The present disclosure relates to gaming systems.
Gaming systems accept wagers from players in exchange for opportunities to win awards or prizes. Current gaming systems combine various specialized computing technologies to provide systems adapted to gain the attention of players and to keep them engaged with the gaming systems. To retain players' interest, gaming systems that offer new and unconventional functionality are needed.
The present disclosure is directed to systems and processes for gaming. A gaming system consistent with the implementations disclosed herein provides a game that randomly determines symbols and displays such symbols to players using a display device. The gaming system evaluates the displayed symbols to determine whether they correspond to predetermined awards. Implementations of a gaming system in accordance with aspects of the present disclosure provide a game combining different types of game displays. More specifically, implementations of gaming systems consistent with those disclosed herein display a screen for a game including game reels functioning in co-operation with one or more game wheels. In some implementations, the game wheels are comprised of symbol display areas (e.g., segments of a circular array) that are aligned with one or more rows of the game reels. In one example, the slot machine can include a 5-column by 3-row array of symbol display areas, wherein three symbol display areas of a game wheel are horizontally aligned with the three rows of the reels. In another example, the game reels can be a 5-column by 4-row array of symbol display areas, wherein four symbol display area of the game wheels are horizontally aligned with the four rows of the reels.
During a game, the gaming system can display the game reels spinning and the game wheels rotating, before coming to a stop so as to display randomly selected symbols. The reels can spin and wheels can rotate and/or stop at the same time, overlapping times, or at different times, and in one or more directions. The gaming system can evaluate the symbols displayed on the wheels and the reels to determine one or more awards. In some implementations, the gaming system can use one or more pay tables to determine awards based on winning combinations of symbols displayed on the game reels and the game wheels. In some implementations, the winning combinations of symbols are based solely on the symbols displayed on the reels, and the symbols on the game wheels modify (e.g., add, multiply, etc.) such awards, the play of the game, or both. For example, the game wheels can display prize value symbols, multiplier symbols, trigger symbols, collectable symbols, and symbol modifiers. Additionally, in some implementations, the symbols displayed on the game wheels can function as additional reel symbols that form winning symbol combinations with the reel symbols so as to provide different awards than are provided by winning combinations of reel symbols alone.
As described above and set forth in greater detail below, gaming systems in accordance with aspects of the present disclosure provide a specialized computing device integrating non-generic hardware and software that improve upon the existing technology of human-computer interfaces by providing unconventional functionality for generating interactive displays and outputs. The disclosed features improve the operation of the gaming systems for their specialized purpose of providing entertainment by reducing player disappointment with game outcomes, by enhancing player enjoyment, and by increasing player engagement.
Additionally, the features described herein technically improve the operation of gaming systems for their specialized purpose by integrating two different types of game displays (e.g., a reel-type game display and a wheel-type game display) into a single game presented on a game screen, such that at least some implementations of the game provide the two types of game displays substantially concurrently (e.g., at overlapping times, simultaneously, or substantially simultaneously) and can operate such game displays in cooperation with each other. In some implementations, concurrently providing the two types of game displays on a game screen of one display device technically improves the gaming system by reducing the number of display devices used by the gaming system and, thereby, reducing power consumption used by the gaming system in comparison to systems presenting such game displays on separate display devices. Further implementations in which the gaming system is implemented with one display device, rather than multiple display devices, the physical complexity and manufacturing cost of the gaming system can also be reduced. Still further, in some implementations, by providing the two types of game displays concurrently and in coordination, games initiated by gaming systems in accordance with the present disclosure can be completed more quickly than systems that provide such game displays separately (e.g., a reel-type game that, after completion, is followed by a wheel-type game). By doing so, in some implementations, the disclosed gaming systems can increase the usage rate of the gaming system by allowing more games to be completed in a given time period (e.g., games per hour) and by reducing power consumed during one or more plays of a game.
Moreover, in some implementations, generating and displaying two different types of game displays on a game screen substantially concurrently reduces processing load and memory consumption of the gaming system. That is, in some implementations, the gaming system may generate and display one type of game display overlapping the second type of game display. For example, a display of a reel-type game display may overlap portions of a wheel-type game display concurrently displayed in a game screen (such as shown in
The present disclosure provides systems and processes for gaming. As detailed previously herein, a gaming system consistent with the present disclosure provides a display screen for a game combining game reels the function cooperation with one or more game wheels. In implementations, the game wheels can comprise wheel symbol display areas (e.g., sections of the game wheel) arranged in a circular array aligned with rows of reel symbol display areas (rows of game reels) arranged in a rectangular array. The game wheels can spin and stop together or independently of the game reels rotation to display randomly selected combinations of symbols. The gaming system can evaluate the symbols displayed on the wheels and reels to determine one or more awards. In some implementations, the gaming system can determine awards based on winning combinations of symbols displayed on the slot machine wheels and use the symbols on the game wheels to modify (e.g., add, multiply, etc.) such awards, the play of the game (e.g., trigger a bonus game), or both. Additionally, the wheel can form winning combinations with the reel symbols and result in awards different than awards from winning combinations of reel symbols alone.
The features and advantages of the gaming system and method described herein may be provided to a player via a gaming system that includes various structures and components for allowing player interaction with the gaming device. While only one gaming system will be described in detail herein, it is understood that the features, objects, and advantages of the gaming system described herein may be implemented in one or more alternative gaming systems.
While the example cabinet 105 is depicted as having a particular shape, structure, and organization, it should be appreciated that a wide variety of cabinet enclosure sizes, shapes, and designs are possible for the gaming system 100. For example, the cabinet panels 105, 106, 108, 110 (as well as the base panel and the top panel surface) may be combined into fewer elements or divided into additional elements. Additionally, the positions of the displays (e.g., first display device 120) and input/output devices can be reorganized and/or relocated with respect to one another.
