Information
-
Patent Grant
-
6652382
-
Patent Number
6,652,382
-
Date Filed
Friday, August 4, 200024 years ago
-
Date Issued
Tuesday, November 25, 200321 years ago
-
Inventors
-
Original Assignees
-
Examiners
Agents
-
CPC
-
US Classifications
Field of Search
US
- 463 1
- 463 35
- 463 46
- 463 7
- 463 9
- 273 237
- 273 236
- 273 148 R
- 273 148 B
- 273 309
- 434 307 R
- 434 308
- 434 322
- 434 323
- 434 80
- 434 382
- 446 481
- 446 479
- 446 148
- 446 147
-
International Classifications
-
Abstract
A game housing supports a liquid crystal display having a plurality of liquid crystal display elements therein together with a processor and sound circuit. A plurality of switches simulating the operations of making cookies are operative upon the game housing. These switches include a simulated cookie batter stirring handle together with a simulated roller. Further, the switches include simulated cookie cutters having different shapes. In operation, the manipulation of the simulated cookie batter stirring element produces display images corresponding thereto. Similarly, manipulation of the roller causes a different image to be displayed. Finally, pressing any of the cookie cutter switches causes the corresponding shapes to be display upon the liquid crystal display.
Description
FIELD OF THE INVENTION
This invention relates generally to handheld games and particularly to those mimicking an activity such as cooking or baking.
BACKGROUND OF THE INVENTION
A great variety of toys have been provided by practitioner's in the art for young children which mimic or teach a plurality of activities in attempting to involve the child in game play. Such toys often include lights, sounds and movable elements such as knobs, bells, rollers, levers or the like to add interest and attraction to the game. Still other toys for young children utilize basically non-functional apparatus which is directed toward developing the hand and eye coordination skills of very young children. Such non-functional toys are often referred to in the art as “busy boxes”deriving their name from the basic objective of entertaining and attracting very young children. Typical apparatus found in busy boxes includes rotatable elements such as rollers, twistable elements such as dials or knobs, visual elements such as lights and mirrors, sound elements such as bells or whistles and the like.
With the recent advances in digital electronic systems and particularly to the advances in low-cost microprocessor circuits, digital sound circuits and low-cost displays such as liquid crystal displays, an increasing number of toys for young children have become more functional then previously provided busy box toys or the like. For example, U.S. Pat. No. 4,536,164 issued to Klawitter sets forth a TOY COMPUTER BUSY BOX ASSEMBLY in which a toy assembly is formed to simulate a computer. The toy includes hand manipulated actuating members in a keyboard section connected to image producing members in a screen section. The system utilizes a plurality of gears and levers to produce moving visible images on the screen section.
U.S. Pat. Des. No. 358,421 issued to Chow et al. sets forth an ELECTRONIC EDUCATIONAL ACTIVITY TOY having a table top supported by a plurality of downwardly extending legs. The tabletop in turn supports a plurality of movable elements and buttons which are interactively operated by electronic sound and light means.
U.S. Pat. No. 5,312,284 issued to Grober et al. sets forth an INCREMENTALLY MOVED CYLINDRICAL LENS DISPLAY SYSTEM FOR TOY having a toy computer utilizing a keyboard and a simulated monitor pivotally secured by a hinge coupler. A depressible keyboard unit is pivotally supported by the keyboard and is coupled to a movable slider within the interior of the keyboard housing. A return spring is coupled to the slider and is operative to pivot the slider such that a ratchet engaging tooth is raised to engagement between keyboard strokes. An endless belt display utilizes a cylindrical lens element array together with a segmented image formed on the endless belt to provide apparent motion of the image as the endless belt is moved.
U.S. Pat. No. 4,385,762 issued to Schwartz sets forth an ELECTRONIC MATCHING AND INFORMATION ASSOCIATION GAME having a base supporting a plurality of pieces defining different outlines or otherwise differently configured. Each piece is engageable with an individual location on the playing surface of the game unit base. A set of display elements each associated with one of the locations is activated to indicate visibly when a piece is engaged with its associated location. An electrical operating circuit activates the display elements successfully when the correct piece is engaged with its corresponding location.
