This invention relates generally to board games, and more particularly, to a board game and method wherein players are advanced in response to a chance device through countries, each country having predetermined industries and resources, the players being given an opportunity to acquire such resources and/or industries in whole or in part.
The foregoing and other objects are achieved by this invention which provides, a method of playing a game. In accordance with the invention, the method includes the steps of:
identifying a plurality of geographic regions on a game board;
identifying at least one industry located within each of the plurality of geographic regions;
associating a unique icon with each of the industries;
defining a path of player travel on the game board throughout the plurality of geographic regions, the path of player travel having a plurality of player stopping points therealong, at least some of the stopping points corresponding to the unique icons;
providing at least one “!” card draw icon on the path of player travel;
providing a plurality of “!” cards, each corresponding to an event or condition that affects at least some of the industries;
providing currency for distribution to each player;
providing a chance device for generating player advancement values; and
advancing a player along the path of player travel in response to activation of a chance device and the player advancement values.
In one embodiment of the invention, the geographic regions correspond to continents of the world.
In a further embodiment, the industries correspond to selectable ones of water, agriculture, farming, mining, energy, commerce, telecommunication, construction, transportation, automotive, and defense. In some embodiments that are particularly useful to enhance corporate marketing, at least one of the industries corresponds to a corporation in an industry.
In further a embodiment of the invention there is provided the further step of identifying a special industry corresponding to a selectable one of tobacco, gems, textiles, plastic, and wood. Each such special industry is affected by a condition or event specified on a “!” card.
In the practice of the invention, the event or condition identified in a “!” card affects some of the industries positively or negatively. The extent of the positive or negative effect on an industry of an event or condition identified in a “!” card is responsive to the region in which the industry is located. Moreover, the extent of the positive or negative effect on an industry of an event or condition identified in a “!” card is correlated to the currency. Rent is payed by a player that lands on an industry icon, the amount of the rent being responsive to event or condition identified in a played “!” card.
In a preferred embodiment of the invention the chance device is a die. The currency enables a player to purchase at least a portion of an industry within a geographic region. Additionally, in some embodiments of the invention there is further provided a bank of the currency. The bank is useful to provide banking services to a player.
In accordance with a specific illustrative embodiment of the invention, an educational and entertainment game. In the practice of the invention, players compete to dominate the resources available in each of a plurality of Regions of the World. In one embodiment of the invention, a goal of a player is to acquire a majority of common shares of each industry. When players concentrate either oligopolistic or monopolistic control of a given industry, competitors are required to pay higher rates for services.
In the specific illustrative embodiment of the invention, industrial dominance in the international environment permits skilled players to become wealthy. Less skillful players are bankrupted and are eliminated from play. More specifically, when a player runs out of money, and is without equity interest in any of the predetermined resources of the various Regions, the player is eliminated from play.
In accordance with an advantageous feature of this embodiment of the invention, beneficial and unfavorable events, including catastrophic events, arise and impose Economic, Social, Political, and Natural consequences. Such events could benefit, or diminish the player's wealth, according to the nature of the event and the particular industry or resource controlled by the various players. In the practice of the invention, the events in this embodiment are determined by cards that are drawn by chance.
In one embodiment, players are able to trade their stocks between each other, and thereby utilize such trades opportunities to improve their strategic position in a specific industry. Thus, the players enhance and exercise their abilities to negotiate and correspondingly improve their wealth.
It is an advantageous aspect of the invention that players that engage in the practice of this embodiment of the invention are not only entertained, but also are educated in Geography, History, Politics, Economy, Finance, and International Affairs.
In other embodiments of the invention (not shown), similar skills are developed by players in other environments, such as corporate environments, national and international governmental environments, political environments, etc.
Comprehension of the invention is facilitated by reading the following detailed description, in conjunction with the annexed drawing, in which:
a-3j are representations of respective ones of a plurality of playing cards (“!” Cards) that specify events that affect the markets and resources of the jurisdictions set forth on game board 100 of
In one embodiment of the invention where players advance through regions of the world and accumulate ownership interests in predetermined industries and resources, play proceeds as follows:
In a practicable embodiment of the present game invention, two to five players or teams of players (not shown), are accommodated. In this embodiment, the players are of ages twelve to adult. In a commercial embodiment of the present invention, the game is packaged in a box that contains:
1 Game Board (see,
Currency notes in various denominations (see,
45 ! Cards (see,
2 Dice;
5 Special Industries cards;
5 sets of 168 colored pieces each (stocks); and
5 colored tokens.
The object of the present game is to control the strategic industries of the world, and gain dominant power to bankrupt the other players.
