tracking system), determined based on time, or determined based on any other suitable method. In one embodiment, a plurality of the progressive awards are associated with different value ranges. In another embodiment, each of the progressive awards is associated with a different value range. In another embodiment, a plurality of the progressive awards are associated with the same value range.
In one embodiment, the host site computer is maintained for the overall operation and control of the system. In this embodiment, a host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the host site computer.
In another embodiment, as described above, one or more gaming devices are in communication with a central server or controller. The central server or controller may be any suitable server or computing device which includes at least one processor and a memory or storage device. In alternative embodiments, the central server is a progressive controller or another gaming machine in the gaming system. In one embodiment, the memory device stores different game programs and instructions, executable by a gaming device processor, to control the gaming device. Each executable game program represents a different game or type of game which may be played on one or more of the gaming devices in the gaming system. Such different games may include the same or substantially the same game play with different pay tables. In different embodiments, the executable game program is for a primary game, a secondary game or both. In another embodiment, the game program may be executable as a secondary game to be played simultaneous with the play of a primary game (which may be downloaded to or fixed on the gaming device) or vice versa.
In this embodiment, each gaming device at least includes one or more display devices and/or one or more input devices for interaction with a player. A local processor, such as the above-described gaming device processor or a processor of a local server, is operable with the display device(s) and/or the input device(s) of one or more of the gaming devices.
In operation, the central controller is operable to communicate one or more of the stored game programs to at least one local processor. In different embodiments, the stored game programs are communicated or delivered by embedding the communicated game program in a device or a component (e.g., a “chip” to be inserted in a gaming device), writing the game program on a disc or other media, downloading or streaming the game program over a dedicated data network, internet or a telephone line. After the stored game programs are communicated from the central server, the local processor executes the communicated program to facilitate play of the communicated program by a player through the display device(s) and/or input device(s) of the gaming device. That is, when a game program is communicated to a local processor, the local processor changes the game or type of game played at the gaming device.
Referring now to
At least one mechanical moveable gaming machine indicator 100 is positioned or mounted at or near the center of the circle. In an alternative embodiment, the gaming system includes a plurality of gaming machine indicators. In one embodiment, each gaming machine indicator is operable to indicate a single gaming machine. In another embodiment, each gaming machine indicator is operable to indicate, either sequentially or simultaneously, a plurality of or each of the gaming machines. As described above, the gaming machine indicator is movably connected to at least one motion producing device, such as an actuator, which is in communication with the central controller. The motion producing device is operable to cause the gaming machine indicator to constantly or periodically rotate or move relative to the plurality of gaming machines of the system and stop moving to indicate at least one of the gaming machines in the system.
As illustrated in
In one embodiment, the number of stop positions at which the gaming machine indicator may stop is dependent on the number of actively played gaming machines. In one embodiment, for the gaming machine indicator to stop at a stop position associated with a particular gaming machine, that gaming machine must be actively played by a player (i.e., the player maintains a designated minimum amount of game play). In this embodiment, each gaming machine is designated as either active status or inactive status and such designation determines whether or not the gaming machine indicator may stop at a position indicating that gaming machine.
In one embodiment, a gaming machine designated as enrolled or inactive status means that the gaming machine is one of the linked gaming machines in the system, but is not being actively played by a player during a bonus event qualification period. A gaming machine may be classified as enrolled status for several reasons. For example, no player may be playing the gaming machine. In another example, a player could be playing the gaming machine (i.e., by having credits on the gaming machine), but be playing too slowly or be interrupted during play. In this case, the player could have credits on the credit meter of the gaming machine, but the player has not made a wager on a primary game or otherwise qualified for a bonus event during a bonus event qualification period.
In one embodiment, the active status means that the gaming machine is being actively played by a player during a bonus event qualification period. In one embodiment, actively playing during a bonus event qualification period means that the player is playing the primary game of the gaming machine (i.e., placing wagers on plays of the primary game) at least at a predefined minimum rate during a predefined time period. For example, the gaming machine may be in active status when a player has made at least one play of the primary game in a fifteen second period prior to the triggering of the bonus event. In this example, the bonus event qualification period is that fifteen second period prior to the triggering of the bonus event.