In accordance with aspects of the present disclosure, a player can interact with the gaming system 100 in various ways to direct the wagering and game play activities and preferences. More specifically, the cabinet 105 includes input and output areas generally designated as the player interaction area 112. The player interaction area 112 may be located on the front top side of cabinet 105 and, as shown, on a panel structure that extends outwardly from the gaming system 100 in a player's direction. The player interaction area 112 may contain player input and output structures, including a player control area 114, a player value acceptor and dispenser area 116, and player convenience input area 118.
The player control area 114 includes one or more input devices 115, such as buttons and touch sensitive areas, through with which players may interact with the gaming system 100 so as to direct game play. It is expected that the cabinet 105 provides an easily accessible location and support for player input/output (I/O) interactions with the gaming system 100, including gaming control interactions and value wagering interactions. Although the gaming system 100 illustrated in
The input devices 115 may include the following: game selection button(s) in any implementation where more than one game is provided in a single gaming system 100; gaming denomination value selection button(s) in any implementations where one or more wagering denomination value is accommodated; wager selection button(s) for the player to indicate or select the desired wager value for a game in any implementations where a selection of wager values are offered; pay line selection button(s) for selecting the number of active pay lines in game implementations that provide multiple pay line wagering; a reel spin button for players to initiate one or more reels to spin in a game; a repeat last bet button for players to conveniently repeat the last game's preference and wager selections in a new game; a cash-out button for player extraction of gaming device credits; an attendant call button; and gaming device information buttons such as show pay tables, show game rules, or show other game-related information.
The player value acceptor and dispenser area 116 may include one or more value acceptance and value distribution devices 117 that allow the player to interact with the gaming system 100 and to risk or otherwise place a wager (a monetary value) on one or more outcomes of a game. The value acceptance and value distribution devices 117 may return winnings to the player via some form of value distribution. In the player value acceptor and dispenser area 116, a player can supply monetary value to the gaming system 100 via the value acceptance and value distribution devices 117. In some implementations, the value acceptance and value distribution devices 117 may accept any one or more of the following from a player to establish a gaming credit balance: coins, bills, tokens, tickets/vouchers, player ID cards, credit cards, or other suitable forms of value. Thus, if the gaming system 100 accepts coins and bill, the value acceptance and value distribution devices 117 may comprise a currency bill validator and a coin validator. Likewise, if the gaming system 100 accepts tickets, the value acceptance and value distribution devices 117 may comprise a ticket acceptor that receives tickets or vouchers representing some monetary value. The ticket acceptor may include a bar code reader, or other appropriate code reader, for reading the encoded value contained by the player's ticket or voucher. In some implementations, value acceptance and value distribution devices 117 can accept more than one type of value. In some implementations, the player value acceptor and dispenser area 116 may include multiple different value acceptance and value distribution devices 117 that accept different types of value from players.
Upon receipt of some type of value from the player, the value acceptance and value distribution devices 117 of the player value acceptor and dispenser area 116 can perform validation on the player supplied value using appropriate hardware readers (e.g., determining that the currency bills/coins/tokens are genuine or the ticket/voucher is genuine). If the validation result is positive on player supplied value, the value acceptance and value distribution devices 117 can generate a signal to a processor of the gaming system 100 that establishes a gaming credit balance for playing one or more games on gaming system 100.
In some implementations, the value acceptance and value distribution devices 117 dispenses a monetary value, or a representation thereof, from the gaming system 100 when a player chooses to “cash out” the gaming credit balance (e.g., remove value from the gaming system 100). The player can cash out at any suitable time. When a player cashes out the value contained on a credit meter (not shown) of gaming system 100, a processor of gaming system 100 may cause a printer included in the value acceptance and value distribution devices 117 to print and dispense a coded ticket or voucher through a dispensing slot to the player. The coded ticket or voucher may be a bar-coded ticket or any other suitable code (PDF517 coding or quick response (QR) coding). This ticket can then be used as value input at another gaming device, or converted to currency at a conveniently located kiosk or cashier counter located near the gaming device. Alternatively, the processor of gaming system 100 may cause a currency bill dispenser or a coin dispenser included in the value acceptance and value distribution devices 117 to dispense the value contained on the credit meter of gaming system 100.
Various combinations of the above value acceptance and value distribution arrangements are possible. The gaming system 100 may include other value acceptance and value distribution mechanisms in the player value acceptor and dispenser area 116. For example, the value acceptance and value distribution devices 117 may include a magnetic strip or chip card reader/writer in order to accept value from and transfer value to a magnetic strip or an embedded chip card. In other implementations, the value acceptance and value distribution devices 117 may include hardware for transferring (and receiving) non-traditional currencies to players such as digital currencies (e.g., bitcoin).
In some implementations, the value acceptance and value distribution devices 117 may include a card reader that accepts and reads any of a variety of magnetic strip or imbedded chip smart cards that convey machine readable information. The card reader reads inserted cards, in the case of wagering, for the credit information of the player for cashless gaming. The card reader may, for player loyalty programs, utilize the information on the card to identify the player account associated with the card so the gaming activity on the gaming system 100 may be associated with the player account. Additionally, a numeric or alphanumeric keypad (not shown) may be provided adjacent to the card reader slot that enables player entry of a personal identification number or the like for secure access to card information.
In some implementations, a player convenience input area 118 may be included in the gaming system 100, as is shown in
In certain implementations, the player convenience input area 118 may include player convenience features such as a pocket for storage that allows players to store their personal items such as a mobile phone. The gaming system 100 may include one or more universal serial bus (USB) ports that enables a player to charge their electronics or connect to services such as the Internet or food service. Further, player convenience input area 118 of the gaming system 100 may include buttons to request food or drink service if the gaming device is located in an establishment that has food and drink service. The gaming system 100 may be connected to a local or wide area network such that selection of the requested food or drink service may alert the establishment's hospitality staff to deliver the requested service directly to the gaming system 100.
The layout of the player control area 114, player value acceptor and dispenser area 116, and the player convenience input area 118 in gaming system 100 may be arranged differently than those disclosed and illustrated herein. The selections and arrangement of input locations on the cabinet 105 may be dependent upon the game buttons, the type of value wagered, and the player conveniences utilized in the deployment configuration of gaming system 100.
