Embodiments generally relate to global motion estimation. More particularly, embodiments relate to technology that provides accurate global motion compensation in order to improve video processing efficiency.
Numerous previous approaches have attempted to improve estimation of global motion by a variety of approaches to achieve better global motion compensation and thus enable higher coding efficiency.
For instance a group of techniques have tried to improve robustness by filtering the often noisy motion field that is typically available from block motion estimation and used as first step in global motion estimation. Another group of techniques have tried to improve global motion compensated prediction by using pixel based motion or model adaptively (e.g., in a specialized case of panoramas) or higher order motion models. Another group of techniques have tried to improve global motion estimation quality by using better estimation accuracy, an improved framework, or by using variable block size motion. Another group of techniques have tried to get better coding efficiency at low bit cost by improving model efficiency. A still further group of techniques have tried to address the issue of complexity or performance.
The various advantages of the embodiments will become apparent to one skilled in the art by reading the following specification and appended claims, and by referencing the following drawings, in which:
As described above, numerous previous approaches have attempted to improve estimation of global motion by a variety of approaches to achieve better global motion compensation and thus enable higher coding efficiency.
However, while several schemes have managed to progress the state-of-the art, the actual achieved gains have been limited or have considerably fallen short of their objectives. What has been missing so far is a comprehensive approach for improving global motion estimation, compensation, and parameter coding problem. The implementations described herein represents such a solution to the existing failures of the existing state-of-the art, which include: low robustness or reliability in consistently and accurately measuring global motion; insufficiently accurate measured estimate of global motion; computed global motion estimate resulting in poor global motion compensated frame and thus poor global motion compensated prediction error; insufficient gain from use of global motion, even in scenes with global motion; high bit cost of coding global motion parameters; high computational complexity of algorithms; and low adaptively/high failure rates for complex content and noisy content.
As will be described in greater detail below, implementations described herein may provide a solution to the technical problem of significantly improving, in video scenes with global motion, the quality of global motion estimation, the accuracy of global motion compensation, and the efficiency of global motion parameters coding—in both, a robust and a complexity-bounded manner.
In some implementations, a highly adaptive and accurate approach may be used to address the problem of estimation and compensation of global motion in video scenes. The solution may be content adaptive as it uses adaptive modeling of motion using best of multiple models that are used to estimate global motion. Further, global motion estimation parameters may themselves be computed using one of the two optimization based approaches depending on the selected global motion model. Using estimated global motion parameters, compensation of global motion may be performed using interpolation filters that are adaptive to nature of the content. Further, the global motion parameters may be encoded using a highly adaptive approach that either uses a codebook or a context based differential coding approach for efficient bits representation. The aforementioned improvements in global motion estimation/compensation may be achieved under the constraint of keeping complexity to as low as possible. Overall, the implementations presented herein present an adaptive and efficient approach for accurate representation of global motion for efficient video coding.
For example, the solutions described herein may estimate global motion within a video sequence with an improved motion filtering and selection technique for calculation of global motion models, calculating multiple global motion models for a number of different parametric models per frame. From computed global motion models, a determination and selection may be made of the best global motion model and the best sub-pel interpolation filter per frame for performing global motion compensation. The computed global motion model parameters may then be efficiently encoded using a combination of codebook and differential encoding techniques that allow for compact representation for efficient video coding.
Accordingly, some implementations described below present a fast, robust, novel, accurate, and efficient method for performing global motion estimation and compensation in video scenes with global motion. For example, some implementations described below represent a significant step forward in state-of-the-art, and may be applicable to variety of applications including improved long term prediction, motion compensated filtering, frame-rate conversion, and compression efficiency of lossy/lossless video, scalable video, and multi-viewpoint/360 degree video. This tool may be expected to be a candidate for integration in future video standards, although it should also be possible to integrate this tool in extensions of current and upcoming standards such as H.264, H.265, AOM AV1, or H.266, for example.
As illustrated,
In operation, global motion analyzer system 100 may be operated based on the basic principle that exploitation of global motion in video scenes is key to further compression gains by integration in current generation coders as well as development of new generation coders. Further, the implementations described herein, as compared to the current state-of-the-art, offers improvements on all fronts, e.g., global motion estimation, global motion compensation, and global parameters coding.
As regards the global motion estimation, significant care is needed not only in selecting a global motion model but also how that motion model is computed. For lower to medium order models (such as 4 or parameters) implementations herein may use least square estimation and/or random sampling method. For higher order models (such as 8 and 12 parameters) implementations herein may use the Levenberg-Marquardt Algorithm (LMA) method. For an 8 parameter model, implementations herein may identify many choices that are available, such as the bi-linear model, the perspective model, and the pseudo-perspective model; via thorough testing, the pseudo-perspective model may often be utilized to provide consistent and robust results. Further, the task of finding any global motion model parameters is complicated by noisiness of motion field so a good algorithm for filtering of motion field was developed to separate outlier vectors that otherwise contribute to distorting calculation of global motion field. Further, while the same global motion model can be presumably used for a group of frames that have similar motion characteristics, content based adaptively and digital sampling may require more-or-less an independent selection of motion model per frame from among a number of available motion models. Further, rate-distortion constraints can also be used in selection of motion model due to cost of motion parameter coding bits. Lastly, in some implementations herein, additional care may be taken during motion estimation to not include inactive areas of a frame.
As will be described in greater detail below, in operation, once the best global motion model is selected per frame, the model parameters require efficient coding for which the implementations herein may use a hybrid approach that uses a combination of small codebook and direct coding of residual coefficients that use prediction from past if closest match is not found in the codebook. Some rate-distortion tradeoffs may be employed to keep coding bit cost low. Further, since a current global motion model and a past global motion model that is used for prediction may be different in number and type of coefficient, a coefficient mapping strategy may be used by implementations herein to enable successful prediction that can reduce the residual coefficients that need to be coded. The codebook index or coefficient residuals may be entropy coded and transmitted to a decoder.
At the decoder, after entropy decoding of coefficient residuals to which prediction is added to generate reconstructed coefficients, or alternatively using coefficients indexed from codebook, global motion compensation may be performed, which may require sub-pel interpolation. Headers in the encoded stream for a frame may be used to indicate the interpolation precision and filtering from among choice of 4 interpolation filter combinations available, to generate correct global motion compensated prediction; at encoder various filtering options were evaluated and best selection made and signaled per frame via bitstream.
Accordingly, implementations of global motion analyzer system 100 may be implemented so as to provide the following improvements as compared to other solutions: utilizes moderate complexity only when absolutely necessary to reduce motion compensated residual; provides a high degree of adaptively to complex content; provides a high degree of adaptively to noisy content; provides a high robustness in consistently and accurately measuring global motion; ability to deal with static black bars/borders so computed global motion is not adversely impacted; ability to deal with static logos and text overlays so computed global motion is not adversely impacted; improvements in computed global motion estimate results in a good global motion compensated frame and thus lower global motion compensated prediction error; typically provide a good gain from global motion in scenes with small or slowly moving local motion areas; and/or typically provide a low bit cost of coding global motion parameters.
As illustrated, global motion analyzer system 100 may operate so that input video is first organized into group of pictures (GOP) form via input video GOP processor 302. Next, current frame F and reference frame Fref may be analyzed in a pre-processing step to detect scene changes and re-set memory buffers/codebook used for entropy coding via video pre-processor 304. If the current frame is not the first frame in the scene then block-based motion estimation may be performed between current frame F and reference frame Fref via local block based motion field estimator 104, where Fref may be retrieved via reference frames memory buffer 306. The resulting motion vector field (MVF) is prone to noise so that motion vector noise reduction filtering may be applied to the motion vector field (MVF) in an attempt to minimize the amount of outlier, noise-related vectors via local motion filed noise reduction filter 106. The core of the proposed algorithm is the adaptive global motion estimation and modeling, which may use the filtered motion vectors as input via multiple global motion estimator and modeler 108. This step may use adaptive selection of motion vectors for global motion estimation that combines a statistics-based approach and a simple segmentation-based approach. In addition, three models of different complexity may be evaluated and the most suitable model may be selected for modeling of the global moving area of the current frame. The computed global motion model (GMM) may then be passed to the compensation step, which may use an adaptively selected (e.g., out of four available filters) sub-pixel interpolation filtering that best suits the texture type in the globally moving area via adaptive global motion compensator 110. GMM parameters may be encoded and to the reference points motion vectors (MVs) representation and reconstructed at quantized accuracy. The compensator outputs the reconstructed frame and final sum of absolute differences (SAD)/residuals. Finally, the GMM parameters in the reference point form may be encoded with a codebook-based entropy coder via global motion model parameter and headers entropy coder 112. The parameters may either be coded as an index of the existing GMM from the codebook, or as residuals to an existing codeword. The residuals may be coded with an adaptive modified exp-Golomb codes (e.g., three tables may be used for codes of the most frequent values, while the rest of the values (e.g., less frequent values) may be represented via exp-Golomb codes formula).
Video pre-processor 304 may perform scene change detection. Current and reference (e.g. previous) frames are analyzed in order to detect the beginning of new scene and reinitialize past frames' related information. For example, video pre-processor 304 may signal parameters initializer to initialize parameters memory buffer 310 in response to a determined scene change.
Local block based motion field estimator 104 may use block-based motion estimation to create a block-level motion vector field between the current frame and the reference frame(s). In one implementation, graphics hardware-accelerated video motion estimation (VME) routines may be used to generate block-based motion vectors.
Local motion filed noise reduction filter 106 may use motion vector filtering to create a smoother motion vector field from the existing raw field that was created by the local block based motion field estimator 104. This process may serve to eliminate outlier vectors from the motion vector field.
Multiple global motion estimator and modeler 108 may use global motion model generation, which may include several steps. In this part of the process, a near-optimal global motion model may be computed for the current frame.
Multiple global motion estimator and modeler 108 may determine an initial affine global motion model via random sampling. For example, random sampling may be used to compute a best candidate affine model by random sampling and histogram peak analysis. This method may be used to create an initial rough estimate of affine parameters for global moving area. Highest peaks in each of the affine parameters likely correspond to a global motion model estimate. This process may be performed twice: once with all blocks used as input, and once with only likely reliable blocks used as input (e.g., as may be defined by an unreliable motion vectors mask). The global motion model with smallest error estimate (e.g., sum of absolute differences (SAD)-based) may be selected.
Multiple global motion estimator and modeler 108 may select motion vectors for global motion model estimation. In this step, the initial affine global motion model from the previous step may be used to estimate a selection mask, which may define blocks to be used for the global motion model parameters estimation. In one example, a total of eight candidate selection masks may be computed and the one that yields the smallest estimated error measure is chosen as the final selection mask. Although a different number of candidate selection masks could be used.
Multiple global motion estimator and modeler 108 may select an adaptive sub-pixel filter. This operation may be adaptively performed depending on the sharpness of the video content. For example, there may be four (or another suitable number) of sub-pixel filtering methods selected for different types of video content, for example, there may be the following filter types: (1) a 1/16-th pixel accurate bilinear filter used mostly for content with blurry texture, (2) a 1/16-th pixel accurate bicubic filter used for content with slightly blurry and normal texture levels, (3) a ⅛-th pixel accurate AVC-based filter usually used for normal and slightly sharp content, and (4) a ⅛-th pixel accurate HEVC-based filter typically used for the sharpest types of content.
Multiple global motion estimator and modeler 108 may perform adaptive global motion model computation and selection. In such an operation, there may be several (e.g., two) modes of operation defined that may adapt between different motion models: (1) Mode 0 (default mode) which may adaptively switch on a frame basis between translational 4-parameter, affine 6-parameter and pseudo-perspective 8-parameter global motion model, and (2) Mode 1 which may adaptively switch on a frame basis between affine 6-parameter, pseudo-perspective 8-parameter and bi-quadratic 12-parameter global motion model.
Adaptive global motion compensator 110 may perform global motion model-based compensation. For example, such global motion model-based compensation may be done for each block at a pixel level within the block using final motion model with the selected sub-pel filtering method. For each pixel within a block, a global motion may be computed and the pixel may be moved at a sub-pel position according to the previously determined sub-pel filtering method. Thus, a pixel on one side of the block may have different motion vector than a pixel on the other side of the same block. Compensation may be done with quantized/reconstructed global motion model parameters. In addition, coefficients may be represented as a quotient with denominator scaled (e.g., to a power of two) in order to achieve fast performance (e.g., by using bitwise shifting instead of division).
Global motion model parameter and headers entropy coder 112 may perform codebook-based global motion model parameters coding. For example, such codebook-based global motion model parameters coding may be used to encode the global motion model parameters. Such codebook-based global motion model parameters coding maybe based on the concept of reference points. The motion vectors corresponding to reference points may be predicted and the residuals may be coded with modified exp-Golomb codes. Predictions may be generated from the codebook that contains several (e.g., up to eight last occurring global motion model parameters).
As illustrated, video encoder 400 may receive a compensated frame and a corresponding error value (e.g., SAD) from adaptive global motion compensator 110. Additionally, video encoder 400 may receive encoded GMM parameters and headers corresponding to the compensated frame. Video encoder 400 may process this and other information when generating an encoded bitstream.
As used herein, the term “coder” may refer to an encoder and/or a decoder. Similarly, as used herein, the term “coding” may refer to encoding via an encoder and/or decoding via a decoder. For example video encoder 400 may include a video encoder with an internal video decoder, as illustrated in
Some implementations described herein generally relate to improvements in estimation, representation and compensation of motion that are key components of an inter-frame coding system, which can directly improve the overall coding efficiency of inter-frame coding. Specifically, some implementations described herein introduce systems and methods to enable significant improvements in global motion estimation, global motion compensation, and global motion parameters coding to improve inter-frame coding efficiency. The improvements include but are not limited to improved modeling of complex global motion, and compact representation of global motion parameters. By comparison, traditional inter-frame video coding typically uses block based motion estimation, compensation and motion vector coding which can mainly compensate for local translator motion and is thus not only is limited in many ways in ability to deal with complex global motion, but also does not allow efficient motion representation.
For reference, block based motion estimation forms the core motion compensation approach in recent video coding standards such as ITU-T H.264/ISO MPEG AVC and ITU-T H.265/ISO MPEG HEVC as well as upcoming standards in development such as ITU-T H.266 and the AOM AV1 standard.
With reference to global motion analyzer system 100 of
As used herein, the term “coder” may refer to an encoder and/or a decoder. Similarly, as used herein, the term “coding” may refer to encoding via an encoder and/or decoding via a decoder. For example video encoder 500 may include a video encoder with an internal video decoder, as illustrated in
In some examples, video encoder 500 may include additional items that have not been shown in
Video encoder 500 may operate via the general principle of inter-frame coding, or more specifically, motion-compensated (DCT) transform coding that modern standards are based on (although some details may be different for each standard).
Motion estimation is done using fixed or variable size blocks of a frame of video with respect to another frame resulting in displacement motion vectors that are then encoded and sent to the decoder which uses these motion vectors to generate motion compensated prediction blocks. While interframe coders support both intra and inter coding, it is the interframe coding (which involves efficiently coding of residual signal between original blocks and corresponding motion compensated prediction blocks) that provides the significant coding gain. One thing to note is that it is coding of large number of high precision motion vectors of blocks (due to variable block size partitioning, and motion compensation with at least ¼ pixel accuracy as needed to reduce the residual signal) poses a challenge to efficient video coding due to needed coding bits for motion vectors even though clever techniques for motion vector prediction and coding have already been developed. Another issue with block motion vectors is that at best they can represent translatory motion model and are not capable of faithfully representing complex motion.
