The invention pertains to the field of microprocessor systems, more particularly, the invention is directed to hardware enforcement of boundaries on the control, space, time, modularity, reference, initialization, and mutability aspects of software implemented within the microprocessor.
This application is related to the following patents filed by one of more of the present inventors, which are hereby incorporated herein by reference: U.S. Pat. Nos. 8,364,910, 9,934,166, 9,569,612, and U.S. Pat. No. 9,935,975.
Software correctness and security are critical to modern computing infrastructure: people now use mobile phones for banking and computers now drive cars. Further, in a networked world, software by different authors often intimately cooperates on the same machine: plug-ins, mash-ups, and mobile code are increasingly common examples.
It is currently beyond the state of the art to construct software such that abstraction violations, whether errant or malicious, never occur. Today all attempts to achieve partial solutions to this problem exhibit one of three pathologies: the extreme isolation of separate address spaces, the clumsy bluntness of a type-safe runtime, or the nightmarish tedium of formal verification.
As a result, the domain of software is buggy and unsafe. Engineers who build machines made of atoms (rather than of bits) rely on locality of causality to make machines behave correctly in the presence of failure or attack: cars have a firewall between the engine and the driver; houses have walls and a lock-able door between inside arid the outside.
However, hardware engineers have worked diligently to eliminate all locality of causality within software: that is, on a modem computer, within a given memory space, any instruction can access any data. Hardware engineers did this because giving software engineers such freedom makes it easy for them to write programs that do what you want; however, having this much freedom also makes it easy to write programs that do what you really do not want.
The problem of correctness is intractable at scale. Therefore, a strategy is needed that gives software engineers the power to enforce sufficient locality of causality upon software such that the problem of correctness becomes tractable.
According to one embodiment of the present invention, a method for regulating an execution of a program on a computer is disclosed, wherein the computer has instruction addresses and data addresses. The method comprises: providing at least some of the instruction addresses with instructions, wherein at least some of the instruction addresses are annotated with a module identifier; providing at least sonic of the data addresses with data, wherein at least some of the data addresses are annotated with a mod-module identifier and at least some of the data addresses are annotated with a text data operation suffix length; conducting a text data operation of at least one of the instruction addresses with a target data address from among the data addresses; checking if the module identifier annotated onto the instruction address matches a module identifier annotated onto the target data address, except for rightmost bits of a length of the text data operation suffix length bits annotated onto the target data address; and raising a fault if the module identifier annotated onto the instruction address does not match the module identifier annotated onto the target data address.
According to another embodiment of the present invention, a method for regulating an execution of a program on a computer with memory locations, wherein the computer has instruction addresses, data addresses, and memory locations and an absolute pointer with a target data address and an operator target flag is disclosed. The method comprising: providing at least some of the data addresses with data and at least some of the data is annotated with a module owner identifier; providing at least some of the instruction addresses with instructions and at least some of the instructions are annotated with a module owner identifier that includes a memory access instruction that accesses at least some of the data through the absolute pointer; conducting a memory access instruction to access data through the absolute pointer; determining if the module owner identifier annotated onto the instruction address equals the module owner identifier annotated onto a target data address of the absolute pointer as a first check; and checking if the operator target flag annotated onto the absolute pointer is set to true as a second check, such that if both of the first check and the second check fail, raising a fault.
According to another embodiment of the present invention, a method for regulating an execution of a program on a computer with memory locations, wherein the computer has instruction addresses, data addresses, and data pointers is disclosed. The method comprising: providing at least some of the data addresses with data wherein at least some of the data addresses are annotated as stack memory; providing at least some of the instruction addresses with instructions, wherein at least some of the instructions are annotated with a module owner identifier that includes a memory access instruction that accesses at least some data through at least one of the data pointers; providing at least some of the data pointers with a referable flag annotation; conducting a memory access instruction to access data through at least one of the data pointers checking if the data address is annotated as stack memory and checking if the data pointer is annotated with the refereable flag annotation set to true; such that a fault is raised if the data address is annotated as stack memory and the data pointer is not annotated with the refereable flag annotation set to true.
According to another embodiment of the present invention, a method for regulating an execution of a program on a computer with multiple integer registers each having a unique register identifier memory locations is disclosed. The method comprising: providing an array of integer register written flags, each integer register written flag corresponding to at least one of the integer registers; providing an array of ok-to-call flags, each ok-to-call flag corresponding to each of the at least one integer registers; providing a set ok-to-call flag operator having a target register identifier parameter for a target register; providing at least one operator which reads a value of the target register, the target register having a target register identifier corresponding to the target register identifier parameter; providing an unwritten indicator datum; conducting a call instruction, such that when an operator runs which reads the value of the target register, the integer register written flag is checked to determine if the integer register written flag is set to false; if the integer register written flag is set to false: reading the unwritten-indicator-datum instead of the value in the target register when the set-ok-to-call flag operator is called with a value of the target register identifier parameter, setting the ok-to-call flag in the array of the ok-to-call flags corresponding to the at least one integer registers having the target register identifier parameter, and when the call instruction runs, clearing to false any integer register written flags which correspond to the at least one of the integer registers which correspond to a false ok-to-call flag.
The invention disclosed herein is called “Hard Object” (“HO”) and a specific implementation embodiment of it referred to as “Dewdrop”.
Hard Object is:
Hard Object allows a program author to enforce various kinds of locality of causality in software, comprising the following properties:
Some perhaps non-obvious consequences of those properties:
Some platforms speak only in the familiar: in a C program running on Unix®, any data can be touched by any code in the process. Other platforms speak only in the formal: in a Java® program, a programmer cannot implement an xor bidirectional list, as pointers may not be xor-ed in Java®. In contrast, Hard Object speaks both the familiar and the formal, allowing the program authors to decide where the boundaries are. Consider, for example, an xor-bidirectional-list module which exports pointers to list objects and also maintains internal node objects.
Hard Object is a software platform that can speak in both the formal and the informal in this way, just as human natural languages do. As the external pointers may not be forged, they may act as object-granularity capabilities. Further, although the informal pointers may be forged, the modularity aspect of Hard Object prevents the client from using these informal pointers to access the module-internal objects. The point is that, if desired, Hard Object provides a way to be creative by turning off the formal constraints locally. While the resulting module would need to use another method to ensure correctness locally, such as a theorem prover, the theorem it would need to prove would be local.
Hard Object protects you from others; Hard Object does not necessarily protect you from yourself (though sometimes it does anyway). Hard Object assumes that module authors will act in their own self-interest and therefore if given the tools to protect themselves will do so. This assumption vastly simplifies the problem and allows the programmer to control the transition between the familiar and formal modes above. That said, memory-safety is guaranteed by default, and if a module turns off any aspects of memory-safety, such as is required for the internal nodes of an xor-bidirectional-list, doing this cannot compromise the safety of another module. This familiar-and-formal feature of Hard Object removes the brittleness which defeats all other competing prior art systems. All systems guaranteeing properties of the execution of a program both (a) provide constraints that the user wants and (b) require further constraints so that those provided can be made to work; the tension between these two kinds of constraints is the heart of the problem. Competing prior art systems attempting to provide similar guarantees to those of Hard Object are either (1) weak: provide to few constraints and therefore do not solve the problem (e.g. Crash-safe/Dover Microsystems®, Mondriaan Memory Protection) or (2) brittle: require too many constraints and therefore become unusable for certain necessary tasks (e.g. Java®), and then, recognizing this, provide an escape hatch (e.g. Java® Native Interface calls) which when used causes all guarantees to be lost all at once. Hard Object does not exhibit this brittleness. Do note that in computing this simultaneous combination of both soundness of guarantee and flexibility of expression (that is, strength without brittleness) is a property more difficulty to achieve than one may at first imagine, and yet is critical to any infrastructure that is going to be entrusted with our whole lives, as we have done with computing.
This familiar-and-formal feature alone makes the difference between Hard Object and all other competing prior art systems. All systems guaranteeing properties of the execution of a program both (a) provide constraints that the user wants and (b) require further constraints so that those provided can be made to work; the tension between these two kinds of constraints is the heart of the problem. Competing prior art systems attempting to provide similar guarantees to those of Hard Object are either (1) weak: provide to few constraints and therefore do not solve the problem (e.g. Crash-safe/Dover Microsystems®, Mondriaan Memory Protection) or (2) brittle: require too many constraints and therefore become unusable for certain necessary tasks (e.g. Java®), and then, recognizing this, provide an escape hatch (e.g. Java® Native interface calls) which when used causes all guarantees to be lost all at once.
Hard Object is a very lightweight intervention to the hardware and software of existing system design. The current Dewdrop design and software embodiment/implementation of Hard Object is a modification of the 64-bit version of the prior art RISC-V® instruction set architecture (“RV64”), riscv-gnu-toolchain, the RISC-V® support libraries, and the must libc [must-libc] C library. Throughout, this detailed description speaks of an embodiment of Hard Object implemented as an augmentation/modification of the prior art RISC-V® system; this detailed description does not explicitly repeat the phrase “in one embodiment” in each such case, and therefore it is made explicit here that the fact that the RISC-V® embodiment is only one embodiment of Hard Object is to be understood every time RISC-V® is mentioned.
The modifications Hard Object makes to a standard prior art system amount to the following:
In one embodiment, toolchain modifications are implemented entirely as source-to-source transforms. Hard Object is so lightweight that it does not alter the base compiler toolchain at all (there is not even a Hard-Object-specific compiler: the Hard Object system just uses the standard riscv-gcc compiler, albeit the build process augmented by being interleaved with Hard Object source-to-source transforms). Though the standard compiler toolchain is not altered, the whole build-load-run process is altered by adding further stages, most of them using source-to-source transforms; note that, while doing so, Hard Object supports nearly all of the 134 optimization flags turned on by gcc-O2:
Minor changes to standard system software and libraries:
Observer design: The observer design allows the original chip design to remain almost unchanged and therefore allows Hard Object to be merely attached to any CPU, such as a prior-art RISC-V® machine. This factoring is realized as a software hard-object-observer simulator that observers/intercepts the riscv-spike simulator.
Low to zero programmer annotation burden: Porting C code to Hard Object to the point of having memory safety amounts to changing a single line in the Makefile to replace gcc with the Hard Object compiler-driver script. The only C idioms that Hard Object currently does not support automatically, and that would therefore require a manual porting process, are if the program has written its own memory allocator, did non-pointer like things with pointers (xor-ing them), or did some other very rare things that even real-world highly-optimized C does not seem to ever do that would trigger Hard Object corner cases. If the programmer gets more clever the changes required to the user program are proportional to the desired cleverness.
Hard Object is absolute: when Hard Object guarantees a property, that guarantee is absolute, not best-effort: the enforcement of the Hard Object properties do not depend on an assumption that a hash function will never collide or that a counter will never roll over. Further, correctness does not rely on the toolchain modifications; if the user does not use the modifications to the Hard Object software toolchain but runs the Hard object hardware, the Hard Object properties will be enforced, but the program will not run as it will very likely violate a Hard Object check. Further, one module need not trust the compiler of another module: multiple mutually-untrusting C modules may run and interact within the same address space and yet be protected from each other.
Hard Object is hardware-naive: All of Hard Object is “naive” in the sense that Hard Object assumes that the abstraction layers below Hard Object do not fail. While Hard Object does not introduce Spectre/Meltdown-style vulnerabilities, Hard Object does not attempt to enforce/maintain the instruction/data abstraction, so Hard Object does not protect against, say, hardware side-channel attacks that leak crypto keys through process timing or the heat signature of the processor. Hard Object also does not attempt to maintain the transistor/electronics abstraction, so Hard Object does not protect against attacks that abuse the hardware itself, such as row-hammer, or attacks that use the effects of external radiation, such as a hair-dryer or cosmic rays.
Hard Object not only improves the correctness and security of existing software, just as virtual memory before it, but enables software to be architected in a new way.
Hard Object makes sandboxing untrusted code straightforward. The module is the granularity of trust: the correctness of a module depends on everyone who is an author of the module and all the tools used to build the module; further the correctness of a module does not depend on the authors or tools used to build other modules, other than the trusted system modules.
Factoring a program into even just two modules can make a dramatic difference in reliability. Consider factoring a complex editor into two modules: (1) a pretty graphical user interface (GUI) having only ephemeral state and (2) a database holding the important document state. The GUI module can export a restart( ) function that forgets all its state and re-queries it from the database module. Now, when the GUI module faults, the kernel sees its restart function and so just reboots the GUI module, leaving the database running, and thereby preserving the important document state. By putting the screen and cursor positions into the database as well and using video double-buffering to hide the screen flash, one can envision an editor getting multiple null-pointer exceptions per second while the user does not even notice and simply keeps working. Editors could be designed this way now, but doing this is so heavyweight due to the coding and performance impact of factoring the program across processes, that programmers mostly just do not go to the trouble.
The Hard Object design separates the problem of use-after-free from the problem of garbage, thereby removing garbage collection as a necessary mechanism for providing memory safely, Garbage collectors can never be made to work well: Hertz and Berger [hertz-Merger-2005] estimate that the Java® garbage collection means three to five times as much memory is required to obtain performance equivalent to a program without garbage collection. Hertz and Berger states:
The resulting version collector is a better than garbage collector in several algorithmically fundamental ways: unlike, garbage collection, version collection is easily made parallel, concurrent, memory-hierarchy-friendly, and if done often enough, never leaves dead memory in the client program (whereas garbage collection requires dead memory before it can even do something useful). That is, by separating the use-after-free problem from the garbage problem, Hard Object has fundamentally improved the situation.
Providing capabilities: Hard Object makes it straightforward to turn normal objects into capabilities. Using capabilities, Hard Object eliminates ambient authority: code may not access any object to which it has not been explicitly given a reference (formal pointer); doing this alone is a dramatic improvement in computer security. Hard Object allows building software using the prior art Capabilities design at the object granularity, however Hard Object does not require software to use Capabilities.
Deconstructing the kernel: Hard Object system, or “dangerous”, code is much safer than prior art kernel mode. Hard Object dangerous code can alter metadata on any code, but its loads and stores are still subject to the constraints on said metadata Therefore, a static analysis of a Hard Object kernel can use the fact that the Hard Object boundaries are still enforced. While dangerous system code is trusted, it is much less likely to accidentally change any metadata than it is to accidentally make a wild write.
Hard Object makes it dramatically easier to build a micro-kernel:
Hard Object also makes it straightforward to build an exo-kernel: software running on a Hard Object system has no need for the narrow user-kernel boundary, allowing the user code direct access to kernel data-structures in a safe way, as, again, the kernel is just another module. Large buffers of data corning off of disk or network no longer need be copied from kernel space to user space; instead the kernel can just transfer the ownership of the object to the user program. Further, note that there is no need to throw an existing monolithic kernel out and write a new one as an existing kernel can simply be factored gradually into a micro-exo-kernel.
One may envision a “micro operating system” comprising a micro-kernel, drivers, a scheduler, a file system, a network stack, and a portable user interface (UI) library (web browser widgets), and not much else. When the kernel is tiny and, say, also formally (machine-checked) proven correct, why not simply burn it into the firmware? When web apps are native apps, why have installed apps? When all the refactoring is done, a Hard Object system ends up resulting in something much closer to the dream of an information appliance.
Design Aesthetics
Here are some of the design aesthetics or meta-idioms that were used while making choices in the construction of Hard Object:
Simple is not minimal, simple is well factored: Hard Object restores locality of causality to software. Viewed from a correctness perspective, by providing these primitives Hard Object factors the proof of correctness of a program so that
Hard Object refactors the responsibilities between software and hardware in a way that removes far more complexity from the software than it adds to the hardware. This complexity removed is quite significant, complexity for which the undecidability of the halting problem means there is no answer. A premise of Hard. Object is that the resulting whole is much simpler than the current organization of software and hardware, that is, that simple is not minimal, simple is well-factored. Hard Object provides properties very similar to what Java® attempted to provide, only in a lightweight/deconstructed manner that also works in the kernel and admits of a smooth path to adoption for C and C++ programmers. Hard Object is what Java® should have been.
Semantics of software locality provided by Hard Object: Here are the semantic properties provided by Hard Object in terms familiar to a C programmer. All memory pages are marked as data or text (code). Some operations are “dangerous” (dangerous operation) in that they are powerful enough to destroy the guarantees provided by Hard Object altering metadata and saving ephemeral data to heap/global memory; these dangerous operations are intended to be used only by trusted system code. Some functions are labeled as “dangerous”, meaning Hard Object allows them to perform dangerous operations.
Constraints of Hard Object are conjunctive: each aspect of Hard Object puts constraints on an action by a program and for an action to be allowed all of the relevant constraints must be satisfied (a more flexible system could be easily built by simply being less strict about this requirement, but such a system might be annoying for the user). Throughout this detailed description, the phrases “check that P(x)” or “x must he P” (where P(x) is some predicate) mean “if not P(x) then the Hard Object system faults to a trusted system handler and this handler gets all the details of the fault”.
Each flow-chart figure demonstrates only one aspect of Hard Object being operated/enforced, but a given instruction or operation by the computer is operated/enforced by many aspects of Hard Object. If one were to attempt to make figures which showed for a given instruction or operation all of the Hard Object aspects which are checked when that instruction or operation is performed then the figures would be unreadably complex and would not fit on a page and no benefit would come from looking at them.
Therefore, instead the figures depict how the checking of one part of one aspect of Hard Object is done. This means, however, that since a single instruction or operation has multiple aspect of Hard Object checking it and that these multiple aspects are depicted in multiple figures, that there must be some way to combine the results from the multiple checking illustrated for a single instruction or operation.
When describing Hard Object, this detailed description often refers to “pages” of memory, by which this detailed description means the standard prior art partitioning of memory into pages (such as in a system using prior art virtual memory). However, in this detailed description pages are used only for annotating metadata onto ranges of memory, and any other system allowing for the annotation of metadata onto ranges of memory could possibly do the same job and thus be usable in conjunction with Hard Object. So by “pages” this detailed description means any mechanism of annotating metadata onto ranges of memory addresses.
When describing Hard Object, this detailed description often refers to “registers”, by which this detailed description means the standard prior art practice of collecting bits of state in a CPU and naming them so they at times may be thought of or operated on as a single noun/object. This detailed description refers to two kinds of registers: those that are part of the CPU that Hard Object observers/intercepts (“CPU registers”), and those that are added by Hard Object (“HO registers”). Some CPU designs have instructions that are register-oriented, using registers for the input and output of most operations (“register machines”), such as the prior art RISC-V® 64 system, whereas other CPU designs may organize computation differently, not necessarily using registers as the organizing paradigm for moving data around, such as pushing and popping data to/from the stack (“stack machines”) or flowing the output of one operation directly into another, or possibly some other paradigm.
Hard Object annotates metadata onto user text and data, and it is these annotations and the properties that are used to enforce the heart of the Hard Object system. This detailed description refers to an embodiment that is natural for a register machine, such as the prior art RISC-V® 64 machine, and therefore uses register-machine (and in particular RISC-V® 64) terminology. That said, any other system that allows annotations of Hard Object metadata onto the relevant data and text could possibly be made to work with Hard Object. So by “register” this detailed description means any method of collecting data and treating it as a unit of data., text, or metadata, independent of whether that collection of data is manifested literally as a prior art register mechanism, as long as it serves at function of providing semantics as a unit when its value is needed by the operation that needs it.
Control
Call and Return:
A (function) call may only target the top of a function.
A return must target the instruction after the corresponding call (unless the function called has dangerous system powers, so setjmp/longimp can work).
Other than interrupts/exceptions, there are no other ways to transfer control to another module.
Unavoidable Dynamic Checks Suppose a static analysis was unable to prove a fact upon which the correctness or security of the program depends. Such an analysis could insert a dynamic check for the relevant fact at the relevant point in the code.
What if the program jumps over this dynamic check, thereby defeating it? The static analysis can check any static control flow transfers to make sure that this does not happen, however, programs may also make dynamic control flow transfers, that is, jump through pointers, the value of which are not known at static time. Currently dynamic control flow transfers of any kind may only go to the top of a function, thus preventing a program from avoiding any inserted dynamic checks.
A possible future extension is to allow dynamic control flow transfers into the middle of a function and require that they must use a formal text pointer (see Reference below), which only dangerous system code can make and upon which pointer arithmetic is not allowed. The static analysis can then emit instructions to trusted system code to constrain dynamic control flow transfers and thereby prevent the avoidance of such dynamic checks.
Space
Objects: A contiguous region of a data page may be annotated as an object. Objects are not intended to overlap. For C code the objects are used to model globals, the memory reserved by malloc( ), and an automatic variable on the stack. A heap/global pointer is associated with a specific object. It may point anywhere within or just off the end of the object. Pointer arithmetic pointing any where else may fault. A de-reference/memory-access (load/store) that does not point within the object region will fault. In contrast the prior-art Valgrind system [valgrind] easily misses errors that Hard Object catches, such as going off the end of one global onto another (at least in Valgrind's default configuration).
Sub-objects: An object may be overlayed with sub-objects. A pointer may be annotated with a sub-object (using, say, some form of sub-object ID which may select a sub-object from a collection of those annotated onto an object). Sub-objects are comprised of spatial bounds for a view onto an object that constrain the access of a pointer annotated with one of them to only part of the object (unless they are the improper sub-object, which means the constraint contains the whole object). If an access is attempted outside of the bounds of the constraint, Hard Object issues a fault. Sub-objects may nest or overlap. Sub-objects can be used to model the members of objects. When modeling the C language, one embodiment is to generate a sub-object tree to mirror the structure of the C type tree for the type of the object, and so a sub-object is generated for each struct, union, or array, and the members thereof recursively. This sub-object tree may be refined to have more parts than the C tree, such as for arrays, generating two sub-objects: an array and an iterator. A sub-object iterator through an array is a sub-object that:
A sub-object iterator is indicated by annotating the sub-object with an iterator-flag that is set. A heap/global pointer is associated with a specific sub-object, initially defaulting to the whole object. A sub-object reference may be obtained by narrowing an object or sub-object pointer, to constrain it to the range of the sub-object. As with objects, a sub-object pointer may point within or just off the end of the sub-object, may fault if made to go outside that range, and will fault if de-referenced outside that range.