In some implementations, the lower cabinet body portion 106 includes the first game display device 120, which can be mounted atop or flush with a top panel surface of the lower cabinet body portion 106. The first game display device 120 can be, for example, a 27-inch liquid crystal display (LCD) display mounted in a widescreen orientation. However, any suitable display may be used in any suitable orientation. In the illustrated implementation, the first game display device 120 can mounted within and framed by first display frame 122 which is, in turn, mounted upon lower cabinet body portion's top panel surface. In this manner, the first game display device 120 is both surrounded and secured within the first display frame 122 and raised above the cabinet's top panel surface. Additional features of the first display frame 122 are described below. In some implementations, the gaming system 100 may use a single first game display device 120 and not include additional game displays (not illustrated). For example, a single first game display device 120 may span the one or more portions of the cabinet 105 (e.g., lower body cabinet portion 106 and upper body cabinet body portion 126, described below) in place of other display devices (e.g., display devices 130 and 134, described below).
The lower cabinet body portion 106 can be further constructed to support an upper cabinet portion 126. The upper cabinet portion 126 may be comprised of an upwardly extending support structure (not illustrated) that extends upwardly from the rear side of lower cabinet body portion 106 configured to mechanically support one or more additional game display devices.
At the topmost end of the support structure, a cabinet top light 128 may be provided. The cabinet top light 128 is capable of illumination in a variety of colors and is utilized to indicate and communicate conditions of the gaming system 100 to gaming players and service personnel.
Further, the upper cabinet portion support structure may conceal power and communication lines between (1) the control systems and components located within the lower cabinet body portion 106 and (2) the displays mounted on the upper cabinet portion 126 support structure.
In some implementations, as illustrated in
The first game display device 120, the second game display device 130, and the third game display device 134 can be disposed at an angle from each other to form a player-facing concave arc. However, in some implementations, the angles between the displays 120, 130, and 134 may be adjustable and may be smaller or greater than the angles illustrated in
It also should be appreciated that in various implementations a variety of display technologies may be utilized equivalently and interchangeably with a variety of implementations of the gaming device. Equivalent display devices include all variations of liquid crystal displays, light emitting diode displays, and plasma displays.
In some implementations, different sized displays may be combined to display gaming data on gaming system 100. As a non-limiting example, a 27-inch widescreen LCD display may be combined with a 20-inch portrait-oriented LCD or a light emitting diode (LED) display. This combination may be used, for example, with a third scrolling banner LED display. In alternative implementations, one, two, three, or more displays could be used in a variety of positions and orientations. Any suitable combination may be used. It should also be appreciated that a processor of gaming system 100 may communicate with the disclosed first game display device 120, second game display device 130, and third game display device 134 through a video card of gaming system 100 to produce the visible aspects of a game.
In some implementations, one or more of the first game display device 120, the second game display device 130, and the third game display device 134 may be fitted with a transparent touch sensitive overlay for sensing player touch inputs into the gaming system 100. The touch sensitive overlays can communicate with a processor of gaming system 100 to enable the player to interact with the game.
In some implementations, the curved displays may be used for any or all of the first game display device 120, the second game display device 130, or the third game display device 134. Similarly, any of the displays used for gaming system 100 can be based on flexible display technologies. For example, it is possible to utilize flexible display technologies to create uniquely shaped curving, wavy, or tubular display structures to provide one or more of the first game display device 120, the second game display device 130, and the third game display device 134. Additionally, in some implementations flexible display technologies can be used in combination with fixed flat screen technologies.
While the gaming system 100 has been described as implemented with video technologies, in some implementations, mechanical reels with reel strips containing game indicia and step motor controllers may be employed to provide game information to a player. In some implementations, the reel strips may include printed symbols. In another implementation, the mechanical reels may include flexible video display technology as the reel strips on mechanical reels. Thus, games implemented in video form can readily be implemented with mechanical reels utilizing such display technology. Alternatively, in other implementations mechanical reels with reels strips having fixed symbols displayed along the reel strip could be used to implement the game.
Dependent upon the particular gaming device housing style, a variety of other display technologies may be utilized in combination with the gaming device disclosed herein. For example, the gaming system 100 may have one or more display devices in addition to the main game display devices(s) in some implementations. For example, the gaming system 100 may include a player tracking device having a player tracking display which displays various information to the player regarding the player's status. The gaming system 100 may also include other game-related displays such as the wager display and the gaming credit balance display. These additional game-related displays may be separate display devices or may be displayed on any one or more of the first game display device 120, the second game display device 130, or the third game display device 134.
The gaming system 100 may also include cabinet lighting design functions to attract players. In the example gaming system 100 illustrated in
Frame accent lighting 138 may have multiple components. The side edge pieces of first display frame 122, second display frame 132, third display frame 136, and the edge structure of player interaction area 112 can be made of a translucent or transparent plastic or other suitable materials. Linear arrays, or strips, of light emitting diodes (LEDs) (not shown) on circuit boards may be mounted below the translucent or transparent plastic side edge pieces 138. In some implementations, the circuit boards are flexible circuit boards. These LED strips and transparent or translucent coverings may surround one or more gaming device displays frames, as well as the player interaction area, to highlight these areas.
