Claims
- 1. A method for playing a game, comprising:
- (i) providing:
- (a) a plurality of game pieces each having a plurality of sides, said game pieces embodying at least one rule according to which said game pieces may be disposed adjacent to one another, said rule specifying that each side of each game piece may be placed adjacent to only selected sides of other game pieces; and
- (b) an encryption of a predetermined cryptographic message;
- (ii) placing said game pieces adjacent to each other in one particular permutation to generate a predetermined geometrical design, said predetermined geometrical design being producible by any of a plurality of permutations of said game pieces;
- (iii) generating a series of alphanumeric characters from said particular permutation and said encryption, said game pieces bearing indicia from which said series of alphanumeric characters is generated; and
- (v) in the event that the series of generated alphanumeric characters fails to render a sensible message, removing at least one of the game pieces of said particular permutation and regenerating said predetermined geometrical design by placing said game pieces adjacent to each other in another particular permutation.
- 2. The method defined in claim 1 wherein said game pieces are each provided with an auxiliary marking, said predetermined geometrical design including a predetermined arrangement of the auxiliary markings of said game pieces, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing said game pieces so that the auxiliary markings of said game pieces are positioned in said predetermined arrangement.
- 3. The method defined in claim 2 wherein said auxiliary marking is a mark defining an angle with respect to a geometrical center of the respective game piece, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including rotating said game pieces so that the angles of said marks on said game pieces have said predetermined arrangement.
- 4. The method defined in claim 1 wherein said game pieces are essentially planar pieces each having at least three sides, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing the sides of said game pieces in contiguity with one another.
- 5. The method defined in claim 4 wherein said game pieces are circular with sides defined by ancillary characteristics of said game pieces so that each game piece has only a limited number of permissible orientations with respect to any adjacent game piece, the placing said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing said game pieces so that each of said game pieces has only permissible orientations with respect to all adjacent game pieces.
- 6. The method defined in claim 5 wherein said ancillary characteristics are magnetic field lines generated by a plurality of magnets in each of said game pieces, the placing said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing said game pieces so that sides of said game pieces having a north magnetic field pole are adjacent only sides of said game pieces having a south magnetic field pole.
- 7. The method defined in claim 5 wherein said game pieces are each provided with an auxiliary marking, said predetermined geometrical design including a predetermined arrangement of the auxiliary markings of said game pieces, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing said game pieces so that the auxiliary markings of said game pieces are positioned in said predetermined arrangement.
- 8. The method defined in claim 7 wherein said auxiliary marking is a mark defining an angle with respect to a geometrical center of the respective game piece, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including rotating said game pieces so that the angles of said marks on said game pieces have said predetermined arrangement.
- 9. The method defined in claim 1 wherein said game pieces are three dimensional geometrical forms each having at least four planar faces, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing the faces of said game pieces against one another.
- 10. The method defined in claim 1 wherein said game pieces are essentially two dimensional geometrical forms each having at least three edges, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including placing the edges of said game pieces against one another so that said game pieces extend at different angles relative to each other to produce a three-dimensional shape.
- 11. The method defined in claim 1 wherein said game pieces, said rule, said encryption, said cryptographic message, and said predetermined geometrical design are all defined in a memory of a computer or microprocessor, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including entering instructions into said computer or microprocessor to position images of said game pieces on a display.
- 12. A game kit comprising:
- a plurality of game pieces each having a plurality of sides, said game pieces embodying at least one rule according to which said game pieces may be disposed adjacent to one another, said rule specifying that each side of each game piece may be placed adjacent to only selected sides of other game pieces; and
- encryptions of a plurality of predetermined cryptographic messages each associated with at least one predetermined geometrical design in which said game pieces may be placed so that each combination of one of said predetermined cryptographic messages and an associated predetermined geometric design represents a respective puzzle solvable in part by generating a series of alphanumeric characters from a selected permutation or arrangement of said game pieces and one of said encryptions, said game pieces bearing indicia from which said series of alphanumeric characters is generated, and determining whether the generated series of alphanumeric characters represents one of said cryptographic messages.
- 13. The kit defined in claim 12 wherein said game pieces are each provided with an auxiliary marking, each said predetermined geometrical design including a predetermined arrangement of the auxiliary markings of said game pieces.
- 14. The kit defined in claim 13 wherein said auxiliary marking is a mark defining an angle with respect to a geometrical center of the respective game piece.
- 15. The kit defined in claim 12 wherein said game pieces are essentially planar pieces each having at least three sides.