In another embodiment, each gaming machine's designated status is alternatively or additionally based on the amount wagered on the plays of the primary game during a bonus event qualification period. In a further alternative embodiment, each gaming machine's designated status is based on a designated minimum number of plays of the primary game or number of wagers on the primary game in a designated time period. The determination of the gaming machine's designated status may take into account other factors such as interruptions or displays in play of the primary game such as caused by the triggering of other bonuses or the operation of other secondary games of the gaming machines. In another embodiment, a gaming machine is designated in active status if an additional wager, such as a side-bet or side-wager, is made by a player at a gaming machine of the gaming system for one player of a game, a plurality of plays of a game or all plays of a game in a designed period of time, such as a designed time period. It should be appreciated that each gaming machine's designated status may be based on any one or more suitable parameters or criteria as determined by the implementer or operator of the gaming system.
Additionally, it should be appreciated that the gaming system disclosed herein contemplates other or additional methods for determining the designated status of each gaming machine. For instance, the player may be enabled to make a side wager or additional wager to be designated in active status for a subsequent time period, such as one minute. In another alternative embodiment, a minimum wager level is required for a gaming machine to be designated in active status. In one embodiment, this minimum wager level is the maximum wager level for the primary game in the gaming machine. Another method for determining if the gaming machine is active is whether or not the player has wagered a minimum level of monetary units since the occurrence of the last bonus event.
It should also be appreciated that one or more additional statuses may be employed. For instance, a gaming machine will be in an active status if an individual player playing the gaming machine is a premier player. This could be determined at least in part based on the status of that player determined via a player tracking card or other player identification device used by that player in the gaming machine. It should be further appreciated that when a gaming machine is designated in an active status, the gaming system may automatically treat the gaming machine as an active gaming machine for purposes of the other determinations including bonus event eligibility by the gaming system.
In another embodiment, the number of stop positions at which the gaming machine indicator may stop is independent of the number of actively played gaming machines wherein the gaming machine indicator may stop to indicate a gaming machine that is not actively played. In different embodiments, the number of stop positions which the gaming machine indicator may stop is predetermined, randomly determined, determined based on one or more player's wagers in one or more primary games, determined from the occurrence of one or more symbols in one or more actively played primary games, or determined based on any other suitable method.
As illustrated in
As illustrated in
In one embodiment, the illuminators are operable to illuminate at least one gaming machine, such as the gaming machine indicated by the gaming machine indicator. In another embodiment, the illuminators are operable to illuminate a plurality of or each of the gaming machines in the gaming system. In another embodiment, the illuminators are operable to illuminate at least one player of at least one gaming machine in the gaming system. In one embodiment, the lighting effects generated by the illuminator is dependent on game play of one or more of the actively played gaming machines in the system. In another embodiment, the lighting effects generated by the illuminator is independent of game play of the gaming machines in the system.
In one embodiment, the amount of illumination activity generated by the illuminators is constant. In another embodiment, the amount of illumination activity generated by the illuminators varies based on the activity level of play of the gaming machines in the gaming system. For example, when the activity level of play is low, the illuminators may generate more lighting effects to attract more players to the gaming machines of the gaming system. In another example, the illuminators may generate a high level of lighting effects to correspond with the selection or imminent selection of one of the gaming machines in the system by the gaming machine indicator. It should be appreciated that differing lighting effects may occur through any combination of activating, deactivating, and/or varying the intensity of the illuminators.
