The present application relates to a gaming system and to a method of gaming.
Electronic gaming machines (“EGMs”) or gaming devices provide a variety of wagering games such as slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance by inputting money, or another form of monetary credit, and placing a monetary wager (from the credit balance) on one or more outcomes of an instance (or single play) of a primary or base game. In many games, a player may qualify for secondary games or bonus rounds by attaining a certain winning combination or triggering event in the base game. Secondary games provide an opportunity to win additional game instances, credits, awards, jackpots, progressives, etc. Awards from any winning outcomes are typically added back to the credit balance and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
“Slot” type games are often displayed to the player in the form of various symbols arrayed in a row-by-column grid or matrix. Specific matching combinations of symbols along predetermined paths (or paylines) through the matrix indicate the outcome of the game. The display typically highlights winning combinations/outcomes for ready identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” which is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The game is designed to return a certain percentage of the amount wagered back to the player (RTP=return to player) over the course of many plays or instances of the game. The RTP and randomness of the RNG are critical to ensuring the fairness of the games and are therefore highly regulated. Upon initiation of play, the RNG randomly determines a game outcome and symbols are then selected which correspond to that outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
A described gaming system implements a game that provides the player with a feature wherein prize indicia that may include cash indicia and jackpot indicia are displayed and a symbol array is displayed in front of the prize indicia. The symbol array and prize indicia move relative to each other and as this occurs the game provides the player with the impression that at least one prize is awarded to the symbol array by moving at least one displayed prize indicium to the symbol array. After the or each prize indicium is added to the symbol array, a prize symbol is displayed at a selected symbol position. The added prize symbol corresponds to a spot prize and is also used to determine a game outcome.
A gaming system is described that comprises at least one display, a game controller that includes at least one processor and at least one memory device. The at least one processor, the at least one memory device, and the at least one display are operably connected. The at least one memory device stores computer-readable instructions for controlling the at least one processor to cause prize indicia to be displayed on the at least one display, each prize indicium corresponding to a spot prize awardable to a player. The processor is also controlled to cause a symbol array to be selected and displayed on the at least one display such that the symbol array and the prize indicia move relative to each other. The processor is also controlled to select at least one spot prize corresponding to at least one prize indicium, add at least one prize symbol corresponding to the respective selected at least one spot prize to the symbol array, allocate a Wild function to the at least one added prize symbol, and award the spot prize corresponding to the at least one added prize symbol. The processor is also controlled to determine whether the symbol array corresponds to a winning outcome, and award a winning outcome prize if a winning outcome is determined to exist.
A method of gaming is described that comprises displaying prize indicia on at least one display, each prize indicium corresponding to a spot prize awardable to a player, and selecting and displaying a symbol array on the at least one display such that the symbol array and the prize indicia move relative to each other. The method also comprises selecting at least one spot prize corresponding to at least one prize indicium, adding at least one prize symbol corresponding to the respective selected at least one spot prize to the symbol array, and allocating a Wild function to the at least one added prize symbol. The method also comprises awarding the spot prize corresponding to the at least one added prize symbol, determining whether the symbol array corresponds to a winning outcome, and awarding a winning outcome prize if a winning outcome is determined to exist.
The detailed description presents innovations in user interface (“UI”) features of electronic gaming devices, as well as innovations in features of backend processing to implement the UI features. For example, processes for electronic gaming machines (“EGMs”) that cause prize indicia and a symbol array to be displayed such that the prize indicia and symbol array move relative to each other are described. In example implementations, control logic controls the EGM to determine prize symbols to be added to the symbol array on the UI, and allocate a wild function to the determined prize symbols, while the prize indicia and symbol array are moving relative to each other on the UI, which is an example of a process. Typically, prize symbols include symbols of greater interest to a user due to their enhanced value when calculating win conditions (e.g., wild symbols, special character symbols). As such, determining prize symbols to be added to the symbol array on the UI, and adding prize symbols to the symbol array on the UI, can achieve a desired game volatility (e.g., increase game volatility) while maintaining a designated level of RTP. Furthermore, by selecting prize symbols to be added to the symbol array on the UI, and thereby selecting prize symbols to not be added to the symbol array on the UI, game play can be kept fair and consistent with regulations while also enabling variation of game volatility for a designated level of RTP.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks, and the like. In other embodiments, the gaming devices 104A-104X may communicate with one another and/or the server computers 102 over RF, cable TV, satellite links and the like.
In some embodiments, server computers 102 may not be necessary and/or preferred. For example, server computers 102 may not be necessary in embodiments where the technical features described herein can be practiced on a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door 116 which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket printer 126.