- 16. The kit defined in claim 15 wherein said game pieces are circular with sides defined by ancillary characteristics of said game pieces so that each game piece has only a limited number of permissible orientations with respect to any adjacent game piece.
- 17. The kit defined in claim 16 wherein said ancillary characteristics are magnetic field lines generated by a plurality of magnets in each of said game pieces.
- 18. The kit defined in claim 16 wherein said game pieces are each provided with an auxiliary marking, each said predetermined geometrical design including a predetermined arrangement of the auxiliary markings of said game pieces.
- 19. The kit defined in claim 18 wherein said auxiliary marking is a mark defining an angle with respect to a geometrical center of the respective game piece.
- 20. The kit defined in claim 12 wherein said game pieces are three dimensional geometrical forms each having at least four planar faces.
- 21. The kit defined in claim 12 wherein said game pieces, said rule, said encryption, said cryptographic message, and each said predetermined geometrical design are all defined in a memory of a computer or microprocessor, said computer or microprocessor having a display for displaying said game pieces, the predetermined geometrical designs, and said encryptions.
- 22. The kit defined in claim 12, further comprising a plurality of pictorial representations showing respective predetermined geometrical designs in which said game pieces may be placed, each of said predetermined geometrical designs being producible by any of a plurality of permutations of said game pieces.
- 23. A method for playing a game, comprising:
- (i) providing a plurality of game pieces each having a plurality of sides, said game pieces having at least one structure enabling application of at least one rule according to which said game pieces may be disposed adjacent to one another, said rule specifying that each side of each game piece may be placed adjacent to only selected sides of other game pieces, at least some of said game pieces being each provided with an auxiliary marking which is one of a plurality of possible auxiliary markings all different from and independent of any said structure, a plurality of said game pieces having a first one of said possible auxiliary markings and another plurality of said game pieces having a second one of said possible auxiliary markings;
- (ii) providing a plurality of graphic representations of predetermined geometrical designs setting forth different puzzles to be solved, said geometrical designs indicating respective predetermined composite configurations of all of said game pieces and only said game pieces and further indicating respective predetermined arrangements of the auxiliary markings provided on said game pieces, plural game pieces having said first one of said possible auxiliary markings being spaced or separated from one another in at least one of said arrangements; and
- (iii) placing said game pieces adjacent to each other to generate a selected one of said predetermined geometrical designs.
- 24. The method defined in claim 22 wherein said game pieces, said rule, and said predetermined geometrical design are all defined in a memory of a computer or microprocessor, the placing of said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including entering instructions into said computer or microprocessor to position images of said game pieces on a display.
- 25. The method defined in claim 23 wherein each of said auxiliary markings is a mark defining an angle with respect to a geometrical center of the respective game piece, the placing of said game pieces adjacent to each other in said one particular permutation to generate said predetermined geometrical design including rotating said game pieces so that the angles of said marks on said game pieces have said predetermined arrangement.
- 26. The method defined in claim 23 wherein each side of said game pieces has one of exactly two possible states, a side of said game pieces having a first one of said two possible states being permissibly adjacent only sides of said game pieces having a second one of said two possible states, the placing said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing said game pieces so that sides of said game pieces having said first one of said two possible states are adjacent only sides of said game pieces having said second one of said two possible states.
- 27. The method defined in claim 26 wherein each side of said game pieces defines a surface and is provided with a magnet having a magnetic field with field lines oriented substantially perpendicularly to said surface, the placing said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing said game pieces so that sides of said game pieces having a north magnetic field pole are adjacent only sides of said game pieces having a south magnetic field pole.
- 28. The method defined in claim 27 wherein said game pieces are essentially planar pieces each having at least three sides, the placing of said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing the sides of said game pieces in contiguity with one another.
- 29. The method defined in claim 28 wherein said game pieces are circular with sides defined by ancillary characteristics of said game pieces so that each game piece has only a limited number of permissible orientations with respect to any adjacent game piece, the placing said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing said game pieces so that each of said game pieces has only permissible orientations with respect to all adjacent game pieces.
- 30. The method defined in claim 29 wherein said ancillary characteristics are magnetic field lines generated by a plurality of magnets in each of said game pieces, the placing said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing said game pieces so that sides of said game pieces having a north magnetic field pole are adjacent only sides of said game pieces having a south magnetic field pole.
- 31. The method defined in claim 30 wherein said game pieces are each provided with an auxiliary marking, said predetermined geometrical design including a predetermined arrangement of the auxiliary markings of said game pieces, the placing of said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing said game pieces so that the auxiliary markings of said game pieces are positioned in said predetermined arrangement.
