The present disclosure relates to systems and methods for conducting group play of multiplayer lottery games.
Many domestic and international jurisdictions currently offer some form of lottery game. Traditionally, such games may include instant lottery games (for example “scratch-off” games) and/or on-line lottery games (for example, periodic draw games such as 6/49 lotto, pick-3, Powerball™, and the like). Generally, jurisdictions operate lottery games to generate revenues which may be subsequently utilized by (or on behalf of) the lottery jurisdiction to fund general and/or specific civic initiatives (for example to provide capital for infrastructure improvements, funding for education initiatives, and the like). Given the societal benefits that lottery proceeds serve to fund, lottery operators have sought to maximize sales, and thus the overall return to their constituents. As a result, lottery operators are continually seeking new ways to expand and retain the overall population of lottery players.
It would thus be beneficial to provide systems and methods for conducting lottery games that differ from traditional lottery games (for example, the instant and/or periodic draw games mentioned above). A benefit of such an approach would be to appeal to certain players who might not otherwise view traditional lottery product offerings as compelling, valuable, and/or entertaining. Accordingly, this disclosure includes descriptions of various non-limiting embodiments that facilitate play of a lottery game with a team or group aspect. That is, group play, team play, and/or other type of multiplayer play of a lottery game are facilitated in accordance with the processes and systems disclosed herein. A plurality of players may be regarded as or associated as a team (in competition with another team), or as a group (in competition with another group or team), and may play a lottery game to win prizes (e.g. cash and/or merchandise prizes) as described below.
A lottery ticket may be defined as a voucher or ticket that contains one or more lottery entries which are eligible to be redeemed for a lottery payout or prize. For example, a traditional lottery ticket includes a set of numbers that may, in whole or in part, match a set of winning numbers that have been drawn at random by a lottery operator. An “instant win” or “scratch” ticket is a winning lottery ticket if it contains matching symbols, instant win symbols, or any markings indicating that it is a winning ticket, according to the rules of the game embodied by that lottery ticket.
A newly purchased lottery ticket has a redemption value that is unknown to a customer at the time of purchase. The lottery ticket may be of the type requiring a drawing, in which a customer may choose a set of numbers that he thinks will match with a set of numbers drawn at a later date. Alternately (or in addition), the lottery ticket may comprise an “instant win” or “scratch” type lottery entry, in which a winning or losing result can be determined immediately after purchase.
A lottery retailer may be defined as a merchant who sells lottery tickets at a particular location, verifies and/or authenticates winning lottery tickets, and redeems authenticated winning tickets for an eligible prize. In some embodiments, the lottery retailer also facilitates activation of a team or group lottery game by accepting entries from players, some of whom may be required to activate a lottery game for a group or for a team of players, as explained below. Examples of various lottery retailers include, but are not limited to, convenience stores, gas stations, and supermarkets.
Customers may also purchase and, in some cases, redeem lottery tickets at automated lottery terminals. An automated lottery terminal is an electronic device that may be capable of automatically reading some or all of the information located on (or otherwise embodied by) a lottery ticket (for example, sense and translate mark information selected by customer with a #2 pencil on a lottery entry form, read a bar code, read a ticket identifier, and the like). Such a device may also be used (either alone or in combination with another device, such as a controller) to determine the validity and redemption value, for example, of a lottery ticket, as well as to sell and print new lottery tickets. As will be explained in more detail below, an automated lottery terminal may be connected via a communications network to a lottery controller.
In general, each retailer terminal 102-1 to 102-N shown in
The controller 106 may operate to: (i) receive, determine and/or store information associated with one or more lottery tickets including such data as: (a) ticket/entry identifier(s) and (b) entry indicia; (ii) determine a redemption value (for example, a prize amount) associated with a lottery ticket; (iii) receive a redemption request associated with the lottery ticket; (iv) determine a time associated with the redemption request; and (v) transmit an indication of the redemption value to a lottery retailer terminal (for example, for output to a display accessible by a lottery player and/or by a lottery terminal operator).
