Other objects, features and advantages of the present invention will become apparent on reading the following description of one preferred embodiment of the invention given by way of nonlimiting example with reference to the appended drawings, in which:
a and 3b are diagrammatic top views of the tabletops of two embodiments of gaming tables in accordance with the invention each having two chip test areas;
In the figures, which are not limiting on the invention, the various items are not necessarily represented to scale. Identical reference numbers are used in the various figures to designate identical or similar items. Dimensions are indicated by way of example only.
A gaming table 10 according to the invention shown from above in
To complete the description of the tabletop 12, the latter has a reading area 28 (shown cross-hatched in
The test station 34 includes the antenna device 29 covering the test area 28 and appropriately connected to the communication unit 36. Without departing from the scope of the invention, the gaming table of the invention may include analogous or alternative devices under the tabletop 12 to cover other test areas on the tabletop 12 (see for example the tabletops with two test areas shown in
The test station 34 is conventionally of the read/write type 34 able to read and write the memory of the gaming chips. Without departing from the scope of the invention, a simplified version of the test station could include only means for reading the memory of the gaming chips, its structure and operation being similar to what is described hereinafter for the read/write test station 34.
The invention uses improved gaming chips and/or plates including a “contactless” type electronic identification device. More precisely, each chip 25 includes an electronic circuit 37 whose memory contains coded information specific to the chip to enable it to be identified and authenticated with the aid of an appropriate reader unit (a read-only unit or a read/write unit operating in read mode). In the simplest version, the electronic circuits (not shown) of the chips are of the microcircuit type with a non-reprogrammable memory (for example of PROM type) and having a unique identification code of 32 or 84 bits generally including the serial number of the chip or of the batch of chips (its face value and other information concerning the chip such as the name of the casino, etc. may be stored in a database external to the chips with access thereto on the basis of the serial number of the chip or the batch number). Regardless of the type of memory used in the gaming chip, its electronic identification circuit 37 further includes a transmitter/receiver with a circular peripheral loop antenna also incorporated into the chip and adapted to be supplied with power by inductive coupling from the exterior antenna of the read or read/write station (in this instance the antenna 29 of the read/write test station 34 installed in the tabletop 12 under the test area 28).
In a more sophisticated version, the gaming chips have a code that can be changed and are equipped with reprogrammable memory (for example of EEPROM type) that can be read and written. This possibility of modifying the information contained in the memory increases the level of security of the electronic gaming chip, in particular by enabling the authentication parameters to be changed over time. Similarly, it is possible to personalize certain areas of the memory and then to configure them reversibly or otherwise as a defined memory area with read-only access or with read/write access (the information concerning the chip stored in the memory thereof in this way may include, by way of nonlimiting example, in addition to the serial number of the chip or the batch, the face value of the chip, the name of the casino, the chip fabrication number and date, etc.). In an optional and even more sophisticated version, the gaming chip is equipped with a microprocessor able to perform complex processing and transactions, for example monitoring the dialogue between the electronic read station or read/write station and the chip, whereby dialogue is authorized after mutual authentication, with the entry of password type codes and/or cryptography keys into the chip and the electronic unit (in particular to encrypt data during transfer thereof between the electronic unit and the chip).
Moreover, the electronic circuit 37 of the gaming chips 25 is adapted to simultaneously read and/or write a plurality of chips or to discriminate between the chips so that it can process stacked gaming chips or plates. In the embodiment of the invention described by way of nonlimiting example, the test station integrating the discrimination function is adapted to capture the identity of a first gaming chip in a batch of chips 25 situated in the field of the antenna 29, for example a stack of chips placed in the test area 28. It is then possible to dialogue with this first chip and to perform the required reading and/or writing operations, after which the chip is deactivated by sending it a command to go to a standby mode. The test station 34 continues its search for other chips in the working area of the antenna 29 and captures all the chips successively. After the capture and/or processing of the last chip, the dialogue unit sends a command to reactivate all the chips that have been deactivated at the end of dialogue or transaction. This chip discrimination function is also referred to as an anti-collision function.
The structure and the method of fabricating the gaming chips including an electronic memory circuit is not described in detail here. By way of nonlimiting example, the application EP-A-0694872 in the name of the applicant describes several types of chip and plate structures usable in the context of the present invention.
