Handheld game simulating cookie making activity

Information

  • Patent Grant
  • 6652382
  • Patent Number
    6,652,382
  • Date Filed
    Friday, August 4, 2000
    24 years ago
  • Date Issued
    Tuesday, November 25, 2003
    21 years ago
Abstract
A game housing supports a liquid crystal display having a plurality of liquid crystal display elements therein together with a processor and sound circuit. A plurality of switches simulating the operations of making cookies are operative upon the game housing. These switches include a simulated cookie batter stirring handle together with a simulated roller. Further, the switches include simulated cookie cutters having different shapes. In operation, the manipulation of the simulated cookie batter stirring element produces display images corresponding thereto. Similarly, manipulation of the roller causes a different image to be displayed. Finally, pressing any of the cookie cutter switches causes the corresponding shapes to be display upon the liquid crystal display.
Description




FIELD OF THE INVENTION




This invention relates generally to handheld games and particularly to those mimicking an activity such as cooking or baking.




BACKGROUND OF THE INVENTION




A great variety of toys have been provided by practitioner's in the art for young children which mimic or teach a plurality of activities in attempting to involve the child in game play. Such toys often include lights, sounds and movable elements such as knobs, bells, rollers, levers or the like to add interest and attraction to the game. Still other toys for young children utilize basically non-functional apparatus which is directed toward developing the hand and eye coordination skills of very young children. Such non-functional toys are often referred to in the art as “busy boxes”deriving their name from the basic objective of entertaining and attracting very young children. Typical apparatus found in busy boxes includes rotatable elements such as rollers, twistable elements such as dials or knobs, visual elements such as lights and mirrors, sound elements such as bells or whistles and the like.




With the recent advances in digital electronic systems and particularly to the advances in low-cost microprocessor circuits, digital sound circuits and low-cost displays such as liquid crystal displays, an increasing number of toys for young children have become more functional then previously provided busy box toys or the like. For example, U.S. Pat. No. 4,536,164 issued to Klawitter sets forth a TOY COMPUTER BUSY BOX ASSEMBLY in which a toy assembly is formed to simulate a computer. The toy includes hand manipulated actuating members in a keyboard section connected to image producing members in a screen section. The system utilizes a plurality of gears and levers to produce moving visible images on the screen section.




U.S. Pat. Des. No. 358,421 issued to Chow et al. sets forth an ELECTRONIC EDUCATIONAL ACTIVITY TOY having a table top supported by a plurality of downwardly extending legs. The tabletop in turn supports a plurality of movable elements and buttons which are interactively operated by electronic sound and light means.




U.S. Pat. No. 5,312,284 issued to Grober et al. sets forth an INCREMENTALLY MOVED CYLINDRICAL LENS DISPLAY SYSTEM FOR TOY having a toy computer utilizing a keyboard and a simulated monitor pivotally secured by a hinge coupler. A depressible keyboard unit is pivotally supported by the keyboard and is coupled to a movable slider within the interior of the keyboard housing. A return spring is coupled to the slider and is operative to pivot the slider such that a ratchet engaging tooth is raised to engagement between keyboard strokes. An endless belt display utilizes a cylindrical lens element array together with a segmented image formed on the endless belt to provide apparent motion of the image as the endless belt is moved.




U.S. Pat. No. 4,385,762 issued to Schwartz sets forth an ELECTRONIC MATCHING AND INFORMATION ASSOCIATION GAME having a base supporting a plurality of pieces defining different outlines or otherwise differently configured. Each piece is engageable with an individual location on the playing surface of the game unit base. A set of display elements each associated with one of the locations is activated to indicate visibly when a piece is engaged with its associated location. An electrical operating circuit activates the display elements successfully when the correct piece is engaged with its corresponding location.




U.S. Pat. Des. No. 260,023 issued to Pagni et al. sets forth an ELECTRONIC GAME CASING HAVING A CYLINDRICAL BASE SUPPORTING AN UPWARDLY OPEN HEMISPHERICAL HOUSING a plurality of differently shaped buttons are supported on the face together with electronic means for playing a game.




U.S. Patent Des. No. 321,215 issued to Shamis sets forth an ELECTRONIC TOY having a generally rectangular housing supporting a plurality of depressible buttons. Each of the buttons further supports an icon corresponding to a different basic shape such as triangle, circle, star and the like.