U.S. Pat. Des. No. 260,023 issued to Pagni et al. sets forth an ELECTRONIC GAME CASING HAVING A CYLINDRICAL BASE SUPPORTING AN UPWARDLY OPEN HEMISPHERICAL HOUSING a plurality of differently shaped buttons are supported on the face together with electronic means for playing a game.
U.S. Patent Des. No. 321,215 issued to Shamis sets forth an ELECTRONIC TOY having a generally rectangular housing supporting a plurality of depressible buttons. Each of the buttons further supports an icon corresponding to a different basic shape such as triangle, circle, star and the like.
U.S. Patent Des. No. 333 060 issued to Perego sets forth a COMBINED HIGHCHAIR TRAY AND ACTIVITY TOY having a game unit securable to a conventional tray of the type used on highchairs or the like. The game unit supports a simulated telephone together with a plurality of movable buttons and levers.
U.S. Pat. Des. No. 352,529 issued. to Ho sets forth a JOYSTICK having an electronic game housed within a generally planar housing. The upper surface of the game unit housing supports a plurality of buttons and dials together with a vertically extending joystick. The joystick includes a round knob at the upper end thereof.
U.S. Patent Des. No. 411,863 issued to Chan sets forth an HAND-HELD ELECTRONIC GAME having a housing supporting a plurality of knobs and buttons together with a pair of side grips. The housing further supports a plurality of upper buttons and a generally rectangular display screen.
While the foregoing described prior art devices have to some extend improved the art and have in some instances enjoyed commercial success, there remains nonetheless a continuing need in the art for ever more improved, interesting and amusing handheld games.
SUMMARY OF THE INVENTION
Accordingly, it is a general object of the present invention to provided an improved handheld game. It is a more particular object of the present invention to provide and improved handheld game simulating a cookie making activity.
In accordance with the present invention there is provided a game for simulating the making of cookies, the game comprising: a housing having an upper surface defining a plurality of cookie cutter apertures, a roller aperture and a batter bowl image having a handle aperture therein; a roller rotatably supported by the housing and partially extending through the roller aperture and a roller switch actuated by the roller; a plurality of cookie cutter buttons each supported in one of the cookie cutter apertures and a corresponding plurality of cookie cutter switches each actuated by one of the cookie cutter buttons; a handle movably supported in the handle aperture and a stirring switch supported by the housing actuated by movement of the handle; a display screen supported on the upper surface for displaying images thereon; and a control circuit having a display driver for forming images on the display screen having inputs coupled to the roller switch, the plurality of cookie cutter switches and the handle switch, the control circuit, the display driver and the display screen cooperating to form an image on the display screen each time one of the switches is actuated.
BRIEF DESCRIPTION OF THE DRAWINGS
The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:
FIG. 1
sets forth front view of a handheld game constructed in accordance with the present invention;
FIG. 2
sets forth a partially section rear view of the present invention handheld game;
FIG. 3
sets forth a partial section view of the present invention handheld game of
FIG. 1
taken along section lines
3
—
3
therein;
FIG. 4
sets forth a partial section view of the handheld game of
FIG. 2
taken along section lines
4
—
4
therein;
FIG. 5
sets forth the section view of
FIG. 4
illustrating an alternate position of the switch mechanism therein;
FIG. 6
sets forth a block diagram of the control and sound circuit operative within the present invention handheld game.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
FIG. 1
sets forth a handheld,game constructed in accordance with the present invention and generally referenced by numeral
10
. Game
10
includes a housing
11
supporting a
FIG. 12
having a pair of movable eyes
22
and
23
. Game
10
further includes a display
12
having a slider
15
movable upwardly and downwardly thereon in the directions indicated by arrows
16
. A switch
14
is supported at the upper portion of display
12
and is actuated each time slider
15
is raised to the upper most position of its slide travel. Display
12
is preferably fabricated in accordance with conventional fabrication techniques such as a liquid crystal display or the like. The important aspect with respect to the fabrication of display
12
is its ability to form a variety of images such as image
13
shown thereon. Game
10
further includes an on/off button
20
and a start button
21
.
