A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to gaming machines, and methods for playing wagering games, and more particularly, to a handheld gaming system having dynamically adjusting interfaces and displays.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Bonus games may additionally award players with “progressive jackpot” awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming systems with new types of bonus games to satisfy the demands of players and operators.
Traditionally, gaming machines provide players with awards and prizes having fixed credit values. Bonus games provide additional enjoyment and entertainment, but ultimately still provide players with fixed credit value awards upon conclusion. One problem with such an award scheme is that the player's incentive to continue playing the gaming machine is limited to the inherent entertainment value therein. Another problem is that insufficient mechanisms are provided by which awards to players, or portions thereof, are delayed, extended, or entered into one or more subsequent wagering games. Yet another problem that exists is that such fixed awards are limited in size and amount whereas delayed awards may be provided in larger, more exciting amounts. The present invention is directed to solving these and other problems.
According to one aspect of the present invention, a gaming system for conducting a wagering game comprises a wager input device and a display for displaying a first randomly selected outcome of a first wagering game. The first randomly selected outcome is selected from a first plurality of possible outcomes, the first plurality of possible outcomes including a first winning outcome. The gaming system further comprises a controller operative to provide a first award to the player when the first randomly selected outcome is the first winning outcome. The first award comprises a fixed portion and a variable portion, the fixed portion having a predetermined value, the variable portion having an expected value for which the actual value is determined at least in part by a second randomly selected outcome of a second wagering game, wherein the second wagering game is triggered independently of the first wagering game.
According to another aspect of the invention, a method of conducting a wagering game on a gaming system comprises receiving a wager from a player and displaying a first randomly selected outcome of a first wagering game, the first randomly selected outcome selected from a first plurality of possible outcomes, the first plurality of possible outcomes including a first winning outcome. The method further comprises, in response to the first randomly selected outcome being the first winning outcome, awarding a first award to the player, the first award comprising a fixed portion and a variable portion, the fixed portion having a predetermined value, the variable portion having an expected value and comprising a wager input on a second wagering game. The method further comprises wagering the variable portion on a second randomly selected outcome of the second wagering game. The method further comprises triggering the second wagering game independently of the first wagering game, and determining an actual value of the variable portion of the first award based at least in part upon the second randomly selected outcome.
According to yet another aspect of the invention, a method of conducting a wagering game on a gaming system comprises receiving a wager from a player and displaying a randomly selected outcome of the wagering game, the randomly selected outcome selected from a plurality of possible outcomes, the plurality of possible outcomes including a plurality of winning outcomes. The method further comprises, in response to the randomly selected outcome being a first winning outcome, providing a first predetermined credit award to the player. The method further comprises, in response to the randomly selected outcome being a second winning outcome, providing a composite award to the player, the composite award comprising a second predetermined credit award and a variable award, the variable award represented by a predetermined number of bonus credits, the variable award having an expected value and an actual value, wherein the actual value is determined by wagering the bonus credits in an independently conducted second wagering game.
According to yet another aspect of the invention, a computer readable storage medium is encoded with instructions for directing a gaming system to perform the above methods.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
a is a perspective view of a free standing gaming machine embodying the present invention;
b is a perspective view of a handheld gaming machine embodying the present invention;
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming machine 10 comprises a housing 12 and includes input devices, including a value input device 18 and a player input device 24. For output the gaming machine 10 includes a primary display 14 for displaying information about the basic wagering game. The primary display 14 can also display information about a bonus wagering game and a progressive wagering game. The gaming machine 10 may also include a secondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in the gaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming machine 10.
The value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of the housing 12. The value input device 18 receives currency and/or credits that are inserted by a player. The value input device 18 may include a coin acceptor 20 for receiving coin currency (see
The player input device 24 comprises a plurality of push buttons 26 on a button panel for operating the gaming machine 10. In addition, or alternatively, the player input device 24 may comprise a touch screen 28 mounted by adhesive, tape, or the like over the primary display 14 and/or secondary display 16. The touch screen 28 contains soft touch keys 30 denoted by graphics on the underlying primary display 14 and used to operate the gaming machine 10. The touch screen 28 provides players with an alternative method of input. A player enables a desired function either by touching the touch screen 28 at an appropriate touch key 30 or by pressing an appropriate push button 26 on the button panel. The touch keys 30 may be used to implement the same functions as push buttons 26. Alternatively, the push buttons 26 may provide inputs for one aspect of the operating the game, while the touch keys 30 may allow for input needed for another aspect of the game.
