This invention relates generally to an electronic gaming system, and more particularly to an electronic bingo gaming system that allows the switching between Class II and Class III gaming rules on a play by play basis, and encourages play on the system by enhancing the player's experience with a bingo-based progressive jackpot integrated into games on the gaming system or that can be added as a separate plug-in module to virtually any base game regardless of classification.
According to the Indian Gaming and Regulatory Act (IGRA), Class II is defined as bingo and games similar to bingo and Class III is generally defined as casino-style gaming including games such as blackjack, poker, slot machines, craps, and roulette.
Computer networking technology has enabled Class II games to simulate many casino-style games including slot games by coordinating one or more multiplayer bingo games over a computer network to determine win and loss outcomes and map those outcomes to non-bingo displays.
As Native American gaming markets have developed, it has become common for a single gaming facility to offer a mix of Class II and Class III games.
In these mixed jurisdictions, there are advantages and disadvantages to both Class II and Class III gaming. Class III games have more diverse game libraries, but are taxed at a high rate relative to Class II games. Class II games may not be playable or may play at a slow rate if the number of active players on the network is low.
Mixed jurisdiction operators typically allocate a percentage of their available gaming space to Class II games and the remainder to Class III games. The balance between Class II and Class III is managed by the facility based on player traffic. Since Class II games require multiple players to play, the typical result is that Class II games receive less play than Class III games and only receive large amounts of play during high player traffic periods. To maximize earnings, it is desirable for facilities to maximize Class II game play. This balance between Class II and Class III is impossible to optimize manually.
One key to optimizing this balance is to encourage game play on Class II machines. Doing this requires innovative features and game formats. Since Class II gaming regulations require a multi-player bingo game to generate win and loss events, historically it has been difficult for game developers to implement skill-based games such as video poker while complying with accepted bingo rules.
In an attempt to address the need for video poker games in Class II markets, Weingardt et al. developed a unique bingo-based poker game called “Bingo Poker” based on a 52-spot bingo card and a 52-object bingo ball population (U.S. Pat. No. 8,752,838 and U.S Patent Application 20150119128). Using this combination, Weingardt et al. was able to create a bingo-based game that accurately models a traditional video poker game including the draw skill feature that is completely dependent on the bingo game's ball call. Unlike a traditional video poker game based on a 52-card deck and a fixed set of winning poker combinations, this bingo-based outcome generation system enables the implementation of large prizes tied to rare events that can occur because of the multiplayer nature of the bingo game. To increase excitement and provide players with previously unavailable and potentially life-changing jackpots on a video poker format, Weingardt et al. included far-miss jackpot prizes based on a player having very few or no spots marked on a pre-designated bingo pattern on their bingo card at the time the game is won by an opposing player.
The result is that one or more far-miss bingo prizes can be defined with multimillion dollar jackpot values. Although these far-miss bingo jackpots were originally designed as an integral component of the Bingo Poker game, one of the aspects of this invention is to attach this jackpot feature to games in addition to Bingo Poker.
The Dual Mode Progressive Bingo System (DMPB) described herein is designed to maximize earnings in conventional (land-based or floating) Class II and Class III gaming facilities and online gaming websites or combinations of Class II, Class III, and online gaming operations, both domestically and internationally—International regulations differ from country to country, e.g. in China, multi-player gaming is called C2C or Client 2 Client gaming. The DMPB maximizes earning potential by switching between Class II and Class III gaming rules on a play by play basis and encourages play on the system by enhancing the player's experience with a bingo-based progressive jackpot integrated into games on the DMPB system or that can be added as a separate plug-in module to virtually any base game regardless of classification.
The purpose of the Dual Mode Progressive Bingo System is to maximize earnings by maximizing the amount of time Class II games are operating on the gaming floor. The system accomplishes this by:
The system consists of all of the components of a typical Class II electronic bingo system including bingo card distribution, a quorum building system, a ball call system, and database tables for recording game history and accounting information. In addition, the system includes a separate Class III database for recording activity that occurs when playing under Class III rules. Whether operating in Class II or Class III mode, the system uses a shared database for certain bingo functions and storing progressive information.