In some implementations, the individual LEDs mounted on the LED strips are of a type that can emit red, green, and blue light. In an alternative implementation, separate LEDs are used for the light colors. All LED strips can be electrically connected and can be controlled by a cabinet lighting controller (e.g., cabinet lighting controller 218 in
In some implementations, cabinet 105 may include LED strip lighting or LED rope lighting to accentuate the cabinet and enhance the attractiveness of the gaming system 100 to players. LED rope lighting is a number of small light-emitting diode bulbs linked together and encased in a plastic, polyvinylchloride, or other suitable material to create a string of lights. For example, in one implementation illustrated in
In various implementations, gaming system 100 includes one or more audio speakers 152 and appropriate driving electronics and sound cards so that game players may experience pleasing audio aspects of the gaming system 100. Audio is desirable to attract and maintain player interest in gaming system 100. The gaming system 100 may also emit attraction sounds during any idle period of gaming system 100. Game audio may add to the player's enjoyment of gaming system 100 by providing music and sound effects designed to enhance and compliment the gaming experience. In
The audio speakers 152 designed for emitting bass vibrations may be included in some implementations. Placement of the audio speakers 152 may be selected to enhance the sound emitting characteristics of the gaming system 100. For example, bass speakers or additional speakers 155 may be mounted inside lower cabinet body portion 106. Further, it is envisioned that in some implementations sound processing such as multichannel processing and surround sound processing are included in gaming system 100. Audio jacks for attachment of player headphones may also be provided in some implementations of gaming system 100 for the player to further enhance the audio experience of the game and also to block out noise from other gaming devices.
In some implementations, the front panel 110 of lower cabinet body portion 106 includes a locked removable panel or locked door (not shown), which can be opened for access to internal control system and technology components that are housed within lower cabinet body portion 106 (discussed hereinbelow with respect to
The gaming system 100 may be embodied in alternative gaming device housing forms and styles. For example, the housing may have fewer or greater number of display areas for displaying the game and game-related information to the player. If multiple displays are used, the displays may be of similar size, shape, and orientation or the displays may be divergent from each other in one or more of their respective descriptive characteristics. The one or more displays can be supported by, mounted upon, or housed within a cabinet 105 which can comprise a variety of shapes, sizes, and forms. The cabinet 105 can 1) protect and house the operational electronics, 2) adequately support the display(s) in a position easily viewable for a seated or standing player, as necessary, and/or 3) provide an easy location and support for all necessary player input/output (I/O) interactions, including gaming control interactions and value wagering interactions. For example, in some implementations the gaming system 100 may be disposed in a housing style referred to as a “slant top” gaming device that is designed to be operated with the player comfortably seated. In this arrangement, generally, the gaming display(s) and all player I/O controls are located on a low, wide, surface that extends forwardly from the player on a horizontal plane and then slopes upwardly and away from the player's seated location.
In some implementations, housing styles of cabinet 105 of gaming system 100 may include bar top or table top housing arrangements. These housings are generally small enough to be placed on top of an existing bar or table while providing the requisite gaming device housing functions of protection of/access to gaming electronics, displays, and player I/O functions described above.
In some implementations, cabinet 105 may be an embedded housing. Embedded housings are built into structures designed to otherwise function as bars or tables in a gaming environment. Displays may be integral with the bar top or table top surface or the entire unit may be contained below a transparent bar or table top surface while controls are disposed on the lower front or side of the bar or table.
The processor 202 can be one or more general-purpose processors, special-purpose processors, or other programmable data processing apparatuses providing the functionality and operations detailed herein. In some implementations, the processor 202 is specially configured with arithmetic logic units and math co-processors, also known as floating point units, for performing the gaming consistent with the various implementations disclosed herein. In some implementations, the processor 202 includes registers for holding instructions or other data, and cache memory for storing data for faster operation thereupon.
A controller, in some implementations, is a device or a software program that manages or directs the flow of data between two entities. Often, controllers are special purpose circuitry or software that solve a technical communications problem between different technology systems. In some implementations, a controller functions as an interface between two systems while managing the communications between the systems. In another implementation, a controller functions as an interface between a processor and a peripheral device and functions to control the peripheral device.
The memory device 204 can be operatively and communicatively connected to the processor 202. In some implementations, the memory device 204 includes one or more types of memory structures. For example, the memory structures can include random access memory (RAMs) units, read only memory (ROMs), flash memory (e.g., solid state drives (SSDs)), and electrically erasable/programmable read only memory (EEPROMs). It should be appreciated that in some implementations, communication with the memory device 204 by the processor 202 or a controller, encompasses the processor or controller accessing the memory device 204, exchanging data with the memory device 204, or storing data to the memory device 204.
The memory device 204 may store program code, game code (collectively the “code” or “program instructions,” such as game module 205), and operational data (e.g., game info 213, game symbols 214, and pay tables 215) used in the operations of the game controller 200 to provide a gaming system that executes the gaming functions described hereinbelow. In an alternative implementation, the code and operational data for the operation of the game controller 200 may be stored in a distributed manner such that some code is stored in memory device 204 (or storage system 212) and other code is stored remotely from the game controller 200. In some implementations, the code and operational data used the operation of the game controller 200 includes, for example, basic input and output function data, instruction fetching data, bus and network communication protocol data, and like data for an operational gaming device. In some implementations, the code (e.g., game module 205) and operational data (e.g., game info 213, game symbols 214, and pay tables 215) used for the execution of the gaming features includes, for example, game image data, game rule data, pay table data, game mode and timing data, gaming value and wager parameter data, and random or pseudo-random number generation data.
In addition to the memory device 204 described above, in some implementations, the code and operation data for the operation of the gaming device described above may be stored in storage system 212. The storage system 212 can be removable game cartridges or flash drives, a compact disk ROM, a digital versatile disk (DVD) optical storage technology, or suitable other fixed non-transitory storage devices. In another implementation, part or all of the code and operational data for operation of the gaming device or for execution of the game features may be stored in a remote memory structure and be downloaded to the memory device 204 via a network connection.
In some implementations, the game controller 200 may utilize any combination of memory devices such as random-access memory devices (RAMs), unalterable memory devices (ROMs), and mass storage devices for securely storing and securely communicating the software components or code that facilitate game play and other functions of the game controller 200. The memory devices may store software components or code that include various game data and game related control and execution software. In some implementations, the software components stored in the memory devices 204 may include gaming system initialization software, system basic input and output software, operating system software, value acceptor software, value dispenser software, display image generation software, game symbol set image generation software, game rule execution software, game data set(s), random number generation software, system driver software, system data bus management software, audio generation and speaker driver software, and video generation and display driver software, and any other suitable software routines for operation of the game controller 200.
