Hand held electronic game with sensors for realistic simulation

Information

  • Patent Grant
  • 6273819
  • Patent Number
    6,273,819
  • Date Filed
    Monday, January 31, 2000
    25 years ago
  • Date Issued
    Tuesday, August 14, 2001
    23 years ago
Abstract
A hand held electronic game having sensors requiring the user to perform functions similar to those required during the activity simulated by the game. In a hand held electronic bowling game, both finger-movement sensors and game-moving sensors require the user to grip and swing the game housing much like swinging a bowling ball while finger-receiving sensors measure movement in the fingers and game housing-movement sensors measure the forcefulness and speed of the user's swing with the ball. The sensors include printed circuit boards and the game-moving sensor can utilize a LED and a photodiode along with a periodically transparent extension, which moves between the LED and the photodiode to determine the force of the swing by centrifugal force.
Description




FIELD OF THE INVENTION




The invention relates generally to a hand held electronic game for more realistically simulating an activity. More specifically, the invention relates to sensors that require a user to perform functions similar to those performed during the activity simulated by the game or device in order to determine inputs for playing the game. In the preferred embodiment both finger-movement and ball housing-movement sensors positioned within a hand held electronic bowling game determine the movement characteristics of an electronic ball while playing the electronic game.




BACKGROUND OF THE INVENTION




Prior art hand held electronic games, such as for bowling, generally, if at all, use crude mechanisms to determine traveling characteristics of the ball, such as ball direction and ball force. These prior art devices are lacking in a number of ways. The most glaring deficiency stems from the prior art's inability to simulate actual movements of an individual performing the activity simulated by the electronic device.




For example, the prior art commonly uses buttons and joysticks to determine direction of the ball and simple on-off switches to determine movement of the ball. More complicated systems requiring potentiometers with a spring loaded mass attached to the shaft and spring loaded weights with mechanical switching devices are also known but these systems are expensive, complex, and require precision manufacturing.




Thus, there is a continuing need to provide inexpensive yet realistic hand held electronic devices that are simple and easy to manufacture and assemble. This invention addresses this needs in the art as well as other needs, which will become apparent to those skilled in the art once given this disclosure.




SUMMARY OF THE INVENTION




One object of the present invention is to provide an increased simulation effect for hand held electronic games.




Another object of the invention is to provide uncomplicated and inexpensive mechanisms to simulate a game electronically.




Yet another object of the invention is to provide both finger and ball sensors in a electronic bowling game to determine the traveling characteristics of an electronic ball.




A further object of the invention is to provide sensors for electronic games that permit the user to realistically simulate the activities associated with the real games.




The foregoing objects are basically attained by providing a hand held electronic game, comprising: a housing; a finger activated element coupled to the housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, the first finger activated element being capable of moving between a first position and a second position and the finger receiving area having an open end adjacent the fixed end and a closed end adjacent the free end; and a finger-movement sensing device rigidly coupled to the housing and coupled to the actuating element at both the first position and the second position.




The foregoing objects are also attained by providing a hand held electronic game, comprising: a housing; a housing-movement sensing device rigidly coupled to the housing, the device including a resilient element coupled to a weight-extension assembly, the resilient element coupled between the housing and the weight-extension assembly and the weight-extension assembly capable of moving upon movement of the housing; a light source; and a light sensor for receiving light from the light source, the weight-extension assembly having an extension positioned between the light source and the light sensor.




The foregoing objects are further attained by providing a hand held electronic game, comprising: a housing; a finger activated element coupled to the housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, the first finger activated element being capable of moving between a first position and a second position and the finger receiving area having an open end adjacent the fixed end and a closed end adjacent the free end; a finger-movement sensing device rigidly coupled to the housing and coupled to the actuating element at both the first position and the second position; a housing-movement sensing device rigidly coupled to the housing, the device including a resilient element coupled to a weight-extension assembly, the resilient element coupled between the housing and the weight-extension assembly and the weight-extension assembly capable of moving upon movement of the housing; a light source; and a light sensor for receiving light from the light source, the weight-extension assembly having an extension positioned between the light source and the light sensor.




Other objects, advantages, and salient features of the invention will become apparent to those skilled in the art from the following detailed description, which, taken in conjunction with the annexed drawings, discloses preferred embodiments of the invention.











BRIEF DESCRIPTION OF THE DRAWINGS




Referring now to the attached drawings, which form a part of this disclosure.