This summary is provided to introduce a selection of concepts of the present invention in a simplified form that are further described in detail below in the DETAILED DESCRIPTION OF THE INVENTION. This summary is not intended to identify each and every key feature of the invention, which remains the exclusive purview of claims, nor is the Summary intended to be used as an aid in determining the scope of the claimed subject matter.
In accordance with one embodiment of the present invention, a dual mode progressive bingo video gaming system is disclosed. The dual mode progressive bingo video gaming system comprises: a plurality of gaming terminals connected to the dual mode progressive bingo video gaming system; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class III gaming rules; a shared database for storing progressive information for all games played on the dual mode progressive bingo video gaming system under Class II gaming rules and under Class III gaming rules; a progressive database to connect to an independent Class II gaming system and an independent Class III gaming system so that a progressive jackpot may be shared among all of the games being played on the dual mode progressive video gaming system, the independent Class II gaming system, and the independent Class III gaming system; and a dual mode gaming system comprising: a switching logic to switch automatically between Class II gaming rules and Class III gaming rules on a play by play basis based on availability of players to create a quorum; a bingo progressive module for adding bingo-based far-miss progressive jackpots to any game played on the dual mode progressive bingo video gaming system, the bingo progressive module having a ball call system, a quorum builder, and a bingo card distribution system; a virtual bingo card that is played by the dual mode gaming system when a game is being played under Class III gaming rules; a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving at least one play request from at least one player; continuously monitoring whether another play request is received from at least another player; determining whether a quorum of players is established within a predetermined period of time; initiating a bingo game under one of Class II gaming rules and Class III gaming rules for the at least one player depending upon whether the quorum of players is established within the predetermined period of time; and ending the bingo game when a bingo card of a player has achieved a predetermined game ending pattern.
In accordance with another embodiment of the present invention, a dual mode progressive bingo video gaming system is disclosed. The dual mode progressive bingo video gaming system comprises: a plurality of gaming terminals connected to the dual mode progressive bingo video gaming system; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class III gaming rules; a shared database for storing progressive information for all games played on the dual mode progressive bingo video gaming system under Class II gaming rules and under Class III gaming rules; and a dual mode gaming system comprising: a switching logic to switch automatically between Class II gaming rules and Class III gaming rules on a play by play basis based on availability of players to create a quorum; a bingo progressive module for adding bingo-based far-miss progressive jackpots to any game played on the dual mode progressive bingo video gaming system, the bingo progressive module having a ball call system, a quorum builder, and a bingo card distribution system; a virtual bingo card that is played by the dual mode gaming system when a game is being played under Class III gaming rules; a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving at least one play request from at least one player; continuously monitoring whether another play request is received from at least another player; determining whether a quorum of players is established within a predetermined period of time; initiating a bingo game under one of Class II gaming rules and Class III gaming rules for the at least one player depending upon whether the quorum of players is established within the predetermined period of time; and ending the bingo game when a bingo card of a player has achieved a predetermined game ending pattern.
In accordance with another embodiment of the present invention, a dual mode progressive bingo video gaming system is disclosed. The dual mode progressive bingo video gaming system comprises: a plurality of gaming terminals connected to the dual mode progressive bingo video gaming system; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class III gaming rules; a shared database for storing progressive information for all games played on the dual mode progressive bingo video gaming system under Class II gaming rules and under Class III gaming rules; and a dual mode gaming system comprising: a switching logic to switch automatically between Class II gaming rules and Class III gaming rules on a play by play basis based on availability of players to create a quorum; a bingo progressive module for adding bingo-based far-miss progressive jackpots to any game played on the dual mode progressive bingo video gaming system, the bingo progressive module having a ball call system, a quorum builder, and a bingo card distribution system; a virtual bingo card that is played by the dual mode gaming system when a game is being played under Class III gaming rules; a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving at least one play request from at least one player; continuously monitoring whether another play request is received from at least another player; determining whether a quorum of players is established within a predetermined period of time; initiating a multiplayer bingo game under Class II gaming rules when a quorum of players is established within the predetermined period of time; initiating a single player bingo game under Class III gaming rules when a quorum of players is not established within the pre-determined period of time; and ending one of the multiplayer bingo game and the single player bingo game when a bingo card of a player has achieved a predetermined game ending pattern.
