A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
The present invention relates generally to gaming machines, and methods for playing wagering games, and more particularly, to a gaming system having wagering features funded by extra-casino activities, such as online activities.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Bonus games may additionally award players with “progressive jackpot” awards that are funded, at least in part, by a percentage of coin-in from the gaming machine or a plurality of participating gaming machines. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming systems with new types of bonus games to satisfy the demands of players and operators.
Traditionally, wagering games have been funded by coin or currency. Some developments included player tracking cards which allowed players to accumulate “reward points” or other non-economic points redeemable for prizes, gifts, or merchandise. One problem that arises is that as wagering games develop, a wide variety of features become offered to players as options or add-ons to the gaming experience. Another problem that exists is that such additional features require additional funding to compensate for the additional value, or expected value, returned to the player during play of the wagering game. This in turn causes yet another problem which is the undesirability of the extra expense to players, and players' inabilities to comprehend the value of the extra features vis-à-vis the extra charges incurred to play the wagering game. The conundrum facing many operators is how to offer the added features without overwhelming players with the added expense necessary to fund them. The present invention is directed to solving these and other problems.
According to one aspect of the present invention, a method of funding features of a wagering game comprises receiving a first sum of money generated from extra-casino activity associated with at least one person and depositing the first sum into a feature fund. The method further comprises allocating the first sum to at least one account of the feature fund in accordance with a first rule set. The method further comprises, in response to a triggering event, withdrawing a second sum of money from the at least one account. The method further comprises funding at least one feature associated with the wagering game from the second sum of money and activating the funded feature.
According to another aspect of the invention, a method of operating a wagering game comprises receiving a primary wager to activate the wagering game and determining if a first feature of the wagering game is eligible for activation. The method further comprises receiving a request from a player to activate the first feature, and receiving a secondary wager from a feature fund. The feature fund has a plurality of accounts and the feature fund is funded by monies generated from extra-casino activity associated with at least one person, the monies deposited into one or more of the plurality of accounts of the feature fund in accordance with a first rule set. The method further comprises allocating the secondary wager to fund the first feature in accordance with a second rule set and activating the first feature.
According to yet another aspect of the invention, a gaming system comprises a wager input device for receiving a primary wager from a player and at least one display for displaying a randomly selected outcome of a wagering game. The at least one controller is operative to (i) determine if a first feature of the wagering game is eligible for activation, (ii) receive a request from the player to activate the first feature, (iii) receive a secondary wager from a feature fund, the feature fund having a plurality of accounts, the feature fund funded by monies generated from online activity associated with at least one person, the monies deposited into one or more of the plurality of accounts of the feature fund in accordance with a first rule set, (iv) allocate the secondary wager to fund the first feature in accordance with a second rule set; and (v) activate the first feature.
According to yet another aspect of the invention, a computer readable storage medium is encoded with instructions for directing a gaming system to perform the above methods.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
a is a perspective view of a free standing gaming machine embodying the present invention;
b is a perspective view of a handheld gaming machine embodying the present invention;
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming machine 10 comprises a housing 12 and includes input devices, including a value input device 18 and a player input device 24. For output the gaming machine 10 includes a primary display 14 for displaying information about the basic wagering game. The primary display 14 can also display information about a bonus wagering game and a progressive wagering game. The gaming machine 10 may also include a secondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in the gaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming machine 10.
The value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of the housing 12. The value input device 18 receives currency and/or credits that are inserted by a player. The value input device 18 may include a coin acceptor 20 for receiving coin currency (see
The player input device 24 comprises a plurality of push buttons 26 on a button panel for operating the gaming machine 10. In addition, or alternatively, the player input device 24 may comprise a touch screen 28 mounted by adhesive, tape, or the like over the primary display 14 and/or secondary display 16. The touch screen 28 contains soft touch keys 30 denoted by graphics on the underlying primary display 14 and used to operate the gaming machine 10. The touch screen 28 provides players with an alternative method of input. A player enables a desired function either by touching the touch screen 28 at an appropriate touch key 30 or by pressing an appropriate push button 26 on the button panel. The touch keys 30 may be used to implement the same functions as push buttons 26. Alternatively, the push buttons 26 may provide inputs for one aspect of the operating the game, while the touch keys 30 may allow for input needed for another aspect of the game.