The retailer terminal 102-1 of
Generally, as explained above, the communications network of
Those skilled in the art will understand that devices in communication with each other need not be continually transmitting to each other. On the contrary, such devices need only transmit to each other as necessary, and may actually refrain from exchanging data most of the time. For example, a device in communication with another device via the Internet may not transmit data to the other device for days or weeks at a time. In some embodiments, a server computer may not be necessary and/or preferred. For example, methods described herein may be practiced on a stand-alone device and/or a device in communication only with one or more other devices. In such an embodiment, any functions described as performed by the computer or data described as stored on the computer may instead be performed by or stored on one or more other devices.
Accordingly, the lottery retailer terminal 200 may further include one or more input device(s) 204. The input devices may include components such as an optical scanner and/or a barcode scanner, for reading and/or for deriving information associated with a lottery entry. For example, a lottery ticket may include registration marks, authenticity data, various codes, micro-printed indicia, one or more sense marks, and/or other lottery indicia that must be read, for example, to distinguish between one or more lottery entries (which may all be contained on one lottery ticket, for example). Examples of additional input devices include, but are not limited to, a keypad, a mouse, an image capturing device (for example, an optical character recognition (OCR) device), a biometric reader, a portable storage device (for example, a memory stick), and the like.
According to some embodiments, the lottery retailer terminal input device(s) 204 may comprise or include a clock. The clock may be employed to detect, derive and/or append time and/or date information for use by the controller 106 to: (i) create a data record corresponding to lottery tickets or lottery entries purchased at the lottery retailer terminal 200, and/or (ii) to determine redemption time and/or date information associated with lottery tickets and/or lottery entries, and/or (iii) determine whether a lottery player has redeemed a lottery ticket that, for example, enables him to proceed to a second round of a lottery game. Details of specific processes concerning team or group lottery play and redemption of winning lottery tickets are presented in more detail below.
The lottery retailer terminal 200 of
The lottery retailer terminal 200 may also include one or more communications port(s) 208, such as a serial port, modem or the like. Generally, the communications port 208 is operable to facilitate two-way data communications between the lottery retailer terminal 200 and the controller 106 shown in
The lottery retailer terminal 200 may further include a data storage device 210 such as a hard disk, optical or magnetic media, random access memory (RAM) and/or read-only memory (ROM), or the like memory device. Generally, the lottery retailer terminal data storage device 210 stores a software program, the software program enabling the processor 202 of the retailer terminal 200 to perform various functions including some or all of the various processes or steps described herein. For example, as noted above with respect to
In some embodiments, a lottery sales device may be utilized in place of a lottery retailer terminal 200. Such a lottery sales device may be implemented as a system controller, a dedicated hardware circuit, an appropriately programmed general-purpose computer, or any other equivalent electronic, mechanical or electro-mechanical device. Thus, in various embodiments, a lottery sales device may comprise, for example, a Video Lottery Terminal (VLT) that may include a touch sensitive screen for use by a player, a personal computer (capable of communication with a remote lottery server), a vending machine, a telephone, or a portable handheld device (for example, a device similar to a personal digital assistant (PDA) or other analog or digital communications device). The lottery sales device may comprise any or all of the devices of the aforementioned systems. In some embodiments, a user device such as a PDA, cell phone, and/or portable gaming unit (e.g. the Playstation™ Portable (PSP™), distributed by Sony Corporation) may be used in place of, or in addition to, some or all of the device components.
The lottery operator controller 300 may further include one or more input device(s) 304. Examples of such input devices include a keypad, a mouse, a touch-screen, a random number generator, a microphone, and other digital or analog input devices. The lottery operator controller input device(s) 304 may comprise or include a clock. As described above, the clock may be employed to derive time and/or date information for use by the lottery controller 300 to generate a data record corresponding to lottery tickets or lottery entries purchased at the lottery retailer terminal 200, and/or to determine redemption time and/or date information associated with lottery tickets and/or lottery entries, and/or to determine whether a team or group of lottery players have purchased and/or redeemed one or more tickets.