Stack bounds: The stack is delimited by the stack-base-ptr (stack-base register) and stack-limit-ptr (stack-limit register) Hard Object registers. The stack pointer is a formal ephemeral Abs-Ptr which points into the stack. In one embodiment, heap/global Abs-Ptrs cannot be made to point into the stack using pointer arithmetic as they would go out of their page-class-id range. Hard Object maintains a formal framepointer on calls and returns that mirrors the user framepointer, but cannot he corrupted.
Accesses to the stack must use a formal pointer. The only pointers that can even point into the stack for this purpose are: (1) a copy of the original stack pointer (usually changed by pointer arithmetic) or (2) a stack-obj-pointer (see below). The Hard Object system maintains its own framepointer that cannot be written by user code, the Hard Object framepointer/frame-pointer (or shadow-frame-pointer). If a stack pointer attempts to access the stack, and the access is above the Hard Object framepointer, the access faults. A stack-obj-pointer can allow access above the Hard Object framepointer (if it is passed down to a callee). A stack-obj-pointer can only be made using a special Hard Object instruction to “narrow” the stack pointer to a range of the stack; this narrowing operation/make stack object operation takes two parameters, (1) a stack pointer and (2) a stack-object size, both of which are encoded into the resulting stack-obj-pointer as a stack-object-bottom and a stack-object-size. This is the instruction used when the compiler encounters the expression “&x” taking the address of a stack variable “x”. Stack objects have spatial bounds. Stack object bounds are always annotated immediately in the stack-obj-pointer; that is, no indirection through a table is required to find them. A callee cannot access its caller's frame unless that caller has explicitly narrowed the stack pointer to a particular one of its stack objects and then passed a pointer to that stack object to the callee.
Time Register calling convention and callee-save safety: It is usual for a CPU (such as RISC-V®) to mark each user general purpose register as callee-save or caller-save. During a function call the hardware clears the ref-flag on caller-save registers. Hard Object requires a call-return pair to preserve the integrity and privacy of the caller's callee-save registers and return address register by requiring any such registers that are accessed by the callee to have their value saved (to the stack) before the first use, protected (not corrupted while saved), and restored (from the stack) after the last use and before the function returns. During a function call a hardware automaton ensures callee-save registers (in which Hard Object also includes the return address (ra) register) are handled correctly. If a callee-save register R1 is accessed, hardware ensures the following.
Further, the same mechanism saves (using the save-callee-save-reg-state operator), restores (using the restore-callee-save-reg-state operator), and protects while saved the automaton state itself by treating its own state as another callee-save register.
Register privacy-after-call and privacy-after-return: Functions may zero their caller-save registers before calling and zero their non-return-value/non-callee-save registers before returning, but doing this is expensive. Hard Object annotates a written-flag onto every user integer register (integer-register) and float register (float-register) using special Hard Object registers for that purpose, the int-register-written-flags (an array of int-register-written-flag-s) and float-register-written-flags (an array of float-register-written-flag-s) registers, respectively. Every integer-register and float-register has a unique register-id. Hard Object clears this register written-flag (and the parallel/corresponding ref-flag) when the value of the given register is not expected to propagate to the next function receiving control on a call or a return. Specifically:
In one embodiment, without the ok-to-return-flag set on any caller-save register, Hard Object clears the ref-flag and the written-flag on that register at function return, thereby rendering any formal pointer of that register into a useless integer and also rendering the register unreadable. Hard Object provides a special instruction that the program can use to set the ok-to-return-flag on a register, the set-ok-to-return-flag instruction/operator, but that instruction only sets the flag if Hard Object allows the value in that register to be returned. Here is what is checked on the register value to allow it to be ok to return (recall that a register contains a formal value exactly when the ref-flag of that register is set):
Hard Object sets this register written-flag when the register is written. If a register having a clear written-flag is read, the result depends on the read-unwritten-int-reg-policy or read-unwritten-float-reg-policy, respectively. This policy can be: (1) allow, just read the word as usual, (2) read-zero, return a zero no matter the actual memory value (or, more generally, return an unwritten-indicator-datum to indicate that the memory read is unwritten, where one embodiment uses zero for the unwritten-indicator-datum), or (3) fault, raise a fault.
The register data of a function of Hard Object may not leak to the subsequent function gaining control on a call or return. A similar policy can be followed on a context-switch to the kernel to allow propagation of the values of registers intended for use by the kernel and those that are not.
Preventing stack use-after-free: Using a special Hard Object instruction, a program may make a formal pointer to a stack object: a stack-obj-pointer. Such stack-obj-pointer contain (or are annotated with) an encoding of the framepointer of the frame of the object to which they point. Hard Object uses this framepointer part of a stack-obj-pointer as a form of stack time. Hard Object prevents use-after-free through such formal stack-obj-pointers by preventing any stack-obj-pointer from being stored anywhere lasting longer than the frame of the object to which they point: if there is no pointer to a stack object after the lifetime of the frame of the stack-object to which it points, then there is no way to attempt to access the stack object, that is, no way to attempt a use-after-free of the stack-object. This is done as follows:
Therefore, it is not possible to obtain a stack-obj-pointer that is stale, that is, that points to a stack object where the lifetime of the frame of the stack object pointed to by the stack-obj-pointer has ended. Hard Object thus ensures no use-after-free for stack objects.
Note that, in one embodiment, stack prevention of use-after-free is at the frame granularity. Thinking in C++ for the moment, when a function ends, the objects on its stack frame have their destructors called in the reverse order in which the constructors were called. It is possible to take the address of a first stack object and assign it to a field of a second stack object. If the first object has its destructor run first, then
That is, when accessing a stack object, it is guaranteed that it has not been free( )-ed in the sense that the memory is still allocated, and so we know that another object has not been allocated using the same memory. Therefore we may call this prevention of use-after-free, but it is not prevention of use after destruction. Some responses to this situation:
Stack privacy-after-free: To prevent a caller from reading what is left of their stack frame, functions may zero their stack before returning, however, doing this is expensive as it is many additional writes. The insight used by the Hard Object design is that this stack memory is about to be overwritten anyway, so why not just use the hardware to guarantee that? To this end, Hard Object provides a stack-floor register:
Doing this guarantees that the stack data of a. callee may not leak to the caller or a subsequent callee.
A compiler may occasionally generate code that skips a few stack locations, so when working with Hard Object its behavior must be changed to not miss any, unless the sub-stack-floor-init-flags register is used. This register holds written-flags for a window of registers below the stack-floor that were written out of order. User code may use a special Hard Object operator to programmatically raise (but not lower) the stack-floor as long as they do not raise it above the Hard Object framepointer.
Preventing heap/global use-after-free: A heap/global object has a version (or refable-version) and a pointer to a heap/global object has a time (or time address/time-address). At an access (read or write) to a data object through the heap/global pointer/reference (a de-reference), the time address of the pointer/reference must match the version of the object or Hard Object raises a fault. When a heap object is de-allocated, its version is incremented (and similarly if a global, in, say, a dynamically-loaded executable and linkable format (ELF) library, were unloaded). Therefore, as long the allocator does not re-use an object version that is still in-use as the time address of some outstanding reference, a use-after-free to heap/global data may never occur.
Version collection of heap/global objects: Hard Object requires collecting stale references (where the reference time does not equal the object version). Hard Object does not require garbage collection. Garbage collectors can never be made to work well. Hertz and Berger [hertz-berger-2005] estimate that the Java® garbage collection means three to five times as much memory is required to obtain performance equivalent to a program without garbage collection. The resulting version collector is a better than garbage collector in several algorithmically fundamental ways: unlike, garbage collection, version collection is easily made parallel, concurrent, memory-hierarchy-friendly, and if done often enough, never leaves dead memory in the client program (whereas garbage collection requires dead memory before it can even do something useful). That is, by separating the use-after-free problem from the garbage problem, Hard Object fundamentally improves the situation.
Heap/global privacy-after-free: Hard Object does not currently guarantee that the contents of a heap/global object do not leak to the subsequent user of the object across a free-then-allot object reuse. Clearly a module may zero an object before free( )-ing it or the allocator could do this, but it proves to be expensive in time.
Formal pointers of Hard Object cannot leak across a free-then-alloc object reuse. All that is required to do this is when the object is de-allocated to clear the ref-flag on the memory of the object. Given that the metadata flags for multiple contiguous data words are all stored in a single metadata word, this is an order of magnitude faster than zeroing the data.
Hard Object has a mechanism for annotating memory with a written-flag, which can be similarly be cleared when the object is de-allocated and which is set on a machine word when the memory is written (note that when part of a machine word is written, the rest must be zeroed if the written-flag was clear before the write). If memory having a clear written-flag is read, the result depends on the read-unwritten-mem-policy, which can be “allow”, just read the word as usual, “read-zero”, return a zero no matter the actual memory value, or “fault”, raise a fault. Given that the written-flag is, like the ref-flag, also a metadata flag annotating the same memory, when the ref-flag is cleared, clearing the written-flag requires no additional time as it can be cleared in the same pass as the ref-flag.
Modularity
Module-owners and module-ownables: A module is expressed as a module-id (a string of bits). Interpret a module-id as path from a root to a leaf in a full binary tree. Select a subset of internal nodes of this binary tree to be modules and call the leaves of its subtree its sub-modules. Do not allow two internal module nodes where one is an ancestor of the other.
Code is annotated with an internal node of this tree, called a mod-owner, comprising a module-id and a module-owner-suffix-length. Heap/global data is annotated with a leaf of this tree, called a mod-ownable, comprising a module-id. When code accesses data, the data mod-ownable must be a leaf in the subtree under the internal node of the code mod-owner; equivalently, to allow the access, the module-id of the mod-owner of the code must match the module-id of the mod-ownable of the data, except for (that is, ignoring) the rightmost bits of length of the module-owner-suffix-length of the mod-owner of the code.
Modules are the unit of trust. Modules cannot touch each other's data unless that data is marked public.
Sub-modules of a module-owner are just the collection of mod-ownable module-ids which is all a mod-ownable is) that differ from the module-id of the module-owner only by the rightmost bits of length of the module-owner-suffix-length. That is, one mod-owner can have many mod-ownables; these are called the sub-modules of the mod-owner. See below for more.
Public and private data: Data can be annotated as public; access to such public data by code in other modules is therefore not prevented by the modularity aspect of Hard Object. Data is annotated with a public-flag at both the machine word (RISC-V®: double-word) granularity and at the object granularity. Access to public data can also be constrained in other ways, such as requiring an unforgeable formal pointer provided by the constructor of the object, which amounts to capabilities. Stack data is protected a different way and one function may pass a pointer to one of its stack objects to another function in a different module. Modularity has effects even when the data is public as modularity also constraints who can change the metadata on that globally. In particular, this constraint prevents one module from deleting the object of another.
Public and private pointer targeting: A pointer has a public-target-flag, which, when clear, does not allow access to the data of another module, even if that data is public.
Public and private functions: Functions are annotated as public or private: A cross-module call may target only the top of a public function. Therefore cross-module control flow is restricted to only calls to public functions and their corresponding returns. (All functions of a module may access the data of the module; public/private of a module concerns who may call it, not what data it may access.)
Sub-modules: Sub-modules are useful for one module to use as class-ids to distinguish different classes within the same module, in a manner similar to C++ runtime type identifiers (RTTI), Thinking in C++ for a moment, using sub-modules a module having two classes Foo and Bar can easily prevent a method on class Foo from operating on a pointer to an instance of class Bar by inserting at the top of each method a check that the sub-module annotated onto the object pointed to by the “this” pointer implicit parameter is the one the method expects.
Module-groups: Module-groups allow the main program module group to exclude untrusted other collections of modules, such as a dynamically-loaded untrusted ELF downloaded over the Internet, from the access modules normally entrusted to one another. Such excluded modules can be prevented from making or using capabilities even in a capabilities-based system. Modules in other groups are thereby auto-sandboxed with no additional effort at all on the part of the main program. Data objects are annotated with the following metadata:
Functions are annotated with the following metadata:
Caller-mod-owner register: When a function call is made, the caller-mod-owner register is set to the mod-owner annotated onto the code making the call. When a function return. is made, the caller-mod-owner is set to the nobody mod-owner. That is, at the start of a function, the module of the caller is available to a callee as the value of the caller-mod-owner register. Though using the caller-mod-owner as a kind of authentication exhibits the Confused Deputy Problem, it can nevertheless be useful for additional authentication in certain circumstances.
Integrity flag: Thinking in C++ for a moment, a typical method of establishing and maintaining correctness of a data-structure is to:
However, it is important to know if the invariant has been fully established, or if the state of the object temporarily does not satisfy the invariants.
One module may transfer the ownership of an object to another module. This admits of a Trojan Horse attack [homer-8th-cent-bc] of a module M1 on module M2, as follows:
To address this attack, Hard Object annotates each heap/global object with an integrity-flag.
An owner also might want to keep the integrity-flag clear until after initialization/construction is finished, that is, until the invariants are guaranteed to hold.
Reference: A pointer may be annotated with a ref-flag, making it a formal pointer, also known as “reference” or “ref”. A pointer has embedded or is annotated with a Ptr-Kind-Enum and possibly a Abs-Ptr-Kind-Encoding indicating what kind of structured pointer it is. There are several kinds of structured pointers (and each packs multiple fields of metadata within it):
Encoding of a structured pointer cannot be forged by user code when the pointer is also a formal pointer.
In one embodiment Hard Object does not allow raw pointers unstructured-lo or unstructured-hi) to be formal pointers, so in places in this detailed description where the phrase “formal pointer” is used without mentioning whether the pointer in question is strictly-structured or raw, it is usually implied that the formal pointer is also strictly-structured.
Absolute heap/global references: A heap/global object must be accessed through an absolute heap/global formal pointer/reference (unless annotated with the refable-informally-targetable-flag).
Stack and stack-object references: The stack pointer is an (ephemeral) absolute formal pointer. The stack must be accessed through a formal pointer, such as the stack pointer. Recall that stack objects and stack object pointers are created through narrowing the stack pointer. A stack object above the Hard Object framepointer must be accessed through a stack-object reference; note that this assumes that the stack grows down, as it does on many prior-art systems, so “above the frame pointer” means stack frames of suspended caller functions.
Function pointers/Forward text pointers/Function capabilities: A control flow transfer that is not a program-counter-relative (PC-relative) increment nor a PC-relative jump or branch and is forward, that is, not a return, must be made through a formal forward text pointer. When combined with constraints on the creation of such formal pointers (more precisely, constrains on the annotation of the refflag onto them), this mechanism provides function capabilities.
A function pointer/forward text pointer is annotated with a function-body-target-flag. When set, this formal pointer may be used to call within a function and when clear it must be used to call only to the top of a function. When jump tables are not used, function pointers that call anywhere other than the top of a function would only be needed for jumps within very large functions where in some architectures the distance cannot be expressed as a PC-relative offset. A function pointer/forward-text-pointer is annotated with a cross-module-target-flag. When set, this formal pointer may be used to call across modules and when clear it must be used to call only within a module.
Return pointers/return-pointers/Ret-and-frame pointers: A control flow transfer that is a function return must be made through a formal return pointer; since such a pointer also contains information about the frame it returns to, a return pointer is also called a ret-and-frame.
Hard Object maintains an incorruptible Hard Object framepointer/frame-pointer (or shadow-frame-pointer) independent of the user framepointer of the program. This must be restored upon a return, so to this end the ret-and-frame pointer contains an encoding of the framepointer of the frame to which it returns so that the Hard Object framepointer may be restored upon return. Hard Object maintains a current-function-start, a pointer to the top of the current function. This must be restored upon a return, so to this end the ret-and-frame pointer contains an encoding of the current-function-start of the function to which it returns.
Creation and propagation of references: The intention is to constrain the creation and propagation of references so that they always point to a live and genuine object of the intended class.
Creation:
Propagation:
Propagation of stack object references: A stack object reference cannot escape the liveness context of the object to which it points:
Propagation of heap/global references and formal function pointers: ephemeral references: Function and heap/global pointers are annotated with a durable-flag. When this flag is set, the pointer is “durable” and when it is clear, the pointer is “ephemeral”. Ephemeral function or data references may not be saved in heap/global data and may not be returned from a function. A durable heap/global reference may be attenuated to an ephemeral reference, but not the reverse (without using dangerous powers). Ephemeral reference allow a client to pass an ephemeral “capability” to a library and know that when the library returns that it has not squirreled away a copy of the capability for later use.
Using both formal and informal pointers: Objects are annotated with multiple metadata flags which provide multiple modes of who may annotate a reference to an object that has just been allocated, change metadata, etc. The module author may use this flexibility to configure an object to be accessible only by the code of its module and to allow code within the module to make formal pointers from informal (int) pointers as necessary. Using this technique, a programmer can make an XOR bi-directional list of
This technique passes, rather than failing when demonstrating a boundary enforcement. In contrast to Hard Object, such a thing cannot be done in either a fully formal language such as Java®, nor in a fully informal language such as C. Hard Object is a platform that can speak in both the formal and the informal like this, just as human natural languages do.
Initialization
At times data is semantically deleted, but mechanically still exists, such as:
It is an error to read an uninitialized value. If uninitialized data. is read, Hard Object responds according to the read_unwritten_mem_policy, which can be one of the following:
Note that there are circumstances where the policy of ‘fault’ will not allow legitimate programs to run(such as realloc( )), so we often use read_zero.
Mutability: Making data immutable greatly improves the ability to reason about the semantics of a program. Once an immutable object has meaning (has been initialized/constructed), that meaning never changes. Hard Object annotates machine words and (semi-redundantly) objects with a writable-flag to allow making them immutable (by clearing the writable-flag). Hard Object also annotates heap/global/stack object pointers with a writable-target-flag to allow making an immutable view onto a mutable object.
One embodiment for enforcing the semantic properties: This section presents an embodiment for enforcing the semantic properties of Hard Object given above. When this detailed description says one element “has” or “annotates” or “is associated with” another element, there are many ways to implement that annotation that; this section provides one such embodiment. If this detailed description says “Hard. Object checks/asserts”, implicitly it is meant that if the check or assertion fails (evaluates to something other than true), then Hard Object raises a fault, Hard Object checks/constraints/conditions/invariants are conjunctive: any operation that is constrained by multiple aspects must satisfy all of them to be allowed, so even if this detailed description says “operation X is allowed when condition Y”, implicitly it is meant that operation X is allowed only if operation X also satisfies all other Hard Object conditions of all other aspects of Hard Object. That is, if any required check/condition/constraint/invariant relating to an operation is not satisfied, then Hard Object raises a fault (or just “Hard Object faults”).
When this detailed description says one noun “annotates” another, what is meant is that these nouns are associated in some way, but the mechanism of this association is deliberately left unspecified, thereby allowing that mechanism to be chosen independently as a separate implementation concern. To say that one noun has or comprises fields/members/parts really just means to annotate the noun with the field/member/part in some way. Further the realization of any annotation, even one of having/comprising/being-part-of, need not be realized/implemented in a way exhibiting any sort of mechanical connection or locality, in particular the association need not exhibit spatial locality (embedding or other forms of memory address locality or physical wire locality) nor temporal locality (being computed at or near the same or locality in time), nor any other form of mechanical connection or locality. Throughout this detailed description “put a:=b” means to take the value of register/field/annotation b and put its value into register/field/annotation a. This detailed description tends to use the RISC-V®-64 terminology (see [RISCV]). One quirk of this terminology is that a pointer/machine word is sometimes called a “double-word” or “dword” (which is 8 bytes in RISC-V®, where a “word” is 4 bytes in RISC-V®).
Terminology: Any instruction which accesses memory is a memory access instruction, including the load and store instructions. A load instruction may also be called a read instruction. A store instruction may also be called a write instruction. The register that gets the value of a load from memory may be called the load-destination-register. The register that provides the value of a store to memory may be called the store-source-register. Forward references likely still exist, despite my attempt to minimize them.
Control: Control flow transfer kinds (kinds of control-transfer instructions) in the RISC-V® architecture are as follows (other architectures may have subtle differences from this organization, but those differences end up not being fundamentally important, so this detailed description uses the RISC-V® organization):
Some prior art instruction set architectures have a jump-register instruction or jump-and-link-register instruction that can be used to implement a jump-dynamic, a call, or a return, depending on how it is configured. In Hard Object, both calls and dynamic-jumps also have two further configuration aspects:
Constraints on control flow can be implemented by various embodiments:
Useful information to include in the control-flow-kind includes:
Current function bounds:
Fallthrough: Absent an explicit control flow transfer (not a branch, jump, call, or return), an instruction by default puts the control-flow-kind register to fallthrough.
Jump-or-branch-static:
Jump-dynamic:
On a call:
On a return:
Hard Object provides unavoidable dynamic checks:
Space: Partition space into objects, such as a global, the result of malloc( ), or an automatic stack variable. Overlay objects with sub-objects, such as a member of a struct, union, or array; sub-objects may overlap. There are two kinds of objects:
Heap/global objects: Annotate heap/global objects with object metadata (see elsewhere for further semantics of other fields of this metadata besides space bounds enforcement):
Annotate sub-objects with sub-object metadata:
Annotate heap/global pointers with (a) obj-id (object-id) and (b) either a subobj-id (sub-object-id) or, if the sub-object metadata. is sufficiently small, an immediate encoding of the sub-object metadata. When accessing an object and sub-object thereof:
(a) for objects, use the obj-id to look up the object metadata in object metadata tables (likely cached);
(b) for sub-objects, if the sub-object metadata is encoded in the Abs-Ptr as an immediate, find it there, otherwise use the subobj-id to look up the sub-object metadata in sub-object metadata tables (likely cached); note that some sub-object IDs can be annotated as page-relative, allowing multi-page large objects to re-use such sub-object IDs for such small sub-objects on different pages; further note that artifacts at page boundaries may be prevented by use of a page-overflow-flag.