FIG. 1

is a top view of a hand held electronic bowling game in accordance with the present invention showing the finger openings on the spherical portion of the game;





FIG. 2

is a bottom view of the hand held electronic bowling game in accordance with the present invention showing the display and control section on the planar portion of the game;





FIG. 3

is a cross-sectional view of the game illustrated in

FIG. 1

, taken along line


3





3


showing the finger-activated control assembly;





FIG. 4

is a cross-sectional view of the game illustrated in

FIG. 3

, taken along line


4





4


showing the movement of the finger elements from an at-rest position in solid lines to a gripped position in dashed lines wherein the finger elements have pivoted, as moved by the fingers, and the contact has moved along to the wiper PCB an amount corresponding to the movement of the fingers of the user;





FIG. 5

is a cross-sectional view of the game illustrated in

FIG. 3

, taken along line


5





5


showing the wiper PCB and the movement of the contact there along from an at-rest position in solid lines to a gripped position in dashed lines wherein the finger elements have pivoted as moved by the fingers and the contact has moved along to the wiper PCB in an amount corresponding to the movement of the fingers of the user;





FIG. 5



a


is circuit diagram illustrating the switch created by the finger movement sensing device


102


;





FIG. 6

is a cross-sectional view of the game illustrated in

FIG. 1

, taken along line


6





6


and showing the movement of the finger boots and the force sensor assembly in an at-rest position in solid lines and in a second, game-swinging position in dashed lines;





FIG. 7

is a cross-sectional view of the game illustrated in

FIG. 6

, taken along line


7





7


and showing the weight-extension assembly in a first, at rest, position;





FIG. 8

is a cross-sectional view similar to

FIG. 7

but illustrating the weight-extension assembly in a second position, when the game is being moved, which is when the user is swinging the game housing;





FIG. 9

contains two graphs illustrating the functioning of the sensors during a forceful swing of the game housing;





FIG. 10

contains two graphs illustrating the functioning of the sensors during a less forceful swing of the game housing than in

FIG. 9

;





FIG. 11

illustrates a variable spring in accordance with a second embodiment of the present invention, with variable twists per inch; and





FIG. 12

illustrates a variable spring in accordance with a third embodiment of the present invention, with a variable spring wire diameter.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




The subject invention preferably relates to a hand held bowling game


10


that is styled in the shape of a bowling ball. Preferably, the game


10


includes a housing


12


that is generally spherical. More, specifically, housing


12


has a spherical portion with finger openings


14


,


16


and


18


for receiving fingers


19


of a user and a more planar portion containing a display


20


. Thus, housing


12


is preferably a truncated sphere. The display


20


includes a liquid crystal display of a bowling lane with electronic pins


22


and an electronic ball


24


. Control switches


26


and a sound speaker are also located on the planar portion. Together, the control switches, electronic circuits, sound speaker, and a set of unique controls within the finger openings


14


and


16


and within the housing


12


and an on-board microprocessor create a realistic simulation of a bowling game.




As seen in

FIGS. 1-8

, housing


12


is generally styled to look like a bowling ball with the top end cut off so that a flat space exists to mount the display


20


and buttons


26


thereon. Finger openings or holes


14


,


16


and


18


in the bottom of the housing


12


are for the thumb and a pair of fingers, as in a real bowling ball. The LCD display


20


is driven by a microprocessor


34


and electronics similar to those used commonly in the LCD game industry. This invention provide a new, more realistic method and apparatus for supplying the inputs into the microprocessor


34


. Those inputs coming from a finger activated control assembly


30


for determining the direction the ball will travel down the lane and a force sensor assembly


32


for determining the force exerted by the use in swinging game


10


, which determines the force ball


24


will act on pins


22


. Ten bowling pins


22


upon a simulated lane and a ball


24


are illustrated on the display


20


.





FIGS. 3-6

illustrate a sectional view of the bottom of the housing


12


showing a finger activate control assembly


30


in the form of a finger element


100


and a finger-movement sensing device


102


. The finger element


100


includes two finger receiving areas


110


. Preferably, each finger receiving area


110


is a flexible boot made of resilient material such as rubber and molded into the shape of a finger tip. Each boot


110


has a fixed end


112


and a free end


114


. The fixed end


112


being preferably clamped to the inside of the ball housing


12


by a retaining ring


116


. This ring


116


is preferably affixed by mounting screws


118


so that the boots


110


are trapped at their respective base and capable of being pivoted about their respective bases.