U.S. Patent Des. No. 333 060 issued to Perego sets forth a COMBINED HIGHCHAIR TRAY AND ACTIVITY TOY having a game unit securable to a conventional tray of the type used on highchairs or the like. The game unit supports a simulated telephone together with a plurality of movable buttons and levers.




U.S. Pat. Des. No. 352,529 issued. to Ho sets forth a JOYSTICK having an electronic game housed within a generally planar housing. The upper surface of the game unit housing supports a plurality of buttons and dials together with a vertically extending joystick. The joystick includes a round knob at the upper end thereof.




U.S. Patent Des. No. 411,863 issued to Chan sets forth an HAND-HELD ELECTRONIC GAME having a housing supporting a plurality of knobs and buttons together with a pair of side grips. The housing further supports a plurality of upper buttons and a generally rectangular display screen.




While the foregoing described prior art devices have to some extend improved the art and have in some instances enjoyed commercial success, there remains nonetheless a continuing need in the art for ever more improved, interesting and amusing handheld games.




SUMMARY OF THE INVENTION




Accordingly, it is a general object of the present invention to provided an improved handheld game. It is a more particular object of the present invention to provide and improved handheld game simulating a cookie making activity.




In accordance with the present invention there is provided a game for simulating the making of cookies, the game comprising: a housing having an upper surface defining a plurality of cookie cutter apertures, a roller aperture and a batter bowl image having a handle aperture therein; a roller rotatably supported by the housing and partially extending through the roller aperture and a roller switch actuated by the roller; a plurality of cookie cutter buttons each supported in one of the cookie cutter apertures and a corresponding plurality of cookie cutter switches each actuated by one of the cookie cutter buttons; a handle movably supported in the handle aperture and a stirring switch supported by the housing actuated by movement of the handle; a display screen supported on the upper surface for displaying images thereon; and a control circuit having a display driver for forming images on the display screen having inputs coupled to the roller switch, the plurality of cookie cutter switches and the handle switch, the control circuit, the display driver and the display screen cooperating to form an image on the display screen each time one of the switches is actuated.











BRIEF DESCRIPTION OF THE DRAWINGS




The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:





FIG. 1

sets forth front view of a handheld game constructed in accordance with the present invention;





FIG. 2

sets forth a partially section rear view of the present invention handheld game;





FIG. 3

sets forth a partial section view of the present invention handheld game of

FIG. 1

taken along section lines


3





3


therein;





FIG. 4

sets forth a partial section view of the handheld game of

FIG. 2

taken along section lines


4





4


therein;





FIG. 5

sets forth the section view of

FIG. 4

illustrating an alternate position of the switch mechanism therein;





FIG. 6

sets forth a block diagram of the control and sound circuit operative within the present invention handheld game.











DESCRIPTION OF THE PREFERRED EMBODIMENTS





FIG. 1

sets forth a handheld,game constructed in accordance with the present invention and generally referenced by numeral


10


. Game


10


includes a housing


11


supporting a

FIG. 12

having a pair of movable eyes


22


and


23


. Game


10


further includes a display


12


having a slider


15


movable upwardly and downwardly thereon in the directions indicated by arrows


16


. A switch


14


is supported at the upper portion of display


12


and is actuated each time slider


15


is raised to the upper most position of its slide travel. Display


12


is preferably fabricated in accordance with conventional fabrication techniques such as a liquid crystal display or the like. The important aspect with respect to the fabrication of display


12


is its ability to form a variety of images such as image


13


shown thereon. Game


10


further includes an on/off button


20


and a start button


21


.




In accordance with the present invention,

FIG. 12

is shown holding a mixing bowl


50


within which a quantity of cookie batter


54


is simulated. In further accordance with the cooking baking theme of game


10


,

FIG. 12

is also shown holding a cylindrical roller


41


. Roller


41


is supported in a rotatable fashion by means set forth below in FIG.


2


. Housing


11


defines a rectangular aperture


40


which allows a portion of roller


41


to be exposed therethrough and to be accessible to the child user. Accordingly, roller


41


may be rotated in the directions indicated by arrows


42


and


43


.