Require that the target address of any access through an absolute heap/global pointer (see references below), which is the only way to access heap/global memory be constrained as follows:
The target required to be within the bounds of the object metadata annotated onto the pointer; that is, Hard Object requires that:
The target is required to be within the bounds of the sub-object metadata annotated onto the pointer; that is Dewdrop requires that:
Note the asymmetry for the end of range check for objects and sub-objects:
Heap global pointers lack sufficient bits for this to be feasible without an indirection through a page class mechanism:
The object metadata mechanism is completely independent of the sub-object metadata mechanism and therefore the entire sub-object metadata subsystem can be completely fumed off either at runtime or when fabricating the chip itself.
Stack objects: In one embodiment the whole stack is constrained to be 8 megabytes (MB) in size; further, in this embodiment, due to the encoding of stack object pointers, their size must be less than ½ kilobytes (KB). Any larger stack objects are automatically heapified by the compiler changes or source-to-source transforms at compile time, where an object is heapified by allocating it in the heap instead of the stack, but also deleting it at the return of the function that created its stack frame, just as it would be if it had remained allocated on the stack.
By constraining the size of the whole stack, the pointer may be efficiently encoded using coordinates relative to the stack bounds, that is, as a pointer-uprelto-stack-in-bytes: other Hard Object registers (stack-base-ptr, stack-limit-ptr) delimit the stack, the stack pointer may be expressed relative to them, thereby saving bits in the encoding. By constraining the stack object size, the three related pointers to a stack object, specifically the object start, the object end, and the current pointer within the object, may be encoded efficiently together by expressing some of them relative to each other:
C Stack objects not having a size known at static time are also a problem for other parts of the Hard Object compiler changes or source-to-source transforms as they make the stack layout unpredictable, so in this embodiment they are also heapified by the transforms.
Time: Enforcing time bounds amounts to preventing various kinds of use-after-free, though this section also includes enforcement of the integrity of callee-save registers (which could be thought of as a kind of stack time bounds on registers). Again, there are two kinds of objects:
Further, callee-save registers are also a kind of memory shared across time.
Register callee-save safety: Hard Object requires a function call-then-return to preserve the integrity and privacy of the caller's callee-save registers (and return address register and the callee-save-reg-state itself) by:
Below this detailed description refers to all such registers which Hard Object requires to be thus saved-then-restored as “callee-save registers” further additional registers are also included under this term which are not official “callee-save registers” in the nomenclature of RISC-V®, namely:
In RISC-V®, there are both caller-save integer and floating point registers. However, caller-save floating point registers are likely only useful if a function call is made in the inner loop of a floating-point oriented program (a “scientific code”). In contrast, just about all code uses the integer registers. Therefore, in one embodiment, the compiler is configured to just treat all floating point registers as caller-save. Doing this reduces the number of callee-save registers to the point where the entire callee-save-reg-state (below) can fit into 64 bits.
Make a callee-save-reg-state (a finite state automaton) register having the following sub-registers:
Also maintain a which-register inverse map register mapping (a) from the stack locations to (b) the ID of the register saved there; update the which-register inverse map whenever the callee-save finite state automaton is updated. Since the which-register inverse map is the inverse map of where-saved, it contains only information that is also contained in the where-saved sub-register, the value of the which-register inverse map can be therefore be reconstructed from the value of the where-saved sub-register and therefore need not be saved/restored when the callee-save-reg-state automaton is saved/restored; that is,
Another embodiment of the which-register map is to just make a content-addressable array in hardware that can look up from a value the index of the array which holds that value. This should be possible in hardware given the small size of the array. Now no which-register map need be manifested separately in hardware nor saved/restored to/from the stack. Use the where-saved array sub-register and the which-register inverse map to maintain a bisection between (a) the callee-save registers and (b) a block of stack addresses just below the framepointer: each callee-save register must remain either (1) untouched or (2) be saved before use and restored before return. That is, check the above maps on each stack memory access:
We want to prevent a function from attempting to re-use the callee-save-reg-state after its normal cycle of being saved once and then restored once. To this end maintain a frame-done-flag (not part of the callee-save-reg-state); the intent is for the frame-done-flag to be false for the entire life cycle of the function until the callee-save-reg-state is restored and then become true; at that point, the only operations that are allowed are those strictly necessary to finish returning from the function.
If a callee-save register is written without being saved, information is lost and there is no way to correctly return to the caller. Rather than faulting, simply clear a may_restore_flag register, thereby prohibiting the function from ever returning by faulting if that flag is clear on the return; note that there are some no-return functions (such as exit( )) where the compiler may make this optimization, so Hard Object allows for that using this mechanism. Use the ee-save-reg-state mechanism to force the state of the callee-save finite state automaton itself to also be saved (using special Hard Object operator save-callee-save-reg-state), protected, and restored (using special Hard Object operator restore-callee-save-reg-state) by treating it like a callee-save user register (including giving it a register ID). The hardware needs to know if the current value of the callee-save-reg-state register(s) reflects the current function, or is the state from the caller function (such as before saving it or after restoring it). Hard Object tracks this using a for-this-func-flag register and thus when this flag is clear Hard Object does not allow any operations that would require the callee-save-reg-state to be initialized. In one embodiment, except when saving the callee-save-reg-state, there is no reason to allow memory access at all unless the for-this-func-flag is set.
When we use the narrow_pointer operation to make a stack-object-pointer, we need to ensure that the accessible range of the resulting stack-object-pointer (from its stack-object-bottom (inclusive) to its stack-object-top (exclusive)) does not overlap with the protected range. This is checked above when the narrow_pointer operation is run, however if the protected range were to grow after the narrow_pointer operation had made a stack-object-pointer, then the resulting larger protected range could overlap the accessible range of a stack-object-pointer. To prevent this we create a made_stack_obj_flag in the callee-save-reg-state, which is initially false.
If an instruction runs which would extend the protected range, such as saving the callee-save-reg-state or saving a callee-save-or-ra register, then Hard Object checks that the made_stack_obj_flag is set on the callee-save-reg-state for this frame is false, and if not. Hard Object faults. The compiler or modifications on the assembly it generates must ensure that 4 bits suffices to record their location as a distance from the framepointer; one way to do that is for the compiler to emit code to save all the callee-save registers in a contiguous block just under the framepointer.
Heap/Global time
Annotation:
Time:
Operation:
In one embodiment, the system allocator (sysalloc) owns (in the modularity sense) the un-allocated objects. When sysalloc allocates an object (using, say, malloc( )), it transfers ownership of it to the new owner (such as by getting that new owner from the caller-mod-owner register). Before the client deallocates the object (using, say, free( )), the client first transfers the ownership back to sysalloc. Sysalloc has dangerous powers, so Hard Object allows it to increment the object version, and, in this embodiment, non-dangerous user code would not be allowed to increment the version. In another embodiment, an object may be configured to allow its owner to increment the version of the object.
Periodically or on demand, perform version collection so the memory allocation library can re-use objects which have exhausted their versions.
Another way to do it that might be more efficient is to put the object.version-next-ceiling=object.version just before doing the ref-scan-phase rather than just after it.
Version collection can be made concurrent with a running program as long as care is taken to not allow the running program to copy a formal pointer from an un-ref-scanned page to a ref-scanned-page:
Version collection can be made memory-hierarchy-friendly:
14. During the obj-scan-phase, only scan pages where the obj-scan-active-flag is still set, and that are also resident in memory. The obj-scan-active-flag updates the version numbers, and the constraint on only scanning pages that have the obj-scan-active-flag set is a requirement for correctness: the pages having the obj-scan-active-flag set at the end of the ref-scan-phase are the pages containing objects Where the to-part of the ref-scan-phase was done for the entire ref-scan-phase; that is, these are the only objects for which the obj-scan-phase can be certain that if there is a stale outstanding formal pointer to the object then it got visited during the ref-scan-phase and (since it is stale) got its ref-flag cleared, and therefore there are no outstanding stale formal pointers to this object.
(4) Further, if objects are grouped by class, such as when using a slab allocator, the objects missed on pages due to their having a clear obj-scan-active-flag likely do not belong to a class that is “hot” (frequently used), and therefore not likely to often need a scan, as their version numbers are not being rapidly used-up. It might make sense to make an exception for a page where all of the objects have had their usable versions consumed and it is therefore no longer being used at all (as it has entirely gone cold: there are no recent uses of any of its objects); the version collection process might deliberately swap such a page into memory so that it will be scanned, and therefore its object versions updated, and the objects made usable again.
The version collection is also embarrassingly parallel (a term of art)/concurrent with itself: for both the ref-scan-phase and the obj-scan-phase, it is straightforward for multiple threads to partition the work and do it in parallel. In contrast, this is not the case for garbage collection.
Since Hard Object solves the use-after-free problem independently from the garbage problem. Hard Object therefore does not require garbage collection. The Hard Object version collection algorithm is a better than garbage collection in several algorithmically fundamental ways, having the following properties that garbage collection does not, being:
Stack time: Hard Object makes use of the fact that the stack addresses exhibit a total order, here called newer-than-or-equal-to. The present invention also assumes that the stack grows downward (which it does in many, if not all prior art systems). This assumption therefore connects stack frame position in space with stack frame relationship in time. Therefore, for stack addresses S1 and S2, define S1 to be newer-than-or-equal-to S2 when S1 is less-than-or-equal-to S2; recall that a total order is a binary relation that is
Frame pointer:
Stack pointer:
Stack object pointer:
Narrow-pointer operation/make stack-obj-pointer operation:
Heapified stack objects: For various reasons, in this embodiment, some stack objects must be “heapified” (allocated on the heap) even though they still act as stack objects, in that they are deleted when the function that allocated them returns (these objects are semantically on the stack while mechanically being on the heap), if these heapified stack objects were allocated as usual heap objects, as part of the dynamic escape analysis preventing stack-obj-pointers from escaping the lifetime of their frame, Hard Object would prevent a stack-obj-pointer from being stored into such heapified stack objects. This constraint prevents some correct programs from running without faulting, and so is problematic.
To solve this, one embodiment of Hard Object annotates the framepointer/stack time onto the Abs-Ptr of the heapified stack object; Hard Object then treats this pointer as a stack-obj-pointer:
1Similarly, when the abs pointer to the heapified stack object is written somewhere, it is subject to the same escape analysis constraints as a stack-obj-pointer.
One embodiment of this annotation of stack time onto a heapified stack object abs pointer (heap pointer) is to put the stack time into the heap object metadata and just read it when the stack time of the heap object is needed. Another embodiment is to just maintain a map from abs pointers to stack time using, say, a red-black tree or a skip list. However, implemented, this mapping from abs pointers (heap pointers) to stack time may be cached in a heap-to-stack-time cache. (When de-allocating or reallocating the heap object, the system allocator can update this cache entry, thereby preventing cache poisoning even if the user function never deletes the heapified stack object.)
Preventing Data Leakage Across Memory Re-Use
Heap: the memory allocator library wants to prevent leaking across free-then-alloc object reuse. Clearing metadata tags annotate on machine words is much more efficient than actually writing to all of the data, as, in one embodiment 16 machine words are annotated by 1 tag metadata machine word (that is, when one 64-bit machine word has 4 bits of metadata tags).
Stack: Make a stack-floor register:
The stack-floor register therefore forces re-initialization of the frame before reading it and in a natural way that programs usually do anyway.
However, when using an unmodified compiler, sometimes the stack frame writes are not quite initialized predictably by the compiler, such as if the compiler skips a stack word thereby leaving a gap in what stack memory is written, therefore a static analysis can be required to force the stack frame writes to be in actual stack order and to not leave gaps in stack memory that is written. Since this static analysis is of assembly or machine language, and since variable sized objects can be removed from the stack using heapification, it seems straightforward for this static analysis to be made sound without an unusable amount of conservative approximation.
It may be helpful to be able to accommodate a “frayed edge” to the user's notion of a stack floor by allowing for some out-of-stack-frame-order writes. Make a sub-stack-floor-init-flags register which operates as an array of init-flags, where the array coordinates are relative to the stack-floor:
Software engineers want to prevent a callee stack frame from aliasing an object in a caller stack. To this end, make a stack-obj-floor (stack-object-floor) register and maintains the following invariant: the stack-obj-floor is maintained to point at or below the bottom of the lowest (assuming stack grows down) stack object that has had its address taken.
On a call, Hard Object asserts that the stack pointer must be at or below (less-than-or-equal-to) the stack_obj_floor; the callee is thereby ensured that its stack frame is not aliased by any stack-object-pointer, already extant at the time of the call to the callee.
Modularity
Module identity is expressed as a module ID; think of the space of module IDs as forming a binary tree:
Annotate:
Registers:
Annotate a public-flag onto each:
Annotate a public-target-flag onto each
A memory access (load/store) is public if
In one embodiment, the fields of the module-owner, the above fields use the following bits: mod-owner: 19 bits, which comprises:
Ownership transfer and integrity: The owner of an object may transfer the ownership of the object to another module. Annotate each object with an integrity-flag.
Normal load/store instructions may not access an object having a clear integrity-flag. Special non-integrity load/store instructions/operations may access an object having a clear integrity-flag, and may not access objects having a set integrity-flag. These special non-integrity memory-access operations may not be implemented as hardware instructions. Besides preventing the use of ownership transfer to conduct a Trojan Horse attack [homer-8th-cent-bc], the integrity-flag is also potentially useful to prevent access to an object (say by another thread) while it is being initialized, or any other time it is in a state where it does not satisfy its invariants.
Reference
Make a ref-flag follows all data machine words everywhere.
Annotation:
Propagation:
A ref-flag set on a machine word means it is a formal pointer or a reference (ref).
There are two aspects to Hard Object pointers:
Kinds of structured pointers:
Unstructured-lo pointers and unstructured-hi pointers are also known as raw pointers. The encoding of a structured pointer cannot be forged by user code when the pointer is also a formal pointer.
Return pointers/Ret-and-frame pointers: Hard Object encodes the framepointer in a ret-and-frame; it initializes this encoded ret-and-frame from the stack pointer at the time of the call (when the ret-and-frame is made by the call/jal/jalr instruction). Hard Object reduces the number of bits needed for encoding the framepointer by encoding it as a framepointer-uprelto-stack-in-qwords, as follows:
Consider returning through a return pointer/ret-and-frame to a target address. After the return, Hard Object needs to know the function start of the function to which control has just returned so it may set the current-function-start to point to it. This is done as follows:
On a call, when constructing the return pointer (in RISC-V® to be saved in the ra register), do so such that the above plan will work on a return. That is, look up the Text-Page-Metadata of the instruction to which the return pointer will return (usually the address of the next instruction); from that find its fame-at-page-start.
In order to constrain the control flow, Hard Object needs to ensure that a return pointer does not escape, so Hard Object enforces the invariant that a return pointer (1) may not be returned from a function and (2) may not be stored in heap/global memory, with exceptions made for code having dangerous powers (so that features such as setjmp/longjmp can be made to work).
Ephemerality: An ephemeral absolute pointer may not be stored in heap/global memory, even by dangerous system code (by a normal store instruction in normal execution mode; an exception may be made using a special mode or a special store instruction), and may not he returned from a function. A durable pointer may be copied to produce an attenuated ephemeral pointer otherwise having the same properties by any code. An ephemeral pointer may be copied to produce an amplified durable pointer otherwise having the same properties only by the owner of the object pointed to by the ephemeral pointer. Ephemerality solves one of the major problems with capabilities: once a client gives a capability to a library, unless that capability is ephemeral, when the library returns, the client has no way to know if the library has squirreled away a copy of the capability for later use.
A library expects to pass around an absolute ephemeral pointer that was passed by the client, sometimes returning it internally; however, that return will not be allowed by Hard Object. One workaround is to have the top library function save the client ephemeral pointer on the stack and then pass that stack pointer around internally.
For heap/global data Hard Object tracks initialized values using a written-flag. When an object is free( )ed, sysalloc clears this flag, but given that one meta-data tag double-word annotates 16 meta-data double-words, doing this is 16 times faster than clearing normal memory.
On the stack, Hard Object tracks what part of the frame has been written using a stack_floor register. In registers, Hard Object tracks which are written using a register written-flag.
Callee-save registers (including the return address register) are especially tricky as they are visible to the calico, but it must save and restore them but not look at them. This is tracked using a complex mechanism detailed elsewhere called the callee-save-reg-state.
Mutability
Making data immutable greatly improves the ability to reason about the semantics of a program: once an immutable object has meaning (has been initialized/constructed), that meaning never changes.
Functional programming is a style of programming where objects are allocated. but never mutated, that is, they are never written after they are first initialized. Making programs even partially functional can greatly increase the ability of programmers to reason about their correctness. To this end, Hard Object provides the ability to make data read-only/immutable (which in the C programming language is known as “const”).
Annotate a writable-flag onto each
Annotate a writable-target-flag onto each
An access is writable if
Require any write to be writable.
Mechanics of Annotation of Hard Object Metadata Onto Data or Code Hard Object provides the above semantics as follows:
All of these mechanisms are “cache-able” in the sense that for each one it is possible to find a key that Hard Object can use to cache each one; this was proven by actually implementing each cache in a Hard Object software simulator. Further the simulator gets high cache hit rates and the fraction of the total cache memory traffic (to memory, on the far side of the cache) that is Hard Object metadata is a low fraction of the total memory traffic. The caching strategies for each kind of metadata are detailed below.
Additional registers: Hard Object uses several additional special-purpose registers. One way to do this is to use the RISC-V® Control Status Register extension mechanism.
Hard Object adds registers which delimit various bounds, such as the ranges of various kinds of special memory, such as the stack and the metadata tables.
Hard Object maintains temporary state relevant to the current module (current-mod-owner); this is updated at a call and return from the current function Function-Metadata, and need not be saved/restored on the stack.
Hard Object maintains temporary state relevant to the origin of a control flow transfer, such as the module of the caller (caller-mod-owner), information about the origination of the control flow transfer (control-flow-kind), and a callee-ret-and-frame-ptr which is the Ret-And-Frame-Ptr of the just-returned function, which is useful in computing the current-function-start after a return; this is updated on every instruction, and so need not be saved/restored on the stack.
Using a simple bit-flag array registers, Hard Object annotates onto (a) integer user registers, (b) floating-point user registers, and (c) control status registers, the following metadata, except where some combinations do not make sense and so would therefore not be provided, such as a ref-flag on a user floating-point register; these registers annotate user registers and are therefore are updated in place never need to be saved/restored on the stack:
Hard Object maintains registers for the user program to use to communicate which registers are allowed to pass through a call or a return these registers are not saved/restored across a call/return and the software toolchain is expected to not insert a call/return in between the setting of these registers and their use for the call/return which they are intended to annotate:
Hard Object maintains a Hard Object framepointer (or shadow-frame-pointer) parallel to the user framepointer, which cannot be written by user code, which is saved within the Ret-And-Frame-Ptr made by a call/jal/jalr instruction (at least in RISC-V®), and is restored on a return from (a) the stack-limit-ptr and (b) the framepointer-uprelto-stack-in-gwords field of the Ret-And-Frame-Ptr.
Hard Object maintains stack-floor and stack-obj-floor registers. Hard Object also maintains a sub-stack-floor-init-flags for annotating stack machine words as initialized even when they are below the stack-floor. These stack-floor mechanisms are updated in place never needs to be saved/restored on the stack: the stack-floor is updated by user writes and is put to the callee framepointer on a return; the stack-obj-floor is put when a Hard Object narrow-pointer call is made to create a new stack object and is restored to the stack-pointer on a return; the sub-stack-floor-init-flags are updated by user writes and are cleared on a return.
Hard Object annotates the callee-save-reg-state mechanisms in registers as finite state machine describing the current frame. The state of this automaton must be saved/restored to/from the stack on each call/return, however, the callee-save mechanism itself guarantees the integrity of this stack state in the same way that it guarantees that of the user callee-save registers (and the return address register).
Hard Object provides registers to allow turning off parts of Hard Object while bootstrapping. Hard Object in a new process while still setting up some metadata, or while switching into kernel mode: hard-object-active-flag, callee-save-active-flag; these registers might be update after program initialization by the C runtime (CRT0) or turned off or on a context switch into or out of the kernel, to indicate that parts of Hard Object are active or not while in kernel mode.
Embedding metadata into structured pointers: Multiple kinds of structured pointer encoding are possible, as long as a Ptr-Kind-Enum field is shared across all of these structured pointer encodings which can be used to distinguish the encoding kind. Encoding kinds use various techniques for annotating metadata onto data.
Wherever a formal pointer is located, its machine word is annotated with a ref-flag, indicating that it is a formal pointer; therefore, the machine word is never confused with an integer.
Whenever the program tries to “look at” a formal pointer, it uses an ALU operation to do so. Hard Object intercepts all dataflow in and out of the Arithmetic Logic Unit (ALU), so when the Hard Object machine detects the formal pointer ref_flag, it can modify what the ALU sees going in and what comes back out. The Hard Object encodings are therefore invisible to the user program: it can never “see” the formal pointer as anything other than how Hard Object intends it to be seen.
For formal pointers Hard Object can modify the ALU to prevent corruption of that metadata and to guarantee the correct propagation of that metadata.
Depending exactly on the ALU operation, when processing a formal pointer, the meta-data is removed by Hard Object on the way into the ALU, the ALU operation is done, and the meta-data is re-annotated back onto the formal pointer on the way back out. Hard Object then checks that if the pointer were intercepted again, as would be done the next time the formal pointer goes back into the ALU, that the formal pointer decodes to same integer value as was just output before Hard Object put the meta-data back on, and if not, raises a fault. (That is, if the ALU operation put information in any of the high bits of the integer, which Hard Object uses for the meta-data, the ALU operation will fault.) The result is that (at least in this aspect) if the user's program does not trigger a Hard Object fault, then it will operate the same as if it were running on a non-Hard Object machine.