As illustrated in
In another embodiment (not shown), the body or frame supports one or more moving parts or members, such as arms or pointers. In this embodiment, each moving member is controlled by the controller and operable to indicate, either simultaneously, sequentially, or in an overlapping fashion, one or more of the gaming machines. In one embodiment, one or more articulable moving members each include one or more movable joints. In this embodiment, the gaming device includes at least one and preferably a plurality of motion producing devices which are adapted to independently move different sections of the moving member in different directions. In another embodiment (not shown), the body or frame supports one or more sound producing devices which are controlled by the central controller. In this embodiment, the sound producing device is operable to generate sounds, such as playing music for the primary and/or secondary game or for other modes of the gaming device, such as an attract mode.
In one embodiment, the gaming machine indicator is utilized in an attract mode. In this embodiment, during idle periods, the gaming machine indicator may display a sequence of lights, audio and/or visual attraction messages to attract potential players to one of the gaming devices in the system. The videos may also be customized for or to provide any appropriate information.
In another embodiment, upon a suitable event occurring at one or more of the gaming machines in the system, such a player initiating game play at one gaming machine, the central controller causes the motion producing device to rotate or move. In different embodiments, the gaming machine indicator constantly moves, sporadically moves, or moves in any suitable fashion. The gaming machine indicator continues moving until the central controller instructs the motion producing device to stop the gaming machine indicator.
In one embodiment, the controller randomly selects one of the actively played gaming machines in the gaming system and causes the gaming machine indicator to indicate the selected gaming machine. In this embodiment, any award provided to the player of the selected gaming machine may be in addition to or as a substitute for any award determined based on game play. It should be appreciated that in this embodiment, the indication of one of the gaming machines of the gaming system is independent of any game play of any of the gaming machines in the gaming system. That is, the central controller utilizes the gaming machine indicator to indicate to the each of the players of the gaming machines (and any passerbys) that one of the actively played gaming machines will provide a supplemental award or a supplemental opportunity to obtain an award.
In one such embodiment, the gaming system does not provide any apparent reasons for indicating one or more selected gaming machines. In this embodiment, indicating a selected gaming machine is not triggered by an event in or based specifically on any of the plays of any primary game or on any of the plays of any secondary game of the gaming machines in the system. That is, the gaming machines may simply indicate a selected gaming machine (and provide the player of that indicated gaming machine a supplemental award) without any explanation or alternatively with simple explanations.
In one embodiment, one or more of the gaming machines are indicated by the gaming machine indicator based on such factors as when a designed amount of wagers are placed at one or more of the gaming devices of the gaming system. In another embodiment, one or more of the gaming machines are indicated by the gaming machine indicator based on a predefined variable reaching a defined parameter threshold. For example, a gaming machine is indicated by the gaming machine indicator if that gaming machine is currently played by the 500,000th player to play a gaming machine of the gaming system (ascertained from a player tracking system). In different embodiments, the predefined parameter thresholds include a length of time, a length of time after a certain dollar amount is hit, a wager level threshold for a specific machine (which gaming device is the first to contribute $250,000), a number of gaming machines which are active, or any other parameter that would define a threshold for the progressive.
In another embodiment, one or more of the gaming machines are indicated by the gaming machine indicator based on time. In this embodiment, upon a suitable triggering event, a time is set for when one of the gaming machines in the gaming system will be indicated by the gaming machine indicator. In one embodiment, such a set time may be based on historic data. In one embodiment, a suitable algorithm is implemented to determine the player who wagered at or closest to this time with tie-breaking based on any number of factors (e.g., player tracking history, amount of or recent wagers placed).
In another embodiment, one or more of the gaming machines are indicated by the gaming machine indicator based upon gaming system operator defined player eligibility parameters stored on a player tracking system (such as via a player tracking card or other suitable manner). For example, a gaming system operator may choose to only enable gaming machines actively played by players of the highest player tracking status to be eligible to be indicated. In this embodiment, the parameters for eligibility would defined by the gaming system operator based on any desired criterion.