The various components of the gaming machine 10 may be connected directly to, or contained within, the housing 12, as seen in
The operation of the basic wagering game is displayed to the player on the primary display 14. The primary display 14 can also display the bonus game associated with the basic wagering game. The primary display 14 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the gaming machine 10. As shown, the primary display 14 includes the touch screen 28 overlaying the entire display (or a portion thereof) to allow players to make game-related selections. Alternatively, the primary display 14 of the gaming machine 10 may include a number of mechanical reels to display the outcome in visual association with at least one payline 32. In the illustrated embodiment, the gaming machine 10 is an “upright” version in which the primary display 14 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which the primary display 14 is slanted at about a thirty-degree angle toward the player of the gaming machine 10.
A player begins play of the basic wagering game by making a wager via the value input device 18 of the gaming machine 10. A player can select play by using the player input device 24, via the buttons 26 or the touch screen keys 30. The basic game consists of a plurality of symbols arranged in an array, and includes at least one payline 32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the gaming machine 10 may also include a player information reader 52 that allows for identification of a player by reading a card with information indicating his or her true identity. The player information reader 52 is shown in
Depicted in
The player-accessible value input device 118 may comprise, for example, a slot located on the front, side, or top of the casing 112 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player. In another aspect, the player-accessible value input device 118 may comprise a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player. The player-accessible value input device 118 may also or alternatively include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to the handheld gaming machine 110.
Still other player-accessible value input devices 118 may require the use of touch keys 130 on the touch-screen display (e.g., primary display 114 and/or secondary display 116) or player input devices 124. Upon entry of player identification information and, preferably, secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account. As one potential optional security feature, the handheld gaming machine 110 may be configured to permit a player to only access an account the player has specifically set up for the handheld gaming machine 110. Other conventional security features may also be utilized to, for example, prevent unauthorized access to a player's account, to minimize an impact of any unauthorized access to a player's account, or to prevent unauthorized access to any personal information or funds temporarily stored on the handheld gaming machine 110.
The player-accessible value input device 118 may itself comprise or utilize a biometric player information reader which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessible value input devices 118. In an embodiment wherein the player-accessible value input device 118 comprises a biometric player information reader, transactions such as an input of value to the handheld device, a transfer of value from one player account or source to an account associated with the handheld gaming machine 110, or the execution of another transaction, for example, could all be authorized by a biometric reading, which could comprise a plurality of biometric readings, from the biometric device.
Alternatively, to enhance security, a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source. For example, a player-accessible value input device 118 comprising a biometric player information reader may require a confirmatory entry from another biometric player information reader 152, or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc. Thus, a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input. Essentially, any two independent sources of identity, one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) could be utilized to provide enhanced security prior to the electronic transfer of any funds. In another aspect, the value input device 118 may be provided remotely from the handheld gaming machine 110.
The player input device 124 comprises a plurality of push buttons on a button panel for operating the handheld gaming machine 110. In addition, or alternatively, the player input device 124 may comprise a touch screen mounted to a primary display 114 and/or secondary display 116. In one aspect, the touch screen is matched to a display screen having one or more selectable touch keys 130 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer. A player enables a desired function either by touching the touch screen at an appropriate touch key 130 or by pressing an appropriate push button 126 on the button panel. The touch keys 130 may be used to implement the same functions as push buttons 126. Alternatively, the push buttons may provide inputs for one aspect of the operating the game, while the touch keys 130 may allow for input needed for another aspect of the game. The various components of the handheld gaming machine 110 may be connected directly to, or contained within, the casing 112, as seen in
The operation of the basic wagering game on the handheld gaming machine 110 is displayed to the player on the primary display 114. The primary display 114 can also display the bonus game associated with the basic wagering game. The primary display 114 preferably takes the form of a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the handheld gaming machine 110. The size of the primary display 114 may vary from, for example, about a 2-3″ display to a 15″ or 17″ display. In at least some aspects, the primary display 114 is a 7″-10″ display. As the weight of and/or power requirements of such displays decreases with improvements in technology, it is envisaged that the size of the primary display may be increased. Optionally, coatings or removable films or sheets may be applied to the display to provide desired characteristics (e.g., anti-scratch, anti-glare, bacterially-resistant and anti-microbial films, etc.). In at least some embodiments, the primary display 114 and/or secondary display 116 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3). The primary display 114 and/or secondary display 116 may also each have different resolutions, different color schemes, and different aspect ratios.