In
In many configurations, the gaming machine 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some embodiments, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless embodiments, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are well known in the art and are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. In some embodiments a ticket reader can be used which is only capable of reading tickets. In some embodiments, a different form of token can be used to store a cash value, such as a magnetic stripe card.
In some embodiments, a player tracking card reader 144, a transceiver for wireless communication with a player's smartphone, a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in EGM 104A. In such embodiments, a game controller within the gaming device 104A can communicate with the player tracking server system 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some embodiments, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a gaming controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
Note that not all gaming devices suitable for implementing embodiments as described herein necessarily include top wheels, top boxes, information panels, cashless ticket systems, and/or player tracking systems. Further, some suitable gaming devices have only a single game display that includes only a mechanical set of reels and/or a video display, while others are designed for bar counters or table tops and have displays that face upwards.
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door 118 which opens to provide access to the interior of the gaming device 104B. The main or service door 118 is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The door 118 may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the landscape display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some embodiments, display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
Alternatively, a game instance (i.e. a play or round of the game) may be generated on a remote gaming device such as a central determination gaming system server 106 (not shown in
The gaming device 200 may include a topper display 216 or another form of a top box (e.g., a topper wheel, a topper screen, etc.) which sits above main cabinet 218. The gaming cabinet 218 or topper display 216 may also house a number of other components which may be used to add features to a game being played on gaming device 200, including speakers 220, a ticket printer 222 which prints bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, a ticket reader 224 which reads bar-coded tickets or other media or mechanisms for storing or indicating a player's credit value, and a player tracking interface 232. The player tracking interface 232 may include a keypad 226 for entering information, a player tracking display 228 for displaying information (e.g., an illuminated or video display), a card reader 230 for receiving data and/or communicating information to and from media or a device such as a smart phone enabling player tracking. Ticket printer 222 may be used to print tickets for a TITO system server 108. The gaming device 200 may further include a bill validator 234, buttons 236 for player input, cabinet security sensors 238 to detect unauthorized opening of the cabinet 218, a primary game display 240, and a secondary game display 242, each coupled to and operable under the control of game controller 202.
Gaming device 200 may be connected over network 214 to player tracking system server 110. Player tracking system server 110 may be, for example, an OASIS® system manufactured by Aristocrat® Technologies, Inc. Player tracking system server 110 is used to track play (e.g. amount wagered, games played, time of play and/or other quantitative or qualitative measures) for individual players so that an operator may reward players in a loyalty program. The player may use the player tracking interface 232 to access his/her account information, activate free play, and/or request various information. Player tracking or loyalty programs seek to reward players for their play and help build brand loyalty to the gaming establishment. The rewards typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be complimentary and/or discounted meals, lodging, entertainment and/or additional play. Player tracking information may be combined with other information that is now readily obtainable by a casino management system.
Gaming devices, such as gaming devices 104A-104X, 200, are highly regulated to ensure fairness and, in many cases, gaming devices 104A-104X, 200 are operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 104A-104X, 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: 1) the regulatory requirements for gaming devices 200, 2) the harsh environment in which gaming devices 200 operate, 3) security requirements, 4) fault tolerance requirements, and 5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, hardware components and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness (e.g., that outcomes will be statistically independent, uniformly distributed over their range, unpredictable and pass statistical tests such as chi-square test, equi-distribution test, gap test, runs test, serial correlation test, etc.). Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%).
A game can use one or more lookup tables (also called weighted tables) as part of a technical solution that satisfies regulatory requirements for randomness and RTP. In particular, a lookup table can integrate game features (e.g., trigger events for special modes or bonus games; newly introduced game elements such as extra reels, new symbols, or new cards; stop positions for dynamic game elements such as spinning reels, spinning wheels, or shifting reels; or card selections from a deck) with random numbers generated by one or more RNGs, so as to achieve a given level of volatility for a target level of RTP. (In general, volatility refers to the frequency or probability of an event such as a special mode, payout, etc. For example, for a target level of RTP, a higher-volatility game may have a lower payout most of the time with an occasional bonus having a very high payout, while a lower-volatility game has a steadier payout with more frequent bonuses of smaller amounts.) Configuring a lookup table can involve engineering decisions with respect to how RNG outcomes are mapped to game outcomes for a given game feature, while still satisfying regulatory requirements for RTP. Configuring a lookup table can also involve engineering decisions about whether different game features are combined in a given entry of the lookup table or split between different entries (for the respective game features), while still satisfying regulatory requirements for RTP and allowing for varying levels of game volatility.