The various components of the gaming machine 10 may be connected directly to, or contained within, the housing 12, as seen in
The operation of the basic wagering game is displayed to the player on the primary display 14. The primary display 14 can also display the bonus game associated with the basic wagering game. The primary display 14 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the gaming machine 10. As shown, the primary display 14 includes the touch screen 28 overlaying the entire display (or a portion thereof) to allow players to make game-related selections. Alternatively, the primary display 14 of the gaming machine 10 may include a number of mechanical reels to display the outcome in visual association with at least one payline 32. In the illustrated embodiment, the gaming machine 10 is an “upright” version in which the primary display 14 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which the primary display 14 is slanted at about a thirty-degree angle toward the player of the gaming machine 10.
A player begins play of the basic wagering game by making a wager via the value input device 18 of the gaming machine 10. A player can select play by using the player input device 24, via the buttons 26 or the touch screen keys 30. The basic game consists of a plurality of symbols arranged in an array, and includes at least one payline 32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the gaming machine 10 may also include a player information reader 52 that allows for identification of a player by reading a card with information indicating his or her true identity. The player information reader 52 is shown in
Depicted in
The player-accessible value input device 118 may comprise, for example, a slot located on the front, side, or top of the casing 112 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player. In another aspect, the player-accessible value input device 118 may comprise a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player. The player-accessible value input device 118 may also or alternatively include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to the handheld gaming machine 110.
Still other player-accessible value input devices 118 may require the use of touch keys 130 on the touch-screen display (e.g., primary display 114 and/or secondary display 116) or player input devices 124. Upon entry of player identification information and, preferably, secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account. As one potential optional security feature, the handheld gaming machine 110 may be configured to permit a player to only access an account the player has specifically set up for the handheld gaming machine 110. Other conventional security features may also be utilized to, for example, prevent unauthorized access to a player's account, to minimize an impact of any unauthorized access to a player's account, or to prevent unauthorized access to any personal information or funds temporarily stored on the handheld gaming machine 110.
The player-accessible value input device 118 may itself comprise or utilize a biometric player information reader which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessible value input devices 118. In an embodiment wherein the player-accessible value input device 118 comprises a biometric player information reader, transactions such as an input of value to the handheld device, a transfer of value from one player account or source to an account associated with the handheld gaming machine 110, or the execution of another transaction, for example, could all be authorized by a biometric reading, which could comprise a plurality of biometric readings, from the biometric device.
Alternatively, to enhance security, a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source. For example, a player-accessible value input device 118 comprising a biometric player information reader may require a confirmatory entry from another biometric player information reader 152, or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc. Thus, a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input. Essentially, any two independent sources of identity, one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) could be utilized to provide enhanced security prior to the electronic transfer of any funds. In another aspect, the value input device 118 may be provided remotely from the handheld gaming machine 110.
The player input device 124 comprises a plurality of push buttons on a button panel for operating the handheld gaming machine 110. In addition, or alternatively, the player input device 124 may comprise a touch screen mounted to a primary display 114 and/or secondary display 116. In one aspect, the touch screen is matched to a display screen having one or more selectable touch keys 130 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer. A player enables a desired function either by touching the touch screen at an appropriate touch key 130 or by pressing an appropriate push button 126 on the button panel. The touch keys 130 may be used to implement the same functions as push buttons 126. Alternatively, the push buttons may provide inputs for one aspect of the operating the game, while the touch keys 130 may allow for input needed for another aspect of the game. The various components of the handheld gaming machine 110 may be connected directly to, or contained within, the casing 112, as seen in
The operation of the basic wagering game on the handheld gaming machine 110 is displayed to the player on the primary display 114. The primary display 114 can also display the bonus game associated with the basic wagering game. The primary display 114 preferably takes the form of a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the handheld gaming machine 110. The size of the primary display 114 may vary from, for example, about a 2-3″ display to a 15″ or 17″ display. In at least some aspects, the primary display 114 is a 7″-10″ display. As the weight of and/or power requirements of such displays decreases with improvements in technology, it is envisaged that the size of the primary display may be increased. Optionally, coatings or removable films or sheets may be applied to the display to provide desired characteristics (e.g., anti-scratch, anti-glare, bacterially-resistant and anti-microbial films, etc.). In at least some embodiments, the primary display 114 and/or secondary display 116 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3). The primary display 114 and/or secondary display 116 may also each have different resolutions, different color schemes, and different aspect ratios.