In accordance with another embodiment of the present invention, a dual mode bingo video gaming system is disclosed. The dual mode bingo video gaming system comprises: a plurality of gaming terminals connected to the dual mode bingo video gaming system; a database to record activity on games played on the dual mode bingo video gaming system under Class II gaming rules; a database to record activity on games played on the dual mode bingo video gaming system under Class III gaming rules; a dual mode gaming system comprising: a switching logic to switch automatically between Class II gaming rules and Class III gaming rules on a play by play basis based on availability of players to create a quorum; a ball call system; a quorum builder; a bingo card distribution system; a virtual bingo card that is played by the dual mode gaming system when a game is being played under Class III gaming rules; a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving at least one play request from at least one player; continuously monitoring whether another play request is received from at least another player; determining whether a quorum of players is established within a predetermined period of time; initiating a bingo game under one of Class II gaming rules and Class III gaming rules for the at least one player depending upon whether the quorum of players is established within the predetermined period of time; and ending the bingo game when a bingo card of a player has achieved a predetermined game ending pattern.
In accordance with another embodiment of the present invention, a bingo progressive video gaming system adapted to be used as a bonusing mechanism with an independent Class III game is disclosed. The bingo progressive video gaming system adapted to be used as a bonusing mechanism with an independent Class III game comprises: a plurality of independent Class III gaming terminals connected to the bingo progressive video gaming system; a database to record activity on games played on the bingo progressive video gaming system under Class III gaming rules; a progressive database; a ball call system; a bingo card distribution system; a progressive prize distribution system; a virtual bingo card; and a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving a play request from one player; initiating a base game on one of the Class III gaming terminals; initiating a bingo progressive side-game under Class III gaming rules for the player; and ending the bingo game when one of the bingo card of the player and the virtual bingo card has achieved a predetermined game ending pattern.
In accordance with another embodiment of the present invention, a dual mode progressive bingo video gaming system is disclosed. The dual mode progressive bingo video gaming system comprises: a plurality of gaming terminals connected to the dual mode progressive bingo video gaming system; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class III gaming rules; a Class II bingo and progressive database for storing bingo game and progressive information for all games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a Class III bingo and progressive database for storing bingo game and progressive information for all games played on the dual mode progressive bingo video gaming system under Class III gaming rules; and a dual mode gaming system comprising: a switching logic to switch automatically between Class II gaming rules and Class III gaming rules on a play by play basis based on availability of players to create a quorum; a bingo progressive module for adding bingo-based far-miss progressive jackpots to any game played on the dual mode progressive bingo video gaming system, the bingo progressive module having a ball call system, a quorum builder, and a bingo card distribution system; a virtual bingo card that is played by the dual mode gaming system when a game is being played under Class III gaming rules; a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving at least one play request from at least one player; continuously monitoring whether another play request is received from at least another player; determining whether a quorum of players is established within a predetermined period of time; initiating a bingo game under one of Class II gaming rules and Class III gaming rules for the at least one player depending upon whether the quorum of players is established within the predetermined period of time; and ending the bingo game when a bingo card of a player has achieved a predetermined game ending pattern.