Considering
The “contactless” RFID type read/write test station 34 consists of the analogue part 3B and the digital processing part 38: the digital part 38 comprises a microcontroller that generates, interprets and processes signals exchanged with the electronic memory gaming chips. The digital processing section or unit 38 also controls an interface, for example an interface of the multiplexing type, for sequentially selecting antenna(s) for reading gaming chips (not shown) when the station 34 is used with more than one antenna. It also includes an oscillator that generates the carrier frequency (for example 126 kHz) of the radio-frequency signal fed to the antennas, a time and date circuit for timing and dating each event, PROM for storing the processing sequences of the microcontroller, EEPROM for storing the processed data and exchanging data with the electronic gaming chips, and an RS2321485 type serial interface for a point-to-point or network connection with a server computer (not shown). In particular, the digital part can operate in read-only mode or in read/write mode to read and/or store and/or test gaming chips in the test area 28 and to determine or check their total value.
The digital part 38 is additionally connected to the display device 32 and optionally connected to input peripherals (for example a keypad or numeric pad 40) and/or other output peripherals (for example a printer and/or an audible warning device, not shown). The keypad or numeric pad 40 is used to enter into the system information on the identity of the table concerned, for example to give the identity of the rack 22 in the case of removable racks, the initial or final content of the batch of gaming chips in the rack and/or the identity of the table operator. Moreover, the printer can print out some or all of the information appropriate to the chips tested.
The analogue part 36 contains an analogue/digital converter (ADC), a modulator and an amplifier. On the basis of signals, commands and information coming from the digital part 38, it generates an amplitude-modulated radio-frequency analogue signal which conveys power, data and a synchronization signal to the electronic memory gaming chips via the selected antenna. The electronic gaming chips 25 are of the passive (i.e. with no internal energy store) read-only or read/write type. Thus the antenna 29 has to supply the power necessary for the operation of the electronic circuit of the gaming chip and to transmit data. The working distance between the antenna 29 (which is a antenna loop integrated flat into the tabletop 12 and parallel thereto) and the gaming chips is defined as a function of the magnetic flux necessary for correct operation of the electronic circuit of the chip and therefore depends on the inductance and geometry of the antenna and the antenna current. The faces of the gaming chips 25 incorporating the coils of the electronic circuits 36 are preferably parallel to the loop of the antenna 29.
The improved ergonomics of the gaming table according to the invention described above should be noted. The croupier can test the chips 25 before stowing them with a single motion of the hand and without looking away from the playing area.
The invention is not limited to the gaming table described above: it is applicable in particular to gaming tables other than blackjack tables provided that the layout of the tabletop, the position of the equipment and the graphics on the corresponding gaming mat lend themselves to this, as well as to change and cash tables. Nor is the invention limited to a storage area defined by a gaming chip rack with horizontal columns, also covering other storage area variants used in casinos, including those in which the chips are stacked vertically.
In a variant of the invention that is not shown, the antenna 28 and the screen 30 are disposed on respective opposite sides of the left-hand distal corner 33 of the rack 22 in a symmetrical manner to
In two further variants of gaming tables according to the invention shown partially in
Compared to the gaming table 10, the table 110 has further areas for electronically reading or reading/writing chips 128 covering the gaming stations (‘spots’) 19 of the table where players place their bets. The corresponding antennas 129 are disposed on or in the tabletop 12 to cover the areas 128 and are connected to the test station 134 by a multiplexing circuit 152 arranged, by way of nonlimiting example, external to the casing 135 of the station 134. Moreover, by way of nonlimiting example, the display 132 includes a screen 130 with two display lines, one for information coming from the test area 28 (antenna 29) and the other for information coming from one of the gaming stations or ‘spots’ 19 and indicating the serial number identifying the ‘spot’ display. The display optionally includes on (or more) key(s) 149 (shown only in
The invention also relates to a gaming room or casino surveillance equipment associated with either of the embodiments of a gaming table of the invention as described above (table 10 or table 110) adapted to duplicate some or all of the information displayed on the screen 30 (or 130) at another location in the gaming room or casino, to be viewed there by an operator other than the croupier 18 at the gaming table. In various embodiments, the other operator may be the table chief 146, who generally monitors four gaming tables from his desk (direct duplication) and/or the casino's security staff at a video surveillance station (integration into video surveillance).
By way of nonlimiting example,
Of course, the invention is not limited to the surveillance equipment embodiment described here and encompasses other analogous or derived arrangements employing either the direct duplication function or the video surveillance integration function. Moreover, the invention is not limited to the type of gaming table 110 having additional reading or reading/writing areas 128 associated with the gaming stations 19, also encompassing surveillance equipment for gaming tables of the types described with reference to the tables 10, 10a and 10b (with corresponding modifications to the table and the test station analogous to those described in relation to the table 110).
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/FR06/01678 | 7/10/2006 | WO | 00 | 4/2/2007 |