1. Field of the Invention
This description generally relates to the field of table gaming, and more particularly to devices for automating the play and/or monitoring of activities associated with table games, card games in particular.
2. Description of the Related Art
Gaming tables come in three main forms, card tables, craps tables, and roulette tables. Card tables are the most prominent on most casino floors. Games like blackjack, pai gow, baccarat, and poker are all played on card tables. The dealer is usually on one side of the table while the players form a half circle around the table.
Craps tables are typically shaped as a tub. Craps tables have a place for two dealers and a box area for a dice-throwing participant to stand or sit at one end of the table. The non-dice-throwing participants gather around the rest of the table and place their bets wherever they can find a spot.
Another type of gaming table is a roulette table, which is a long table with a roulette wheel located at one end. The surface of the table has a layout of numbers where wagering participants place wagers.
Many casinos, regardless of the type of gaming table, are moving toward automating their gaming tables in a variety of ways and for a variety of purposes, which often overlap, such as security, player tracking, employee tracking, game efficiency, and others. In general, security devices may include video cameras, card shoes, card shoe readers, and/or card discard readers; player and/or employee tracking devices may include magnetic card strip readers; game efficiency devices may include automatic card shuffling machines, chip trays, and/or a NO PEEK® device used in blackjack. These various devices represent just a small sample of the types of equipment that may be located on, in, or near a gaming table. In many cases, these devices are in communication with each other and/or with a local or remote computer system.
The aforementioned devices are generally connected to the gaming table and/or computer network through an array of cables, attachments, and electrical connections that must be routed, separated, insulated, maintained, and monitored under each gaming table. The devices may need to be disconnected and then reconnected whenever maintenance is performed on the table, for example changing out the table felt, and/or if the casino wants to re-configure the table, for example converting a blackjack table to a baccarat table. Dealing with these numerous connections increases the time, and thus the cost, to change a table felt or re-configure the table. In the gaming industry, it is important that the gaming table and/or automated device be operative throughout the day as much as possible. The casinos do now want to have to turn patrons away due to lack of space, perceived crowded conditions, and/or unavailability of a preferred table.
As described above, automating a gaming table often requires the interaction among a number of devices, some of which may include sensitive and fragile optical equipment. One such device is a card shoe reader that includes optical equipment for optically reading the playing cards before or as the cards are removed from the card shoe reader. If the card shoe reader becomes damaged or inoperative, it may be time consuming to remove and replace the card shoe reader, during which time the gaming table will not be available for play. Thus, it would be desirable to use a card shoe, which does not include optical equipment, yet still be able to quickly and accurately read playing cards before the cards are provided to the participants of the game. It is further desired that such a system for accurately reading cards be less expensive than existing card shoe readers with optical equipment incorporated therein.
In one aspect, a gaming system includes at least one device having a first inductive interface member; and a gaming table having a second inductive interface member located beneath a table surface, the first inductive interface member of the at least one device operably responsive to the second inductive interface member, wherein at least a portion of the table surface physically separates the at least one device from the second inductive interface member of the gaming table.
In another aspect, a gaming table configured to carry at least one device includes a playing surface on which a game is played; a first inductive member positioned beneath the playing surface; and a second inductive member positioned within a device, the first inductive member operable to be in electromagnetic communication with the second inductive member, wherein at least a portion of the table surface physically separates the first inductive member from the second inductive member.
In yet another aspect, a gaming table having a playing surface and at least one device located proximate to the gaming table, the at least one device having a device inductive member, the gaming table includes a table inductive member positioned beneath the playing surface; and a power source coupled to the table inductive member to induce an inductive interface between the table inductive member and the device inductive member.
In still yet another aspect, a gaming system includes table means for supporting at least one device; cover means for covering the table means; first inductive means for carrying a current in the presence of an electromagnetic field, the first inductive means positioned in the at least one device; and second inductive means for generating the electromagnetic field, wherein the second inductive means is physically separated from the first inductive means by at least a portion of the cover means.
In still yet another embodiment, a method of communication between a device positioned near a gaming table and the gaming table, the gaming table having a first inductive member and the device having a second inductive member positioned to form or interface with the first inductive member, the method includes energizing the first inductive interface of the gaming table to generate an electromagnetic field; and receiving an amount of electromagnetic energy at the second inductive interface of the device from the generated electromagnetic field.
