Claims
- 1. A method of communication in a gaming network having a central server linked to a plurality of gaming terminals, the method comprising:
receiving a primary event message in a routing queue of the central server; processing the primary event message to identify a first application queue associated with the primary event message using an association data structure; and transmitting the primary event message to the first application queue.
- 2. The method of claim 1, further including:
retrieving the primary event message from the first application queue with a first application; and processing the primary event message with the first application.
- 3. The method of claim 2, further including:
generating a secondary event message from the processing of the primary event message; transmitting the secondary event message to the routing queue; processing the secondary event message to identify a second application queue associated with the secondary event message using the association data structure; and transmitting the secondary event message to the second application queue.
- 4. The method of claim 2, wherein the gaming network further includes executing the first application on a secondary server in communication with the central server.
- 5. The method of claim 4, further including:
generating a secondary event message from the processing of the primary event message; transmitting the secondary event message to the routing queue; processing the secondary event message to identify a second application queue associated with the secondary event message using the association data structure; and transmitting the secondary event message to the second application queue.
- 6. The method of claim 1, wherein the gaming terminal generates the primary event message.
- 7. The method of claim 6, further comprising processing the secondary event message to identify the gaming terminal that generated the primary event message.
- 8. A gaming network comprising:
a gaming terminal for generating an event message; and a central server in communication with the gaming terminal, the central server having a plurality of application queues and a routing queue, the central server further having an association data structure for establishing a correspondence between the event message and at least one of the plurality of application queues, the central server further for receiving the event message in the routing queue, the association data structure for identifying at least one of the plurality of application queues corresponding with the event message, the central server further for transmitting the event message to the at least one application queue identified by the association data structure.
- 9. A method of communication in a gaming network having a central server linked to a plurality of gaming terminals, the method comprising:
receiving a primary event message in the central server, the central server having an association data structure; processing the primary event message with the association data structure to identify at least one application requiring the primary event message; and transmitting the primary event message to the at least one application.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority under 35 U.S.C. Section 120 from U.S. provisional patent Application Serial No. 60/455,299, filed Mar. 17, 2003, which is hereby incorporated by reference in its entirety for all purposes.
Provisional Applications (1)
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Number |
Date |
Country |
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60455299 |
Mar 2003 |
US |