The field of the invention is a geometrical building magnetic toy and game that relates in its own field, geometric magnetic game pieces, each having a particular geometric three dimensional prism shape. There is plurality of magnet arrangement colors for constructing a geometrical representation or structure that is magnetically attracted or repelled with or without use of a geometric image data source or game board.
Magnets have been incorporated into a number of toys and games. They are particularly useful and desirable due to the ability of the users to experience the magnetic attraction and repulsion forces when manipulating the toy and game pieces with their hands. As such, it has been desirable to increase the strength of the magnets to increase the forces experienced by the users. This desire to improve the user experience has led to the use of ever stronger magnets, including rare earth magnets, in magnetic toys and games. Many high strength magnets are formed from brittle materials, and their use has resulted in magnets impacting one another with sufficient force to shatter the magnets, which is very undesirable. The use of high strength magnets also can also result in pinching of the skin of the user as the magnetic members are rapidly attracted to one another.
In one effort to avoid direct contact of the magnets and the possibility of the magnets shattering, metal balls have been used as intermediary pieces between magnetic members in order to avoid direct contact between the magnets of the magnetized members, thereby reducing the possibility of the magnets impacting one another and reducing the pinching hazard. While useful, the introduction of metal balls as intermediary components increases the number of toy and game elements and may restrict the use of these toys and games with younger users. It also changes the feel of the toy and game as regards the attraction and repulsion forces.
Therefore, it is desirable to provide magnetic toys and games that allow a user to directly experience the magnetic attraction and repulsion forces and that avoid prior limitations, including those mentioned above.
The objective of the present invention is to fundamentally build or construct an exquisite geometrical structure, in essence, to build a fascinating and creative study geometric structure. Basically, this fundamental objective is to be played as an intellectual game by methodologically and conceptually building systematically from an image game card. Building from the game card geometrically, a player is to perceptively outperform their opponents at constructing a geometrical representation or structure, and or to be the first to construct under various time allotments or increments that correspond to the amount of game pieces utilized for a particular geometric representation or structure built.
Against the background, geometrical representations and structures are joined of the three dimensional prism shapes that are power-driven by a plurality of embedded north and south-pole magnets arranged at various sides that is embedded at the center of a face point that functions in a multiplicity manner from design to design, but not limited to. Embedded magnetic elements take on different representations and configurations. Generally, magnet, embedded, at the center bases, at the center angle-bases, at the center sides which includes; end-points, mid-points, and any allocated magnet arranged between them. Magnets and metals (such as steel and iron) are of various dimensions. Magnets and metals are encased or facet and embedded flush within, or beneath, or with surface level, but not limited to. A magnet embedded depth is various. It is intended that various non-magnetic or magnetic substances, such as various types of permanent adhesive stickers cover the allocated magnetic points accordingly to recognition. It is preferred that the stickers that cover the north-pole magnet and south-pole magnet have a distinguished but recognizable color that is various. For the metal elements, such as iron or steel, to have a distinguished but recognizable color that is various. One magnet color group is receptive (coupled) to another color group; however the same magnet color group will not be receptive (coupled). Metal groups (coupled) to north or south-pole groups, yet unresponsive when couple to its same metal properties.
Three dimensional prism shapes are made of various non-magnetic materials like plastic or wood and painted or stained with various colors. It is preferred that each three dimensional prism shape has a particular color that varies by its magnetic north and south-pole multiplicity arrangement design. There various three dimensional shape prisms and shape variations that are made. The following are the three-dimensional prisms and geometric shapes that consist of two or more points, lines, curves, diagonals, angles, planes, and solid figures (e.g. squares, rectangles, cylinders, and polygonal shapes). Bases may be acute angles, right angles, obtuse angles, and straight angles.
Referring back to the embedded magnets in operating with multiple three dimensional prism shapes to explain how the game pieces works, the magnetic forces between north and south-pole magnet permanently magnetized surface to surface and are repulsive if attempted to couple against the same magnetic pole. In other words, at a magnetic point, one geometric prism shape will couple flat against surface with another geometric prism shape at a magnetic surface point. The term prism is interchangeable with the term game piece and geometric prism shape.