In accordance with another embodiment of the present invention, a dual mode progressive bingo video gaming system is disclosed. The dual mode progressive bingo video gaming system comprises: a plurality of gaming terminals connected to the dual mode progressive bingo video gaming system; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a database to record activity on games played on the dual mode progressive bingo video gaming system under Class III gaming rules; a Class II bingo database for storing bingo game information for all games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a Class III bingo database for storing bingo game information for all games played on the dual mode progressive bingo video gaming system under Class III gaming rules; a Class II progressive database for storing progressive prize information for all games played on the dual mode progressive bingo video gaming system under Class II gaming rules; a Class III progressive database for storing progressive prize information for all games played on the dual mode progressive bingo video gaming system under Class III gaming rules; and a dual mode gaming system comprising: a switching logic to switch automatically between Class II gaming rules and Class III gaming rules on a play by play basis based on availability of players to create a quorum; a bingo progressive module for adding bingo-based far-miss progressive jackpots to any game played on the dual mode progressive bingo video gaming system, the bingo progressive module having a ball call system, a quorum builder, and a bingo card distribution system; a virtual bingo card that is played by the dual mode gaming system when a game is being played under Class III gaming rules; a processor for executing program instructions and a memory coupled to the processor for storing program instructions, the programming instructions comprising: receiving at least one play request from at least one player; continuously monitoring whether another play request is received from at least another player; determining whether a quorum of players is established within a predetermined period of time; initiating a bingo game under one of Class II gaming rules and Class III gaming rules for the at least one player depending upon whether the quorum of players is established within the predetermined period of time; and ending the bingo game when a bingo card of a player has achieved a predetermined game ending pattern.
Embodiments of the disclosure will become more fully understood from the detailed description and the accompanying drawings, wherein:
The description set forth below in connection with the appended drawings is intended as a detailed description of presently known exemplary embodiments of the disclosure and is not intended to represent the only forms in which the present invention can, may, or could be constructed and/or utilized. The detailed description sets forth the functions and the sequence of the steps for constructing and operating the disclosure in connection with the illustrated embodiments as well as the best mode of carrying out the invention. It is to be understood, however, that the same or equivalent functions and sequences can be accomplished by different exemplary embodiments that are also intended to be encompassed within the spirit and scope of this invention.
The following definitions may be used herein. Dual Mode Gaming (DMG) refers to the capability of the DMPB 10 to switch between Class II and Class III rules on a play by play basis. The Dual Mode Progressive Bingo System (DMPB) 10 is a combination of software components that facilitates Dual Mode Gaming. The DMPB 10 includes the Bingo Progressive Module (BPM) 32 and all of its components. The Bingo Progressive Module 32 refers to the collection of components that provide bingo based progressive jackpots to bingo and non-bingo based games. This module 32 enhances the DMPB 10 to encourage game play. Bingo Progressive Plug-in (BPP) 50 refers to the component of the Bingo Progressive Module 32 that can be added to any game to provide players an opportunity to win progressive jackpots offered by the BPM 32.
The preferred embodiment of the Dual Mode Progressive Bingo System (DMPB) 10 depicted in
Managing the system is accomplished by using a single management terminal 52 computer that can generate reports from any of the databases 14, 16, 18 to comply with Class II and Class III regulations. However, it should be clearly understood that substantial benefit may be derived from the use of more than one management terminal 52 computer.
Two technologies are required to make the DMPB 10 viable: 1) the Dual Mode Switching (DMS) system 20—wherein the software algorithm/logic 28 provides the ability to switch on a play by play basis between Class II and Class III gaming rules; and 2) the Bingo Progressive Module (BPM) 32—which provides a game enhancing feature that expands participation to enable very large prizes, thus attracting enough player participation to ensure adequate play to facilitate optimized earnings. Together the DMS 20 and the BPM 32 and their associated hardware and databases combine to make the core Dual Mode Gaming (DMG) system 12 components of the DMPB 10.
The Dual Mode Switching (DMS) system 20 provides the DMPB 10 with the capability of switching automatically between Class II and Class III game play based on the availability of additional players to create quorums. A quorum is the minimum number of players required to play the bingo game.