As with the free standing gaming machine 10, a player begins play of the basic wagering game on the handheld gaming machine 110 by making a wager (e.g., via the value input device 18 or an assignment of credits stored on the handheld gaming machine via the touch screen keys 130, player input device 124, or buttons 126) on the handheld gaming machine 110. In at least some aspects, the basic game may comprise a plurality of symbols arranged in an array, and includes at least one payline 132 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the player-accessible value input device 118 of the handheld gaming machine 110 may double as a player information reader 152 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.). The player information reader 152 may alternatively or also comprise a bar code scanner, RFID transceiver or computer readable storage medium interface. In one presently preferred aspect, the player information reader 152, shown by way of example in
Turning now to
The controller 34 is also coupled to the system memory 36 and a money/credit detector 38. The system memory 36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 36 may include multiple RAM and multiple program memories. The money/credit detector 38 signals the processor that money and/or credits have been input via the value input device 18. Preferably, these components are located within the housing 12 of the gaming machine 10. However, as explained above, these components may be located outboard of the housing 12 and connected to the remainder of the components of the gaming machine 10 via a variety of different wired or wireless connection methods.
As seen in
Communications between the controller 34 and both the peripheral components of the gaming machine 10 and external systems 50 occur through input/output (I/O) circuits 46, 48. More specifically, the controller 34 controls and receives inputs from the peripheral components of the gaming machine 10 through the input/output circuits 46. Further, the controller 34 communicates with the external systems 50 via the I/O circuits 48 and a communication path (e.g., serial, parallel, IR, RC, 10bT, etc.). The external systems 50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits 46, 48 may be shown as a single block, it should be appreciated that each of the I/O circuits 46, 48 may include a number of different types of I/O circuits.
Controller 34, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming machine 10 that may communicate with and/or control the transfer of data between the gaming machine 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 34 may comprise one or more controllers or processors. In
The gaming machines 10,110 may communicate with external systems 50 (in a wired or wireless manner) such that each machine operates as a “thin client,” having relatively less functionality, a “thick client,” having relatively more functionality, or through any range of functionality there between. As a generally “thin client,” the gaming machine may operate primarily as a display device to display the results of gaming outcomes processed externally, for example, on a server as part of the external systems 50. In this “thin client” configuration, the server executes game code and determines game outcomes (e.g., with a random number generator), while the controller 34 on board the gaming machine processes display information to be displayed on the display(s) of the machine. In an alternative “thicker client” configuration, the server determines game outcomes, while the controller 34 on board the gaming machine executes game code and processes display information to be displayed on the display(s) of the machines. In yet another alternative “thick client” configuration, the controller 34 on board the gaming machine 110 executes game code, determines game outcomes, and processes display information to be displayed on the display(s) of the machine. Numerous alternative configurations are possible such that the aforementioned and other functions may be performed onboard or external to the gaming machine as may be necessary for particular applications. It should be understood that the gaming machines 10,110 may take on a wide variety of forms such as a free standing machine, a portable or handheld device primarily used for gaming, a mobile telecommunications device such as a mobile telephone or personal daily assistant (PDA), a counter top or bar top gaming machine, or other personal electronic device such as a portable television, MP3 player, entertainment device, etc.
