Information
-
Patent Grant
-
6273819
-
Patent Number
6,273,819
-
Date Filed
Monday, January 31, 200025 years ago
-
Date Issued
Tuesday, August 14, 200123 years ago
-
Inventors
-
Original Assignees
-
Examiners
Agents
- Roylance,Abrams,Berdo & Goodman, L.L.P.
-
CPC
-
US Classifications
Field of Search
US
- 463 36
- 463 37
- 463 46
- 463 47
- 463 30
- 463 31
- 273 1483
- 345 156
- 345 157
- 345 158
- 473 54
-
International Classifications
-
Abstract
A hand held electronic game having sensors requiring the user to perform functions similar to those required during the activity simulated by the game. In a hand held electronic bowling game, both finger-movement sensors and game-moving sensors require the user to grip and swing the game housing much like swinging a bowling ball while finger-receiving sensors measure movement in the fingers and game housing-movement sensors measure the forcefulness and speed of the user's swing with the ball. The sensors include printed circuit boards and the game-moving sensor can utilize a LED and a photodiode along with a periodically transparent extension, which moves between the LED and the photodiode to determine the force of the swing by centrifugal force.
Description
FIELD OF THE INVENTION
The invention relates generally to a hand held electronic game for more realistically simulating an activity. More specifically, the invention relates to sensors that require a user to perform functions similar to those performed during the activity simulated by the game or device in order to determine inputs for playing the game. In the preferred embodiment both finger-movement and ball housing-movement sensors positioned within a hand held electronic bowling game determine the movement characteristics of an electronic ball while playing the electronic game.
BACKGROUND OF THE INVENTION
Prior art hand held electronic games, such as for bowling, generally, if at all, use crude mechanisms to determine traveling characteristics of the ball, such as ball direction and ball force. These prior art devices are lacking in a number of ways. The most glaring deficiency stems from the prior art's inability to simulate actual movements of an individual performing the activity simulated by the electronic device.
For example, the prior art commonly uses buttons and joysticks to determine direction of the ball and simple on-off switches to determine movement of the ball. More complicated systems requiring potentiometers with a spring loaded mass attached to the shaft and spring loaded weights with mechanical switching devices are also known but these systems are expensive, complex, and require precision manufacturing.
Thus, there is a continuing need to provide inexpensive yet realistic hand held electronic devices that are simple and easy to manufacture and assemble. This invention addresses this needs in the art as well as other needs, which will become apparent to those skilled in the art once given this disclosure.
SUMMARY OF THE INVENTION
One object of the present invention is to provide an increased simulation effect for hand held electronic games.
Another object of the invention is to provide uncomplicated and inexpensive mechanisms to simulate a game electronically.
Yet another object of the invention is to provide both finger and ball sensors in a electronic bowling game to determine the traveling characteristics of an electronic ball.
A further object of the invention is to provide sensors for electronic games that permit the user to realistically simulate the activities associated with the real games.
The foregoing objects are basically attained by providing a hand held electronic game, comprising: a housing; a finger activated element coupled to the housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, the first finger activated element being capable of moving between a first position and a second position and the finger receiving area having an open end adjacent the fixed end and a closed end adjacent the free end; and a finger-movement sensing device rigidly coupled to the housing and coupled to the actuating element at both the first position and the second position.
The foregoing objects are also attained by providing a hand held electronic game, comprising: a housing; a housing-movement sensing device rigidly coupled to the housing, the device including a resilient element coupled to a weight-extension assembly, the resilient element coupled between the housing and the weight-extension assembly and the weight-extension assembly capable of moving upon movement of the housing; a light source; and a light sensor for receiving light from the light source, the weight-extension assembly having an extension positioned between the light source and the light sensor.
The foregoing objects are further attained by providing a hand held electronic game, comprising: a housing; a finger activated element coupled to the housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, the first finger activated element being capable of moving between a first position and a second position and the finger receiving area having an open end adjacent the fixed end and a closed end adjacent the free end; a finger-movement sensing device rigidly coupled to the housing and coupled to the actuating element at both the first position and the second position; a housing-movement sensing device rigidly coupled to the housing, the device including a resilient element coupled to a weight-extension assembly, the resilient element coupled between the housing and the weight-extension assembly and the weight-extension assembly capable of moving upon movement of the housing; a light source; and a light sensor for receiving light from the light source, the weight-extension assembly having an extension positioned between the light source and the light sensor.
Other objects, advantages, and salient features of the invention will become apparent to those skilled in the art from the following detailed description, which, taken in conjunction with the annexed drawings, discloses preferred embodiments of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
Referring now to the attached drawings, which form a part of this disclosure.