To meet a designated RTP, a game developer can utilize one or more lookup tables (e.g., weighted tables) to translate the RNG outcome to a symbol element, stop position on a reel strip layout, and/or randomly chosen aspect of a game feature. As an example, the lookup tables can regulate a prize payout amount for each RNG outcome and how often the gaming device 200 pays out the prize payout amounts. A RNG conversion operation could utilize one lookup table to map the RNG outcome to a game outcome displayed to a player and a second lookup table as a pay table for determining the prize payout amount for each game outcome. The mapping between the RNG outcome to the game outcome controls the frequency in hitting certain prize payout amounts.
For example, in embodiments described herein, the location and/or movement of prize indicia in a prize indicia display area may be determined at least in part by a value returned from a RNG. In at least some of these embodiments, the value returned from the RNG may be mapped to a particular position. Further, the value returned from the RNG may be mapped to a particular position based at least in part on a range of potential return values from the RNG stored in at least one memory device. In some embodiments, a memory may store computer-readable instructions for controlling a processor to determine a prize symbol to be added to the symbol array based on an RNG outcome.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gamine machine. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views the game outcome on the game displays 240, 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other input device which enables a player to input information into the gaming device 200. In some embodiments, a player's selection may apply across a plurality of game instances. For example, if the player is awarded additional game instances in the form of free games, the player's prior selection of the amount bet per line and the number of lines played may apply to the free games. The selections available to a player will vary depending on the embodiment. For example, in some embodiments a number of pay lines may be fixed. In other embodiments, the available selections may include different numbers of ways to win instead of different numbers of pay lines.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
The functional components also include a base game implementer 321 arranged to implement base games using a selector 323 to select symbols using the symbols data 310 for display at a plurality of symbol positions in a symbol array, for example using the RNG 212. Outcomes of a base game are determined by an outcome evaluator 325 and any applicable prize is awarded by a prize allocator 326, for example based on a base game pay table.
In this example, the functional components also include a trigger condition determiner 328 arranged to make a determination based on the outcome of an event during a base game as to whether to commence a feature or free game, for example based on whether a trigger condition has occurred during the base game such as selection and display of a defined combination of trigger symbols during the base game.
The functional components also include a feature game implementer 330, in this example that includes a prize indicia selector 332, that implements a feature game for example using the selector 323 to select one or more spot prizes defined by the prize indicia data 324.
In this example, the spot prizes may correspond to credit prizes of varying value and/or credit prizes associated with a jackpot. If at least one spot prize corresponds to a credit prize associated with a jackpot, a plurality of jackpots may be provided that correspond to different values referred to as MINI, MINOR, MAJOR AND GRAND jackpots. Such jackpots may be of progressive type wherein the gaming device progressively contributes an amount of credits to one or more jackpot pools based for example on defined conditions during game play. In this example, the jackpots have different values such that the jackpot values of the MINI, MINOR, MAJOR AND GRAND jackpots are of increasing size.
Outcomes of a feature game are in this example also determined by the outcome evaluator 324 and any applicable prize is awarded by the prize allocator 326.
During an example feature game, prize indicia corresponding to several different values of spot prizes and several different values of jackpot are displayed such that the prize indicia move around the display in an apparent random way. For example, the movement of the prize indicia shown in the display may be determined at least in part by a value returned from a RNG (e.g., RNG 212). In addition, the symbol array moves to a position in front of the moving prize indicia and moves around the display, in this example such that the speed of movement of the symbol array relative to the display is slower than the speed of movement of the prize indicia relative to the display. At least one prize indicium is selected and moved to the symbol array as a prize symbol such that an impression is given that the or each prize indicium has been grabbed from the background of moving prize indicia and moved to the symbol array moving in the foreground. In an example, the prize indicia includes representations of cash notes and text such as MINI, MINOR, MAJOR or GRAND to indicate the relevant size of jackpot. ‘Grabbing’ prize indicia causes the value of the ‘grabbed’ prize indicia to be added to the relevant player meter. In addition, the prize symbol(s) added to the symbol array are provided with a Wild function.
At step 550, the processor 204 maps symbols of the nth reel strip to and nth column of symbol display positions based on the mapped reel position and a reference position. In an example, the reference position is the bottom position of the symbol positions of each column of symbol positions. In this example, the selected reel position (and hence the symbol at this position) is mapped to the bottom symbol position of the column. In an example, there are two other symbol positions in the column of symbol positions and hence symbols at two neighbouring reel strip positions are also mapped to the symbol positions of the column. Referring to the example reel strips of
At step 560, the processor 560 determines whether symbols have been selected for all of the reel strips, and if not the processor reverts to step 520 and iterates through steps 530, 540 and 550 until it is determined at step 560 that symbols have been selected from all n reel strips and mapped to all n columns of symbol positions after which the symbol selection process ends 570. Different numbers of symbols may be mapped to different numbers of symbol positions.