In further accordance with the present invention, simulated batter


54


defines an aperture


51


which receives a handle


52


. Handle


52


is supported in the manner set forth below in FIG.


3


. However, suffice it to note here that handle


52


maybe pivoted about aperture


51


in the directions indicated by arrows


55


and


56


to simulate the stirring or beating of batter


54


. Thus, the user grips handle


52


and moves it in the directions by arrows


55


and


56


.




By means set forth below in

FIG. 3

in greater detail, the movement of handle


52


causes eyes


22


and


23


to move. Thus, as the user moves handle


52


in the direction indicated by arrow


55


, eyes


22


and


23


are moved in the directions indicated by arrows


24


and


25


. Conversely, as the user uses handle


52


in the direction indicated by arrow


56


, eyes


22


and


23


are moved in the directions indicated by arrows


27


.




In further accordance with the present invention, housing


11


supports a plurality of “cookie cutter” buttons


30


,


31


,


32


,


33


,


34


,


35


,


36


and


37


. Each of buttons


30


through


37


is depressible by the user upon housing


11


.




In accordance with the anticipated game play of game


10


, the user is able to mimic the process of producing and baking cookies. Accordingly, as the user initially manipulates handle


52


, image


13


shows a corresponding cookie batter mixing process taking place. Concurrently, by means set forth below in greater detail, eyes


22


and


23


rapidly oscillate as handle


52


is moved back and forth in the directions mimicking the stirring of simulated cookie batter


54


.




Once the simulated cookie batter is properly mixed, the user is then prompted to rotate roller


41


to mimic the action of rolling out the mixed cookie dough. Once again, image


13


responds by means set forth below in greater detail, to the user's movement of roller


41


by displaying an image mimicking or depicting a roller smoothing out a quantity of cookie dough.




Once the cookie dough has been fully rolled, the user is then able to select the shapes of cookies to be cut therefrom by depressing selected ones of cookie cutter buttons


30


through


37


. Once again in accordance with the present invention, the controller apparatus within game


10


described below converts image


13


upon display


12


to resemble the shapes of cookies being cut as each of buttons


30


through


37


is depressed by the user.




Once the simulated cookies have been cut to the desired shapes, they are then shown within display


12


as an image resembling an oven. In further accordance with the present invention, the movement of slider


15


is intended to simulate opening and closing of an oven door. Accordingly, when the user raises slider


15


to actuate switch


14


, the oven is assumed to be open. Conversely, when slider


15


is not actuating switch


14


, the simulated oven shown on display


12


is assumed to be closed.




In this manner, the user is able to move through the basic steps of baking cookies in an interesting and novel manner. The control circuit within housing


11


(seen in

FIG. 6

) includes a stored set of game rules and instructions by which various responses and prompts are provided to the user to further stimulate and add enjoyment to game play.





FIG. 2

sets forth a partially sectioned rear view of handheld game


10


showing the operative mechanisms within housing


11


. Thus, as described above, game


10


includes housing


11


which will be understood to be preferably formed of a molded plastic material or the like.




Game


10


includes a pair of bearings


80


and


81


which receive a rotatable shaft


82


. Housing


11


defines an upper side


18


which defines a rectangular aperture


40


extending between bearings


80


and


81


. Shaft


82


rotatably supports roller


41


which is positioned by the location of bearings


80


and


81


to extend partially through aperture


40


as shown in

FIG. 1. A

bracket


95


supports a micro switch


85


in close proximity to one end of shaft


82


. Shaft


82


further supports a cam


91


having a spring lobe


93


and a switch lobe


94


formed thereon. A spring


90


supports a flange


92


above spring lobe


93


. Thus, as the user rotates roller


41


, cam


91


is correspondingly rotated causing spring lobe


93


to rotate against flange


92


and causing switch lobe


94


to rotate against micro switch


85


. As a result, the rotation of roller


41


in either direction causes micro switch


85


to be repeatedly activated as switch lobe


94


presses and releases the micro switch. Spring lobe


93


cooperates with spring


90


to ensure that each time the user ceases rotating roller


41


, cam


91


is pivoted away from micro switch


885


. In essence, spring


90


and flange


92


force spring lobe


93


to rotate downwardly causing switch lobe


94


to rotate from micro switch


85


. This avoids having micro switch


85


continuously in a closed position.