A further aspect includes a geometrical building toy and game that goes beyond the applications of toys and games but the utilization of the invention enhance cognitive functions, on the basis of Neuroplasticity Research in testing knowledge that will increase the capacity for tasks that exercise it to stretch the boundaries of the mind, in consideration of, this invention exercise working the brain's memory for mentally absorbing geometric information in it, at a broader perspective, increase cognitive intelligence and performances, sharpens the brain's processing speed, and improves focus and attention to details. The invention has the ability to specifically maximize the brain's performance in mathematical tasks at a more proficient capability such as when builders of our society build structures that require geometrical skills, when drivers drive to make educated prediction for when to merge or when and how they will turn. Geometry is all around us and every individual and career endeavor will benefit from this geometrical toy and game learning processes. The invented technology is a solution for engagement based learning and teaching. Geometric prism game shapes or pieces are obviously ideal for geometry as a mathematical system that deepens the mind understanding of the geometry knowledge that is constructed. What is constructed can be seen not so much as a fun toy or game played, but as a creative cognitive process of offering up ideas, having them geometrically expanded on, and being able to reshape structural ideas in light of building an exquisite geometrical representation, structure, object, or figure. Through the study of geometric modeling and spatial reasoning, students will learn about geometrical shapes, geometric representations and structures and how to analyze their characteristics and relationships.
The invention can be used in other technology applications rather than toys and games, but is applicable in any software application, mobile phone application, touch screen game unit devices or electronic devices, and in the construction industry as a product and/or service that the invention would appeal to through its broadest possible customer base.
In yet a further aspect, to drawings that show a perspective view of a rectangular prism having top and bottom bases which are square at the surface point. It has the same cross sections along the length, and various flat and/or angle-based sides and all are right angles. Top and bottom faces (known as the bases) are congruent polygons, and all other faces (known as the lateral faces) are rectangles. Technically, when at least two of the lengths are equal it can also be called a square prism. This doesn't prevent the object or figure from being called a rectangular prism. First, it indicates that the rectangular lateral faces are perpendicular meeting the sides of the square base at right angles. Second, a square prism is just a special case of a rectangular prism, and they are all cuboids. These geometric prism game pieces may have round or curve edges.
A number shown in the circle of a game prism indicates the magnetic pole facing surface. Number 1 indicates that its magnet's north-pole is facing surface. Number 2 indicates that its magnet's south-pole is facing surface. Number 3 indicates that its metal property is facing surface. Against all the above, various prism shapes, features, and aspects of the invention will become more apparent from the following description of the invention, along with the accompanying drawings in where like numerals represent like components. The invention will be explained with reference to drawings which are intended to illustrate the invention and not to limit its scope.
The above features and advantages and other features and advantages of the present invention are readily apparent from the following detailed description of the invention when taken in connection with the accompanying drawings.
Other objects, features, advantages and details appear, by way of example only, in the following detailed description of embodiments, the detailed description referring to the drawings in which:
The following description is merely exemplary in nature and is not intended to limit the present disclosure, application or uses. It should be understood that throughout the drawings, corresponding reference numerals indicate like or corresponding parts and features.
On the basis of the above, the invention enters the toy and game market with its various geometric three dimensional prism shape pieces for building or constructing geometrical representations or structures. It is a building toy and game that is targeting all ages from young children to adults in all cultures, appealing to the broadest customer base. A new market in the toy and game industry is the present invention. The invention as an innovative toy and game has geometric engagement factors that enhance or exhibit involvement in learning geometry. This invention has a new mathematical psychology of learning and teaching as well. The invented geometric device is designed to solve primarily math classroom engagement issues. The invention delivers a service that works collaboratively to improve and foster public education through community and school partnerships. The invention isn't detachable from learning because it is not only a toy and a game for building enjoyment but a learning device with many applications that would intriguingly promote and empower child and parenting involvement to build or rebuild that relationship. At the same time, it can stimulate and motivate learning; such are the focus, to establish a new market niche to public education through creative structural building. The invention recalls the basic idea of a mathematical and scientific approach of the geometrical learning system, whereas players engage in higher-order processing and conceptualization of geometric information to build or construct any given geometrical representation or structure. It could be a person or object. The invention is aimed to make its advance mark or classification as a mechanical toy and or geometric magnetic building device. More specifically, as a learning device and or a building mechanism that is power-driven by a plurality of embedded magnets. In essence, the invention recalls afresh a new variation of a geometrical building magnetic device that can be played or used as a toy or as a game. Geometric game pieces, particularly three dimensional prisms that includes plane bases, angle-bases, and curve sides, along with its various magnet poles multiplicity arrangements embedded in or below surface faces are considered as new art. These geometric variations of game pieces are not new to mathematics since the discovery of Greek mathematical thought, conversely, the invented geometric magnetic prism idea and the multiplicity game concept directly relates in building or constructing an exquisite geometrical representation or structure as a toy and game that has undoubtedly its own unique niche and unsought novelty.