After the symbols of all reel strips have been mapped to symbol position, the processor 204 controls display 240 to display them at the symbol positions.
Example embodiments will now be described with reference to
In this example, the system implements a base game, as indicated at step 604, and also subsequently implements a feature game that may include one or more free games, in this example if a trigger condition occurs, as indicated at step 606.
An example base game screen 700 displayed to a player during implementation of a base game is shown in
The base game screen 700 includes a prize indicia display area 702 containing prize indicia 704 that in this example are caused to move around the prize indicia display area 702.
In this example, the prize indicia 704 comprises representations of bank notes, with each bank note representing a prize value. Separate to the prize indicia display area 702, in this example beneath the prize indicia display area 702, is a symbol array 706 containing a plurality of symbols selected from a set of symbols 310. In this example, the set of symbols include standard symbols 708, picture symbols 710, and Wild symbols 712.
In this example, the trigger condition may be selection and display of a defined symbol or a defined combination of symbols in a symbol array, for example selection and display of a plurality of ‘scatter’ symbols in the symbol array.
According to an example feature game, after the feature game is triggered, a feature game screen 800 as shown in
As shown in
As indicated at step 610, in a similar way to the base game, the prize indicia display area 702 contains prize indicia 704 that are caused to move around the prize indicia display area 702, for example in a manner that appears to be random, for example, by using an RNG.
As indicated at step 612, in addition to moving the prize indicia 704 relative to the prize indicia display area 702, the modified symbol array 802 moves relative to the prize indicia display area 702 and relative to the prize indicia 704 contained in the prize indicia display area 702. In this example, movement of the prize indicia 704 and the modified symbol array 802 are such that movement of the modified symbol array 802 is noticeably slower than movement of the prize indicia 704.
As indicated at step 614, the game controller 202 makes a determination as to whether to select prize indicia 704 from the prize indicia display area 702 and consequently whether to add a prize symbol to the symbol array 802. If a prize symbol is to be added to the symbol array 802, the determination also involves determining which prize indicia 704 to select, how many to select, and the symbol location(s) 714 that will receive the prize symbol(s) corresponding to the selected prize indicia 704. In one or more implementations, the prize indicia 704 that the game controller 202 selects is based on a mapping between the RNG outcome to the game outcome for the feature game.
Each prize symbol corresponds to a spot prize that may be a defined prize amount or a defined jackpot amount. As shown in
In this example, selection of a spot prize is communicated to a player by representing that at least one prize indicium 704 is ‘grabbed’ from the prize indicia display area 702 as the symbol array 802 moves relative to the prize indicia display area 702 and, as shown in
‘Grabbing’ that at least one prize indicium 704 from the prize indicia display area 702 may be represented in any suitable way to communicate to the player that at least one prize indicium 704 has been selected. For example, a hand or character that grabs at least one prize indicium 704 and moves the at least one prize indicium 704 to the symbol array 802 may be displayed, or at least one prize indicium 704 may be caused to fly from the prize indicia display area 702 and land on a symbol position on the symbol array 802.
In this example, as indicated at steps 616 and 618, at the same time as prize indicia 704 are ‘grabbed’ from the prize indicia display area 702 and added to the symbol array 802 as prize symbols 902, or alternatively after the prize indicia 704 are ‘grabbed’ from the prize indicia display area 702 and added to the symbol array 802 as prize symbols 902, the reels are spun to cause new symbols to be displayed in the symbol array 802, with the added prize symbols 902 remaining at the relevant symbol position(s) 714 while the reels spin. As indicated at step 620, the added prize symbols 902 are allocated a Wild function for the purpose of determining an outcome of the game shown in the symbol array 802.
As indicated at step 622, the spot prize amount for each prize symbol 902 added to the symbol array 802 is added to the relevant player meter, and in this way the prize for each ‘grabbed’ prize indicium 704 is awarded irrespective of the outcome of the game shown in the symbol array 802.
As indicated at step 624, the outcome of the game shown in the symbol array 802 is then determined and a prize awarded if the symbols displayed in the symbol array 802, taking into account the Wild function of the added prize symbols 902, corresponds to a winning outcome.