Game


10


further includes a switch assembly


60


fabricated in accordance with conventional fabrication techniques, and having a plurality of pressure actuated switches such as switches


61


,


62


,


63


and


68


. For purposes of illustration, switches


61


,


62


,


63


and


68


are shown in alignment with their respective cookie cutter buttons


30


,


31


,


32


and


37


. Returning temporarily to

FIG. 1

, it will be noted that housing


11


supports a plurality of cookie cutter buttons


30


through


37


. Returning to

FIG. 2

, it will be understood that switch assembly


60


supports a corresponding plurality of pressure actuated switches one for each of cookie cutter buttons


30


through


37


(seen in FIG.


1


).




Game


10


further includes a sound and control circuit


160


having a printed circuit board


161


supporting a plurality of electronic components such as components


162


and


163


. Sound and control circuit


160


is fabricated in accordance with conventional fabrication techniques, and corresponds to the block diagram set forth below in FIG.


6


. Suffice it to note here, that sound and control circuit


160


includes a microprocessor


165


having an associated memory


166


. Sound and control circuit


160


further includes a display drive


167


coupled to microprocessor


165


and a sound circuit


164


also operatively coupled to microprocessor


165


. A plurality of connecting wires


70


and


71


operatively couple sound and control circuit


160


to switch assembly


60


and micro switch


85


. In addition, wires


71


are operatively coupled to switch assembly


130


and speaker


72


. To avoid unduly cluttering the figure, the actual connections between wires


71


and switch assembly


130


, speaker


72


and micro switch


85


are not shown. In addition, game


10


includes a plurality of conventional batteries (not seen in the section view of

FIG. 2

) which will be understood to be operatively coupled to sound and control circuit


160


.




Game


10


further includes a switch assembly


130


, which is operatively coupled to handle


52


(seen in FIG.


1


). Switch assembly


130


includes a housing


131


secured to upper side


18


of housing


11


by a plurality of conventional fasteners


132


,


133


and


134


. Housing


131


supports an elongated shaft


150


extending through housing


131


in the manner shown in FIG.


3


. Switch assembly


130


includes a terminal


141


coupled to connecting wires


71


by a wire


144


. Terminal


141


is joined to a contact


136


which in turn rubs against shaft


150


. Shaft


150


supports a toggle


152


at the opposite end thereof which in turn supports a contact


151


. Contact


151


is electrically connected to terminal


141


by shaft


150


and contact


136


. Toggle


152


includes a downwardly extending post


153


.




Switch assembly


130


further includes a terminal


142


having a connecting wire


145


coupling it to connecting wires


71


. Terminal


142


is joined to a contact


137


which extends forwardly along one side of toggle


152


. Switch assembly


130


further includes a terminal


140


having a connecting wire


143


coupled to connecting wires


71


. Terminal


140


further includes a forwardly extending contact


135


which is positioned on the remaining side of toggle


152


.




Game


10


further includes a gear box


100


within which a pair of rotatable shafts


104


and


105


are rotatably supported. Shaft


105


supports a gear


103


while shaft


104


supports a compound gear pair


101


and


102


. A lever


110


includes an arm


112


having a notch


113


receiving a portion of post


153


of toggle


152


. Lever


110


is pivotally supported by a pivot


111


. A post


116


is supported upon lever


110


and a spring


120


is received thereon. Spring


120


includes a pair of spaced apart spring ends


121


and


122


. A tab


123


extends downwardly from upper side


18


of housing


11


between spring ends


121


and


122


. A tab


124


extends from lever


110


in the manner seen in

FIG. 3

, and is also positioned between spring ends


121


and


122


. Lever


110


further includes a gear sector


115


which includes a plurality of gear teeth engaging gear


101


within gear box


100


. As is better seen in

FIG. 3

, gear


102


is coupled to eye


23


. In a similar fashion, gear


103


is coupled to eye


22


(seen in FIG.


1


). A speaker


72


is supported within housing


11


and is positioned against speaker grille


17


(seen in FIG.


1


).




In operation, the child user is able to manipulate the apparatus shown in

FIG. 1

in an attempt to mimic the activity of making cookies described above in FIG.