In accordance with the present invention,
FIG. 12
is shown holding a mixing bowl
50
within which a quantity of cookie batter
54
is simulated. In further accordance with the cooking baking theme of game
10
,
FIG. 12
is also shown holding a cylindrical roller
41
. Roller
41
is supported in a rotatable fashion by means set forth below in FIG.
2
. Housing
11
defines a rectangular aperture
40
which allows a portion of roller
41
to be exposed therethrough and to be accessible to the child user. Accordingly, roller
41
may be rotated in the directions indicated by arrows
42
and
43
.
In further accordance with the present invention, simulated batter
54
defines an aperture
51
which receives a handle
52
. Handle
52
is supported in the manner set forth below in FIG.
3
. However, suffice it to note here that handle
52
maybe pivoted about aperture
51
in the directions indicated by arrows
55
and
56
to simulate the stirring or beating of batter
54
. Thus, the user grips handle
52
and moves it in the directions by arrows
55
and
56
.
By means set forth below in
FIG. 3
in greater detail, the movement of handle
52
causes eyes
22
and
23
to move. Thus, as the user moves handle
52
in the direction indicated by arrow
55
, eyes
22
and
23
are moved in the directions indicated by arrows
24
and
25
. Conversely, as the user uses handle
52
in the direction indicated by arrow
56
, eyes
22
and
23
are moved in the directions indicated by arrows
27
.
In further accordance with the present invention, housing
11
supports a plurality of “cookie cutter” buttons
30
,
31
,
32
,
33
,
34
,
35
,
36
and
37
. Each of buttons
30
through
37
is depressible by the user upon housing
11
.
In accordance with the anticipated game play of game
10
, the user is able to mimic the process of producing and baking cookies. Accordingly, as the user initially manipulates handle
52
, image
13
shows a corresponding cookie batter mixing process taking place. Concurrently, by means set forth below in greater detail, eyes
22
and
23
rapidly oscillate as handle
52
is moved back and forth in the directions mimicking the stirring of simulated cookie batter
54
.
Once the simulated cookie batter is properly mixed, the user is then prompted to rotate roller
41
to mimic the action of rolling out the mixed cookie dough. Once again, image
13
responds by means set forth below in greater detail, to the user's movement of roller
41
by displaying an image mimicking or depicting a roller smoothing out a quantity of cookie dough.
Once the cookie dough has been fully rolled, the user is then able to select the shapes of cookies to be cut therefrom by depressing selected ones of cookie cutter buttons
30
through
37
. Once again in accordance with the present invention, the controller apparatus within game
10
described below converts image
13
upon display
12
to resemble the shapes of cookies being cut as each of buttons
30
through
37
is depressed by the user.
Once the simulated cookies have been cut to the desired shapes, they are then shown within display
12
as an image resembling an oven. In further accordance with the present invention, the movement of slider
15
is intended to simulate opening and closing of an oven door. Accordingly, when the user raises slider
15
to actuate switch
14
, the oven is assumed to be open. Conversely, when slider
15
is not actuating switch
14
, the simulated oven shown on display
12
is assumed to be closed.
In this manner, the user is able to move through the basic steps of baking cookies in an interesting and novel manner. The control circuit within housing
11
(seen in
FIG. 6
) includes a stored set of game rules and instructions by which various responses and prompts are provided to the user to further stimulate and add enjoyment to game play.
FIG. 2
sets forth a partially sectioned rear view of handheld game
10
showing the operative mechanisms within housing
11
. Thus, as described above, game
10
includes housing
11
which will be understood to be preferably formed of a molded plastic material or the like.
Game
10
includes a pair of bearings
80
and
81
which receive a rotatable shaft
82
. Housing
11
defines an upper side
18
which defines a rectangular aperture
40
extending between bearings
80
and
81
. Shaft
82
rotatably supports roller
41
which is positioned by the location of bearings
80
and
81
to extend partially through aperture
40
as shown in
FIG. 1. A
bracket
95
supports a micro switch
85
in close proximity to one end of shaft
82
. Shaft
82
further supports a cam
91
having a spring lobe
93
and a switch lobe
94
formed thereon. A spring
90
supports a flange
92
above spring lobe
93
. Thus, as the user rotates roller
41
, cam
91
is correspondingly rotated causing spring lobe
93
to rotate against flange
92
and causing switch lobe
94
to rotate against micro switch
85
. As a result, the rotation of roller
41
in either direction causes micro switch
85
to be repeatedly activated as switch lobe
94
presses and releases the micro switch. Spring lobe
93
cooperates with spring
90
to ensure that each time the user ceases rotating roller
41
, cam
91
is pivoted away from micro switch
885
. In essence, spring
90
and flange
92
force spring lobe
93
to rotate downwardly causing switch lobe
94
to rotate from micro switch
85
. This avoids having micro switch
85
continuously in a closed position.
