Guess location game

Information

  • Patent Grant
  • 6695311
  • Patent Number
    6,695,311
  • Date Filed
    Thursday, October 31, 2002
    22 years ago
  • Date Issued
    Tuesday, February 24, 2004
    20 years ago
Abstract
A game including game pieces and rules for playing a game for a plurality of players, the goal of which is to score the most points by correctly guessing the location of hidden items. The invention provides multiple coverable items, multiple sets of markers, and multiple shells. Multiple coverable items may be hidden under multiple shells in a manner such that multiple sets of markers may be used to guess the location of the corresponding coverable items by stacking a marker onto the corresponding shell.
Description




BACKGROUND OF THE INVENTION




The present invention relates generally to games played by multiple players. More specifically, the present invention relates to rules and apparatus for playing a memory based guessing game for multiple players.




Memory based guessing games have been in use for many years and are well known in the art of gaming. There exist at least two possible varieties of games with respect to their progression of play. Traditionally, memory games have relied on a “discover-remember-identify” progression of play that is exemplified by common card-matching memory games. Typically, the identities of face-down cards are discovered by a process of random guessing and subsequently remembered in order to eventually identify pairs of matching cards.




There also exists the possibility of a second category of memory based guessing games, in which the positions of particular items are initially known. These memory games, in contrast, would follow a “remember-identify” progression of play. In such games, the positions of particular items being initially known, the object would be to remember their locations throughout the course of play, which involves a rearrangement of the items, in order to identify them once more at the end.




Two common examples that follow this progression of play are The Shell Game and Three Card Monte. Both of these diversions are, commonly, simply scams or swindles based on sleight of hand or some other trick.




Another example is disclosed in variations of The Shell Game, in which a tosser seems to conceal an item, commonly a seed or ball, beneath one of three covers, which are typically small shells or cups. Once a player is confident (often falsely) that the item is under a particular cover, the tosser quickly mixes up the covers, often secretly removing the item or passing it to a different cover. Following the rearrangement of the covers, the player is prompted to wager on the final location of the concealed item. The player attempts to follow a “remember-identify” progression of play by tracking the supposed location of the item, but such is not possible due to the tosser's sleight of hand. Consequently, The Shell Game, while commonly promoted by tossers as a quick-thinking memory game, is in reality nothing of the sort, but is rather a misleading scam or, at best, a mere game of chance.




Three Card Monte, which commonly utilizes a standard deck of playing cards, is often similarly purported to be a memory game following a “remember-identify” progression. This diversion, also known as Find the Lady and Bonneteau, typically involves the use of two black cards and one red card, which is most commonly the Queen of Hearts. A tosser, or dealer, shows the three cards to a player and then places them face-down on a playing surface. In doing so, the tosser commonly disguises the location of the red card through a sleight of hand. After misidentifying the position of the red card to the player, the tosser quickly mixes up the cards. Then, after rearranging the cards, the tosser prompts the player to wager on the final position of the red card. As in The Shell Game, the player attempts to follow a “remember-identify” progression of play by tracking the supposed location of the red card. Likewise, such is not possible in Three Card Monte due to the tosser's deceptive sleight of hand.




Other types of memory based guessing games are disclosed in U.S. Pat. No. 5,259,627, the disclosures of which are incorporated herein by reference.




SUMMARY OF THE INVENTION




The present invention provides a game including game pieces and rules for playing a guess location game for a plurality of players. Specifically, the invention provides multiple coverable items, multiple sets of markers, and multiple shells. Multiple coverable items may be hidden under multiple shells in a manner such that multiple sets of markers may be used to guess the location of the corresponding coverable items. The advantages of the present invention will be more readily understood after a consideration of the drawings and the Detailed Description.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

depicts a playing area and available game pieces, including identical opaque shells and coverable items.





FIG. 2

shows a particular starting order of coverable items and game pieces used by each player, including stacks of game pieces.





FIG. 3

shows a process of concealing the coverable items with the identical opaque shells and subsequent rearranging of stacks of game pieces.





FIG. 4

shows a process of a player matching makers to his or her guess of corresponding stacks for each coverable item.





FIG. 5

depicts a scoring layout of game pieces.











DETAILED DESCRIPTION OF A PREFERRED EMBODIMENT




One method of playing the present guess location game is depicted in

FIGS. 1-5

. As demonstrated in

FIG. 1

, a playing area


100


is set up so that multiple players


102


may sit opposite each other, with playing area


100


in the middle. The multiple players


102


may include a first player


104


and a second player


106


. Game pieces


10


are then distributed to players


102


as described below.




Game pieces


10


typically include multiple coverable items


12


, multiple sets of markers


14


, and multiple shells


16


. Multiple coverable items


12


differ from one another by distinguishing traits


18


, which may be represented by a picture


20


, a color


22


, or a combination of picture and color


24


. Distinguishing traits


18


may be based on a popular cultural phenomenon, such as a book, movie, cartoon, or other game. For example, the characters shown in

FIGS. 1-5

are based on the popular children's game Yu-Gi-Oh!, by Kazuki Takahashi.




