The present invention relates to a hand-held interactive electronic device. More particularly, the present invention relates to an electronic device that is configured as a hand-held device with an electronic display that allows a user to engage in interactive, display-based gaming-styled activities having educational or amusement value to the user.
Conventional hand-held interactive electronic devices, such as electronic gaming devices and personal digital assistants, due to their intended use typically have relatively small, video displays, approximately twenty five to one-hundred square centimeters. In such devices, there is a premium placed on the use of the active area of the display. Accordingly, screen layouts for the active area generally allocate limited space for icons that a user may select to place the device in a particular mode of operation or to activate a specific function of the device. Typically, the icons are small unlabeled graphic images that the user must learn to associate with the corresponding function. Labels identifying the icons, if any, are provided permanently on the housing of the device, thereby limiting the number of modes of operation of the device or its functionality or are software generated pop-ups using additional display real estate.
Accordingly, there is a need for a hand-held electronic device that communicates to the user the identity of the modes of operation or functions associated with selectable icons appearing on the display without adversely affecting the utility of the device.
Briefly stated, one embodiment of the present invention is directed to a hand-held interactive electronic device comprising an electronic display having a visible and user accessible touch screen. A plurality of icons is visible on the touch screen. A frame element separate from the touch screen bounds a portion of the touch screen. A plurality of indicia is on the frame element. Each indicium is in register with a corresponding icon on the touch screen. A processor is operatively coupled to the display. A memory is operatively coupled to the processor. The memory stores instructions defining a plurality of functions. Each function is associated with a corresponding indicium on the frame element. The processor is configured to enable the function associated with the corresponding indicium upon selection of the icon registered with the corresponding indicium.
Another embodiment of the present invention is directed to a hand-held interactive electronic device comprising a base unit having an electronic display. A processor is in the base unit. The processor is operatively coupled to the display. A memory is operatively coupled to the processor. The memory comprises fixed memory in the base unit and removable memory insertable in the base unit. A script is stored in the removable memory and is executable by the processor. A frame element separate from the touch screen bounds a portion of the touch screen. The frame element is connected to the removable memory. A graphic is on the frame element. The graphic is related to the script.
The foregoing summary, as well as the following detailed description of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there are shown in the drawings embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown.
In the drawings:
As used in the claims and the corresponding portions of the following description, the word “a” means “at least one.” Further, the word “or” has the meaning of a Boolean inclusive “Or”. For example, the phrase “A or B” means “A” alone or “B” alone or both “A” and “B”. Still further, unless otherwise defined the word “connected” as used in the claims and in corresponding portions of the specification means that there exists between any two or more elements a structural path, which may include additional elements not explicitly recited.
Referring to
The processor 18, the electronic display 14 with the touch screen 15 and the memory 20 are shown in the block diagram of
The base unit 12 has a generally rectangular shaped display mount 26 for receiving and surrounding the touch screen 15. Preferably the sidewalls 26a of the display mount 26 adjacent the touch screen 15 of the display 14 are slightly arcuate and are beveled upward as they extend away from the touch screen 15. A power switch 28 and a reset 30 are provided in the lower portion of the mount 26. A mechanical stylus 32 is tethered to the base unit 12 and is removably retainable in a stylus slot 34 (
A frame element 38 bounds at least a portion of the touch screen 15 and is removably coupled to the electronic display 14 through the display mount 26. Preferably, a frame 40 formed by a plurality of the frame elements 38 entirely surrounds the display 14 and the touch screen 15 and releasably couples the frame elements 38 with the electronic display 14 by a friction fit, snap fit or other known methods of removably connecting the frame 40 to the display mount 26. The base unit 12 could have been designed in a way to permit the frame 40 to couple directly to the display over the mount 26 by projecting the touch screen 15 above the mount 26.
