Applicant claims the benefit, under 35 U.S.C. § 120, of U.S. patent application Ser. No. 13/623,793 filed Sep. 20, 2012, and entitled “Gaming System, Method, and Program Product for Generating Additional Payout Chances in a Wagering Game.” The entire content of this nonprovisional patent application is incorporated herein by this reference.
The present invention relates to wagering games, gaming machines, gaming systems, program products for such gaming machines and gaming systems, and associated methods. More particularly, the invention relates to wagering games which can expand the number of payout chances for a given play of the game.
Numerous types of wagering games have been developed to provide players with new and varied gaming experiences. One of the techniques which has been used to increase player interest in games is to increase the number of chances for a win on a given play of the game. For example, U.S. Pat. No. 5,807,172 shows a reel-type game (a game which displays results via game symbols appearing on a number of mechanical or video-generated spinnable reels) having additional paylines defined through the matrix of reel symbol locations. The three-reel game shown in this patent provides the player with nine paylines and thus nine chances to produce a winning payline rather than the five paylines available in earlier three-reel games. U.S. Pat. No. 5,580,053 discloses another reel-type game in which non-linear paylines are defined in order to increase the number of paylines which may be active for a given play of the game.
U.S. Patent Application Publication No. 2004/0157659 illustrates another technique which has been used to increase the number of paylines in a reel-type game. This technique includes simply using multiple sets of reels in the gaming machine.
There remains a need in the field of wagering games to provide gaming machines and methods which capture and maintain the player's interest. It is also desirable that the techniques employed to increase player interest are applicable to both reel-type games and other types of games, such as video poker for example.
The present invention encompasses methods, apparatus, and program products for dynamically modifying a symbol matrix, such as a symbol matrix produced in a reel-type game, to provide the player with additional chances to win on a given activation of the game. In particular, the invention involves splitting one or more symbol initial locations in a matrix of symbol locations so as to replace the respective initial symbol location with two or more symbol locations. The additional symbol locations produced in this way define additional sets of symbol combinations and these additional symbol combinations provide the player with additional chances to win on a given play of the game.
Embodiments of the invention may be applied to a wagering game which is conducted through a gaming machine adapted to display a primary matrix of primary symbol locations at a display system of the gaming machine. The primary matrix defines a first number of one or more payout chances in the form of combinations of symbols displayed in the various primary symbol locations. The wagering game specifies prizes in a pay table in which a respective prize is correlated to a respective winning symbol combination. For example, where the gaming machine displays a primary matrix having three rows of primary symbol locations with three columns in each row, the pay table may define winning symbol combinations as three particular symbols aligned along a straight line through three adjacent primary symbol locations.
Methods according to the invention may include receiving a game play input through a player input device of the gaming machine and populating at least some of the primary symbol locations of the primary matrix with a respective game symbol for a respective play of the game. In response to the occurrence of a trigger, at least one primary symbol location in the primary matrix is then replaced with two or more secondary symbol locations, and at least two of these secondary symbol locations are each populated with a respective game symbol. This addition of secondary symbol locations in place of a primary symbol location produces a secondary matrix displayed by the gaming machine display system. The secondary matrix is made up of the secondary symbol locations and any remaining primary symbol locations included in the primary matrix, and defines symbol combinations through both the secondary symbol locations and any remaining primary symbol locations so as to define more than the first number of payout chances which were provided by the unmodified primary matrix. Methods according to the invention may then award a prize for each secondary matrix symbol combination which matches a respective winning symbol combination of the pay table.
It should be noted that the symbol location splitting technique is not only applicable to reel-type games. In particular, the invention also has application to video card games such as video poker. In the case of video poker, the primary matrix may be a one-by-five matrix of symbol locations populated (by a deal) each with a respective playing card symbol. In response to the trigger, one or more of the playing card symbols may be replaced by two or more additional playing card symbols displayed in the place of the replaced playing card. The number of additional playing cards which replaced the original playing card may be defined as producing that number of playing card hands, each hand including one of the additional playing cards plus the original cards remaining from the one-by-five matrix.
A gaming machine according to one embodiment of the present invention includes a display system including at least one display device, a player input system, and at least one processor. One or more memory devices are associated with the processor or processors for storing instructions which are executable to populate a primary matrix with game symbols as described above, and to, in response to a trigger, replace one or more of the primary symbol locations with two or more secondary symbol locations to produce the secondary matrix described above. The stored instructions are also executed to award a respective pay table prize for each winning symbol combination defined in the secondary matrix.