As with the free standing gaming machine 10, a player begins play of the basic wagering game on the handheld gaming machine 110 by making a wager (e.g., via the value input device 18 or an assignment of credits stored on the handheld gaming machine via the touch screen keys 130, player input device 124, or buttons 126) on the handheld gaming machine 110. In at least some aspects, the basic game may comprise a plurality of symbols arranged in an array, and includes at least one payline 132 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the player-accessible value input device 118 of the handheld gaming machine 110 may double as a player information reader 152 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.). The player information reader 152 may alternatively or also comprise a bar code scanner, RFID transceiver or computer readable storage medium interface. In one presently preferred aspect, the player information reader 152, shown by way of example in
Turning now to
The controller 34 is also coupled to the system memory 36 and a money/credit detector 38. The system memory 36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 36 may include multiple RAM and multiple program memories. The money/credit detector 38 signals the processor that money and/or credits have been input via the value input device 18. Preferably, these components are located within the housing 12 of the gaming machine 10. However, as explained above, these components may be located outboard of the housing 12 and connected to the remainder of the components of the gaming machine 10 via a variety of different wired or wireless connection methods.
As seen in
Communications between the controller 34 and both the peripheral components of the gaming machine 10 and external systems 50 occur through input/output (I/O) circuits 46, 48. More specifically, the controller 34 controls and receives inputs from the peripheral components of the gaming machine 10 through the input/output circuits 46. Further, the controller 34 communicates with the external systems 50 via the I/O circuits 48 and a communication path (e.g., serial, parallel, IR, RC, 10 bT, etc.). The external systems 50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits 46, 48 may be shown as a single block, it should be appreciated that each of the I/O circuits 46, 48 may include a number of different types of I/O circuits.
Controller 34, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming machine 10 that may communicate with and/or control the transfer of data between the gaming machine 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 34 may comprise one or more controllers or processors. In
The gaming machines 10,110 may communicate with external systems 50 (in a wired or wireless manner) such that each machine operates as a “thin client,” having relatively less functionality, a “thick client,” having relatively more functionality, or through any range of functionality there between. As a generally “thin client,” the gaming machine may operate primarily as a display device to display the results of gaming outcomes processed externally, for example, on a server as part of the external systems 50. In this “thin client” configuration, the server executes game code and determines game outcomes (e.g., with a random number generator), while the controller 34 on board the gaming machine processes display information to be displayed on the display(s) of the machine. In an alternative “thicker client” configuration, the server determines game outcomes, while the controller 34 on board the gaming machine executes game code and processes display information to be displayed on the display(s) of the machines. In yet another alternative “thick client” configuration, the controller 34 on board the gaming machine 110 executes game code, determines game outcomes, and processes display information to be displayed on the display(s) of the machine. Numerous alternative configurations are possible such that the aforementioned and other functions may be performed onboard or external to the gaming machine as may be necessary for particular applications. It should be understood that the gaming machines 10,110 may take on a wide variety of forms such as a free standing machine, a portable or handheld device primarily used for gaming, a mobile telecommunications device such as a mobile telephone or personal daily assistant (PDA), a counter top or bar top gaming machine, or other personal electronic device such as a portable television, MP3 player, entertainment device, etc.