The key idea in modern interframe coding is thus to combine temporally predictive (motion compensated) coding that adapts to motion of objects between frames of video and is used to compute motion compensated differential residual signal, and spatial transform coding that converts spatial blocks of pixels to blocks of frequency coefficients typically by DCT (of block size such as 8×8) followed by reduction in precision of these DCT coefficients by quantization to adapt video quality to available bit-rate. Since the resulting transform coefficients have energy redistributed in lower frequencies, some of the small valued coefficients after quantization turn to zero, as well as some high frequency coefficients can be coded with higher quantization errors, or even skipped altogether. These and other characteristics of transform coefficients such as frequency location, as well as that some quantized levels occur more frequently than others, allows for using frequency domain scanning of coefficients and entropy coding (in its most basic form, variable word length coding) to achieve additional compression gains.
Inter-frame coding includes coding using up to three types picture types (e.g., I-pictures, P-Pictures, and B-pictures) arranged in a fixed or adaptive picture structure that is repeated a few times and collectively referred to as a group-of-pictures (GOP). I-pictures are typically used to provide clean refresh for random access (or channel switching) at frequent intervals. P-pictures are typically used for basic inter-frame coding using motion compensation and may be used successively or intertwined with an arrangement of B-pictures; where, P-pictures may provide moderate compression. B-pictures that are bi-directionally motion compensated and coded inter-frame pictures may provide the highest level of compression.
Since motion compensation is difficult to perform in the transform domain, the first step in an interframe coder is to create a motion compensated prediction error in the pixel domain. For each block of current frame, a prediction block in the reference frame is found using motion vector computed during motion estimation, and differenced to generate prediction error signal. The resulting error signal is transformed using 2D DCT, quantized by an adaptive quantizer (e.g., “quant”) 508, and encoded using an entropy coder 509 (e.g., a Variable Length Coder (VLC) or an arithmetic entropy coder) and buffered for transmission over a channel.
As illustrated, the video content may be differenced at operation 504 with the output from the internal decoding loop to form residual video content.
The residual content may be subjected to video transform operations at transform module (e.g., “block DCT”) 506 and subjected to video quantization processes at quantizer (e.g., “quant”) 508.
The output of transform module (e.g., “block DCT”) 506 and quantizer (e.g., “quant”) 508 may be provided to an entropy encoder 509 and to an inverse transform module (e.g., “inv quant”) 512 and a de-quantization module (e.g., “block inv DCT”) 514. Entropy encoder 509 may output an entropy encoded bitstream 510 for communication to a corresponding decoder.
Within an internal decoding loop of video encoder 500, inverse transform module (e.g., “inv quant”) 512 and de-quantization module (e.g., “block inv DCT”) 514 may implement the inverse of the operations undertaken transform module (e.g., “block DCT”) 506 and quantizer (e.g., “quant”) 508 to provide reconstituted residual content. The reconstituted residual content may be added to the output from the internal decoding loop to form reconstructed decoded video content. Those skilled in the art may recognize that transform and quantization modules and de-quantization and inverse transform modules as described herein may employ scaling techniques. The decoded video content may be provided to a decoded picture store 120, a motion estimator 522, a motion compensated predictor 524 and an intra predictor 526. A selector 528 (e.g., “Sel”) may send out mode information (e.g., intra-mode, inter-mode, etc.) based on the intra-prediction output of intra predictor 526 and the inter-prediction output of motion compensated predictor 524. It will be understood that the same and/or similar operations as described above may be performed in decoder-exclusive implementations of Video encoder 500.
As illustrated,
For each MB a coding mode can be assigned from among intra, inter or skip modes in unidirectionally predicted (P-) pictures. B- (bidirectionally) predicted pictures are also supported and include an additional MB or block based direct mode. Even P-pictures can refer to multiple (4 to 5) past references.
In the high profile, transform block size allowed are 4×4 and 8×8 that encode residual signal (generated by intra prediction or motion compensated inter prediction). The generated transform coefficients are quantized and entropy coded using a Context-Adaptive Binary Arithmetic Coding (CABAC) arithmetic encoder. A filter in the coding loop ensures that spurious blockiness noise is filtered, benefitting both objective and subjective quality.
In some examples, during the operation of video encoder 600, current video information may be provided to a picture reorder 642 in the form of a slice of video data. Picture reorder 642 may determine the picture type (e.g., I-, P-, or B-slices) of each video slice and reorder the video slices as needed.
The current video frame may be split so that each MB can potentially be used as is or partitioned into either two 16×8's, or two 8×16's or four 8×8's for prediction, and each 8×8 can also be used as is or partitioned into two 8×4's, or two 4×8's or four 4×4's for prediction at prediction partitioner 644 (e.g., “MB Partitioner”). A coding partitioner 646 (e.g., “Res 4×4/8×8 Partitioner”) may partition residual macroblocks.
The coding partitioner 646 may be subjected to known video transform and quantization processes, first by a transform 648 (e.g., 4×4 DCT/8×8 DCT), which may perform a discrete cosine transform (DCT) operation, for example. Next, a quantizer 650 (e.g., Quant) may quantize the resultant transform coefficients.
The output of transform and quantization operations may be provided to an entropy encoder 652 as well as to an inverse quantizer 656 (e.g., Inv Quant) and inverse transform 658 (e.g., Inv 4×4DCT/Inv 8×8 DCT). Encoder 652 (e.g., “CAVLC/CABAC Encoder”) may output an entropy encoded bitstream 654 for communication to a corresponding decoder.
Within the internal decoding loop of video encoder 600, inverse quantizer 656 and inverse transform 658 may implement the inverse of the operations undertaken by transform 648 and quantizer 650 to provide output to a residual assembler 660 (e.g., Res 4×4/8×8 Assembler).
The output of residual assembler 660 may be provided to a loop including a prediction assembler 662 (e.g., Block Assembler), a de-block filter 664, a decoded picture buffer 668, a motion estimator 670, a motion compensated predictor 672, a decoded macroblock line plus one buffer 674 (e.g., Decoded MB Line+1 Buffer), an intra prediction direction estimator 676, and an intra predictor 678. As shown in
As illustrated in
In some examples, during the operation of video encoder 700, current video information may be provided to a picture reorder 742 in the form of a frame of video data. Picture reorder 742 may determine the picture type (e.g., I-, P-, or B-frame) of each video frame and reorder the video frames as needed.
The current video frame may be split from Largest Coding Units (LCUs) to coding units (CUs), and a coding unit (CU) may be recursively partitioned into smaller coding units (CUs); additionally, the coding units (CUs) may be partitioned for prediction into prediction units (PUs) at prediction partitioner 744 (e.g., “LC_CU & PU Partitioner). A coding partitioner 746 (e.g., “Res CU_TU Partitioner) may partition residual coding units (CUs) into transform units (TUs).
The coding partitioner 746 may be subjected to known video transform and quantization processes, first by a transform 748 (e.g., 4×4DCT/VBS DCT), which may perform a discrete cosine transform (DCT) operation, for example. Next, a quantizer 750 (e.g., Quant) may quantize the resultant transform coefficients.
The output of transform and quantization operations may be provided to an entropy encoder 752 as well as to an inverse quantizer 756 (e.g., Inv Quant) and inverse transform 758 (e.g., Inv 4×4DCT/VBS DCT). Entropy encoder 752 may output an entropy encoded bitstream 754 for communication to a corresponding decoder.
Within the internal decoding loop of video encoder 700, inverse quantizer 756 and inverse transform 758 may implement the inverse of the operations undertaken by transform 748 and quantizer 750 to provide output to a residual assembler 760 (e.g., Res TU_CU Assembler).
The output of residual assembler 760 may be provided to a loop including a prediction assembler 762 (e.g., PU_CU & CU_LCU Assembler), a de-block filter 764, a sample adaptive offset filter 766 (e.g., Sample Adaptive Offset (SAO)), a decoded picture buffer 768, a motion estimator 770, a motion compensated predictor 772, a decoded largest coding unit line plus one buffer 774 (e.g., Decoded LCU Line+1 Buffer), an intra prediction direction estimator 776, and an intra predictor 778. As shown in
In operation, the Largest Coding Unit (LCU) to coding units (CU) partitioner partitions LCU's to CUs, and a CU can be recursively partitioned into smaller CU's. The CU to prediction unit (PU) partitioner partitions CUs for prediction into PUs, and the TU partitioner partitions residual CUs into Transforms Units (TUs). TUs correspond to the size of transform blocks used in transform coding. The transform coefficients are quantized according to Qp in the bitstream. Different Qps can be specified for each CU depending on maxCuDQpDepth with LCU based adaptation being of the least granularity. The encode decisions, quantized transformed difference and motion vectors and modes are encoded in the bitstream using Context Adaptive Binary Arithmetic Coder (CABAC).
An Encode Controller controls the degree of partitioning performed, which depends on quantizer used in transform coding. The CU/PU Assembler and TU Assembler perform the reverse function of partitioner. The decoded (every DPCM encoder incorporates a decoder loop) intra/motion compensated difference partitions are assembled following inverse DST/DCT to which prediction PUs are added and reconstructed signal then Deblock, and SAO Filtered that correspondingly reduce appearance of artifacts and restore edges impacted by coding. HEVC uses Intra and Inter prediction modes to predict portions of frames and encodes the difference signal by transforming it. HEVC uses various transform sizes called Transforms Units (TU). The transform coefficients are quantized according to Qp in the bitstream. Different Qps can be specified for each CU depending on maxCuDQpDepth.
AVC or HEVC encoding classifies pictures or frames into one of 3 basic picture types (pictype), I-Picture, P-Pictures, and B-Pictures. Both AVC and HEVC also allow out of order coding of B pictures, where the typical method is to encode a Group of Pictures (GOP) in out of order pyramid configuration. The typical Pyramid GOP configuration uses 8 pictures Group of Pictures (GOP) size (gopsz). The out of order delay of B Pictures in the Pyramid configuration is called the picture level in pyramid (piclvl).
Global Motion Models:
A number of global motion models have been proposed in published literature. Generally speaking, a particular motion model establishes a tradeoff between the complexity of the model and the ability to handle different types of camera related motions, scene depth/perspective projections, etc. Models are often classified into linear (e.g., simple) models, and nonlinear (e.g., complex models). Linear models are capable of handling normal camera operations such as translational motion, rotation and even zoom. More complex models, which are typically non-linear and contain at least one quadratic (or higher order) term, are often used in cases when there is complex scene depth, strong perspective projection effects in the scene, or simply if more precision is needed for a given application. One disadvantage of non-linear models is that they have higher computational complexity. On the other hand, Translational and affine models are more prone to errors when noisy motion vector field is used for GME. The most commonly used models for global motion estimation in video coding applications are simpler, linear models.
Suppose we are given a motion vector field, (MXi, MYi), i=0, . . . N−1, where N is the number of motion vectors in the frame. Then, each position (xi, yi) corresponding to the center of the block i of the frame is moved to (x′i, y′i) as per motion vector (MXi, MYi) as follows:
x′i=xi+MXi
y′i=yi+MYi
A simple 4-parameter motion model aims to approximate these global motion moves of frame positions by a single linear equation with a total of 4 parameters {a0, a1, a2, a3}:
x′i=a0xi+a1
y′i=a2yi+a3
This equation defines translational 4-parameter motion model. Another 4-parameter model, is referred to as a pseudo-affine 4-parameter motion model. Pseudo-affine motion model is defined as:
x′i=a0xi+aiyi+a2
y′i=a0yi−aixi+a3
The advantage of pseudo-affine model is that it often can estimate additional types of global motion while having the same number of parameters as a simple translational model. One of the most commonly used motion models in practice is the 6-parameter affine global motion model. It can more precisely estimate most of the typical global motion caused by camera operations. The affine model is defined as follows:
x′i=a0xi+aiyi+a2
y′i=a3xi+a4yi+a5
Unfortunately, linear models cannot handle camera pan and tilt properly. Thus, non-linear models are required for video scenes with these effects. More complex models are typically represented with quadratic terms. They are widely used for video applications such as medical imaging, remote sensing or computer graphics. The simplest non-linear model is bi-linear 8-parameter global motion model which is defined as:
x′i=a0xiyi+a1xi+a2yi+a3
y′i=a4xiyi+a5xi+a6yi+a7
Another popular 8-parameter model is perspective (or projective) 8-parameter global motion model. This model is designed to handle video scenes with strong perspective, which creates global motion field that follows more complex non-linear distribution. The Projective model is defined as follows:
A variant of the perspective model, called pseudo perspective model, has been is shown to have a good overall performance as it can handle perspective projections and related effects such as “chirping” (the effect of increasing or decreasing spatial frequency with respect to spatial location).
One 8-parameter pseudo-perspective model, is defined as follows:
x′i=a0xi2+a1xiyi+a2xi+a3yi+a4
y′i=a1yi2+a0xiyi+a5xi+a6yi+a7
Pseudo-projective model has an advantage over the perspective model because it typically has smaller computational complexity during the estimation process while at the same time is being able to handle all perspective-related effects on 2-D global motion field. Perspective model has been known to be notoriously difficult to estimate and often requires many more iterations in the estimation process.
Finally, for video applications where very high precision in modeling is required, capable of handling all degrees of freedom in camera operations and perspective mapping effects, Bi-quadratic model can be used. It is a 12-parameter model, and thus most expensive in terms of coding cost. Bi-quadratic 12-parameter model is defines as follows:
x′i=a0xi2+a1yi2+a2xiyi+a3xi+a4yi+a5
y′i=a6xi2+a7yi2+a8xiyi+a9xi+a10yi+a11
Table 1 shows summary of the aforementioned global motion models. For example, other, even higher order polynomial models are possible to define (e.g., 20-parameter bi-cubic model) but are rarely used in practice because of extremely high coding cost.
Table 1, below, illustrates a summary of global motion models and their properties.
Global Motion Model Estimation Approaches:
Most common techniques used to estimate the desired model's parameters are based on the least squares fitting. Next describe several least squares based methods are described that are used to compute the parameters of a global motion model.
Global Motion Model—Least Square Estimation:
Least squares error fitting method is often used to estimate optimal motion model parameter values. It is a standard approach used to find solutions to over-determined systems (e.g., sets of equations with more equations than unknowns).
In global motion estimation a motion vector field is given, (MX1, MYi), i=0, . . . , N−1, where N is the number of motion vectors in the frame. According to the motion field, each position (xi, yi) corresponding to the center of the block i of the frame is moved to (x′i, y′i) as per motion vector (mxi, myi) as follows:
x′i=xi+MXi
y′i=yi+MYi
In a 4-parameter Translational motion model the goal is to approximate 4 parameters {a0, a1, a2, a3} so that the difference between observed data (x′i, y′i) and modeled data (a0xi+a1, a2yi+a3) is minimized. Least squares approach minimizes the following two squared errors with respect to parameters {a0, a1} and {a2, a3}:
SEa
SEa
Typically the number of parameters (4 in this example) is much smaller than the total number of vectors used for estimation, making it an over-determined system.
For linear global motion models (such as Translational, Pseudo-Affine and Affine, for example), the minimum of the sum of squares is found by taking the partial derivatives with respect to each parameter and setting it to zero. This results in the set of linear equations whose solution represents the global minimum in the squared error sense, e.g., the least squares error. The above equation for a 4-parameter affine motion model with respect to {a0, a1} is expanded as follows:
Taking partial derivatives of the above equation yields the following system:
The system from above can be expressed as the following matrix equation which solution determines the two unknown parameters {a0, a1}:
Similarly, one is able to express the second set of parameters {a2, a3} as the solution to the following matrix equation:
If a determinant based solution to matrix inverse is used, the two matrix equations from above can be further expressed as:
Finally, the matrix equations yield the following least squares expressions for directly solving the unknown parameters of an affine 4-parameter global motion model:
Using the same procedure, least squares fitting equations for Pseudo-Affine 4-parameter and Affine 6-parameter global motion models can be determined. For non-linear global motion models, a non-linear least squares fitting method such as Levenberg-Marquardt algorithm (LMA for short) can be used. An overview of LMA is presented next.