At the free end


114


of each boot


110


, a contact mounting plate


120


is preferably attached by a retaining plug


122


and a fastener, such as a screw


124


. The screws


124


clamp the free end


114


of the boots


110


between the mounting plate


120


and its respective retention plug


122


. On the side of the mounting plate


120


a contact


126


is rigidly affixed in a conventional manner. As will be shown later this contact


126


will be used to wipe over a contact board


150


when the user flexes his two fingers within the finger elements


100


and causes the boots


110


to flex. Since the game


10


is preferably gripped as a bowling ball, the middle finger and the ring finger of the user are inserted into boots


110


while the thumb of the user is inserted into the third finger opening


18


. The gripping of the two fingers in boots


110


will move the boots


110


and this movement will dictate an affect on electronic ball


24


.




Contact board


150


is a wiper printed circuit board rigidly mounted to housing by a mount


152


. Wiper PCB


150


has, on its surface, two main trace areas. The first area


154


is a continuous arc for the common segment. The second area


156


includes a number of individual contact pads


157


arranged in an arc also. Each of these conductive areas


154


and


156


is connected by smaller conductive traces


159


to the edge of the wiper PCB


150


so that they may be electrically wired to the main electronics PCB


34


. When the contact


126


is pressed against the wiper PCB


150


it connects the common trace


154


to differing areas of the wiper PCB


150


. In effect, the combination of the moving contact


126


and the wiper PCB


150


create the electrical equivalent of the multiple pole selector switch shown in

FIG. 5



a


. When the user flexes his or her fingers


19


the contact


126


is swept over the surface of the wiper PCB


150


as the mounting plate


120


translates and mirrors the user's finger motion. In other words, the contact


126


preferably moves along with and the same extent as the fingers of the user.





FIGS. 4

,


5


and


6


show how the user can flex his or her fingers


19


and cause boots


110


to bend. An unbent boot


110


, at rest, is shown in solid lines in

FIGS. 4 and 6

and in dashed lines in

FIG. 5. A

bent boot


110


, moved by force applied by the fingers


19


is shown in dashed lines in

FIGS. 4 and 6

. It is this flexure that causes the wiper or contact


126


to slide along the wiper PCB


150


and signal to the main electronics PCB


34


that the user or player is selecting some amount of “spin” on the virtual, electronic ball


24


. The finger element


100


is biased in an at-rest position by the resiliency of boots


110


but can be further biased by a resilient, biasing element


170


preferably in the form of a spring rigidly coupled to housing


12


. As seen in

FIG. 6

, this connection can occur via force sensor assembly


32


.




Finger actuated control assembly


30


allows the player to select the mount of hook desired. The player flexes his or her fingers


19


to actuate the wiper


126


whose position is sensed by the microcontroller


150


. The degree of flex of the fingers


19


and boots


110


is proportional to the spin that is placed on the simulated ball


24


. This action mirrors that way that a traditional, real bowler puts a spin on the ball by squeezing his or her hand as the ball is released. Since the thumb releases first out of the ball the amount of squeeze is proportional to the amount of spin put on the ball. The boots


110


also allow the inside of the game to be sealed from contaminates because the boots


110


not only provide a spring restoring force to the finger elements


100


, but also seal the inside of the game housing


12


from any outside contamination. The switch mechanism chosen provides for an easy to sense switch based input that allows the microprocessor to directly read the position of the player's fingers at any time.




Finger activated control assembly


30


can be used by itself without other inputs into the main electronics PCT


34


or can be used with other control assemblies. For example, finger activated control assembly


30


can be used together with another input in order to even more accurately simulate the throwing of a bowling ball and control the electronic ball


24


. That is PCB


34


can receive input to know when the player starts the swing and how hard the player is swinging. As shown in

FIGS. 6-8

, a force sensor assembly or acceleration sensor


32


can be rigidly mounted within the ball housing


12


. Sensor assembly


32


has a housing-movement sensing device or force sensor


200


coupled to a printed circuit board


202


. Sensor assembly


32


is so mounted that when the player swings the ball housing


12


, the centrifugal force resulting from the swing is oriented towards the top end of the ball housing


12


, or towards the display


20


located opposite finger openings


14


,


16


and


18


. The harder the ball housing


12


is swung, the more force will be seen by the sensor assembly


32


.




Force sensor


200


preferably includes a cover


210


secured to the PCB


202


with a weight-extension assembly


212


connected to cover


210


by a resilient element


218


such as a spring. The weight-extension assembly


212


includes a mass or weight


214


and an extension or blade


216


. The spring loaded mass


214


and the blade


216


can be integrally formed as a unitary piece or can be separate elements secured together. Preferably, blade


216


has apertures or perforations


220


. At rest, the mass


214


is biased by the spring


218


to be located at the right end or spring end of the cover


210


. During a swing, the centrifugal force causes the mass


214


to move toward an open end


222


of cover


210


. The amount of displacement of mass


214


is proportional to the amount of centrifugal force applied by the user while swinging the ball housing


12


. The amount of centrifugal force is proportional to the speed of the swing.





