A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to gaming machines, and methods for playing wagering games, and more particularly, to a gaming system having a graphical feature interface.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Bonus games may additionally award players with “progressive jackpot” awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming systems with new types of bonus games to satisfy the demands of players and operators.
Traditionally, wagering games have employed relatively smaller numbers of bonus or supplemental features. These features have been displayed to players in rather simplistic ways using primary or secondary displays on gaming machines. As the number and variation in available features increases, one problem that arises is that the presentation of these features via traditional means is disorganized and confusing. Another problem that exists is that the features are not easily navigable so that a player can quickly and easily locate desired features. Yet another problem lies in the difficulty of displaying available features without disturbing or encroaching on the display of the wagering game and unnecessarily utilizing display areas inefficiently. Moreover, such features traditionally have not been searchable. The present invention is directed to solving these and other problems.
According to one aspect of the present invention, a gaming system comprises a wager input device for receiving a primary wager and a display for displaying a primary wagering game. The gaming system further comprises a controller which is operative to (i) detect receipt of the primary wager, (ii) display a randomly selected outcome of the primary wagering game, (iii) display a feature icon on the display, (iv) detect selection of the feature icon, (v) in response to the selection of the feature icon, display a feature menu on the display, the feature menu displaying a plurality of available features capable of activation in addition to the wagering game, and (vi) in response to a first feature of the feature menu being selected, activate and display the first feature if a first eligibility requirement is satisfied.
According to another aspect of the invention, a method of operating a wagering game comprises receiving a primary wager from a player to activate a primary wagering game, and displaying a randomly selected outcome of the primary wagering game. The method further comprises displaying a feature icon and receiving a selection of the feature icon from the player. The method further comprises, in response to the feature icon being selected, displaying a feature menu on the display, the feature menu displaying a plurality of available features capable of activation in addition to the wagering game, and in response to a first feature of the feature menu being selected, activating and displaying the first feature in response to a first eligibility requirement being satisfied.
According to yet another aspect of the invention, a method of activating selectable features of a wagering game comprises receiving a primary wager from a player to activate a primary wagering game and displaying a randomly selected outcome of the primary wagering game. The method further comprises displaying on a first display a feature menu, the feature menu comprising a first set of available features capable of activation in addition to the wagering game. The method further comprises receiving a selection of a first feature from the first set, and in response to the first feature being selected, displaying a second set of features eligible for selection in accordance with a first rule set associated with the first feature.
According to yet another aspect of the invention, a computer readable storage medium is encoded with instructions for directing a gaming system to perform the above methods.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
a is a perspective view of a free standing gaming machine embodying the present invention;
b is a perspective view of a handheld gaming machine embodying the present invention;
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming machine 10 comprises a housing 12 and includes input devices, including a value input device 18 and a player input device 24. For output the gaming machine 10 includes a primary display 14 for displaying information about the basic wagering game. The primary display 14 can also display information about a bonus wagering game and a progressive wagering game. The gaming machine 10 may also include a secondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in the gaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming machine 10.
The value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of the housing 12. The value input device 18 receives currency and/or credits that are inserted by a player. The value input device 18 may include a coin acceptor 20 for receiving coin currency (see
The player input device 24 comprises a plurality of push buttons 26 on a button panel for operating the gaming machine 10. In addition, or alternatively, the player input device 24 may comprise a touch screen 28 mounted by adhesive, tape, or the like over the primary display 14 and/or secondary display 16. The touch screen 28 contains soft touch keys 30 denoted by graphics on the underlying primary display 14 and used to operate the gaming machine 10. The touch screen 28 provides players with an alternative method of input. A player enables a desired function either by touching the touch screen 28 at an appropriate touch key 30 or by pressing an appropriate push button 26 on the button panel. The touch keys 30 may be used to implement the same functions as push buttons 26. Alternatively, the push buttons 26 may provide inputs for one aspect of operating the game, while the touch keys 30 may allow for input needed for another aspect of the game.
The various components of the gaming machine 10 may be connected directly to, or contained within, the housing 12, as seen in
The operation of the basic wagering game is displayed to the player on the primary display 14. The primary display 14 can also display the bonus game associated with the basic wagering game. The primary display 14 of the gaming machine 10 may include a number of mechanical reels to display the outcome in visual association with at least one payline 32. Alternatively, the primary display 14 may take the form of a hybrid display incorporating both electromechanical display components, such as reels, with an electronic display, which may include a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the gaming machine 10. As shown, the primary display 14 includes the touch screen 28 overlaying the entire display (or a portion thereof) to allow players to make game-related selections. In the illustrated embodiment, the gaming machine 10 is an “upright” version in which the primary display 14 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which the primary display 14 is slanted at about a thirty-degree angle toward the player of the gaming machine 10.