In some implementations, memory devices, such as memory device 204 and storage system 212, with the software components and other data may be secured and authenticated by authentication software stored in an unalterable memory device within the housing of the game controller 200. The game controller 200 may also include application specific integrated circuits (ASICs) to perform the security and authentication functions. At various time or events, such as before each play of a game, at a predetermined interval, upon transfer of any game data or any software components from a mass storage to the memory device 204, or upon demand, the game controller 200 (using a processor such as processor 202 or a separate ASIC) may execute an authentication routine and perform an authentication of any software component or other data of the game controller 200. In some implementations, the gaming device software components may be prepared for authentication via creation and storage of an encrypted signature unique to one or more of the software components.
In some implementations, an encrypted signature may be created by utilizing a hash function on a software component or code to form a message digest (i.e., a hash of the software component) followed by a key encryption of the message digest to form an encrypted signature unique to the software component. In some implementations, the key encryption may be public key encryption, private key encryption, or any suitable key encryption schema. The encrypted signature may be stored with the gaming device software component, for example, in a mass storage device or an unalterable memory. During a software component authentication, the gaming system 100 executes one or more authentication routines utilizing the same hash function to operate on the software component to compute, or re-create, a new message digest for the software component. The new or re-created message digest may then be compared with a previously created message digest obtained by decrypting the stored encrypted signature. Matching message digests between the new and previously created message digests indicate that the software component is authentic and the game controller 200 may allow game play to proceed. However, when the message digests do not match, the game controller 200 may determine that the software component under authentication may be corrupted or fraudulent and game play may be halted. It should be appreciated that the game controller 200 may perform other suitable security and authentication checks on the game data or software components. Such authentication and security devices and functions are unique to gaming and casino industry to minimize or prevent fraud in gaming devices and gaming systems.
For a player to interact with a gaming device, the game controller 200 receives and processes player inputs from, e.g., input device 115, and the game controller 200 causes processed results to be output or communicated to the player. In some implementations, player inputs are recognized and processed or directed for processing by input/output (I/O) controller 206. Further, I/O controller 206 may process and direct player outputs for communication to the player. The I/O controller 206 can function as the intermediary between the processor 202 and one or more input devices to control information and data flow therebetween. I/O controller 206 may also function as the intermediary between the processor 202 and one or more output devices to control information and data flow therebetween. I/O controller 206 is configured to understand the communication and operational details (such as hardware addresses) for the attached input devices and output devices. In this manner, processor 202 is freed from the operational details of the peripheral I/O devices. For example, in some implementations where an input or output device is changed or upgraded, the I/O controller 206 can be changed without changing other gaming system components.
In some implementations, a player deposits value into a gaming device by inserting some form of currency into a value acceptor 225 for game play. Alternatively, a player deposits value into a gaming device by inserting an encoded paper ticket into a value acceptor 225 for game play in some implementations. The value acceptor 225 can be combined with a currency reader and validator, and a code reader for reading value encoded on paper tickets. The value acceptor 225 may read, validate and communicate the amount of the inserted value to the processor 202. The processor 202 can establish a gaming credit balance for the player based on the communication from the value acceptor 225. Processor 202 can also communicate the player's credit balance on a credit balance display of gaming system 100. During game play, the processor 202 processes a player's wagers and determines the amount of credits to debit from the player's credit balance. When a winning outcome is obtained, the processor 202 is configured to determine the amount of credits to add to the player's credit balance.
As previously mentioned with respect to
In some implementations, a card reader 227 may be included in gaming system 100 to accept player loyalty cards. For example, card reader 227 can extract account identifying information from the card and utilizes this information to access the associated account information stored remotely via network interface 210. In implementations where player loyalty/player tracking systems are employed, a player's loyalty account and record of gaming activity can be stored in a networked storage location or database. The processor 202 is configured to record the player's gaming activity in memory device 204 during the duration of loyalty card insertion. When the loyalty card is removed from card reader 210, recorded gaming activity is uploaded, via network interface 210, to the remote storage location associated with the player's account. In this manner, the player's gaming activity can be further processed and analyzed, and the player can be awarded loyalty rewards based upon his activity data.
In various implementations, an input device 115 receives a player's game inputs and communicates the player's game inputs to the processor 202. The player's game inputs may include, but are not limited to, wager amounts, pay line selections, game control signals, and cash-out signals. The input device 115 may generate signals based on button presses, touch screen activations, or voice control. The player-initiated signals are propagated to the processor 202 by the I/O controller 206. Further, the player-initiated signals may direct and inform execution of the game instructions stored in the memory device 204 and configured to be executed by the processor 202.
In some implementations, the processor 202 is configured to execute stored program code and instructions which generate random numbers or pseudo-random numbers. In some implementations, as illustrated in
In yet another implementation, the random generation of “numbers” or symbols may be performed with electro-mechanical components. For example, gaming devices such as gaming system 100 may incorporate mechanical reels rotatable about a common axis. Indicia or symbols may be positioned around the periphery of the reels. The indicia or symbols on the reels may indicate separate detectable reel stop positions. The reels can be set into a spinning/rotation motion by pulling a lever or pushing a button. In some implementations, the gaming system 100 can stop the reels by a gaming device actuating, on a random timing basis, a suitable mechanical or electro-mechanical reel brake. When the reels stop rotating, one or more displayed stop positions of the reels are detected. Since the stop positions are associated with respective indicia or symbols, the gaming device can determine whether the combination of stop positions (i.e., translating to a combination of displayed symbols) results in a winning symbol combination.
Returning to
In some implementations, the video processor 216 communicates with processor 202 to render all game graphics, video displays, and information on one or more video display units (e.g., displays 120, 130, and 134). In some implementations, the video processor 216 includes one or more processors, controllers, and/or graphics cards for processing the game images, outcomes, and animated displays and coordinating the processed data to be display between, among, or across any or all display devices. In various implementations, this may include being configured to simulate objects and the movement of objects which represent video reels containing sets of gaming symbols.