Hard Object intercepts loads and stores, so when a load or store is made through a structured pointer, the meta-data can be used to influence Hard Object's checking of whether the load or store is allowed. An Abs-Ptr-Kind-Encoding enure indicates the encoding of a pointer, and comprises:
An Immediate-Granularity enum indicates the granularity of a sub-object immediate encoding of a pointer and comprises:
A Subobj-Id-Namespace enum indicates the sub-object encoding of a pointer and comprises:
This detailed description may refer to any pointer to data as a data-pointer.
Abs-Ptr (absolute-pointer, either an absolute heap; global pointer or a stack-pointer) comprises:
An immediate-subobject-start can be computed as the sum of the object-start and the immediate-dist-to-start times the immediate-granularity. An immediate-subobject-end can be computed as the sum of the immediate-subobject-start and the immediate-length times the immediate-granularity. In one embodiment, where a machine word has 64 bits, of which 39 bits are used to encode the target address, the above fields use the following bits:
Indirect mode and immediate mode are a union (either one or the other is used) depending on the subobj-immediate-flag (the union tag); 8 bits:
Using the page-overflow-flag and page-class-id:
A Stack-Obj-Ptr (stack object pointer, stack-object-pointer, stack-obj-ptr) comprises:
The pointer-uprel-to-stack-in-bytes added to the stack-limit-pointer gives the bottom of the stack object, the stack-object-bottom. Adding the size-in-bytes gives the stack-object-top.
Let the stack-pointer-target of a stack-pointer be defined as the stack-limit-ptr plus the pointer-uprelto-stack-in-bytes of the stack-pointer. Let the stack-pointer-start of a stack-pointer be defined as the stack-pointer-target of the stack-pointer minus the start-dnrelto-pointer-in-bytes of the stack-pointer. In one embodiment, where the stack is 8M bytes, the above fields use the following bits:
A Forward-Text-Ptr (forward text pointer/function pointer/function-pointer/function capability) comprises:
In one embodiment, where the program text memory is constrained to 4G bytes, the above fields use the following bits:
A Ret-And-Frame-Ptr (ret-and-frame/return pointer) comprises:
In one embodiment, where the program text memory is constrained to 4G bytes and where text target addresses are half word (16-bit) aligned, the above fields use the following bits:
Passing a Stack-Obj-Ptr or Ret-And-Frame-Ptr out of stack context:
Page Table Entries: Page granularity metadata is annotated onto text and data pages simply by adding fields to the Page Table Entry (PTE) or by making a parallel Page Table Entry map that works in a similar manner to the standard prior art virtual memory Page Table. This is a simple and time-tested mechanism for annotation. A text-page meta-datum (Text-Page-Metadata) comprises:
Of course every text-page meta-datum is associated with a text-page which has a start address for its page, its page-start-address; the Hard Object design uses this page-start-address to handle the restoration of current-function-start at a return. The map from a text address to the text page metadata for that page may of course be cached in the standard way, but further, since most references for this map want the metadata for the current text page, it is quite efficient to also cache the map entry for the current text page in special current_text_page_base and current_-text_metadata registers for that purpose. A data-page meta-datum (Data-Page-Metadata) comprises:
Caching Page Table Entries as a function of a page-index (the target address without the on-page bits, usually the low 12 bits) is a solved problem and prior art techniques will therefore work.
Tags: per machine word nags: Tag metadata is annotated onto (or associated with) each machine word (in one embodiment, a 64-bit “double word”) using a simple memory map, such as an array that corresponds one-to-one with main memory. For example, when machine words are 64 bits and the tags per word are 4 bits, this results in a factor of 64/4=16 reduction in size.
Hard Object requires 4 tag bits of metadata per machine word:
A Text-Dword-Metadata/text Dword-Meta-Datum/text dword-flags/Text-Dword-Flags comprises:
A Data-Dword-Metadata/dataDword-Meta-Datum/data dword-flags/Data-Dword-Flags comprises:
Such a bit array is also a simple and time-tested mechanism for annotation; see the lowRISC project at Cambridge [low-risc] which does exactly this. Caching such tags as a function of an address which they annotate is a solved problem and prior art techniques will therefore work.
Function-Metadata headers: Every function has a Function-Metadata header containing annotations for that function. Hard Object provides a way to map from the start address of a function, the function-start, to the Function-Metadata of the function; call this map the function-start-to-function-metadata-map.
Hard Object always knows the pointer to the current function, the function-start (first instruction of a function) of the current function (the current-function-start):
When a return to target address within a target function is made, as detailed elsewhere, metadata in the return pointer together with Text-Page-Metadata annotated onto the target address is used to reconstruct the current-function-start
No other forms of control transfer are allow to transfer control to another function, so none of them need change the current-function-start or current-function-metadata.
After a control transfer, or whenever the Function-Metadata for a function is needed, the function-start of the function in question (for the current function, the current-function-start) is then used to lookup the Function-Metadata for the current function using the function-start-to-function-metadata-map; further, the result of this lookup can be cached it in the current-function-metadata register.
A function has a version (or refable-version) and a function pointer or a return pointer has a time address and that these operate in a manner similar to similar metadata on heap/global data pointers: when a function is called through a function pointer or returned-to through a return pointer, if the version of the function does not match the time address of the pointer, then Hard Object raises a fault. One use of this functionality is to prevent call-after-free or return-after-free (to a function) in the face of dynamic loading/linking, that is, so that a dynamically loadable ELF may be loaded or unloaded and any outstanding stale function/return pointers to its functions can then be made to cease to allow function calls/returns through them. A Function-Metadata (function-Meta-Datum) comprises:
In one embodiment, the above fields use the following bits:
A Function-Metadata public-flag can be implemented using a may-call-suff-len of 0 for private and 15 for public. Time constraint on function call/return:
Hard Object annotates each function pointer with the Function-Metadata header for that function, so, in one embed, this Function-Metadata header can be put just before the top of the function and found easily from the pointer to the top of the function using a subtract of the header size and a load. This map from function pointer to a Function-Metadata header may of course be cached in the standard way (using the low bits of the function pointer as the cache index). Caching such Function-Metadata as a function of an address which they annotate is a solved problem and prior art techniques will therefore work. Further, however, since most references to this map want the metadata for the current function, Hard Object may also cache the map entry for the current function in special current-function-metadata registers just for that purpose (current-danger-flag, current-function-start, current-function-end), providing effectively a second layer of caching, which in practice seems to be quite effective.
Tables mapping IDs to metadata: Hard Object annotates metadata onto objects and sub-objects. This is done by annotating obj-id and subobj-id fields onto structured Abs-Ptrs which are used as indices to look up the object and sub-object metadata in tables, as follows.
Hard Object maps each page-class-id to a Page-Class-Meta-Datum using a page-class-id-map; one embodiment of this map is a table mapping page-class-ids to a pointer to the Page-Class-Meta-Datum; another embodiment is that the page-class-id itself is a pointer to the Page-Class-Meta-Datum. A Page-Class-Metadata (Page-Class-Meta-Datum) comprises:
In one embodiment, the above fields use the following bits:
Each object has an associated Object-Metadata. An Object-Metadata (Object-Meta-Datum, object-metadata, object-meta-datum, object-metadatum) comprises:
Let an object-end be computed as the sum of the object-start and the object-length. In one embodiment, the above fields use the following bits, fitting into two double words, 128 bits:
Each object (or its object-metadatum) has an associated Sub-Object-Metadata-Table. A Sub-Object-Metadata-Table (sub-object-metadata-table) comprises:
A Sub-Object-Metadata-Mem (sub-object-metadata-mem, sub-object-metadatum-mem), the representation in a table in metadata memory, comprises:
A Sub-Object-Metadata sub-object-metadatum, sub-object-metadata), the representation in the cache, comprises:
Let a subobject-end be computed as the sum of the subobject-start and the subobject-length, Absolute sub-object IDs (absolute-sub-object-id-s, absolute sub-object-id-s;) are numbered depth-first from the top of the sub-object tree; however, these can use a lot of bits. Here are some compression algorithms for representing an absolute sub-object ID in a pointer while using fewer bits than may be required by the naive encoding.
Hard Object can represent an absolute sub-object ID for a sub-object that starts on one page and ends either on the same page or ends on the next page by representing the absolute sub-object ID as the sum of (a) the data-page metadata page-subobj-id-abs-base and (b) the pointer subobj-id; that is, given a pointer where the pointer has a subobj-id-namespace=bottom-SIDN, find the absolute sub-object ID of the intended sub-object, as follows:
Hard Object can represent the sub-object IDs for the sub-objects at the top of the sub-object tree (which typically would mirror the C type tree) by numbering the sub-object breadth-first while descending the sub-object tree until some point (such as if the available topids are exhausted) and then recording the mapping from topids to absolute sub-object IDs in a map-subobj-topid-to-subobj-id table; that is, given a pointer where the pointer has a subobj-id-namespace=top-SIDN, find the absolute sub-object ID of the intended sub-object, as follows:
To find the object and sub-object metadata for a given an Abs-Ptr:
Construct the Sub-Object-Metadata from the Sub-Object-Metadata-Mem and the Object-Metadata by combining the information in both of them as follows:
Doing this the simple way requires accessing the object and sub-object metadata caches after the TLB has come back with the data PTE metadata. That is, in that embodiment, Hard Object must access two layers of caches in series, whereas it is generally more efficient to access caches in parallel. However, this technique is also what must be done when implementing a caching strategy that caches physical memory (rather than virtual memory). This technique appears in Patterson's undergraduate textbook [patterson-hennessy-2nd-ed-1998, p. 595], so it seems likely that this technique is not prohibitively expensive or the technique would not appear in a textbook:
“Figure 7.27 assumes that all memory addresses are translated to physical addresses before the cache is accessed. . . . In such a system, the amount of time to access memory, assuming a cache hit, must accommodate both a TLB access and a cache access; of course, these accesses can be pipelined.”
Caching an Object-Metadata is an interesting puzzle: since the obj-id only has meaning relative to the page-class-id, doing this effectively uses both the obj-id and the page-class-id in the cache index. One embodiment is to simply compute the bitwise exclusive-or of (the low bits of) these two fields of the pointer; note that bitwise exclusive- or is quite fast in hardware, requiring only one layer of transistors.
Caching a Sub-Object-Metadata is even more interesting: note that the representation of the Sub-Object-Metadata in the cache differs from the Sub-Object-Metadata-Mem in memory: the cache version has absolute addresses, so it is also a function of the Object-Metadata, and therefore the cache must use both the obj-id and subobj-id in the computation of the index. Similarly, since both the obj-id and subobj-id only have meaning relative to the page-class-id, and further, since the subobj-id has meaning only relative to the subobj-id-namespace, caching the Sub-Object-Metadata effectively effectively uses the obj-id, the subobj-id, the subobj-id-namespace, and the page-class-id in the cache index. As above, one embodiment is to simply compute the bitwise exclusive-or of (the low bits of) all of these fields of the pointer, but given that the subobj-id-namespace is only a single bit, simply appending it to the low bits of subobj-id allows for using only three inputs, thereby requiring only a three-way bitwise exclusive-or.
Another embodiment of the cache scheme above could conceivably dispense with the caches in series (first looking up the page-class-id and then looking up the Object-Metadata/Sub-Object-Metadata (in parallel)), but at the expense of no longer guaranteeing unique representation of metadata in the cache, inducing more cache pressure and requiring cache flushes when metadata is altered. If this embodiment is used, then in the caching discussion above regarding what fields of the pointer to use in the index of the Object-Metadata cache and the index of the Sub-Object-Metadata, replace the page-class-id with the page-index. Again, this representation will be redundant: the result will be that one object will have its Object-Metadata cached more than once; similarly for sub-objects.
Version collector: This sub-section states the entire version collection system, which is partially redundant with the above. A live reference is one where the time address of the reference equals the refable-version of the target object to which it points; a reference that is not live is stale.
During version collection, while considering a reference, note that every reference points from a source address to a target address.
Page participation pass: Annotate each page with page-version-collection-obj-scan-live-flag (one embodiment would be to use a bit array). When this flag is set, this detailed description says the objects on the page corresponding to the flag are “participating in the object pass” below.
For the purposes of version collection what is really needed of a data page is the metadata of objects that are stored on that page. That metadata of objects stored on a data page could he (a) stored on the same data page as the objects or (b) on a different but corresponding metadata page. In case (b), if said metadata of the objects of a page is on another metadata page corresponding to said data page, then throughout this detailed description the phrase “if the data page is mapped into memory” means if its corresponding metadata page (containing the metadata of the objects on said data page) is mapped into memory. Any page-version-collection-obj-scan-live-flag corresponding to a data page will be taken to also be annotated on the metadata corresponding to the objects on the data page. If a data object spans more than one data page, for annotation purposes it is considered to be on one of those pages, such as the first one.
Reference pass: Scan through all the formal pointers (that is, scan through their source addresses):
For each reference in the above locations, check if the reference is stale as follows:
An alternative to clearing the ref-flag in the last step is to instead put the next-ceil annotated onto the target object to the current reference version; doing this ensures that the current stale version will not be re-used. This embodiment might be useful in a situation where somehow it is expensive to immediately clear the ref-flag. The above checking can also be interrupt-driven, use of which is made below.
Object pass: Scan through the objects on pages that have a set page-version-collection-obj-scan-live-flag and, for each object, update the version clock of that object, as follows:
When the memory allocator handles a call to free( ) on a pointer to an object, the memory allocator increments the current-version of the object, where the increment is done in modular arithmetic, that is, when the increment results in a number too large to represent in the number of allotted bits, the number is put to 0. When the memory allocator handles a request to allocate memory, such as a call to malloc( ) it does not re-use a deallocated object if for that object the current-version=version-ceiling.
Version collecting concurrently with the user program running: To finish making this algorithm concurrent it is required to deal with the copying of formal pointers from the checked range to the un-checked range. Maintain a scan-color on each container of formal pointers:
Scan pages and color them indicating they have been scanned:
When a formal pointer is copied, if copying from a no register to a some or yes-page, stop and check the pointer as above during a reference scan, clearing its ref-flag if it is stale; do this as follows:
on a load of a reference from a page to a register, the register color is put to the color of the target page:
Handle a tainted reference transfer: when the register color is no and the page color is some or yes-all either:
In case (1) (above), if an interrupt-driven check of liveness/staleness is done:
Optimization: toggle whether 0 is no and 1 is yes (or the reverse) on every scan: Done naively, another scan would be needed to reset the yes annotations on page containers back to no at the start of each scan. Instead, toggle whether 0 means no and 1 means yes (or the reverse) on every scan.
Optimization: never swap in pages in arbitrary order during the ref scan: During the ref-scan-phase, to check if a reference is stale, the Object-Meta-Datum annotated onto the target object must be read in order to get its refable-version. Done naively, doing this would induce arbitrary paging-in of the Object-Meta-Datum. It is much faster to conduct the ref-scan-phase of the version collection without inducing this arbitrary paging. Only check the target of a reference if:
If the first condition holds but not the second, then clear the page-version-collection-obj-scan-live-flag for this page (rather than paging it in; this is the optimization); this page will not participate in the object scan that comes next.
Optimization: best-effort reference passes: It is faster and more predictable to reduce the number of pauses due to interrupt-driven checking of copied references from unchecked to checked containers. There is no requirement to do an object pass right after doing a reference pass:
Optimization: scanning with the client program dataflow: Interrupt-driven checks occur when the program dataflow goes in the opposite direction of that of the version collection scan. Thus, if the version collection pass scans through memory generally the same direction as the program tends to write data, then the interrupts are reduced. To do this the scan needs to know the program dataflow.
This subsection enumerates some suggested Hard Object operators which have been found to be sufficient in one software simulation of Hard Object. Those of ordinary skill in the art know that any kind of metadata annotated onto a thing of any kind at the very least must have getter/putter operators and that Hard Object is no exception; therefore this detailed description does not necessarily exhaustively enumerate all such operators, possibly leaving some implied. Similarly, those of ordinary skill in the art know that any map/table/annotation/data-structure herein disclosed must have some method for being initialized, read, and written (collectively “managed”), the interesting details of which are relevant only to choices made by the details of a particular choice of embodiment/implementation; therefore this detailed description does not necessarily exhaustively enumerate these map/table/annotation/data-structure management instructions/operators, possibly leaving some implied. Operators that have the prefix “idem” are idempotent: if the input is already the way that the operator makes the output, then the operator does nothing. Throughout this detailed description, “get” means to read a value, “put” means to write a value, “set” means to put a flag to true, “clear” means to put a flag to false; further, when speaking of the state of a flag, if it is described as “set” that means its value is true and if it is described as “clear” that means its value is false.
Hard Object data operators: These are additional operators necessary when manipulating user data.
non-integrity load/store: When data is annotated with a clear integrity flag, normal load/store instructions/operators may not access the object, instead only special non-integrity load/store instructions may do so (that would not he used accidentally); further, these non-integrity instructions/operators cannot access data annotated with a set integrity flag; for those, use normal load/store instructions.
load_noninteg_byte, load_noninteg_half, load_noninteg_word, load_noninteg_double;
store_noninteg_byte, store_noninteg_half, store_noninteg_word, store_poninteg_double.
Dewdrop implements these non-integrity load/store operators as a sequence of instructions, rather than as a single hardware instruction. Doing this prevents the need to create new load/store instructions. To do this, Dewdrop makes
When the clear_next_instruction_mem_access_integ Dewdrop ecall is invoked, the next_instruction_mem_access_integ_just_put flag is set to true and the next_instruction_mem_access_integ is put to no_MemAccessInteg. During observe_instruction_end if next_instruction_mem_access_integ_just_put is true, the next_instruction_mem_access_integ_just_put is cleared to false, and otherwise next_instruction_mem_access_integ is put to yes_MemAccessinteg. The result is that for just one subsequent instruction, next_instruction_mem_access_integ has value no_MemAccessInteg; when this is the case, normal memory access instructions (load/store) may not access objects that have a set integrity flag and may access objects that have a clear integrity flag.
general-purpose CSR: These operators manage the general-purpose control status registers (CSRs) that Hard Object can make use of when passing additional arguments or modifying user code and need additional scratch registers, but wishing to avoid using the general-purpose (int) registers; this situation often arises when modifying assembly when register roles have already been assigned by the compiler.
get_hard_object_arg1_csr, put_hard_object_arg1_csr;
get_hard_object_arg2_csr, put_hard_object_arg2_csr;
get_hard_object_scratch1_csr, put_hard_object_scratch1_csr;
get_hard_object_scratch2_csr, put_hard_object_scratch2_csr.
Hard Object metadata operators: These are additional operators necessary when manipulating me,tadata, annotated onto user data and text. This section attempts to partition them into useful categories, but note that the categories are a bit of a judgment call.
Annotation: These operators manage metadata annotation.
get_kind_of_structured: get the Ptr-Kind-Enum (and, if relevant, the Abs-Ptr-Kind-Encoding) from a structured pointer;
put_flags_for_16_dwords: put the text/data Dword-Meta-Datum flags for 16 machine words (in this embodiment double-words of 64 bits each, in the terminology of RISC-V®) all at once; this is particularly efficient since Hard Object annotates 4 bits on each dword, in this embodiment 64 bits, which is a ratio of 64/4=16/1; as it is convenient to make the metadata memory the same width as the data memory, writing one dword of metadata is writing 64 bits, which corresponds to writing all at once the metadata for 16 data dwords; this instruction is particularly useful when setting the flags for a whole page very quickly;
narrow_structured operators: these take as input a target-pointer (an abs-ptr, stack-pointer, or stack-object-ptr) and other data, such as a new object size (new-object-size), and output an abs-ptr or stack-obj-ptr “narrowed” to point to a sub-object of that object having the requested object base pointer and size:
widen_structured_to_improper_subobj: do the inverse of the narrow operators above: widen the sub-object to the improper sub-object (the root of the sub-object tree, allowing access to the whole object);
get_page_class_alloc, put_page_class_alloc: get/put the allocator associated with a data page;
get_start_of_range: get a pointer to the start of the accessible range from a pointer somewhere into the range;
get_is_iterator: get the iterator-flag on a pointer; annotate_text_page: annotate a text page with the argument metadata; addr_is_text: return whether an address points to text memory or something else;
annotate_object: annotate metadata onto a heap or global object; likely to be implemented in software as a system call which would make the related annotation changes by altering metadata directly, or by using putter/getter Hard Object metadata operators that would be made for any field that happens to not have one listed here, that those of ordinary skill in the art would see as implied by the need for all data or metadata fields to have getter/putter operators.
Boundaries: These operators manage boundary metadata annotation.
set_ok_to_call_flag (set-ok-to-call-flag): given a register ID and its value as an argument, set the ok-to-call-flag on that register if the value is ok to call;
set_ok_to_return_flag (set-ok-to-return-flag): given a register ID and its value as an argument, set the ok-to-return-flag on that register if the value is ok to return;
put_num_int_args_in_registers (put-num-int-args-in-registers), put_num_float_args_in_registers (put-num-float-args-in-registers): put the num-int-args-in-registers or num-float-args-in-registers registers, respectively;
clear_caller_save_reg_except_args: clear the written-flag and ref-flag on the caller-save registers except for those designated as arguments by ok-to-call-flag-s or num-int-args-in-registers and num-float-args-in-registers;
get_object_size_of_obj, put_object_size_of_obj: get/put the object size of an object;
get_stack_base_ptr: return the stack-base-ptr;
get_ext_dword_kind_of_text_addr, put_text_dword_kind_of_text_addr: get/put the Text-Dword-Flags, which means func-top-flag, for a given text address;
erase_data_dword_metadata_for_raw: erase the Data-Dword-Flags annotated onto a data dword;
get_stack_floor_ptr, put_stack_floor_ptr: get/put the stack-floor register;
assert_user_current_danger_flag: fault unless the user program counter points within a function that has is annotated with the danger-flag.