All the above said and herein considered, are three dimensional prism shape game piece drawings that have four or more faces, which is 1 inch width and depth and 4 inches long (1×1×4) this is preferred, but not limited to, and at the center of a square or rectangular cross section (at any given side or base) is where a magnet or metal property may be embedded as perceptively shown in
It's obvious that arranged magnets will show different representations and configuration when comparing to other FIGURES. In every case referring to joined magnetization, connections are coupled surface to surface. Embedded elements will indicate a specific magnet or metal property facing surface.
Drawings in
The technological concept of the three dimensional prism shape game pieces should be clear from the following descriptions of the invention disclosed in which like numerals represent like components.
Drawings that are three dimensionally viewed in
The following FIGS. illustrates how game pieces work with, and or without a game board, exhibiting the progression of game pieces and its magnetic couplings at various face center points when a second game piece is surface coupled to another prism game shape piece and so forth. Each game piece has a numeral for representing a component for detail explanations in
The particular game pieces having magnets flushed with surface at various center face points is the point that will attract or repel certain poles or metals by use of its magnetic field. Any magnet will set itself parallel to the lines of force, which is how the game pieces work, and why magnets repel or attract magnetic material, depending on the north-south position of the magnetic lines of force. Magnetic lines of force draw near each other when they come close to the north and south poles, or ends, of the magnet, but grow farther from each other as they move away from the same poles. They do not cross over each other. When a game piece couple to another game piece by its attracting magnetic pole, a magnetic field is exerted and the game pieces experience magnetic force. The direction of the game piece's magnetic field at a point is the direction of the resultant force acting on a hypothetical north-pole placed at that point. North-poles repel north-poles. South-poles repel south-poles. North-poles attract south-poles. South-poles attract north-poles. North and south-pole magnets strongly attract ferrous objects, like steel, iron, nickel, cobalt, and gadolinium and many others. The force of attraction or repulsion varies inversely with distance. The strength of a magnet varies at different locations on the magnet. Magnets are strongest at their poles. The following provide an illustration view in
How the Game is Played
There aren't any preferred ways in playing the game because of the variety in methods to play the game. What is intended is to explain the way the game is played with all aspects closely related to what may be broadly connected to, or relatively related to herein without limiting it scope.
The game has its own language that intelligently and uniquely defines each prism game piece in every aspect and feature that closely relates to geometry. The terms specifically identify the name of a particular geometric prism shape game piece, magnet pole and metal property location points, and coupling points from one piece to another. For one example,
Objective of the Game:
The invention is a game that can be played with or without a game board, in which a player is to build or construct an exquisite geometrical representation or structure by modeling identically from an indicated geometric image data source, not limited to a game card, or from off another player.
The Goal:
Be the first player/or team to obtain a defined number of geometrical image game cards to win the game.
The Scope on an Image Game Card:
Diagrams may be used rather than an image of geometric representations on an indicated source/image game card. Diagrams may have the icon of a game piece and its (x, y) coordinates corresponding to the graphic designs of the game board and may also include a written element. A player will have to build the geometric representation or structure from that written description by decoding the icon of game pieces and or written descriptions. In a course of diagram problems, if one knows the pattern or steps to doing a specific type question, then one can easily do these types of questions and perform well, building a geometrical representation or structure with a geometrical image game card. But for Euclidean geometry in the use of the geometrical prism game pieces as icons on a card or without, one can only learn the axioms and results proven from these axioms. The player must apply these axioms with no set pattern or list of steps for solving such problems. Therefore, each problem can have one, two, three, four, five or infinite many solutions.
How would the player/team win? The first player/team to complete a geometrical representation or structure, or before the minutes have elapsed wins.
Number of Players:
The invention has been created for the purpose of one player to construct a geometrical representation or structure against time. View the game pieces increments chart illustrated below. Under playing options: Multiple individual player challenge, 2-10 players can compete against each other. The minimum and maximum numbers of players that can play on a team are 2-3 players. Only a maximum of 8 teams can participate in a game. There is no a fix number of players who can play. However, it been stated that more players can compete against each other.
Who Plays First?
The youngest player goes first in a clock-wise rotation, or the roll of dice an optional choice.
Game Play:
A player is called a builder. The builder shuffles all cards and randomly selects any color group of cards without showing other player/team the side of the geometrical structure. The opposing player/team is to choose the same color card. The color represents a quantity range of game pieces which is required to build the geometrical structure displayed on the photo card. Chart illustrates various card colors listed to the left that relates to various game pieces used in the middle, and the approximate time to build the game pieces into a geometrical structure to the right of the chart. Team/participant is given a set time to develop a strategic plan to build a geometrical structure. Once a required time has elapsed, game play must begin or end.
