I. Field
The present disclosure relates generally to circuits, and more specifically to a graphics system.
II. Background
Graphics systems are widely used to render 2-dimensional (2-D) and 3-dimensional (3-D) images for various applications such as video games, graphics, computer-aided design (CAD), simulation and visualization tools, imaging, etc. A 3-D image may be modeled with surfaces, and each surface may be approximated with polygons (typically triangles). The number of triangles used to represent a 3-D image is dependent on the complexity of the surfaces as well as the desired resolution of the image and may be quite large, e.g., in the millions. Each triangle is defined by three vertices, and each vertex is associated with various attributes such as space coordinates, color values, and texture coordinates. Each attribute may have up to four components. For example, space coordinates are typically given by horizontal and vertical coordinates (x and y) and depth (z), color values are typically given by red, green, and blue (r, g, b), and texture coordinates are typically given by horizontal and vertical coordinates (u and v).
A graphics processor in a graphics system may perform various graphics operations to render a 2-D or 3-D image. The image is composed of many triangles, and each triangle is composed of picture elements (pixels). The graphics processor renders each triangle by determining the component values of each pixel within the triangle. The graphics operations may include rasterization, stencil and depth tests, texture mapping, shading, etc. Since the graphics processor performs various graphics operations on pixel data, which may be any data associated with pixels, the ability to quickly access the pixel data has a large impact on performance.
Graphics systems with configurable caches and having good performance are described herein. A graphics system includes a graphics processor and a cache memory system. The graphics processor includes processing units that perform various graphics operations to render graphics images. The cache memory system may include fully configurable caches, partially configurable caches, or a combination of configurable and dedicated caches. A cache is fully configurable if it can be assigned to any one of the processing units that can be assigned with caches. A cache is partially configurable if it can be assigned to any one of a subset of the processing units. A cache is dedicated if it is assigned to a specific processing unit. The caches are fast memories that store data (e.g., pixel data and/or instructions) for the processing units.
The cache memory system may further include a control unit, a crossbar, and an arbiter. The control unit may determine memory utilization by the processing units and assign the configurable caches to the processing units based on memory utilization. The configurable caches may be assigned to achieve good utilization of these caches and to avoid memory access bottleneck at any point within the graphics processor. The crossbar couples the processing units to their assigned caches. The arbiter facilitates data exchanges between the caches and a main memory.
Various aspects and embodiments of the invention are described in further detail below.
The features and nature of the present invention will become more apparent from the detailed description set forth below when taken in conjunction with the drawings in which like reference characters identify correspondingly throughout.
The word “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any embodiment or design described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments or designs.
A stencil and depth test engine 120d performs a stencil test on each pixel, if enabled, to determine whether the pixel should be displayed or discarded. A stencil buffer (not shown in
An attribute setup engine 120e computes necessary parameters for the subsequent interpolation of pixel attributes. For example, engine 120e may compute the coefficients of linear equations for attribute interpolation. A pixel interpolation engine 120f computes attribute component values for each pixel within each triangle based on the pixel's screen coordinate and using the information from engine 120e. A texture mapping engine 120g performs texture mapping, if enabled, to apply texture to each triangle. A texture image may be stored in a texture buffer (not shown in
Each pixel is associated with information such as color, depth, texture, etc. A fragment is a pixel and its associated information. A fragment shader 120h applies software program, which may be composed of a sequence of instructions, to each fragment. Fragment shader 120h may also send texture requests to texture mapping engine 120g. A fragment engine 120i performs functions such as alpha test, fog blending, alpha blending, logic operation, and dithering operation on each fragment and provides results to a color buffer.
The graphics operations shown in
In general, a graphics processor may include any number of processing units for any set of graphics operations. Each processing unit may be an engine that is implemented with dedicated hardware, a processor, or a combination of both. For example, the engines shown in
Cache memory system 130 includes dedicated caches 150a through 150f for some of the processing units 120 within graphics processor 110. In the design shown in
An arbiter 160 couples to and facilitates exchanges of data between caches 150a through 150f and a main memory 170. A cache miss is declared whenever a processing unit 120 accesses an associated cache 150 for data and the requested data is not stored in the cache. The cache miss results in the current content of the cache being stored back to main memory 170, if needed, and a new region of data being fetched from main memory 170 and loaded into the cache. The requested data may then be obtained from the cache and provided to the processing unit. Arbiter 160 allows one cache at a time to exchange data with main memory 170.