It should be appreciated that in certain other implementations where physical mechanical reels are utilized by the gaming system 100 as a game displays, reel controllers and stepper motors would be provided in lieu of or in addition to video processor 216.
In implementations which utilize cabinet lighting as described with respect to
In various implementations, players may request the remaining credit value by making a request or initiating a signal via input device 115 which is communicated to processor 202 via I/O controller 206. The signal triggers a readout of the player's credit amount and processor 202 initiates a value dispensing signal which, in turn, is communicated to value dispenser 222. In some implementations, value dispenser 222 can be controlled to issue the player's credit value using any of the types of value discussed herein. In some implementations, the player's credit value may be issued to the player via a printed and dispensed encoded paper ticket or token which the player can then exchange at a special purpose kiosk or cashier location for the monetary value encoded into the ticket or token. In some implementations, the processor 202 can direct the value dispenser 222 to issue to the player an appropriate amount of coin or bills directly to the player. Additionally, or alternatively, in some implementations, the player may have the option to electronically direct the credit value to an account associated with the player.
In some implementations, the game controller 200 may communicate with one or more devices outside the gaming device. For example, gaming system 100 may be connected to a larger network 250 via a local area network (LAN) or a wide area network (WAN). The game controller 200 may communicate with one or more central servers, controllers, or remote devices to execute games, establish credit balances, participate in jackpots, etc. In such implementations, network communications and connections are accomplished via a network interface 210. Network interface 210 can be a digital circuit board or card installed in game controller 200 to provide network communications with external devices.
In some implementations, various additional features and functions are performed by the game controller 200. For example, the game controller 200 may be specially configured with software to track all game play events that occur on a gaming device. In some implementations, the game controller 200 may audit all recorded monetary transactions, including all wager amounts, game outcomes, game winnings, and game payouts that occur through the value dispenser 222. Further, some implementations may include security software to assist in protecting the gaming system 100 from tamper or alteration attempts.
The flow diagrams in
As described above and as set forth in greater detail below, the present disclosure provides a process for operating a gaming system that combines displays from different types of games. In implementations, the gaming system displays a game including game reels that can function in co-operation with one or more game wheels. The game wheels can be a circular shapes or partial circular shapes (e.g., half-wheels) segmented into a number of arc wedges comprising a circular array of wheel symbol display areas. The game reels can form a rectangular array comprising a number of reel symbol display areas. One or more of the wheel symbol display areas of the game wheels can be aligned with a one or more rows of the game reels. For example, as illustrated in
Turning to block 301 in
In some implementations, a play of a game begins with the wager at block 305 or initiation of the game at 311, and the play of the game ends when evaluation and display of all symbol sets are complete (e.g., block 335). In another implementation, one play of a game comprises the processor executing blocks 305-335. In some implementations, block 339 and block 341 are not part of a play of a game. In alternative implementations, block 339 and block 341 are part of a play of a game.
At block 307, the gaming system updates the credit balance determined at 303. In some implementations, the credit balance is updated based on the amount of the wager received at 305. It is understood that some implementations of the method 300 may not include block 307 and that the gaming system may update player's credit balance at other times (e.g., at block 337), such as at the completion of the game.
At block 309, the gaming system determines active pay lines (a.k.a., wagered pay lines) for the game. In some implementations, depending on the amount of the wager received at block 305, the gaming system enables the player to select particular pay lines across reel symbol positions displayed in a game screen (e.g., reel symbol display areas 410 on reels 402 of game screen 400 in
At block 311, the gaming device initiates a play of the game. The initiation can be automatically triggered in response to the wager at block 305 or it can be manually triggered in response to receiving an input via an input device. For example, the player may press a spin button on the gaming system (e.g., input device 115) to start spinning the game reels (e.g., reels 402 in
At block 313, the gaming system determines whether to activate one or more of the game wheels for the game based on the wager received at block 305. As noted above with regard to block 305, in some implementations, activation of the game wheels may be conditional based on the wager received from the player. In some implementations, an amount of the player's wager may determine whether the game will use one or both game wheels (e.g., game wheels 412A, 412B). For example, in some implementations, a minimum wager or side bet may activate one of the game wheels, whereas a maximum wager or side bet may activate both game wheels. It is understood that other wager amounts may be chosen to activate one or both game wheels. It is also understood that, in some implementations, the method 300 may not include block 313, such that one or both game reels are activated regardless of the wager received at 305.
If the gaming system determines not to activate the one or more game wheels (e.g., block 313 is “No”), then the method advances to block 319 in
At block 317, the gaming system causes the display device to display the wheel symbols determined at block 315. For example, in some implementations in which the wheels are rendered using a video display, the gaming system may populate all visible wheel symbol display areas (e.g., wheel symbol display areas 415A-415H in
Turning to
While the determination and display of the wheel symbols and reel symbols at blocks 317-319 are described separately, it is understood that such functionality can be provided in the same, different, or overlapping time frames. For example, initiating the play of the game at 315 may cause both the reels to spin and the one or more wheels to rotate at substantially the same time.
At block 323, the gaming system determines winning symbol combinations of the symbols displayed in the reel symbol display areas at block 321 of the game reels. Additionally, if the one or more game wheels were activated at block 313, determining winning symbol combinations includes determining winning symbol combinations of the symbols displayed by the game wheels and the game reels at blocks 317 and 321. At block 325, the gaming system determines an award based on the winning symbol combinations determined at block 323, as well as any additional award symbols displayed in the active paylines. In some implementations, the gaming system only evaluates the symbols displayed across active or wagered pay lines determined at block 309 for winning symbol combinations at block 325. For example, a pay table (e.g., pay table 215) associated with the gaming system may indicate that a sequence of at least three of the same symbols (when evaluated left-to-right, right-to-left, and/or scattered) is a winning symbol combination and awards a predetermined payout. Accordingly, the gaming system would evaluate the generated symbols for such sequence of symbols (e.g., three Ace (“A”) symbols). If the gaming system generated at least three symbols in a sequence along an active pay line on adjacent symbol display areas of the reels or the wheels, the gaming system may determine that the three symbols is a winning symbol combination based on the predetermined pay table.