FIG. 7

illustrates the position of the blade


216


when the ball is at rest.

FIG. 8

illustrates the position of the blade


216


when the ball housing


12


is being swung at the maximum sensible rate. In this case, the weight


214


and the perforated blade


216


have moved the maximum amount towards the open end


222


of cover


210


. Also shown in

FIGS. 7 and 8

, an infrared LED light source


224


and a phototransistor light detector, or photo sensor or light sensor


226


, which are both mounted with the sensor


32


on PCB


202


for ease of assembly. As the perforated blade


216


translates toward the open end


222


of cover


210


during a swing due to the centrifugal force, the holes


220


in the perforated blade


216


sequentially pass between the IR source


224


and the phototransistor


226


as the blade


216


moves toward the open end


222


of the cover when the swing is started. The open end


222


of the cover permits the blade


216


to extend through the cover


210


as seen in

FIG. 8. A

harder the swing of the game housing


12


results in a greater centrifugal force, which results in the blade extending further away from its at-rest position, which results in a larger number of holes


220


passing between light source


224


and light sensor


226


. When the swing ceases, the blade


216


, biased by the spring


218


, retracts toward the spring


218


and the holes


220


in the perforated blade


216


sequentially pass back between the IR source


224


and the phototransistor


226


as the blade


216


moves toward spring


218


and toward its at-rest position as the swing stops. Thus, through the light sensor


226


receiving a beam of light from light source


224


each time a hole


220


passes there between, the main game controller


34


can determine the force of the swing by counting the number of times the light is transmitted though blade


216


— a higher count means a stronger swing and a lower count means a less forceful swing. Another advantage of this system is that since the sensing is done optically, there is no need for a precision fit or tight tolerances with respect to sensor


32


. Therefore, sensor


32


can be merely laid on top of the PCB


202


and loosely held in place by dust cover


210


.





FIGS. 9 and 10

show how the microprocessor in the electronics PCB


34


can determine the speed and timing of the swing. The top graphs in

FIGS. 9 and 10

show the intensity of the swing over time. The bottom graphs in

FIGS. 9 and 10

show how the total number of counts sensed ramps up as the swing is completed. The microcontroller can use the total count to determine the speed of the swing. The microcontroller can use the time between the two bursts of counts to determine the length of the swing. Of course, although the force sensor assembly


32


is disclosed and illustrated as being used together with finger activated control assembly


30


, force sensor assembly


32


can be used by itself, or with other, different sensor assemblies.





FIGS. 11 and 12

illustrate second and third embodiments of the invention with respect to the biasing of the weight-extension assembly


212


and pertains to the ability to measure low forces accurately while still being able to measure large forces.




Because, ordinary springs are linear, they compress or stretch in a manner directly proportional to the force applied. This works well for a sensor that sees a moderate range of forces, but if one is trying to measure accurately the velocity of, for instance, a golf club while putting, while still wanting to measure the speed of a simulated drive by the golf club in a simulated golf game, one runs out of room for the spring. In order to make a reasonably sized sensor it typically must be optimized to measure either a small or a large force.




Automobiles have a similar problem in trying to size the springs in a car to handle both the small shocks of normal driving and the large shocks of potholes. Too soft a spring gives a nice ride, but the suspension bottoms out over a pothole. Too hard a spring prevents bottoming out, but leads to a harsh normal ride. Like our case, the automobile has only a fixed length in which to place as spring.




Variable rate springs are one solution. These are springs whose resistance or spring rate depends on how far they have been compressed. At the beginning they are soft, but as pressed further their rate goes up so they can handle a larger force. This variable rate can be accomplished by winding the spring with a variable number of turns per inch as seen in spring


300


illustrated in

FIG. 11

or by means of winding the spring with spring wire whose diameter changes over the length of the spring as seen in spring


310


illustrated in FIG.


12


. Either way it is done by using variable rate springs and it enables the ability to sense, for example, both a putt and a drive of an electronic golf game.




While the subject disclosure herein has been described with respect to a hand held LCD bowling game, the principals of the sensor systems can be used easily for other game formats and for other game systems. For example, a controller for a personal computer or PC based bowling game could be built using the principals taught by this invention. A bocci ball game system could be built using the sensing systems described above. The sensors could also be used to measure the swing speed of a baseball bat or of a golf club or the spin applied to a baseball, basketball, or any other hand actuated device. The utility of the invention is limited only by the desires of the user who wished to apply it.