Referring to
A plurality of icons 42 are provided on the touch screen 15 of the display 14. The plurality of icons 42 may be permanently provided on the touch screen 15, such as by printing on, in, or under the touch screen 15, each icon 42 being in a fixed position. Alternatively, the processor 18 may cause at least one icon of the plurality of icons 42 to appear and be visible on the touch screen 15 by generating the icon on the underlying liquid crystal array. Preferably, the icons 42 of the plurality, whether permanently on the touch screen 15 or caused to appear on the touch screen 15 by the processor 18, are positioned in a spaced-apart relationship in at least one of the margins 44, 46 of the touch screen 15. The plurality of icons 42 are selectable by the stylus 32 or a user's finger (not shown).
Each icon of the plurality of icons 42 may have various attributes. For example, each icon may have a unique color. Alternatively, the plurality of icons 42 may comprise a first group 42a of icons, each icon of the first group 42a having a unique color and the same geometric shape with the same orientation, such as a generally triangular shape with a vertex oriented toward a corresponding indicium 48a of the plurality of indicia 48 discussed below, and a second group 42b of icons, each icon of the second group 42b having a graphic unique with respect to other graphics of the electronic device 10.
The plurality of icons 42 also may be arranged on the touch screen 15 in various ways. For example, referring to
The electronic memory 20 stores instructions defining a plurality of functions discussed below. Each function is associated with a corresponding indicium 48a, 48b of the plurality of indicia 48 on the frame element 38. Each indicium is in register with a corresponding icon of the plurality of icons 42 on the touch screen 15 as 58b, 59b, 60b are with 58a, 59a, 60a, respectively. The processor 18 is configured to enable the function associated with the corresponding indicium 48a, 48b upon selection of the icon 42 registered with the corresponding indicium 48. The processor 18 is also configured to execute a script stored in the removable memory 24. The script can also be stored in the fixed memory 22 in the base unit 12. Upon execution by the processor 18, the script provides a plurality of script-based activities for interactively engaging the user. In addition to the plurality of indicia 48, a graphic of a character 50, such as the dog Max, in the script or a theme related to the script can be provided on the frame element 38 for aesthetics and to enable the user to more easily identify particular frames. An identical or similar graphic can be provided on the cartridge 36 that accompanies the frame 40 to more easily identify the pair.
Preferably, the plurality of functions comprises a first set of functions and a second set of functions. Each function of the first set is associated with a corresponding script-based activity of a plurality of available script-based activities, such as letter writing/recognition or other academic and creative learning skill activities discussed below. Each function of the second set can be permanently associated with the corresponding icon 42 and with one tool of a plurality of tools, such as a pencil tool or an erase tool, among other tools also discussed below.
Referring to
In the preferred embodiment of the electronic device in
The phonics function introduces the user to letter sounds in the context of a scripted, processor-executable game, such as Phonics Jumper in which the object of the game is to guide a dog named Max across a river by making Max jump from one raft to another subject to the constraint that the jump must be on to rafts with objects starting with the same sound as a letter in a letter block on the other side of the river. The user touches Max or the next raft with the stylus to make Max jump from one raft to the next and finally onto the other side of the river. If the user touches a raft with an object starting with an incorrect letter sound, Max jumps into the water instead of onto the raft and reappears back in the previous jumping spot.
The writing function introduces the user to letter writing recognition using the well known Zaner-Bloser method in the context of a scripted, processor-executable game such as Writing Chase in which the user practices letter writing by tracing a dotted line representation of the letter produced on the touch screen or the underlying liquid crystal array by a flea. Upon activating the writing function by selecting the corresponding icon, the processor causes the following scripted interaction to occur. First a letter selection screen having a plurality of selectable letter blocks appears on the touch screen. After the user selects with a stylus touch the desired letter to be practiced, a writing screen appears with the chosen letter block located in the top left corner. An image that represents the letter and a word starting with the chosen letter appear at the bottom of the screen. Max comes running onto the screen and stops to scratch off a flea. The flashing flea hops off Max and onto the top writing line on the writing screen. Max looks up at the flea and barks at it before running off the screen. If the user touches the letter block with the stylus 32, the name of the letter is output and an animation shows how the letter is properly written using the Zaner-Bloser style of writing. If the user touches the flea with the stylus 32, the flea begins to animate and lay out a dotted-lines representation of the pen strokes for writing a letter for the user to trace with the stylus. When the flea finishes the layout, the flea waits at the end of the last stroke for a predetermined period of time, such as 5 seconds, for user input before re-tracing the lines. If the user traces the letter correctly and catches the flea waiting at the end of the last stroke, the user is rewarded with an encouraging phrase or sound effect.