Global Motion Model—Levenberg-Marquardt Least Squares Solution:
Levenberg-Marquardt algorithm is a well-established method for solving non-linear least squares problems. It was first published by Levenberg in 1944 and rediscovered by Marquardt in 1963. The LMA is an iterative procedure. To start a minimization, the user has to provide an initial guess for the parameters. Like many fitting algorithms, the LMA finds only a local minimum, which is not necessarily the global minimum. In case of multiple minima, the algorithm converges to the global minimum only if the initial guess is already somewhat close to the final solution. In the context of estimating global motion model parameters, setting the parameters to past values (e.g. previous frame(s)′ parameters) generally improves the performance.
The LMA interpolates between two different non-linear least squares solving methods: (1) the Gauss-Newton algorithm (GNA), and (2) gradient descent the method. The LMA is more robust than the GNA, in the sense that in many cases it finds a solution even if it starts very far off the final minimum. An analysis has shown that LMA is in fact GNA with a trust region, where the algorithm restricts the converging step size to the trust region size in each iteration in order to prevent stepping too far from the optimum.
Again, let (x′i, y′i), i=0, . . . , N−1, represent the observed data, e.g., the new positions of the center (xi, yi) of i-th block of a frame moved according to the block-based motion vector field. A model is referred to as separable if x′i and y′i model functions have exactly the same independent variables structure and parameter ak is only used in computing either x′i or y′i but not both. Otherwise model is referred to as non-separable. Therefore, Affine, Bi-linear, and Bi-quadratic models are separable, while Translational, Pseudo-Affine, Perspective, and Pseudo-Perspective are non-separable.
Let β=(a0, a1, . . . , an−1) be the vector of parameters of an n-parameter model that is to be used to model the global motion. For a separable global motion model we first compute parameters βx′=(a0, . . . , a(n/2)−1) and then we compute the remaining parameters βy′=(an/2, . . . , an−1). On the other hand, for non-separable models we create 2N data points, and if i<N we use x′ model equation, while if N≤i<2N we use y′ model's equation. For simplicity of argument, we describe the LMA algorithm for global motion modeling by the 1st part of separable parameters computation, e.g., computing the parameters associated with x′ model equation.
In each LMA iteration step, the parameter vector β is replaced by a new estimate β+δ. To determine the step vector δ, the functions ƒ(xi, β+δ) are approximated by their linearizations as follows:
Then, the sum of square errors S(β+δ) is approximated as
S(β+δ)≈Σi=0N-1(x′i−ƒ(xi,β)−Jiδ)2
The sum of squared errors function S is at its minimum at zero gradient with respect to β. Taking the derivative of S(β+δ) with respect to δ and setting the result to zero gives the following equality:
(JTJ)δ=JT(x′−ƒ(β))
Where J is the Jacobian matrix whose i-th row is Ji and ƒ and x′ are vectors whose i-th component is ƒ(xi, β) and x′i respectively. This defines a set of linear equations, whose solution is the unknown vector δ.
Levenberg contributed to replace this equation by a “damped” variant which uses a non-negative parameter), to control the rate of reduction of error function S:
(JTJ+λI)δ=x′−ƒ(β)
Smaller λ value brings the LMA closer to GNA, while larger value of λ brings it closer to gradient descent method. If either the length of the calculated step δ or the reduction of S from the latest parameter vector β+δ fall below predefined limits, the LMA iteration stops, and the last β is output as the solution.
Marquardt improved the final LMA equation in order to avoid slow convergence in the direction of small gradient. He replaced the identity matrix I with the diagonal matrix consisting of the diagonal elements of the matrix JTJ, resulting in the final Levenberg-Marquardt algorithm equation:
(JTJ+λdiag(JTJ))δ=x′−ƒ(β)
Marquardt recommended an initial value of λ in a general case. However, for global motion modeling LMA, in some implementations herein, a method may instead be used where the initial parameter λ is set to the square root of the sum of the squared errors of the initial model parameters.
The LMA can be used to compute linear parameters as well. However, the empirical data shows that direct least square fitting estimate yields practically same SAD error when compared to the LMA, but with several key benefits: (1) computation of 4- and 6-parameter linear models can be done in one pass, and (2) while LMA gives more tuned coefficients, direct least square computation for linear models offers higher correlation of parameters from frame to frame, thus making the coding cost less expensive. Computing of non-linear models however is often best done with the LMA method.
Global Motion Model Parameters Coding Overview
Global motion parameters are typically computed as floating point numbers, and as such are not easily transmittable to the decoder. In MPEG-4 standard, coding of global motion parameters is proposed which uses so called “reference points” or “control grid points”. Motion vectors of reference points are transmitted as the global motion parameters. Motion vectors of the reference points are easier to encode, and at the decoder, the parameters are reconstructed from the decoded vectors. Since the vectors are quantized (e.g. to half-pel precision in MPEG-4), the method is lossy. However, reconstructed coefficients typically produce very similar global motion field and loss in quality is tolerable.
In MPEG-4, up to 4 reference points are used, which can support translational, affine and perspective models. The number of reference points that are needed to be sent to the decoder depends on the complexity of the motion model. When an 8-parameter model is used in MPEG-4 (e.g., as in a perspective model), then 4 points are needed to determine the unknown parameters by solving the linear system. For a 4-parameter model and 6-parameter models the number of needed reference points is reduced to 2 and 3 respectively.
The reference points are located at the corners of the bounding box. The bounding box can be the entire frame area or a smaller rectangular area inside the frame. The locations of these parameters are defined as follows:
z0=(x0,y0)
z1=(x1,y1)=(x0+W,y0)
z2=(x2,y2)=(x0,y0+H)
z3=(x3,y3)=(x0+W,y0+H)
Where (x0, y0) is the coordinate of the top left corner, W is the width and H is the height of the frame or the bounding box.
The estimated global motion model may be applied on the reference points resulting in the following motion vectors:
MXi=x′i−xi
MYi=y′i−yi
Where i=0, . . . , 3 and (x′i, y′i) may be computed using the global motion model equation. When the decoder receives the vectors (MXi, MYi) it may reconstruct the global motion parameters. If a 4-parameter model is used, the decoder receives two vectors (MX0, MY0) and (MX3, MY3) which correspond to reference points z0 and z3 respectively. For the case when global motion is defined over the entire frame, reference points are z0=(0, 0) and z3=(W, H) where W and H are the frame width and height. To reconstruct parameters a0, . . . , a3 of a translational global motion model, the following two systems are solved:
When a 6-parameter model is used, the decoder may receive three vectors (MX0, MY0), (MX1, MY1), and (MX2, MY2), which correspond to reference points z0, and z2 respectively. The reference points are z0=(0, 0), z1=(W, 0) and z2=(0, H). Reconstructing parameters a0, . . . , a5 of an affine global motion model may be done by solving the following two systems:
Similarly, other parameter models can be reconstructed by solving the linear system determined by the motion vectors of reference points.
For efficient representation, in MPEG-4 the motion vectors may be transmitted differentially. Suppose a 4-parameter model is used. Then, the motion vector (MX0, MY0) for grid point z0 will be coded as is, while the motion vector for grid point z3 will be coded differentially by using (MX3−MX0, MY3−MY0) [21]. The differentials are encoded using the exponential-Golomb code.
An exponential-Golomb code, or exp-Golomb code for short, is a type of universal code used to encode any non-negative integer. The following rule can be used to encode a non-negative integer n with exp-Golomb code: 1) represent n+1 in and write that number of zero bits preceding the previous bit string; 2) since motion vector differentials are not strictly non-negative integers, in MPEG-4 standard they are converted to non-negative binary digits; and 3) count the number of digits in binary representation of n+1, subtract one representation. The motion vector differential value m is represented as vm as follows:
In Table 2 below, the first 11 exp-Golomb codes for integers (m) and non-negative integers (vm) are illustrated.
Table 2, above, shows the first few exp-Golomb codes. For example, if a motion vector (differential) in MPEG-4 to be coded is −1, the encoder may represent it with a 3-bit codeword “011”. This representation may be efficient since the probability of differentials is similar to the probability distribution represented by exp-Golomb coding.
Preprocessing
Detecting a scene change may be necessary in order to properly reset the algorithm parameters in some implementations. Generally speaking, any generic scene change detector can be used in this step; however, we use an advanced scene change detector (SCD), which reliably and efficiently performs scene change detection as the pre-processing stage. In scene change detection, each input frame at original pixel resolution is passed into the SCD algorithm, which computes a scene change flag scf. If the flag is on, the current frame is a part of the new scene and the buffer of past GMM parameters is initialized.
Motion Estimation
The proposed global motion modeling approach uses block-based motion vector field as a basis from which the model is computed. Although in general, any block-based motion estimator could be used to compute a motion vector field, one such estimator may be based on GPU graphics hardware-accelerated VME routines. Hardware-accelerated motion estimation approach allows for a significantly faster processing.
VME is a motion estimation routine which, relying on a graphics GPU, estimates motion vector field at one or more block accuracies. In some implementation described herein, VME may be used to obtain block-based motion vector fields at 16×16 and 8×8 levels. VME routine may use full search motion estimation method with a given search range. Unfortunately, the maximum VME search range is often limited and cannot handle very fast moving areas and/or larger distances between current and reference frames. Therefore, a multistage VME-based method may be used for block-based motion estimation in order to support larger search ranges. In particular, a 3-stage VME method may be used, which is described next.
A multistage VME may use subsampled frames in the previous stage in order to estimate the initial motion vectors for the current frame, e.g., the starting position of the VME motion search for each block. The subsampling factor may depend on the stage number as well as the frame resolution. In the first stage, the current and reference frames of low definition sequences are subsampled in each direction by 8. If a frame width is smaller than 600, frame height is smaller than 300, and the product of frame width and height is smaller than 180,000, then sequence is classified as the low definition sequence. On the other hand, the first stage for other (larger) resolutions may uses subsampling factor of 16 in each direction. Subsampling in 2nd stage is by 4 in each direction for all resolutions. Finally, a 3rd (final) stage VME may use full resolution frames and produces motion vector fields at 16×16 and 8×8 block accuracies. One such example of such a 3-stage VME algorithm may include the following steps:
The output of the 3-stage VME algorithm includes 16×16 and 8×8 block-based motion vector fields (e.g., where block size is relative to full frame resolution). Next how these vectors are filtered is described so that noisy matches during motion estimation stage are removed and replaced with more correct motion vectors in respect to the actual motion of the underlying visual objects in the scene.
Motion Vector Filtering
The motion estimation search often creates incorrect motion vector matches, referred to as outlier motion vectors. The outlier motion vectors are created because of the random matches during motion estimation phase and they do not correspond to the actual motion. Outliers occur either in flat areas or in blocks that contain edges/texture patterns that are prone to the aperture problem. The aperture problem refers to the fact that the motion of a visual object, which resembles a repeated 1-dimensional pattern (e.g. a bar or an edge) cannot be determined unambiguously when viewed through a small aperture (e.g. a block size window in block-based motion estimation). This is exactly what is happening during block-based motion estimation phase.
Incorrect motion vectors, even though they have small prediction error, can quite negatively affect global motion estimation phase. If several incorrect vectors are used to compute global motion the equation would be incorrect and thus global motion error would be large.
In order to cope with this problem, some implementations described herein are designed and implemented with a motion filtering method that reduces motion vector outliers and improves the motion vector field used for global motion estimation, as will be described in greater detail below.
In case of low definition sequences, the merging step may be performed by computing the sum of SADs of the 4 8×8 vectors in the 8×8 field and comparing it to the SAD of the collocated 16×16 motion vector. If the SAD of the 16×16 vector is within a small percentage (e.g., 1%) of error from the sum of 4 collocated 8×8s, then the 4 8×8 vectors may be merged and replaced with the single 16×6 collocated vector. One example of such an algorithm may include the following steps:
Global Motion Model Generation
Several factors impact the quality of estimated global motion from the given motion vector field. For example, the number of parameters and the model type, the GMM computation method (least squares, LMA), or a sub-pixel filtering method, all affect the quality of GMM estimation. However, the most important factor may be the selection of motion vectors from which global motion model parameters are computed. In a typical video scene there are many blocks whose motion does not correspond to the globally moving area. Blocks whose motion corresponds to locally moving objects, blocks that contain incorrect motion estimate (e.g., due to aperture effect or insufficient search range), or blocks that belong to uncovered area (e.g., a new area which enters the scene and it is not present in the reference frames), are all examples of blocks that are not part of the global motion in the scene. If a significant number of such non-globally moving blocks are used in the GMM estimation process, the computed model is inaccurate and it causes a large SAD error. Unfortunately, determining which blocks are truly part of globally moving area and which blocks are not, is not an easy task.
Generally, past research proposals tackle this problem in two different ways. One group of approaches uses statistical methods to eliminate the outlier motion blocks. Methods that rely on Helmholtz principle are examples of this group. The second group of approaches uses some form of segmentation as a pre-processing operation in order to directly estimate foreground/background regions. Here, background region is assumed to be pertinent to globally moving area and corresponding blocks within the frame are selected and used for global motion estimation. All other blocks (i.e., foreground corresponding blocks) are eliminated from the computation. In one such example, a coarse k-means segmentation may be used to estimate background moving region from which a global motion is computed.
Once the initial affine model is computed, the next step is to select motion vectors to be used for final GMM parameters estimation via motion vectors for GMM estimation selector 1206. This step aims to remove the vectors belonging to the locally moving blocks as well as the remaining noisy vectors from the motion estimation phase. The pool of candidate masks may be computed and the best selection mask may be selected (e.g., based on the smallest subsampled SAD).
In the following step, the sub-pixel filtering method is selected from the 4 different filters via adaptive sub-pel interpolation filter selector 1208. For example, there may be several (e.g., 4) predefined filters in the systems described herein. In a 4 filter example the filters may include: (1) 1/16th-pel smooth texture filter (bilinear), (2) 1/16th-pel medium texture filter (bicubic), (3) ⅛th-pel medium sharp texture filter (modified AVC filter), and (4) ⅛th-pel sharp texture filter (modified HEVC filter). The best filter may be selected based on measured subsampled frame SAD.
Finally, given the previously computed selection mask, interpolation filter and the current and reference frames the last step is to adaptively choose the motion model to represent global motion in the current frame via adaptive global motion model computer and selector 1210. Depending on the value of the control signal mode, either standard or high-complexity models are used as candidates. If the value of the signal mode=0, the system may adaptively select one of the following models: (1) translational 4-parameter model, (2) affine 6-parameter model, and (3) pseudo-perspective 8-parameter model. On the other hand, if mode=1 the system may select between: (1) affine 6-parameter model, (2) pseudo-perspective 8-parameter model, and (3) bi-quadratic 12-parameter model.
In one such proposed GMM method, a hybrid type of approach may be used to select globally moving blocks. Such a scheme typically outperforms a method that solely relies on one type of approach. This is due to the fact that both types (groups) of approaches are highly stochastic in nature, and often one of them yields a more accurate estimate. A hybrid method helps ensure that the best type is selected for the given content. In the next two subsections some approaches are described for selecting globally moving blocks in detail.
Initial Global Motion Model Generation
In some implementations described herein, the first step in estimating global motion parameters may be to compute an initial affine 6-parameter global motion model by random sampling. An advantage of random sampling based global motion estimation is that it provides statistics from which a stable model can be deduced.