Considering that the present invention may be implemented using one or more general purpose processing devices, the invention also encompasses a program product which may be stored on one or more tangible computer readable data storage devices representing non-transitory media. The program product may include player input program code and display program code. The player input program code is executable to receive the game play input for a play of the game, while the display program code is executable to control the display device for each play of the game, for example, according to the method described above to populate the primary symbol locations for each play of the game and to replace one or more of the primary symbol locations with secondary symbol locations, each populated with a respective game symbol. Payout program code may be included which is executable to award a prize for each secondary matrix symbol combination which matches a respective winning symbol combination of the pay table.
These and other advantages and features of the invention will be apparent from the following description of illustrative embodiments, considered along with the accompanying drawings.
In the following description,
Referring to
The gaming machine 100 illustrated for purposes of example in
It will be appreciated that gaming machines may also include a number of other player interface devices in addition to devices that are considered player controls for use in playing a particular game. Gaming machine 100 also includes a currency/voucher acceptor having an input ramp 112, a player card reader having a player card input 114, and a voucher/receipt printer having a voucher/receipt output 115. Numerous other types of player interface devices may be included in gaming machines that may be used to implement embodiments of the present invention.
A gaming machine which may be used to implement embodiments of the present invention may also include a sound system to provide an audio output to enhance the user's playing experience. For example, illustrated gaming machine 100 includes speakers 116 which may be driven by a suitable audio amplifier to provide a desired audio output at the gaming machine.
Those familiar with data processing devices and systems will appreciate that other basic electronic components will be included in gaming machine 100 such as a power supply, cooling systems for the various system components, audio amplifiers, and other devices that are common in gaming machines. These additional devices are omitted from the drawings so as not to obscure the present invention in unnecessary detail.
All of the elements 205, 206, 207, 208, 209, 210, and 211 shown in
It will also be appreciated that graphics processors are also commonly a part of modern computer systems. Although separate graphics processor 215 is shown for controlling primary video display device 104 and secondary video display device 107, and graphics processor 216 is shown for controlling both auxiliary display devices 108 and 109, CPU 205 or a graphics processor packaged with or included with CPU 205 may control all of the display devices directly without any separately packaged graphics processor. The invention is not limited to any particular arrangement of processing devices for controlling the video display devices included with gaming machine 100. Also, a gaming machine implementing the present invention is not limited to any particular number of video display device or other types of display devices.
In the illustrated gaming machine 100, CPU 205 executes software, that is, program code, which ultimately controls the entire gaming machine including the receipt of player inputs and the presentation of the graphics or information displayed according to the invention through the display devices 104, 107, 108, and 109 associated with the gaming machine. CPU 205 also executes software related to communications handled through network controller 210, and software related to various peripheral devices such as those connected to the system through audio controller 209, serial interface 211, and touch screen controller 217. CPU 205 may also execute software to perform accounting functions associated with game play. Random access memory 206 provides memory for use by CPU 205 in executing its various software programs while the nonvolatile memory or storage device 207 may comprise a hard drive or other mass storage device providing storage for game software such as game program code 204 (and associated program code such as player input program code, display program code, and payout program code) prior to loading into random access memory 206 for execution, or for programs not in use or for other data generated or used in the course of gaming machine operation. Network controller 210 provides an interface to other components of a gaming system in which gaming machine 100 may be included. An example network will be described below in connection with
It should be noted that the invention is not limited to gaming machines employing the personal computer-type arrangement of processing devices and interfaces shown in example gaming machine 100. Other gaming machines through which the invention may be implemented may include one or more special purpose processing devices to perform the various processing steps for implementing the invention. Unlike general purpose processing devices such as CPU 205, which may comprise an Intel Pentium® or Core® processor for example, these special purpose processing devices may not employ operational program code to direct the various processing steps.