In the present example shown in
In a modification of the feature game shown in
In the version shown in
A feature game screen 1100 of an alternative feature game implementation is shown in
As shown in
A feature game screen 1200 of an alternative feature game implementation is shown in
The implementation shown in
A feature game screen 1300 of an alternative feature game implementation is shown in
As shown in
A feature game screen 1500 of an alternative feature game implementation is shown in
As shown in
In a first aspect, a gaming system is provided, the gaming system comprising:
at least one display;
a game controller that includes at least one processor and at least one memory device, wherein:
the at least one processor, the at least one memory device, and the at least one display are operably connected; and
the at least one memory device stores computer-readable instructions for controlling the at least one processor to:
award the spot prize corresponding to the at least one added prize symbol;
determine whether the symbol array corresponds to a winning outcome; and
award a winning outcome prize if a winning outcome is determined to exist.
In an embodiment, the at least one memory device stores computer-readable instructions for controlling the at least one processor to:
select a plurality of spot prizes;
add a plurality of prize symbols corresponding to the respective selected plurality of spot prizes to the symbol array and allocate a Wild function to each added prize symbol;
award a plurality of spot prizes corresponding to the plurality of added prize symbols.
In an embodiment, the at least one spot prize corresponds to a defined number of credits.
In an embodiment, at least one prize indicium visually corresponds to an item of value, such as cash that may include a bank note or a coin, or a gold nugget.
In an embodiment, the prize indicia are configured such that the appearance of the prize indicia communicates relative values of the prize indicia, for example by representing prize indicia of the same prize value in the same color and representing prize indicia of the different prize values with different colors.
In an embodiment, the symbol array and the prize indicia are caused to move relative to each other by moving the prize indicia, for example such that movement of the prize indicia is random.
In an embodiment, the symbol array and the prize indicia are caused to move relative to each other by moving the symbol array.
In an embodiment, the symbol array and the prize indicia are caused to move relative to each other by moving both the prize indicia and the symbol array, wherein the symbol array is caused to move slower than the prize indicia.
In an embodiment, the prize indicia is displayed at a defined location on the display, and the symbol array and the prize indicia are caused to move relative to each other by moving the symbol array relative to the prize indicia. With this embodiment, the prize indicia may be represented as a pile of prize indicia, such as a pile of coins.
In an embodiment, the at least one spot prize corresponds to a jackpot amount. The jackpot amount may be a progressive jackpot amount.
In an embodiment, a plurality of jackpot amounts are provided, the jackpot amounts having different size jackpot amounts.
In an embodiment, the at least one memory device stores computer-readable instructions for controlling the at least one processor to:
display a representation indicative of grabbing at least one prize indicium from the prize indicia display area.
In an embodiment, the representation indicative of grabbing at least one prize indicium includes displaying a hand or character that grabs at least one prize indicium and moves the at least one prize indicium to the symbol array.
In an embodiment, the representation indicative of grabbing at least one prize indicium includes displaying at least one prize indicium such that the at least one prize indicium flies from the prize indicia display area and lands on a symbol position on the symbol array.
In an embodiment, the at least one prize indicium includes text indicative of an amount of credits associated with the prize indicium. The amount of credits associated with the prize indicium may be included in the prize symbol when the prize symbol is added to the symbol array.
In an embodiment, the at least one memory device stores computer-readable instructions for controlling the at least one processor to:
implement a base game; and
implement a feature game when a trigger condition is determined to exist during the base game, wherein during the feature game the at least one memory device stores computer-readable instructions for controlling the at least one processor to:
In an embodiment, the base game includes a first symbol array having a first configuration, and the feature game includes a second symbol array having a different configuration to the first symbol array. The second symbol array may have more rows of symbols than the first symbol array.
In a second aspect a method of gaming is provided, the method of gaming comprising:
displaying prize indicia on at least one display, each prize indicium corresponding to a spot prize awardable to a player;
selecting and displaying a symbol array on the at least one display such that the symbol array and the prize indicia move relative to each other;
selecting at least one spot prize corresponding to at least one prize indicium;
adding at least one prize symbol corresponding to the respective selected at least one spot prize to the symbol array;
allocating a Wild function to the at least one added prize symbol;
awarding the spot prize corresponding to the at least one added prize symbol;
determining whether the symbol array corresponds to a winning outcome; and
awarding a winning outcome prize if a winning outcome is determined to exist.
While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.
Number | Date | Country | Kind |
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2019200462 | Jan 2019 | AU | national |
This application is a continuation of and claims priority to U.S. patent application Ser. No. 16/736,126, filed Jan. 7, 2020, which claims priority to AU Application No. 2019200462, filed Jan. 23, 2019, each of which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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Parent | 16736126 | Jan 2020 | US |
Child | 17674667 | US |