The present invention relates, in general, to games for teaching geography and, more particularly, this invention relates to an educational board game that entails simulated investment in raw materials of the countries of Africa.
Prior to the conception and development of the present invention, children can become bored by conventional means of teaching geography. Games have long been recognized as one way to make learning more enjoyable. There are numerous patented games aimed at teaching geography, such as that in U.S. Pat. No. 4,988,108 which focuses on naming the capitals of states. The game taught by Desmarais in U.S. Pat. No. 5,150,907 involves a map and world travel routes. Levine in U.S. Pat. No. 7,121,549 teaches a game based on world geography and culture. U.S. Pat. No. 6,102,398 and British patent GB2211750 teach question and answer games utilizing a game board with a grid on a map.
There are many games that involve simulated investing, such as those disclosed by McGenis in U.S. Pat. No. 2,174,058, by Fischel in U.S. Pat. No. 4,856,788, and by Fikki in U.S. Pat. No. 6,322,076. It appears to be very rare, however, to combine the two elements of geography and investing. In U.S. Pat. No. 5,292,133, Alexander teaches an economics board game simulating importing and exporting to and from African countries. The playing path is circular with essentially only country spaces for the players to land on. Also, there is no mention of stock investing.
The present invention provides an educational game apparatus and method for teaching both geography and principles of investing in stocks and commodities. The board has a multiplicity of triangular spaces forming a continuous path around the perimeter of the game board, and a map of a continent is disposed in a substantially central region of the board. A stack of investment cards each indicating a new value for a particular investment is included as part of the game. A plurality of stock value chips and at least two distinguishable player tokens for marking positions after moving along the continuous path are provided. Furthermore, there is a plurality of nation geography cards each containing at least one fact pertaining to the geography of a country of the continent. The game also includes a plurality of simulated paper currency in different denominations and a random number generator for randomly determining the number of spaces for individual players to move their player tokens.
A method for playing the game is also described.
It is, therefore, one of the primary objects of the present invention to provide an enjoyable educational game for learning facts about the countries of a continent.
Another object of the present invention is to provide an inexpensive game apparatus that teaches players about the mineral resources of African countries.
Still another object of the present invention is to provide a game for multiple players to learn stock-market type investment principles.
In addition to the various objects and advantages of the present invention described with some degree of specificity above, it should be obvious that additional objects and advantages of the present invention will become more readily apparent to those persons who are skilled in the relevant art from the following more detailed description of the invention, particularly, when such description is taken in conjunction with the attached drawing figures and with the appended claims.
Prior to proceeding to the more detailed description of the present invention it should be noted that, for the sake of clarity and understanding, identical components which have identical functions have been identified with identical reference numerals throughout the several views illustrated in the drawing figures.
Referring initially to
Once that player elects what to do, the next player takes their turn starting with rolling the dice and moving their player token 24 the indicated number of triangular spaces. If they land on an “Invest” diamond, an investment value card 20 from the stack corresponding to the number rolled is turned over, and a new value is set for that investment. The player whose turn it is, if holding investments of that type, exchanges chips for ones of the new value. Players continue taking turns for a preselected duration of time or events. The value of each player's assets and money are then summed, and the player with the highest total is declared the winner. Alternatively, if only one player has sufficient financial resources to continue, the game ends.
While a presently preferred embodiment of the present invention has been described in sufficient detail above to enable a person skilled in the relevant art to make and use the same, it should be obvious that various other adaptations and modifications can be envisioned by those persons skilled in such art without departing from either the spirit of the invention or the scope of the appended claims.
This patent application is related to and claims priority from U.S. Provisional Patent Application Ser. No. 60/813,890 filed Jun. 15, 2006.
Number | Date | Country | |
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60813890 | Jun 2006 | US |