The lottery operator controller 300 may further include one or more output device(s) 306. Examples of output devices 306 include a monitor or other display for outputting information to a user of the lottery operator controller (for example, for displaying information such as statistical or sales data, win and loss information and/or payout amounts), a printer for producing a physical record (for example, a report, a paper slip, a voucher, a coupon, a ticket) of such data, and the like. In addition, the lottery operator controller 300 may include one or more communications ports 308, such as a serial port, modem or the like, operable to facilitate two-way data communications between the operator controller 300 and one or more lottery retailer terminals 200, as described above with respect to
The lottery operator controller 300 may also include a data storage device 310 (such as a hard disk or hard drive, a media-based (removable) memory, or the like). The lottery operator controller data storage device 310 stores at least one software program 312, which includes a program to enable the processor 302 to perform some or all of the various steps and functions of at least one implementation of the methods described in detail herein. In addition, the lottery operator controller data storage device 310 may operate to store various databases, for example, a player database 314, a group database 316, a group play games database 318, a group play games payout database 320, and a group play ticket status database 322. The lottery player database 314 may include player identifier data and contact information, and data associated with one or more groups of players, which will be explained in detail below. The group database 316 may include group identifiers, group names, a group leader player identifier, and other information associated with one or more groups. The group play games database 318 may include a group play game identifier, group play game name, a group play game type, and game rules, for example. The group play games payout database 320 may include group play game identifiers, group play payout criteria, and group game payout information. The group play ticket status database 322 may include data of a particular group including a group identifier, a group play game identifier, group member ticket identifiers, group member ticket indicia, and group member ticket status.
The lottery operator controller may include a lottery ticket server device that is located at a lottery ticket printing facility, and may also function to manage the ticket printing process. The lottery operator controller may also function to facilitate organizing lottery players into teams or groups.
For example, a player communication device 406-1 may be used to communicate player identifying information and player selections to the lottery server 402. The lottery server 402 may comprise a computer device, such as a Web server, operated on behalf of or, in conjunction with, a lottery authority. The lottery server 402 operates, for example, to obtain information and to set up lottery game player groups, to determine lottery outcome data, and to communicate instructions and lottery information (that may include the lottery outcome data) to the player communication devices 406-1 to 406-N of players actively participating in the same lottery game.
Communications between the lottery server 402 and the player communication devices 406-1 to 406-N may be facilitated by way of a communications network 404, which may be a computer network such as the World Wide Web, the Internet, a local area network, postal mail, or any combination thereof. In accordance with the processes described herein, a plurality of player communication devices 406-1 to 406-N may be located remotely from the lottery server 402, for example, at a home of a player or at a lottery agent.
The lottery server 402 may comprise any computing device operable to administer lottery games in accordance with the methods described herein. Thus, the lottery server 402 may be configured in a manner similar to the lottery operator controller 300 described above with reference to
In order to communicate with the player communication devices 406-1-406-N, the lottery server 402 preferably includes a communication port (not shown). The communication port may be coupled to both the CPU and the data storage device. Thus, the CPU can control the communication port to receive information from the data storage device and to transmit the information to the player communication devices. Information may also be received from the player communication devices via the communication port. Note that the communication path between the communication port and the communication devices need not be hardwired. As noted above, the communication devices may include a personal computer, a pager, a handheld device including a display (for example, such as a PDA), or a cellular telephone, and some or all such devices may employ wireless communication components and/or protocols.
In addition, optionally in communication with the CPU of the Lottery Server 402 is a Random Number Generator (RNG) for providing random outcomes for the multiplayer lottery game play. Under control of a program stored, for example, in a storage device or in ROM, the CPU initiates the RNG to generate a random number that could be used to determine winning lottery outcomes. The CPU may also be responsive to, for example, a signal from the player communication device (for example, a player's personal computer).
In some embodiments, a kiosk (not shown) may be configured to execute or assist in the execution of various lottery game processes. A kiosk could comprise a processor and a storage device or memory as described above. A kiosk may also include various input devices (such as a keyboard, a mouse, buttons, an optical scanner for reading barcodes or other indicia, a CCD camera, and the like), output devices (like a display screen and/or audio speakers), benefit output devices (such as a coin tray and/or a currency dispenser), communications ports, and the like. A kiosk may be configured to communicate with a lottery controller or lottery server. In some embodiments, kiosks may execute or assist in the execution of various lottery functions, as described herein.