FIG. 1
is a top view of a hand held electronic bowling game in accordance with the present invention showing the finger openings on the spherical portion of the game;
FIG. 2
is a bottom view of the hand held electronic bowling game in accordance with the present invention showing the display and control section on the planar portion of the game;
FIG. 3
is a cross-sectional view of the game illustrated in
FIG. 1
, taken along line
3
—
3
showing the finger-activated control assembly;
FIG. 4
is a cross-sectional view of the game illustrated in
FIG. 3
, taken along line
4
—
4
showing the movement of the finger elements from an at-rest position in solid lines to a gripped position in dashed lines wherein the finger elements have pivoted, as moved by the fingers, and the contact has moved along to the wiper PCB an amount corresponding to the movement of the fingers of the user;
FIG. 5
is a cross-sectional view of the game illustrated in
FIG. 3
, taken along line
5
—
5
showing the wiper PCB and the movement of the contact there along from an at-rest position in solid lines to a gripped position in dashed lines wherein the finger elements have pivoted as moved by the fingers and the contact has moved along to the wiper PCB in an amount corresponding to the movement of the fingers of the user;
FIG. 5
a
is circuit diagram illustrating the switch created by the finger movement sensing device
102
;
FIG. 6
is a cross-sectional view of the game illustrated in
FIG. 1
, taken along line
6
—
6
and showing the movement of the finger boots and the force sensor assembly in an at-rest position in solid lines and in a second, game-swinging position in dashed lines;
FIG. 7
is a cross-sectional view of the game illustrated in
FIG. 6
, taken along line
7
—
7
and showing the weight-extension assembly in a first, at rest, position;
FIG. 8
is a cross-sectional view similar to
FIG. 7
but illustrating the weight-extension assembly in a second position, when the game is being moved, which is when the user is swinging the game housing;
FIG. 9
contains two graphs illustrating the functioning of the sensors during a forceful swing of the game housing;
FIG. 10
contains two graphs illustrating the functioning of the sensors during a less forceful swing of the game housing than in
FIG. 9
;
FIG. 11
illustrates a variable spring in accordance with a second embodiment of the present invention, with variable twists per inch; and
FIG. 12
illustrates a variable spring in accordance with a third embodiment of the present invention, with a variable spring wire diameter.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
The subject invention preferably relates to a hand held bowling game
10
that is styled in the shape of a bowling ball. Preferably, the game
10
includes a housing
12
that is generally spherical. More, specifically, housing
12
has a spherical portion with finger openings
14
,
16
and
18
for receiving fingers
19
of a user and a more planar portion containing a display
20
. Thus, housing
12
is preferably a truncated sphere. The display
20
includes a liquid crystal display of a bowling lane with electronic pins
22
and an electronic ball
24
. Control switches
26
and a sound speaker are also located on the planar portion. Together, the control switches, electronic circuits, sound speaker, and a set of unique controls within the finger openings
14
and
16
and within the housing
12
and an on-board microprocessor create a realistic simulation of a bowling game.
As seen in
FIGS. 1-8
, housing
12
is generally styled to look like a bowling ball with the top end cut off so that a flat space exists to mount the display
20
and buttons
26
thereon. Finger openings or holes
14
,
16
and
18
in the bottom of the housing
12
are for the thumb and a pair of fingers, as in a real bowling ball. The LCD display
20
is driven by a microprocessor
34
and electronics similar to those used commonly in the LCD game industry. This invention provide a new, more realistic method and apparatus for supplying the inputs into the microprocessor
34
. Those inputs coming from a finger activated control assembly
30
for determining the direction the ball will travel down the lane and a force sensor assembly
32
for determining the force exerted by the use in swinging game
10
, which determines the force ball
24
will act on pins
22
. Ten bowling pins
22
upon a simulated lane and a ball
24
are illustrated on the display
20
.
FIGS. 3-6
illustrate a sectional view of the bottom of the housing
12
showing a finger activate control assembly
30
in the form of a finger element
100
and a finger-movement sensing device
102
. The finger element
100
includes two finger receiving areas
110
. Preferably, each finger receiving area
110
is a flexible boot made of resilient material such as rubber and molded into the shape of a finger tip. Each boot
110
has a fixed end
112
and a free end
114
. The fixed end
112
being preferably clamped to the inside of the ball housing
12
by a retaining ring
116
. This ring
116
is preferably affixed by mounting screws
118
so that the boots
110
are trapped at their respective base and capable of being pivoted about their respective bases.