The example gaming machine 100 which may be used to implement some embodiments of the present invention is shown in
Reel Assembly 213 is shown in the diagrammatic representation of
Referring now to
The example gaming network 300 shown in
Progressive server 307 may accumulate progressive prizes by receiving defined amounts, such as a percentage of the wagers from eligible gaming devices or by receiving funding from marketing or casino funds. Progressive server 307 may also provide progressive prizes to winning gaming devices in response to a progressive event. Such a progressive event may comprise, for example, a progressive jackpot game outcome or other triggering event such as a random or pseudo-random win determination at a networked gaming device or server. Accounting server 311 may receive gaming data from each of the networked gaming devices, perform audit functions, and provide data for analysis programs. Player account server 309 may maintain player account records, and store persistent player data such as accumulated player points and/or player preferences (for example, game personalizing selections or options).
Example gaming network 300 also includes a gaming website 321 which may be hosted through web server 320 and may be accessible by players via the Internet. One or more games may be displayed as described herein and played by a player through a personal computer 323 or handheld wireless device 325 (for example, a Blackberry® cell phone, Apple® iPhone®, personal digital assistant (PDA), iPad®, etc.). To enter website 321, a player may log in with a user name that may, for example, be associated with the player's account information stored on player account server 309. Once logged onto website 321 the player may play various games on the website. Also website 321 may allow the player to make various personalizing selections and save the information so it is available for use during the player's next gaming session at a casino establishment having the gaming machines 100.
It will be appreciated that gaming network 300 illustrated in
As shown at process block 401, the electronic gaming machine (such as gaming machine 100 in
The process of initializing a gaming machine for play of the game as indicated at process block 401 may include a number of different steps depending upon the nature of the gaming machine and the gaming network in which the gaming machine may be included. For example, many modern gaming machines may require a player login to initialize the gaming machine for play. This login may include receiving a player identifier at the gaming machine in some fashion either through a card reader or other reading device or input device at gaming machine. Other gaming machines may require no player login, but may require the player to insert cash or credits into the gaming machine in some fashion to initialize the gaming machine for play. For example, in ticket-in-ticket-out systems, a player may be required to insert a ticket into a ticket reader at the gaming machine to place credits on the gaming machine to facilitate play. Where the gaming machine accepts cash, the initialization process may include receiving cash from the player. Process block 401 is included in
In some forms of the invention the process of initializing the gaming machine for play as indicated at process block 401 causes the gaming machine to display a symbol display area on a symbol display device of the gaming machine. The symbol display area includes a number of symbol locations for a wagering game. In some forms of the invention the state of the symbol display area is simply left over from the previous play of the game. In other embodiments, the state of the symbol display area may be left over from an attract sequence executed by the gaming machine to attract a player to that particular machine. Yet other forms of the invention may return the symbol display area to a particular starting condition for each play the game.
The game play input received as indicated at process block 402 may include receiving a number of separate inputs to initiate the play of the game. For example, a player may be required to select a bet level for the play and/or may be required to select which paylines are active for the given play. The present invention is not limited to receiving any particular input or inputs to initiate the play of the game. Unless stated specifically otherwise, for the purpose of this disclosure and the following claims, the step of receiving a game play input includes receiving any single input or sequence of inputs to initiate the play of the game.
The process of populating at least some of the primary symbol locations with respective game symbols may be accomplished in a number of different ways within the scope of the present invention. Where the gaming machine includes mechanical reels, at least some primary symbol locations are populated by spinning the reels and then bringing each reel to a stop to show various game symbols at the symbol locations. Video reel-type games include a video simulation of reels (which may be shown on primary video display device 104 in
It should be appreciated that some forms of the invention may not change all of the symbols for a/the given play of the game. For example, one or more of the reels in a reel-type game may remain stationary for a given play. Such stationary reels may be selected randomly, may be selected under the control of the player in some fashion, or may be selected in any other fashion. Where the player may select symbol locations to remain constant over the course of the given play of the game, the selection may be part of the game play input at process block 402, for example.
The invention is not limited to any particular arrangement for selecting the game symbols to be displayed at the various primary symbol locations for a given play of the game. In a central determinant system, such as a central determinant bingo or electronic lottery system, for example, a given play of the game may be associated with one or more outcomes of the underlying game. In these cases, the reels of a reel-type game may be forced to stop showing particular symbols consistent with the outcome of the underlying game or random outcome selection. In other forms of the invention the outcome for a given play of the game is obtained in some fashion at the gaming machine itself and the reels are forced to stop showing symbols consistent with the outcome. In yet other forms of invention, the reels may be stopped randomly or pseudo randomly to populate the symbol locations which are to be populated for the given play of the game.