The spelling function introduces the user to the spelling of three to five letter words in the context of a scripted, processor-executable game such as Spelling Bones in which the object of the game is to fill in one or two missing letters in a word appearing on the touch screen by using the stylus 32 to select from a plurality of bones also appearing on the touch screen, the bone or bones having the missing letter or letters. The math, drawing, and music functions also introduce the user to learning experiences in the context of scripted, interactive processor-executable games which, for brevity, are not disclosed herein, as the artisan will understand from the present disclosure that a wide variety of interactive entertainment or learning activities or both can be scripted and assigned to the first group 42a of the plurality of icons 42 without departing from the spirit and scope of the present invention.
Referring again to
Each icon of the second group 42b is a graphic representation of the corresponding function. The corresponding indicium 48b on the frame element 38 (
Selection of the “Home” function by touching the home icon 54a with the stylus 32 causes the processor 18 to produce in an active area 52 of the display 14, a “Home Screen” (not shown) having a plurality of selectable sub-functions and associated processor generated icons (not shown), such as a “save folder” image, a “retrieve folder” image, a “name field”, a “volume button”, a “music button”, and a “top score button”. The attributes of these sub-functions are shown in Table 1 below.
The “Pencil” function provides for free-form drawing and allows the user to use the stylus 32 to draw on the electronic display 14 a single pixel-width line. In the preferred embodiment of the invention, the “Pencil” function is the default function. The “Erase” function de-activates pixels as the stylus 32 passes over them. “Screen Page” clears all user marks made on the electronic display 14. “Help” calls up a character associated with the current activity to help the user and provides guidance that is situation and activity dependent.
Selection of the “Sticker” function with a stylus touch to the sticker icon 58a causes a sticker selection screen (not shown) to appear in the active area 52 of the display 14. Selecting the sticker icon 58a allows the user to choose among a plurality of different sticker images. Once the user selects the desired sticker, the user is taken back to the last screen where the sticker image can be applied digitally anywhere and as many times as wanted. Each activity within a script can be bookmarked with specific stickers. Preferably, the stickers used as bookmarks appear first in a sticker pop-up menu presenting the plurality of selectable stickers.
Those skilled in the art will understand from the aforementioned disclosure that the configuration and number of icons 42 on the touch screen 15, the correspondence of specific functionality to each icon 42 as determined by the software stored in either the fixed or removable memory 22, 24, and the indicia 42 on the frame elements 38 corresponding to the specific functionality are not limiting and may depend on the subject matter and the entertainment, amusement or learning objectives scripted in the software. The artisan will also understand that a plurality of removable frames 40 and corresponding removable memory 24 providing a wide variety of scripted, processor-executable games may be used with the base unit 12 of the present invention and provide the electronic device 10 with a wide range of functionality without departing from the scope and spirit of the invention.
Further, those skilled in the art will appreciated that changes could be made to the embodiments described above without departing from the broad inventive concept thereof. It is understood, therefore, that this invention is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present invention as defined by the appended claims.
This application is a continuation of International Application PCT/US2004/004245, filed Feb. 13, 2004 the disclosure of which is incorporated herein by reference and which is based upon U.S. Provisional Application No. 60/447,671, filed Feb. 14, 2003, now abandoned.
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Number | Date | Country | |
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20060050061 A1 | Mar 2006 | US |
Number | Date | Country | |
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60447671 | Feb 2003 | US |
Number | Date | Country | |
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Parent | PCT/US2004/004245 | Feb 2004 | US |
Child | 11198497 | US |