While the present example describes a sequence of three symbols, it is understood that the pay table may correlate various winning symbol combinations to payouts. In some implementations, the pay table may indicate that as few as one symbol may be associated with a payout. Alternatively, two or more symbols may be used to form winning symbol combinations that result in a payout. Further, in accordance with aspects of the present disclosure, the determination of the winning symbol combinations can include symbols displayed in both the game reels and game wheels. As previously described herein, the wheel symbol display areas of the game wheel are arranged to visually and functionally align with the rows of reel symbol display areas in the game reels. Accordingly, the gaming system can evaluate symbols included in the wheel symbol display areas in combination with the reel symbol display areas along the above-describe pay lines. For example, if only one game wheel is active, the gaming system can evaluate combinations of the symbols displayed in the wheel symbol display areas of the one game wheel with symbols aligned with corresponding reel symbol display areas of the reels (e.g., along a horizontal pay line including the aligned symbols of the one wheel and the reels). And, if two game wheels are active, the gaming system can evaluate combinations of the symbols displayed in the wheel symbol display areas of both game wheels with symbols aligned with the corresponding reel symbol display areas of the reels (e.g., along the pay line including the aligned symbols of both wheel and the reels).
In such implementations, the gaming system may use different pay tables to determine winning combinations and awards than are used when evaluating winning reel symbol combinations alone.
At block 327, the gaming system can determine whether to activate the game wheels based on the reel symbols displayed at 321. In some implementations, the gaming device may rotate one or more of the game wheels based on the visible reel symbol display areas displaying a designated symbol or combination of symbols. For example, the gaming system may activate the a left game wheel (e.g., game wheel 412A in
If the gaming system determines not to activate the game wheels based on the displayed reel symbols (e.g., block 327 is “No”), then the method 300 proceeds to block 337 in
At block 333, the gaming system determines winning symbol combinations of the reel symbols and the wheel symbols displayed in the wheel symbol display areas of the game wheels at 331. In some implementations, the gaming system only evaluates the reel and wheel symbols displayed across active or wagered pay lines for winning symbol combinations in a same or similar manner to that described above with regard to block 323. At block 335, the gaming system determines an award based on the winning symbol combinations determined at block 333, as well as any additional award symbols displayed in the active paylines, in a same or similar manner to that described above with regard to block 325. As noted above, blocks included in the method 300 can be rearranged or skipped. Accordingly, it is understood that some implementations of the method 300 may not include some or all of block 327-335.
Turning to
At block 339, the gaming system determines whether it received a request or signal to end game play or “cash out” via an input device of the gaming system (which would end the gaming session). In such a situation (e.g., block 339 is “Yes”), then at 343, the gaming system dispenses a value to the player, through a value dispenser, based on the player's gaming credit balance and the method 300 ends. On the other hand, if the gaming system has not received a request to end game play (e.g., block 339 is “No”), the method 300 returns to block 305 in
Each of the reels 402A-402E may display symbols in their respective reel symbol display areas 410A-410E that have been determined by the gaming system using sets of symbols. In some implementations, the reels 402A-402E are each respectively associated with a set of symbols, where each set of symbols includes a number of symbols. The sets of symbols can include the same or different symbols. As previously described herein, the symbols can include graphic symbology, pay symbols, modifier symbols, special symbols or designated symbols.
Prior to displaying the symbols, the gaming system may provide a display of the reels 402A-402E spinning to, for example, simulate the movement of mechanical game reels. As illustrated in
It is understood that other displays can be used that do not simulate reels of a slot machine. For example, the gaming system can display the game reels spinning in more than one direction, or the gaming system may not provide any display depicting the reels spinning. It is also understood that games other than a slot machine may be provided using the game reels 401. While reel symbol display areas are illustrated with defined boxes, it should be appreciated that in some implementations, the defined boxes are not visible to the player. It should also be appreciated that in some implementations, the symbol display areas are other shapes or not defined shapes and may not be associated with reels 402A-402E. Further, it should be also appreciated that the game shown in game screen 400 is merely representative and may have more or fewer game elements (e.g., reels, symbol display areas, symbols, etc.) shown in the game screen 400.
In accordance with aspects of the present disclosure, the game wheels 412A and 412B are configured to cooperate with the game reels 402A-402E during a game to provide one or more awards. As illustrated in
The game wheels 412A, 412B may display symbols in their respective reel symbol display areas 415A-415H that have been determined by the gaming system using the sets of symbols. Prior to displaying the symbols, the gaming system may provide a display of the game wheels 412A, 412B rotating to, for example, simulate the movement of mechanical game wheels. As illustrated by the dashed lines in
As illustrated in
Additionally, as illustrated in
As also illustrated in
Moreover, it is understood that the individual wheel symbol display areas 415 can have different selection probability weightings, such that the gaming system randomly selects one or more of the wheel symbol display areas 415 as an outcome (e.g., appearing in alignment with a row of reels 402A-402E) at unequal frequencies.
In addition to the game reels 402A-402E and the game wheels 412A, 412B, the game screen 400 can also include several information areas and buttons 405A-405I. These information areas and buttons 405A-405I are illustrated in a particular arrangement, but may be arranged in any suitable manner in different implementations. In some implementations, game screen 500 may include more or fewer display areas and buttons 405A-405I than illustrated.