Lottery players may also use one or more computing devices to obtain more information about the lottery games, and/or the specific lottery game that the player is playing. For example, a player may utilize a personal computer to access a web site that contains group lottery game instructions, team lottery game round information, winning lottery entry payout information, aggregated group play information, and the like.
Each of the lottery game player slips 504-1 to 504-4 of this example includes a player ticket identifier 516, a lottery game description 518, a unique player identifier 520, a barcode and serial number 522, and may include other information such as lottery game rules and the like. The multiplayer or group lottery ticket 500 illustrated by
A lottery player may purchase such a lottery ticket at a retail location having a lottery retailer terminal 200 (see
It should be understood that, in some embodiments, a lottery game player purchases a group member lottery entry with a personal device, and thus may not be provided with a physical lottery ticket. Instead, an electronic version of the multiplayer lottery ticket or portions thereof may be provided to the player, for example, via electronic mail to an email account of the lottery player. Of course, the player could print out such an electronic version of the multiplayer lottery ticket, for example, by using a home computer and printer.
The process 700 includes establishing 702 a plurality of groups of lottery game players for a particular lottery game. Next, at least one winning player is determined 704 for each group of players. The process also includes permitting each winning player to advance to a second round of the lottery game 706. A prize may or may not be awarded to the winning player at this stage.
In this embodiment, at least one first round of lottery game play is used to determine a winner (at least one winning player) for each group or team participating in the at least one round (for example, based on criteria appropriate to the lottery game and/or the lottery game theme utilized, such as a total number of points earned). The winner or qualifier of the group of players for each group is then permitted to advance, or is advanced, to participate in at least one additional (a second) round of play. For example, each winning player of the first round could be notified by email, telephone, and/or regular mail (depending on the type of multiplayer lottery game being played) that he or she has qualified to advance to a second round of game play. The second round of play may include group play of the same lottery game, or a related lottery game, or a different lottery game. In addition, qualifying players may be organized into multiple (new) groups comprised of winning players from the first round of game play (for example, players may be organized into groups randomly, by geographical region, and/or based on some other criteria) for the second round of play. In addition, one or more additional rounds of lottery game play may occur (e.g., after a second round), depending on the type of lottery game. Advancement of lottery players may occur in a manner similar to how teams advance in a tournament (such as the NCAA basketball tournament), wherein a winner of a particular round is paired to compete with another winner of that tournament stage round. Such pairings may be scheduled to occur simultaneously (for example, the second round may be a drawing that occurs on Monday night at 8 pm) or may be staggered (for example, selected pairings of players are notified that they are scheduled to play on particular weekday nights chosen from the weekdays occurring from Jul. 1 to Jul. 15, 2008, after which third round winning players will be announced and prizes will be awarded).
In some embodiments, play of the first (or qualifying) round(s) may differ from play of the second or later or additional round(s). For instance, at least one player in a qualifying round may earn a prize (for example, an instant cash prize based on an in-game event associated with the first round), even if the particular player does not advance any further in that lottery game (e.g. into one or more round(s) of lottery game play). However, prizes in the subsequent round (for example, in which only players qualifying in the earlier round may participate) may only be given to one player.
A plurality of groups of players may be participating in any given round of lottery game play. In addition, play of the lottery game may be fully or partially automated, such that game play may proceed without player interaction, or with only minimal player interaction. For example, in some configurations, a player may simply elect to periodically observe his or her progress or status with respect to the initial round of lottery game play.
In some embodiments, information about game play (for example, indications of results, game status, prizes, scores, game play events, and the like) may be transmitted (or otherwise indicated) to one or more lottery players of a group (for example, via email, telephone, wireless PDA, and/or web page).