A player begins play of the basic wagering game by making a wager via the value input device 18 of the gaming machine 10. A player can select play by using the player input device 24, via the buttons 26 or the touch screen keys 30. The basic game consists of a plurality of symbols arranged in an array, and includes at least one payline 32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the gaming machine 10 may also include a player information reader 52 that allows for identification of a player by reading a card with information indicating his or her true identity. The player information reader 52 is shown in
Depicted in
The player-accessible value input device 118 may comprise, for example, a slot located on the front, side, or top of the casing 112 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player. In another aspect, the player-accessible value input device 118 may comprise a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player. The player-accessible value input device 118 may also or alternatively include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to the handheld gaming machine 110.
Still other player-accessible value input devices 118 may require the use of touch keys 130 on the touch-screen display (e.g., primary display 114 and/or secondary display 116) or player input devices 124. Upon entry of player identification information and, preferably, secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account. As one potential optional security feature, the handheld gaming machine 110 may be configured to permit a player to only access an account the player has specifically set up for the handheld gaming machine 110. Other conventional security features may also be utilized to, for example, prevent unauthorized access to a player's account, to minimize an impact of any unauthorized access to a player's account, or to prevent unauthorized access to any personal information or funds temporarily stored on the handheld gaming machine 110.
The player-accessible value input device 118 may itself comprise or utilize a biometric player information reader which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessible value input devices 118. In an embodiment wherein the player-accessible value input device 118 comprises a biometric player information reader, transactions such as an input of value to the handheld device, a transfer of value from one player account or source to an account associated with the handheld gaming machine 110, or the execution of another transaction, for example, could all be authorized by a biometric reading, which could comprise a plurality of biometric readings, from the biometric device.
Alternatively, to enhance security, a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source. For example, a player-accessible value input device 118 comprising a biometric player information reader may require a confirmatory entry from another biometric player information reader 152, or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc. Thus, a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input. Essentially, any two independent sources of identity, one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) could be utilized to provide enhanced security prior to the electronic transfer of any funds. In another aspect, the value input device 118 may be provided remotely from the handheld gaming machine 110.
The player input device 124 comprises a plurality of push buttons on a button panel for operating the handheld gaming machine 110. In addition, or alternatively, the player input device 124 may comprise a touch screen 128 mounted to a primary display 114 and/or secondary display 116. In one aspect, the touch screen 128 is matched to a display screen having one or more selectable touch keys 130 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer. A player enables a desired function either by touching the touch screen 128 at an appropriate touch key 130 or by pressing an appropriate push button 126 on the button panel. The touch keys 130 may be used to implement the same functions as push buttons 126. Alternatively, the push buttons 126 may provide inputs for one aspect of the operating the game, while the touch keys 130 may allow for input needed for another aspect of the game. The various components of the handheld gaming machine 110 may be connected directly to, or contained within, the casing 112, as seen in
The operation of the basic wagering game on the handheld gaming machine 110 is displayed to the player on the primary display 114. The primary display 114 can also display the bonus game associated with the basic wagering game. The primary display 114 preferably includes a number of mechanical reels to display the outcome in visual association with at least one payline. Alternatively, the primary display 114 may take the form of a hybrid display incorporating both electromechanical display components, such as reels, with an electronic display, which may include a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the handheld gaming machine 110. The size of the primary display 114 may vary from, for example, about a 2-3″ display to a 15″ or 17″ display. In at least some aspects, the primary display 114 is a 7″-10″ display. As the weight of and/or power requirements of such displays decreases with improvements in technology, it is envisaged that the size of the primary display may be increased. Optionally, coatings or removable films or sheets may be applied to the display to provide desired characteristics (e.g., anti-scratch, anti-glare, bacterially-resistant and anti-microbial films, etc.). In at least some embodiments, the primary display 114 and/or secondary display 116 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3). The primary display 114 and/or secondary display 116 may also each have different resolutions, different color schemes, and different aspect ratios.