1


. Thus, as the user manipulates handle


52


(seen in

FIG. 1

) to imitate the process of stirring cookie batter, shaft


150


is pivoted back-and-forth which in turn pivots toggle


152


, post


153


and contact


151


. The operation of switch assembly


130


is set forth below in

FIGS. 4 and 5

in greater detail. However, suffice it to note here, that the manipulation of handle


52


pivots toggle


152


and contact


151


such that contact


151


is moved back-and-forth between touching contact


137


and contact


135


. This produces a series of electrical signals which are coupled to sound and control circuit


160


. Sound and control circuit


160


responds to the identifiable signals produced in this manner by switch assembly


130


in response to manipulation to handle


52


(seen in

FIG. 1

) to cause a corresponding image to be formed on display


12


(seen in FIG.


1


).




In addition, the movement of toggle


152


and post


153


, pivots lever


110


about pivot


111


in the directions indicated by arrows


125


and


126


. This movement overcomes the force of spring


120


which would otherwise center lever


110


in alignment with tabs


123


and


124


. Thus, each movement in either direction as indicated by arrows


125


and


126


is followed by a return to center due to spring


120


. More importantly, the movement of lever


110


in the directions indicated by arrows


125


and


126


moves gear sector


115


in a manner pivoting gears


101


and


102


back-and-forth about shaft


104


. As mentioned above, the movement of gear


102


produces a corresponding pivotal movement of eye


23


. In addition, the engagement of gear


102


and gear


103


causes this rotation of gear


102


to pivot gear


103


about shaft


105


which in turn produces pivotal movement of eye


22


(seen in FIG.


1


).




Thus, as the user moves handle


52


in the above described stirring action, switch assembly


130


produces electrical signals which sound and control circuit


160


use to form an appropriate display while lever


110


and gears


101


through


103


within gear box


100


cause eyes


22


and


23


(seen, in

FIG. 1

) to undergo pivotal movement.




When the user continues the above described game play and manipulates roller


41


, the rotation of roller


41


produces a corresponding rotation of shaft


82


which in turn rotates cam


91


actuating micro switch


85


. The actuation as switch lobe


94


activates micro switch


85


produces an identifying electronic signal which is coupled by wires


86


to sound and control circuit


160


. Once again, sound and control circuit


160


responds to the activation of micro switch


85


to produce an image on display


12


(seen in

FIG. 1

) corresponding to the rolling of cookie dough.




Once the user has finished the rolling process the user then in the above game play scenario pressing one or more of cookie cutter buttons


30


through


37


(seen in FIG.


1


). If for example, the user pushes cookie cutter button


30


, switch


61


of switch assembly


60


is activated producing a signal condition which is communicated to sound and control circuit


160


causing the sound and control circuit to produce an image on display


12


(seen in

FIG. 1

) corresponding to the shape of cookie cutter button


30


. This process continues as other cookie cutter buttons are pressed actuating their respective pressure responsive switches to produce respective input signals to processor


165


of sound and control circuit


160


. As a result, a series of displayed images are formed on display


12


(seen in

FIG. 1

) corresponding in shape to the cookie cutter buttons.




Sound and control circuit


160


is set forth below in

FIG. 6

in block diagram form. Suffice it to note here, that sound and control circuit


160


operates in accordance with conventional fabrication techniques and utilizes a conventional microprocessor


165


having an associated memory


166


. Memory


166


stores a plurality of program instructions which configure processor


165


to carry forward the various control functions for appropriate image display in response to switch actuation of so on. In addition, sound and control circuit


160


includes a display driver


167


which converts the output signals of processor


165


to appropriate signals to configure the display elements of liquid crystal display


12


(seen in FIG.


6


). Finally, sound and control circuit


160


includes a conventional integrated circuit sound device


164


. Sound device


164


responds to processor


165


to produce audible output signals which are applied to speaker


72


to provide various sounds such as game prompts or the like for the amusement of the user. It will be recognized that sound circuit


164


may be fabricated entirely in accordance with conventional fabrication techniques.





FIG. 3

sets forth a partial section view of game


10


taken along section lines


3





3


in FIG.