Cache memory system 130 in
Cache memory system 230 includes N fully configurable caches 250a through 250n that may be assigned to store data and/or instructions for processing units 220 within graphics processor 210, where in general N≧1. The caches are fully configurable in that each cache may be assigned to any processing unit that can be assigned with caches. In an embodiment, each cache 250 may be assigned to only one processing unit 220, but a given processing unit 220 may be assigned with zero, one, or multiple caches 250. A control unit 232 assigns the available caches 250a through 250n to stencil and depth test engine 220d, texture mapping engine 220g, fragment shader 220h, and/or fragment engine 220i based on memory utilization by these processing units. A crossbar 240 couples processing units 220d, 220g, 220h, and 220i to their assigned caches 250a through 250n. Crossbar 240 may also be referred to as a cross-switch or some other terminology. An arbiter 260 couples caches 250a through 250n to a main memory 270 and facilitates data exchanges between the caches and the main memory. Arbiter 260 may also be referred to as a selector, a memory interface, or some other terminology.
In general, a cache memory system may include any number of caches that may be of any sizes. The number of caches and their sizes may be selected based on a tradeoff between memory access performance and circuit area. Larger cache sizes result in higher cache hit rates and greater likelihood of the requested data being stored in the caches. However, larger cache sizes also require more circuit area, which may increase cost. In one specific embodiment, cache memory system 230 includes twelve caches 250, and each cache is four kilobytes. In other embodiments, fewer or additional caches as well as other cache sizes may be used for the cache memory system.
Each interface unit 310 couples to an associated processing unit 220 via a respective set of lines 302. Each interface unit 310 includes a state machine 320 and an input/output (I/O) unit 330. For each interface unit 310, I/O unit 330 receives address and/or output data from the associated processing unit 220 via lines 302 and provides the address/data to one input of each of N multiplexers 350a through 350n. I/O unit 330 also receives input data or instructions from an associated multiplexer 340 and provides the data/instructions to the associated processing unit 220 via lines 302.
Each multiplexer 350 receives address/data from all K I/O units 330a through 330k at K inputs. Each multiplexer 350 also receives a respective control Cn from control unit 232 and provides the address/data from one input, as determined by the control Cn, to the associated cache 250. Each multiplexer 350 thus couples one interface unit 310 to the associated cache 250.
Each multiplexer 340 receives input data or instructions from all N caches 250a through 250n at N inputs. Each multiplexer 340 also receives a respective control Pk from control unit 232 and provides the data/instructions from one input, as determined by the control Pk, to the associated I/O unit 330. Each multiplexer 340 thus couples one cache 250 to the associated interface unit 310.
Each cache 250 receives an address from the associated multiplexer 350 and determines whether the requested data/instruction at that address is stored in the cache. Each cache 250 provides a hit/miss (h/m) indicator that indicates a cache hit (e.g., logic high) if the requested data/instruction is stored in the cache or a cache miss (e.g., logic low) if the requested data/instruction is not stored in the cache. Each cache 250 provides the requested data/instruction if there is a cache hit. Each cache 250 waits for a fetch from main memory 270 and then provides the requested data/instruction if there is a cache miss.
For each interface unit 310, state machine 320 receives the hit/miss indicators from all N caches 250a through 250n and a control Mk that indicates which caches, if any, have been assigned to that interface unit. State machine 320 determines whether the requested data/instruction is stored in any of the assigned caches based on the hit/miss indicators for the assigned caches. State machine 320 generates a fetch command if the requested data/instruction is not stored in any of the assigned caches.
Control unit 232 generates controls M1 through MK for state machines 320a through 320k, respectively, controls P1 through PK for multiplexers 340a through 340k, respectively, and controls C1 through CN for multiplexers 350a through 350n, respectively. These controls determine which caches, if any, are assigned to each interface unit 310.
Cache 250n may be implemented with a direct map cache structure or an M-way set associate cache structure. For the direct map cache structure, each line of a memory at the next level (e.g., main memory 270) may be mapped to only one line of data RAM 430. Each line of data RAM 430 (or each cache line) is associated with a tag in tag RAM 420 that identifies the specific line of main memory 270 being stored in that cache line. As an example, if main memory 270 has 256 k lines and data RAM 430 has 4 k lines, then each cache line is associated with a specific 12-bit address, and 32 lines of main memory 270 are mapped to each cache line. The specific line of main memory 270 being stored in each cache line may then be identified by a 12-bit address for the cache line and a 5-bit tag that indicates which one of the 32 lines of main memory 270 is stored in the cache line. For the M-way set associate cache structure, each line of main memory 270 may be mapped to any one of M possible lines of data RAM 430. In general, the tag structure may be dependent on the main memory size, the cache size, the cache structure, the size of each cache line, and/or other factors.