As with the free standing gaming machine 10, a player begins play of the basic wagering game on the handheld gaming machine 110 by making a wager (e.g., via the value input device 118 or an assignment of credits stored on the handheld gaming machine via the player input device 124, e.g. the touch screen keys 130 or push buttons 126) on the handheld gaming machine 110. In at least some aspects, the basic game may comprise a plurality of symbols arranged in an array, and includes at least one payline 132 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the player-accessible value input device 118 of the handheld gaming machine 110 may double as a player information reader 152 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.). The player information reader 152 may alternatively or also comprise a bar code scanner, RFID transceiver or computer readable storage medium interface. In one presently preferred aspect, the player information reader 152, shown by way of example in
Turning now to
The controller 34 is also coupled to the system memory 36 and a money/credit detector 38. The system memory 36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 36 may include multiple RAM and multiple program memories. The money/credit detector 38 signals the processor that money and/or credits have been input via the value input device 18. Preferably, these components are located within the housing 12 of the gaming machine 10. However, as explained above, these components may be located outboard of the housing 12 and connected to the remainder of the components of the gaming machine 10 via a variety of different wired or wireless connection methods.
As seen in
Communications between the controller 34 and both the peripheral components of the gaming machine 10 and external systems 50 occur through input/output (I/O) circuits 46, 48. More specifically, the controller 34 controls and receives inputs from the peripheral components of the gaming machine 10 through the input/output circuits 46. Further, the controller 34 communicates with the external systems 50 via the I/O circuits 48 and a communication path (e.g., serial, parallel, IR, RC, 10bT, etc.). The external systems 50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits 46, 48 may be shown as a single block, it should be appreciated that each of the I/O circuits 46, 48 may include a number of different types of I/O circuits.
Controller 34, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming machine 10 that may communicate with and/or control the transfer of data between the gaming machine 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 34 may comprise one or more controllers or processors. In
The gaming machines 10,110 may communicate with external systems 50 (in a wired or wireless manner) such that each machine operates as a “thin client,” having relatively less functionality, a “thick client,” having relatively more functionality, or through any range of functionality there between. As a generally “thin client,” the gaming machine may operate primarily as a display device to display the results of gaming outcomes processed externally, for example, on a server as part of the external systems 50. In this “thin client” configuration, the server executes game code and determines game outcomes (e.g., with a random number generator), while the controller 34 on board the gaming machine processes display information to be displayed on the display(s) of the machine. In an alternative “thicker client” configuration, the server determines game outcomes, while the controller 34 on board the gaming machine executes game code and processes display information to be displayed on the display(s) of the machines. In yet another alternative “thick client” configuration, the controller 34 on board the gaming machine 110 executes game code, determines game outcomes, and processes display information to be displayed on the display(s) of the machine. Numerous alternative configurations are possible such that the aforementioned and other functions may be performed onboard or external to the gaming machine as may be necessary for particular applications. It should be understood that the gaming machines 10,110 may take on a wide variety of forms such as a free standing machine, a portable or handheld device primarily used for gaming, a mobile telecommunications device such as a mobile telephone or personal daily assistant (PDA), a counter top or bar top gaming machine, or other personal electronic device such as a portable television, MP3 player, entertainment device, etc.
Turning now to
The system 300 further includes a feature icon 370 for displaying and receiving selection and activation of various supplemental features to the wagering game 360. The feature icon 370 in
Turning to
In addition, the feature menu 372 includes a menu controller 384 for scrolling through visible and obscured selections. In this embodiment, the menu controller 384 is a scroll bar depicted on the right edge of the feature menu 372. For example, when the feature icon 370 is first selected, some of the plurality of available features 374 are displayed while others are obscured as being lower in the feature menu 372 window. The slider bar 384 may be utilized to scroll or slide down within the window of the feature menu 372 so as to reveal previously obscured features 374 that are available. In alternative embodiments, many other menu controllers 384 may be utilized instead of or in addition to the scroll bar. For example, the menu controller 384 may comprise a knob, wheel, joystick, or other physical controller such as Up and Down arrows or keys. Moreover, the menu controller 384 may comprise soft-key equivalents of these physical devices, such as a virtual knob, dial, page-up button, page-down button, arrows, wheels, roller balls, etc., which receive inputs through the touch screen 328 controlling movement of the features 374 in the feature menu 372.