The play of the group lottery game may not depend on any predetermined outcomes. That is, a winning outcome of a group lottery game may be determined based on events that occur during game play by players of that lottery game. In addition, play of the lottery game may be presented in accordance with and/or based on a desired theme, such as a board game (for example, Monopoly), a puzzle game (for example, crossword puzzles, Sudoku, and the like), a sports game (for example, football, basketball, golf, baseball, a car or horse race), and the like. In an illustrative example, group play of a lottery game may be provided with a board game theme and may occur between several individual players/members having formed a group/team.
Each player of a plurality of lottery game players may be associated with a respective (for example, unique) player number or other identifier. Other embodiments having a plurality of players (for example, a group or team playing together) may be associated with a respective (for example, unique) number that identifies that plurality of players as a group or team (and, optionally, the particular game and/or instance of the game that they are playing).
In some embodiments, only a specific player of a group or team may activate a lottery game for or on behalf of the entire group. In other embodiments, any one player of the group may activate the group lottery game. In yet other embodiments, more than one player is required to activate the lottery game.
A group lottery game may be ongoing (for example, play may occur every day, or every weekday), and players may elect to activate their participation in any desired instance of the lottery game. In one embodiment, activation and/or lottery game play must take place within a particular time period and/or by a specified date and/or time. In some embodiments, a purchased lottery ticket or activation slip may expire after a predetermined period of time from the time/date of purchase, and/or at a specified date/time. For example, a group of players may purchase a lottery ticket for a group lottery game that occurs every weekday, and the group may activate the group lottery ticket for any weekday they choose within 30 days of the ticket's initial purchase or the ticket will expire.
Group lottery play may take place on the day (and/or in the session, if multiple sessions are conducted each day) of activation. In some embodiments, a player (or group or team of players) may activate a ticket for lottery game play at a future date.
As explained above, group lottery game play may occur over multiple rounds.
Not all of the players of a group or team (and, optionally, no players of the group) may need to actively participate in play of the lottery game. In some embodiments, at least one player must be logged into a lottery game system (for example, via a web site) for play to take place for the corresponding group of lottery game players.
Play may be automated according to rules deemed appropriate for automated play. For example, automated lottery game play of a lottery board game may be conducted for multiple players based on default rules (for example, default options may be specified where decisions otherwise would be required in live or non-automated play).
At least one round of multiple rounds of lottery game play may allow for individual and/or group prizes. Various rules and/or conditions for determining whether a prize has been won in the lottery game may be employed. For example, a prize may be awarded to an individual player based on multiple events in the same or multiple rounds of a lottery game (for example, in the same round, a player satisfies a first condition during a first turn, and then satisfies a second condition during a second turn). Prizes may be awarded to each member of a group based on an aggregate performance of the group (for example, a team or group score), and/or on the group collectively meeting a predetermined condition (or conditions) (for example, at least two players roll 6's in the same round). Individual and group prizes may be based on criteria corresponding to a predetermined period of time (for example, a player may win a prize for having the highest average (or actual) score during a designated month).
Prize conditions may be configured to encourage at least one lottery player of a group to log in to and/or to interact with a lottery game system (for example, if a lottery player is logged in to a lottery game web site when a specified event takes place, that player wins a prize).
In some embodiments, a player may be permitted to customize or configure aspects of group lottery game play.
In some embodiments, if a winner of a group who advances to an additional round of play wins the additional round(s), then every member of the group receives a prize or other benefit.
Referring to
Each record of
Referring to
Each record of the lottery Group database 1000 of
Referring to
Each row of
Referring to
Each row of
Referring to
For example, the group play game identifier 1304 of “GPG-002” of
Referring again to
A. Weekday Multiplayer Monopoly
The following description includes illustrative examples of some of the systems, methods, and apparatus contemplated by this disclosure, which are not limiting to any particular embodiment. References to specific requirements in these examples are not requirements for all embodiments described in this disclosure.
Weekday Multiplayer Monopoly is an exciting new variation of the classic board game that uses an online ticket purchased at retail for a group play game that plays out on the Web (the internet). The game play rules are similar to those of an actual Monopoly game with no pre-determined outcomes. In an implementation, Weekday Multiplayer Monopoly features two rounds of daily play, 10 AM-4 PM and 7 PM-9 PM, every Monday through Friday.