- 32. The method defined in claim 31 wherein said auxiliary marking is a mark defining an angle with respect to a geometrical center of the respective game piece, the placing of said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including rotating said game pieces so that the angles of said marks on said game pieces have said predetermined arrangement.
- 33. The method defined in claim 23 wherein said game pieces are three dimensional geometrical forms each having at least four planar faces, the placing of said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing the faces of said game pieces against one another.
- 34. The method defined in claim 23 wherein said game pieces are essentially two dimensional geometrical forms each having at least three edges, the placing of said game pieces adjacent to each other in said one particular permutation to generate said selected one of said predetermined geometrical designs including placing the edges of said game pieces against one another to produce a three-dimensional shape.
- 35. A method for playing a game, comprising:
- (i) providing a plurality of game pieces each having a plurality of sides and each bearing indicia from which a series of alphanumeric characters may be generated upon placement of said game pieces in an order;
- (ii) also providing an encryption of a predetermined cryptographic message;
- (iii) placing said game pieces adjacent to each other in one particular permutation;
- (iv) generating said series of alphanumeric characters from said particular permutation and said encryption; and
- (v) in the event that the generated series of alphanumeric characters fails to render a sensible message, removing at least one of the game pieces of said particular permutation and placing said game pieces adjacent to each other in another particular permutation.
- 36. The method defined in claim 35 wherein said game pieces, said encryption, and said cryptographic message, are all defined in a memory of a computer or microprocessor, the placing of said game pieces adjacent to each other in said one particular permutation including entering instructions into said computer or microprocessor to position images of said game pieces on a display.
- 37. A game kit comprising:
- a plurality of game pieces each having a plurality of sides, said game pieces having at least one structure enabling application of at least one rule according to which said game pieces may be disposed adjacent to one another, said rule specifying that each side of each game piece may be placed adjacent to only selected sides of other game pieces, at least some of said game pieces being each provided with an auxiliary marking which is one of a plurality of possible auxiliary markings all different from and independent of any said structure, a plurality of said game pieces having a first one of said possible auxiliary markings and another plurality of said game pieces having a second one of said possible auxiliary markings; and
- a plurality of graphic representations of predetermined geometrical designs setting forth different puzzles to be solved, said geometrical designs indicating respective predetermined composite configurations of all of said game pieces and only said game pieces and further indicating respective predetermined arrangements of the auxiliary markings provided on said game pieces, plural game pieces having said first one of said possible auxiliary markings being spaced or separated from one another in at least one of said arrangements.
- 38. The game kit defined in claim 37 wherein said game pieces, said rule, and said predetermined geometrical designs are all defined in a memory of a computer or microprocessor.
- 39. The game kit defined in claim 37 wherein each of said auxiliary markings is a mark defining an angle with respect to a geometrical center of the respective game piece.
- 40. The game kit defined in claim 37 wherein each side of said game pieces has one of exactly two possible states, a side of said game pieces having a first one of said two possible states being permissibly adjacent only sides of said game pieces having a second one of said two possible states.
- 41. The game kit defined in claim 40 wherein each side of said game pieces defines a surface and is provided with a magnet having a magnetic field with field lines oriented substantially perpendicularly to said surface.
- 42. The game kit defined in claim 41 wherein said game pieces are essentially planar pieces each having at least three sides or edges.
- 43. The game kit defined in claim 42 wherein said game pieces are circular with sides defined by ancillary characteristics of said game pieces so that each game piece has only a limited number of permissible orientations with respect to any adjacent game piece.
- 44. The game kit defined in claim 37 wherein said game pieces are three dimensional geometrical forms each having at least four planar faces.
- 45. A game kit comprising:
- a plurality of game pieces each having a plurality of sides, said game pieces embodying at least one rule according to which said game pieces may be disposed adjacent to one another, said rule specifying that each side of each game piece may be placed adjacent to only selected sides of other game pieces;
- a graphic representation of a predetermined geometrical design indicating a predetermined composite configuration of said game pieces;
- an ancillary puzzle keyed to said predetermined geometrical design; and
- means on said games pieces for enabling a determination of clues to solving said ancillary puzzle after placement of said game pieces in said particular permutation.
Parent Case Info
This is a continuation division of application Ser. No. 08/780,986 filed Jan. 9, 1997 now U.S. Pat. No. 5,921,548.
US Referenced Citations (13)
Divisions (1)
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Number |
Date |
Country |
Parent |
780986 |
Jan 1997 |
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