Color


22


is indicated in

FIG. 1

by the words “Red,” “Yellow,” and “Blue.” These words would not typically be printed on the game pieces


10


, and are for ease of understanding the present disclosure. Rather, the pieces


10


would be colored using a color scheme based on the indicated color.




Multiple sets of markers


14


contain at least one marker


14


per set. Markers


14


are provided with distinguishing traits


18


that correspond to those of coverable items


12


and thereby allow matching of markers


14


to specific coverable items


12


. Markers


14


are also used to count points earned by players


102


for each appropriate match.




Multiple shells


16


typically are identical, opaque covers


26


and are used to cover and conceal distinguishing traits


18


of coverable items


12


, thereby making the identity of coverable items


12


unknown. Shells


16


also each have a surface


28


that accommodates and facilitates stacking of multiple sets of markers


14


thereupon.




During play, first player


104


places coverable items


12


in a particular order


30


as shown in FIG.


2


. Once second player


106


has viewed the particular order


30


of the coverable items


12


, first player


104


then sets shells


14


over the coverable items


12


so that the distinguishing traits


14


are no longer visible and rearranges at least two of the stacks in an effort to confuse second player


106


. In an attempt to match each marker


14


with that of its respective coverable item


12


, second player


106


then places one of his or her multiple sets of markers


14


on top of what he or she believes to be the corresponding hidden coverable items


12


, as demonstrated in

FIGS. 3-4

, so that stack


32


is formed and easily moveable. Game pieces


10


may take the form of tokens or chips so that when stacked, the number of markers


14


played remains visible.




First player


104


then rearranges the stacks


32


and second player


106


places his or her next set of markers


14


upon the corresponding hidden coverable items


12


for a predetermined number of times or until all of second player's


106


markers


14


have been added to the stacks


32


. The markers


14


, shells


16


, and coverable items


12


are then unstacked so that each stack


32


remains separate from the others as shown in FIG.


5


. Once shells


16


have been removed to expose the underlying coverable items


12


, points


34


are awarded for second player


106


, as shown in

FIG. 5

by check marks placed next to correctly played markers


14


. First


104


and second player


106


may then reverse roles and continue play for an agreed upon number of rounds or until one player


102


reaches an agreed upon number of points. Additionally, the player


102


determined to be the winner may then play against a different opponent, thereby facilitating round-robin tournament style play.




In one embodiment of the game the number of the multiple sets of markers


14


and the number of the multiple shells


16


is identical to the number of the multiple coverable items


12


. Typically, the number of the multiple coverable items


12


is three, although other values may be used. The multiple sets of markers


14


also typically contain three matching markers


14


so that the rearranging and marking of coverable items


12


would be done in triplicate.




Although the invention has been disclosed in its preferred forms, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense, because numerous variations are possible. The subject matter of the invention includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions, and/or properties disclosed herein. No single feature, function, element or property of the disclosed embodiments is essential. The following claims define certain combinations and subcombinations of features, functions, elements, and/or properties that are regarded as novel and nonobvious. Other combinations and subcombinations may be claimed through amendment of the present claims or presentation of new claims in this or a related application. Such claims, whether they are broader, narrower, equal, or different in scope to any earlier claims, also are regarded as included within the subject matter of the invention.