An affine global motion model may include 6 unknown parameters that are to be estimated, and therefore any 3 chosen motion vectors (MX0, MY0), (MX1, MY1) and (MX2, MY2) at positions (x0, y0), (x1, y1) and (x2, y2) from the motion vector field can be used to solve the system of equations for the parameters (provided they form the independent system) as follows:
Where x′1=xi+MXi and y′i=yi+MYi for i={0,1,2}.
In the illustrated example,
Next, in one example implementation, for the given block-based motion vector field, three MVs (or another suitable number) may be chosen at random frm_sz times via randomly sampled MV (e.g., motion vector) based affine parameters histogram generator 1304. For each triple of randomly selected MVs, a 6-parameter motion model may be computed using least squares approach. Then, each of the 6 parameters may be mapped to a range in the corresponding histogram and histogram count in that range is increased.
After the histograms are collected, in one example implementation, the next step may be to analyze and select the highest histogram peaks via histogram peak selector and peak to parameter converter 1306. For each selected peak, a parameter value may be computed as the mid-point of the given range. This results in an estimated 6-parameter affine global motion model for the frame.
In the final step, in one example implementation, previous models (e.g., up to 2) stored via a parameters buffer 1310 may be tested along with the computed model in order to select the model which yields the smallest subsampled SAD via SAD based affine GMM Selector 1308.
The number of motion vectors from which random samples are taken depends on the video resolution. For example, for standard and high definition, the block size may be set to 8; while for low definition sequences, the block size may be set to 16. If a frame width is smaller than 600, frame height is smaller than 300, and the product of frame width and height is smaller than 180,000, then sequence may be classified as the low definition sequence and the motion vector field from which the samples are taken is an 8×8 motion vector field, for example. Otherwise, 16×16 based motion vector field may be used as a pool from which random motion vector samples are drawn.
The random sampling approach may use the equations above to solve for parameters a0, . . . , a5 by selecting three motion vectors at random. The parameters computed from selected vectors that form an independent system are referred to as local parameters. After a large sample of local parameters are collected, statistical properties of collected data may be used to estimate a stable set of global motion parameters. The final random sampling based estimated parameters may be referred to as the initial affine global motion model. An example algorithm for the initial affine global motion model computation is described below:
In some examples, the initial affine global motion model may be used to select motion vectors that may be used for global motion model estimation. The selection process may include generation of a number of candidate selection masks and choosing the selection mask that yields smallest error. The proposed selection method is described next.
Selection of Motion Vectors for Global Motion Model Estimation
In order to correctly estimate global motion from the given motion vector field, it may be vital to first select which motion vectors should be included as well as which ones should be excluded. This task is not easy due to imperfect motion vector fields and the difficulty of perfectly separating blocks into moving visual objects. To solve this problem, some implementations described herein may use a candidate set (e.g., a set of 8, although a different number could be used) possible block selection masks from which the final selection mask is chosen.
The initial affine global motion model may first used to generate several candidate selection masks (e.g., 5, although a different number could be used). The selection masks obtained from initial affine model are in essence binary masks, which classify all frame blocks into two classes: 1) globally moving blocks, and 2) locally moving blocks. Blocks whose global motion vector computed from the initial model is not similar to corresponding block-based motion vector are marked as local while the other blocks are marked as global. A binary mask may be used to indicate the motion vectors that are pertinent to global motion. An additional mask may be obtained by eroding the mask from the first level of hierarchy. Examples of the computed masks are shown in
Next, additional refinement steps (e.g., 2, although a different number could be used) may be performed on the current selected mask in attempt to create a more accurate selection mask. First, all blocks lying on a frame border may be removed as well as all blocks with very low texture activity. This alternate selection mask's error is compared to the error of the current selected mask and better mask is set as the current one. Finally, only the high texture blocks may be selected (e.g., blocks containing multiple edges, corners and complex patterns) from the current selection mask and final candidate mask is formed. Again, the final selection mask's error may be compared to the error of the current selected mask and better mask may be set as the final block selection mask, which defines blocks to be used for the global motion model computation. As a byproduct, this process produces an affine 6-parameter model for the frame.
As illustrated, shows a detailed block diagram of the second block of
An additional mask M0 may be computed by eroding mask M1 with a 2×2 kernel via binary 2×2 kernel erosion operator 1806.
Next, 5 affine models are computed using the least squares fitting method according to the 5 binary selection masks (e.g., a vector is used in the fitting process if the mask value is 1; otherwise, it is skipped) via least squares affine GMM parameters computer 1804. This produces the initial 5 candidate models denoted by params0, . . . , 4.
For each of them a subsampled SAD error may be computed using the current and the reference frames as input via downsampled SAD residual computer 1808, and the mask M′ is selected which corresponds to the minimal error via minimal SAD residual based candidate selector 1810.
After that, two more candidate masks may be generated. The first one, denoted M5, may be obtained by refining M′ so that only medium and strong texture blocks are kept while flat texture blocks are removed via selection mask medium to strong texture based refiner 1812. In addition, frame borders may also be removed since most of the uncovered area appears there, which yields unreliable vectors. Similarly the corresponding affine model for M5 and the corresponding subsampled SAD error may be computed via affine GMM parameters computer 1814. Then, either M5 or M′ is chosen (and denoted by M″) via downsampled SAD residual computer 1816 and minimal SAD residual based candidate selector 1818.
The chosen M″ may be input to the 2nd refinement step, which may produce the candidate selection mask M6 by selecting only the high texture blocks (e.g., blocks with both Rs and Cs values high) from the input mask M″ via selection mask blocks with strong corners based refiner 1822. Using the same steps as before, the corresponding affine model may be computed for M6 via affine GMM parameters computer 1824 and the corresponding subsampled SAD error, and, according to the smallest error, either M6 or M″ may be chosen as the final selection mask via downsampled SAD residual computer 1826 and minimal SAD residual based candidate selector 1828.
In some implementations, the algorithm for selection of motion vectors for global motion model estimation may include the following steps:
Adaptive Sub-Pel Filter Selection
Once the initial affine global motion parameters are refined, the next stage may be to select optimal sub-pixel filtering used in global motion compensation phase. In some implementations described herein, one of several different sub-pixel filtering methods (e.g., 4, although a different number may be used) may be selected. Table 3 lists the 4 filters used in one such implementation.
The optimal filter for the given frame may be content dependent. Typically, sharper luma content may be better filtered via HEVC-based filters and AVC-based filters. For example, HEVC-based filter usually may work better on content with very sharp texture. On the other hand, more blurry textured luma frames may be better filtered with Bicubic and Bilinear filters, where Bicubic filters likely work better in interpolating medium textured scenes. Clearly, the best-suited filter yields the smallest SAD of the reconstructed frame in comparison to the current frame. In order to select the most optimal filter for the given frame, in the interest of speed, a simplified, sub-sampled SAD (SSAD) measure may be computed. The method for automatically selecting an optimal filter is described next.
The illustrated example shows a detailed view of the third block of
The reference frame Fref may be subsampled to generate a subsampled reference frame SFref via frame downsampler 2102. Similarly, the current frame F may be subsampled to generate a subsampled current frame SF via frame downsampler 2120.
For each pixel in the subsampled reference frame SFref the resulting motion vectors are rounded to either 1/16th-pel or ⅛th-pel accuracy (depending on the filter candidate) via GMM based prediction downsampled frame generators 2104, 2108, 2112, and 2116. This results in four prediction frames denoted by PSFS (which is computed by using the smooth sub-pel filter candidate via soft (Bilinear) filter coefficient 2106), PSFM (result of using the medium sub-pel filter candidate via medium (BiCubic) filter coefficient 2110), PSFMSh (result of using the medium sharp sub-pel filter candidate via medium (AVC based) filter coefficient 2114) and PSFSh (result of using the sharp sub-pel filter candidate sharp (HEVC based) filter coefficient 2118). Next, subsampled SAD error is computed for all 4 candidates via SAD residual computers 2122, 2124, 2126, and 2128 and the minimal SAD criterion may be used to select the final candidate sub-pel filter filt via minimal SAD based selector 2130. In addition, two control signals ƒhi and h, are set as follows: ƒhi=0 and ƒlo=0 if the soft sub-pel filter was selected, ƒhi=0 and ƒlo=1 if medium sub-pel filter was selected, ƒhi=1 and ƒlo=0 if medium sharp sub-pel filer was selected, and ƒhi=1 and ƒlo=1 if sharp sub-pel filter was selected.
An example algorithm for automatically selecting optimal sub-pixel filtering may include the following steps:
In some implementations described herein, an N×N block size may be set to 16×16, however smaller sizes could be used depending on the quality/speed tradeoff adequate for the given application.
Adaptive Global Motion Model Computation and Selection
Depending on the mode of operation, in this step the algorithm may select optimal complexity global motion model. There are may be several modes of operation (e.g., 2 modes, although the number could vary) defined in some implementations described herein. In one such example, the modes may include:
For typical applications, the adaptive translational 4-parameter, affine 6-parameter, and pseudo-perspective 8-parameter mode (e.g., Mode 0) may be used. Therefore, it Mode 0 may be set as a default mode of operation in some implementations described herein.
In the illustrated example,
In the illustrated example, the control signal mode may be used to select between standard and high-complexity models as follows: if mode=0, adaptive GMM computer and selector 1210 may adaptively selects one of the following models: (1) translational 4-parameter model, (2) affine 6-parameter model, and (3) pseudo-perspective 8-parameter model. Otherwise, if mode=1 adaptive GMM computer and selector 1210 may select between: (1) affine 6-parameter model, (2) pseudo-perspective 8-parameter model, and (3) bi-quadratic 12-parameter model.
In either case, 3 of the 4 models may be computed using the motion vector selection mask M and the corresponding model computation method (e.g., least squares fitting for 4-parameter models and 6-parameter models, and Levenberg-Marquardt algorithm (LMA) for 8-parameter models and 12-parameter models). For example, 3 of the 4 models may be computed using the motion vector selection mask M and the corresponding model computation method via corresponding least squares translational 4 parameter GMM computer 2302, least squares affine 6 parameter GMM computer 2312, LMA (Levenberg-Marquardt algorithm) based pseudo perspective 8 parameter GMM computer 2322, and LMA (Levenberg-Marquardt algorithm) based BiQuadratic 12 parameter GMM computer 2332.
For the 3 computed models, using the previously selected sub-pixel filtering method filt and the reference frame Fref the corresponding prediction frames may be generated via corresponding GMM based prediction frame generators 2304, 2314, 2324, and/or 2334.
Furthermore, the frame-based SAD error may be computed for the 3 prediction frames in respect to the current frame F via SAD residual computers 2306, 2316, 2326, and/or 2336.
Finally, SAD errors are weighted and compared so that the smallest weighted SAD is used to select the corresponding model via minimal SAD parameter index (parindx) calculator and parameter index (parindx) based GMM selector.
In Mode 0, the affine 6-parameter model may be set to the initial affine global motion model computed in the refinement step (e.g., the previous step). The transitional 4-parameter motion model may be computed using direct least squares fitting approach described above. It is important to note that the selected global/local binary mask computed in the refinement step may be used to filter only motion vectors pertinent to global motion. The least squares fitting may be done on motion vectors from the motion vector field whose corresponding value in the global/local binary mask is 1. Next, the pseudo-perspective 8-parameter model may be computed using Levenberg-Marquardt (LMA) algorithm for non-linear least squares fitting. Likewise, the new parameter set (8-parameter model) may be computed using only motion vectors from the motion vector field whose corresponding value in the global/local binary mask from the previous step is 1. Once the parameters for all models are available, SAD measure for 4-, 6-, and 8-parameter models may be computed, denoted by SAD4p, SAD6p and SAD8p, respectively. The SAD measure may be the sum of absolute differences between the current luma frame, and reconstructed luma frame. The reconstructed frame may be obtained by applying global motion equations on all pixels in the reference frame. In this process, either a ⅛th or a 1/16th pixel precision may be used, depending on the sub-pel filter chosen.
The quality control parameter in Mode 0, denoted by δ0, may be computed as follows:
δ0=0.01×min(SAD4p,SAD6p,SAD8p)
The selection of final parameter model may be done as follows:
If SAD6p<SAD8+δ0 and SAD4p<SAD6p+δ0 then select translational 4-parameter model to model global motion in the current frame;
If SAD6p<SAD8p+δ0 and SAD4p≥SAD6p+δ0 then select affine 6-parameter model to model global motion in the current frame;
If SAD6p≥SAD8p+δ0 and SAD4p<SAD6p+δ0 then select translational 4-parameter model to model global motion in the current frame; and
If SAD6p≥SAD8p+δ0 and SAD4p≥SAD6p+δ0 then select pseudo-perspective 8-parameter model to model global motion in the current frame.
In Mode 1, the affine 6-parameter model may also be set to the initial affine global motion model computed in the refinement step. The pseudo-perspective 8-parameter model and bi-quadratic 12-parameter model may be computed using Levenberg-Marquardt (LMA) algorithm for non-linear least squares fitting. These parameter sets may be computed using only motion vectors from the motion vector field whose corresponding value in the global/local binary mask from the previous step is 1. Once the parameters for all models are available, SAD measure for 6-, 8-, and 12-parameter models may be computed, denoted by SAD6p, SAD8p and SAD12, respectively. The SAD measure may be the sum of absolute differences between the current luma frame, and reconstructed luma frame. The reconstructed frame may be obtained by applying global motion equations on all pixels in the reference frame. In this process, either a ⅛th or a 1/16th pixel precision is used, depending on the sub-pel filter chosen.
The quality control parameter in Mode 1, denoted by δ1, may be computed as follows:
δ1=0.01×min(SAD6p,SAD8p,SAD12p)
The selection of final parameter model may be done as follows:
If SAD8p<SAD12p+δ1 and SAD6p<SAD8p+δ1 then select translational 4-parameter model to model global motion in the current frame;
If SAD8p<SAD12p+δ1 and SAD6p≥SAD8p+δ1 then select affine 6-parameter model to model global motion in the current frame;
If SAD8p≥SAD12p+δ1 and SAD6p<SAD8p+δ1 then select translational 4-parameter model to model global motion in the current frame; and
If SAD8p≥SAD12p+δ1 and SAD6p≥SAD8p+δ1 then select pseudo-perspective 8-parameter model to model global motion in the current frame.
Impact of Non-Active Area on Global Motion Estimation
Video can often contain a non-active content area, which can cause problems when computing or applying global motion. Such non-content areas may include: black bars and areas due to letterboxing, pillar-boxing, circular or cropped circular fisheye cameras capture, etc. Detecting and excluding such area may greatly improve the GMM results.
In the example illustrated in
For example, the “Stefan” video sequence 2400 shows compensation of detected non-content area (e.g., 2 bars, top and right, both 4 pixel thick are detected and coded, [0,0] motion is used at bar area) where: frame (a) is the current original luma frame, frame (b) is the reference luma frame (1 frame apart), frame (c) is the reconstructed frame without bar detection, frame (d) is the residuals frame without bar detection (SAD=1087071), frame (e) is the reconstructed frame with bar detection, and frame (f) is the residuals frame without bar detection (SAD=933913).
Global Motion Model Based Accurate Motion Compensation
At the beginning of the global motion compensation phase, a model was selected (e.g., depending on the mode of operation, either with 4, 6, 8, or 12 parameters), as well as a sub-pixel filtering method. Although the global motion compensation processes blocks of frame at a time, GMM may be applied on a pixel level within the given block. In other words, for each pixel within a block, a global motion may be computed and the pixel may be moved at a sub-pel position according to the previously determined sub-pel filtering method. Thus, a pixel on one side of the block may have different motion vector than a pixel on the other side of the same block, as illustrated by an example in
In the illustrated example, the chosen block size depends on the resolution. In one example, for standard and high definition, the block size may be set to 8; while, for low definition sequences the block size may be set to 16. If a frame width is smaller than 600, frame height is smaller than 300, and the product of frame width and height is smaller than 180,000, then sequence may classified as a low definition sequence, although different numbers may be used.