Tag RAM 420 stores a tag for each line of data RAM 430 and is updated whenever any line in data RAM 430 is replaced. The tag for each cache line indicates the line of main memory 270 being stored in that cache line. Within control unit 410, an address parser 412 receives from multiplexer 350n an address for a memory access by a processing unit 220, parses the address to obtain a target tag and a cache line address, provides the cache line address to tag RAM 420, and provides the target tag to a compare logic 414. Tag RAM 420 provides the stored tag for the cache line address from parser 412. Compare logic 414 compares the stored tag against the target tag, indicates a cache hit if the tags are equal, and indicates a cache miss if the tags are different. Tag RAM 420 may be accessed multiple times if cache 250n implements the M-way set associate cache structure.
Memory access unit 416 handles access of data RAM 430 when there is a cache hit. If the memory access is a read, then data RAM 430 is accessed to read the data/instruction stored at the cache line address. If the memory access is a write, then data RAM 430 is written at the cache line address and a cache “dirty bit” is updated to indicate that the cache line has been written to, so that the line will be written back to main memory 270 prior to being replaced.
State machine 320 for interface unit 310k determines whether the requested data/instruction is stored in any cache assigned to that interface unit. Within state machine 320, a mapper 450 receives the control MK from control unit 232 and generates N enable signals for the N caches 250a through 250n. Each enable signal is set to logic high if the associated cache 250 is assigned to interface unit 310k. N AND gates 452a through 452n receive the N enable signals and N hit/miss indicators from N caches 250a through 250n, respectively. Each AND gate 452 provides either (1) a logic low if its enable signal is at logic low, which indicates that the associated cache 250 is not assigned to interface unit 310k, or (2) the hit/miss indicator from the associated cache 250 if the enable signal is at logic high, which indicates that the cache is assigned to interface unit 310k. An OR gate 454 receives the outputs of AND gates 452a through 452n and generates a hit indicator for interface unit 310k.
A cache fill unit 460 directs a cache fill of one of the caches assigned to interface unit 310k when there is a cache miss. In an embodiment, an assigned cache that is least recently used (LRU), i.e., unused for the longest time, is selected for the cache fill. Cache fill unit 460 may fill all or a portion of the selected cache with new data/instructions from main memory 270. Interface unit 310k may be stalled while the target cache line is filled from main memory 270 and the tag RAM of the selected cache is updated to reflect the new data/instructions loaded into the data RAM.
A graphics system with fully configurable caches provides the most flexibility in terms of assigning caches to processing units. A given processing unit may be assigned with zero, one, multiple, or even all of the available caches, depending on data requirements of the processing units. The available caches may be assigned to the processing units in a manner to achieve good utilization of the caches and to avoid memory access bottleneck at any one place in the graphics processor regardless of the graphics application being executed. The available caches may be intelligently assigned to processing units as described below.
In many instances, good performance may be achieved with partially configurable caches. The caches are partially configurable in that each cache may be assigned to one of a subset of processing units. Studies have been performed on various graphics applications to ascertain the benefits of using caches for different graphics operations. These studies indicate that caches are very useful in boosting performance of stencil and depth tests and texture mapping for many graphics applications and are only somewhat beneficial for color and shader. Hence, a cache memory system may be designed with many of the available caches being configurable for stencil and depth tests and texture mapping and only few of the caches being configurable for color and shader. Employing partially configurable caches may simplify the designs of the control unit that assigns the configurable caches as well as the crossbar that couples the processing units to their assigned caches.
In the embodiment shown in
A control unit 532 assigns the configurable caches 550a through 550r to the stencil and depth test engine, the texture mapping engine, and/or the fragment shader based on memory utilization by these processing units. A crossbar 540 couples the processing units to their assigned caches 550a through 550r. An arbiter 560 couples caches 550a through 550s to a main memory 570.
In the embodiments shown in
In another embodiment, the control unit assigns the configurable caches to the processing units based on coherency of graphics images/frames. Coherency refers to the amount of changes in consecutive 2D/3D frames. Fewer caches may be assigned for higher coherency when frames are more likely to render similar contents, and more caches may be assigned for less coherency.