Another embodiment for determining which gaming machine(s) are indicated by the gaming machine indicator includes a system determination, wherein which gaming machine is selected to be indicated is due to a random selection by the server. In this embodiment, controller include a tracking module to keep track of all active gaming machines and the wagers they placed. Based on the gaming machine's active or inactive state as well as one or more wager pools associated with the gaming machine, the controller determines which of these gaming machine(s) will be indicated by the gaming machine indicator. In one embodiment, a gaming machine played by a player who consistently places a higher wager would be more likely to be indicated than a gaming machine played by a player who consistently places a minimum wager.
In another embodiment, a gaming machine is indicated by the gaming machine indicator by determining if any numbers allotted to a gaming device match a randomly selected number. In this embodiment, upon or prior to each play of each gaming machine in the gaming system, a gaming machine selects a random number from a range of numbers and during each primary game, the gaming machine allocates the first N numbers in the range, where N is the number of credits bet by the player in that primary game. At the end of the primary game, the randomly selected number is compared with the numbers allocated to the player and if a match occurs, that particular gaming machine is indicated by the gaming machine indicator.
For example, as illustrated in
In one embodiment, a designated number of gaming machines must be actively played for the controller to randomly select one of the gaming machines to cause the gaming machine indicator to indicate. In one embodiment, each of the gaming machines in the system must be actively played for the controller to randomly select one of the gaming machines to be indicated. In different embodiments, the designated number of required actively played gaming machines in the system is predetermined, randomly determined, determined based on one or more player's wager in one or more primary games of the gaming system, determined from the occurrence of one or more symbols in one or more primary games of the system, or determined based on any other suitable method. In another embodiment, there is no designated number of required actively played gaming machines in the system.
As illustrated in
As illustrated in
In different embodiments, the awards may be any combination of values, credits, multipliers, progressive awards, free picks, free spins, free games, game elements, or any other suitable monetary or non-monetary prize. In one embodiment, each of the awards is selected from one or more pools of awards. In another embodiment, each of the awards is selected from one or more ranges of awards. In different embodiments, the awards provided to the players of the actively played gaming machines indicated by the gaming machine indicator are predetermined, randomly determined, determined based on one or more player's wager in one or more primary games of the gaming system, determined from the occurrence of one or more symbols in one or more primary games of the system, or determined based on any other suitable method.
It should be appreciated that if the central controller selects an actively played gaming machine to be indicated by the gaming machine indicator (thus providing a supplemental award to the player of the indicated gaming machine) and the player of that gaming machine cashes out and leaves before that gaming machine is indicated, the central controller is operable to select another one of the actively played gaming machines in the system. In another embodiment, the central controller is operable to cause the motion producing device to stop the gaming machine indicator to indicate a gaming machine which is not actively played by a player. In one embodiment, the next player to initiate game play at the indicated gaming machine is provided any determined supplemental award. In another embodiment, no award is provided for the next player of the indicated gaming machine. This embodiment provides increased excitement because players and potential players become aware that they would have been provided a supplemental award if they had selected to play at the indicated gaming machine.
In another embodiment, upon a triggering event or qualifying condition occurring at one of the actively played gaming machines in the gaming system, the controller selects that gaming machine and causes the gaming machine indicator to indicate the selected gaming machine. In this embodiment, the controller may utilize the gaming machine indicator to indicate to the player of the selected gaming machine that a triggering event or qualifying condition has occurred and the player has advanced to a secondary game or has been provided any other suitable outcome.
In another embodiment, either randomly or upon the occurrence of a triggering event, the controller selects a plurality of gaming machines using any suitable selection method. In this embodiment, the controller causes the gaming machine indicator to indicate the selected plurality of gaming machines either sequentially, simultaneously, or in any other suitable order.
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
This application is a non-provisional of, claims priority to and claims the benefit of U.S. Provisional Patent Application Ser. No. 60/614,998 filed on Oct. 1, 2004, which is incorporated herein in its entirety.