Play is initiated by the following preparation;
About the Game Board
Game board 100 shown in
As shown in this figure, the respective icons designate the following industries:
Icon 101 designates water;
Icon 102 designates agriculture;
Icon 103 designates farming;
Icon 104 designates mining;
Icon 105 designates energy;
Icon 106 designates commerce;
Icon 107 designates telecommunication;
Icon 108 designates construction;
Icon 109 designates transportation;
Icon 110 designates automotive; and
Icon 111 designates defense.
In this specific illustrative embodiment of the invention, some regions may have associated therewith one of five Special Industry icons, specifically:
Icon 120 designates tobacco;
Icon 121 designates gems;
Icon 122 designates textiles;
Icon 123 designates plastic; and
Icon 124 designates wood.
It is to be understood that in this specific illustrative embodiment of the invention the industry icons refer to generic industries. However, in other embodiments of the invention, the icons can be denominated with specific other industries or corporations within an industry. For example, industry icon 107 can, in certain embodiments, refer to specific telecommunications companies, such as AT&T, Verizon, Sprint, etc. As a further example, industry icon 110 can be applied to a specific automotive manufacturer, such as General Motors, Ford, Chrysler, etc. Such substitution of specific corporations for generic industries can be used to enhance the marketing effort of such corporations.
The lower half (not specifically designated) of game board 100 is a stock board that shows all the main industries icons, and further shows five rows, each of which represents one of the world regions in correspondence with the associated Roman numeral. Each row has therein a plurality of circles, the overall arrangement of the circles being a matrix correlated to the industries represented by icons 101-111.
Getting Started
The Game
Whenever a player throws doubles, that player gets an extra turn (unlimited). The player may elect not to use such extra turns.
Example:
If player “A” (not shown) lands on an available property and decides or is limited to buy fractions of a property 25%, 50%, or 75% , that player will cover the first parts of the circle as shown in
By way of example, if player “A” (not shown) owns 50% of a property (stocks shown in blue), and player “D” (not shown) visits the same space and decides not to buy the remaining 50%, the payable rent would be due. If player “D” decides to buy the remaining 50%, the proportionate value would be m200 (In this illustrative case each quarter portion costs m100, as shown in
Example:
If the visited space has a value of m600, and it is owned 100% by another player, then the rent to be paid is m60 (10% of the total property value).
For Example:
Example:
player “A” (not shown) is the Elector player (blue), and chooses to trade with player “C” (not shown). The Elector player wants to gain more control over the Commerce properties, and would like to own 100% of the stocks of Region II where player “C” owns 50%. player A′s proposal is to exchange his/her 50% on Telecommunications of Region I for the 50% ownership that player “C” has on Commerce of Region II.
Accept the Trade:
If the players agree to the trade, they will proceed to remove their respective stocks from their properties, and place them onto the agreed new properties. If there is a difference in the value of the stocks traded, it will be paid in cash by the player who received the most expensive stocks.
In accordance with example 5.c, player “C” would pay m100 to player “A” (Elector) for the difference on the value of the stocks acquired. As part of the deal player “A” may offer to waive the difference of value between the stocks traded only when it is to the Elector's advantage.
Reject the Trade
If the players do not agree on the trade, the Elector player may decide to respect the Selected player's decision, and pass the turn. Alternatively, he/she may ask for a third party to decide.
The Dice
Example:
“North America doubles subsidies to its Agricultural sector”
Such an “!” Card will show how the event impacts the industry, or even other related industries. In this case the Agricultural sector of North America (Region I) is benefitted by the measure, but negatively impacts other Regions that trade with the protected area.
Following the Example:
Extended Version
For very passionate players there is provided an extended version wherein rules 1.a) and 1.b) are amended as follows:
1.a) If a player throws doubles he/she will be allowed to purchase up to 100% of the property. If the player throws a 1 or a 6 on any of the dice, the player will be allowed to buy up to 50% of the property stocks.
1.b) If the dice show any other combination of numbers, the player will only be permitted to buy 25% of the property.
Although the invention has been described in terms of specific embodiments and applications, persons skilled in the art can, in light of this teaching, generate additional embodiments without exceeding the scope or departing from the spirit of the invention claimed herein. Accordingly, it is to be understood that the drawing and description in this disclosure are proffered to facilitate comprehension of the invention, and should not be construed to limit the scope thereof.
This application claims the benefit of the filing date of U.S. Provisional Patent Application Ser. No. 61/198,698, filed on Nov. 7, 2008. The disclosure in that provisional patent application is incorporated herein by reference.
Number | Date | Country | |
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61198698 | Nov 2008 | US |