Modularity: These operators manage modularity metadata annotation.
get_current_mod_owner: return the value of the current-mod-owner register;
get_caller_mod_owner: return the value of the caller-mod-owner register;
assert_caller_is_current_mod_owner: assert that the value of the current-mod-owner register and the value of the caller-mod-owner register are the same;
transfer_obj_to_new_owner: note that this is one of the few Hard Object operators which alters metadata on an object and which may be used by code that does not have dangerous powers; any text annotated with a mod-owner where the mod-ownable-id annotated on to the object matches the mod-owner except for the rightmost bits of length of the mod-owner-suff-len, that is any code that owns the object, may call this instruction to change the mod-ownable-id to that of another module; this operator:
put_public_flag_for_data_dword, put_writable_flag_for_data_dword, put_public_writable_flags_for_data_dword, get_written_flag_for_data_dword, set_written_flag_for_datadword, clear_written_flag_for_data_dword, put_public_flag_for_data_dword, get_writable_flag_for_data_dword, put_all_flags_for_data_dword: get/put the respective metadata annotated onto the data dword;
get_mod_ownable_of_obj: get the mod-ownable annotated onto the object;
get_mod_suffix_of_obj, put_mod_suffix_of_obj: get/put the suffix of the mod-ownable annotated onto the object, with respect to a given or implied mod-owner-suff-len;
get_default_mod_ownable_for_mod_owner: given a mod-ownable, get the mod-owner having the zero suffix;
get_mod_owner_of_function: get the mod-owner annotated onto the function;
get_may_read_suff_len_of_obj, put_may_read_suff_len_of_obj: get/put the may-read-suff-len annotated onto the object;
get_may_write_suff_len_of_obj, put_may_write_suff_len_of_obj: get/put the may-write-suff-len annotated onto the object;
get_may_make_ref_suff_len_of_obj, put_may_make_ref_suff_len_obj: get/put the may-make-ref-suff-len annotated onto the object;
get_writable_flag_of_obj, put_writable_flag_of_obj; get/put the writable-flag annotated onto the object.
Reference: These operators manage reference metadata annotation.
get_refable_owner_managed_flag_of_obj, put_refable_owner_managed_flag_of_obj, put_refable_may_make_ref_flag_of_obj, get_refable_may_make_ref_flag_of_obj, get_refable_informally_targetable_flag_of_obj put_refable_informally_targetable_flag_of_obj: get/put the metadata. in question annotated onto the object;
get_refable_version_of_obj, put_refable_version_of_obj: get/put the metadata in question annotated onto the object;
inc_refable_version_of_obj: increment the refable-version of the object; recall that the recommended strategy for a memory allocator is to increment the refable-version of an object when it is de-allocated (in the handler for free( ));
get_ref_flag_for_data_dword, clear_ref_flag_for_dword: get/put the metadata in question annotated onto the object;
make_abs_structured_into_abs_ref (a make-reference instruction): make a structured Abs-Ptr into a formal Abs-Ptr;
make_structured_have_obj_id: put the obj-id annotated onto a structured (formal or not) Abs-Ptr;
idem_make_func_raw_or_structured_into_forward_text_ref: make a raw function pointer or a structured forward-text-pointer into a formal Forward-Text-Ptr;
idem_make_structured_into_raw, make_ref_into_structured, make_ref_into_raw: change between raw, structured, and formal pointers as indicated;
get_ref_flag_of_structured: get the rel flag annotated onto a structured pointer;
get_time_addr_of_structured: get the time address annotated onto a structured pointer, if there is one;
make_structured_have_time_addr_of_obj_version: return the given structured pointer after annotating it with the same time address as the refable-version of the object to which it points;
make_perm_ref_into_ephem_ref, idem_make_perm_ref_into_ephem_ref: attenuate a permanent pointer into an ephemeral one; and
idem_put_public_target_flag, idem_put_writable_target_flag: return the given pointer with its public-target-flag/writable-flag (respectively) updated to the given value.
version collection: These operators manage version collection.
get_page_class_iter, get_data_page_iter, get_object_iter: get an iterator over the respective named container, which can be used to get an iterator over the next container in the sequence; note that this technique for iterating over memory keeps the iterator in the operating system and so there can be only one at a time unless something changed, such as the iterator was kept in thread-local memory or a table of iterators were maintained and the operators provided an index to select one, or some other design were used;
obj_version_ceiling_circ_minus_obj_version: return the object version-ceiling minus the object-version, but with subtraction done “circularly”; that is, return the number of times the object version may be incremented in arithmetic modulo 2 to the power of the number of bits in the object version field before it equals the object version-ceiling (note that this is not just modular subtraction);
obj_rotate_version_clock:
in_place_make_reg_abs_ref_into_structured_unless_fresh, in_place_make_mem_abs_ref_into_structured_unless_fresh: in both cases, consider a reference (formal pointer) that is either within a register or within memory, respectively, and if it is stale (not fresh), that is if the time address annotated onto the reference does not equal the refable-version annotated onto the object to which it points, then clear the ref-flag annotated onto the reference, thereby making it no longer formal, that is, turning it into a structured pointer; these operators are used in ref-scan-phase of the version collector.
callee-save-reg-state: These operators manage callee-save-reg-state.
get_callee_save_active_flag, put_callee_save_active_flag: get/put the callee-save-active-flag; when the callee-save-active-flag is clear, the callee-save-reg-state checks are off; doing this is necessary during the synchronous version collection ref-scan-phase when the registers are being scanned;
save_restore_callee_save_reg_state; save or restore the callee-save-reg-state to/from the stack.
Hard Object manager operators: These operators manage the meta-state of Hard Object.
get_hard_object: get the version of Hard Object that the hardware is running;
get_hard_object_requested: this is an operator that allows the Hard Object libraries to read whether the user who started the process Hard. Object is running wants Hard Object to be on; this operator is naturally handled as something like a system call getting the configuration from the kernel/operating system;
init_hard_object: initialize Hard Object registers from the initial process state, such as the stack pointer, etc.;
get_hard_object_active, put_hard_object_active: get/put the hard-object-active-flag; when the hard-object-active-flag is clear, Hard Object may passively track metadata as it flows around, but it does not enforce many Hard Object properties;
Another embodiment: Pivot-Centric Stack Objects Another embodiment of Stack-Obj-Ptr/stack-obj-pointer includes:
Another embodiment: Object-Centric Virtual Address Space
This embodiment makes a fundamental shift in the conception of the virtual address space for Hard Object. Rather than the current page-centric model, which splits 39 bit space addresses into a 27-bit page index and a 12-bit page offset, this embodiment proposes that a virtual address space shall split a 40 bit space address into 5 bits of obj-offset-suffix, (35−(obj-offset-suffix+3)) bits of object ID, and obj-offset-suffix+3 bits of object offset.
An Object-Metadatum encodes its start address in the physical address space rather than the virtual address space, eliminating the need for a traditional PTE or TLB. In this embodiment, doing so also eliminates the mechanisms that has been used to deal with the page boundaries, such as the page overflow flag and the page class ID. In addition, it will free up more metadata bits (by eliminating the object ID) while providing more overall addressable space.
However, note that, as a practical matter, when programmers write software, they often assume a linear memory model and use this assumption in their programs.
Further, it may be possible to use Hard Object to build a single-address space operating system, it is quite likely that people will want to build a system that had the features of Hard Object while also retaining the address space separation of virtual memory. Therefore mapping semantic objects directly to physical memory may be problematic as address mappings between virtual address spaces may become dependent on one another without another layer of virtual addressing in-between them to keep them separated: if the virtual address system does not have a simple page table mechanism to coordinate the mapping of virtual addresses to physical addresses, then when moving data in physical memory around (relative to the virtual addresses) during swapping, the process of updating all of the metadata, herein annotated onto object metadata, could become complex to say the least; even when done correctly, just the fact that it would likely require unpredictable amounts of time could become a problem.
Both of the above concerns argue that, as a practical matter, it is likely necessary to insert a virtual address space layer into the design of this section, replacing what the rest of this section calls “physical memory” with a layer of “virtual memory” (including concomitant page tables, etc.). However, doing so does not necessarily obviate the other potential benefits of the new memory organization disclosed in this section.
Mechanism
Create a new Virtual-Obj-Ptr (a pointer that goes through the virtual address space described by an object). A Virtual-Obj-Ptr (virtual-object-pointer), comprising:
Remove the function-top-offset-in-dwords from the Ret-And-Frame-Ptr/return pointer. Add a 5 bit obj-offset-suffix to the space bits of both the Ret-And-Frame-Ptr/return pointer and the Forward-Text-Ptr/function pointer, dividing the space bits into a function-id and a function-offset.
Add to the Forward-Text-Ptr an obj-offset-suffix.
Make the start address on an Object-Metadata item a physical address instead of a virtual address; make this address large enough to enumerate all physical addresses in memory.
Make the key for the Object-Metadata-Cache the obj-offset-suffix and the object ID.
Make 32 obj-metadata-for-size-start CSRs (control status registers). These are only readable or retable by code having dangerous powers. Each one contains a. pointer to an indexable collection of object metadata (possibly a flat array, possibly a hierarchical structure similar to a 3-level PTE. etc) for each of the sizes, or possibly NULL if no memory has been reserved for Object-Metadata for that size.
Create a Physical-Page-Table in software, which system code will use to coordinate which pages of physical memory are reserved by which thread.
Remove the TLB.
Create 32 system globals, called object-id-frontier-for-size, containing the next object ID that is unused for each size.
Create 32 system globals, called object-id-global-free-list-head, containing the object ID that is the bead of the global free list for object metadata. headers not reserved by any live object nor by any allocator.
Rename make-pointer-into-ref to make-physical-pointer-into-virtual-ref. This will take as arguments a physical pointer, an obj-offset-suffix, an object ID, and a class-num.
Rename make-ret-into-pointer to make-ref-into-physical-pointer.
Convert the stack-limit-ptr register to contain a physical address rather a virtual address.
No time address is needed; two virtual objects with very different object IDs can be backed by the same physical address space without issue.
The Object-Metadata Tables
(In this detailed description, the notation “x**y” means x raised to the y power.). Rather than a page table, have an Object-Metadata table. Upon de-referencing a Virtual-Obj-Ptr, look up the pointer's obj-offset-suffix and object ID in the table.
Each obj-offset-suffix has associated with it an Object-ID-Frontier, describing the first unused object ID number for that size.
Provide the Object-Metadata table using a hierarchical table, akin to what is commonly done for page tables. This could be implemented as a two-level table, with the first level having an index of the entire obj-offset-suffix and some quantity of the bits of the object ID, with the remainder of the object ID used as an index. For 37 bits that may possibly be used for the suffix and object ID, this embodiment could split this into 21 bits of index (5 bits of obj-offset-suffix and 16 bits of object ID) for the first level and 16 bits for the second level. This implies a second-level array of size 64K Object-Metadata items, or (assuming a 2-dword Object-Metadata) a 1 MB array for each second-level of the table. While this seems like it would imply 2**21 entries at the top level, or an array that is 16 MB in size, note that the index starts underflowing the bits when the obj-offset-suffix hits 16. Because each obj-suffix-size halves the number of required Object-Metadata items, and because the number of required Object-Metadata items is 1 when the suffix is 31, the underflow portion has 2**(32−16+1) entries, or 2**17 entries, or 1 MB. Because this underflow portion is the same size as one of the regular second-level entries, it can be treated as another entry, and the top-level array will actually have (16*(1<<16)) or 2**20 entries, making it 8 MB in size. The above, of course, is just an example of one possible structure (chosen to make the underflow entry similar in size to the regular entries): depending upon system requirements, it may be desirable to dedicate more or less bits to each level of the table, or to provide more or less layers of hierarchy.
For the above two-level hierarchical table, note that while the upper-level of table needs to be initialized, the lower level does not. Because object IDs are assigned in a sequential fashion and this embodiment keeps track of the frontier for each size, the cache fill mechanism can check any requested object ID against the frontier and fail if the ID is greater than or equal to the frontier. This means that the 1 MB arrays that this embodiment prescribes for the second-level arrays can be reserved very quickly, requiring only an update to the physical page table.
Once an object ID is used, it will only rarely be returned to the system; usually Object-Metadata items can be held on to and reused by an allocator allocating an object of that size. However, in the case when an object ID is returned to the system, it is possible to keep a free list per obi-offset-suffix for fast reuse. Of course, a version collection pass must be run before an Object-Metadata item may he reused for a different purpose.
While the above two-level object metadata table treats all possible object IDs equally, the object annotation mechanism reserves objects sequentially starting from 0. To prevent front having to immediately resort to a hierarchical PTE, it would be possible to allocate a flat array for the smallest (and thus most likely to be used) object IDs; deciding which table to perform the lookup in is as simple as a shift and a compare. If this embodiment did this for the low 11 bits of object ID, this would create an initial flat array of size 2**20 bytes (actually fewer, because this embodiment can remove unneeded entries for larger sizes needing fewer object IDs). 2048 objects per size is probably enough for most object sizes in most programs, and thus this could be a good way to reduce the Object-Metadata cache miss penalty. Similar to the above, this initial flat Object-Metadata. array could be provided more or fewer bits depending upon system requirements.
Annotating an object
Annotating an object placed at a particular address involves the following steps:
Reserving Physical Space
Before an object can be annotated, a range of memory in physical address space must be reserved for it. For globals, the space will be pre-reserved by the loader based upon the data sections in the ELF file. Allocator code, on the other hand, must reserve physical space for itself. The system can keep a physical page table, indicating for each page of physical memory whether it is allocated and (for a multi-threaded system) which thread owns it. The size of the pages in this page table entry are a system implementation detail, and can be chosen by the system code based upon the features of the backing memory device.
Translating to Physical Addresses for the Stack
Accesses to the stack through a Stack-Obj-Ptr can translate to physical addresses by offsetting from the value in stack-limit-ptr. While this takes care of many stack accesses, it does not handle accesses to the stack through the stack pointer (which is not a Stack-Obj-Ptr).
To handle the stack pointer, annotate the entire 8 MB range of the stack as a single object with a special stack Object-Metadata. Make a reference to this object and offset it to the end of the object range. Now one Object-Metadatum can provide the virtual-to-physical translation for offset stack pointers for the entire stack range.
Translating to Physical Addresses for Text
Require all dynamic jumps to go through a Forward-Text-Ptr.
Remove the function-top-offset-in-dwords from Ret-And-Frame-Ptr. Represent the space bits of a text pointer the same as with an object pointer: with 40 space bits, divided between an object ID and an offset based upon the value of the suffix length. Functions are considered to just be a special kind of executable object. A bit on the payload of the object table indicates whether the object is a data object (and thus is not executable) or a text object (and is thus executable). This embodiment thus moves the function headers from the dword immediately preceding the start of a function to the object metadata table. When there is a miss on the function cache, the ID can be used to offset into this table to find the correct metadata header. Add to the function header a start-physical-address for the function; describe the length of the function in bytes.
Because return and forward-jump references contain a complete virtual text address, it is straightforward to use these references to find the function metadata for their target address. This is less straightforward for static jumps, but can be accomplished by altering the behavior of the jal instruction based upon its link register:
When offsetting in function/object ID space, consider the offset-suffix-length bits to be the least significant bits of the object ID. Although this is a departure from how they are represented in the pointer, it provides some nice properties. Using this, a loader can group multiple functions and objects of different sizes that appear in the same translation unit together; this allows them to offset to each other in ID space with a relatively small ID offset. This is useful for jal calls (which have limited range on their immediate offset) and for expressing text and data relative to each other for position-independent code.
If the system is inserting unavoidable dynamic checks, call-graph checking code ensures that a jal performing a tail call cannot be executed separately from the CSR setting performing-tail-call, otherwise the previously-static jal becomes a dynamic decision between two different static targets, one in short-offset space and the other in function ID other space. In the case where the system is not inserting these dynamic checks, it need not worry about this ambiguity: because static jumps can only jump to the same function or the top of another public function, this choice in the interpretation of the jump instruction cannot be used to attack another function.
The performing-tail-call CSR could also be used to allow branch targets to perform tail calls; however, this is not critical, as the GCC compiler does not seem to em code performing tail calls via branch instructions.
Because this embodiment allows a static call a function only at the function top, the function offset is implicitly 0 upon the completion of the call.
Handling Sub-Objects
The page-centric embodiment of virtual memory annotated the sub-object information onto the page table entry. The object-centric embodiment has no pages upon which to annotate the pointer to the sub-object information for the classes of the objects on the page. However, the reason that the page-centric embodiment annotated sub-object information in a per-page rather than a per-object fashion was because it is inefficient to go through both the PTE and the object metadata in series in order to fill a sub-object cache miss; since in the object-centric embodiment access object metadata is made before any other cached metadata, it is more palatable to place the pointer to the sub-object metadata on the object metadata.
In the new scheme, an access to a Virtual-Obj-Ptr hits the object cache and the sub-object cache in parallel, just as it did before. However, in the case that there is a miss in the sub-object metadata, the sub-object cache loads the sub-object metadata pointer from the object metadata and retrieves the appropriate sub-object meta-datum from it. While this may make some sub-object cache fills slow relative to object cache fills, it requires the same number of dependent metadata accesses as the old embodiment (Old Scheme: PTE→sub-object metadata, new scheme: object metadata→sub-object-metadata). Also, the additional bits freed up for use in the sub-object aspect will greatly increase the number of objects that can be expressed with an immediate sub-object, reducing the frequency with which the sub-object cache will be required.
Placing the sub-object metadata pointer per-object reduces the complexity of co-locating globals of different classes close to each other: because they do not need to share sub-object metadata, there is no question of how that metadata should be shared.
Placing the sub-object metadata per-object reduces a dimension of fragmentation in allocators as well. While in the old embodiment, objects co-located in the same allocator had to share sub-object structure with each other, this new scheme allows objects of very different structure to share the same allocator; they need not even have the same size.
In addition, having sub-object metadata per-object increases the flexibility in when sub-object metadata is set up on objects. In the previous embodiment, it was necessary to know at the internal class structure of the object at allocation time, so an allocator was chosen having metadata matching the object's internal structure. Now, after allocating an object, setting up the type structure can be deferred until the first cast casting the object from type void* to some other pointer type. Once an object has a structure, it is dangerous to alter it, as existing pointers may have their structure changed out from under them, but allowing the owner to apply structure to objects in a late-breaking way could greatly increase the flexibility of Hard Object in handling allocation-wrapping functions.
To allow for fast updating of sub-object metadata pointers, the linker or sysruntime should create the sub-object metadata for each type that may be annotated onto an object in memory before the program starts. Using this scheme, vanilla implementations of malloc can he augmented to be Hard-Object-protected rather than mandating a slab, or any other, kind of allocator.
Additional Benefits
Refactoring the metadata in this fashion produces several incidental benefits not mentioned above:
Because object IDs for globals can be chosen before the program starts, and because the exact size of the object ID (35−(pow2-object-size+3)) is known, it is much easier to create code to turn pointers into objects for globals. This can ease the process of eliminating the refs-in-text table.
Tool Changes
To support the above changes, a few things would have to change in the tools:
In addition, these changes make the following adjustments easier:
Optimization: Combining Globals
Many globals barely have an independent identity as objects. They are loaded at the start of the program (or loading of a dynamic library) and are not independently deallocated (it is possible that a dynamic library containing globals gets unloaded, but this will de-allocate all globals in the library at once). If a global is not transferred, does not have its identity changed, is not made available to other threads, etc., then it can likely be combined with other globals in the same section as a large, composite object. Access to the individual globals can then be mediated through sub-object references. This would reduce pressure on the object metadata cache, and in the case where all such globals fit in immediate sub-objects, would cause no additional burden on the sub-object metadata cache. A hard-object-aware compiler could automatically identify and group such globals into large composite objects.
Flow Charts and Other Diagrams
The present invention can be described through a series of methods that are deployed in hardware, but can be understood through a series of flow charts. The figures teach examples of various elements of the present invention that can be used alone or in combination.
a: A method for regulating an execution of a program on a computer,
b: A method for regulating an execution of a program on a computer,
The Dewdrop embodiment of Hard Object
Hard Object is modifications to the processor of a computer. However, making use of these modifications requires that they be wrapped with further changes which one could think of as hardware and software plumbing necessary get the data and meta-data to where the Hard Object system needs it in order to perform the core operations.
These changes are largely what one would come up with as the straightforward though possibly tedious process of getting a program set up to run on a Hard Object system. That said, some of those details of that processes are illustrated here.
In order to illustrate Hard Object, an embodiment is discussed in a system called Dewdrop. Dewdrop is a straightforward six-stage in-order pipeline implementation, currently manifested in a software simulator and is currently configured to interface to a 64-bit RISC-V® core (specifically configured as rv64imafd); a hybrid Dewdrop and 64-bit RISC-V® system is called Dewdrop-RV64.
Internal pipeline and caching: Manifesting the Hard Object checks efficiently in hardware requires that they be integrated into a pipeline and that any meta-data maps annotating meta-data onto text and data be cached efficiently. See Section “Dewdrop pipeline” below.
Interface with the core: The Hard Object core both observes and intercepts the activities of the standard processor core. See Section “Dewdrop interface” below. Someone building a processor core that wants to use that interface to Hard Object could use some suggestions as to at what points in the core to link into what parts of the Hard Object interface. See Section “Using the Dewdrop interface” below.
Additional instructions/operations: A processor which offers Hard Object features to the software also must add further instructions/operations to allow Hard Object metadata to be initialized, modified, queried, and otherwise operated on. In the Dewdrop embodiment, rather that adding instructions to the processor instruction set proper, instead (1) hardware definition is given to some of the 64-BIT RISC-V® ecall (system call) identifiers, thereby allowing access to these hardware operations by use of the prior art 64-BIT RISC-V® ecall instruction, and (2) using the 64-BIT RISC-V® ability to define new control status registers (CSRs), given hardware definition to some CSR identifiers, thereby allowing access to these hardware operations by use of the prior art 64-BTT RISC-® instructions for accessing CSRs. See Section “Additional Dewdrop instructions” below.