Further, although some specific materials and structure for the game


10


and its sensors


30


and


32


is illustrated and disclosed it should be understood that other materials and structure can be used. For example, although the finger element is disclosed as comprising a number of elements attached by fasteners, a single, unitary, integrally formed element could be used.




While advantageous embodiments have been chosen to illustrate the invention, it will be understood by those skilled in the art from this disclosure that various changes and modifications can be made therein without departing from the scope of the invention as defined in the appended claims.



Claims
  • 1. A hand held electronic game, comprising:a housing; a finger element coupled to said housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, said finger element being capable of moving between a first position and a second position and said finger receiving area having an open end adjacent said fixed end and a closed end adjacent said free end; and a finger-movement sensing device rigidly coupled to said housing and coupled to said finger element at both said first position and said second position.
  • 2. A game according to claim 1, whereinsaid housing is generally in the shape of a sphere.
  • 3. A game according to claim 2, whereinsaid housing is a truncated sphere.
  • 4. A game according to claim 1, whereinsaid housing has a second finger receiving area having an open end and a closed end.
  • 5. A game according to claim 4, whereinsaid housing has a third finger receiving area directly coupled to said first finger receiving area.
  • 6. A game according to claim 1, whereinsaid first finger receiving area is biased in said first position by a spring coupled between said housing and said finger receiving area.
  • 7. A game according to claim 1, whereinsaid finger-movement sensing device includes a printed circuit board.
  • 8. A hand held electronic game, comprising:a housing; and a housing-movement sensing device rigidly coupled to said housing, said device including a resilient element coupled to a weight-extension assembly, said resilient element coupled between said housing and said weight-extension assembly and said weight-extension assembly capable of moving upon movement of said housing, said sensing device further having a light source, and a light sensor for receiving light from said light source, and said weight-extension assembly having an extension positioned between said light source and said light sensor.
  • 9. A game according to claim 8, whereinsaid housing is generally in the shape of a sphere.
  • 10. A game according to claim 9, whereinsaid housing is a truncated sphere.
  • 11. A game according to claim 8, whereinsaid housing has a three finger receiving areas, each of said areas having an open end and a closed end.
  • 12. A game according to claim 8, further comprising:a printed circuit board coupled to said housing-movement sensing device, said light source, and said light sensor.
  • 13. A game according to claim 12, whereinsaid housing-movement sensing device has a cover attached to said printed circuit board and overlying said resilient element and said weight-extension assembly.
  • 14. A game according to claim 13, whereinsaid resilient element is a spring coupled to said housing through said cover.
  • 15. A game according to claim 8, whereinsaid weight-extension assembly including a metallic weight attached to a plastic extension.
  • 16. A game according to claim 8, whereinsaid light source is a light emitting diode.
  • 17. A game according to claim 8, whereineach of said light source and said light sensor are coupled to a printed circuit board.
  • 18. A game according to claim 8, whereinsaid extension has a plurality of holes extending completely there through.
  • 19. A game according to claim 8, whereinsaid extension has indicia.
  • 20. A hand held electronic game, comprising:a housing; a finger element coupled to said housing at a fixed end, and having a first finger receiving area and an actuating element coupled to a free end, said finger element being capable of moving between a first position and a second position and said finger receiving area having an open end adjacent said fixed end and a closed end adjacent said free end; a finger-movement sensing device rigidly coupled to said housing and coupled to said finger element at both said first position and said second position; and a housing-movement sensing device rigidly coupled to said housing, said device including a resilient element coupled to a weight-extension assembly, said resilient element coupled between said housing and said weight-extension assembly and said weight-extension assembly capable of moving upon movement of said housing, said sensing device further having a light source, and a light sensor for receiving light from said light source, and said weight-extension assembly having an extension positioned between said light source and said light sensor.
  • 21. A game according to claim 14, whereinsaid spring is a variable-rate spring.
  • 22. A game according to claim 21, whereinsaid variable-rate spring varying turns-per-inch.
  • 23. A game according to claim 21, whereinsaid variable-rate has a varying spring wire diameter.
US Referenced Citations (9)
Number Name Date Kind
4927987 Kirchgessner May 1990
5232223 Dornbusch Aug 1993
5516105 Eisenbrey et al. May 1996
5542672 Meredith Aug 1996
5685776 Stambolic et al. Nov 1997
5730655 Meredith Mar 1998
5741182 Lipps et al. Apr 1998
5751273 Cohen May 1998
6106392 Meredith Aug 2000
Foreign Referenced Citations (1)
Number Date Country
45-19131 Jun 1970 JP