All DMG system 12 game play includes bingo based outcome determination as is standard in existing Class II gaming, however, the differentiation between a Class II and a Class III game is determined by the availability of multiple players. Therefore, the DMG system 12 ideally plays most or all games in Class II mode to avoid Class III gaming fees.
Referring to
The advantage of the DMG system 12 is that operators are able to avoid high taxes charged under Class III agreements for any play that can be executed under Class II rules. The effective result is that the gaming floor operates as Class II during high traffic time periods and Class III during low traffic time periods while keeping the player's experience exactly the same.
The key to the DMG system 12 is an accounting and logging system of the databases 14, 16, 18 (see
The result is that the DMG system 12 can account for all games played with a set of Class II reports and logs and a separate set of Class III reports and logs as illustrated previously in
Thus, dual mode game play is a sequence of automated decisions by the DMG system 12 software as illustrated in the game play sequence of
Except for an instruction from the DMG system 12 regarding updating of the proper accounting meters (Class II or Class III) on the machine/player terminal 48, 49, the machine/player terminal 48, 49 behaves exactly the same regardless of whether the game is played as Class II or Class III.
The Bingo Progressive Module (BPM) 32 is an integrated component of the DMPB 10 to encourage player participation by offering life changing jackpots that can be added to non-DMPB games through a plug in software module. The BPM 32 consists of a combination of server software components and a player interface called the Bingo Progressive Plug-in (BPP) 50 that can be added to any online game or physical gaming machine to provide large progressives to virtually any base game. These progressives share the BPM 32 outcome generation engine components (ball call 40, card distribution 42, and quorum builder 44), the system for playing bingo to determine winners, with the DMG system 12 which is also used by the innovative Bingo Poker game(s) designed and patented by Weingardt et al.
The purpose of the Bingo Progressive Module 32 is to increase the number of and types of gaming devices that can participate in the progressive jackpots associated with Bingo Poker. In a preferred embodiment, the Class II and Class III games would share the same jackpot(s). The BPM 32 is an important and fully integrated component of the DMPB 10. That being said, the BPM 32 can work independently of the DMPB 10 as well by adding the BPP 50 to any compatible Class II or Class III gaming machine, allowing participation in one or more of the large progressive jackpots offered by the DMPB 10.
Like Bingo Poker, the BPM 32 progressives are won using a far-miss progressive jackpot criterion and are dependent on a second bingo card in the game to determine the winner. In Bingo Poker (described in U.S. Pat. No. 8,752,838), the far-miss progressives may be awarded to a player with no or with a few spots marked in the game ending pattern at the time the game ends due to another player's bingo card achieving the game ending pattern in the same game. In another embodiment (described in U.S. patent application Ser. No. 14/066,117), where a player may play multiple bingo cards at time, the player may be able to win both the game ending pattern and the far-miss progressive. Each qualifying play (some base game bet levels may be excluded from eligibility to win the BPM Progressives) involves the player's bingo card and at least one additional bingo card in play by the same player, by another player or, in the case of the Class III implementation, in play by the house.
Although the BPM 32 can be designed using a wide variety of game ending bingo patterns and total balls in a random ball population, the initial implementation of the BPM 32 uses a 52-ball population, a 52-space flashboard 72, and a randomly generated 12-spot plus 1 bingo card 70 (
As each bingo ball is drawn, its corresponding space of each flashboard 72 is marked. In an embodiment where the 13-spot bingo card 70 is used without displaying the 52-space flashboard 72, a spot on the 13-spot bingo card 70 will only be marked when its corresponding bingo ball is drawn. Bingo balls are drawn and distributed to the player(s) until the first player has covered a predetermined game ending pattern of the 13-spot bingo card 70. At the time one player has achieved this game ending pattern for which he may or may not receive a prize, all other bingo cards 70 in play are evaluated based on how far they are away from achieving the game ending pattern. For example, if the game ending pattern is 13 spots on a bingo card 70, a player with only 1 spot marked in the pre-designated game ending pattern has achieved a 12-spot far-miss (i.e. 13-spot pattern minus 1 spot marked). The fewer spots marked upon the game ending, the farther the miss of the player.