Turning now to
The gaming device 310 in the system 300 may be any gaming device such as those depicted and described with relation to
In addition to one or more basic wagering games, a number of wagering game features 370 are available to be activated by a player of the gaming device 310. The features 370 may include any number of improvements, additions, enhancements, or modifications of a standard basic wagering game experience displayed on the gaming device 310. For example, the features 370 may include eligibility or participation in bonus games, progressive jackpots or awards, community games or events, including group games, team competitions, and competitive or collaborative play. The features 370 may also include wagering game assets such as free spins, wild symbols, multipliers, symbol upgrades, expanding wild symbols, scatter symbols, etc. The features 370 may also include eligibility or participation in secondary wagering games, side-bet games, reel re-spins, or extra chances or opportunities during play of the primary wagering games.
In other embodiments, the features 370 which may be activated may include features usable in a selection game, such as additional selections, opportunities to replace or re-do a prior selection, opportunities to undo a poor selection or selection of a terminating symbol, etc. Moreover, the features 370 may include eligibility or participation in enhanced awards, improvements of randomly selected outcomes of a primary wagering game, advancement to higher levels of play, advancement to newer or more favorable episodes of wagering games, etc. In yet other embodiments, features 370 may include eligibility and participation in additional wagering games, other games within a casino or gaming establishment (e.g. other table games or electronic games), wide area progressive jackpots, local area progressive jackpots, tangible prize awards, player reward points and loyalty programs, etc. The features 370 of the wagering game which is activated from the feature fund 304 as described herein may comprise any feature available on a wagering game which might otherwise be funded by an increased wager, a side wager, a secondary or separate wager, via player reward points, or in any other manner utilizing any form of currency, monetary input or other value.
The gaming device 310 is connected to the feature fund 304 via an internal network 308. The internal network 308 may include wired and wireless connections and communications. The internal network 308 may further comprise various network devices including hubs, routers, servers, sub-servers, modems, communication pathways, etc. Portions of the internal network 308 may be housed within a casino or other gaming establishment where one or more gaming devices 310 are located. However, portions of the internal network may be located outside of the casino or gaming establishment for communication with remote gaming devices 310, such as handheld gaming devices, mobile phones, PDAs, computers, and other electronic devices which may act as gaming devices 310. Thus, the internal network 308 is not limited only to components located within a casino, but may further include network components outside of a casino, including the internet, over which communications between the gaming device 310 and the feature fund 304 occur.
A fund controller 372 controls the feature fund 304. The fund 304 and its components may be software components, hardware components, physical components, or combinations of all three. Software components of the feature fund 304 may be stored in memory on any appropriate storage device in communication with fund controller 372, such as on a hard drive or other memory of a server or computer used for managing the feature fund 304. The fund controller 372 may be a separate controller dedicated for processing and managing functions of the feature fund 304, or may be integrated with another controller, such as the controller 334 of one of the gaming devices 310 of the system 300.
The feature fund 304 includes an incoming rule set 374, and outgoing rule set 376, and a plurality of fund accounts 378. The incoming rule set 374 includes one or more sets of rules for managing and distributing incoming fund assets, points or monies. The incoming rule set 374 may be dynamically changed over time or customized by an operator of the system 300. Monies which are received into the feature fund 304 are distributed into one or more accounts 378 of the fund 304 in accordance with the incoming rule set 374. For example, the rule set 374 may include instructions that monies generated through particular extra-casino activities are earmarked or dedicated to be deposited or credited to certain accounts 378. Moreover, monies received from certain individuals, companies, or sponsors may be dedicated toward other accounts 378 by the incoming rule set 374. Thus, as monies are received into the fund, they are banked or deposited in the correct accounts 378 in accordance with the incoming rule set 374.