At the free end
114
of each boot
110
, a contact mounting plate
120
is preferably attached by a retaining plug
122
and a fastener, such as a screw
124
. The screws
124
clamp the free end
114
of the boots
110
between the mounting plate
120
and its respective retention plug
122
. On the side of the mounting plate
120
a contact
126
is rigidly affixed in a conventional manner. As will be shown later this contact
126
will be used to wipe over a contact board
150
when the user flexes his two fingers within the finger elements
100
and causes the boots
110
to flex. Since the game
10
is preferably gripped as a bowling ball, the middle finger and the ring finger of the user are inserted into boots
110
while the thumb of the user is inserted into the third finger opening
18
. The gripping of the two fingers in boots
110
will move the boots
110
and this movement will dictate an affect on electronic ball
24
.
Contact board
150
is a wiper printed circuit board rigidly mounted to housing by a mount
152
. Wiper PCB
150
has, on its surface, two main trace areas. The first area
154
is a continuous arc for the common segment. The second area
156
includes a number of individual contact pads
157
arranged in an arc also. Each of these conductive areas
154
and
156
is connected by smaller conductive traces
159
to the edge of the wiper PCB
150
so that they may be electrically wired to the main electronics PCB
34
. When the contact
126
is pressed against the wiper PCB
150
it connects the common trace
154
to differing areas of the wiper PCB
150
. In effect, the combination of the moving contact
126
and the wiper PCB
150
create the electrical equivalent of the multiple pole selector switch shown in
FIG. 5
a
. When the user flexes his or her fingers
19
the contact
126
is swept over the surface of the wiper PCB
150
as the mounting plate
120
translates and mirrors the user's finger motion. In other words, the contact
126
preferably moves along with and the same extent as the fingers of the user.
FIGS. 4
,
5
and
6
show how the user can flex his or her fingers
19
and cause boots
110
to bend. An unbent boot
110
, at rest, is shown in solid lines in
FIGS. 4 and 6
and in dashed lines in
FIG. 5. A
bent boot
110
, moved by force applied by the fingers
19
is shown in dashed lines in
FIGS. 4 and 6
. It is this flexure that causes the wiper or contact
126
to slide along the wiper PCB
150
and signal to the main electronics PCB
34
that the user or player is selecting some amount of “spin” on the virtual, electronic ball
24
. The finger element
100
is biased in an at-rest position by the resiliency of boots
110
but can be further biased by a resilient, biasing element
170
preferably in the form of a spring rigidly coupled to housing
12
. As seen in
FIG. 6
, this connection can occur via force sensor assembly
32
.
Finger actuated control assembly
30
allows the player to select the mount of hook desired. The player flexes his or her fingers
19
to actuate the wiper
126
whose position is sensed by the microcontroller
150
. The degree of flex of the fingers
19
and boots
110
is proportional to the spin that is placed on the simulated ball
24
. This action mirrors that way that a traditional, real bowler puts a spin on the ball by squeezing his or her hand as the ball is released. Since the thumb releases first out of the ball the amount of squeeze is proportional to the amount of spin put on the ball. The boots
110
also allow the inside of the game to be sealed from contaminates because the boots
110
not only provide a spring restoring force to the finger elements
100
, but also seal the inside of the game housing
12
from any outside contamination. The switch mechanism chosen provides for an easy to sense switch based input that allows the microprocessor to directly read the position of the player's fingers at any time.
Finger activated control assembly
30
can be used by itself without other inputs into the main electronics PCT
34
or can be used with other control assemblies. For example, finger activated control assembly
30
can be used together with another input in order to even more accurately simulate the throwing of a bowling ball and control the electronic ball
24
. That is PCB
34
can receive input to know when the player starts the swing and how hard the player is swinging. As shown in
FIGS. 6-8
, a force sensor assembly or acceleration sensor
32
can be rigidly mounted within the ball housing
12
. Sensor assembly
32
has a housing-movement sensing device or force sensor
200
coupled to a printed circuit board
202
. Sensor assembly
32
is so mounted that when the player swings the ball housing
12
, the centrifugal force resulting from the swing is oriented towards the top end of the ball housing
12
, or towards the display
20
located opposite finger openings
14
,
16
and
18
. The harder the ball housing
12
is swung, the more force will be seen by the sensor assembly
32
.