The probability of a player having no spots marked in the game ending bingo pattern on his bingo card 70 can be calculated based on the number of bingo cards 70 in play, the number of balls in the bingo ball population, and the number of spots in the game ending pattern. Since these probabilities can be calculated, winning criteria and prizes can be defined as depicted in the example prizes of
As shown in
In this implementation, the BPM 32a used with the independent Class II system includes its own CPU 82, processor 84, and memory 86 and its own software components for building quorums 44a, generating ball calls 40a, distributing cards 42a, and distributing progressive prizes 88 to independent Class II gaming terminal 81 equipped with the BPP 50. A separate database 14a is used to store Class II data for the BPM 32a.
When used with an independent Class III system, the BPM 32b includes its own CPU 90, processor 92, and memory 94 and its own software components for generating ball calls 40b, distributing cards 42b, and distributing progressive prizes 88a to independent Class III gaming terminals 49 equipped with the BPP 50. In the Class III version of the BPM 32b, the quorum builder is replaced with a house bingo card 30a. A separate Class II-type bingo database 14b is used to store bingo data for the BPM 32b. In the independent Class III embodiment, the independent Class III Gaming Terminals 49 are responsible for their own Class III logging. Thus, a bingo database 14b is required to log information associated with the BPM 32b side game.
If desired, the BPM 32 can be removed entirely from the DMPB 10 to be used as a bonusing mechanism for Class II games 81. Class II games require a multiplayer, bingo based outcome generation system. In the case of Bingo Poker, this outcome generation system is tightly integrated with the game (play of the poker game directly relates to the bingo game), but often the bingo system is used only to generate a prize value and that prize value is revealed using an entertaining display otherwise unrelated to the bingo game.
The BPM 32 can be used as a complete outcome determination system to drive a non-bingo display in Class II installations or the BPM 32a can be added as a separate Class II side game utilizing the BPP 50 to Class II games with their own outcome generation system. Whether using the BPM 32 as an integrated Class II outcome generation system or using it with games that include their own Class II outcome generation system 81, the Bingo Progressive Module 32 itself is a bingo game that meets Class II regulations.
Games may be a mix of a wide variety of game formats including Bingo Poker using a dual card perm and other games including bingo based slot games that may use a single persistent bingo card perm with a random number generator (RNG) for indicia distribution or dual card perm (see Bingo Poker U.S. Pat. No. 8,752,838 for an explanation of dual card perm) depending on the game design.
This embodiment includes the components of the BPM 32c with its own CPU 122, processor 124, and memory 126 and accompanying software components for building quorums 44a, calling balls 40a, distributing bingo cards 42a, and distributing progressive prizes 88. The BPP 50 is used on the independent Class II gaming terminals 81 to provide the progressive bingo game display (
Similar to the Class II variations leveraging the BPM 32a, 32c without the full DMPB 10 system, the BPM 32b (referred to generically as Bingo Progressive Module 32), according to another embodiment, can be removed from the DMPB 10 and used as an independent bonusing mechanism for Class III gaming terminals 49. The independent Class III system 100 implementation has one major difference from the independent Class II system 80 implementation. The second bingo card used to determine if the player has won any of the progressive prizes or not may be a virtual card 30a played by a computer representing the operator with the restriction that the operator's bingo card is not eligible to win the progressives.
The Class III game screen with the BPP 50 is depicted in
The BPM 32 outcome generation system (ball call 40, card distribution 42, and quorum builder 44 when appropriate) of the DMPB 10 can be used to generate outcomes for Class II machines or as a side game to virtually any game design.