In the illustrated example,
Next, from the reference points, the reconstructed parameters may be generated via reference points MVs to GMM parameters reconstructor 2604. The reconstructed parameters may be obtained by solving the system of equations for the motion vectors at the reference points. Also, the reconstructed parameters may be represented as a quotient where the denominator is scaled to a power of 2. This means that the parameters can be applied with just multiplication and binary shifting operations in the interest of speed.
After that, the prediction frame P may generated by applying the reconstructed motion model parameters to the pixels of the reference frame Fref where sub-pixel positions are interpolated via global motion model based prediction frame generator 2606 with the previously chosen filter filt via filters 2608, 2610, 2612, and/or 2614. In this diagram selected filter may be redirected to global motion model based prediction frame generator 2606 using the control signals ƒhi and ƒlo. Finally, the corresponding frame-based SAD may be computed from the predicted frame P and the current frame F via SAD residual computer 2616.
Since it is not feasible to encode the actual floating point representation of the global motion model parameters, an approximation of the parameters is performed. The method of representing the GMM parameters is based on the concept of reference points (also referred to as control grid points), which were described above. According to that representation, an n-parameter GMM model requires n/2 reference points. At each reference point a motion vector may need to be sent in order to reconstruct the parameters at the decoder side. The accuracy of the encoded motion vectors at reference points determines the GMM parameter approximation accuracy. In some implementations herein, the accuracy may be set to a ¼-pel precision.
The locations of the reference points are defined as follows:
z0=(x0,y0)
z1=(x1,y1)=(x0+W,y0)
z2=(x2,y2)=(x0,y0+H)
z3=(x3,y3)=(x0+W,y0+H)
z4=(x4,y4)=(x0−W,y0)
z5=(x5,y5)=(x0,y0−H)
For 4-parameter model, points z0 and z3 are used. Applying translational global motion model g4 on z0 and z3 yields globally moved points g4(z0)=(g4(x0), g4(y0))=(a0x0+a1, a2y0+a3), and g4(z3)=(a0x3+a1, a2y3+a3). On the other hand, for 6-parameter model points z0, z1, and z2 are used. Applying affine global motion model g6 on z0, z1, and z2 yields globally moved points g6(zi)=(g6(xi), g6(yi))=(a0xi+a1yi+a2, a3xi+a4yi+a5), i=0, 1, 2. For 8-parameter model points z0, z1, z2, and z3 are used. Applying pseudo-perspective global motion model g8 on z0, z1, z2 and z3 yields globally moved points g8(zi)=(g8(xi), g8(yi))=(a0xi2+a1xiyi+a2xi+a3yi+a4, a1yi2+a0xiyi+a5xi+a6yi+a7), i=0, 1, 2, 3. Finally, for a 12-parameter model all 6 points are used (z0, z1, z2, z3, z4 and z5). Applying 12-parameter bi-quadratic global motion model g12 on z0, z1, z2, z3, z4 and z5 yields globally moved points g12 (zi)=(g12(xi), g12(xi)=(a0xi2+a1yi2+a2xiyi+a3xi+a4yi+a5, a6xi2+a7yi2+a8xiyi+a9xi+a10yi+a11), i=0, 1, 2, 3, 4, 5.
As discussed earlier, the motion vectors at reference points define a system of equations whose solution determines the reconstructed global motion model parameters. In order to allow for fast processing, the reconstructed parameters may be approximated with a ratio of two integers, with denominator being a power of 2. This way, applying GMM on any pixel location in the frame can be achieved with a multiplication and binary shifting operations.
For example, to obtain the reconstructed 4-parameter model {ā0, ā1, ā2, ā3} from the given model g4 (applied at 1/s-th pixel precision) the following equation may be used:
This equation may be modified to allow for fast global motion modeling as follows:
Where d0=(2k/(sW))×(g4(x3)−g4(x0)), d1=(2k/s)×g4(x0), k=┌log2 SW┐, d2=(2l/(sH))×(g4(y3)−g4(y0)), d3=(2l/s)×g4(y0), l=┌log2 sH┐.
Therefore, in order to apply the reconstructed global motion model
Where >> denotes bitwise shift to the right.
To obtain the reconstructed 6-parameter model {ā0, ā5} from the given model g6 (applied at 1/s-th pixel precision) the following equation may be used:
This equation may be modified to allow for fast global motion modeling as follows:
Where d0=(2k/(sW))×(g6(x1)−g6(x0)), d1=(2k/(sH))×(g6(x2)−g6(x0)), d2=(2k/s)×g6(x0), d3=(2k/(sW))×g6(y1)−g6(y0)), d4=(2k/(sH))×(g6(y2)−g6(y0)), d5=(2k/s)×g6(y0), k=┌log2(s2 W H)┐.
Therefore, in order to apply the reconstructed global motion model
In case of pseudo-perspective model, in order to obtain the reconstructed 8-parameter model {ā0, . . . , ā7} from the given model g8 (applied at 1/s-th pixel precision) the following equation may be used:
Like in the previous cases of simpler models, this equation may be expressed as follows:
To apply the reconstructed global motion model
And
Where k=┌log2(s2 W H)┐.
Finally, in the case of bi-quadratic model, in order to obtain the reconstructed 12-parameter model {ā0, . . . , ā11} from the given model g12 (applied at 1/s-th pixel precision) the following equation may be used:
Like in the previous cases of simpler models, this equation can be expressed as follows:
Where k=┌log2(s2W2 H2)┐.
To apply the reconstructed global motion model
And
Based on the computed SAD, either the computed global motion model parameters are encoded, or the model is approximated from a set of previous models. Typically, the approximated model produces larger SAD than the computed one, but it is usually encoded using significantly smaller number of bits. The details of the coding process are described next.
Efficient Coding of Global Motion Model Parameters
In a typical video content, consecutive frames within the same scene, and even the frames that are at a few frames distance from each other (but still within the same scene), maintain the same or very similar motion properties. In other words, abrupt changes in global motion, such as direction or magnitude, are a rare occurrence within a video scene. Therefore, global motion models for consecutive or close frames are unlikely to change very much. Also, models from recent past frames typically work very well as global motion models for the current frame. In that sense, the method of coding the global motion parameters in MPEG-4 standard is suboptimal, as it does not fully utilize previous models from the recent past. Accordingly, some implementations herein may us a coding algorithm that fully exploits the redundancy of past global motion models to represent and code GMM parameters.
The proposed method for GMM parameters coding, like the global motion coding method of MPEG-4 standard, may rely on reference points for representing a model. The global motion coding method of MPEG-4 was described above.
A codebook is a collection of past parameters represented as global motion based motion vectors of reference points. At the beginning the codebook is empty, as no past models are known. As the frames are processed, the codebook is updated to include newly coded models. Only unique models may be added. When the codebook becomes full, e.g., when the number of models in the codebook is the same as the maximum capacity of the codebook, the oldest model is replaced with the newest one. The codebook is therefore content adaptive as it changes during encoding/decoding process. In experiments based on implementations described herein, the best performance/complexity tradeoff was achieved with a codebook of size 8. Thus, in some implementation, the size of the codebook is set to 8, although a different size could be used.
As already discussed, the number of motion vectors needed to represent a model depends on the number of parameters in the model itself. Suppose each frame uses an affine 6-parameter model (e.g., Mode 0). Then each model's parameters may be represented with 3 motion vectors associated with 3 reference points. A full codebook would therefore contain a total of 24 motion vectors associated with the reference points of past models, in such an example.
The final computed GMM parameters are first converted to the frame-level reference points via GMM parameters to Reference-Points mv's converter 2702. As previously described in detail, the number of reference points depends on the model. An n-parameter model uses n/2 reference points. Therefore, n/2 motion vectors corresponding to the motion at the reference points are computed in the first step. The computed motion vectors may be quantized to a ¼-pel accuracy.
In the illustrated example, two coded bits may computed in parallel: (1) coded residuals with the latest codeword via Residuals Entropy Coder 2718, and (2) coded residuals with the closest matched codeword via Residuals Entropy Coder 2728 and/or codebook index code via Codeword VLC (variable length code) Selector 2710.
In the first path, the latest model from all 3 codebooks is chosen from Codebook of Past GMM Reference Points mv's 2704, denoted in the diagram by latest, and then scaled according to the fd and dir values so that it matches to ref_pts_mvs's distance and direction via Model Converter and Frame Distance based Scaler 2714. In addition to scaling, the model is converted to match the number of points in the current model. In the case when the current model has more points than the latest model, the model is reconstructed and the missing additional points' MVs are computed and added to the latest model's points' MVs. The resulting predicted points are referred to in the diagram as predicted_latest_ref_pts_mvs.
The resulting predicted points predicted_latest_ref_pts_mvs may be differenced with ref_pts_mvs to produce the residuals via Reference Points mv's Residuals Computer 2716.
Such residuals may then be encoded via Residuals Entropy Coder 2718 with the modified Golomb code from Modified Golomb Codes 2720. The modified Golomb codes may be adaptive and either sharp, medium of flat table is chosen based on previous residual magnitude.
The first coded bits may be redirected to lowest bitcost based Selector 2722, which serves to select the method with smallest bitcost. The lowest bitcost based Selector 2722 also has as an input the 2nd coded bits which are obtained in the second path, as stated earlier.
In the 2nd path, the computed points ref_pts_mvs are compared to the points from to the corresponding codebook using GMM Reference-Points mv's Matcher 2708. Before comparison, the points from Codebook of Past GMM Reference Points mv's 2704 may be scaled according to the fd and dir values via frame distance based scaler 2706. If ref_pts_mvs match to an entry in the codebook, the control signal exact_match is set to 1 via GMM Reference-Points mv's Matcher 2708 and the process outputs the bits for the codebook index as the 2nd set of coded bits.
Otherwise, exact_match is set to 0 via GMM Reference-Points mv's Matcher 2708 and the ref_pts_mvs are coded differentially as follows. The closest model computed by GMM Reference-Points mv's Matcher 2708, and denoted by scaled_matched_ref_pts_mvs in the diagram, is used to compute the residuals via Reference Points mv's Residuals Computer 2726. The residuals are computed and encoded via Residuals Entropy Coder 2728 with modified adaptive Golomb codes from Modified Golomb Codes 2720. The bits for the codebook index and the residual bits are joined into 2nd set of coded bits. The final step is to select the coding method and output the final coded bits to which a one-bit selection bit is prepended.
Each entry in the codebook is also associated with a codeword from Codeword VLCs 2712 selected by Codeword VLC (variable length code) Selector 2710, which is used to encode its index. The probability distribution of the most optimal codebook model in respect to the current frame is slightly skewed towards the most recent model, as shown in
Table 4, below, illustrates a Variable length codes used for coding the codeword index in the codebook in GMM:
In the proposed approach, each model may have its own codebook. In Mode 0, as well as Mode 1, there may be a plurality (e.g., 3) codebooks being maintained since each of the modes allows for a plurality (e.g., up to 3) models.
Codebook-based methods described herein may switch between coding an exact model with the codebook index and coding the index and the error residuals. In order to determine which coding method is adequate for the given frame, SADs of all past parameters from the corresponding model's codebook may be computed. The parameter set corresponding to the smallest SAD may be chosen and the SAD of the computed model may be compared to it. If the SAD of the chosen codebook model up to a threshold (e.g., 1% larger than the SAD of the computed model), the codebook model may be chosen and encoded according to the Table 4. Otherwise, the computed model may be chosen. Next, a method of coding the computed model with a prediction approach is described.
Coding of the computed global motion model may be done by encoding the residuals of the predicted global motion vectors of the reference points (i.e. control grid points). As discussed earlier, the number of reference points depends on the number of parameter of the model. The prediction of the motion vectors at the reference points may be done with the global motion model from the previous frame, even though the model of the current frame and that of the previous frame could differ. In the case when the models of the current and previous frames are the same or if the current frame model uses less reference points, the motion vectors at grid points may be copied from previous frame. However, if the current frame model is more complex, e.g., it uses more points than the model of the previous frame, then the motion vectors of the reference points of the previous frame are all copied, and additional missing reference points may be computed with the model from the previous frame. Once predicted reference points are obtained, the differential (residual) between them and the motion vectors at reference points corresponding to the current frame's computed global motion model may be obtained and coded with, “modified” generalized Golomb codes.
Instead of relying on exp-Golomb code like in MPEG-4 global motion parameters coding, an adaptive VLC method may be used in some implementations herein, which is able to select one of 3 contexts based on the previously observed differentials/residuals. When a past differential is small (magnitude is <=4), the sharp VLC table may be used. The sharp VLC table may be a modified generalized exp-Golomb code with k=0 where first 15 entries are modified to sizes {1, 3, 3, 4, 4, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8}. An example VLC table is shown in Table 5. In the case when the past differential is of medium magnitude (>4 and <=64) then the medium VLC table may be used. The medium VLC table may be a modified generalized exp-Golomb code with k=2 where first 30 entries are modified to sizes {3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8}. An example VLC table is shown in Table 6. Finally when the past differentials are large (>64), the flat VLC table may be used. The flat VLC table may be the modified generalized exp-Golomb code with k=5 where the first 40 entries are modified to sizes {5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8}. An example VLC table is shown in Table 7.
The following tables show details of the “modified” generalized Golomb codes used in GMM. The motion vector differential value m is represented as a non-negative integer vm using the following rule:
Table 5, below, illustrates the sharp VLC table uses modified generalized exp-Golomb code with k=0 where the first 15 entries are modified to better fit experimentally observed statistics:
Table 6, below, illustrates a medium VLC table that uses modified generalized exp-Golomb code with k=2 where the first 30 entries are modified to better fit experimentally observed statistics:
Table 7, below, illustrates, a flat VLC table that uses modified generalized exp-Golomb code with k=5 where the first 40 entries are modified to better fit experimentally observed statistics:
At operation 2902 “ld=(H<300) & (W<600) & (WH<1800)” if a frame width is smaller than 600, frame height is smaller than 300, and the product of frame width and height is smaller than 180,000, then sequence is classified as low definition via a low definition flag (ld). If H<300 and W<600 and W×H<180,000 then set ld=1; otherwise set ld=0.
At operation 2904 “i=0”
At operation 2906 “scf=Advanced Scene Change Detection (SCD) of frame ƒ′ scene change detection may be performed to set a scene change flag (scf).
At operation 2908 “scf=1” scene change flag (scf)=1 indicates that a scene change has been detected, while scene change flag (scf)=0 indicates that no scene change has been detected.
When operation 2908 is met (e.g., a scene change has been detected), at operation 2910 “Reset initial motion vectors for Motion Estimation to 0; Empty memory buffers BF, BP and codebook CB of past entries” initial motion vectors for Motion Estimation may be reset to zero, and memory buffers BF, BP and codebook CB may be emptied of past entries.
When operation 2908 is not met (e.g., a scene change has not been detected), at operation 2912 “Perform Motion Estimation (ME) using the current frame F and the reference frame Fref, which depends on the GOP used; Output both 8×8 and 16×16 estimated motion vector fields (MVFs)” block motion estimation may be performed between current frame F and the reference frame Fref.
At operation 2914 “ld=1” a determination may be made as to whether the current fame is low definition, where low definition flag (ld)=1 indicates low definition.
When operation 2914 is met (e.g., the current frame F is low definition), at operation 2916 “remove isolated MVs from 8×8 and 16×16 MVFs and merge 4 8×8 MVs from 8×8 MVF into a singe 16×16 MV from 16×16 MVF if the SAD up to 1% higher” where primarily isolated MVs from 8×8 may be removed.