The features 374 available for activation may take on many different forms, and are available to players in addition to one or more basic wagering games 360 of the system 300. Any number of wagering-game features 374 are available to be activated by a player of the gaming system 300. The features 374 may include any number of improvements, additions, enhancements, or modifications of a standard basic wagering game experience displayed on the primary display 314. For example, the features 374 may include eligibility or participation in bonus games, progressive jackpots or awards, or community games or events, including group games, team competitions, and competitive or collaborative play. The features 374 may also include wagering game assets such as free spins, wild symbols, multipliers, symbol upgrades, expanding wild symbols, scatter symbols, etc. The features 374 may also include eligibility or participation in secondary wagering games, side-bet games, reel re-spins, or extra chances or opportunities during play of the primary wagering games.
In other embodiments, the features 374 that may be activated may include features usable in a selection game, such as additional selections, opportunities to replace or re-do a prior selection, opportunities to undo a poor selection or selection of a terminating symbol, etc. Moreover, the features 374 may include eligibility or participation in enhanced awards, improvements of randomly selected outcomes of a primary wagering game, advancement to higher levels of play, advancement to newer or more favorable episodes of wagering games, etc. In yet other embodiments, features 374 may include eligibility and participation in additional wagering games, other games within a casino or gaming establishment (e.g., other table games or electronic games), wide area progressive jackpots, local area progressive jackpots, tangible prize awards, player reward points and loyalty programs, etc. The features 374 of the gaming system 300 as described herein may comprise any feature available on a wagering game which may be funded by an increased wager, a side wager, a secondary or separate wager, via player reward points, or in any other manner utilizing any form of currency, monetary input or other value.
It should also be understood that the features 374 activated in the system 300 of the present invention may be any number of available wagering game features as described herein. Moreover, the features 374 may include any enhancements or additions to the primary wagering game as described in detail in U.S. Patent Application Ser. No. 60/844,032 filed on Sep. 12, 2006, and US. Patent Application Ser. No. 60/802,984 filed on May 24, 2006, both of which are assigned to WMS Gaming Inc. Both such applications are hereby incorporated by reference, in their entirety, as if full set forth herein.
When the feature icon 370 is selected and the feature menu 372 appears, the display of the primary wagering game 360 may be altered or adjusted so as to accommodate the presence of the feature menu 372. In
In
Turning to
An alternative embodiment of the gaming system 300 is shown in
The My Favorites channel 378a may be employed by a player to remember, store and recall favorite features 374 of that player. For example, the player may manually associate certain desired features 374 with his or her My Favorites channel 378a, perhaps stored in associated with a player identifier, for recall during future gaming sessions. Alternatively, one or more algorithms may be employed by a controller of the gaming system 300 so as to automatically track players frequently selected features 374 and store those in the My Favorites channel 378a or other channels 378. Moreover, the My Favorites channel 378a may be populated with casino or operator favorite features 374. In addition, the features 374 stored within a My Favorites channel 378a may be capable of being shared by a player with another player, friend, relative, etc. by transmitting or copying the data stored in the My Favorites channel 378a from one player identifier to another. The New channel 378b may include recently released, created, or updated features providing an avenue for a player to easily find fresh content in the way of features 378. The Featured channel 378c may include certain selected features 374 for certain periods of time so as to promote features 374 which many be more attractive to certain players, during certain times or seasons, or to certain player demographics or player types. Again, one or more algorithms may be employed to create and maintain the desired features 374 in the Featured channel 378c.
The Group Games channel 378d may offer a selection of features 374 which comprise group wagering games such as collaborative, competitive, and team play games. The Most Popular channel 378e may offer a selection of features 374 which has been rated as most popular, either through voluntary player voting, or through some algorithm monitoring which features 374 are most often selected by players. The Progressives channel 378f may include features 374 comprising progressive jackpots so as to appeal to players looking for progressive awards, which tend to be larger than non-progressive awards. Other categories of channels 378 may be employed, such as channels 378 grouping features 374 based upon gambling, volatility, cost, theme, etc. In addition, the feature menu 372 includes a menu controller 384 for scrolling through visible and obscured selections, in this case channels 378. In this embodiment, the menu controller 384 again is a scroll bar depicted on the right edge of the feature menu 372.
In addition, the feature menu 372 in
In addition to the queries described above, other queries may be searchable via the query input device 382. For example, the query input may search based upon a name of a feature 374, a type of feature 374, etc. Moreover, criteria such as a most played theme or feature 374, highest paying jackpot awarded, longest time since jackpot awarded, most frequently paying jackpot, etc. may be searched via the query input device 382. In other embodiments, a player may search for features 374 based upon how many other players are participating in them, denomination, time of executing, nature of feature, or other criteria. In other words, a large number or list of criteria associated with the various features 374 may be searchable via the query input device 382 and search field 384, with the search results returning features 374 having the desired criteria.