The math behind the BPM 32 is straight forward, but the volume of transactions makes the implementation of this game impractical without a computer network 46.
The bingo game that facilitates the progressive wins must keep pace with any base game to which it is paired. In a typical casino style gaming environment, a single game may be as short as two seconds. The computer aided gaming terminal is an important tool for the player to facilitate marking and managing bingo cards quickly. The computer server system is critical to managing and accounting for the thousands of game plays per minute that occur.
For example, a casino game with the BPP 50 side game may play approximately 20 games per minute. If there are 10,000 machines on the network, the transaction rate can be as high as 200,000 games per minute or well over 3,000 games per second. Accounting for this many transactions requires one or more servers to receive the game play wager data, calculate the amount to contribute to one or more progressive pools, distribute bingo balls to each gaming terminal, evaluate each bingo card in play to determine if a winner is present, and finally send the winning or losing information to each gaming terminal.
In addition, the volume of transactions requires a computer system to properly calculate progressive jackpot prizes. Progressive jackpots are prizes that receive a contribution from each bet made on a gaming terminal. As a result, these prizes grow or “progress” over time to larger values until won by one or more players achieving the win criteria. The jackpots reset to a pre-designated starting value using either a seed amount or funded reserve amount immediately after being won by a player. Since the jackpots can be added to any Class II or Class III base game, the contribution from the player's wager must be calculated. For each wager, the base game shares the bet amount with the BPM 32 system. The BPM 32 system allocates a percentage of this bet to one or more progressive meters. Typically this amount is a small contribution such as 0.12% to 1% of the wager. This contribution is added to the balance of the progressive and the jackpot displays on the BPP interface 50 are updated across the network 46.
When a jackpot is won by a player, each reserve account is promoted. For example, when a player wins the jackpot of the 4th progressive above, the player will receive the balance of the Primary account and Reserve 1 will become the new Primary account. Reserve 2 is promoted to Reserve 1 and so forth. Reserve 4 is promoted to Reserve 3 and the balance of Reserve 4 is reset to zero. This system ensures there will always be an attractive balance for each Primary jackpot account being displayed to players.
The foregoing description is illustrative of particular embodiments of the application, but is not meant to be limitation upon the practice thereof. While embodiments of the disclosure have been described in terms of various specific embodiments, those skilled in the art will recognize that the embodiments of the disclosure may be practiced with modifications within the spirit and scope of the claims.
The present patent application is a divisional application of and claims benefit to U.S. patent application Ser. No. 14/918,209 filed on Oct. 20, 2015 entitled “Dual Mode Gaming System with Bingo Progressive Plug-in,” which in turn claims the benefit of U.S. Provisional Application No. 62/068,550, entitled “Dual Mode Gaming System with Bingo Progressive Plug-in,” which was filed on Oct. 24, 2014 in the names of the inventors herein and which is incorporated herein by reference. This application is also related to U.S. Pat. No. 8,752,838, entitled “Video Bingo Game and Method Therefor,” which was issued on Jun. 17, 2014 in the names of the inventors herein and which is incorporated herein by reference. This application is also related to U.S. patent application Ser. No. 14/066,117, entitled “Video Bingo Game and Method Therefor,” which was filed on Oct. 29, 2013 in the names of the inventors herein and which is also incorporated herein by reference. This application is also related to U.S. patent application Ser. No. 14/257,870, entitled “Video Bingo Game and Method Therefor,” which was filed on Apr. 21, 2014 in the names of the inventors herein and which is also incorporated herein by reference.
Number | Name | Date | Kind |
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20070155473 | Powell | Jul 2007 | A1 |
20120129587 | Nguyen | May 2012 | A1 |
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20160240042 A1 | Aug 2016 | US |
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62068550 | Oct 2014 | US |
Number | Date | Country | |
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Parent | 14918209 | Oct 2015 | US |
Child | 15135436 | US |