Similarly, the outgoing rule set 376 functions so as to ensure that monies withdrawn from the feature fund 304 are debited from the correct accounts 378. When a triggering even causes monies in the feature fund 304 to be withdrawn to fund and activate associated wagering game features, the monies withdrawn are removed from accounts 378 in the fund 304 as dictated by the outgoing rule set. If the feature triggered is a particular bonus feature, for example a “Monopoly Big Event” feature, then monies from the fund 304 used to fund the triggered feature may be withdrawn from the “Monopoly Big Event” account 378. In this way, certain features may be associated with certain accounts 378 of the fund 304. Moreover, some features may be associated with multiple accounts 378 of the fund 304. For example, if a particular feature is triggered which is a progressive jackpot having a “Monopoly” theme, a portion of the money necessary to fund the feature may be withdrawn from a “Monopoly” account 378 and another portion withdrawn from a “Progressive” account 378, because the feature triggered falls into both categories. Features falling into three, four, or even more account 378 categories are also possible. In each instance, however, the monies withdrawn from the feature fund 304 are done so in accordance with the outgoing rule set 376.
The feature fund 304 is also connected to a plurality of external funding sources through an external network 302. The external network 302 may include wired and wireless connections and communications. The external network 302 may further comprise various network devices including hubs, routers, servers, sub servers, modems, communication pathways, etc. Portions of the external network 308 may be housed within a casino or other gaming establishment where one or more gaming devices 310 are located. However, portions of the external network 302 may be located outside of the casino or gaming establishment for communication with remote servers, computers, gaming devices, and other electronic devices which participate in the extra-casino activities. Communications over the external network may occur over utilizing different protocols and formats, including internet communications. The external network 302, although largely located outside of a casino, is not limited to only components located outside of a casino, but may include network components located inside of a casino so as to communicate with the feature fund 304.
A plurality of funding sources 380 are in communication with the feature fund 304 via the external network 302. The funding sources 380 comprises extra-casino activities which are performed in whole or in part outside of a casino or gaming operator's facility. Thus, for example, the extra-casino activities include online activities 382, telephonic activities 384 and in-person activities 386. Online activities 382 includes advertising 388, financial transactions 390, subscriptions 392, online purchases 394, surveys 396, and online gaming 398. Other possible online activities 382 may be utilized as well and the varieties described herein and depicted in
Each of these online activities 382 generates monies in one or more ways. For example, online advertising 388 generates money from advertisers who pay fees to website operators to post website, banner ads, or other advertising on the operators site. Financial transactions 390 may generate money through fees charged for certain transactions or interactions, such as for deposits, withdrawals, checking balances, or for buying or selling stocks, bonds, or other securities. Subscriptions 392 may generate fees associated with enrolling or maintaining enrollment of a subscriber in a service, for example, a book club, a travel organization, or a news service. Purchases 394 generate income by delivering goods purchased online to a consumer in exchange for receiving money from such person. Any variety of goods or services may be purchased online and qualify as purchasing activity 394. Surveys 396 may generate income by allowing those seeking feedback from consumers to pay a fee (to a website operator or other) in exchange for receiving responses to survey questions or other opinion input from an online user. Another example of online activity 382 is online gaming 398 or gambling, for example, an internet casino, which generates fees collected as wagers from online players.
Similarly, the other extra-casino activities generate fees. Telephonic activities 384 may generate fees for use of long distance, toll or other services, or simply as a fee for performing certain tasks telephonically, for example performing financial transactions telephonically. In-person activities 386 may include purchases made at “brick and mortar” stores or service providers, or other transactions performed in person and generating a fee. For example, if an individual signs up for membership for a frequent flier program with an airline in person at the airport, a fee may be paid by the airline gaining the new member into the feature fund 304 and deposited into a particular account 378 where it is eligible to be later utilized or withdrawn by the member during a wagering game activity, as explained in detail herein. Many other in-person activities 386 may be utilized to collect one or more fees which are deposited into the feature fund 304.