Each Weekday Multiplayer Monopoly ticket purchased by a player includes a group activation slip with a group play activation number on it, and four individual player slips, each containing a unique player number (for example, see
Once a game date has been selected, in accordance with this illustrative example, the person responsible for activation must do so prior to 9:15 AM on the selected date of game play. In this example, group activation must occur prior to any individual group member logging-on to play. (Some embodiments, of course, do not require these specific exemplary timing limitations). Upon activation, the activating group member may configure some of the basic aspects of game play. For example, he or she can select a specific date for group play, assign a team name to the group, upload a group logo, and the like.
Once the activating group member has logged-in, and the game has been configured for the group, game play automatically commences at 10 AM on the selected day of game play. If at that time the other group members have not logged-in and provided their access codes, the game simply begins playing (automatically) on behalf of those players, who may later log-in and check game status.
Part1—The Daytime Round—10 AM-4 PM
Throughout the day, each group member can follow the scoring of their group via their home or work computers. Players can also sign-up to receive e-mails or text messages of updated game scores throughout the day.
The daytime tournament offers several different ways to win cash and prizes on both a group basis and on an individual basis. For example, the Weekday Multiplayer Monopoly daytime round may feature various bonuses, including e.g.:
In this particular example, Weekday Multiplayer Monopoly plays as an actual board game would play. There are no pre-determined outcomes. The first round (day tournament) of game play determines a first round winner for each group based on a game play algorithm and the basic rules of classic Monopoly. Individual group winners are determined based on their total asset value including cash and properties at the conclusion of the daytime game (or at 4:00 PM, whichever is first). Once group winners are determined, those winners are “promoted” or “advanced” to the evening (or “big money”) round of play. In some embodiments, the player who is the team winner of the group is able to access the evening round by utilizing the previously provided player access codes and/or daytime tournament game results.
Part 2—The Evening Tournament
In one embodiment, the second round of play, which may be referred to as the evening tournament, begins at 7:00 PM and ends at 9:00 PM. During this round, players are randomly teamed up for multiple, fast-paced games, which play throughout the evening. At the end of the two-hour series of games, the individual with the greatest overall cumulative asset value total wins the top available (pari-mutuel) prize. In some implementations, as a group incentive, if your group member wins the grand prize, all members of the team win individual cash prizes as well.
Weekday Multiplayer Monopoly uses a pre-established Lottery Website as an electronic game board enabling players to monitor scores and view their games as they unfold throughout the day.
The game allows individuals to name their team, track the scores of other Weekday Multiplayer Monopoly teams in the area, receive bonus points for consistent team play and win cash prizes.
B. Match & Win/Group Fantasy Play
In an implementation, a Group Fantasy Play lottery game enables individual lottery players to participate in group games, such as office pools, in a unique, new and easy way. An online group lottery ticket configuration and tracking system can be used by an individual player to assemble groups of friends or colleagues to play lottery games together, and to monitor group play activity in an easy fashion. In addition, such an implementation permits group play to be monitored over the course of several drawings (and/or over time), and provides a way to monitor payouts and merchandise awards that accumulate over time based on the group's overall performance.
In addition to playing for the big game jackpot, the Group Fantasy Play game can include an ongoing monthly fantasy prize play component, In some embodiments, this ongoing play component allows the “group” to select a specific fantasy prize (or equivalent cash value) which all group members can qualify to win based on the group's overall monthly performance relative to other, similar-sized groups.
When an individual player registers a group online at the lottery's Group Fantasy Play website, group members can select their numbers in advance for each individual drawing, or the system can select numbers automatically on the players' behalf via a quick pick option. Once the players' numbers are selected, in one implementation, the system will store and track the information for all of the group's entries in a web-based group file. For each individual lottery game drawing, the group's numbers will be checked automatically for each individual entry of the group/pool of entries, with e-mail and/or text-based alerts sent to one, some, or all group members when any amount is won.