Software build system: A new hardware architecture requires changes to the way that programs are compiled to run on it. The prior art 64-BIT RISC-V® system primarily uses a 64-BIT RISC-V® version of the industry standard prior art gcc compiler. While the gcc compiler is not modified, the process of using the compiler (“building”) is modified, specifically by interleaving some additional stages in-between the stages of the build process. The build process (both the prior art gcc stages and Dewdrop stages) are shown. When building the user code to run on a Dewdrop-RV64 (where here 64-BIT RISC-VCR) means rv64imafd) system, the system works as follows:
Dewdrop metadata: See Section “Format for Dewdrop embedded metadata” for the format for the metadata with which the Dewdrop stages augment the intermediate representations of the program.
Loading: For additional Dewdrop loading done after standard loading, see Section “The Dewdrop post-load system”. These modifications run other loading but before the C standard library CRT0.
C standard library: For modifications to the C standard library, see Section “Modifications to the C standard library” below.
Dewdrop runtime library: For additional runtime support Dewdrop, see Section “Dewdrop runtime library” below.
Dewdrop Pipeline
The Dewdrop machine is a part of a CPU core that observes a 64-BIT RISC V® machine while it is running. As such, the Dewdrop machine is an extension to the 64-BIT RISC-V® machine and therefore the most straightforward way to implement it is to reflect the pipeline structure of the 64-BIT RISC-V® machine.
The current implementation of Dewdrop requires six pipeline stages. The control flow aspect of Dewdrop is handled in stages one through three. The data flow aspect is handled in stages three through five. Stage six, the last stage, is for committing results.
The sections of the document are as follows:
Note that this document is abstracted by hand from a working Dewdrop-RV64 interpreter implemented in C++ which has been factored to reflect the six stages. Since the interpreter works and passes many tests, likely the only mistakes are in the manual abstraction of it.
The last section is quite long and only partially abstracted. I found it to be quite a challenge to make this section as abstraction is the art of throwing away unwanted information and removing anything from the literal implementation of the Dewdrop policies could discard information that the reader might want.
An Overview of the Six-Stage Pipeline
The standard five-stage pipeline is as follows:
The current implementation of Dewdrop requires six pipeline stages, modifying the above as follows:
Note that in this modification to the standard five-stage pipeline the EX stage is split into two stages.
The Dewdrop Metadata Maps
Meta-Data Annotating Text: These are All Cached
TP (“text page”): map_pagebase_to_TextPageMetadata
TT (“text tag”): map_textaddr_to_Text DwordMetadata
TF (“text function”): map_functop_to_FunctionMetadata
Meta-Data Annotating Data: These are All Cached
DP (“data page”): map_pagebase_to_DataPageMetadata
DT (“data tag”): map_dataaddr_to_Data_DwordMetadata
DO (“data object”): map_objname_to_ObjectMetadata
DS (“data sub-object”): map_subobjname_to_SubObjectMetadata
Special CalleeSaveRegState Per-Stack-Frame Maps
These two maps are part of the state of a single stack frame; they record where callee-save registered are saved on the stack for that frame; note that they are inverse of each other:
The first, where_saved, is saved/restored as part of the callee-save reg state double-word; note that, using a compression scheme, the whole map fits into a single double-word).
The plan is that, upon restoration from the stack, instead of inverting where_saved to get which_register, to instead use a content-addressable memory to allow where_saved to be looked up in reverse, thereby computing which_register without manifesting it directly as an array in the traditional sense.
How the Meta-Data Maps are Cached
Each meta-data map is cached (except for the immediate subobj-id case for the DS map). These caches work in a completely standard manner except for one concern, namely how to extract bits from the address to uses as the tag and index for a line in the cache.
Terminology: a cache groups data in lines larger than a single entry. The hits of the address are therefore partitioned into
So to uniquely address memory at the line granularity one only needs the line address and for the rest of this discussion the entry-relative-to-line address is not relevant (note that for some kinds of meta-data the number of bits in the entry-relative-to-line is put to zero, so a line becomes synonymous with an entry).
In a standard cache design, usually a line-address is partitioned into a tag and an index (and therefore information from both the tag and the index would be needed to reconstruct the line-address). A line is filed in a cache under its index and when there is an ambiguous resolution with another line (a collision), the tag is used to disambiguate.
However, instead of partitioning the line-address into tag and index, the tag is made to be the whole line-address and then extract some bits of the tag for use as the index. Doing this allows the computation of the index to not concern itself with preserving line-address information lost in the computing of the tag because the tag has not lost any of the information of the line-address. This whole-tag and index pair is called the signature of the line.
Normally in a cache, the lowest bits of the memory address are often used as the line index. However, for some of the Dewdrop meta-data maps, such as the DO map_objname_to_ObjectMetadata and the DS map_subobjname_to_SubObjectMetadata, such a value is simply not available at the point where the map is to be accessed (that is, at dereference time the hardware may be presented with a pointer into the middle of an object). However, instead other meta-data fields in the pointer are available, such as the object-id. Therefore, those fields are used to compute a line index.
Further, depending on the behavior of software, such as how objects are laid. out in memory by the memory allocator, some fields of the meta-data fields may be interesting (have high entropy) and others may be boring (have low entropy). It is important that the resulting line index be interesting otherwise the cache utilization will be poor. To achieve this, instead a strategy of computing the XOR (bitwise-exclusive-or) of multiple fields to make an index can be used in order to make it more likely that the resulting index is sufficiently interesting to be useful.
The three strategies used for computing the index are as follows:
How that is done differs per cache, so below the strategy for computing the index for each cache is provided.
TP (“text page”): map_pagebase_to_TextPageMetadata; Classic_LineSig: indexed by a page-aligned address;
TT (“text tag”): map_textaddr_to_Text_DwordMetadata: Classic_LineSig: indexed by a double-word aligned address;
TF (“text function”): map_functop_to_FunctionMetadata: Classic_LineSig: indexed by a dword-aligned address;
DP (“data page”): map_pagebase_to_DataPageMetadata: Classic_LineSig: indexed by a page-aligned address;
DT (“data tag”): map_dataaddr to Data_DwordMetadata: Classic_LineSig: indexed by a double-word aligned address;
DO (“data object”): map_objname_to_ObjectMetadata: XorDoubleindex_LineSig: indexed by an XOR of
DS (“data sub-object”): map_subobjname_to_SubObjectMetadata: subobjects are represented in one of several ways which effect how this map is cached:
For DS compute a XorTripleindex_LineSig, indexed by an XOR of
Cache Configurations
Dewdrop caches are configured as follows.
Note below “dword” means double-word, which on 64-BIT RISC-V® means a 64-bit word. The memory width is also assumed to be a double-word and all cache lines are an integral multiple of that.
Below “normal” means text and data, which are present in a non-Dewdrop system, whereas “meta-data” means Dewdrop meta-data.
The L1 cache replacement policies of random replacement are used in this embodiment.
Summary of Total Cache Sizes
If the sizes of the caches below are added, the following results: normal caches:
This gives a total meta-data cache size of 32Ki,
However, due to the structure of the Dewdrop pipeline, some of these caches must be read during more than one cycle and one of them has the odd property that an entry and its preceding entry must be read together. One way to implement this seems to just making more than one cache and then filling all of them during a cache fill, which can just as easily be thought of as doubling or tripling the size of the cache. Doing this results in:
Counting using these multiples, This gives a total meta-data cache size of: 36Ki.
Note another configuration that gets us lower meta-data traffic uses a 4Ki data page cache instead of the 1Ki data page cache given here; however, doing so increases the total meta-data cache size to 45Ki.
The sizes of these caches can be tuned, however, this embodiment err on the side of making them larger when there was any question. Therefore, it remains an open question as to whether the meta-data caches really all need to be this large to get similar performance. It also remains an open question as to if the cache sizes could be made smaller by using a different cache replacement policy.
For User Text and Data Caches at the Dword Granularity
There are two normal caches: data and text. Both are configured as below.
For text and data meta-data caches at the dword granularity, “tags” caches data:
Notes
For Text and Data Tags Per Dword Tags Caches
There are two tags caches: text and data.
The data tags cache annotates 4 bits onto each double word.
The text tags cache also annotates 4 bits onto each double word, but only 1 is used.
Suppose in one embodiment is it desired for one double-word of tags memory to have the meta-data for one cache-line of normal memory.
at 4-bits per tag, a 64-bit double-word of (meta-data) tags corresponds to 64/4=16 normal double words;
a normal text (instruction) cache line having must therefore have at least 16 double words=16*8=128 bytes.
In one embodiment if one were to make the text tags cache only store 1 bit per double word, then a 64-bit text tags cache line would correspond to a normal instruction cache of 64 double words=512 bytes. In one embodiment, for now, it is assumed this is too large.
For Text and Data Meta-Data Caches at the Page Granularity
There are two meta-data page caches: text and data.
data:
For Func Meta-Data Cache
There is a cache for per-function meta-data.
For obj/subobj Meta-Data Caches
There is a cache for per-object meta-data and another cache for per sub-object meta-data.
Note that for these caches, no spatial locality of reference is assumed for these caches, and therefore there is only one entry per line.
Object:
For information purposes the entry size is only needed to be 12 bytes, but to make the line size an integer multiple of the memory width, a double-word, can expand the entry size to 16 bytes.
The Dataflow Dependencies Between Map and Arithmetic Operations
Below is a list of the expensive operations of the policy code, factored into six stages.
In one pipeline stage in series at most one of the following is allowed
However, in series more than one of the following are allowed:
All dataflow dependencies are across stages, except for a very few that do not violate the above rules.
Stage MEM: load from memory buffer any store to memory
Stage WRITE_BACK: write back to registers and commit any buffered store to memory
An Abstraction of the Policy Code For Each of the Six Stages
Stage IF: instruction fetch
Control flow.
observe_instraction_start0( ):
Stage ID/REG: instruction decode/access registers
Control flow.
clear_flags_of_registers0 (num_int_args_in_registers, num_float_args_in_registers):
maintain_stack floor_at_call(new_stack_floor):
update_from_FunctionMetadata_for_text_addr(current_function_start0):
bool just_called_function(callee_program_counter, sp, fool tail_call):
maintain_stack_obj_floor_at_return( ):
bool just_returned_function(caller_program_counter):
get the current_function_start:
check_constraints_on_a_function_call(bool tail_call):
observe_instruction_start1(program_counter, sp):
branch, static jump, or dynamic jump:
Stage EX1: execute one
Control flow.
observe_instruction_start2(program_counter, sp):
Data flow.
observe_memory_access0_ex1(imm, rs1_val, rs1_ref_flag):
Stage EX2: execute two
Data flow.
put_pointer_space_bits_and_page_overflow_flag (AbsPtr coast &absptr, DataPageMetadata const &pointer_data_page_metadata, word64us const new_pointer_space_bits):
intercept_ALU_op_ref0 (word64us op_ref_input, word64us op_output, DataPageMetadata*pointer_data_page_metadata):
observe_memory_access0_ex2( . . . ):
Stage MEM: Load from Memory and Buffer any Store to Memory
Using the Dewdrop Interface
For each category of 64-BIT RISC-V® instructions,
Macro Definitions for Register Access
These macros are used below when register accesses are made.
These operations are made at register accesses.
Abstraction of implementation of operators
OP_INIM
instructions: slli, slti, srli, srai, ori, andi, addi, sltiu, xori
OP_IMM_32
instructions: slliw, srliw, sraiw, addiw
OP
instructions: sll, slt, mulhu, xor, div, srl, divu, sra, or, rem, and, remu, sltu, add, mul, sub
OP_32
instructions: divw, remw, remuw, addw, mulw, subw, sllw, srlw, divuw, sraw
UI
instructions: auipc, lui
PUT_IMM_OP_VAL(int_θreg_OpCode, rd, value);
BRANCH
instructions: bltu, beq, bne, blt, bge, bgeu
JUMP
instructions: jal, jalr
LOAD
instructions: lb, lh, lw, ld, lbu, lhu, lwu
STORE
instructions: sb, sh, sw, sd
STORE_FP
instructions: fsw, fsd
AMO
instructions: amoadd_d, amoadd_w, amoand_d, ammoand_w, amomax_d, amomax_w, ammaxu_d, amomaxu_w, amomin_d, amomin_w, amominu_d, amominu_w, amoor_d, amoor_w, amoswap_d, amoswap_d, amoxor_d, amoxor_w
SYSTEM
instructions: ecall, csrrw, csrrs, csrrwi, csrrsi
dewdrop_iface_clear_flags_of_DD_GP_argument_CSRs( );
Common Code to Every Instruction which Delegates to the Above Routines
Instruction Extensions
Instructions are effectively added to the instruction set without actually adding instructions to the instruction set by implementing effective instructions in hardware
This is accomplished by delegating to these Dewdrop operations which perform a particular effective instruction depending on the ecall ID or the CSR ID provided.
Hardware Implemented Kernel Code
Hardware supported loading and other kernel tasks snakes these further operations.
Generic Support for Hardware-Implemented Syscalls
Dangerous Syscalls
For system calls that might want to require the calling user code have dangerous powers, such as sbrk( ):
dewdrop_iface_current_danger_flag( );
Loading
When loading argv, env, aux etc.
Initializing, Finalizing, and Cycling Dewdrop
Outside the implementation of each instruction, these operations are made.
Additional Dewdrop Instructions
Here, the Dewdrop call is listed and CSR operations that allow controlling the additional features of Dewdrop. Most if not all of these dcalls would be implemented by hardware instructions in a hardware-implemented Dewdrop system. These are used in the Dewdrop software simulator. Note that for some explanations are provided, but where the semantics is clear from the name, no further explanation is given.
Dewdrop ecall operations for modifying the manipulation of data:
Dewdrop ecall operations for manipulating metadata:
Dewdrop CSR operations for manipulating metadata:
Read/write Dewdrop general-purpose CSR operations used for providing additional arguments to other Dewdrop CSR operations:
Dewdrop emit operations for manipulating Dewdrop itself:
Dewdrop CSR operations for manipulating Dewdrop itself:
For details on some of these functions, see Section “File: ddo_dewdrop_dcall.cc”.
Dewdrop Source-to-Source Transform of Pre-Processed) C
These are notes on dewdrop-clang-tools: our source-to-source transformation tools which are based on the prior art Clang/LLVM front-end and which target C source.
Using these Tools to Transform C Code for Running on Dewdrop-RV64
The fastest way to get started with these tools is to use the driver script which acts as a compiler driver. This script is written in Python; see Section “File: xforming-compiler-wrapper.py”.
The driver script depends upon the RISCV environment variable being set to the root of the 64-BIT RISC-V® system install directory, and upon the DEWDROP_ROOT environment variable being set to the directory where the dewdrop repos are placed. Simply use the xforming-compiler-wrapper.py script anywhere where you would usually use 64-BIT RISC-V® gcc. The script will attempt to notice and transform any provided source files while simply passing through to GCC any additional arguments. This script is successful as a C compiler to autoconf-based build systems in benchmark repos.
Tools
It is unlikely you will need to use our source-to-source transform tools directly; the xforming-compiler-wrapper.py will run the necessary transforms as part of its mission of turning a C source file into a reloc file.
The following tools for analyzing and transforming C source are provided.
If you need fine grained control over how a C file becomes a reloc file and to perform all of the C transforms necessary to provide Dewdrop protections, the MainlineSequence is recommend. While the effect of the MainlineSequence can be provided by running your source code through multiple other tools in sequence, each of these tools will have to independently parse the C code it is given. Because the MainlineSequence can run all of the C transforms with one parse, it is much, much faster than running the tools independently.
If you must run the tools independently, it is recommended that you pass your source code through the following tools in the following order:
1. CallAnnotator
2. ClassAnnotator
3. Heapifier
If you need to use any of the C source-to-source xform tools directly, you must preprocess each translation unit with cpp or gcc-E before sending it to the C transforms.
These tools mostly exist as independent entities for testing; it is useful for testing purposes to focus on one holistic aspect of the source-to-source transformation at a time.
Details on some of these follow.
MainlineSequence
The MainlineSequence performs all of the C-level source-to-source xforms that are needed to prepare the code to be run with Dewdrop protections. It has the effects of running the CallAnnotator, ClassAnnotator, and Heapifier tools one after the other (but is much faster).
ClassAnnotator
The ClassAnnotator performs three basic layers of tasks. The first is creating a number of metadata objects describing the layout and properties of classes to help the Dewdrop system provide protections for the data in the program. The second is to inspect dynamic allocation sites (such as malloc) throughout the program and construct allocator objects for laying out the classes they request. Finally, the calls are transformed to allocation/de-allocation functions to handle Dewdrop concerns that are not present in the original function calls, such as specifying the allocator to be used, transferring module ownership, setting the submodule ID, and setting integrity.
AnonymousTypeNamer
This tool is not used independently in preparing C code to be nm with Dewdrop protections. It, instead, surfaces a code transformation pass used in a few of the other transforms for testing.
The AnonymousTypeNamer takes all anonymous types used in top-level variable declarations (not field declarations) and assigns them generated names. This allows us to print declarations of these types for temporaries. Merely using typeof is not sufficient for Dewdrop purposes; creating temporaries with all const qualifiers stripped is often needed. This tool is used to run tests to ensure that this process is performed correctly.
Heapifier
The Heapifier is somewhat over-narrowly named; as explained later, it is actually responsible for four different transforms:
heapification
stack object protection
pointer narrowing
eliminating stack arguments
This tool may be renamed, or functionality factored out of it, at a later time.
The Dewdrop stack protection scheme can only protect stack-allocated objects of a statically-known size smaller than some threshold (currently 512 bytes). The Heapifier transforms the code to allocate any stack object that has dynamic size (such as a VLA or the result of alloca) or has a size larger than that threshold on the heap instead of the stack. It further generates code to initialize the object and deallocate it when the function finishes.
While the Heapifier, by default, will automatically heapify VLAs and calls to alloca, it can be requested that it fault instead by passing the command line arguments—fault_rather_than_heapify_on_vlas and—fault_rather_than_heapify_on_allocas, respectively.
For stack objects below the size threshold, the Heapifier inserts a call to sysdewdrop_narrow_pointer_immediate( ) around any expression that takes the address of the object or a field of the object, including circumstances where an array type decays to a pointer type.
The Heapifier interprets taking the address of a field of an object or an array element as a desire to restrict access of the resulting pointer to the bounds of that field or array element. To satisfy this desire, it thus also inserts calls to sysdewdrop_narrow_pointer_immediate( ) or sysdewdrop_narrow_pointer_subobj_id_delta( ) at any point where the address of the field of an object is taken (including via array to pointer decay).
It can be difficult to distinguish between circumstances in which a user takes the address of an array element, intending to restrict access to only that array element, and circumstances where the user intends to iterate over the elements of an array. For the first circumstance, the Heapifier should issue a narrow call to the one element of the array requested, while in the second, the Heapifier should narrow to the bounds of the whole array. To accomplish this, the Heapifier assumes that taking the address of an array element like so:
&ptr->buf[i]
indicates that the programmer wishes to have the resulting pointer restricted to only element i, while an array to pointer decay like so:
ptr->buf+i
indicates that the user wishes to iterate over the array, and thus the resulting pointer should he restricted to the whole bid field.
Because the above two patterns have identical effects in regular C, mis-inference can sometimes occur; the most common pattern of misbehavior is initialization of an iterator with the address of the zero-indexed element like so:
iter=&ptr->buf[0]
The Heapifier issues a warning upon seeing this pattern, which can be upgraded to an error or suppressed via the option—addr_of_element_zero_behavior,
The default 64-BIT RISC-V® calling convention passes the first 8 arguments in registers and pushes any further arguments into the callee's stack before performing a function call. Pushing the arguments on the callee's stack poses a problem for the escape analysis Dewdrop uses to enforce stack object time hounds, as this range of space belongs to two stack frames at the same time. Similar split responsibilities across frames arise when a function's return type is too large to fit into two registers, as the space for the returned object is allocated in the callee's stack frame and expected to be read by the caller.
To solve this problem, the Heapifier transforms function calls and function declarations to eliminate stack arguments. The Heapifier transforms any call to a function with more than 8 arguments to use the last argument to point to a butler of additional arguments allocated in the caller's stack, placing all arguments that do not fit in the registers into this buffer. Additionally, the Heapifier transforms calls to functions with variadic arguments to replace the variadic arguments with a pointer to a buffer in the caller's stack containing the variadic arguments. The Heapifier also creates space for large returned objects in the caller and passes a reference to this space to the callee. These steps allow all calls and returns to and from functions to occur through registers, eliminating split responsibilities for stack space.
IdentPrefixChecker
This tool checks all user-specifiable identifiers and ensures that the given prefix is not found in any of them.
LineDirectiveRemover
All of our C source-to-source transforms delete line directives and GNU line markers from the code they process and replace them with equivalent line markers upon printing the code hack out. This tool is used to test that this process is performed correctly.
PathToIdentifierEncoder
PathToIdentifierEncoder transforms the path to the source file for a particular translation unit into a prefix suitable for prepending onto an identifier. This was previously used for functionality that has since been removed, but could be useful in the future.
CallAnnotator
The Heapifier tool transforms all calls and returns to eliminate stack arguments so all call arguments and return values can he passed through registers. CallAnnotator outputs information describing how many registers are intended to he used as arguments by callers and how many registers are intended to be used as return values by canoes. This is necessary because the Dewdrop hardware is allowed to make reads to registers that are not annotated as intended call arguments or return values return 0 or fault to protect the caller or callee's information.