Force sensor
200
preferably includes a cover
210
secured to the PCB
202
with a weight-extension assembly
212
connected to cover
210
by a resilient element
218
such as a spring. The weight-extension assembly
212
includes a mass or weight
214
and an extension or blade
216
. The spring loaded mass
214
and the blade
216
can be integrally formed as a unitary piece or can be separate elements secured together. Preferably, blade
216
has apertures or perforations
220
. At rest, the mass
214
is biased by the spring
218
to be located at the right end or spring end of the cover
210
. During a swing, the centrifugal force causes the mass
214
to move toward an open end
222
of cover
210
. The amount of displacement of mass
214
is proportional to the amount of centrifugal force applied by the user while swinging the ball housing
12
. The amount of centrifugal force is proportional to the speed of the swing.
FIG. 7
illustrates the position of the blade
216
when the ball is at rest.
FIG. 8
illustrates the position of the blade
216
when the ball housing
12
is being swung at the maximum sensible rate. In this case, the weight
214
and the perforated blade
216
have moved the maximum amount towards the open end
222
of cover
210
. Also shown in
FIGS. 7 and 8
, an infrared LED light source
224
and a phototransistor light detector, or photo sensor or light sensor
226
, which are both mounted with the sensor
32
on PCB
202
for ease of assembly. As the perforated blade
216
translates toward the open end
222
of cover
210
during a swing due to the centrifugal force, the holes
220
in the perforated blade
216
sequentially pass between the IR source
224
and the phototransistor
226
as the blade
216
moves toward the open end
222
of the cover when the swing is started. The open end
222
of the cover permits the blade
216
to extend through the cover
210
as seen in
FIG. 8. A
harder the swing of the game housing
12
results in a greater centrifugal force, which results in the blade extending further away from its at-rest position, which results in a larger number of holes
220
passing between light source
224
and light sensor
226
. When the swing ceases, the blade
216
, biased by the spring
218
, retracts toward the spring
218
and the holes
220
in the perforated blade
216
sequentially pass back between the IR source
224
and the phototransistor
226
as the blade
216
moves toward spring
218
and toward its at-rest position as the swing stops. Thus, through the light sensor
226
receiving a beam of light from light source
224
each time a hole
220
passes there between, the main game controller
34
can determine the force of the swing by counting the number of times the light is transmitted though blade
216
— a higher count means a stronger swing and a lower count means a less forceful swing. Another advantage of this system is that since the sensing is done optically, there is no need for a precision fit or tight tolerances with respect to sensor
32
. Therefore, sensor
32
can be merely laid on top of the PCB
202
and loosely held in place by dust cover
210
.
FIGS. 9 and 10
show how the microprocessor in the electronics PCB
34
can determine the speed and timing of the swing. The top graphs in
FIGS. 9 and 10
show the intensity of the swing over time. The bottom graphs in
FIGS. 9 and 10
show how the total number of counts sensed ramps up as the swing is completed. The microcontroller can use the total count to determine the speed of the swing. The microcontroller can use the time between the two bursts of counts to determine the length of the swing. Of course, although the force sensor assembly
32
is disclosed and illustrated as being used together with finger activated control assembly
30
, force sensor assembly
32
can be used by itself, or with other, different sensor assemblies.
FIGS. 11 and 12
illustrate second and third embodiments of the invention with respect to the biasing of the weight-extension assembly
212
and pertains to the ability to measure low forces accurately while still being able to measure large forces.
Because, ordinary springs are linear, they compress or stretch in a manner directly proportional to the force applied. This works well for a sensor that sees a moderate range of forces, but if one is trying to measure accurately the velocity of, for instance, a golf club while putting, while still wanting to measure the speed of a simulated drive by the golf club in a simulated golf game, one runs out of room for the spring. In order to make a reasonably sized sensor it typically must be optimized to measure either a small or a large force.
Automobiles have a similar problem in trying to size the springs in a car to handle both the small shocks of normal driving and the large shocks of potholes. Too soft a spring gives a nice ride, but the suspension bottoms out over a pothole. Too hard a spring prevents bottoming out, but leads to a harsh normal ride. Like our case, the automobile has only a fixed length in which to place as spring.
Variable rate springs are one solution. These are springs whose resistance or spring rate depends on how far they have been compressed. At the beginning they are soft, but as pressed further their rate goes up so they can handle a larger force. This variable rate can be accomplished by winding the spring with a variable number of turns per inch as seen in spring
300
illustrated in
FIG. 11
or by means of winding the spring with spring wire whose diameter changes over the length of the spring as seen in spring
310
illustrated in FIG.
12
. Either way it is done by using variable rate springs and it enables the ability to sense, for example, both a putt and a drive of an electronic golf game.