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Cash Express Game advertisement, published by Aristocrat in 2002. |
Cash Express Game advertisement, published by Aristocrat, prior to Sep. 30, 2004. |
Cash Express How to Play Guide advertisement, published by Aristocrat prior to Sep. 30, 2004. |
Casino Beaver Las Vegas! published by Global Games, prior to Sep. 30, 2004. |
Cyclone advertisement, written by Innovative Concepts in Entertainment, published prior to Sep. 30, 2004. |
Dance to It! Article, published by Strictly Slots in Jan. 2002. |
Dice Shaker advertisement, written by Elaut, published prior to Sep. 30, 2004. |
Eeben Gaming Machine advertisement, published in Oct. 2004. |
Game Time International Gaming advertisements, published in Aug. 2004. |
Games and Technology article and photograph, published by International Gaming and Wagering Business in Jan. 2003. |
Games Station advertisement, written by Atronic International, published Feb. 2003. |
Golden Dice advertisement, written by Cadillac Jack, published in 2004. |
Golden Roulette advertisement, written by Cadillac Jack, published in 2004. |
Hot Potato advertisement, written by Mikohn, published in 1999. |
Jackpot Carnival advertisement written by Aristocrat in the Gaming Entertainers Magazine 2003, published in 2003. |
Lucky Wheel advertisement written by Carat Gaming Technology, published prior to Sep. 30, 2004. |
Monte Carlo advertisement, written by Bally Gaming Systems, published in 2004. |
Monte Carlo advertisement, published by Bally Gaming Systems prior to Sep. 30, 2004. |
Monte Carlo Game advertisement, published by Bally Gaming Systems in 2003. |
Magic Roulette De Luxe advertisement by IAMC, published by IAMC in 2004. |
Party Games advertisement, published by Astra in 2003. |
Party Time Bingo Advertisement published by Astra Games Limited, prior to Sep. 30, 2004. |
Quarter Millions advertisement, written by Bally Gaming, Inc., published in 2003. |
Quarter Millions advertisement, written by Bally Gaming, Inc., published in 2004. |
Quarter Millions article, published by Strictly Slots in Apr. 2004. |
Rapid Roulette Game advertisement, published by John Huxley in 2003. |
Rapid Roulette Product Overview Game advertisement, published by John Huxley in 2002. |
Ring-a-Bell Game advertisement, published by JPM prior to Sep. 30, 2004. |
RNGs and Multi-Coin Plays article, published by Strictly Slots in Aug. 2004. |
Roulette Grand Jeu advertisement, published by Amatic Industries prior to Sep. 30, 2002. |
Roulette Grand Jeu Game description and advertisement, published by Amatic Industries prior to Sep. 30, 2004. |
Roulette Prestige advertisement, written by IAMC, published in 2004. |
Shaking Dice advertisement, published by General Automatic Amusement prior to Sep. 30, 2004. |
Showtime advertisement, written by Red Gaming, published prior to Sep. 30, 2004. |
Slot Machines (In Part) written by Marshal Fey, published 1997. |
Super Reel advertisement, published by Electrocoin Gaming prior to Sep. 30, 2004. |
Twinkle Dome advertisement, written by Manjyudo Co, published prior to Sep. 30, 2004. |
Victory advertisement, written by Elaut, published prior to Sep. 30, 2004. |
Victory Game advertisement, published by General Automatic Amusement prior to Sep. 30, 2004. |
Weint, Joe, Entertainment Vehicles, IGWB New '97 Games, Mar. 1997, pp. 11-12, 15-18. |
Wheel of Fortune classic gaming machine photograph, available prior to Sep. 30, 2004. |
Wheel of Fortune Game advertisement, published by General Automatic Amusement prior to Sep. 30, 2004. |
ZeroLabs advertisement, written by ZeroLabs, published in 2004. |
Zorro advertisement, written by Aristocrat, published in 2004. |
Number | Date | Country | |
---|---|---|---|
20060073868 A1 | Apr 2006 | US |
Number | Date | Country | |
---|---|---|---|
60614998 | Oct 2004 | US |