In yet another embodiment, a gaming table having a playing surface includes a card shoe positioned on the playing surface of the gaming table, the card shoe including a housing and a chute, the housing holding a plurality of playing cards, the chute configured to permit the playing cards to be removed, one-at-a-time, from the card shoe; and a point optical encoder positioned in the gaming table proximate the chute of the card shoe, the point optical encoder including an illumination source and a sensor, the illumination source operable to direct light onto at least a portion of at least one of the playing cards after the at least one of the playing cards is removed from the card shoe, the sensor positioned to receive at least some of the light reflected from the at least one of the playing cards.
In the drawings, identical reference numbers identify similar elements or acts. The sizes and relative positions of elements in the drawings are not necessarily drawn to scale. For example, the shapes of various elements and angles are not drawn to scale, and some of these elements are arbitrarily enlarged and positioned to improve drawing legibility. Further, the particular shapes of the elements as drawn, are not intended to convey any information regarding the actual shape of the particular elements, and have been solely selected for ease of recognition in the drawings.
In the following description, certain specific details are set forth in order to provide a thorough understanding of various embodiments of the invention. However, one skilled in the art will understand that the invention may be practiced without these details. In other instances, well-known structures associated with computers, computer networks, communications interfaces, power interfaces, power sources, power converters, power supplies and/or optical readers have not been shown or described in detail to avoid unnecessarily obscuring the description.
Unless the context requires otherwise, throughout the specification and claims which follow, the word “comprise” and variations thereof, such as, “comprises” and “comprising” are to be construed in an open, inclusive sense, that is as “including, but not limited to.”
Reference throughout this specification to “one embodiment” or “an embodiment” means that a particular feature, structure or characteristic described in connection with the embodiment is included in at least one embodiment. Thus, the appearances of the phrases “in one embodiment” or “in an embodiment” in various places throughout this specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
The headings provided herein are for convenience only and do not interpret the scope or meaning of the claimed invention.
This description generally relates to a casino gaming table having at least some devices or systems associated with a gaming table. Power and/or cameras can be provided without physically connecting the devices or systems to electrical connectors. The devices or systems associated with gaming may be used to automate, enhance, monitor, and/or detect some aspect of the game being played at the gaming table, the dealer's actions, and/or the player's actions.
For purposes of clarity and brevity, the gaming table described and illustrated herein is a blackjack gaming table. However, it is understood and appreciated that this description is generally applicable to a variety of casino-type games and/or gaming tables.
Gaming Table Having Automation Devices
The gaming table 12 includes a top or playing surface 18 where the majority of the gaming action occurs during the game. Gaming table surfaces are typically made of a felt-type material and are demarcated with printed symbols identifying areas on the table that have special purposes. For example, on the blackjack table 12, there are typically seven to nine player positions, with seven shown in the illustrated embodiment. Each player position aligns with an associated wagering area or betting circle 20 printed on the gaming table 12. The wagering area 20 indicates where a particular player should place a wager 22 during the game. Some examples of making and installing gaming table covers are discussed in detail in U.S. patent application No. 10/981,132, filed on Nov. 3, 2004. In addition, the gaming table 12 can have a padded rim 24, which gives the players 14 a place to lean or rest and helps to prevent items, such as cards, dice, or chips, from being accidentally or surreptitiously moved onto or off of the gaming table 12.
The table surface 18 may carry one or more devices or systems for automating, enhancing, monitoring, and/or detecting some aspect of the game being played at the gaming table. These devices or systems are illustrated on the surface 18 in the illustrated embodiment, but can also be located partially or completely under the table 12, in the table 12, or somewhere in proximity to the table, for example a video camera (not shown) mounted above the table 12. In the illustrated embodiment of
The drop box 26 is where the dealer 16 deposits a player's currency, voucher, or other payment in exchange for gaming chips 22 (i.e., “a buy in”).