1


. As described above, housing


11


includes an upper side


18


which supports a bowl


50


having a simulated cookie batter portion


54


therein. Batter portion


54


defines an aperture


51


which receives a handle


52


. As is also described above, game


10


includes a housing


31


secured to batter portion


54


and upper side


18


. Housing


31


defines an aperture


154


which receives one end of a shaft


150


. Handle


52


is secured to shaft


150


beneath aperture


51


by a collar


155


. As a result, movement of handle


52


within aperture


51


in the directions indicated by arrows


158


produces a corresponding pivotal movement of shaft


150


in the manner


7


indicated by arrows


157


. Shaft


150


further supports a toggle


152


having a contact


151


supported thereby. Toggle


152


extends upwardly from shaft


150


and supports a laterally extending post


153


.




A pivot


111


is secured to the under surface of upper side


18


supports a lever


110


. Lever


110


includes an arm


112


having a notch


113


formed therein. Post


153


is received within notch


113


. Lever


11


further supports a gear sector


115


and a post


116


. Post


116


receives and supports a spring


120


having spaced apart spring ends


121


and


122


. A tab


124


extends downwardly between spring ends


121


and


122


from upper side


18


while a tab


124


extends upwardly from lever


110


. Spring ends


121


and


122


cooperate with tabs


123


and


124


to provide spring forces which return lever


110


to its centered position in the absence of movement by toggle


152


.




Game


10


further includes a gear box


100


having an aperture


106


formed therein. A frame


155


is secured to pivot


111


and is further supported upon upper side


18


by conventional fasteners. Frame


155


defines an aperture


156


which receives a rotatable shaft


104


. Shaft


104


extends upwardly through gear box


100


and is secured to an upwardly extending eyepiece


46


. Eye piece


46


receives the upper end of shaft


104


and passes through aperture


106


of gear box


100


. While not seen in

FIG. 3

, it will be understood that eye


22


(seen in

FIG. 1

) is fabricated in the same manner as eye piece


46


and gear


102


. A transparent eye dome


145


is supported upon gear box


100


and encloses eye piece


46


. The combined structure of eye dome


45


and eye piece


46


form eye


23


. Eye piece


46


is joined to a gear


102


which in turn is joined to a gear


101


. As is set forth above in

FIG. 2

, gear


102


engages


103


which supports a corresponding eye piece within eye


22


(seen in FIG.


1


). Gear sector


115


engages


101


. In operation, as the user manipulates handle


52


in the direction indicated by arrow


158


to simulate stirring of cookie batter, shaft


1506


is pivoted back-and-forth in the manner indicated by arrows


157


which in turn pivots toggle,


152


moving post


153


back-and-forth. The engagement of post


153


within notch


113


and the placement of pivot


111


result in producing pivotal movement of lever


110


against spring


120


in a back-and-forth manner which in turn pivots gear


101


and gears


102


and


103


(gear


103


seen in FIG.


2


). The back-and-forth pivoting movement of gears


102


and


103


in turn pivots the eye pieces of eyes


22


and


23


(seen in FIG.


1


).





FIG. 4

sets forth a partial section view of game


10


taken along section lines


4





4


in FIG.


2


. By way of overview, FIGS.


4


and


5


show the same section view of game


10


with the difference being found in the position of arm


112


. In

FIG. 4

, arm


112


is at rest while, in

FIG. 5

, arm


112


has moved laterally as handle


52


(seen in

FIG. 1

) is manipulated.




More specifically, switch assembly


130


includes a switch


131


having a pair of terminals


140


and


142


coupled to a pair of connecting wires


143


and


145


. A pair of contacts


135


and


137


are connected to terminals


140


and


142


respectively. A toggle


152


formed of a nonconductive material includes a post


153


received within notch


113


of arm


112


. Toggle


152


further supports a contact


151


.




In the position shown in

FIG. 4

, toggle


152


is at rest and corresponds to the position which handle


52


(seen in

FIG. 1

) places arm


112


in the absence of movement of handle


52


. In this position, the nonconductive material such as molded plastic or the like from which toggle


152


is formed separates or insulates contact


151


from either of contacts


135


or


137


. As a result, no input signal is provided indicative of a cookie batter stirring activity.