At operation 2918 “MVs=Filtered and merged 8×8 MVF; WB=W/8, HB=H/8, B=8” the remaining motion vectors may be filtered and merged.
When operation 2914 is not met (e.g., the current frame F is not low definition), at operation “Remove isolated MVs from 16×16 MVF” where primarily isolated MVs from 16×16 may be removed.
At operation 2922 “MVs=Filtered 16×16 MVF; WB=W/16, HB=H/16, B=16” remaining motion vectors may be filtered and merged.
At operation 2924 “Perform random sampling of 3 MVs (WBHB times) and collect histogram of corresponding affine model parameters. Detect peaks and set initial affine model iaff′ to mid-point of the peak ranges” a repeated random sampling may be performed three motion vectors at a time to calculate affine model parameters. For each parameter, a histogram may be utilized to detect a peak to set an initial affine model iaff′ to a mid-point of the peak range.
At operation 2926 “Set iaff to either iaff′ or to one of the up to 2 past affine parameters from the memory buffer BP according to the minimal subsampled SAD (SSAD)” two prior affine motion models from two prior frames as well as the initial affine model iaff′ are used to select a best initial affine model iaff.
At operation 2928 “Create 7 candidate motion vectors selection binary masks using iaaf, morphological operators, and RsCs texture measures to select blocks whose MVs to include in final GMM estimation; Select one with min SAD” a plurality of candidate motion vectors selection binary masks may be created based on the best initial affine model iaff. A best selection mask from the candidate motion vectors selection binary mask with a minimum error may be selected.
As used herein the term “RsCs” is defined as the square root of average row difference square and average column difference squares over a given block of pixels.
At operation 2930 “Re-compute iaff model by using least squares fit by selecting MVs corresponding to the selection mask” the best initial affine model iaff may be re-computed based on the best selection mask.
At operation 2932 “Apply iaaf model to the subsampled reference frame SFref with 4 different sub-pixel interpolation filters: (1) 1/16th-pel soft filter (bilinear), (2) 1/16th-pel medium filter (bicubic), (3) ⅛th pel medium sharp filter, and (4) ⅛th pel sharp filter; Compute four corresponding SSADs in respect to the subsampled current frame SF; Set fit to the filter that has the smallest SSAD” the re-computed best initial affine model iaff may be applied to a subsampled reference frame SFref with several different sub-pixel interpolation filters.
At operation 2934 “mode=0” a determination may be made regarding a mode of operation. Mode 0 (default mode)—is a mode designed for sequences with normal motion complexity. Mode 1—is a mode designed for sequences with complex motion (such as sequences with high perspective depth, fast motion etc.).
When operation 2934 is met, at operation 2936 “Compute translational 4-parameter, affine 6-parameter and pseudo-perspective 8-parameter models using MVs indicated by the selection mask” when operating in mode 0 (default mode) process 2900 may adaptively switch on a frame basis between translational 4-parameter, affine 6-parameter and pseudo-perspective 8-parameter global motion model.
When operation 2934 is not met, at operation 2938 “Compute affine 6-parameter, pseudo-perspective 8-parameter, and bi-quadratic 12-parameter models using MVs indicated by the selection mask” when operating in mode 1 process 2900 may adaptively switch on a frame basis between affine 6-parameter, pseudo-perspective 8-parameter and bi-quadratic 12-parameter global motion model.
At operation 2940 “Select the model with smallest SSAD (allowing higher order model up to 1% higher SSAD tolerance” final global motion model parameters may be selected based on the smallest subsampled error.
At operation 2942 “Reconstruct global motion model form ref_pts_mvs resulting in quantized model gmm_rec” the final global motion model parameters may be applied to frame-based reference points to form reference points motion vectors ref_pts_mvs. The computed reference points motion vectors ref_pts_mvs may be quantized, e.g., to a ¼-pel accuracy. Next, from the reference points motion vectors ref_pts_mvs, the reconstructed parameters gmm_rec may be generated. The reconstructed parameters gmm_rec may be obtained by solving the system of equations for the motion vectors at the reference points.
At operation 2944 “Apply gmm_rec to Fref to create the prediction frame PF, and compute and output final SAD from PF and F with sub-pixel interpolation filter flt” the reconstructed parameters gmm_rec may be applied to the reference frame Fref to create the prediction frame PF. the prediction frame PF may be generated by applying the reconstructed parameters gmm_rec to the pixels of the reference frame Fref where sub-pixel positions may be interpolated with the previously chosen filter filt.
At operation 2946 “Set fd and dir to the frame distance and direction of prediction between frames F and Fref′ a frame distance fd (distance between the current frame F and reference frames Fref) and a direction dir may be set by the frame distance and direction of prediction that was used in estimating the model between the current frame F and the reference frames Fref.
At operation 2948 “Set latest to the latest model from CB, scale it as per fd and dir, and convert it to gram's # of parameters; Compute residuals between latest and ref_pts_mvs and encode residuals using adaptive modified exp-goulomb coders into coded bits bits0 (totaling in b0 bits)” the latest model from at least one codebook (CB) may be chosen, and then scaled according to the fd and dir values so that it matches to ref_pts_mvs's distance and direction. In addition to scaling, the model may be converted to match the number of points in the current model. In the case when the current model has more points than the latest model, the model may be reconstructed and the missing additional points' MVs may be computed and added to the latest model's points' MVs. The resulting predicted points are differenced with ref_pts_mvs to produce the residuals, which are then encoded with the modified Golomb code.
At operation 2950 “Set scaled_matched_ref_pts_mvs to the closest ref_pts_mvs match among the scaled (in respect to fd and dir) codewords of CB, and set exact_match to 1 if scaled_matched_ref_pts_mvs=ref_pts_mvs, and to 0 otherwise” the computed points ref_pts_mvs may be compared to the points from to the corresponding codebook using a matcher to find corresponding points from codebook (CB). Before comparison, the points from the codebook may be scaled according to the fd and dir values to get scaled matched reference points scaled_matched_ref_pts_mvs. If ref_pts_mvs match to an entry in the codebook, the control signal exact_match is set to 1. Otherwise, exact_match is set to 0.
At operation 2952 “exact_match=1” a determination may be made as to whether the exact_match control signal is set to 1 for an exact match or to 0 for not an exact match.
When operation 2952 is not met (e.g., not an exact match), at operation 2954 “Compute residuals between scaled_matched_ref_pts_mvs and ref_pts_mvs and encode residuals using adaptive modified exp-Golomb codes into coded bits bits1” the closest model computed by the matcher, denoted by scaled_matched_ref_pts_mvs, may be used to compute the residuals with ref_pts_mvs. The residuals are computed and encoded with modified adaptive Golomb codes. The bits for the codebook index and the residual bits are joined into a 2nd set of coded bits.
When operation 2952 is met (e.g., an exact match), at operation 2956 “Encode index of scaled_matched_ref_pts_mvs in CB and prepend to bits1 (totaling in b1 bits)” when ref_pts_mvs match to an entry in the codebook CB, the control signal exact_match is set to 1 and the process 2900 outputs the bits for the codebook index as the 2nd set of coded bits.
At operation 2958 “Encode index of scaled_matched_ref_pts_mvs in CB and prepend to bits1 (totaling in b1 bits)” where an index of scaled_matched_ref_pts_mvs in CB is encoded and prepend to bits1.
At operation 2960 “b0<b1” the bits b0 from operation 2948 are compared to the bits b1 from operation 2956 or 2958.
When operation 2960 is met (e.g., the bits b0 from operation 2948 are smaller than the bits b1 from operation 2956 or 2958), at operation 2962 “Output bits0” the bits b0 from operation 2948 are output.
When operation 2960 is not met (e.g., the bits b0 from operation 2948 are not smaller than the bits b1 from operation 2956 or 2958), at operation 2964 “Output bits1” the bits b1 from operation 2956 or 2958 are output.
At operation 2966 “i<N−1” a determination may be made as to whether counter i is completed.
When operation 2966 is met, at operation 2968 “i=i+1; Read next frame F” process 2900 iterates and increases counter i by one.
When operation 2966 is not met, then process 2900 is terminated.
Embodiments of the method 2900 (and other methods herein) may be implemented in a system, apparatus, processor, reconfigurable device, etc., for example, such as those described herein. More particularly, hardware implementations of the method 2900 may include configurable logic such as, for example, PLAs, FPGAs, CPLDs, or in fixed-functionality logic hardware using circuit technology such as, for example, ASIC, CMOS, or TTL technology, or any combination thereof. Alternatively, or additionally, the method 2900 may be implemented in one or more modules as a set of logic instructions stored in a machine- or computer-readable storage medium such as RAM, ROM, PROM, firmware, flash memory, etc., to be executed by a processor or computing device. For example, computer program code to carry out the operations of the components may be written in any combination of one or more OS applicable/appropriate programming languages, including an object-oriented programming language such as PYTHON, PERL, JAVA, SMALLTALK, C++, C# or the like and conventional procedural programming languages, such as the “C” programming language or similar programming languages.
For example, embodiments or portions of the method 2900 (and other methods herein) may be implemented in applications (e.g., through an application programming interface/API) or driver software running on an OS. Additionally, logic instructions might include assembler instructions, instruction set architecture (ISA) instructions, machine instructions, machine dependent instructions, microcode, state-setting data, configuration data for integrated circuitry, state information that personalizes electronic circuitry and/or other structural components that are native to hardware (e.g., host processor, central processing unit/CPU, microcontroller, etc.).
Results
SAD Reduction and Entropy Coding of GMM Model Parameter Results
One implementation was evaluated on test sets of various resolutions. The tabulated results use the following column headers:
Frame Based SAD Reduction for Low Delay IPP Pictures
Table 8, below, illustrates an average SAD Results of GMM for CIF sequences (33 frame) with low delay IPP pictures:
Table 9, below, illustrates SAD Results of GMM for CIF “Bus” sequence (33 frames) with Low Delay IPP pictures:
Table 10, below, illustrates SAD Results of GMM for CIF “City” sequence (33 frames) with Low Delay IPP pictures:
Table 11, below, illustrates SAD Results of GMM for CIF “Flower” sequence (33 frames) with Low Delay IPP pictures:
Table 12, below, illustrates SAD Results of GMM for CIF “Stefan” sequence (33 frames) with Low Delay IPP pictures:
Frame Based SAD Reduction for 8 Pyramid Pictures
Table 13, below, illustrates average SAD Results of GMM for CIF sequences (33 frames) with GOP 8 Pyramid:
Table 14, below, illustrates SAD Results of GMM for CIF “Bus” sequence (33 frames) with GOP 8 Pyramid:
Table 15, below, illustrates SAD Results of GMM for CIF “City” sequence (33 frames) with GOP 8 Pyramid:
Table 16, below, illustrates SAD Results of GMM for CIF “Flower” sequence (33 frames) with GOP 8 Pyramid:
Table 17, below, illustrates Detailed results of GMM for CIF “Stefan” sequence (33 frames) with GOP 8 Pyramid:
In some examples, video coding system 3000 may include a global motion analyzer system 100 (e.g., global motion analyzer system 100 of
The illustrated apparatus 3100 includes one or more substrates 3102 (e.g., silicon, sapphire, gallium arsenide) and logic 3104 (e.g., transistor array and other integrated circuit/IC components) coupled to the substrate(s) 3102. The logic 3104 may be implemented at least partly in configurable logic or fixed-functionality logic hardware. In one example, the logic 3104 includes transistor channel regions that are positioned (e.g., embedded) within the substrate(s) 3102. Thus, the interface between the logic 3104 and the substrate(s) 3102 may not be an abrupt junction. The logic 3104 may also be considered to include an epitaxial layer that is grown on an initial wafer of the substrate(s) 3102.
Moreover, the logic 3104 may configure one or more first logical cores associated with a first virtual machine of a cloud server platform, where the configuration of the one or more first logical cores is based at least in part on one or more first feature settings. The logic 3104 may also configure one or more active logical cores associated with an active virtual machine of the cloud server platform, where the configuration of the one or more active logical cores is based at least in part on one or more active feature settings, and where the active feature settings are different than the first feature settings.
In embodiments, the system 3200 comprises a platform 3202 coupled to a display 3220 that presents visual content. The platform 3202 may receive video bitstream content from a content device such as content services device(s) 3230 or content delivery device(s) 3240 or other similar content sources. A navigation controller 3250 comprising one or more navigation features may be used to interact with, for example, platform 3202 and/or display 3220. Each of these components is described in more detail below.
In embodiments, the platform 3202 may comprise any combination of a chipset 3205, processor 3210, memory 3212, storage 3214, graphics subsystem 3215, applications 3216 and/or radio 3218 (e.g., network controller). The chipset 3205 may provide intercommunication among the processor 3210, memory 3212, storage 3214, graphics subsystem 3215, applications 3216 and/or radio 3218. For example, the chipset 3205 may include a storage adapter (not depicted) capable of providing intercommunication with the storage 3214.
The processor 3210 may be implemented as Complex Instruction Set Computer (CISC) or Reduced Instruction Set Computer (RISC) processors, ×86 instruction set compatible processors, multi-core, or any other microprocessor or central processing unit (CPU). In embodiments, the processor 3210 may comprise dual-core processor(s), dual-core mobile processor(s), and so forth.
The memory 3212 may be implemented as a volatile memory device such as, but not limited to, a Random Access Memory (RAM), Dynamic Random Access Memory (DRAM), or Static RAM (SRAM).
The storage 3214 may be implemented as a non-volatile storage device such as, but not limited to, a magnetic disk drive, optical disk drive, tape drive, an internal storage device, an attached storage device, flash memory, battery backed-up SDRAM (synchronous DRAM), and/or a network accessible storage device. In embodiments, storage 3214 may comprise technology to increase the storage performance enhanced protection for valuable digital media when multiple hard drives are included, for example.
The graphics subsystem 3215 may perform processing of images such as still or video for display. The graphics subsystem 3215 may be a graphics processing unit (GPU) or a visual processing unit (VPU), for example. An analog or digital interface may be used to communicatively couple the graphics subsystem 3215 and display 3220. For example, the interface may be any of a High-Definition Multimedia Interface (HDMI), DisplayPort, wireless HDMI, and/or wireless HD compliant techniques. The graphics subsystem 3215 could be integrated into processor 3210 or chipset 3205. The graphics subsystem 3215 could be a stand-alone card communicatively coupled to the chipset 3205. In one example, the graphics subsystem 3215 includes a noise reduction subsystem as described herein.
The graphics and/or video processing techniques described herein may be implemented in various hardware architectures. For example, graphics and/or video functionality may be integrated within a chipset. Alternatively, a discrete graphics and/or video processor may be used. As still another embodiment, the graphics and/or video functions may be implemented by a general purpose processor, including a multi-core processor. In a further embodiment, the functions may be implemented in a consumer electronics device.
The radio 3218 may be a network controller including one or more radios capable of transmitting and receiving signals using various suitable wireless communications techniques. Such techniques may involve communications across one or more wireless networks. Exemplary wireless networks include (but are not limited to) wireless local area networks (WLANs), wireless personal area networks (WPANs), wireless metropolitan area network (WMANs), cellular networks, and satellite networks. In communicating across such networks, radio 3218 may operate in accordance with one or more applicable standards in any version.
In embodiments, the display 3220 may comprise any television type monitor or display. The display 3220 may comprise, for example, a computer display screen, touch screen display, video monitor, television-like device, and/or a television. The display 3220 may be digital and/or analog. In embodiments, the display 3220 may be a holographic display. Also, the display 3220 may be a transparent surface that may receive a visual projection. Such projections may convey various forms of information, images, and/or objects. For example, such projections may be a visual overlay for a mobile augmented reality (MAR) application. Under the control of one or more software applications 3216, the platform 3202 may display user interface 3222 on the display 3220.