Claims
  • 1. A game for at least two players comprising:multiple coverable items; multiple shells; and multiple sets of markers, wherein: the multiple shells are used to cover the multiple coverable items and have a surface to facilitate stacking of the multiple sets of markers; and the number of markers played is visible once stacked and the multiple sets of markers are used to mark the location of the multiple coverable items and count points earned by players.
  • 2. A game in accordance with claim 1, wherein the multiple coverable items and the multiple sets of markers are related by distinguishing traits.
  • 3. A game in accordance with claim 1, wherein the distinguishing traits are depicted by differences in picture, color, or a combination of picture and color.
  • 4. A game for at least two players comprising:multiple coverable items, each of the multiple coverable items including a distinguishing trait; multiple sets of markers, each of the multiple sets of markers comprising at least one marker that includes a reference to the distinguishing trait of one of the multiple coverable items; and multiple shells, wherein each of the multiple shells is an identical, opaque cover sized to fit over any one of the multiple coverable items, and includes a surface that accommodates stacking of at least one set of markers thereupon so that such stacked set of markers remains visible.
  • 5. A game in accordance with claim 4, wherein the distinguishing trait is depicted by differences in picture, color, or a combination of picture and color.
  • 6. A game in accordance with claim 4, wherein the multiple sets of markers, the multiple shells, and the multiple coverable items are of an equal number.
  • 7. A game in accordance with claim 6, wherein each of the multiple sets of markers comprises three matching markers.
  • 8. A method of playing a memory game by multiple players, comprising the steps of:placing multiple coverable items in a particular order, wherein the multiple coverable items differ from each other by distinguishing traits; viewing the order of the multiple coverable items; concealing the multiple coverable items by placing an identical cover over each of the multiple coverable items so that a stack is formed; rearranging the order of at least two of the stacks; stacking markers, each having distinguishing traits and corresponding to one of the multiple coverable items, upon each of the identical covers in an attempt to match each marker with that of its respective coverable item, the distinguishing traits of each marker being concealed so that the distinguishing trait of each marker is unknown once it is stacked upon one of the identical covers while the number of markers stacked is still visible; repeating the above steps an agreed upon number of times; removing all of the markers and placing them next to the respective identical covers upon which they had been stacked so that the distinguishing traits of the markers are visible; removing the identical covers from the multiple coverable items to reveal the distinguishing trait and final position of each of the multiple coverable items; awarding a point for each of the markers that is correctly matched to its corresponding coverable item; switching rolls and repeating all prior steps; repeating all of the above steps for an agreed upon number of rounds, or until one player reaches an agreed upon number of points; and determining a winner to be a player who has the most points after the agreed upon number of rounds or who first reaches the agreed upon number of points.
  • 9. A method of playing a memory game by multiple players in accordance with claim 8, wherein the distinguishing traits are pictures, colors, or a combination of pictures and colors.
  • 10. A method of playing a memory game by multiple players in accordance with claim 8, wherein the step of rearranging of the order of the at least two of the stacks is performed on exactly two stacks.
  • 11. A method of playing a memory game by multiple players in accordance with claim 8, wherein the agreed upon number of times is two, resulting in a total number of three times that a second player stacks the markers upon each of the identical covers.
  • 12. A method of playing a memory game by multiple players in accordance with claim 8, further comprising the step of:playing against a different opponent, thereby facilitating round-robin tournament style play.
  • 13. A method of playing a memory game by multiple players, comprising the steps of:placing multiple coverable items, each having distinguishing traits, in any order, oriented to be viewed by a player; stacking a shell upon each of the multiple coverable items, each of the shells being an identical, opaque cover, completely concealing one of the multiple coverable items; interchanging the order of at least two of the multiple coverable items and accompanying shell; placing one marker, each marker having a distinguishing trait corresponding to that of one of the multiple coverable items, upon each of the shells in an attempt to stack each marker upon a corresponding coverable item so that the distinguishing trait of the marker is concealed, while the number of markers played remains visible; repeating the above steps an agreed upon number of times, or until all of the markers have been stacked upon the shells; removing the markers and arranging them next to the respective shells upon which they had been stacked so that the distinguishing traits of the markers are shown; removing the shells from the coverable items to reveal the distinguishing traits of the coverable items upon which they were stacked; awarding a point for each marker that is lined up next to its respective coverable item, as judged by matching of the distinguishing traits; switching rolls and repeating prior steps; repeating the above steps for an agreed upon number of rounds or until a player reaches an agreed upon number of points; and determining a winner to be a player who has the most points after the agreed upon number of rounds or who first reaches the agreed upon number of points.
  • 14. A method of playing a memory game by multiple players in accordance with claim 13, wherein the distinguishing traits are pictures, colors, or a combination of pictures and colors.
  • 15. A method of playing a memory game by multiple players in accordance with claim 13, wherein the step of rearranging of the order of the at least two of the stacks is performed on exactly two of the multiple coverable items and accompanying shells and markers.
  • 16. A method of playing a memory game by multiple players in accordance with claim 13, wherein the step of interchanging the order of the at least two of the multiple coverable items and accompanying shells and markers is done a total of three times so that three markers are stacked upon each of the shells.
  • 17. A method of playing a memory game by multiple players in accordance with claim 13, further comprising the step of:playing against a different opponent, thereby facilitating round-robin tournament style play.
CROSS REFERENCE TO RELATED APPLICATIONS

This application claims priority under 35 U.S.C. §119(e) to U.S. Provisional Patent Application No. 60/350,220 entitled “Guess Location Game,” filed Nov. 2, 2001, the disclosure of which is incorporated herein by reference.

US Referenced Citations (7)
Number Name Date Kind
2324691 Gardner Jul 1943 A
3424455 Dunson Jan 1969 A
3583706 Glass et al. Jun 1971 A
3918717 Charves Nov 1975 A
4036493 Breslow Jul 1977 A
4640510 Braddock et al. Feb 1987 A
5259627 Alsip Nov 1993 A
Non-Patent Literature Citations (1)
Entry
Race Game. The Price is Right. [online]. 1974, [retrieved on Mar. 4, 2003]. Retrieved from the internet: <URL:gscentral.net/race.htm>.
Provisional Applications (1)
Number Date Country
60/350220 Nov 2001 US