Successfully completing an opponent(s) geometrical representation or structure before time elapse is the goal. Card colors that relate to various game pieces and the approximate time to complete geometric image card/opponents' geometrical structure isn't limited to what is illustrated and stated under the Game play written portion and in the increment chart, but varies according to the invention idea that is not a constraint to any determining factors.
Playing Options:
Single player challenge (utilize the Game Pieces Increment Chart-above)
Multiple individual player challenge (only 2-10 players)
Multiple team challenge (2-8 teams; max 3 teammates)
Customize model challenge (Creator of structure-One minute to construct your geometrical structure)
Elimination Mode:
A winner can continue to play and eliminate other participates even after securing themselves/team with a win in a clock-wise order. The total players/teams are the total number of geometrical photo cards that can be obtained to be won in a round, in order to move to a new round of elimination. Last remaining player/team wins. Example:
There are 7 players playing against each other therefore only seven cards can be won. Seven players mean 7 rounds of play. Below, when a player starts the timer a new round is in play. Player one is the youngest player, therefore this player is going first. Player one selects a red card. Players two-seven must select the same color card and all have same color cards. Player one sets the timer to 45 seconds until buzzer goes off to immediately start building. Player-2 won the first game and the second game, therefore player-3 is eliminated. Player-2 continues to play the next round and starts the timer (assuming the cards have already been selected the same previous order). Player-5 won the game. Player-5 starts the timer. Player-7 won the game and starts timer. Player-7 won again, therefore player-1 is eliminated and timer begins. Player-5 won again, therefore player-6 is eliminated and timer starts. Player-2 won again; therefore player-4 is eliminated. Recap: player-2 won three games and eliminated players 3 and 4 to the left. Player-5 won two games and eliminated only player-6 to the left. Player-7 won two games and eliminated only player-1 to the left. Players 2, 5 and 7 move to the next round of play and only 3 cards can be won.
Basic Rules Included
First game played is determined by the youngest age to start first, each subsequent game will start with the next opponent at the left or in a clockwise rotation.
Opponents must take one of the same card colors or groupings from a card deck that is facing downward from top of the deck or randomly in-between without looking at the card (shuffle cards).
All pulled cards must be clearly visible to opponent(s) before building an exquisite geometric representation or structure. When looking at the card start the 35 second clock, not limited to, but during the duration of the 35 seconds strategize your scheme to build methodically and strategically (game pieces may be placed on and/or off the game board, but absolutely no couplings).
After 35 seconds elapsed start building.
The first opponent to build a replica from the geometrical card wins. The first opponent(s) to obtain a freely determined number of cards is the winner!
The alleged winner of a game must have their game card verified by opponent(s) for identical and accurate assembly according to the building rules.
Building Rules
The color of the geometrical game pieces do not have to match, but must be the same geometric prism game piece. If there is a tie, opponent with the most matching game pieces wins or the best finished time wins.
The geometric prism game pieces must be coupled fully at surface points and on the game board unless all players unanimously agree to differ otherwise.
A geometrical representation or structure doesn't have to be constructed on the game board exactly.
A geometrical structure must be identical to the geometrical game card with the above exceptions.
Players on Teams
Three teammates per team.
Teams are to rotate among its players for building.
There are 2-8 teams per game.
Playing the Game (Options)
(A) Single player challenge (utilize Game Increment Chart above).
(B) Multiple single player challenge (2-10 opponents).
(C) Multiple team challenge (2-8 teams).
(D) Customized geometric building modeling challenge (2 min max, but not limited too. The number of game pieces used determines time allotment given for opponent(s) to construct that exquisite geometric representation or structure model. Here again, utilize Game Increment Chart.
(E) Elimination mode: An opponent will continue to eliminate opponents in a clockwise rotation after winning one game first to secure themselves in the elimination game. The number of players determines the acquired cards that be obtained, number of players subtracted by one can win per elimination round until only one player remains. It's possible for one player to eliminate every single opponent.
While the invention has been described with reference to exemplary embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the invention without departing from the essential scope thereof. Therefore, it is intended that the invention not be limited to the particular embodiments disclosed as the best mode contemplated for carrying out this invention, but that the invention will include all embodiments falling within the scope of the present application.
This patent application claims priority to U.S. Provisional Patent Application Ser. No. 61/538,012 filed on Sep. 22, 2011, which is incorporated herein by reference in its entirety.