1. Field of the Invention
The present invention relates generally to computer based sports simulators, and more particularly to golf simulators. In particular, the invention relates to a golf simulator connected to the internet.
2. Description of the Related Art
Golf is a sport that is continuing to grow in popularity. One of golf's main attractions to enthusiasts is the continual challenge of improving one's game. To become an adept golfer and to maintain golfing proficiency, a significant amount of practice is required. However, few enthusiasts have the available time required to play full rounds of golf or to practice hitting golf balls at outdoor driving ranges. To solve this problem, many have found indoor golf simulators to be a viable alternative.
Golf simulators have been introduced for providing an indoor facility in which a golfer can practice all aspects of the golfing game. One example of such a device is disclosed in U.S. Pat. No. 5,333,874 to Arnold, et al., which is incorporated herein by reference. A second example of such a device is disclosed in U.S. application Ser. No. 11/837,289, which is also incorporated herein by reference.
Many golfers have found using golf simulators to be an efficient alternative to developing their golfing skills on golf courses; however, the use of such simulators as entertainment devices has not been explored, and advances in the art would be desirable.
A method for conducting a virtual golf tournament comprising, receiving first data from a first physical golf simulator, receiving second data from a second physical golf simulator, calculating, based at least in part on the first data and the second data, information related to golf performance and/or relative ranking of a golf participant, and making the information available to remote users via a computer network.
A method of participating in a simulated golf tournament comprising, transmitting indoor golf scoring information from a physical golf simulator to a server over a network and, receiving said indoor golf scoring information from a server over a network on a user computer.
A method of viewing results of a simulated golf tournament comprising, receiving indoor golf statistical and/or player ranking information via a computer network and, displaying said indoor golf statistical and/or player ranking information on a user computer.
A system for playing in a simulated indoor golf tournament comprising, a web enabled physical golf simulator configured to transmit indoor golf performance data over a computer network during an indoor golf tournament.
Some embodiments augment golf simulators with the competitive and social aspects of the original game. In some embodiments of the present invention, golf simulators are connected on a network and users are allowed the opportunity to play competitively against one another in tournaments.
In some embodiments of the present invention, tournaments can be conducted between players in different locations so that the participants in a given tournament need not be in the same city or country in order to compete.
In some embodiments, players need not be available at the same time in order to compete against each other. In some other embodiments, the tournaments can be conducted live, with all participants competing at the same time, to simulate the pace of an outdoor golf tournament.
Other aspects and advantages of the present invention will become apparent from the following detailed description, which, when taken in conjunction with the accompanying drawings, illustrates by way of example the principles of the invention.
Aspects of the invention will now be described with reference to the Figures. Referring first to
The golf simulators 101, 102 may comprise devices according to the Arnold patent and U.S. patent application Ser. No. 11/837,289, incorporated above. The golf simulators 101, 102, the user computers 103, 104, the scoring computer 105, and the web server 106 are connected to a WAN 100 by computer network protocols and devices that are well-known in the art. The WAN 100 is a computer network, e.g. the internet. In some embodiments of the invention, the WAN 100 is a Local Area Network (“LAN”). In some embodiments, the WAN is a company intranet. In some embodiments the user computers 103, 104 comprise computer terminals configured to provide a web browser to a user. In some embodiments the user computers 103, 104 are configured to provide computer applications that interact with any of the golf simulators 101, 102, the scoring computer 105, and the web server 106, to display data related to players' use of the golf simulators 101, 102.