An individual player who coordinates the lottery purchase for the group may be deemed the “group administrator” or “team leader”, and in some implementations may receive jackpot alerts from the lottery reminding him or her e.g. that the jackpot is over a certain amount, that a lottery drawing is imminent, etc. For example, a lottery server may generate and transmit a jackpot alert every time the jackpot reaches or exceeds $100 million dollars. The group can also use a group-based subscription and/or conditional element that enables teams to be entered only if and when the jackpot is over a certain dollar amount. For example, a group might designate a minimum jackpot amount of $50 million dollars to enable the lottery administrator to automatically enter the group in that lottery game instance. The lottery operator may also be able to incentivize the group administrators by rewarding them with prizes when the group play levels reach or exceed a certain dollar volume, and/or play frequency, and the like.
Numerous embodiments have been described, and are presented for illustrative purposes only. The described embodiments are not intended to be limiting in any sense. The processes described are widely applicable to numerous embodiments, as is readily apparent from the disclosure herein. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it is to be understood that other embodiments may be utilized and that structural, logical, software, electrical and other changes may be made without departing from the scope of the present invention. Accordingly, those skilled in the art will recognize that the present processes may be practiced with various modifications and alterations. Although particular features may be described with reference to one or more particular embodiments or figures that form a part of the present disclosure, and in which are shown, by way of illustration, specific embodiments, it should be understood that such features are not limited to usage in the one or more particular embodiments or figures with reference to which they are described. The present disclosure is thus neither a literal description of all embodiments nor a listing of features that must be present in all embodiments.
The terms “an embodiment”, “embodiment”, “embodiments”, “the embodiment”, “the embodiments”, “an embodiment”, “some embodiments”, “an example embodiment”, “at least one embodiment”, “one or more embodiments” and “one embodiment” mean “one or more (but not necessarily all) embodiments” unless expressly specified otherwise. The terms “including”, “comprising” and variations thereof mean “including but not limited to”, unless expressly specified otherwise.
The term “consisting of” and variations thereof mean “including and limited to”, unless expressly specified otherwise.
The enumerated listing of items does not imply that any or all of the items are mutually exclusive. The enumerated listing of items does not imply that any or all of the items are collectively exhaustive of anything, unless expressly specified otherwise. The enumerated listing of items does not imply that the items are ordered in any manner according to the order in which they are enumerated.
The term “comprising at least one of” followed by a listing of items does not imply that a component or subcomponent from each item in the list is required. Rather, it means that one or more of the items listed may comprise the item specified. For example, if it is said “wherein A comprises at least one of: a, b and c” it is meant that (i) A may comprise a, (ii) A may comprise b, (iii) A may comprise c, (iv) A may comprise a and b, (v) A may comprise a and c, (vi) A may comprise b and c, or (vii) A may comprise a, b and c.
The terms “a”, “an” and “the” mean “one or more”, unless expressly specified otherwise.
The term “based on” means “based at least on”, unless expressly specified otherwise.
The methods described herein (regardless of whether they are referred to as methods, processes, algorithms, calculations, and the like) inherently include one or more steps. Therefore, all references to a “step” or “steps” of such a method have antecedent basis in the mere recitation of the term ‘method’ or a like term. Accordingly, any reference in a claim to a ‘step’ or ‘steps’ of a method is deemed to have sufficient antecedent basis.
Headings of sections provided in this document and the title are provided for convenience only, and are not to be taken as limiting the disclosure in any way.
Devices that are in communication with each other need not be in continuous communication with each other, unless expressly specified otherwise. In addition, devices that are in communication with each other may communicate directly or indirectly through one or more intermediaries.
A description of an embodiment with several components in communication with each other does not imply that all such components are required, or that each of the disclosed components must communicate with every other component. On the contrary a variety of optional components are described to illustrate the wide variety of possible embodiments.
