[Not Applicable]
[Not Applicable]
In video systems where graphics are added to video content, there may be a video layer and a graphics layer on top of the video layer. The video layer may come from a television (TV) source, and the graphics layer may be used to add information such as, for example, a user guide or some kind of a user-graphical interface such as a TV menu. In more sophisticated video systems, there may be graphics added on top of the video, as well as, graphics below the video. For example, adding a user guide on top of the video and a still background behind the video.
Outputting the layers as one output onto a display such as, for example, a monitor, requires blending the layers into one stream of data. The process of blending the layers together is known as graphics blending or graphics and video compositing.
A system with graphics and video layers may be viewed as a planar system with planes composed of the different layers. A low-end system consists of only one graphics layer and one video layer. A higher-end system consists of at least one graphics layer above the video layer, and at least one graphics layer below the video layer.
The way to blend the layers is generally done from the bottom up. So in a system with three layers, for example, the blending is done by blending the bottom graphics layer with the video layer, which results in a new blended layer, which may then be blended with the top graphics layer to get a composite image to output to the display.
Each layer of graphics, or the layer of video is composed of a buffer and an alpha. The buffer is a region of the memory in the system that contains pixels of the layer. Alpha is the blend factor of a layer and it indicates how much to blend of that layer with the layer below it. The value of alpha ranges from 0 to 1, inclusive. For video there alpha value can be the same for the whole layer or per pixel. Whereas with graphics, each pixel may have a different alpha value.
For example, if a system has two layers, a graphics layer on the top and a video layer below it, the buffer and the alpha for the graphics and the video layer would be, Bt, At, Bb, and Abs, respectively. Blending the two layers together yields the following:
Btb=AtBt+(1−At)Bb (1)
Where Btb is the buffer for the blended layer. If At is 1, then when blending the graphics with the video below it, all that is seen is entirely graphics, so an alpha value of 0 implies complete transparency. If At is 0, then when blending the graphics with the video below it, all that is seen is entirely video, so an alpha value of 1 implies complete opaqueness.
In most systems, alpha is an 8-bit number ranging from 0 to 1, inclusive. So there are 256 levels of transparency ranging from complete transparency to complete opaqueness.
In a more complex system, with graphics layers above and below the video layer, things may get more complex as well. For example, a system may have a graphics layer on top of the video layer, with buffer B1, and alpha A1, the video layer with buffer BV and alpha AV, and a graphics layer below the video layer, with buffer B2 and alpha A2. Applying equation (1) above, blending the video and the graphics layer below it yields:
BV2=AVBV+(1−AV)B2 (2)
Where BV2 is the buffer for the blended bottom layer. Then blending the top graphics layer with the blended bottom layer yields:
BV3=A1B1+(1−A1)BV2 (3)
Where BV3 is the buffer for the three blended layers. Expanding and re-arranging equation (3) after applying equation (2) yields:
BV3=AV(1−A1)BV+A1B1+(1−A1)(1−AV)B2 (4)
Equation (4) above illustrates the calculation required to blend two layers of graphics with one layer of video. In more complex systems, there may be several layers of graphics above a layer of video, and several layers of graphics below the layer of video. In such systems, the graphics layers on top may be blended together into one top graphics layer, the graphics layers below may be blended together into one bottom graphics layer, then the top layer, video layer, and bottom layer, may be blended together according to equation (4).
In video systems, hardware that performs the calculations for compositing needs to read all three layers simultaneously, with the video, which is streaming data, and output the result onto the monitor in real-time, which can get bandwidth-expensive. The compositing process can also be hardware expensive when two graphics layers are read out of the memory, and calculations are made to accommodate streaming video data. Problems may be seen sometimes on a personal computer (PC), for example, when moving a window, a portion of the screen that was covered by the window may remain blank for a few seconds, because the graphics engine may take time to respond and do all the blending to accommodate the new graphics layers.
Further limitations and disadvantages of conventional and traditional approaches will become apparent to one of ordinary skill in the art through comparison of such systems with the present invention.