In yet another embodiment, the control unit assigns the configurable caches to the processing units based on characteristics of the graphics application being executed. For example, if the graphics system is executing a 2-D graphics application, then depth test may not be needed, and no cache may be assigned for depth test. On the other extreme, if a 3-D graphics application uses only z pass, then all configurable caches may be assigned to depth test. As another example, if a simple shader program is being executed and all of the shader instructions can be stored within the fragment shader, then no cache may be assigned to the fragment shader.
In yet another embodiment, the control unit dynamically assigns the configurable caches. For example, the control unit may assign one or more caches to a processing unit when data requests are sent by the processing unit. The control unit may adjust the number of caches assigned to the processing unit based on the number of requests, cache hit/miss statistics, and/or other factors, which may be determined on the fly. Flush and invalidate operations may be performed on the fly for a cache that is switched or re-assigned from one processing unit to another processing unit.
In yet another embodiment, the control unit assigns caches using a combination of static and dynamic assignments. For example, the control unit may pre-assign one or more caches to a given processing unit at the beginning of rendering a frame, image, or batch, e.g., based on current statistics on memory utilization by the processing unit. The control unit may adjust the cache assignment to this processing unit during the rendering of the frame, image, or batch, e.g., periodically. The new cache assignment for each rendering period may be determined based on the statistics obtained for the prior rendering period.
The control unit may also assign the configurable caches based on other criteria. The control unit may assign caches in each image/frame, whenever changes in memory utilization are detected, when a graphics application is first executed, and/or at other times.
For simplicity,
The graphics systems and configurable caches described herein may be used for wireless communication, computing, networking, personal electronics, etc. An exemplary use of a graphics system with configurable caches for wireless communication is described below.
Wireless device 700 is capable of providing bi-directional communication via a receive path and a transmit path. On the receive path, signals transmitted by base stations are received by an antenna 712 and provided to a receiver (RCVR) 714. Receiver 714 conditions and digitizes the received signal and provides samples to a digital section 720 for further processing. On the transmit path, a transmitter (TMTR) 716 receives data to be transmitted from digital section 720, processes and conditions the data, and generates a modulated signal, which is transmitted via antenna 712 to the base stations.
Digital section 720 includes various processing and interface units such as, for example, a modem processor 722, a video processor 724, an application processor 726, a display processor 728, a controller/processor 730, a graphics processor 740, and an external bus interface (EBI) 760. Modem processor 722 performs processing for data transmission and reception (e.g., encoding, modulation, demodulation, and decoding). Video processor 724 performs processing on video content (e.g., still images, moving videos, and moving texts) for video applications such as camcorder, video playback, and video conferencing. Application processor 726 performs processing for various applications such as multi-way calls, web browsing, media player, and user interface. Display processor 728 performs processing to facilitate the display of videos, graphics, and texts on a display unit 780. Controller/processor 730 may direct the operation of various processing and interface units within digital section 720.
Graphics processor 740 performs processing for graphics applications and may be implemented as described above. A cache memory system 750 stores data and/or instructions for graphics processor 740 and may be implemented with configurable caches and possibly dedicated caches. Cache memory system 750 may further include a crossbar that couples the configurable caches to the processing units within graphics processor 740 and an arbiter that couples the caches to a main memory 770 via a bus 732 and EBI 760. EBI 760 facilitates transfer of data between digital section 720 (e.g., the caches) and main memory 770.
Digital section 720 may be implemented with one or more digital signal processors (DSPs), micro-processors, reduced instruction set computers (RISCs), etc. Digital section 720 may also be fabricated on one or more application specific integrated circuits (ASICs) or some other type of integrated circuits (ICs).
The graphics systems and configurable caches described herein may be implemented in various hardware units. For example, the graphics systems and configurable caches may be implemented in ASICs, digital signal processing device (DSPDs), programmable logic devices (PLDs), field programmable gate array (FPGAs), processors, controllers, micro-controllers, microprocessors, and other electronic units.
Certain portions of the graphics systems may be implemented in firmware and/or software. For example, the control unit may be implemented with firmware and/or software modules (e.g., procedures, functions, and so on) that perform the functions described herein. The firmware and/or software codes may be stored in a memory (e.g., memory 770 in
The previous description of the disclosed embodiments is provided to enable any person skilled in the art to make or use the present invention. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the invention. Thus, the present invention is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.
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Number | Date | Country | |
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20070252843 A1 | Nov 2007 | US |