Not applicable
1. Field of the Invention
This invention relates to a golf game in which a simulated ball is directed in distance and direction on a simulated golf course towards one or more holes and a count of the number of strokes taken to sink the ball is kept.
A golf game that simulates the playing of an actual game of golf requires a realistic board that has simulated hazards such as trees, sand traps, and water hazards. Each hole must have simulated distances from the tee to the green, simulated hazards involved and club selection.
2. Description of Prior Art
Based upon our search and investigation, the most important distinction between all prior art and the subject game device is that all-prior art is based either on a roll of the dice board games U.S. Pat. No. 4,277,065 issued Jul. 7, 1981 to William D. White, or based on combination dice and skill cards board game, U.S. Pat. No. 4,133,260 issued to Paul E. Saint, or based on an indoor golf game played on Carpet using a golf club that propels a golf ball toward the hole such as U.S. Pat. No. 4,934,704 issued to William Mayer Jun. 19, 1990 or based on complex electronically sensitized surfaces such as U.S. Pat. No. 4,017,085 issued Apr. 12, 1977 to Charles Maxwell, or based on a spinner apparatus issued to Bernard J. Crumlish U.S. Pat. No. 3,771,792 issued Nov. 13, 1973.
Therefore, there is a demand for a golf board game, which is more realistic and more sophisticated, but is easier to play and is the object of the present invention.
This invention is completely self-contained and uses aerial views of actual golf courses over lay on a game board to create a golf course atmosphere.
No other golf game uses a plurality of cards to represent the clubs and distance and direction that the clubs drive the ball. No other game scores the individual shots exactly like the real game.
No other golf game uses a club distance card that shows the exact range of distance each club drives so that each player can select the club to use based on the distance to the hole.
No other golf game allows the player to select his club based on distance from the hole and hazards. The player announces the club he is using before drawing his card. This simulates actual play and to date no conventional board game has satisfied this need.
In order that the invention may be more fully understood, it will now be described, by way of example, with reference to the accompanying drawings in each.
The golf game embodying this invention simulates the playing of an actual round of golf in miniature and requires the same shot making decisions as required in golf. For example, the player examines the course
Referring to
No more than four players to a hole. If there are more than four players, they should divide as evenly as possible and each group begin on a different hole.
To determine who goes first, each player draws a playing card and the person with the longest 1-Wood drive goes first. Every hole after the playing order is determined by each player's single hole score from the previous hole, based on lowest to highest score. All players must be on the green before anyone draws a putt card.
To begin play, each player places his ball on the tee. The player that is to go first announces the club that he is going to use then draws a club-driving card
The sand wedge is moved in the same manner as the pitching wedge. The 9 irons is moved the distance and direction shown on the card except the player can place his ball either on the east/west side of the course that is to his best advantage.
Putter the number of putts shown is how many it took to sink the putt.
Each player keeps track of his score and marks each hole the number of strokes.
When all 18 holes are complete the players score is totaled and the lowest score wins.
Conclusion, Ramifications, and Scope
Accordingly, the reader will see that the aerial view over laid on a golf board game for each hole adds to realistic play of golf. The board shows the actual hazards, fairway and green as only any aerial view can.
In addition, the ability to review the clubs available and showing the distance range each club drives enhances the game and adds to realism. Each player is able to view the course to determine the distance required to drive the ball to reach the green or to avoid certain hazards and select the club to use.
The plurality of playing cards with a plurality of clubs and distances and direction fro each club determines a consistent and close game.
The grid system over laying the aerial view of the course makes movement and placement of the ball easy and determinable.