Aspects of the present invention may be seen in a system and method that blends graphics layers and a video layer, wherein the graphics layers are stored in a memory. The method may comprise retrieving the graphics layers from the memory; blending the graphics layers; storing the blended graphics layers in the memory; reading the stored blended graphics layers from the memory; and combining the blended graphics layers with a streaming video layer. In an embodiment of the present invention, the blended graphics layers and the streaming video may be combined in raster format. The combined graphics and video may then be output onto a display device.
In an embodiment of the present invention, at least a portion of the graphics layers may be above the video layer and at least a portion of the graphics layers may be below the video layer. Blending the graphics layers may comprise blending the at least a portion of the graphics layers above the video layer into a top graphics layer; blending the at least a portion of the graphics layers below the video layer into a bottom graphics layer; and blending the top graphics layer and the bottom graphics layer into one graphics layer.
The system comprises a memory and at least one processor capable of performing the method that blends graphics layers and a video layer, wherein the graphics layers are stored in a memory.
These and other features and advantages of the present invention may be appreciated from a review of the following detailed description of the present invention, along with the accompanying figures in which like reference numerals refer to like parts throughout.
Aspects of the present invention generally relate to the field of graphics and video compositing. Specifically, the present invention relates to the compositing of graphics layers appearing both, above and below a video layer, and to the reduction of graphics layers in video compositing.
The combined graphics object 113 may then be fed into the graphics-video compositor 105, which may also have a streaming video 115 coming into it. The graphics-video compositor 105 may be responsible for combining video with graphics that are being fed from a graphics feeder. The graphics-video compositor 105 may then mix the graphics object 113 and the streaming video 115, and output the result 117. In an embodiment of the present invention, the graphics object 113 and the streaming video 115 may be mixed in a raster format, i.e. pixel by pixel, as the video is output onto a display device.
In an embodiment of the present invention, the graphics layers may be combined and treated as if they were one graphics layer above the video layer. In an embodiment of the present invention, the graphics layers may have different alpha for each pixel of a layer, but since the blending of the graphics layers may be done offline, there may be no effect on real-time processing and no delays in video display.
In an embodiment of the present invention, a combined graphics layer 221 may have a buffer BG and an alpha AG, and a video layer 213 may have a buffer BV and alpha AV. Combining the combined graphics layer 221 on top with the video layer 213 on bottom according to equation (1) yields:
BGV=AGBG+(1−AG)BV (5)
Equation (4) above implies that BV is multiplied by AV (1−A1), which yields:
AG=1−AV(1−A1) (6)
Applying equation (6) to equation (5) yields:
BGV=(1−AV(1−A1))BG+AV(1−A1)BV (7)
To match equation (7) and equation (4):
BG=(A1B1+(1−A1)(1−AV)B2)/(1−AV(1−A1)) (8)
As a result, equations (6) and (8) may be the alpha and the buffer of the combined graphics layer 221, respectively. In an embodiment of the present invention, the process of combining the graphics layers may be performed in the background, which may be done less expensively by consuming less bandwidth compared to blending a bottom graphics layer with the video layer above it, then blending the result with the top graphics layer. In such an embodiment, the real-time processing may also be reduced.
In an embodiment of the present invention, equation (6) may be computed by the M2MC in one pass. In another embodiment of the present invention, A1 and AV may be constant, and the CPU may compute equation (6).
In an embodiment of the present invention, the combined graphics layer buffer (BG) may depend on the alpha of the video layer (AV), which may change from one frame to another. In such an embodiment, the combined graphics layer buffer may be updated. In another embodiment of the present invention, the alpha of the video layer may stay constant over several frames. In such an embodiment, the computation for the combined graphics layer may be done once and re-used as long as the graphics layers stay the same. In yet another embodiment of the present invention, the alpha of the video layer may be different from pixel to pixel within a frame. In such an embodiment, the additional computation may not have an effect on the real-time system, since the equations involving the alpha of the video layer may be done offline as part of the graphics operations in the CPU or the M2MC.