Turning now to
The poker game 60 includes a plurality of cards 62a,b,c,d,e positioned along the top of the primary display 14 for displaying the poker game. The display 14 further includes a plurality of input selections 64 with which a player provides selection inputs to control the poker game. In this embodiment, the input selections 64 include a BET button 64a, five HOLD buttons 64b,c,d,e,f corresponding to the five cards 62a,b,c,d,e used in the poker game, a MAX BET button 64g for inputting a wager which is the maximum wager allowed on the gaming machine 10, and a DEAL/DRAW button 64h for commencing the deal of a new poker hand or drawing replacement cards 62 for the poker hand. In some embodiments, as seen in
The display 14 also includes a plurality of information fields 80 which provide information relating to the first and second wagering games 60,70. The information fields 80 include a credit meter 80a, a poker bet meter 80b, and a poker win meter 80c, relevant to the poker game 60. The information fields 80 also include a keno bet meter 80d and a keno win meter 80e relevant to the keno game 70. These information fields 80 provide information to the player via the primary display 14 related to the status of present and past wagering games 60,70 played on the gaming machine 10. The information fields 80 may further include labels for identifying the fields 80 as seen in
In
The player had wagered 5 credits on this play of the poker game 60, as seen on the poker bet meter 80b in
The variable award of 3 bonus credits is banked in the keno bet meter 80d for future play in the second wagering game 70 (the keno game). In
In
In
In
In
Once the icon is touched by the player 76, the keno game 70 is then expanded to overlay the poker game 60, as seen in
In
The keno game 70 then awards the player a keno award based upon the number of matching numbers. In this instance, the keno game 70 awards the player 80 credits which are shown in the keno win meter 80e in
In
Therefore, the keno bonus awards 98 when awarded in the poker game 60 do not have an actual credit value associated with them. Instead, the keno bonus awards 98 have only an expected value associated with an outcome of the “play” or “wager” of the keno bonus award 98 in the keno game 70. In other words, the keno bonus awards 98 comprise “bonus credits” which do not have any actual value until such bonus credits are wagered in the secondary keno game 70, such game 70 is completed, and such bonus wager is resolved. After the bonus wager is placed and resolved, any keno payouts 79b which are awarded in the keno game 70 become actual valuable credits which are transferred to the player's credit meter 80a where they may be redeemed. Thus, the actual value of the portion of the award comprising keno bonus credits is not known until the keno game 70 in which such bonus credits are wagered is completed, and such bonus wager is converted into a keno payout 79b, if any. Once completed, the resolution of the wagers favorably or unfavorably determines the actual value of the bonus credits wagered.
In the embodiments discussed herein, the first wagering game 70 is a traditional five card draw poker game 70 wherein the player is dealt an initial five card hand. The player is then permitted to hold or discard one or more of the dealt cards, and is dealt replacement cards for each of the discarded cards to form a modified five card hand. This modified five card hand is evaluated for winning outcomes 92 by comparing the outcome thereof to the pay table 90 of winning hands. However, in other embodiments, the first wagering game 70 may take on many other forms including a slot game, a cascading symbols game, a card game, a dice game, or any other game with a randomly selected outcome on which wagers may be placed.
In some embodiments, there may be one or more eligibility requirements for the player to be eligible to receive the variable portion of the award (e.g. keno bonus awards 98 on the pay table 90) in addition to the fixed portion of the award. For example, in one embodiment, a player wagering 1, 2, 3, or 4 credits on each play of the poker game 60 is not eligible for any keno bonus awards 98 in the pay table 90. Only a player who is wagering the maximum wager permissible on the gaming machine 10 (“max-betting”), which in the embodiments shown in the FIGURES is five credits, is eligible to win keno bonus credits 98 upon achieving selected winning outcomes 92. Other eligibility requirements may include minimum wager amounts, minimum play times, minimum number of games played, or other criteria.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Filing Document | Filing Date | Country | Kind | 371c Date |
---|---|---|---|---|
PCT/US2007/022290 | 10/19/2007 | WO | 00 | 5/6/2009 |
Number | Date | Country | |
---|---|---|---|
60857435 | Nov 2006 | US |