The embodiments described herein are vastly different from computer or video golf games where a computer keyboard or game controller is used to input shot parameters and virtually strike a virtual golf ball. Although such computer games may provide entertainment for limited period of time until a person has reached a particular level of proficiency, interest in the game quickly wanes. In contrast, because a physical golf simulator requires striking a physical golf ball with a physical club, the game cannot be mastered for the same reasons outdoor golf cannot be mastered. Room for improvement and the drive to improve always exists. This continual drive to improve can be harnessed with the system of
Tying indoor physical golf simulators as described above into a communication network with a scoring system and web server as shown in
More complex competitive organization is also possible. For example, a series of multiple tournaments can be created where players' performance over the course several tournaments can be used to rank players on an indoor golf tour. Yearly or lifetime “winnings” can be computed, tracked, and publicized. Player profiles can be created and made available via the web server to promote an indoor golf fan base for skilled indoor golf competitors. Essentially every competitive aspect of outdoor golf can he reproduced with indoor golf, dramatically increasing the usefulness and player enjoyment of indoor golf simulators. In fact, the present inventions allow and facilitate the creation of the new professional sport of indoor golf, where skilled players can earn a living winning prize money from tournaments or tours that may be sponsored or that may require an entry fee to play.
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In some cases, various indoor golf facilities are located in various places around the country or world, just as there are real outdoor golf courses located in various places around the country and world. Typically, each facility will have several golf simulators. In a simple competition, two players on two different simulators at the same facility can initiate their own two player tournament and compete against each other while playing at the same time. Because the simulators are connected over the network, an updated display of both scores can be provided on the screen, so each can see the other's progress and score as they play. Alternatively, patrons of a particular facility can create a tournament that takes place over a week, month, or other defined period in which they alone are the participants, and the player scores and current results of the tournament can be updated and made available to anyone via the web server. In another tournament format, two different facilities could create a tournament where patrons of the two facilities compete against each other on a team basis. A variety of tournament styles limited to specific facilities, countries, or unlimited open tournaments in which anyone can play can be created by the operator of the scoring system/web server. Prizes could be awarded in a variety of ways.
During the initiation of the tournament, the administrator will choose settings for the tournament. Such settings may include whether the tournament is invitation only; the identities of the invitees, if any; inclusion and/or exclusion criteria (e.g. minimum and/or maximum handicap) for players attempting to join the tournament; the number of players allowed in the tournament; the course or courses to be played in the tournament; the number of holes to be played in the tournament; the rules of the tournament; the format of the tournament; any time restrictions on the tournament; the weather and climate settings for the tournament; and many other settings related to the golf tournament.
After a tournament is initiated 200 or, in some embodiments, during the initiation of the tournament 200, an administrator or a user may add players to the tournament 201 until no more players are left to be added. While a player is left to be added to the tournament, the relevant interface (e.g. a golf simulator, 101, 102, or a user computer 103, 104) may prompt the administrator or user to enter information sufficient to add a player to the tournament 202. Once all of the players are added to the tournament, the tournament begins 203.
Once a tournament has begun 203, players will begin to play in the tournament 204. The order and manner of playing will be determined based on the rules and format of the game as determined during the initiation of the tournament 200, and other information that may be provided by the administrator at any time.
Because it is indoor golf, tournament play can be temporally and geographically widespread. Of course, different tournament players can play at different times and at different locations, but in addition an individual player may, for instance, begin a tournament and play the beginning of a tournament in one location, and then finish the same tournament in another location, on a different golf simulator 101, 102.
During a tournament 204, a plurality of users can play from the same golf simulator 101, 102, or from different golf simulators 101, 102. In some embodiments, as each user completes a hole, data about the score for the hole is uploaded from the golf simulators 101, 102 to the scoring computer 105. The scoring computer 105 is configured to interpret the data received in order to score and record information about the tournament and to rate and record information about the players. As the tournament progresses, the golf simulators 101, 102 may receive information from the scoring computer 105 relevant to the ranking and scores of the various players involved in the tournament. In some embodiments, the golf simulators 101, 102 are configured to display information about the tournament to the users of the golf simulators 101, 102. In these embodiments, the screen of the golf simulators 101, 102, or another display on the golf simulator can display a leader board with current scores, ranking information, as well as any other information that is available to users via the user computers 103, 104. The information displayed on the golf simulator can be configured by an administrator or another person, depending on the rules and format of the tournament, and other relevant considerations.