Game
10
further includes a switch assembly
60
fabricated in accordance with conventional fabrication techniques, and having a plurality of pressure actuated switches such as switches
61
,
62
,
63
and
68
. For purposes of illustration, switches
61
,
62
,
63
and
68
are shown in alignment with their respective cookie cutter buttons
30
,
31
,
32
and
37
. Returning temporarily to
FIG. 1
, it will be noted that housing
11
supports a plurality of cookie cutter buttons
30
through
37
. Returning to
FIG. 2
, it will be understood that switch assembly
60
supports a corresponding plurality of pressure actuated switches one for each of cookie cutter buttons
30
through
37
(seen in FIG.
1
).
Game
10
further includes a sound and control circuit
160
having a printed circuit board
161
supporting a plurality of electronic components such as components
162
and
163
. Sound and control circuit
160
is fabricated in accordance with conventional fabrication techniques, and corresponds to the block diagram set forth below in FIG.
6
. Suffice it to note here, that sound and control circuit
160
includes a microprocessor
165
having an associated memory
166
. Sound and control circuit
160
further includes a display drive
167
coupled to microprocessor
165
and a sound circuit
164
also operatively coupled to microprocessor
165
. A plurality of connecting wires
70
and
71
operatively couple sound and control circuit
160
to switch assembly
60
and micro switch
85
. In addition, wires
71
are operatively coupled to switch assembly
130
and speaker
72
. To avoid unduly cluttering the figure, the actual connections between wires
71
and switch assembly
130
, speaker
72
and micro switch
85
are not shown. In addition, game
10
includes a plurality of conventional batteries (not seen in the section view of
FIG. 2
) which will be understood to be operatively coupled to sound and control circuit
160
.
Game
10
further includes a switch assembly
130
, which is operatively coupled to handle
52
(seen in FIG.
1
). Switch assembly
130
includes a housing
131
secured to upper side
18
of housing
11
by a plurality of conventional fasteners
132
,
133
and
134
. Housing
131
supports an elongated shaft
150
extending through housing
131
in the manner shown in FIG.
3
. Switch assembly
130
includes a terminal
141
coupled to connecting wires
71
by a wire
144
. Terminal
141
is joined to a contact
136
which in turn rubs against shaft
150
. Shaft
150
supports a toggle
152
at the opposite end thereof which in turn supports a contact
151
. Contact
151
is electrically connected to terminal
141
by shaft
150
and contact
136
. Toggle
152
includes a downwardly extending post
153
.
Switch assembly
130
further includes a terminal
142
having a connecting wire
145
coupling it to connecting wires
71
. Terminal
142
is joined to a contact
137
which extends forwardly along one side of toggle
152
. Switch assembly
130
further includes a terminal
140
having a connecting wire
143
coupled to connecting wires
71
. Terminal
140
further includes a forwardly extending contact
135
which is positioned on the remaining side of toggle
152
.
Game
10
further includes a gear box
100
within which a pair of rotatable shafts
104
and
105
are rotatably supported. Shaft
105
supports a gear
103
while shaft
104
supports a compound gear pair
101
and
102
. A lever
110
includes an arm
112
having a notch
113
receiving a portion of post
153
of toggle
152
. Lever
110
is pivotally supported by a pivot
111
. A post
116
is supported upon lever
110
and a spring
120
is received thereon. Spring
120
includes a pair of spaced apart spring ends
121
and
122
. A tab
123
extends downwardly from upper side
18
of housing
11
between spring ends
121
and
122
. A tab
124
extends from lever
110
in the manner seen in
FIG. 3
, and is also positioned between spring ends
121
and
122
. Lever
110
further includes a gear sector
115
which includes a plurality of gear teeth engaging gear
101
within gear box
100
. As is better seen in
FIG. 3
, gear
102
is coupled to eye
23
. In a similar fashion, gear
103
is coupled to eye
22
(seen in FIG.