While the subject disclosure herein has been described with respect to a hand held LCD bowling game, the principals of the sensor systems can be used easily for other game formats and for other game systems. For example, a controller for a personal computer or PC based bowling game could be built using the principals taught by this invention. A bocci ball game system could be built using the sensing systems described above. The sensors could also be used to measure the swing speed of a baseball bat or of a golf club or the spin applied to a baseball, basketball, or any other hand actuated device. The utility of the invention is limited only by the desires of the user who wished to apply it.
Further, although some specific materials and structure for the game
10
and its sensors
30
and
32
is illustrated and disclosed it should be understood that other materials and structure can be used. For example, although the finger element is disclosed as comprising a number of elements attached by fasteners, a single, unitary, integrally formed element could be used.
While advantageous embodiments have been chosen to illustrate the invention, it will be understood by those skilled in the art from this disclosure that various changes and modifications can be made therein without departing from the scope of the invention as defined in the appended claims.
Claims
- 1. A hand held electronic game, comprising:a housing; a finger element coupled to said housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, said finger element being capable of moving between a first position and a second position and said finger receiving area having an open end adjacent said fixed end and a closed end adjacent said free end; and a finger-movement sensing device rigidly coupled to said housing and coupled to said finger element at both said first position and said second position.
- 2. A game according to claim 1, whereinsaid housing is generally in the shape of a sphere.
- 3. A game according to claim 2, whereinsaid housing is a truncated sphere.
- 4. A game according to claim 1, whereinsaid housing has a second finger receiving area having an open end and a closed end.
- 5. A game according to claim 4, whereinsaid housing has a third finger receiving area directly coupled to said first finger receiving area.
- 6. A game according to claim 1, whereinsaid first finger receiving area is biased in said first position by a spring coupled between said housing and said finger receiving area.
- 7. A game according to claim 1, whereinsaid finger-movement sensing device includes a printed circuit board.
- 8. A hand held electronic game, comprising:a housing; and a housing-movement sensing device rigidly coupled to said housing, said device including a resilient element coupled to a weight-extension assembly, said resilient element coupled between said housing and said weight-extension assembly and said weight-extension assembly capable of moving upon movement of said housing, said sensing device further having a light source, and a light sensor for receiving light from said light source, and said weight-extension assembly having an extension positioned between said light source and said light sensor.
- 9. A game according to claim 8, whereinsaid housing is generally in the shape of a sphere.
- 10. A game according to claim 9, whereinsaid housing is a truncated sphere.
- 11. A game according to claim 8, whereinsaid housing has a three finger receiving areas, each of said areas having an open end and a closed end.
- 12. A game according to claim 8, further comprising:a printed circuit board coupled to said housing-movement sensing device, said light source, and said light sensor.
- 13. A game according to claim 12, whereinsaid housing-movement sensing device has a cover attached to said printed circuit board and overlying said resilient element and said weight-extension assembly.
- 14. A game according to claim 13, whereinsaid resilient element is a spring coupled to said housing through said cover.
- 15. A game according to claim 8, whereinsaid weight-extension assembly including a metallic weight attached to a plastic extension.
- 16. A game according to claim 8, whereinsaid light source is a light emitting diode.
- 17. A game according to claim 8, whereineach of said light source and said light sensor are coupled to a printed circuit board.
- 18. A game according to claim 8, whereinsaid extension has a plurality of holes extending completely there through.
- 19. A game according to claim 8, whereinsaid extension has indicia.
- 20. A hand held electronic game, comprising:a housing; a finger element coupled to said housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, said finger element being capable of moving between a first position and a second position and said finger receiving area having an open end adjacent said fixed end and a closed end adjacent said free end; a finger-movement sensing device rigidly coupled to said housing and coupled to said finger element at both said first position and said second position; and a housing-movement sensing device rigidly coupled to said housing, said device including a resilient element coupled to a weight-extension assembly, said resilient element coupled between said housing and said weight-extension assembly and said weight-extension assembly capable of moving upon movement of said housing, said sensing device further having a light source, and a light sensor for receiving light from said light source, and said weight-extension assembly having an extension positioned between said light source and said light sensor.
- 21. A game according to claim 14, whereinsaid spring is a variable-rate spring.
- 22. A game according to claim 21, whereinsaid variable-rate spring varying turns-per-inch.
- 23. A game according to claim 21, whereinsaid variable-rate has a varying spring wire diameter.
US Referenced Citations (9)
Foreign Referenced Citations (1)
Number |
Date |
Country |
45-19131 |
Jun 1970 |
JP |