The CallAnnotator creates special metadata globals indicating the number of registers used for arguments on calls and returns to and from a function. These metadata globals have a mangled name containing the arity information and the function's name (which, in C, will also be its label in asm). These metadata globals are consumed by the Dewdrop assembly transform. dewdrop-asm (dasm), to insert instructions that cause the hardware to allow the contents of those registers to be exposed to the callee or caller, possibly after performing checks upon the contents.
The CallAnnotator produces a metadata global indicating the number of registers used for a return for any function definition it sees, which is always used by dasm to expose return registers to the caller when returning from the ASM function body starting with that label.
The CallAnnotator also creates a metadata global indicating the number of registers used for a call for any function declaration with a prototype that it sees. This is used by dasm to indicate the call arity before any jal to a matching function label. While this will correctly handle any C function call to a statically-known callee with a prototype that does not involve a GCC alias. Dewdrop cannot rely upon dasm for calls through a function pointer, through a GCC alias, or to a function without a prototype. In these circumstances, the CallAnnotator inserts code to set the call arity before the function call, and to reset the call arity at e end of any argument expression to the call that may itself contain a function call.
Tool Command Line Options
Many of the command line options for the source tools are shared between multiple tools. The options that are shared across multiple kinds of tools are provided before moving to those that belong to individual tools.
File Path Options
These file path reporting options are present in all tools:
Rewriting Options
These rewriting options are present in all tools that perform rewriting:
Stalk Metadata Options
IdentPrefixChecker Options
ClassAnnotator
Implementation Details
The Dewdrop clang tools are built upon the standard Clang tooling framework. The dewdrop-clang-tools binary takes as its first argument a sub-tool to run, and builds a boilerplate ASTFrontendActionFactoty which creates an ASTFrontendAction which creates a sub-tool-specific ASTConsumer. Each of the sub-tools is implemented as the body of an override of ASTConsumer::HandleTranslationUnit, a function called for each translation unit encountered by the tool. Each of these source-to-source xform implementations of HandleTranslationUnit create a DewdropRewriter, pass it to various xform passes implemented as children of Clang's RecursiveASTVisitor, and print out the result from the DewdropRewriter to the output file.
RecursiveASTVistor
The RecursiveASTVisitor is, as its name implies, a visitor for the Clang AST. Constructing one and calling TraverseDecl upon a Clang TranslationUnitDecl will cause each expression, statement, and type use in that translation unit to be visited via a call to the Visit<ASTNode>(ASTNode*) method. The unmodified implementation of RecursiveASTVisitor has trivial bodies for each of the Visit methods, but a custom visitor can easily be created by creating a subclass of RecursiveASTVisitor with an implementation of the desired Visit methods. Although the default order in which sub-nodes are visited relative to their parent node and each other is usually fine, this can be (and, in our tools, sometimes is) overridden by overriding the TraverseASTVisitor's ‘Traverse or WalkUpFrom methods, Although the RecursiveASIVisitor performs a pre-order AST traversal by default, the Dewdrop clang tools that perform rewriting often use a. postorder traversal (which is requested by overriding the RecursiveASTVisitor::shouldTraversePostOrder( ) method).
DewdropRewriter
The default Clang rewriter is not used, as it exhibits hard-to-reason-about behavior when edits are made to the same range of code in multiple passes. Instead, The Dewdrop system provides its own DewdropRewriter. The DewdropRewriter uses two strategies to minimize complexity:
The DewdropRewriter has two basic operations:
When the DewdropRewriter does a nestAround or substitute on a range of text, it does not immediately perform a string substitution; instead, it records the intended edit in a map from a source range to a collection of edits made at that source range. The source range is sorted by ascending start location and descending end location. Doing this puts larger, earlier ranges first, with later, smaller ranges later, accomplishing a nesting structure. The edits are applied when the substitution has finished and the result is being printed out. Upon adding an edit to the map, the DewdropRewriter checks that the new edit does not straddle an existing edit and that it does not nest within an earlier substitution. If an edit is made to a range that has pre-existing edits:
Types
Most of the Clang AST is fairly straightforward in its representation. The distinction Clang makes between QualType-s and Type-s can be confusing, however. Most AST nodes will not point directly at a Type, but will instead contain a QualType. While Type-s contain canonical information about the type name, structure, etc., they will not provide any information about the const, volatile, or restrict-ness of the type. These additional qualifiers are separated out, so as to not complicate the canonicalization, and are stored alongside the pointer in the QualType structure. There is no source range member in a QualType, and any type location information you may find around it is about the underlying type, not the type with qualifiers.
Compilation Database
If you run one of these tools with just the arguments you might expect (input source tiles, tool-specific options) you might get the following error:
LLVM ERROR: Could not auto-detect compilation database for file “<filename>” No compilation database found in <directory> or any parent directory json-compilation-database: Error while opening JSON database: No such file or directory
This cryptic error message is saying that the tooling API is expecting some information about how you compiled these files. Running the gcc preprocessor before feeding the code to Clang is advided. Therefore, is often not needed to use preprocessor options. One option that is almost always needed is -arch riscv64, as otherwise clang will not know how to parse inline assembly, and may make incorrect guesses about the size of sizeof expressions.
Configuration of Compilation Proper
Configuration of the compile process requires that the prior art gcc compiler be configured.; see Sections “File: c-general.aopts”, “File: c-opt-offaopts”, and “File: dasm-mark-linker-script-globals-as-non-refs.aopts”
Dewdrop Source-to-Source Transform of 64-BIT RISC-V® Assembly (dasm)
These are notes on dewdrop-asm: our source-to-source transformation tools which target assembly files suitable for input to the GNU assembler (gas). These tools use a lexer generated by flex to tokenize the input. The dewdrop-asm (dasm) tools are run through a binary with the filename dasm. The tools are frequently referred to by the shorter name of the binary (dasm) rather than the longer name of the repository.
Using These Tools to Transform Assembly Code for Running on Dewdrop-RV64
The fastest way to get started with these tools is to use the driver script which acts as a compiler driver: see Section “File: xforming-compiler-wrapper.py”. If presented with a C file, it will automatically apply both the recommended C source-to-source transforms and the recommended assembly source-to-source transforms. Like the GCC compiler driver, it is sensitive to the extension of its input file: for instance, it knows that a .c file requires C pre-processing, C source-to-source transforms, compilation to assembly, assembly transforms, and assembling to become a .o file, while a .s file requires only assembly transforms and assembly to become a .o file. Thus, this driver script is a convenient option both for C code and for handwritten assembly.
The driver script depends upon the RISCV environment variable being set to the root of the 64-BIT RISC-V® install directory, and upon the DEWDROP_ROOT environment variable being set to the directory where the dewdrop repositories are placed. Simply use the xforming-compiler-wrapper.py script anywhere where you would usually use 64-BIT RISC-V® gcc. The script will attempt to notice and transform any provided source files while simply passing through to CCC any additional arguments. This script has been successful as a C compiler to autoconf-based build systems in benchmark repositories.
Running dasm Directly
It is unlikely you will need to use dasm directly; the xforming-compiler-wrapper.py will run the necessary transforms as part of its mission of turning a C or assembly source file into a reloc file.
If you need to use dasm directly, the standard way of running it is described by the following regex-like pattern:
For both—insert_stack_floor_lowering_writes and—insert_saving_of_callee_save_reg_state, use the clever mode on optimized assembly and the naive mode on assembly produced by a compiler running with −O0.
The Dewdrop C source-to-source transforms produce metadata and metadata hints that allow dasm to correctly produce instructions and metadata for the classes of globals, the number of arguments passed to functions, the number of values returned from functions, and more. If you are running dasm on assembly that was not the result of compiling C transformed by the MainlineSequence of the dewdrop-clang-tools, you may need to hand-write metadata to have the compiled result of the assembly transforms correctly run.
dasm lint Metadata
Because dasm transforms ASM code rather than C, it has a more precise understanding of the contents and bounds of globals and functions than the C source-to-source transforms can have. This makes dasm useful tool for inserting metadata globals and instructions describing properties of globals and functions. Unfortunately, some of the higher-level structure of the C code is lost in compilation to assembly, such as the number of arguments a function takes, the number of values it returns, the class of a global, and more. For this reason, the C source-to-source transforms produce metadata globals providing hints to dasm about these lost pieces of higher-level structure. If you wish to transform assembly that was not produced by C run through the MainlineSequence of dewdrop-clang-tools, you may have to hand-write these hints.
These hints are provided as globals with mangled names in special sections. Because all of the information is provided by the mangled name, the data for such globals should be trivial, such as
These sections are thrown out by the linker script via a/DISCARD/output section, and thus end up taking no space in the final executable.
Many of these mangled names contain e string $s_. This delimiter is used to indicate that a user identifier starts after it.
dewdrop_metadata_is_obj
Uses of C globals declared as extern and C functions declared as extern appear only where they are used in assembly without any declaration code indicating their identity; thus, extern globals and functions are not easily distinguishable from each other in ASM code. The dewdrop_metadata_is_obj hints remedy this ambiguity.
A global defined in the dewdrop_metadata_is_obj section with the prefix:
dewdrop_metadata_call_arity
The Dewdrop hardware prevents unintentional leakage of data from a caller to a callee through argument registers. It accomplishes this for calls by only exposing the number of argument registers indicated by the num_args_in_dwords CSR, making reads to all others either return 0 or fault.
While a C function call site always indicates exactly how many arguments are passed by a caller to a callee, this information is not preserved by standard C compilers when compiling to assembly. While the C source-to-source transforms could insert setting the call arity in all cases, doing so at the C language level is inefficient:
To sidestep these issues, the C xforms only insert setting the num_args_in_dwords on calls through function pointers or to functions without prototypes. For any call to a function that occurs to a statically-known callee, the C xforms instead create a metadata global with the following prefix:
If a handwritten assembly file performs a static call to a function label, it may be necessary to write a similar arity metadata global to indicate how many arguments the function intended to pass to its callee. If the function performs a call through a function pointer, or performs a call to the same function label with different numbers of arguments, it may be necessary to hand-write the instruction setting the num_args_in_dwords CSR before the call.
dewdrop_metadata_return_arity
The Dewdrop hardware also prevents unintentional leakage of data and leakage of stale stack object references from a callee to a caller through argument registers. Similarly to calls, the number of registers needed to hold a return value is clearly marked in the return type of a C function, but this information is lost during compilation. Because of the escape analysis aspect, the code to indicate register values for return must occur directly before the ret instruction and cannot be precisely inserted at the C language level. Therefore. the C xforms communicate the number of return registers to dasm with a global with the following prefix:
If a handwritten assembly file contains the definition of a function, and that function returns values in registers, it may be necessary to hand-write a metadata global indicating the return arity of that function in the assembly file that defines it.
dewdrop_metadata_noreturn
dasm runs static analyses to perform some of its transformations. In doing so, it builds a control flow graph of each function, and assumes that calls to functions generally return. While this is true in general, calls to functions marked with the noreturn attribute at the C language level will not return. If dasm is unaware that a call to a function will not return, this can deeply confuse the model dasm build of the control flow graph, and may cause dasm to stop its static analyses with an error.
To inform dasm about noreturn functions, the C xforms create a metadata global with the following prefix:
If a handwritten assembly file calls a noreturn function, it may be necessary to create a metadata global indicating the noreturn function.
dewdrop_metadata_indicate_module_name
Both the C xforms and dasm need to know the name of the module into which they are emitting the functions and globals of a translation unit. To ensure that they use the same module name, the C xforms create a metadata global with the following prefix:
Handwritten assembly is not required to contain this metadata global. However, if you wish to restrict a handwritten assembly file so that any changes to its module require a change in the underlying source file (for instance, to force such changes to appear in a code review), this metadata global may be used.
dewdrop_static_class_for
Dewdrop needs to understand the internal layout of globals to provide them with sub-object boundary enforcement. This information is available at the C language level and is gone by the time C code is compiled to assembly. The responsibility for emitting global metadata, however, falls to dasm. This is for a number of reasons, including the fact that some globals emitted by C compilers cannot be referred to in a global scope (such as static locals), some translation-unit local globals may be eliminated by the optimizer, and some things that turn out to be represented as global objects in assembly are not obviously globals at the C language level (such as some floating point constants). To communicate the class information of a particular global to dasm, the C xforms generate an alias to the Dewdrop_Metadata_Static_Class instance describing the layout of the global with a name in the following format:
If dasm does not find such an alias for a user global, its default behavior is to emit an error. If the flag—create_naive_static_class_for_arty_global_witheut_one is passed, however, dasm will instead create a trivial static class object of the appropriate size with no internal sub-object structure.
Handwritten assembly containing global definitions can take one of the following steps to get running:
dewdrop_metadata_ref_in_data
C considers the address of a global without linkage or a field of a global without linkage to be a constant expression. As such, the address of the field of a global without linkage may appear in the initializer for another global. Dewdrop considers taking the address of the field of a global as a desire to protect the bounds of that field of that global as a sub-object, and thus this address should be narrowed to the bounds of the field.
When the C initializer containing the address of the field of a global is converted to assembly, the information about which field has had its address taken will be erased, as this will be shown in assembly as just a byte offset from a global label. It is, however, difficult to generate the Dewdrop_Metadata_Ref_In_Data_Offset objects used to indicate which global offsets contain pointers which should be made into references at the C language level. This is because some such globals may having scoping issues (such as static locals), may have linkage (and thus cannot have their address provided as the initializer to a metadata. global), or may not have names (such as file-scoped compound literal expressions).
Therefore, the C xforms produce metadata global hints for dasm to use when generating the Dewdrop_Metadata_Ref_In_Data_Offset tables. When the sub-object can be represented with an immediate, the metadata hint has the following prefix pattern:
When the sub-object cannot be represented with an immediate and must be narrowed using a sub-object ID delta, the metadata hint has the following prefix pattern:
Both kinds of hints are placed in the dewdrop_metadata_ref_in_data_subobjects section.
If you have globals in handwritten assembly and you hand-wrote the type information (as was discussed in the section about attaching type information to globals in assembly), and one of those globals is initialized with the address of a field of the other, it may be necessary to hand-write these dewdrop_metadata_ref_in_data_subobjects metadata globals to protect these initializations, Initializing globals with the fields of other globals, however, is very rare, so it is unlikely you will encounter this issue,
dewdrop_metadata_public_static
dasm infers whether or not a function should be allowed to be called by functions outside the current module based upon whether or not its label is marked as global in the assembly. C functions will be given labels that are global unless they are marked static. The dewdrop_metadata_public_static_hint allows a user to specify that a particular function without linkage should still be able to be called by other modules; this may be desired if, for instance, a function should only be provided to other modules as a function pointer.
To provide this hint for a particular function name, create a global with the following prefix:
Running dasm Directly
dasm requires only an input file to run; if given only an input file, it lexes the assembly and does nothing further. To have dasm transform the output, it must be provided the—xform flag.
xform Functionality
When the—xform flag is provided with no additional input, dasm performs all required assembly transforms that do not require a static analysis of the assembly code. This includes the following transforms:
In addition to the above, dasm transforms requiring complex static analysis can be enabled with the—insert_stack_floor_lowering_writes and the—insert_saving_of_callee_reg_state options.
insert_stack_floor_lowering_wrttes
The Dewdrop stack protection scheme depends upon an escape analysis to ensure that no reference to a stack object outlives the stack object that it points to. Critical to this analysis is a guarantee that a function cannot read uninitialized stack data to retrieve formal references left by previously-called functions that used that stack space.
To efficiently provide this guarantee, the Dewdrop hardware tracks a threshold known as the stack_floor:
The stack_floor is raised to the current value of sp on a return; this, combined with the fact that sp must equal the Dewdrop-tracked frame pointer on a return means that a return causes the returning-function's stack frame to be entirely below the stack floor (and thus inaccessible).
The above constraints allow one to check in hardware whether a stack location is initialized or not with a single compare. When combined with the Dewdrop frame bounds protections, they further guarantee that no uninitialized stack location may be read. On top of that, one can mark an arbitrarily-sized range at the lower-addressed end of the stack as uninitialized and inaccessible with a single hardware move of an address into the stack_floor.
Unfortunately, these constraints also impose a. new data dependency: for an instruction to be allowed to write a stack location, all stack locations at addresses greater than or equal to the addresses written by this instruction must have been written prior to this instruction. This constraint is not followed naturally by standard C compilers, and thus additional action must be taken to make the output of standard C compilers compliant with stack_floor restrictions. The transforms turned on by—insert_stack_floor_lowering_writes performs this stack floor lowering analysis.
There are two modes for the stack floor lowering analysis: naive or clever. One of these modes must be passed after an “=” sign to—insert_stack_floor_lowering_writes. While clever attempts to produce more performant code, it can become confused in the presence of too-complex code, particularly if stack offsets are saved onto the stack and then loaded from the stack into sp. The naive mode, although it usually produces slower assembly with more unnecessary stack writes, can perform its task with less information and is thus more reliable.
The naive mode simply attempts to initialize stack memory anytime sp (the prior art stack pointer) is lowered. In this mode, the stack_floor_ lowerer looks for any instruction writing to sp. If the instruction writing sp is adding a positive immediate to the sp (and thus raising the stack pointer) it ignores the instruction. Otherwise, it writes all of the memory between the new value of sp and the old value of sp in descending address order. Assuming that the compiler does not generate code that attempts to read or store data below sp (something that would be a bug, as the 64-BIT RISC-V® spec explicitly warns that the integrity of data stored on the stack below sp is not guaranteed), this will ensure that all data accessed on the stack will be initialized and above the stack floor.
While the naive mode is robust and simple, it does not take advantage of the writes that the user code has already makes to the stack. The clever mode, in contrast, performs an abstract interpretation on the code, reasoning about what ranges of stack memory are guaranteed written, guaranteed unwritten, and required to be written at each instruction. It then uses this information to insert only the writes needed to fill in initialization holes in the original code. In addition, it can often satisfy the requirement that the stack_ floor be at or below sp on a call by inserting adds to raise sp to the stack_floor rather than inserting writes to lower the stack_floor to sp.
While the clever mode usually produces faster code, it does not track values stored on the stack, and thus can become confused and fail when sp is filled in with a value retrieved from the stack. While this is rare in optimized code, it is common in code compiled with —O0. For this reason, the xforming-compiler-wrapper.py script runs the stack lowerer in naive mode when it sees C code compiled with —O0 and clever mode otherwise.
insert_saving_of_callee_reg_state
In 64-BIT RISC-V® (and many other architectures) callee-save registers are supposed to have their value preserved across a function call. What this means is that any function that wishes to place a value in a callee-save register must save its original contents before overwriting them and restore those contents before it returns. Without additional mechanism, this means that any function placing a value in a callee-save register is relying upon its callees for its own correctness.
To break this dependency, Dewdrop tracks a dword of state, called the callee_reg_state, tracking which callee-save registers have been saved and to which locations on the stack. The callee_reg_state is itself callee-save, and must be correctly saved and restored by any function that wishes to use any callee-save register. Because this mechanism is added by Dewdrop, however, the regular C compiler will not insert the instructions necessary to save and restore it. The analysis enabled by—insert_saving_of_callee_reg_state introduces the necessary instructions to save and restore the callee_reg_state.
Similar to the stack_floor lowering transform, the callee_reg_state lowering transform comes in two different modes: naive and clever.
The naive analysis simply inserts saving the callee_reg_state at the top of every function and inserts restoring the callee_reg_state before every return or tail call. While this is simple, it is slower than is necessary: not few functions use callee-save registers, and even those that do can have early-return paths that do not use the stack at all.
The clever analysis performs abstract interpretation to insert the saving and restoring of the callee_reg_state only on paths that actually use a callee-save register. While this avoids inducing unnecessary stack traffic for control paths that do not use callee-save registers, it is possible for this analysis to get confused by code that makes complex decisions around whether to save and restore callee-save registers. For GCC, at least, this is vanishingly rare: callee-save registers tend to be saved in one simple basic block that dominates all basic blocks using callee-save registers and restored in a basic block that post-dominates all basic blocks using callee-save registers, making even the clever version of this analysis fairly robust.
Tool Command Line Options
This is a detailed listing of the command line options for dasm. Many have been described earlier in this document; in those cases, the section where the functionality of the option is described is referenced.
This option is to make it easier to build tests; production code should not use this option.
Configuration of Linking
Configuration of the linking process requires that the prior art gcc linker be configured; see Section “File: ddr_riscv.ld.diff”. Note that this file is a diff file: it shows changes to the prior art gcc linker script, not the whole script.
Dewdrop Post-Linking
These are notes on dewdrop-elf-tools: tools for handling ELF files. A post-linker is provided that modifies a linked ELF file so that it may be loaded and run on a Dewdrop-RV64 machine.
Using the dewdrop-elf-tools-xforms
The fastest way to get started with these tools is to use the driver script which acts as a compiler driver: see Section “File: xforming-compiler-wrapper.py”. If presented with a. list of .o files and .a static libraries, it will act as a linker (similar to how the gcc compiler driver would behave). It will then link together the provided relocations and libraries using 64-BIT RISC-V® gcc and run the dewdrop-elf-tools exe xforms upon the result.
The driver script depends upon the RISCV environment variable being set to the root of the 64-BIT RISC-V® install directory, and upon the DEWDROP_ROOT environment variable being set to the directory where the dewdrop repositories are placed. Simply use the xforming-compiler-wrapper.py script anywhere where you would usually use 64-BIT RISC-V® gcc. The script will attempt to notice and transform any provided source files while simply passing through to GCC any additional arguments. This script is a C compiler to autoconf-based build systems in benchmark repositories.
The exe xforms can be run directly with a command line invocation similar to the following:
Internals of the dewdrop exe xforms
When a user passes the—exe_xform option to the dewdrop-elf-tools, this causes the tools to transform the information in the elf file to support Dewdrop protections before outputting it.