1
). A speaker
72
is supported within housing
11
and is positioned against speaker grille
17
(seen in FIG.
1
).
In operation, the child user is able to manipulate the apparatus shown in
FIG. 1
in an attempt to mimic the activity of making cookies described above in FIG.
1
. Thus, as the user manipulates handle
52
(seen in
FIG. 1
) to imitate the process of stirring cookie batter, shaft
150
is pivoted back-and-forth which in turn pivots toggle
152
, post
153
and contact
151
. The operation of switch assembly
130
is set forth below in
FIGS. 4 and 5
in greater detail. However, suffice it to note here, that the manipulation of handle
52
pivots toggle
152
and contact
151
such that contact
151
is moved back-and-forth between touching contact
137
and contact
135
. This produces a series of electrical signals which are coupled to sound and control circuit
160
. Sound and control circuit
160
responds to the identifiable signals produced in this manner by switch assembly
130
in response to manipulation to handle
52
(seen in
FIG. 1
) to cause a corresponding image to be formed on display
12
(seen in FIG.
1
).
In addition, the movement of toggle
152
and post
153
, pivots lever
110
about pivot
111
in the directions indicated by arrows
125
and
126
. This movement overcomes the force of spring
120
which would otherwise center lever
110
in alignment with tabs
123
and
124
. Thus, each movement in either direction as indicated by arrows
125
and
126
is followed by a return to center due to spring
120
. More importantly, the movement of lever
110
in the directions indicated by arrows
125
and
126
moves gear sector
115
in a manner pivoting gears
101
and
102
back-and-forth about shaft
104
. As mentioned above, the movement of gear
102
produces a corresponding pivotal movement of eye
23
. In addition, the engagement of gear
102
and gear
103
causes this rotation of gear
102
to pivot gear
103
about shaft
105
which in turn produces pivotal movement of eye
22
(seen in FIG.
1
).
Thus, as the user moves handle
52
in the above described stirring action, switch assembly
130
produces electrical signals which sound and control circuit
160
use to form an appropriate display while lever
110
and gears
101
through
103
within gear box
100
cause eyes
22
and
23
(seen, in
FIG. 1
) to undergo pivotal movement.
When the user continues the above described game play and manipulates roller
41
, the rotation of roller
41
produces a corresponding rotation of shaft
82
which in turn rotates cam
91
actuating micro switch
85
. The actuation as switch lobe
94
activates micro switch
85
produces an identifying electronic signal which is coupled by wires
86
to sound and control circuit
160
. Once again, sound and control circuit
160
responds to the activation of micro switch
85
to produce an image on display
12
(seen in
FIG. 1
) corresponding to the rolling of cookie dough.
Once the user has finished the rolling process the user then in the above game play scenario pressing one or more of cookie cutter buttons
30
through
37
(seen in FIG.
1
). If for example, the user pushes cookie cutter button
30
, switch
61
of switch assembly
60
is activated producing a signal condition which is communicated to sound and control circuit
160
causing the sound and control circuit to produce an image on display
12
(seen in
FIG. 1
) corresponding to the shape of cookie cutter button
30
. This process continues as other cookie cutter buttons are pressed actuating their respective pressure responsive switches to produce respective input signals to processor
165
of sound and control circuit
160
. As a result, a series of displayed images are formed on display
12
(seen in
FIG. 1
) corresponding in shape to the cookie cutter buttons.
Sound and control circuit
160
is set forth below in
FIG. 6
in block diagram form. Suffice it to note here, that sound and control circuit
160
operates in accordance with conventional fabrication techniques and utilizes a conventional microprocessor
165
having an associated memory
166
. Memory
166
stores a plurality of program instructions which configure processor
165
to carry forward the various control functions for appropriate image display in response to switch actuation of so on. In addition, sound and control circuit
160
includes a display driver
167
which converts the output signals of processor
165
to appropriate signals to configure the display elements of liquid crystal display
12
(seen in FIG.
