Claims
- 1. A game apparatus for one or more users comprising:
at least two input devices each requiring a mechanical action for actuation; and
a controller coupled to each of the input devices and operable to: select at least one of the input devices; send a command signal to the at least one selected input device to de-actuate the at least one selected input device thereby sending a visual signal to the one or more users to actuate the at least one selected input device; define an actuation time period; detect whether the at least one selected input device is actuated within the actuation time period after the at least one selected input device is de-actuated; and if the at least one selected input device is actuated within the actuation time period, select at least one other input device and send a command signal to the selected at least one other input device to de-actuate the selected at least one other input device.
- 2. The game apparatus of claim 1 further comprising a memory coupled to the controller, wherein the controller is further operable to increase the value of a score stored in the memory if the at least one selected input device is actuated within the actuation time period, and not to increase the value of a score in the memory if the at least one selected input device is not actuated within the actuation time period.
- 3. The game apparatus of claim 1 further comprising an audible output device coupled to the controller and operable to provide an audible signal to the user.
- 4. The game apparatus of claim 3 wherein the controller is further operable to generate a failure signal if the at least one selected input device is not actuated within the actuation time period.
- 5. The game apparatus of claim 3 wherein the controller is further operable to cause the output device to output an audible approval signal if the at least one selected input device is actuated within the actuation time period.
- 6. The game apparatus of claim 1 wherein the mechanical action comprises a pushing action.
- 7. The game apparatus of claim 1 wherein the mechanical action comprises a rotating action.
- 8. The game apparatus of claim 1 wherein the controller is further operable to perform operations in a specified sequence.
- 9. The game apparatus of claim 8 wherein the controller is further operable to re-execute the operations if the controller detects that the at least one selected input device is actuated within the actuation time period.
- 10. The game apparatus of claim 9 wherein the controller is operable to re-define the actuation time period as a shorter actuation time period when the operations are re-executed.
- 11. The game apparatus of claim 3 wherein the controller is further operable to send a pass command signal to the audible output device immediately after the controller detects that the at least one selected input device has been actuated within the actuation time period, and the audible output device outputs, in response to the pass command signal, an audible message for a user to pass the game apparatus to another user.
- 12. The game apparatus of claim 11 wherein the audible message comprises a verbal message.
- 13. A game apparatus for one or more users comprising:
at least two input devices each requiring a mechanical action for actuation; means for selecting at least one of the input devices; means for sending a command signal to the at least one selected input device to de-actuate the at least one selected input device thereby sending a visual signal to the one or more users to actuate the at least one selected input device; means for defining an actuation time period; means for detecting whether the at least one selected input device is actuated within the actuation time period after the selected input device is de-actuated; means for selecting at least one other input device; and means for sending a command signal to the selected at least one other input device to de-actuate the selected at least one other input device if the selected at least one input device is actuated within the actuation time period.
- 14. The game apparatus of claim 13 further comprising:
means for storing a score; and means for increasing the value of a stored score if the at least one selected input devices is actuated within the actuation time period and for not increasing the value of the stored score if the selected input devices are not actuated within the actuation time period.
- 15. The game apparatus of claim 13 further comprising means for providing an audible signal to the user.
- 16. The game apparatus of claim 15 further comprising means for generating a failure signal if the at least one selected input device is not actuated within the actuation time period.
- 17. The game apparatus of claim 15 further comprising means for causing the audible signal means to output an audible approval signal if the at least one selected input device is actuated within the actuation time period.
- 18. The game apparatus of claim 13 wherein the mechanical actions include pushing actions.
- 19. The game apparatus of claim 13 wherein the mechanical actions include rotating actions.
- 20. The game apparatus of claim 15 further comprising means for sending a pass command signal to the audible signal means immediately after detecting that the at least one selected input device has been actuated within the actuation time period, and the audible signal means outputs, in response to the pass command signal, an audible signal for a user to pass the game apparatus to another user.
- 21. The game apparatus of claim 20 wherein the audible signal is a verbal message.
RELATED APPLICATIONS
[0001] This application is a continuation-in-part of U.S. application Ser. No. 09/304,637, filed May 4, 1999, which is a continuation-in-part of U.S. application Ser. No. 08/933,944, filed Sep. 19, 1997, both of which are incorporated by reference.
Continuation in Parts (2)
|
Number |
Date |
Country |
Parent |
09304637 |
May 1999 |
US |
Child |
09799487 |
Mar 2001 |
US |
Parent |
08933994 |
Sep 1997 |
US |
Child |
09304637 |
May 1999 |
US |