FIG. 5

sets forth the section view of

FIG. 4

in which toggle


152


assumes the position resulting from movement of handle


52


(seen in FIG.


1


).




More specifically, switch assembly


130


includes a switch


131


having a pair of terminals


140


and


142


coupled to a pair of connecting wires


143


and


145


. A pair of contacts


135


and


137


are connected to terminals


140


and


142


respectively. A toggle


152


formed of a nonconductive material includes a post


153


received within notch


113


of arm


112


. Toggle


152


further supports a contact


451


. In the position shown in

FIG. 5

, handle


52


(seen in

FIG. 1

) has been moved causing arm


112


to be moved in the direction indicated by arrow


117


. This movement of arm


112


causes a pivoting of toggle


152


about shaft


150


. The pivoting movement of toggle


152


brings contact


151


into contact with contact


135


. This completes an electrical connection through switch assembly


130


to terminal


140


and connecting wire


143


.





FIG. 6

sets forth a block diagram of sound and control circuit


160


. Circuit


160


is fabricated in accordance with conventional fabrication techniques and includes a processor


165


coupled to a start switch


21


and an on/off switch


20


. In addition, a reset switch


14


is coupled to processor


165


. A plurality of switches are further coupled to processor


165


which are utilized in the above-described play pattern. A stirring switch


130


is coupled to one input of processor


165


. Similarly, a roller switch


84


and a plurality of cookie cutting switches


61


through


68


are also operatively coupled to processor


165


. Processor


165


includes an associate memory


166


within which a Stored instruction set provides the game activity and causes processor


165


to play the above-described game. A display driver


167


is controlled by processor


165


and is operative to convert the display signal data outputted by processor


165


into appropriate signals which configure a liquid crystal display


12


.




A sound circuit


164


constructed in accordance with conventional fabrication techniques responds to control signals from processor


165


to produce audible sound signals applied to a speaker


72


.




Thus, each time'switch


130


is actuated, a signal is applied to processor


165


causing driver


167


to configure display


12


accordingly. Simultaneously, processor


165


in response to the stored instruction set within memory


166


outputs appropriate digital sound signals to sound circuit


164


which in turn produces audible signals corresponding thereto for energizing speaker


72


. Similar operations take place in response to cookie cutter switches


61


through


68


and roller switch


84


. Reset button


14


operates in the manner seen in

FIG. 1

in response tithe movement of slider


15


and, in effect, provides the appearance of an opening and closing oven door by display erasing liquid crystal display


12


.




While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.



Claims
  • 1. A handheld game for simulating the making of cookies, said game comprising:a housing having an upper surface defining a figure representing a baker and having movable eyes, a plurality of cookie cutter apertures, a roller aperture and a batter bowl image having a handle aperture therein; a roller rotatably supported by said housing and partially extending through said roller aperture and a roller switch actuated by said roller; a plurality of cookie cutter buttons each supported in one of said cookie cutter apertures and a corresponding plurality of cookie cutter switches each actuated by one of said cookie cutter buttons; a handle movably supported in said handle aperture and a stirring switch supported by said housing actuated by movement of said handle; eye movement means within said housing for moving said movable eyes in response to movement of said handle; a display screen supported on said upper surface for displaying images thereon; and a control circuit having a display driver for forming images on said display screen having inputs coupled to said roller switch, said plurality of cookie cutter switches and said handle switch, said control circuit, said display driver and said display screen cooperating to form an image on said display screen each time one of said switches is actuated.
  • 2. The game set forth in claim 1 wherein said control circuit includes a microprocessor and cooperating memory having a stored game play instruction set therein.
  • 3. The game set forth in claim 2 wherein said control circuit further includes a sound circuit and wherein said housing further supports a speaker operatively coupled to said housing.
US Referenced Citations (10)
Number Name Date Kind
D260023 Pagani et al. Jul 1981 S
4385762 Schwartz May 1983 A
4536164 Klawitter Aug 1985 A
D321215 Shamis Oct 1991 S
D333060 Perego Feb 1993 S
5312284 Grober et al. May 1994 A
D352529 Ho Nov 1994 S
D358421 Chow et al. May 1995 S
D411863 Chan Jul 1999 S
6287560 Fujii Sep 2001 B1