6
). Finally, sound and control circuit
160
includes a conventional integrated circuit sound device
164
. Sound device
164
responds to processor
165
to produce audible output signals which are applied to speaker
72
to provide various sounds such as game prompts or the like for the amusement of the user. It will be recognized that sound circuit
164
may be fabricated entirely in accordance with conventional fabrication techniques.
FIG. 3
sets forth a partial section view of game
10
taken along section lines
3
—
3
in FIG.
1
. As described above, housing
11
includes an upper side
18
which supports a bowl
50
having a simulated cookie batter portion
54
therein. Batter portion
54
defines an aperture
51
which receives a handle
52
. As is also described above, game
10
includes a housing
31
secured to batter portion
54
and upper side
18
. Housing
31
defines an aperture
154
which receives one end of a shaft
150
. Handle
52
is secured to shaft
150
beneath aperture
51
by a collar
155
. As a result, movement of handle
52
within aperture
51
in the directions indicated by arrows
158
produces a corresponding pivotal movement of shaft
150
in the manner
7
indicated by arrows
157
. Shaft
150
further supports a toggle
152
having a contact
151
supported thereby. Toggle
152
extends upwardly from shaft
150
and supports a laterally extending post
153
.
A pivot
111
is secured to the under surface of upper side
18
supports a lever
110
. Lever
110
includes an arm
112
having a notch
113
formed therein. Post
153
is received within notch
113
. Lever
11
further supports a gear sector
115
and a post
116
. Post
116
receives and supports a spring
120
having spaced apart spring ends
121
and
122
. A tab
124
extends downwardly between spring ends
121
and
122
from upper side
18
while a tab
124
extends upwardly from lever
110
. Spring ends
121
and
122
cooperate with tabs
123
and
124
to provide spring forces which return lever
110
to its centered position in the absence of movement by toggle
152
.
Game
10
further includes a gear box
100
having an aperture
106
formed therein. A frame
155
is secured to pivot
111
and is further supported upon upper side
18
by conventional fasteners. Frame
155
defines an aperture
156
which receives a rotatable shaft
104
. Shaft
104
extends upwardly through gear box
100
and is secured to an upwardly extending eyepiece
46
. Eye piece
46
receives the upper end of shaft
104
and passes through aperture
106
of gear box
100
. While not seen in
FIG. 3
, it will be understood that eye
22
(seen in
FIG. 1
) is fabricated in the same manner as eye piece
46
and gear
102
. A transparent eye dome
145
is supported upon gear box
100
and encloses eye piece
46
. The combined structure of eye dome
45
and eye piece
46
form eye
23
. Eye piece
46
is joined to a gear
102
which in turn is joined to a gear
101
. As is set forth above in
FIG. 2
, gear
102
engages
103
which supports a corresponding eye piece within eye
22
(seen in FIG.
1
). Gear sector
115
engages
101
. In operation, as the user manipulates handle
52
in the direction indicated by arrow
158
to simulate stirring of cookie batter, shaft
1506
is pivoted back-and-forth in the manner indicated by arrows
157
which in turn pivots toggle,
152
moving post
153
back-and-forth. The engagement of post
153
within notch
113
and the placement of pivot
111
result in producing pivotal movement of lever
110
against spring
120
in a back-and-forth manner which in turn pivots gear
101
and gears
102
and
103
(gear
103
seen in FIG.
2
). The back-and-forth pivoting movement of gears
102
and
103
in turn pivots the eye pieces of eyes
22
and
23
(seen in FIG.
1
).
FIG. 4
sets forth a partial section view of game
10
taken along section lines
4
—
4
in FIG.
2
. By way of overview, FIGS.
4
and
5
show the same section view of game
10
with the difference being found in the position of arm
112
. In
FIG. 4
, arm
112
is at rest while, in
FIG. 5
, arm
112
has moved laterally as handle
52
(seen in
FIG. 1
) is manipulated.
More specifically, switch assembly
130
includes a switch
131
having a pair of terminals
140
and
142
coupled to a pair of connecting wires
143
and
145
. A pair of contacts
135
and
137
are connected to terminals
140
and
142
respectively. A toggle
152
formed of a nonconductive material includes a post
153
received within notch
113
of arm
112
. Toggle
152
further supports a contact
151
.