In addition, the user computers 103, 104 can access scoring, ranking, and statistical information about ongoing and completed tournaments stored on the scoring computer 105, and/or the web server 106.
In some embodiments, some or all of the golf simulators 101, 102 may be equipped with microphones, video cameras, still cameras, or other suitable devices to capture the audio-visual information (e.g. visual likeness information and audio likeness information) of one ore more users of these golf simulators 101, 102. When such information is available, some or all of the golf simulators 101, 102, may be configured so that the screen of the golf simulators 101, 102, or another display on the golf simulator can present the information including still pictures, video pictures, and/or topographical pictures of one user of a golf simulator to another user or users of golf simulator(s) 101, 102. Additionally, speakers in the golf simulators 101, 102, may be configured to present audio information including captured speech or utterances to a user. In this way, a user of a golf simulator 101, 102, may be presented with a representation of a different user to simulate playing a game of golf with another person. In some embodiments, the video information can be incorporated into the game so that each player sees each other player in the virtual golf course. Similarly, in some embodiments, auditory information may be incorporated into the game so that each player hears the voice and sounds from other players. These features add numerous benefits, as can be appreciated by a person of ordinary skill in the art. For instance, in some embodiments in which visual information is transmitted among golf simulators 101, 102, in real time or approximately real time, players can watch each other swing, and watch the motion of each other's shots. Players can communicate with other players, for instance players can communicate congratulatory statements, statements of frustration, comments as to strategy (e.g., which club to use), trash-talk comments, or any other sound that could normally be communicated among players at a traditional golf course.
In some embodiments, the audio-visual information can be stored, so that players playing at different times can see and/or hear that likeness information after the player creating the information is no longer using the golf simulator 101, 102.
In some embodiments, the audio-visual information can be made available on user computers 103, 104, the scoring computer 105, or on the web server 106. For instance, users at home can look at recorded information to watch the performance of a player in a previous round. In some embodiments, the user may use the user's own likeness to display on the web server 106 or elsewhere, or to analyze the user's own performance.
In some embodiments, the audio-visual information is sufficient to allow an instructor, watching a user's likeness on a golf simulator 101, 102, on a scoring computer 105, or on the web server 106, to critique the user's performance, and give lessons or tips either live through the golf simulator 101, 102, live over some other communication medium, or later, after the user has stopped using the golf simulator.
Once a tournament concludes 205, the golf simulators 101, 102, and/or the user computers 103, 104 may present information regarding the completed tournament. The scoring computers, can update the players with the results of the tournament and other statistical information about the tournament. The players' handicaps win counts, win ratios, and other relevant information can be adjusted to reflect the results of the tournament. Such information is optionally available through the user computers 103, 104, the golf simulators 101, 102, the web server 106, and/or the scoring computer 105.
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This demonstrates of the scoring computer's ability to compile the scores of players playing in golf simulators 101, 102 in approximately real-time, and to present tournament and other scoring information to users of the user computers 103, 104 via the web server 106 as live updates. This real-time aspect of some embodiments of the invention allows for a richer user experience, as users of user computers at home 103, 104, user computers 103, 104 at facilities containing golf simulators, and users of golf simulators 101, 102 can have immediate updates of the scores of other players, so as to enhance the social and competitive aspects of the game.
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The skill involved in playing a golf simulator translates to playing traditional golf outside and a player's skill in a golf simulator is highly correlated with a player's skill in actual games of golf. Because of this, some golf courses that require golfers to have established handicaps before they are allowed to play the courses may start to accept handicaps from golf simulators as evidence of the player's skill in the traditional game of golf. A player wishing to play golf at such a golf course could use the Player Profile display of
Other embodiments of the invention will be apparent to those skilled in the art from a consideration of this specification or practice of the invention disclosed herein.
The present application claims priority to U.S. Provisional Application No. 61/062,208, filed Jan. 24, 2008.
Number | Date | Country | |
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61062208 | Jan 2008 | US |