The card shoe reader 28 holds and stores the cards 34 during the game and may or may not include an automatic shuffling mechanism. The dealer 16 typically removes the cards 34 individually. Alternatively, the dealer 16 may remove the cards 34 as an entire set (e.g., one or more decks of cards) since many players 14 appreciate the experience of a game where the cards 34 are dealt from a hand-held deck, rather than being individually drawn from the card shoe reader 28. The card shoe reader 28 includes optical reading equipment; whereas a card shoe 29 (
In a standard deck of cards 34, some portion of each card carries identifying information such as a rank and a suit marking on the face of the card. The rank and the suit markings identify the value of each card with respect to other cards in a deck. In addition, the cards 34 can carry other machine-readable symbols such as a bar code, an area or matrix code, or a stacked code symbol selected from respective symbologies to encode identifying information such as the rank and suit of the card, a unique serial number, and/or other information about the card deck, casino, etc. Playing cards that carry identifying information that can be read by an optical reading system are described also in U.S. Pat. No. 6,460,848.
The discard reader 30 reads the discarded cards or playing cards collected at the table 12 during and/or after one card game. Reading may comprise optically or magnetically scanning, imaging, or otherwise detecting. Specific details regarding the configuration and operation of at least one type of discard reader 30 is discussed in detail in U.S. Pat. Nos. 6,460,848, 6,652,379, and 6,685,568.
The chip tray 32 holds the gaming chips and is typically placed on the table 12 for easy access by the dealer 16. At the end of a “hand” or game, the dealer 16 collects chips from the losing players and pays out winnings from the casino's inventory of chips to any winning players. The dealer 16 places the chips collected from the losing players into the chip tray 32. The dealer 16 then pays out the winnings using the required number of chips from the chip tray 32. Changes to the contents of the chip tray 32 represent the winnings and loses of the casino (“house”) at that particular gaming table 12. Thus, maintaining an accurate count of the number and value of the chips in the chip tray 32 can assist the casino in managing its operations.
Automating the gaming table 12 typically means that one or more of the aforementioned devices may be interconnected to exchange information with one another and/or may be connected to a central or local computing system (not shown). One type of system for exchanging information is described in U.S. Pat. No. 6,460,848. In addition, the devices must receive some form of electrical power to operate.
Still referring to
Gaming Table with an Inductive Interface
In one embodiment, the electromagnetic field 44 is convertible into a direct current (DC) by the card shoe reader 28. The DC current or second current “i2” can be the source of continuous, operational power for the card shoe reader 28 or can operate to recharge a back-up power source, such as a battery, in the card shoe reader 28. In addition to transmitting power from a power source or supply, the electromagnetic field can also operate as a communications link between the inductive interface member 36 and the card shoe reader 28.
Although the card shoe reader 28 has been used for exemplary purposes, it is understood that a variety of devices may be placed on the gaming table 12. These devices may have a unique device identifier and/or address such that the casino's computing system can easily recognize the device and activate a corresponding inductive interface member 36 located in the table 12 to supply power and/or route communications data accordingly. In addition, this type of a gaming table 12 permits the table to be easily modified by installing a new and/or different felt covering and placing new and/or different devices on the felt covering in vicinity of respective, inductive interface members 36.
The inductive interface member 36 can power a single device or multiple devices. More than one inductive interface member 36 can be used with the gaming table 12. The inductive interface member 36 and/or the card shoe reader 28, for example, can be custom programmed to transmit, receive, or otherwise manipulate data. In this way, the inductive interface member 36 may be made to accommodate a variety of devices, different batteries, different powering algorithms, etc.
The inductive interface member 36 includes a first inductive coil 48a and a second inductive coil 48b. The first inductive coil 48a receives electrical energy from a power source 50 through the electrical cord 40. Optionally, a power supply, electrical transformer, or other power conversion device 52 is located between the inductive interface member 36 and the power source 50. The power conversion device 52 can include transformers and/or other power converters that operate to condition, rectify, convert, invert, alter, and/or otherwise modify an electrical parameter or signal in the circuit between the inductive interface member 36 and the power source 50. By way of example, the power conversion device 52 may be capable of any of the following operations: transforming one voltage into another voltage; stepping one voltage to a higher voltage (i.e., “step-up”); stepping one voltage to a lower voltage (i.e., “step-down”); and/or controlling the magnetic flux in a coil located in the power conversion device 52.