In operation, as seen in
Eligibility may include a player's eligibility to activate or receive the feature 370 which he desires to employ, as well as eligibility of the feature 370 itself to be employed in the manner desired. For example, players may be restricted by play levels, reward points, time on device, wager level, game episodes, or other criteria from using certain features 370. Moreover, certain features 370 may be restricted so as to be available to players only if certain criteria are met, such as bet level, time on device, player award level, other features 370 activated, etc. If all eligibility requirements are satisfied, then the player may utilize a “second sum” ($2) from the feature fund 304 to fund and activate the desired feature 370. The second sum will be debited from, withdrawn, deducted, and/or removed from the appropriate one or more accounts 378 and used to fund the activated feature. The determination of which accounts 378 and what amounts are withdrawn to fund the second sum is made by a second or outgoing rule set 376 of the feature fund 304, under control of the fund controller 372.
It should be understood that the monies received into and debited from the feature fund 304 may be actual money stored in the fund 304, representations of money credited to and debited from the fund 304 but stored elsewhere, or may even be points, credits, or other token economy measurement. In other words, when a first sum ($1) is received into the fund 304, the currency itself need not be received, but rather just an accounting of its receipt is necessary. Similarly, when a second sum ($2) is debited from the fund 304, an accounting of such a reduction needs to be recorded under control of the fund controller 372. However, such additions and subtractions from the fund can be accounted for in any variety of manners, including points, awards, tokens, credits, or currency, which may be from time to time converted into other currencies, points, tokens, or awards. The fund 304 must, however, keep accurate records of inbound and outbound credits and debits, and how such credits and debits have been allocated to one or more accounts 378 of the fund 304.
Turning to
In
Thus, it should be understood that the system 300 in
It should also be understood that the features 370 activated in the system 300 of the present invention may be any number of available wagering game features as described herein. Moreover, the features 370 may include any enhancements or additions to the primary wagering game as described in detail in U.S. Patent Application Ser. No. 60/844,032 filed on Sep. 12, 2006, and U.S. Patent Application Ser. No. 60/802,984 filed on May 24, 2006, both of which are assigned to WMS Gaming Inc. Both such applications are hereby incorporated by reference in their entirety as if full set forth herein.
The system 300 of the present invention offers a number of advantages over traditional gaming systems. Traditionally, supplemental features as the features of the wagering game described herein, are funded directly by a player of the wagering game. This is traditionally accomplished by requiring the player to make an extra wager, an increased wager, a side-bet, or otherwise make payment for activation of the feature. The present invention offers an improvement by funding the features through the feature fund. Monies are generated from a vast array of extra-casino activities and deposited into the feature fund. As online activities and transactions continue to increase this allows players who otherwise perform online activities to benefit from such activities by having monies deposited into accounts of the feature fund from which they are eligible to “withdraw” or otherwise use or activate. Thus, when a player returns to a casino after accumulating monies into the feature fund, the player may activate extra features at no additional cost to the player. The features are funded from the feature fund indirectly through the player's extra-casino activities, rather than directly by the player as traditionally done. This gives the player the sensation that he is receiving a benefit for little or no cost, and increases his or her enjoyment of the wagering game. Moreover, it gives the player a perceived increased status or “VIP” sensation and is funded by activities in which the player would likely engage anyway. In these and other ways, the system of the present invention offers an improved method of funding features of wagering games.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
This application is a continuation of U.S. patent application Ser. No. 13/453,482, titled “Gaming System Having Wagering Features Funded By Extra-Casino Activities” and filed Apr. 23, 2012, which is a continuation of U.S. patent application Ser. No. 12/600,976, titled “Gaming System Having Wagering Features Funded By Extra-Casino Activities” and filed Nov. 19, 2009, which is a U.S. national stage of International Application No. PCT/US2008/006106, titled “Gaming System Having Wagering Features Funded By Extra-Casino Activities” and filed May 14, 2008, which claims priority to U.S. Provisional Patent Application Ser. No. 60/930,806, titled “Gaming System Having Wagering Features Funded By Extra-Casino Activities” and filed on May 18, 2007, each of which is incorporated by reference herein in its entirety.
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20140080585 A1 | Mar 2014 | US |
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60930806 | May 2007 | US |
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