If the alpha factors for all the layers remain constant, equation (8) becomes of the form K1*B1+K2*B2, where K1, and K2 may need to be computed only once, and:
K1=A1/(1−AV(1−A1)) (9)
K2=(1−A1)(1−AV)/(1−AV(1−A1)) (10)
BG=K1*B1+K2*B2 (11)
However, if the alpha values are per pixel, then the values of K1, and K2 may change per pixel, and the division operation may be required per pixel. In an embodiment of the present invention, an alternative compositing equation may be used where equation (5) may be changed to the following:
BGV=BG+(1−AG)BV (12)
Then equation (8) becomes:
BG=A1B1+(1−A1)(1−AV)B2 (13)
In such an embodiment, a division operation may not be required, and the processing cost may be further reduced compared to the processing cost in an embodiment that may have a division operation.
The video compositor may be set up either to compute equation (12) (when graphics feeder is in pre-multiply) or equation (5) (when graphics feeder is not in pre-multiply).
Equation (13) may be calculated by the M2MC. In an embodiment of the present invention, if A1 and AV are constant, then (1−A1) (1−AV) may be computed and turned into one constant value. As a result, equation (13) becomes:
BG=A1B1+AKB2 (14)
In another embodiment of the present invention, if A1 and AV are not both constant, then equation (13) may need to be done in two passes, where the first pass may compute an intermediate value BC:
BC=(1−AV)B2 (15)
Then, the second pass may compute BG:
BG=A1B1+(1−A1)BC (16)
When equation (12) is calculated, the graphics feeder may be setup in “alpha pre-multiply” mode, which may allow having BG and not AGBG as found in equation (5). AG may still be fed out by the graphics feeder, so that (1−AG)*BV can be computed in the video compositor.
In an embodiment of the present invention, results of computations involving values that may not change may be kept and stored so that they are not re-computed. Stored values may be re-computed when inputs to the equations are made.
In an embodiment of the present invention, the graphic layers 311 and 315 may be blended together and composited with the video layer 313. The alphas of the top graphics layer and the video layer may be used to compute the alpha plane AG.
The colors of the graphics layers may then be blended together to compute the color plane BG. The computation of BG may be done according to equation 16 above, which may also utilize the alpha of the video layer in the computation.
The blended graphics layer 319 may then be combined together with the video layer 313 of
If there are multiple graphics layers above the video layer, then at a block 407, the graphics layers above the video layer may be blended together into one top graphics layer. At a next block 409, it may be determined whether there are multiple graphics layers below the video layer.
If at the block 409, it is determined that there is only one graphics layer below the video layer, the method may proceed to a next block 413. If there are multiple graphics layers below the video layer, then at a block 411, the graphics layers below the video layer may be blended together into one bottom graphics layer, the method may then proceed to a next block 413. At a next block 413, the top graphics layer and the bottom graphics layer may be blended together into one graphics layer, which may then be stored back in memory. As the video streams in, for each image, the video layer may be then combined with the appropriate blended graphics layer at a next block 415. Then at a next block 417, the combined graphics and video layers may be output on a display device.
In an embodiment of the present invention, the method of the flow diagram of
An alternative embodiment of the present invention may be implemented as sets of instructions resident in the RAM 531 of one or more computer systems 500 configured generally as described in
The present invention may be realized in hardware, software, firmware and/or a combination thereof. The present invention may be realized in a centralized fashion in at least one computer system, or in a distributed fashion where different elements are spread across several interconnected computer systems. Any kind of computer system or other apparatus adapted for carrying out the methods described herein may be suitable. A typical combination of hardware and software may be a general-purpose computer system with a computer program that, when being loaded and executed, controls the computer system to carry out the methods described herein.
The present invention may also be embedded in a computer program product comprising all of the features enabling implementation of the methods described herein which when loaded in a computer system is adapted to carry out these methods. Computer program in the present context means any expression, in any language, code or notation, of a set of instructions intended to cause a system having information processing capability to perform a particular function either directly or after either or both of the following: a) conversion to another language, code or notation; and b) reproduction in a different material form.
While the present invention has been described with reference to certain embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted without departing from the scope of the present invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the present invention without departing from its scope. Therefore, it is intended that the present invention not be limited to the particular embodiment disclosed, but that the present invention will include all embodiments falling within the scope of the appended claims.
This patent application makes reference to, claims priority to and claims benefit from U.S. Provisional Patent Application Ser. No. 60/513,276, entitled “Graphics Layer Reduction for Video Composition,” filed on Oct. 22, 2003, the complete subject matter of which is hereby incorporated herein by reference, in its entirety.
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