In the position shown in
FIG. 4
, toggle
152
is at rest and corresponds to the position which handle
52
(seen in
FIG. 1
) places arm
112
in the absence of movement of handle
52
. In this position, the nonconductive material such as molded plastic or the like from which toggle
152
is formed separates or insulates contact
151
from either of contacts
135
or
137
. As a result, no input signal is provided indicative of a cookie batter stirring activity.
FIG. 5
sets forth the section view of
FIG. 4
in which toggle
152
assumes the position resulting from movement of handle
52
(seen in FIG.
1
).
More specifically, switch assembly
130
includes a switch
131
having a pair of terminals
140
and
142
coupled to a pair of connecting wires
143
and
145
. A pair of contacts
135
and
137
are connected to terminals
140
and
142
respectively. A toggle
152
formed of a nonconductive material includes a post
153
received within notch
113
of arm
112
. Toggle
152
further supports a contact
451
. In the position shown in
FIG. 5
, handle
52
(seen in
FIG. 1
) has been moved causing arm
112
to be moved in the direction indicated by arrow
117
. This movement of arm
112
causes a pivoting of toggle
152
about shaft
150
. The pivoting movement of toggle
152
brings contact
151
into contact with contact
135
. This completes an electrical connection through switch assembly
130
to terminal
140
and connecting wire
143
.
FIG. 6
sets forth a block diagram of sound and control circuit
160
. Circuit
160
is fabricated in accordance with conventional fabrication techniques and includes a processor
165
coupled to a start switch
21
and an on/off switch
20
. In addition, a reset switch
14
is coupled to processor
165
. A plurality of switches are further coupled to processor
165
which are utilized in the above-described play pattern. A stirring switch
130
is coupled to one input of processor
165
. Similarly, a roller switch
84
and a plurality of cookie cutting switches
61
through
68
are also operatively coupled to processor
165
. Processor
165
includes an associate memory
166
within which a Stored instruction set provides the game activity and causes processor
165
to play the above-described game. A display driver
167
is controlled by processor
165
and is operative to convert the display signal data outputted by processor
165
into appropriate signals which configure a liquid crystal display
12
.
A sound circuit
164
constructed in accordance with conventional fabrication techniques responds to control signals from processor
165
to produce audible sound signals applied to a speaker
72
.
Thus, each time'switch
130
is actuated, a signal is applied to processor
165
causing driver
167
to configure display
12
accordingly. Simultaneously, processor
165
in response to the stored instruction set within memory
166
outputs appropriate digital sound signals to sound circuit
164
which in turn produces audible signals corresponding thereto for energizing speaker
72
. Similar operations take place in response to cookie cutter switches
61
through
68
and roller switch
84
. Reset button
14
operates in the manner seen in
FIG. 1
in response tithe movement of slider
15
and, in effect, provides the appearance of an opening and closing oven door by display erasing liquid crystal display
12
.
While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.
Claims
- 1. A handheld game for simulating the making of cookies, said game comprising:a housing having an upper surface defining a figure representing a baker and having movable eyes, a plurality of cookie cutter apertures, a roller aperture and a batter bowl image having a handle aperture therein; a roller rotatably supported by said housing and partially extending through said roller aperture and a roller switch actuated by said roller; a plurality of cookie cutter buttons each supported in one of said cookie cutter apertures and a corresponding plurality of cookie cutter switches each actuated by one of said cookie cutter buttons; a handle movably supported in said handle aperture and a stirring switch supported by said housing actuated by movement of said handle; eye movement means within said housing for moving said movable eyes in response to movement of said handle; a display screen supported on said upper surface for displaying images thereon; and a control circuit having a display driver for forming images on said display screen having inputs coupled to said roller switch, said plurality of cookie cutter switches and said handle switch, said control circuit, said display driver and said display screen cooperating to form an image on said display screen each time one of said switches is actuated.
- 2. The game set forth in claim 1 wherein said control circuit includes a microprocessor and cooperating memory having a stored game play instruction set therein.
- 3. The game set forth in claim 2 wherein said control circuit further includes a sound circuit and wherein said housing further supports a speaker operatively coupled to said housing.
US Referenced Citations (10)