Further, although process steps, method steps, algorithms or the like may be described in a sequential order, such processes, methods and algorithms may be configured to work in alternate orders. In other words, any sequence or order of steps that may be described in this document does not, in and of itself, indicate a requirement that the steps be performed in that order. The steps of processes described herein may be performed in any order that is practical. Further, some steps may be performed simultaneously despite being described or implied as occurring non-simultaneously (e.g., because one step is described after the other step). Moreover, the illustration of a process by its depiction in a drawing does not imply that the illustrated process is exclusive of other variations and modifications thereto, does not imply that the illustrated process or any of its steps are necessary to the invention, and does not imply that the illustrated process is preferred.
It will be readily apparent that the various methods and algorithms described herein may be implemented by, for example, appropriately programmed general purpose computers and computing devices. Typically a processor (such as a microprocessor or controller device) will receive instructions from a memory or like storage device, and execute those instructions, thereby performing a process defined by those instructions. Further, programs that implement such methods and algorithms may be stored and transmitted using a variety of known media.
When a single device or article is described herein, it will be readily apparent that more than one device/article (whether or not they cooperate) may be used in place of a single device/article. Similarly, where more than one device or article is described herein (whether or not they cooperate), it will be readily apparent that a single device/article may be used in place of the more than one device or article.
The functionality and/or the features of a device may be alternatively embodied by one or more other devices which are not explicitly described as having such functionality/features. Thus, other embodiments need not include the device itself.
The term “computer-readable medium” as used herein refers to any medium that participates in providing data (such as instructions and the like) that may be read by a computer, a processor or a like device. Such a medium may take many forms, including but not limited to, non-volatile media, volatile media, and transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent memory. Volatile media may include dynamic random access memory (DRAM), which typically constitutes the main memory. Transmission media may include coaxial cables, copper wire and fiber optics, including the wires or other pathways that comprise a system bus coupled to the processor. Communications may occur via acoustic waves, light waves and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications. Common forms of computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a carrier wave, or any other medium from which a computer can read.
Various forms of computer readable media may be involved in carrying sequences of instructions to a processor. For example, sequences of instruction may be delivered from RAM to a processor, may be carried over a wireless transmission medium, and/or may be formatted according to numerous formats, standards or protocols, such as Transmission Control Protocol, Internet Protocol (TCP/IP), Wi-Fi, Bluetooth, TDMA, CDMA, Wi-MAX and 3G.
Where databases are described, it will be understood by one of ordinary skill in the art that alternative database structures to those described may be readily employed, and that other memory structures besides databases may be readily employed. Any schematic illustrations and accompanying descriptions of any sample databases presented herein are illustrative arrangements for stored representations of information. Any number of other arrangements may be employed besides those suggested by the tables shown. Similarly, any illustrated entries of the databases represent exemplary information only; those skilled in the art will understand that the number and content of the entries can be different from those illustrated herein. Further, despite any depiction of the databases as tables, other formats (including relational databases, object-based models and/or distributed databases) could be used to store and manipulate the data types described herein. Likewise, object methods or behaviors of a database can be used to implement the processes of the present invention. In addition, the databases may, in a known manner, be stored locally or remotely from a device that accesses data in such a database.
It should also be understood that, to the extent that any term recited in the claims is referred to elsewhere in this document in a manner consistent with a single meaning, that is done for the sake of clarity only, and it is not intended that any such term be so restricted, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means” and a function without reciting any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. §112, sixth paragraph.
The systems and processes described herein are exemplary embodiments, and those skilled in the art will note that various substitutions and modifications may be made to those embodiments without departing from the spirit and scope of the present invention.
This application claims the benefit of priority of PCT Application No. PCT/US08/63933 filed May 16, 2008, entitled GROUP PLAY OF A LOTTERY GAME, which is hereby incorporated by reference in its entirety. PCT Application No. PCT/US08/63933 claims the benefit of priority of U.S. Provisional Patent Application No. 60/938,666, filed May 17, 2007, which is hereby incorporated by reference in its entirety.
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/US2008/063933 | 5/16/2008 | WO | 00 | 4/23/2010 |
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WO2008/144536 | 11/27/2008 | WO | A |
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Number | Date | Country | |
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20110059786 A1 | Mar 2011 | US |
Number | Date | Country | |
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60938666 | May 2007 | US |