The process of checking for triggering events which would trigger the replacement of a primary matrix symbol with secondary matrix symbol locations will depend significantly on how the trigger event is defined. In some cases, the trigger event may be randomly generated. In these cases, a register or other memory value may be toggled to indicate the occurrence of the trigger, and the occurrence of the triggering event may be checked by evaluating the value or state of the register or other memory location. In other embodiments of the invention, the triggering event may be defined as the occurrence of a particular game symbol at a primary symbol location of the primary matrix. In that case, the evaluation performed according to process block 405 may be an evaluation of each primary symbol location to detect the occurrence of the triggering game symbol. Alternatively, where the game symbols shown at the various primary matrix symbol locations are dictated by a result obtained from a remote device (such as a central determinant server) the occurrence of a triggering game symbol may be apparent from an evaluation of the result from the remote device. The invention is not limited to any particular process or technique for checking for triggering events according to the invention.
The process of identifying primary symbol locations to replace the secondary symbol locations as indicated at process block 410 will vary depending upon the particular rules for replacing the primary symbol locations in a particular embodiment of the invention. For example, where the triggering event is the occurrence of a given game symbol at a primary symbol location, some forms of the present invention may operate to replace that particular symbol location with secondary symbol locations. Alternatively, other embodiments may apply the rule that the occurrence of a particular game symbol at a primary symbol location causes other primary symbol locations to be replaced by secondary symbol locations. The other locations may be defined as one or more adjacent primary symbol locations, all adjacent primary symbol locations, all primary symbol locations other than the symbol location showing the triggering symbol, or any other suitable rule. In embodiments where the trigger for replacing a primary symbol location is random, or perhaps according to a schedule, the particular primary symbol location which is replaced may be identified at random or according to any suitable rule. In yet other embodiments of the invention, a player may be allowed to select the particular primary symbol location which is to be replaced with secondary symbol locations. In this case the step at process block 410 includes applying the selection or selections entered by the player at the gaming machine.
The invention encompasses a number of different techniques for displaying and populating the secondary symbol locations. These techniques typically involve the use of a video display that displays the primary symbol location to be replaced and/or the secondary symbol locations which are shown in place of the primary symbol location. For games other than reel-type games, the primary symbol locations may be displayed on a video display and displaying the secondary symbol locations simply includes modifying the video to show two or more secondary symbol locations. Any suitable graphics may be used to display the game symbols which populate the secondary symbol locations. For reel-type games, the area of the primary symbol location may be replaced by two or more video-generated simulated reels which are then shown to spin and ultimately come to rest to show the game symbols at the secondary symbol locations. Where a mechanical reel is used to display the primary symbol location to be replaced, the mechanical reel may underlay a light transmissive video display which is activated to display secondary symbol locations over the primary symbol location. Otherwise, the mechanical reel may carry a video display device to display the primary symbol location to be replaced, and may also display the secondary symbol locations.
The process of applying the pay table definitions to the primary matrix according to process blocks 408 and 414 may encompass evaluating the game symbols at the various primary symbol locations to identify winning combinations of symbols which are defined in the applicable pay table. Determining which game symbols are displayed at the various primary symbol locations may involve evaluating the reel stop position for a mechanical or video reel to identify the game symbols which are displayed. However where the reel stop positions are dictated by a result such as a central determinant result, the game symbols displayed at each respective primary symbol location may be apparent from the result itself. Ultimately the application of the pay table definitions as indicated at process block 408 and 414 will result in the identification of any prizes that are to be awarded for the particular play of the game.
The difference between the processes shown at process block 408 and 414 is that according to process block 414, the pay table definitions are applied to the secondary matrix which by definition will include more symbol combinations than the symbol combinations defined through the primary matrix applied according to process block 408. This difference will be described further below in connection with the specific examples shown in
The prizes that may be awarded in accordance with process block 416 may be awarded in any particular fashion consistent with the particular gaming machine and gaming system. For example, prizes are awarded in some gaming machines by increasing the credit value on the gaming machine and the player may cash out from that gaming machine to obtain value for those credits. Other types of gaming systems maintain an account for the player's play at a remote accounting system, and the prizes are awarded by crediting the player's remote account and showing the updated account value at the gaming machine. Some types of prizes may be hand pay prizes which require a casino employee to manually deliver the prize or a voucher for the prize to the player. Hand pays are typically required for high-value prizes or for prizes in the form of merchandise or coupons. Other types of gaming machines may physically dispense prizes in the form of coins or other value. The invention is not limited to any particular system or arrangement for awarding the pay table prizes.