The primary frequencies of the voltage coming from the power source 50 can, for example, be one of: 50 Hertz (Hz), 60 Hz, and/or 400 Hz. 50 Hz is common in Europe; 60 Hz is common in North America. The electrical power conversion device 52 may have more than one primary winding if used for several primary voltages.
Further shown in
Advantages of an Automated Gaming Table with Inductive Interface(s)
The gaming table 12 with a single, inductive interface member 36 capable of powering and/or communicating with a number of devices may decrease the number and complexity of the electrical connections and interfaces needed when automating the gaming table 12.
In addition to the above, the gaming table 12 with the inductive interface member 36 makes it easy for devices to be added, removed, and/or replaced. For example, one card reader 28 can be quickly and easily replaced with another card reader 28; no disconnections and reconnections of wires and/or cables are necessary. By way of example, if a blackjack table were to be reconfigured into a baccarat table, automated devices associated with baccarat could be quickly replaced with the blackjack devices on the gaming table 12.
Another possible advantage is that various devices can be placed on a table without changing electrical connectors and couplings.
Yet another possible advantage is that the felt covering can be continuous, without the need for holes or openings to run electrical wiring. Having a continuous felt covering on the table prevents debris from getting under the felt and allows the felt to be easily and more accurately stretched and adhered to the table, if necessary. In addition, the continuous felt is easier to manufacture and install and the devices can simply be placed on respective demarcations after the table is assembled.
Still yet another possible advantage of having the inductive interface member 36 integrated with the gaming table 12 is that the devices discussed above, and others, do not have to be separately designed with different electrical configurations and/or specifications, nor are special adaptors necessary. For example, a manufacturer of a gaming table automation device would not be required to make one model according to the United States standard of 110 or 120 volts and 60 Hz, and another model according to the European standard of 220 volts and 50 Hz.
Gaming Table with a Point Optical Encoder
In one embodiment, the point optical encoder 38 optically reads machine-readable symbols carried by the card 34 and may determine a speed and a direction of the card 34 as the card 34 is moved over the point optical encoder 38. This information may then be used to determine whether a card has been fully withdrawn from the card shoe 29 (
Several types of point optical encoders 38 that may be used in the aforementioned embodiments are described in detail in U.S. Pat. Nos. 5,317,149; 5,241,172; 4,952,799; and in an international application, WO 03/006928, published under the Patent Cooperation Treaty. One type of point optical encoder 38 processes the light reflected from an object in a photodetector integrated circuit (IC).
Advantages of the Point Optical Encoder
The point optical encoder 38 may detect misreads of playing cards 34 either due to faulty symbols and/or improper maneuvering of the playing card 34 over the point optical encoder 38. The point optical encoder 38 may provide a robust, cost effective means to read playing cards 34 as they are distributed to the players while maintaining the ambience of the gaming table environment.
The point optical encoder 38 can be integrated into the automated gaming table 12 to provide information to the casino's computing system about expected game outcomes, player strategies, expected discard values (suit and rank), etc. In addition, the point optical encoder 38 can be powered by the inductive interface member 36 positioned in the gaming table 12.
The various embodiments described above can be combined to provide further embodiments. All of the above U.S. patents, patent applications, provisional patent applications, and publications referred to in this specification, to include, but not limited to U.S. Patent Application No. 60/713,272 filed Aug. 31, 2005; U.S. patent application No. 10/981,132; U.S. Pat. Nos. 6,460,848; 6,652,379; 6,685,568; 5,317,149; 5,241,172; and 4,952,799 are incorporated herein by reference in their entirety. Aspects of the invention can be modified, if necessary, to employ various systems, devices, and concepts of the various patents, applications, and publications to provide yet further embodiments of the invention.
These and other changes can be made to the invention in light of the above-detailed description. In general, in the following claims, the terms used should not be construed to limit the invention to the specific embodiments disclosed in the specification and the claims, but should be construed to include all inductively coupled systems and point optical encoders usable in the aspect of gaming and methods that operate in accordance with the claims. Accordingly, the invention is not limited by the disclosure, but instead its scope is to be determined entirely by the following claims.
This application claims the benefit under 35 U.S.C. § 119(e) of U.S. Provisional Patent Application No. 60/713,272 filed Aug. 31, 2005.
Number | Date | Country | |
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60713272 | Aug 2005 | US |