In embodiments, content services device(s) 3230 may be hosted by any national, international and/or independent service and thus accessible to the platform 3202 via the Internet, for example. The content services device(s) 3230 may be coupled to the platform 3202 and/or to the display 3220. The platform 3202 and/or content services device(s) 3230 may be coupled to a network 3260 to communicate (e.g., send and/or receive) media information to and from network 3260. The content delivery device(s) 3240 also may be coupled to the platform 3202 and/or to the display 3220.
In embodiments, the content services device(s) 3230 may comprise a cable television box, personal computer, network, telephone, Internet enabled devices or appliance capable of delivering digital information and/or content, and any other similar device capable of unidirectionally or bidirectionally communicating content between content providers and platform 3202 and/display 3220, via network 3260 or directly. It will be appreciated that the content may be communicated unidirectionally and/or bidirectionally to and from any one of the components in system 3200 and a content provider via network 3260. Examples of content may include any media information including, for example, video, music, medical and gaming information, and so forth.
The content services device(s) 3230 receives content such as cable television programming including media information, digital information, and/or other content. Examples of content providers may include any cable or satellite television or radio or Internet content providers. The provided examples are not meant to limit embodiments.
In embodiments, the platform 3202 may receive control signals from a navigation controller 3250 having one or more navigation features. The navigation features of the controller 3250 may be used to interact with the user interface 3222, for example. In embodiments, the navigation controller 3250 may be a pointing device that may be a computer hardware component (specifically human interface device) that allows a user to input spatial (e.g., continuous and multi-dimensional) data into a computer. Many systems such as graphical user interfaces (GUI), and televisions and monitors allow the user to control and provide data to the computer or television using physical gestures.
Movements of the navigation features of the controller 3250 may be echoed on a display (e.g., display 3220) by movements of a pointer, cursor, focus ring, or other visual indicators displayed on the display. For example, under the control of software applications 3216, the navigation features located on the navigation controller 3250 may be mapped to virtual navigation features displayed on the user interface 3222, for example. In embodiments, the controller 3250 may not be a separate component but integrated into the platform 3202 and/or the display 3220. Embodiments, however, are not limited to the elements or in the context shown or described herein.
In embodiments, drivers (not shown) may comprise technology to enable users to instantly turn on and off the platform 3202 like a television with the touch of a button after initial boot-up, when enabled, for example. Program logic may allow the platform 3202 to stream content to media adaptors or other content services device(s) 3230 or content delivery device(s) 3240 when the platform is turned “off” In addition, chipset 3205 may comprise hardware and/or software support for (5.1) surround sound audio and/or high definition (7.1) surround sound audio, for example. Drivers may include a graphics driver for integrated graphics platforms. In embodiments, the graphics driver may comprise a peripheral component interconnect (PCI) Express graphics card.
In various embodiments, any one or more of the components shown in the system 3200 may be integrated. For example, the platform 3202 and the content services device(s) 3230 may be integrated, or the platform 3202 and the content delivery device(s) 3240 may be integrated, or the platform 3202, the content services device(s) 3230, and the content delivery device(s) 3240 may be integrated, for example. In various embodiments, the platform 3202 and the display 3220 may be an integrated unit. The display 3220 and content service device(s) 3230 may be integrated, or the display 3220 and the content delivery device(s) 3240 may be integrated, for example. These examples are not meant to limit the embodiments.
In various embodiments, system 3200 may be implemented as a wireless system, a wired system, or a combination of both. When implemented as a wireless system, system 3200 may include components and interfaces suitable for communicating over a wireless shared media, such as one or more antennas, transmitters, receivers, transceivers, amplifiers, filters, control logic, and so forth. An example of wireless shared media may include portions of a wireless spectrum, such as the RF spectrum and so forth. When implemented as a wired system, system 3200 may include components and interfaces suitable for communicating over wired communications media, such as input/output (I/O) adapters, physical connectors to connect the I/O adapter with a corresponding wired communications medium, a network interface card (NIC), disc controller, video controller, audio controller, and so forth. Examples of wired communications media may include a wire, cable, metal leads, printed circuit board (PCB), backplane, switch fabric, semiconductor material, twisted-pair wire, co-axial cable, fiber optics, and so forth.
The platform 3202 may establish one or more logical or physical channels to communicate information. The information may include media information and control information. Media information may refer to any data representing content meant for a user. Examples of content may include, for example, data from a voice conversation, videoconference, streaming video, electronic mail (“email”) message, voice mail message, alphanumeric symbols, graphics, image, video, text and so forth. Data from a voice conversation may be, for example, speech information, silence periods, background noise, comfort noise, tones and so forth. Control information may refer to any data representing commands, instructions or control words meant for an automated system. For example, control information may be used to route media information through a system, or instruct a node to process the media information in a predetermined manner. The embodiments, however, are not limited to the elements or in the context shown or described in
As described above, the system 3200 may be embodied in varying physical styles or form factors.
As described above, examples of a mobile computing device may include a personal computer (PC), laptop computer, ultra-laptop computer, tablet, touch pad, portable computer, handheld computer, palmtop computer, personal digital assistant (PDA), cellular telephone, combination cellular telephone/PDA, television, smart device (e.g., smart phone, smart tablet or smart television), mobile internet device (MID), messaging device, data communication device, and so forth.
Examples of a mobile computing device also may include computers that are arranged to be worn by a person, such as a wrist computer, finger computer, ring computer, eyeglass computer, belt-clip computer, arm-band computer, shoe computers, clothing computers, and other wearable computers. In embodiments, for example, a mobile computing device may be implemented as a smart phone capable of executing computer applications, as well as voice communications and/or data communications. Although some embodiments may be described with a mobile computing device implemented as a smart phone by way of example, it may be appreciated that other embodiments may be implemented using other wireless mobile computing devices as well. The embodiments are not limited in this context.
As shown in
Example 1 may include a system to perform efficient motion based video processing using global motion, including: a global motion analyzer, the global motion analyzer including one or more substrates and logic coupled to the one or more substrates, where the logic is to: obtain a plurality of block motion vectors for a plurality of blocks of a current frame with respect to a reference frame; modify the plurality of block motion vectors, where the modification of the plurality of block motion vectors includes one or more of the following operations: smoothing of at least a portion of the plurality of block motion vectors, merging of at least a portion of the plurality of block motion vectors, and discarding of at least a portion of the plurality of block motion vectors; restrict the modified plurality of block motion vectors by excluding a portion of the frame in some instances; compute a plurality of candidate global motion models based on the restricted-modified plurality of block motion vectors for the current frame with respect to the reference frame, where each candidate global motion model includes a set of candidate global motion model parameters representing global motion of the current frame; determine a best global motion model from the plurality of candidate global motion models on a frame-by-frame basis, where each best global motion model includes a set of best global motion model parameters representing global motion of the current frame; modify a precision of the best global motion model parameters in response to one or more application parameters; map the modified-precision best global motion model parameters to a pixel-based coordinate system to determine a plurality of mapped global motion warping vectors for a plurality of reference frame control-grid points; predict and encode the plurality of mapped global motion warping vectors for the current frame with respect to a plurality of previous mapped global motion warping vectors; determine a best sub-pel filter to use for interpolation at an ⅛th pel location or a 1/16th pel location from among two or more sub-pel filter choices per frame; apply the plurality of mapped global motion warping vectors at sub-pel locations to the reference frame and perform interpolation of pixels based on the determined best sub-pel filter to generate a global motion compensated warped reference frame; and a power supply to provide power to the global motion analyzer.
Example 2 may include the system of Example 1, where the modification of the plurality of block motion vectors further includes operations to: calculate a set of initial global motion model parameters for an initial global motion model for the current frame; apply the initial global motion model to a center of each of the plurality of blocks of the current frame to determine an initial global motion vector of each block; calculate a global/local difference between the initial global motion vector of each block and a local motion vector of each block; calculate an adaptive threshold to apply to the global/local motion difference, where the adaptive threshold adaptively changes based on the content of the particular current frame; and segment the current frame into a global motion region and a local motion region based on a size of the global/local difference as applied to the adaptive threshold.
Example 3 may include the system of Example 2, where the calculation of initial global motion model parameters further includes operations to: use random sampling through a plurality of iterations to selects a set of three linearly independent motion vectors at a time per iteration, where each set of three linearly independent motion vectors is linearly independent motion vectors is used to calculate a sampled six parameter global motion model; and generate a histogram for each of the sampled six parameter global motion model to find a best model parameter from a peak value of each parameter, where a set of best model parameters describes an initial global motion equation.
Example 4 may include the system of Example 2, where the global motion region and the local motion region segmentation is performed in at least some instances using several thresholds to create multiple alternate segmentations.
Example 5 may include the system of Example 21, where the global motion region and the local motion region segmentation is performed in at least some instances by morphologically operation of erosion and dilation to form one or more revised segmentations; where the selection of a best global motion region and the local motion region segmentation is made between all such available segmentations, alternate segmentations, and revised segmentations to find the segmentation that generates a least residual between the current frame an the reference frame; where the best global motion region and the local motion region segmentation is further refined by determining and discarding low-detail portions of the current frame that is detected by a texture measure; where the best global motion region and the local motion region segmentation is further refined by determining and discarding all other blocks except blocks containing object corners as well as blocks containing high texture as detected by a texture measure; and where the restriction of the modified plurality of block motion vectors further includes operations to: determine and remove certain block motion vectors as they may belong to an inactive static region, where the one or more inactive static areas include one or more of the following inactive static area types: black bar-type inactive static areas, black boarder-type inactive static areas, letterbox-type inactive static areas, logo overlay-type inactive static areas, and text overlay-type inactive static areas.
Example 6 may include the system of Example 1, where the computation of the plurality of candidate global motion models further includes operations to: choose a global motion region and a local motion region segmentation for selection of a valid region for choosing candidate motion vectors for global motion model computation; choose a set of global motion models in a first mode selected from among four parameter models, six parameter models, and eight parameter models as well as in a second mode selected from among six parameter models, eight parameter models, and twelve parameter models, where the first mode is selected for low definition scene sequences and the second mode is selected for high definition scene sequences; choose a method for computing each individual global motion model of the set of global motion models selected from among least square and Levenberg Marquardt (LMA); and choose one or more convergence parameters for the chosen least square and Levenberg Marquardt method.
Example 7 may include the system of Example 6, further including operations to: select a method for computing each individual global motion model depending on the order of the model including for four and six parameter model using the least square method, and for eight and twelve parameter model using the Levenberg Marquardt method; perform computation of the each global motion model using the related chosen method; and select a best model based on lowest modified distortion.
Example 8 may include the system of Example 6, further including operations to: select a method for computing each individual global motion model depending on the order of the model including for four and six parameter model using the least square method, and for eight and twelve parameter model using the Levenberg Marquardt method; perform computation of the each global motion model using the related chosen method; and select a best model based on a best Rate Distortion Optimization tradeoff that takes into account both distortion as well as rate.
Example 9 may include the system of Example 1, where the modification of the precision of the best global motion model parameters further includes operations to: determine the significance of each model parameter of the best global motion model parameters to define an active range; determine the application parameters including one or more of the following application parameter types: coding bit-rate, resolution, and required quality; and assign a different accuracy to each model parameter of the best global motion model parameters based on the determined significance in some instances, based on the determined application parameter in other instances, and based on the determined significance and the determined application parameter in further instances.
Example 10 may include the system of Example 1, where the map of the modified-precision best global motion model parameters to the pixel-based coordinate system to determine the plurality of mapped global motion warping vectors for the plurality of reference frame control-grid points further includes operations to: map modified precision global motion model parameters to pixel-domain based mapped global motion warping vectors as applied to control-grid points, where the control-grid points include two vertices of a frame for four parameters, three vertices of a frame for six parameters, all four vertices of a frame for eight parameters, and four vertices of a frame plus two negative-mirror vertices of a frame for twelve parameters.
Example 11 may include the system of Example 1, where the prediction and encode of the plurality of mapped global motion warping vectors further includes operations to: predict the warping vectors of the current frame based on one or more previously stored warping vectors to generate first predicted warping vectors, where the previously stored warping vectors are scaled to adjust for frame distance; predict the warping vectors of the current frame based on multiple codebook warping vectors to generate second predicted warping vectors, where the codebook warping vectors are scaled to adjust for frame distance; compute a difference of the warping vectors of the current frame with the first and second predicted warping vectors to generate residual warping vectors; choose a best one of the residual warping vectors based on minimal residual warping vectors, of the first prediction and the second prediction resulting in the selected warping vectors prediction; entropy encode a codebook index associated with the predicted codebook warping vectors when the best residual warping vectors is chosen based on the multiple codebook warping vectors and entropy encode identifying information associated with the one or more previously stored warping vectors when the best residual warping vectors is chosen based on the one or more previously stored warping vectors; and entropy encode the best residual warping vectors.
Example 12 may include the system of Example 1, where predicting and encoding warping vectors further includes operations to: predict the warping vectors of the current frame based on a most recently stored warping vectors to generate first predicted warping vectors, where the most recently stored warping vectors are scaled to adjust for frame distance, and where the most recently stored warping vectors are mapped at initialization to one-half of a number of global motion parameters of the current frame; predict the warping vectors of the current frame based on multiple codebook warping vectors to generate second predicted warping vectors, where the codebook warping vectors are scaled to adjust for frame distance; compute a difference of the warping vectors of the current frame with the first and second predicted warping vectors to generate residual warping vectors; choose a best one of the residual warping vectors based on minimal residual warping vectors, of the first prediction and the second prediction resulting in the selected warping vectors prediction; entropy encode a codebook index associated with the predicted codebook warping vectors when the best residual warping vectors is chosen based on the multiple codebook warping vectors and entropy encode identifying information associated with the most recently stored warping vectors when the best residual warping vectors is chosen based on the most recently stored warping vectors; and entropy encode the best residual warping vectors.
Example 13 may include the system of Example 1, where the determination of the best sub-pel filter to use for interpolation at the ⅛th pel location from among the two or more sub-pel filter choices per frame further includes operations to: determine the application parameters including one or more of the following application parameter types: coding bit-rate, resolution, and required quality; determine a filter overhead bit-cost that can be afforded based on the application parameters to determine whether the best sub-pel filter can be sent on one of the following basis: a per frame basis, a per slice basis, and a per large block basis; determine for each of the two or more sub-pel filter choices: an extended-AVC ¼th pel filter to ⅛th pel accuracy, and an extended HEVC ¼th pel filter to ⅛th pel accuracy, and where the determination of the best sub-pel filter is determined by computing a residual of at least a portion of the current frame with respect to a corresponding portion of the global motion compensated warped reference frame, and by selection of the best of the two or more sub-pel filter choices per frame that produces the smallest residual, where the portion of the current frame chosen to correspond to based on the basis of the best sub-pel filter from among the per frame basis, the per slice basis, and the per large block basis.
Example 14 may include the system of Example 1, where the determination of the best sub-pel filter further includes operations to: determine the application parameters including one or more of the following application parameter types: coding bit-rate, resolution, and required quality; determine a filter overhead bit-cost that can be afforded based on the application parameters to determine whether the best sub-pel filter can be sent on one of the following basis: a per frame basis, a per slice basis, and a per large block basis; determine for each of four filter choices of the two or more sub-pel filter choices: an extended-AVC ¼th pel filter to ⅛th pel accuracy, an extended HEVC ¼th pel filter to ⅛th pel accuracy, a bi-linear 1/16th pel filter, and a bi-cubic 1/16th pel filter, and where the determination of the best filter is determined by computing a residual of at least a portion of the current frame with respect to a corresponding portion of the global motion compensated warped reference frame, and by selection of the best of the four filters per frame that produces the smallest residual, where the portion of the current frame chosen to correspond to based on the basis of the best sub-pel filter from among the per frame basis, the per slice basis, and the per large block basis.