Information area 405A illustrates an example value of one credit for the game displayed in game screen 400. Information areas 405B and 405C illustrate an example of the amount of the player's available credits. For example, the value displayed in information 405C (“2380”) may represent credit balance determined based on a monetary value received from a player via a value acceptor device (such as previously described with regard to blocks 301 and 303 of
Button 405E illustrates a software button that the player can select to place wager (e.g., a bet, such as previously described with regard to block 305 in
Information area 405G illustrates a software button that the player can select to determine how many pay lines to wager on (such as previously described with regard to block 309 in
To start a gaming session using the gaming system, a player provides the gaming system with a deposit of value, using one of the suitable mechanisms discussed above (such as previously described with regard to block 301 in
To initiate the play of the game, the player activates or presses one or more appropriate buttons on the gaming system to deduct credits necessary to play the game and to identify the player's wager (such as previously described with regard to block 305 in
As previously detailed herein, the wheels 412A, 412B may be rotated in combination with the game reels 402A-402E. In various implementations, the rotation of the wheels 412A, 412B can be performed at the same, different, or overlapping times with the spinning of the game reels 502A-502E. As previously detailed herein, in some implementations, the gaming system may conditionally rotate the wheels 412A, 412B in response to predetermined events. In some such implementations, the gaming system may conditionally rotate the one or more of the wheels 412A, 412B based on an amount of a wager (such as previously described with regard to block 313 in
For the play of the, the gaming system can randomly generate symbols from the associated sets of symbols for the wheels 412A, 412B (such as previously described with regard to block 315 in
It should be appreciated that the displayed symbol combinations shown in
In accordance with the example illustrated in
Additionally, the example illustrated in
The gaming system may update the information area 405D to reflect the award or amount of credits the player has won and may also update the player's gaming credit balance (505C) in accordance with the calculated award amount for the play of the game (such as previously described with regard to block 335 in
As detailed above, the present application discloses specialized computing devices that provide technical improvements in the art of gaming systems. Implementations disclosed herein technically improve the operation of gaming systems for their specialized purpose by generating and displaying two different types of game displays (e.g., a reel-type game and a wheel-type game) on a game screen substantially concurrently and operating such game displays in cooperation. Such implementations reduce power consumption used by the gaming system by providing the two types of games display on a game screen of one display device, instead of using more than one display device. Implementations also reduce the physical complexity and manufacturing cost of the gaming system. Further, implementations concurrently providing two types of game displays s also can complete games more quickly, which can increase the usage rate of the gaming system. Moreover, in some implementations, generating and displaying two different types of game displays on a game screen substantially concurrently reduces processing load and memory consumption of the gaming system by avoiding generation, display, and evaluation of portions the first game display (e.g., a wheel-type game display) that are occluded by the display of the second game display (e.g., a reel type game display).
Based on the forgoing description, it should be appreciated that a gaming system and method with improvements to game outcomes by unlocking additional symbols creates new and very exciting ways for a player to obtain improved winnings with a potential to earn greater awards. Such a potential to earn greater awards creates a greatly improved sense of anticipation for players.
The present disclosure is not to be limited in terms of the particular embodiments described in this application, which are intended as illustrations of various aspects. Many modifications and variations can be made without departing from its spirit and scope, as will be apparent to those skilled in the art. Functionally equivalent methods and apparatuses within the scope of the disclosure, in addition to those enumerated herein will be apparent to those skilled in the art from the foregoing descriptions. Such modifications and variations are intended to fall within the scope of the appended claims. The present disclosure is to be limited only by the terms of the appended claims, along with the full scope of equivalents to which such claims are entitled. It is also to be understood that the terminology used herein is for the purpose of describing particular embodiments only, and is not intended to be limiting.
With respect to the use of substantially any plural and/or singular terms herein, those having skill in the art can translate from the plural to the singular and/or from the singular to the plural as is appropriate to the context and/or application. The various singular/plural permutations may be expressly set forth herein for sake of clarity.
It will be understood by those within the art that, in general, terms used herein, and especially in the appended claims (e.g., bodies of the appended claims) are generally intended as “open” terms (e.g., the term “including” should be interpreted as “including but not limited to,” the term “having” should be interpreted as “having at least,” the term “includes” should be interpreted as “includes but is not limited to,” etc.). It will be further understood by those within the art that if a specific number of an introduced claim recitation is intended, such an intent will be explicitly recited in the claim, and in the absence of such recitation no such intent is present. For example, as an aid to understanding, the following appended claims may contain usage of the introductory phrases “at least one” and “one or more” to introduce claim recitations. However, the use of such phrases should not be construed to imply that the introduction of a claim recitation by the indefinite articles “a” or “an” limits any particular claim containing such introduced claim recitation to embodiments containing only one such recitation, even when the same claim includes the introductory phrases “one or more” or “at least one” and indefinite articles such as “a” or “an” (e.g., “a” and/or “an” should be interpreted to mean “at least one” or “one or more”); the same holds true for the use of definite articles used to introduce claim recitations. In addition, even if a specific number of an introduced claim recitation is explicitly recited, those skilled in the art will recognize that such recitation should be interpreted to mean at least the recited number (e.g., the bare recitation of “two recitations,” without other modifiers, means at least two recitations, or two or more recitations). Furthermore, in those instances where a convention analogous to “at least one of A, B, and C, etc.” is used, in general such a construction is intended in the sense one having skill in the art would understand the convention (e.g., “ a system having at least one of A, B, and C” would include but not be limited to systems that have A alone, B alone, C alone, A and B together, A and C together, B and C together, and/or A, B, and C together, etc.). In those instances where a convention analogous to “at least one of A, B, or C, etc.” is used, in general such a construction is intended in the sense one having skill in the art would understand the convention (e.g., “ a system having at least one of A, B, or C” would include but not be limited to systems that have A alone, B alone, C alone, A and B together, A and C together, B and C together, and/or A, B, and C together, etc.). It will be further understood by those within the art that virtually any disjunctive word and/or phrase presenting two or more alternative terms, whether in the description, claims, or drawings, should be understood to contemplate the possibilities of including one of the terms, either of the terms, or both terms. For example, the phrase “A or B” will be understood to include the possibilities of “A” or “B” or “A and B.” In addition, where features or aspects of the disclosure are described in terms of Markush groups, those skilled in the art will recognize that the disclosure is also thereby described in terms of any individual member or subgroup of members of the Markush group.
A number of implementations of the invention have been described. Various modifications may be made without departing from the spirit and scope of the invention. For example, various forms of the flows shown above may be used, with steps re-ordered, added, or removed. Accordingly, other implementations are within the scope of the following claims.