Specific examples of a process according to the invention may be described with reference to
Assuming that winning symbol combinations are limited to linear arrangements of three symbol locations in accordance with the example pay table shown in
1-1, 1-3, 4,
1-3, 4, 7
1-2, 1-4, 4
1-4, 4, 7.
Similarly the secondary matrix shown in
1-1, 1-2, 2
1-2, 2, 3
1-3, 1-4, 2
1-4, 2, 3
7, 8-1, 8-2
8-1, 8-2, 9
7, 8-3, 8-4
8-3, 8-4, 9
Any number of triggering events may be applied to produce the secondary matrices shown in
However, the replacement of a given primary symbol location with a set of secondary symbol locations according to the invention is not limited to the mechanism of a given trigger symbol landing in the primary symbol location in the course of populating the symbol locations of the primary matrix. For example, symbol locations 1 and 8 in
It should be noted that the invention provides flexibility in the manner in which the symbol location combinations are defined through the secondary matrix. Taking the example of the secondary matrix shown in
The rules of the particular game will specifically define which of these definition options applies for a particular play of the game.
It should also be noted that regardless of which definition option is applied in the example noted in the preceding paragraph, the example pay table of
Although the pay table shown in
The previous examples of
Thus according to this example method of applying the symbols populating the secondary matrix, the play of the game gives the player four separate chances for a winning hand. In contrast, the primary matrix shown in
In the case of the playing card game example, the triggering event may be defined as the occurrence of a particular game symbol (such as a 2 card for example), which may be generated randomly aside from the initial deal, may be a player input, or may be defined in any other suitable way. The playing cards used to populate the secondary symbol locations may be identified in any suitable fashion, for example, drawn from a randomly arranged set of remaining cards from an electronically defined deck of cards.
The present invention employing sets of replacement symbols may be applied in many different settings within the scope of the present invention. For example, although the reel-type game shown in
Another variation within the scope of the present invention includes providing multiple iterations of replacing symbol locations with additional symbol location sets. For example, once the secondary symbol locations are displayed and populated in accordance with process block 412 and
Although example implementations of the invention are described above mostly in terms of standalone games, it should be appreciated that the invention may be applied in any number of different gaming environments and/or in combination with other games. For example, games employing symbol location replacement according to the present invention may be used as in-revenue or out-of-revenue tournament games or in side action games that are played in parallel or concurrently with one or more other games. Games employing symbol location replacement may also be employed as community games in which results at one gaming machine affect a community of one or more other players at different gaming machines. Games employing symbol location replacement may also employ additional features to enhance the player's gaming experience. For example, players may be allowed to save game symbols from one play (including trigger symbols) and apply the saved symbols to another play. This may be accomplished by freezing one or more reels for a given play of a reel-type game. Also, games employing symbol location replacement may incorporate progressive prizes. For example, one or more prizes in the applicable pay table may comprise a respective progressive prize. Avatars are among other game features which may be used in connection with games employing symbol location replacement. For example, an avatar may be used to select a primary symbol location to be replaced. Trailing touch screen graphic effects such as those disclosed in U.S. Patent Application Publication No. 2012/0115599 may also be incorporated in games employing symbol location replacement.
As used in the foregoing description and the following claims, the terms “comprising,” “including,” “carrying,” “having,” “containing,” “involving,” and the like are to be understood to be open-ended, that is, to mean including but not limited to. Any use of ordinal terms such as “first,” “second,” “third,” etc., in the claims to modify a claim element does not by itself connote any priority, precedence, or order of one claim element over another, or the temporal order in which acts of a method are performed. Rather, unless specifically stated otherwise, such ordinal terms are used merely as labels to distinguish one claim element having a certain name from another element having a same name (but for use of the ordinal term).
The above-described example embodiments are intended to illustrate the principles of the invention, but not to limit the scope of the invention. Various other embodiments and modifications to these preferred embodiments may be made by those skilled in the art without departing from the scope of the present invention.
Number | Date | Country | |
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Parent | 13623793 | Sep 2012 | US |
Child | 16431426 | US |