Example 15 may include a method to perform efficient motion based video processing using global motion, including: obtaining a plurality of block motion vectors for a plurality of blocks of a current frame with respect to a reference frame; modifying the plurality of block motion vectors, where the modification of the plurality of block motion vectors includes one or more of the following operations: smoothing of at least a portion of the plurality of block motion vectors, merging of at least a portion of the plurality of block motion vectors, and discarding of at least a portion of the plurality of block motion vectors; restricting the modified plurality of block motion vectors by excluding a portion of the frame in some instances; computing a plurality of candidate global motion models based on the restricted-modified plurality of block motion vectors for the current frame with respect to the reference frame, where each candidate global motion model includes a set of candidate global motion model parameters representing global motion of the current frame; determining a best global motion model from the plurality of candidate global motion models on a frame-by-frame basis, where each best global motion model includes a set of best global motion model parameters representing global motion of the current frame; modifying a precision of the best global motion model parameters in response to one or more application parameters; mapping the modified-precision best global motion model parameters to a pixel-based coordinate system to determine a plurality of mapped global motion warping vectors for a plurality of reference frame control-grid points; predicting and encoding the plurality of mapped global motion warping vectors for the current frame with respect to a plurality of previous mapped global motion warping vectors; determining a best sub-pel filter to use for interpolation at an ⅛th pel location or a 1/16th pel location from among two or more sub-pel filter choices per frame; and applying the plurality of mapped global motion warping vectors at sub-pel locations to the reference frame and perform interpolation of pixels based on the determined best sub-pel filter to generate a global motion compensated warped reference frame.
Example 16 may include the method of Example 15, where the modification of the plurality of block motion vectors further includes operations to: calculating a set of initial global motion model parameters for an initial global motion model for the current frame; applying the initial global motion model to a center of each of the plurality of blocks of the current frame to determine an initial global motion vector of each block; calculating a global/local difference between the initial global motion vector of each block and a local motion vector of each block; calculating an adaptive threshold to apply to the global/local motion difference, where the adaptive threshold adaptively changes based on the content of the particular current frame; and segmenting the current frame into a global motion region and a local motion region based on a size of the global/local difference as applied to the adaptive threshold.
Example 17 may include the method of Example 16, where the global motion region and the local motion region segmentation is performed in at least some instances by morphologically operation of erosion and dilation to form one or more revised segmentations, and where the selection of a best global motion region and the local motion region segmentation is made between all such available segmentations, alternate segmentations, and revised segmentations to find the segmentation that generates a least residual between the current frame an the reference frame; where the best global motion region and the local motion region segmentation is further refined by determining and discarding low-detail portions of the current frame that is detected by a texture measure; where the best global motion region and the local motion region segmentation is further refined by determining and discarding all other blocks except blocks containing object corners as well as blocks containing high texture as detected by a texture measure; where the restriction of the modified plurality of block motion vectors further includes: determining and removing certain block motion vectors as they may belong to an inactive static region, where the one or more inactive static areas include one or more of the following inactive static area types: black bar-type inactive static areas, black boarder-type inactive static areas, letterbox-type inactive static areas, logo overlay-type inactive static areas, and text overlay-type inactive static areas.
Example 18 may include the method of Example 15, where the computation of the plurality of candidate global motion models further includes: choosing a global motion region and a local motion region segmentation for selection of a valid region for choosing candidate motion vectors for global motion model computation; choosing a set of global motion models in a first mode selected from among four parameter models, six parameter models, and eight parameter models as well as in a second mode selected from among six parameter models, eight parameter models, and twelve parameter models, where the first mode is selected for low definition scene sequences and the second mode is selected for high definition scene sequences; choosing a method for computing each individual global motion model of the set of global motion models selected from among least square and Levenberg Marquardt (LMA), including for four and six parameter model using the least square method, and for eight and twelve parameter model using the Levenberg Marquardt method; performing computation of the each global motion model using the related chosen method; and selecting a best model based on a select one of a lowest modified distortion and a best Rate Distortion Optimization tradeoff that takes into account both distortion as well as rate.
Example 19 may include the method of Example 15, where the modification of the precision of the best global motion model parameters further includes: determining the significance of each model parameter of the best global motion model parameters to define an active range; and determining the application parameters including one or more of the following application parameter types: coding bit-rate, resolution, and required quality; and assigning a different accuracy to each model parameter of the best global motion model parameters based on the determined significance in some instances, based on the determined application parameter in other instances, and based on the determined significance and the determined application parameter in further instances.
Example 20 may include the method of Example 15, where the prediction and encode of the plurality of mapped global motion warping vectors further includes: predicting the warping vectors of the current frame based on one or more previously stored warping vectors to generate first predicted warping vectors, where the previously stored warping vectors are scaled to adjust for frame distance; predicting the warping vectors of the current frame based on multiple codebook warping vectors to generate second predicted warping vectors, where the codebook warping vectors are scaled to adjust for frame distance; computing a difference of the warping vectors of the current frame with the first and second predicted warping vectors to generate residual warping vectors; choosing a best one of the residual warping vectors based on minimal residual warping vectors, of the first prediction and the second prediction resulting in the selected warping vectors prediction; entropy encoding a codebook index associated with the predicted codebook warping vectors when the best residual warping vectors is chosen based on the multiple codebook warping vectors and entropy encode identifying information associated with the one or more previously stored warping vectors when the best residual warping vectors is chosen based on the one or more previously stored warping vectors; and entropy encoding the best residual warping vectors.
Example 21 may include the method of Example 15, where the determination of the best sub-pel filter further includes: determining the application parameters including one or more of the following application parameter types: coding bit-rate, resolution, and required quality; determining a filter overhead bit-cost that can be afforded based on the application parameters to determine whether the best sub-pel filter can be sent on one of the following basis: a per frame basis, a per slice basis, and a per large block basis; determining for each of four filter choices of the two or more sub-pel filter choices: an extended-AVC ¼th pel filter to ⅛th pel accuracy, an extended HEVC ¼th pel filter to ⅛th pel accuracy, a bi-linear 1/16th pel filter, and a bi-cubic 1/16th pel filter, and where the determination of the best filter is determined by computing a residual of at least a portion of the current frame with respect to a corresponding portion of the global motion compensated warped reference frame, and by selection of the best of the four filters per frame that produces the smallest residual, where the portion of the current frame chosen to correspond to based on the basis of the best sub-pel filter from among the per frame basis, the per slice basis, and the per large block basis.
Example 22 may include at least one computer readable storage medium including a set of instructions, which when executed by a computing system, cause the computing system to: obtain a plurality of block motion vectors for a plurality of blocks of a current frame with respect to a reference frame; modify the plurality of block motion vectors, where the modification of the plurality of block motion vectors includes one or more of the following operations: smoothing of at least a portion of the plurality of block motion vectors, merging of at least a portion of the plurality of block motion vectors, and discarding of at least a portion of the plurality of block motion vectors; restrict the modified plurality of block motion vectors by excluding a portion of the frame in some instances; compute a plurality of candidate global motion models based on the restricted-modified plurality of block motion vectors for the current frame with respect to the reference frame, where each candidate global motion model includes a set of candidate global motion model parameters representing global motion of the current frame; determine a best global motion model from the plurality of candidate global motion models on a frame-by-frame basis, where each best global motion model includes a set of best global motion model parameters representing global motion of the current frame; modify a precision of the best global motion model parameters in response to one or more application parameters; map the modified-precision best global motion model parameters to a pixel-based coordinate system to determine a plurality of mapped global motion warping vectors for a plurality of reference frame control-grid points; predict and encode the plurality of mapped global motion warping vectors for the current frame with respect to a plurality of previous mapped global motion warping vectors; determine a best sub-pel filter to use for interpolation at an ⅛th pel location or a 1/16th pel location from among two or more sub-pel filter choices per frame; and apply the plurality of mapped global motion warping vectors at sub-pel locations to the reference frame and perform interpolation of pixels based on the determined best sub-pel filter to generate a global motion compensated warped reference frame.
Example 23 may include the at least one computer readable storage medium of Example 22, where the instructions, when executed, cause the computing system to: choose a global motion region and a local motion region segmentation for selection of a valid region for choosing candidate motion vectors for global motion model computation; choose a set of global motion models in a first mode selected from among four parameter models, six parameter models, and eight parameter models as well as in a second mode selected from among six parameter models, eight parameter models, and twelve parameter models, where the first mode is selected for low definition scene sequences and the second mode is selected for high definition scene sequences; choose a method for computing each individual global motion model of the set of global motion models selected from among least square and Levenberg Marquardt (LMA), including for four and six parameter model using the least square method, and for eight and twelve parameter model using the Levenberg Marquardt method; perform computation of the each global motion model using the related chosen method; and select a best model based on a select one of a lowest modified distortion and a best Rate Distortion Optimization tradeoff that takes into account both distortion as well as rate.
Example 24 may include the system of Example 1, where the logic coupled to the one or more substrates includes transistor channel regions that are positioned within the one or more substrates.
Example 25 may include means for performing a method as described in any preceding Example.
Example 26 may include machine-readable storage including machine-readable instructions which, when executed, implement a method or realize an apparatus as described in any preceding Example.
Various embodiments may be implemented using hardware elements, software elements, or a combination of both. Examples of hardware elements may include processors, microprocessors, circuits, circuit elements (e.g., transistors, resistors, capacitors, inductors, and so forth), integrated circuits, application specific integrated circuits (ASIC), programmable logic devices (PLD), digital signal processors (DSP), field programmable gate array (FPGA), logic gates, registers, semiconductor device, chips, microchips, chip sets, and so forth. Examples of software may include software components, programs, applications, computer programs, application programs, system programs, machine programs, operating system software, middleware, firmware, software modules, routines, subroutines, functions, methods, procedures, software interfaces, application program interfaces (API), instruction sets, computing code, computer code, code segments, computer code segments, words, values, symbols, or any combination thereof. Determining whether an embodiment is implemented using hardware elements and/or software elements may vary in accordance with any number of factors, such as desired computational rate, power levels, heat tolerances, processing cycle budget, input data rates, output data rates, memory resources, data bus speeds and other design or performance constraints.
One or more aspects of at least one embodiment may be implemented by representative instructions stored on a machine-readable medium which represents various logic within the processor, which when read by a machine causes the machine to fabricate logic to perform the techniques described herein. Such representations, known as “IP cores” may be stored on a tangible, machine readable medium and supplied to various customers or manufacturing facilities to load into the fabrication machines that actually make the logic or processor.
Embodiments are applicable for use with all types of semiconductor integrated circuit (“IC”) chips. Examples of these IC chips include but are not limited to processors, controllers, chipset components, programmable logic arrays (PLAs), memory chips, network chips, and the like. In addition, in some of the drawings, signal conductor lines are represented with lines. Some may be different, to indicate more constituent signal paths, have a number label, to indicate a number of constituent signal paths, and/or have arrows at one or more ends, to indicate primary information flow direction. This, however, should not be construed in a limiting manner. Rather, such added detail may be used in connection with one or more exemplary embodiments to facilitate easier understanding of a circuit. Any represented signal lines, whether or not having additional information, may actually include one or more signals that may travel in multiple directions and may be implemented with any suitable type of signal scheme, e.g., digital or analog lines implemented with differential pairs, optical fiber lines, and/or single-ended lines.
Example sizes/models/values/ranges may have been given, although embodiments are not limited to the same. As manufacturing techniques (e.g., photolithography) mature over time, it is expected that devices of smaller size could be manufactured. In addition, well known power/ground connections to IC chips and other components may or may not be shown within the figures, for simplicity of illustration and discussion, and so as not to obscure certain aspects of the embodiments. Further, arrangements may be shown in block diagram form in order to avoid obscuring embodiments, and also in view of the fact that specifics with respect to implementation of such block diagram arrangements are highly dependent upon the platform within which the embodiment is to be implemented, i.e., such specifics should be well within purview of one skilled in the art. Where specific details (e.g., circuits) are set forth in order to describe example embodiments, it should be apparent to one skilled in the art that embodiments can be practiced without, or with variation of, these specific details. The description is thus to be regarded as illustrative instead of limiting.
Some embodiments may be implemented, for example, using a machine or tangible computer-readable medium or article which may store an instruction or a set of instructions that, if executed by a machine, may cause the machine to perform a method and/or operations in accordance with the embodiments. Such a machine may include, for example, any suitable processing platform, computing platform, computing device, processing device, computing system, processing system, computer, processor, or the like, and may be implemented using any suitable combination of hardware and/or software. The machine-readable medium or article may include, for example, any suitable type of memory unit, memory device, memory article, memory medium, storage device, storage article, storage medium and/or storage unit, for example, memory, removable or non-removable media, erasable or non-erasable media, writeable or re-writeable media, digital or analog media, hard disk, floppy disk, Compact Disk Read Only Memory (CD-ROM), Compact Disk Recordable (CD-R), Compact Disk Rewriteable (CD-RW), optical disk, magnetic media, magneto-optical media, removable memory cards or disks, various types of Digital Versatile Disk (DVD), a tape, a cassette, or the like. The instructions may include any suitable type of code, such as source code, compiled code, interpreted code, executable code, static code, dynamic code, encrypted code, and the like, implemented using any suitable high-level, low-level, object-oriented, visual, compiled and/or interpreted programming language.
Unless specifically stated otherwise, it may be appreciated that terms such as “processing,” “computing,” “calculating,” “determining,” or the like, refer to the action and/or processes of a computer or computing system, or similar electronic computing device, that manipulates and/or transforms data represented as physical quantities (e.g., electronic) within the computing system's registers and/or memories into other data similarly represented as physical quantities within the computing system's memories, registers or other such information storage, transmission or display devices. The embodiments are not limited in this context.
The term “coupled” may be used herein to refer to any type of relationship, direct or indirect, between the components in question, and may apply to electrical, mechanical, fluid, optical, electromagnetic, electromechanical or other connections. In addition, the terms “first”, “second”, etc. may be used herein only to facilitate discussion, and carry no particular temporal or chronological significance unless otherwise indicated.
As used in this application and in the claims, a list of items joined by the term “one or more of may mean any combination of the listed terms. For example, the phrases “one or more of A, B or C” may mean A; B; C; A and B; A and C; B and C; or A, B and C.
Those skilled in the art will appreciate from the foregoing description that the broad techniques of the embodiments can be implemented in a variety of forms. Therefore, while the embodiments of this have been described in connection with particular examples thereof, the true scope of the embodiments should not be so limited since other modifications will become apparent to the skilled practitioner upon a study of the drawings, specification, and following claims.
Number | Name | Date | Kind |
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7646437 | Dumitras | Jan 2010 | B1 |
20040252230 | Winder | Dec 2004 | A1 |
20050013369 | Lee | Jan 2005 | A1 |
20100272369 | Hiraga | Oct 2010 | A1 |
20140016829 | Chen | Jan 2014 | A1 |
20180070102 | Zhang | Mar 2018 | A1 |
20180218511 | Chan | Aug 2018 | A1 |
20180270500 | Li | Sep 2018 | A1 |
20190149841 | Mukherjee | May 2019 | A1 |
20190158873 | Xu | May 2019 | A1 |
20200092578 | Huang | Mar 2020 | A1 |
20200177911 | Aono | Jun 2020 | A1 |
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Number | Date | Country | |
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20190045192 A1 | Feb 2019 | US |