Turning to
A variety of graphical depictions of such rule sets or eligibility criteria may be used so as to communicate the content of those rule sets to the player. For example, the physical hierarchy of
In
Thus, in
In an alternative embodiment, the feature icon 370 is customizable by the player, user, or operator of the gaming system 300. For example, a player may customize the size, color, theme, or other attributes of the feature icon 370. Moreover, the player may customize the location of the feature icon 370 on the primary display 314 relative to the primary wagering game 360, or other graphics displayed thereon. Some players, for example, may prefer that the feature icon 370 be located at the top right corner of the primary display 314 as shown in the FIGURES, while other prefer a different location. The feature icon 370 may be configured so as to be capable of being dragged and dropped across the primary display 314 at the desired location. Moreover, players may customize the type or style of the feature icon 370. Some players, for example, may prefer the button version of the feature icon 370 shown in the FIGURES, while other players may prefer a tool bar type of configuration such that the icon 370 is displayed along one edge of the display 314. In alternative embodiments, the feature icon 370 may be any one of a variety of graphics, which the player recognizes as initiating the feature menu 372. One or more of these preferences or customization options may be associated with a player identifier such that when a player activates a wagering game on the gaming system 300, the preferences are automatically recalled and the primary display 314 is configured in accordance with the player's stored customization options.
In yet other alternative embodiments, the various channels 378 employed on a feature menu 372 may be customizable by a player as well. A player may customize which channels 378 are displayed, at what times, and in what formats, graphically or otherwise. Moreover, these preferences may also be stored and associated with a player identifier for future recall, as described above herein. In yet other alternative embodiments, one or more software algorithms may be used to study, record, analyze and process player selection of features 374, channels 378, etc. Such algorithms could then process the available features 374 and channels 378 to make available for selection those choices, which are most probable to be selected by a player based upon the criteria monitored previously. In this way, the algorithms can provide an “intelligent menu” or “smart menu” which monitors prior player selections and history, and configures future selections in accordance with such monitored history.
Moreover, players can customize their player profiles associated with player identifiers so as to have different modes, groups, or packages. For example, a player may have a profile which is a “Gambler” profile, which in turn causes the displayed features 374 and channels 378 of the feature menu 372 to be only those items meeting certain criteria associated with the selected profile. In such an example, the features 374 displayed, for example, may be only high volatility features meeting the “Gambler” criteria. By allowing players to store multiple profiles, the players can easily change back and forth from one profile to another, thereby affecting the displayed features 374 and channels 378 available for selection. Moreover, one or more profiles may have features 374 associated therewith that are automatically activated and selected when the profile is activated. Thus, when a player activates his “Gambler” profile, the features 374 associated with it are automatically activated. This obviates the need for the player to manually activate each desired feature 374 each time he wishes to employ them, and provides the player with a way to “pre-package” certain desired features 374 into groups for activation together.
The system 300 as described and shown in various embodiments herein, offers a number of advantages over traditional systems. The feature icon 370 of the present system 300 provides a player with an easily recognizable location and method of activating supplemental features 374 without having to search for and learn methods that are unique to various games. In this way, the feature icon 370 centralizes the available features for selection and provides the player with a way of quickly and easily locating, activating, and selecting desired features. Moreover, the feature menu 372 and channels 378 provide an organized display of the various available features 374 such that the player can easily locate, navigate, search for, and activate only those features that he wishes to employ. In addition, the graphic display of rule sets within the feature menu 372 provides an easily understood visual representation of which features 374 are linked with other features for activation, and in what way they are linked.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is a U.S. national stage of International Application No. PCT/US2008/007256, titled “Gaming System Having Graphical Feature Interface” and filed Jun. 11, 2008, which claims priority to U.S. Provisional Patent Application Ser. No. 60/936,174, titled “Gaming System Having Graphical Feature Interface” and filed on Jun. 19, 2007, each of which is incorporated herein in its entirety.
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/US2008/007256 | 6/11/2008 | WO | 00 | 12/18/2009 |
Publishing Document | Publishing Date | Country | Kind |
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WO2008/156596 | 12/24/2008 | WO | A |
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Number | Date | Country | |
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20100323779 A1 | Dec 2010 | US |
Number | Date | Country | |
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60936174 | Jun 2007 | US |