The present disclosure is related generally to wireless communication and, more particularly, to wireless communication in the context of gesture-based computing.
Gesture-based computing has been used for several years in the home video game industry, but is now becoming more widespread in the mobile device area. Allowing users to initiate actions without the need to make physical contact with a mobile device opens up multiple possibilities for new forms of human-device interaction.
While the appended claims set forth the features of the present techniques with particularity, these techniques, together with their objects and advantages, may be best understood from the following detailed description taken in conjunction with the accompanying drawings of which:
This disclosure is generally directed to a method on a gesture-based messaging device (“messaging device”). According to various embodiments, the messaging device detects a user's gesture (e.g., arm gesture, hand gesture, or finger gesture) with the messaging device using, for example, Electromyography or EMG. In some embodiments, the messaging device detects gestures that occur on the messaging device using, for example, a touch sensor; an infrared sensor, which can detect gestures in three dimensions above the computing device 304; an ultrasonic sensor; and an imager sensor (e.g., a camera). The messaging device may be implemented as a wearable device, such as a ring, wristband (e.g., a wristwatch), or pair of glasses (e.g., Google Glass™). The messaging device attempts to authenticate the user. If the messaging device authenticates the user and recognizes the gesture as indicating that a social media message is to be dictated, then the messaging device enters a social media mode, during which it listens for and receives an input of a spoken message from a user, converts the spoken message to a text message, and transmits the text message to a social media entity (e.g., Twitter®, Facebook®, or Tumblr®). The messaging device may also attempt authenticate the user based on voice recognition. In such case, the messaging device only enters the social media mode if the messaging device successfully authenticates the user based on voice recognition (in addition to gesture recognition). In some embodiments, the device does not send the message unless it receives a “send” confirmation, either spoken or by gesture.
According to an embodiment, the messaging device operates as part of a system. In this embodiment, the messaging device attempts to locate the nearest computing device (e.g., a smartphone, tablet computer, or personal computer) with which it is already paired, or with which it can pair using, for example, ad hoc pairing or proximity pairing. The messaging device establishes wireless connection with the located computing device and determines the signal strength of the wireless connection. If the signal strength is above a threshold value (indicating that the computing device is close to the messaging device), then the messaging device informs the computing device (via the wireless connection) that the computing device is to display the text message. The computing device may, in some embodiments, translate the text message from one language to another. The computing device can determine the target language based on the location of the computing device (as determined, for example, by a global positioning signal).
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During operation of the messaging device 100, the short-range wireless controller 106 receives data from the processor 102 and transmits Radio Frequency (“RF”) signals representing the data via a transceiver and an antenna. Similarly, the short-range wireless controller 106 receives RF signals (via the transceiver and the antenna), converts the signals into the appropriately formatted data, and provides the data to the processor 102.
The messaging device 100 further includes a microphone 112 (e.g., a directional microphone) communicatively linked to the audio codec 104. The microphone 112 senses an input of a spoken message, converts the spoken message into audio signals, and provides the audio signals to the audio codec 104. The audio codec 104 decodes the audio signals and provides the decoded audio signals to the processor 102. The processor 102 executes a speech-to-text engine, which is stored in the memory 110, in order to convert the spoken message into a text message. The processor 102 transmits the text message via the short range wireless controller 106 to another entity such as a smartphone, tablet computer, or component of a home network. In some implementations, the processor 102 transmits the text message via WLAN or cellular network using a network transceiver 140. The messaging device 100 further includes a battery, which may be an inductively-rechargeable button cell. The elements of
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Possible implementations of the data pathways 470 include wires and conductive pathways on a microchip. Possible implementations of the processor 410 include a microprocessor and a computer.
During operation of the computing device 304, the network transceiver 440 receives data from the processor 410 and transmits RF signals representing the data via a wired connection or, if wireless, via an antenna. Similarly, the transceiver 440 receives RF signals (via an antenna if wireless), converts the signals into the appropriately-formatted data, and provides the data to the processor 410. The short-range wireless controller 442 receives data from the processor 410 and transmits RF signals representing the data via the antenna. The short-range wireless controller 442 receives RF signals via an antenna, converts the signals into the appropriately formatted data, and provides the data to the processor 410. In some cases (such as when reading back text messages), the processor transmits data to the speaker 412, which generates sound, such as an artificial voice, based on the data.
The processor 410 retrieves instructions and data from the memory 420 and, using the instructions and data, provides outgoing data to, or receives incoming data from the network transceiver 440 and the short-range wireless controller 442.
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In parallel with block 606 (e.g., in a background process), at block 608, the messaging device 100 determines whether any computing device with which it is already paired is available (e.g., within range and accessible by BLE). If there is such a computing device available, the messaging device 100 connects with that computing device at block 620. If no paired device is available, then the messaging device 100 looks for and connects with another computing device using a pairing procedure, such as ad hoc pairing or proximity pairing (which may be ad hoc). If proximity pairing is used, then, as soon as the user carries the messaging device 100 within a certain distance from the computing device 304 (e.g., within five feet), then the messaging device 100 pairs with the computing device 304.
At block 608, the messaging device 100 receives a voice input of a message. Referring to
In an alternate embodiment, blocks 514 and 632 of
It should be understood that the steps of the flowcharts of
It can be seen from the foregoing that a gesture-based messaging method and system have been described. It should be understood that the exemplary embodiments described therein should be considered in a descriptive sense only and not for purposes of limitation. Descriptions of features or aspects within each embodiment should typically be considered as available for other similar features or aspects in other embodiments.
While one or more embodiments of the have been described with reference to the figures, it will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from their spirit and scope of as defined by the following claims.
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