The primary goal the exe transforms do is sorting and uniqing Dewdrop metadata sections. Because the dewdrop C and ASM source-to-source transforms operate before linking has occurred, they are not guaranteed to output metadata in the address-order of the data they annotate. Further, because the source-to-source transforms operate on a per-translation-unit basis, they often produce duplicate metadata in different translation units. Sorting and uniqing metadata in the exe-xforms allows the code that applies annotations at program start to not have to reason about duplicates or perform sorting, reducing complexity and speeding setup time. The exe xforms will also fix pointers pointing at pre-uniqed metadata objects in these sorted and unified sections to point at the canonical representative.
Sections that the exe transforms sort and uniq include:
In addition to this sorting and uniqing, the exe xforms also
dewdrop-elf-tools User Options
The following options control the behavior of the dewdrop-elf-tools
Format for Dewdrop Embedded Metadata
Dewdrop static metadata is generated by the Dewdrop source-to-source transforms dewdrop-clang-tools and dewdrop-asm and placed into the C and assembly files that they respectively produce.
Some of this metadata is merely hints from the C transforms to dash. The remaining metadata is co-located with the data that it describes in dewdrop reloc (.o) files, and participates in linking alongside the data (see Section “Configuration of linking”),
The metadata is read from the linked executable by the Dewdrop post-loader, dewdrop_lib_sysruntime, during process startup (see Section “The Dewdrop post-load system”) to determine how to annotate globals and functions and is read by dewdrop_lib_sysalloc to determine how to configure the objects that it allocates.
This information is communicated by being embedded in additional ELF sections (the prior art ELF format allows for this). The schema/format for the metadata is provided in those ELF sections.
For the schema of dewdrop static metadata is provided in machine-readable form see Section “File: dewdrop_lib_static_meta.data.h”.
The semantics in human-readable form is provided below.
Arrays vs Tables
There are essentially two different ways that metadata sections aggregate the data the contain: as arrays or as tables.
Arrays
Each element in a Dewdrop metadata array is an object with an identity that is a function of its location in memory. Elements in an array can thus be pointed to directly, but cannot be freely sorted or moved. Arrays may be bounds-checked at the whole-array granularity, or a finer per-element granularity.
Tables
Each element in a Dewdrop metadata table is an object with an identity that is independent from its position in memory. This means that these objects cannot be pointed to directly, but may be pointed to via a key that describes the identity of the object. Because their identity is not a function of their position, elements of tables can be sorted and merged freely without confusion. Some tables contain objects with no such identity, and are never pointed to directly or indirectly; these tables must be iterated over to be consumed and cannot be sorted or merged. Tables that are bounds-checked will always be bounds-checked at the whole table granularity, as they will need to be iterated over or binary searched.
Modularity and the dewdrop_metadata_mod_owner Table
The modularity aspect of Dewdrop is described in static metadata with the Dewdrop_Metadata_Mod_Owner table. The dewdrop_metadata_mod_owner table contains rows of Dewdrop_MetadataMod_Owner objects.
Identity
The primary key of these objects is the module_name, a string indicating the module in a human readable, string-comparable way. Two Dewdrop_Metadata_Mod_Owner objects having the same module_name field describe the same module, and must be merged into one representative object before being used. The dewdrop-asm tool will generate a Dewdrop_Metadata_Mod_Owner object per translation unit it transforms with a—module_name string that it is passed on the command line. It is likely that some of these objects will have the same module_name primary key and will be merged during the execution of sysruntime.
Merging
Each mod owner object contains a max_sub_module_id field, which indicates the largest sub_module_id used within that translation unit in the module. When two mod owner objects are merged, the largest max_sub_module_id shall be placed in the resulting object.
Protection
This table is currently only used by sysruntime during program setup. It will not be used by normal user code, and thus does not need to be bounds checked or made accessible to the user program. Sysruntime annotates this whole section as being one object belonging to nobody and requiring a reference to access it. It does not make a reference available to any other part of the code.
Consumption
The Dewdrop_Metadata_Mod_Owner table has no dependencies on other tables.
The Dewdrop_Metadata_Mod_Owner objects are consumed by the Dewdrop sysruntime to lay out the modules in the module ID space as follows: Interpret the 32 bit module_id space as a binary tree, where a particular bit prefix indicates a path to an inner node. Assign each mod owner object a module_id indicating a path to a bushy subtree just large enough to encompass all of the sub_module_ids contained within it. No two module trees may overlap.
To accomplish this assignment, Dewdrop_Metadata_Mod_Owner objects are first sorted in descending order by their max_sub_module_id, allowing the runtime to assign the largest trees of module IDs first. Each Dewdrop_Metadata_Mod_Owner object has its module id assigned to the top of the next subtree that encompasses the number of sub_module_ids it needs, and its mod_owner_suff_len the number of bits describing sub_module_ids.
After this assignment takes place, the mod owner table is re-sorted by its module_name field, so that the assigned module_id values can be looked up by the module_name.
The Arrays Describing Class Info
The goal off Dewdrop's static class metadata is to describe the bounds of objects and subobjects in memory.
There are several arrays that describe aspects of class. However, they combine to form one coherent description of the protections that are to be placed on a particular chunk of memory, and thus we describe them together here.
Top Level Class Layout
A class in Dewdrop consists of 3 aspects: the length of the top-level object in bytes, the boundaries of subobjects of the object, and the public readable/writable flags on each 64 bit double-word in the object. All of these concepts are united into a top-level class by the Dewdrop_Metadata_Static_Class objects in the dewdrop_metadata_static_classes array.
Class metadata is primarily generated by the C xforms, which use C type information to infer subobject boundaries for the objects of that type. The dasm tool will also generate class metadata in some circumstances, but because it lacks access to C type information, only the length of these dasm-generated classes will be non-trivial.
Length
The length of the object is the size in bytes of a particular class. It is described by the length field of the Dewdrop_Metadata_Static_Class class. It is equal to the value calculated by taking the sizeof the C type corresponding to that class and rounding it up to a multiple of 8 bytes. When added to a pointer describing the start of an object, this may be used to calculate and protect the end bound of an object.
Subobjects
The subobject bounds are used to describe the subobject protections that should be placed on an instance of a particular class. It is described in the Dewdrop_Metadata_Static_Class object with two fields: a proper_sub_object_bounds_length field, indicating how many subobjects this class has (excluding the top-level object) and a pointer to the start of the subobject bounds list, in the proper_sub_object_bounds_start field.
The memory pointed at by proper_sub_object_bounds_start is an array of length proper_sub_object_bounds_length with element type Dewdrop_Metadata_Proper_Sub_Object_Bound, residing in the dewdrop_metadata_proper_subobject_bounds section. Each Dewdrop_Metadata_Proper_Sub_Object_Bound instance contains a start field, indicating the offset in bytes from the start of the top-level object where the subobject starts, and a length field, indicating the length of the subobject in bytes.
If the proper_sub_object_bounds_length for a particular class is 0 (that is, there are no subobjects), the proper_sub_project_bounds_start field is allowed to be NULL.
Per dword Readable and Writable Flags
The readable and writable flags indicate which swords in the class should be readable or writable outside of the current module. This can be used to allow C++ public fields. For a C object, this information will likely be uniform, being either all public or all private.
The information about the public readable and writable flags is pointed to in Dewdrop_Metadata_Static_Class by the mod_pub_readable_writabable_flag_pairs_start, a pointer into the dewdrop_metadata_bit_vectors table. Because one readable flag and one writable flag is specified per dword in the class, an independent length for the flag array is not needed, and instead the -flag array can be calculated with the following expression:
The contents of the flag array is interpreted as a series of alternating public readable and public writable flags for increasing dword offsets into the object.
Protection
All of the class metadata arrays will be read only by sysrumtime and sysalloc. As such, accesses to them do not need to be bounds checked, but access from other modules does need to be allowed. Each Dewdrop_Metadata_Static_Class is protected as being its own object anyway, placing them in the nobody module and making them public readable. The dewdrop_metadata_bit_vectors table or the dewdrop_metadata_sub_object_bounds table are not currently read, and thus are not made currently accessible.
Globals and the dewdrop_metadata_globals Table
Dasm emits a Dewdrop_Metadata_Global object for each global seen in a user program describing the bounds and ownership of that global, possibly using class information emitted and associated with the global by the C xforms. All of these Dewdrop_Metadata_Global objects are stored in the dewdrop_metadata_globals table.
Identity
The primary key of the Dewdrop_Metadata_Global table is the global field, which points at the start of the global it describes.
Merging
Sysruntime sorts the Dewdrop_Metadata_Global table by global field and merges instances with the same global field value together. When merging, it consults the is_defn field, which is true if the global described was defined in the translation unit where this occurred. In most circumstances, globals should only be defined once. The one exception is common symbols, which may be defined multiple times. Sysruntime ensures during merging that a global is defined at most once or that its definition resides within the .bss section, and thus it is a common symbol.
Note that it is possible for a global to have zero definitions; this can occur for a linker-introduced global, which will have an entry in the symbol table but will not actually be defined. Sysruntime ignores these entries.
Protection
The dewdrop_metadata_globals table is consumed only by sysruntime, and thus does not need to be bounds checked or made accessible to the user program. The entire section is annotated as one object belonging to the nobody module and requiring a reference; no reference is made available outside of sysruntime.
Consumption
Processing the dewdrop_metadata_globals table requires that the dewdrop_metadata_mod_owners table has already been sorted by module name and that the entries have had their module_id fields assigned.
Sysruntime iterates over each entry in the dewdrop_metadata_globals table after the merge. Most entries result in sysruntime attempting to annotate top-level global bounds on the described global.
To annotate a global described by a Dewdrop_Metadata_Global, sysruntime looks up the module_name foreign key in the dewdrop_metadata_mod_owners table to find the module_id assigned to that module. It reads through the Dewdrop_Metadata_Static_Class field static_class to get the length of the class, and calls sysdewdrop_annotate_object with these parameters. It then takes the resulting reference and stores it over the original pointer contents of the global field.
When sysruntime reads a Dewdrop_Metadata_Global entry, it checks that it does not overlap with the Dewdrop_Metadata_Global entry it last considered. If the global field of the current global is greater than or equal to the global plus the length of the previous global, it annotates the object as described above. If the two objects overlap, they are constants (currently, this is checked by ensuring they are both owned by the nobody module), and they end at the same address (that is, their global plus length fields are equal) then assuming that the linker saved space by making one global a suffix of the other. In this case, the previously saved reference is offset to point at the beginning of the current global and save that reference in the global field. All other overlaps in globals result in a fault.
Functions and the dewdrop_metadata_functions Table
dasm emits a Dewdrop_Metadata_Function object describing the bounds, module ownership, and requested permissions for each function it sees in user code. Each of these objects is placed in the dewdrop_metadata_functions table. Note that, due to inlining, there may not be a Dewdrop_Metadata_Function for each C-language function.
Identity
The primary key of the dewdrop_metadata_functions table is the function field of the Dewdrop_Metadata_Function class. This table is, however, never sorted or merged, so this is not extremely important.
Merging
No merging is done on this table.
Protection
The dewdrop_metadata_functions table is consumed only by sysruntime, and thus does not need to be bounds checked or made accessible to the user program. The entire section is annotated as one object belonging to the nobody module and requiring a reference; no reference is made available outside of sysruntime.
Consumption
Processing the dewdrop_metadata functions table requires that the dewdrop_metadata_mod_owners table has already been sorted by module_name and that the entries have had their module_id fields assigned. In the future, it may also be required that this table he processed after the dewdrop_metadata_jump_targets table, so that jump targets at the tops of functions can be upgraded to call targets.
For each entry in the Dewdrop_Metadata_Function table, sysruntime attempts to annotate all of the pages upon which the function resides and to mark the top of the function as a valid call target with a dyn_target_pub or dyn_target_priv
Sysrumtime finds the pages upon which a function resides by looking at the address at which the function starts, indicated by the value of the function field, and its length, which is indicated by the value of the length field. The owner module of the function is indicated with the module_name field, which is a foreign key into the dewdrop_metadata_mod_owners table; this key is used to look up the module_id assigned to the module that the function resides in. In addition, the function indicates whether it wishes to be given dangerous powers or be run in an environment where all calls are protected with the danger_requested and the all_calls_protected flags, respectively. All of these metadata are used to call sysdewdrop_annotate_text_page for all pages intersecting the function's address range, If two functions on one page have conflicting metadata in any of the module_name, danger_requested, or all_calls_protected_requested fields, sysruntime will fault on attempting to annotate the second function.
To annotate the function as a. valid call target, sysruntime calls the function sysdewdrop_put_dyn_target_kind_of_text_addr on the value of the function field and a dyn target value. To determine the dyn target value, sysruntime looks at the value of the dyn_target_pub field. If it is true, sysruntime will annotate the top of this function with a dyn_target_pub; if not, sysruntime will annotate it with a dyn_target_priv.
Dewdrop_data_array_refs_in_text
When a global is accessed in C source code, the compiler outputs instructions that place the global's address in some register so that the data at that address may be accessed. Because no instruction in 64-BIT RISC-V® has sufficient bits of immediate to directly load the address into a register, riscv-gcc instead outputs instructions that construct this address on the fly using multiple instructions. This means that there is no one static location where this statically-known address lives in the assembly, and thus a fully-formed reference value cannot just be placed into the text and mark it with a per-dword annotation. Either a Dewdrop instruction to bless the constructed address after construction must be called, or a pre-constructed and pre-blessed reference must be loaded from a table. Dewdrop implements the latter. When dasm sees a reference to a global address that will expand to a multi-instruction construction of that address, it replaces that reference with a load of that address from the dewdrop_data_array_refs_in_text section. It also notes how many bytes the reference is offset from the start of the object and places that number in a corresponding entry in the dewdrop_metadata_array_refs_in_text_offsets.
Protection
The dewdrop_data_array_refs_in_text table is accessed both during sysruntime and during the running of the user program. In addition, because it is used to supply refs to the running program, it cannot require that it be accessed using refs. Thus, sysruntime annotates the entire section as a public-readable object belonging to the nobody module which does not require references to access it.
Consumption
Processing the dewdrop_data_array_refs_in_text table requires that the dewdrop_metadata_globals table has had refs to the annotated globals assigned to each of its global fields and that that table be sorted by the global fields.
This array is consumed at two different times: during sysruntime, where its contents are replaced with references corresponding to each pointer entry, and during the running of the program, where its entries are loaded and used.
Sysruntime iterates over the dewdrop_data_array_refs_in_text and the dewdrop_metadata_array_refs_in_text_offsets array simultaneously and, for each pair of corresponding entries, calculates a pointer to the base of the referenced object by subtracting the offset entry from the refs_in_text entry. This base pointer is then looked up in the Dewdrop_Metadata_Global table to find the corresponding reference to the base of the object. Then, the offset is added onto this reference and placed back in the refs_in_text array.
When the program runs, every time a global address would normally be constructed, it is instead loaded from an entry in the dewdrop_data_array_refs_in_text array.
Dewdrop_metadata_table_refs_in_data
When a global is defined, it may be initialized with pointers to other globals. In this circumstance, some mechanism is needed to turn these pointers into refs. For each such appearance of the address of a global in the initialization of another global, dasm outputs a Dewdrop_Metadata_Ref_In_Data_Offset object in the dewdrop_metadata_table_refs_in_data table, with information about where to find the pointer to turn into a ref and how to find the base object to which it refers.
Identity
The entries in this table are neither sorted nor merged; as such, they do not have a sense of identity. They are assumed to be unique, as no global can have two non-trivial initializations.
Merging
Merging not done for this table.
Protection
The dewdrop_metadata_refs_in_data table is consumed only by sysruntime, and thus does not need to be bounds checked or made accessible to the user program. The entire section is annotated as one object belonging to the nobody module and requiring a reference; no reference is made available outside of sysruntime.
Consumption
Processing the dewdrop_data_array_refs_in_data table requires that the dewdrop_metadata_globals table has had refs to the annotated globals assigned to each of its global fields and that that table be sorted by the global fields.
There are two objects involved in each Dewdrop_Metadata_Ref_In_Data_Offset table: a containing object, which is initialized with a pointer to be made into a ref, and a pointed-to object, which is the object pointed into by the pointer that needs to be made into a ref.
Each Dewdrop_Metadata_Ref_In_Data_Offset entry has an object field, which points at the base of the containing object. The value of the object field is looked up in the dewdrop_metadata_globals table to find the reference to the base of the containing object. The value of the offset_into_object field is added onto this reference to advance the reference to the containing object to point to the pointer into the pointed-to object and load that value. The value of the Dewdrop_Metadata_Ref_In_Data_Offset ref_offset field is subtracted from the pointer into the pointed-to object to find the pointer to the base of the pointed-to object. The pointer to the base of the pointed-to object is then looked up in the dewdrop_metadata_globals table to find the reference to the base of the pointed-to object. The ref_offset value is then added onto the reference to the base of the pointed-to object, and the result is then stored back into the containing object.
Dewdrop_metadata_table_jump_targets
Dewdrop restricts control flow by checking that each inter-module call lands on a dyn_target_pub, each intra-module call lands on a dyn_target_pub or dyn_target_priv, and that each jump that is not a call or return lands upon a dyn_target_jump, dyn_target_pub, or dyn_target_priv within the same module. Because dyn_target_pub and dyn_target_priv annotations go only at the tops of functions, it is possible to determine where each dyn_target_pub and dyn_target_priv annotation should be placed by reading the dewdrop_metadata_functions table. This does not suffice for the wide variety of places where a jump may be placed, however, and so an additional structure for noting the addresses that are the targets of jumps is needed.
The dewdrop_metadata_table_jump_targets table is composed of Dewdrop_Metadata_Jump_Target objects. Whenever dasm sees a label that is the target of a jump, it records the address of that label in the jump_target field of a new Dewdrop_Metadata_Jump_Target object.
It also stores a jump_target_active field, which acts as a boolean indicating whether this jump target should actually be marked as a jump target. This is there due to an odd pattern that the GNU assembler can use to accommodate branches to an offset too far away to branch to fit into the branch immediate. The assembler takes the original branch target and places it in a jump instruction directly after the branch. It also inverts the polarity of the branch and makes it branch directly after the jump.
What this pattern means for us is that a minority of branches require jump targets on both the address that they jump to and their fallthrough, but most do not. To prevent from making every fall through a branch target or trying to predict what the assembler will do, the jump_target_active field is filled with the fallthrough address minus the branch address minus 4 bytes. This will equal 0 when the fallthrough actually follows directly after the branch, and non-zero otherwise. Then, in sysruntime, the fallthrough instruction can be set to be a jump target exactly when the assembler alters it to not follow the branch.
Identity
The dewdrop_metadata_table_jump_targets table is not sorted, merged, or searched, and has no concept of identity.
Merging
Not done on this table.
Protection
The dewdrop_metadata_jump_targets table is consumed only by sysruntime, and thus does not need to be bounds checked or made accessible to the user program. The entire section is annotated as one object belonging to the nobody module and requiring a reference; no reference is made available outside of sysruntime.
Consumption
Processing this table does not require any other table to have been set up.
Sysruntime iterates over the Dewdrop_Metadata_Jump_Target objects and, for each one that has a true jump_target_active flag, sets calls sysdewdrop_put_dyn_target_kind_of_text_addr to set dyn_target_jump on the address in the jump_target field. Because the tops of functions are often the targets of jumps, one should take care to perform this annotation before the dewdrop_metadata_functions table is consumed; that way, any addresses that are both the targets of calls and jumps are appropriately upgraded from jump targets to call targets.
Init_array and fini_array
While the init_array and fini_array sections are not data or metadata added by dewdrop, they bear special mention as their contents affect how dewdrop metadata is annotated.
Because the functions in these sections should never be called by any code other than the pre-main CRT0 code, GCC will always give these functions non-extern linkage. Because dasm infers whether a function should be annotated with a dyn_target_pub or a dyn_target_priv annotation based upon whether it has external linkage or not, the Dewdrop_Metadata_Function objects describing these functions will indicate that they should be marked with a dyn_target_priv annotation. This would cause problems if the function were in a different module than CRT0. Thus, sysruntime marks each function in the init_array or the fini_array as being dyn_target_pub, overriding the Dewdrop_Metadata_Function annotation. In the future, one should also insert caller_mod_owner checks to ensure that these functions are called only by the CRT0 module.
Dewdrop_mettadata_table_map_static_class_to_alloc
When you attempt to dynamically allocate memory in a dewdrop-aware program, you must specify an allocator corresponding to the class that you are attempting to allocate. The dewdrop C xforms insert globals into each translation unit to store these allocators, and constructor functions that set up these globals. This setup is achieved by calling either sysalloc_get_static_alloc or sysalloc_get_dynamic_alloc with a pointer to the Dewdrop_Class_Metadata corresponding to the class that the allocator shall allocate.
The dewdrop_table_map_static_class_to_alloc table exists to help fulfill these requests. It is intended to serve as a mapping from classes to allocators, allowing these calls in different translation units passing in equivalent class metadata to receive the same allocator back. However, at this time, this feature is not yet implemented.
Metadata Hints for damn
Two of the tables that are produced are merely there to provide hints to dasm; dasm removes them after consuming them and they do not appear in the final program. The data contained in these sections are trivial, consisting of a single zero byte. The hints are entirely encoded in the names of the symbols that are placed in these sections.
Dewdrop_metadata_is_obj
When an extern variable or function is compiled from C into assembly, the resulting assembly does not mention the label except at the points where it is used. No .type directives are emitted to indicate whether the label corresponds to a function or an object. Because it is desireable to know which labels correspond to objects when building the dewdrop_data_refs_in_text table, this information is preserved. The C xforms do this by emitting an entry in the dewdrop_metadata_is_obj table whenever they see an extern global variable.
The dewdrop_metadata_is_obj section contains entirely of objects whose labels are prefixed with_dewdrop_metadata_is_obj$s. The remainder of the label after this prefix is the label that is desired to be indicated is an object label.
Dewdrop_metadata_indicate-module_name
The C xforms and dasm both need to know the name of the module they are transforming: the C xforms need to know this to correctly construct dynamic allocator objects, while the dasm xforms need this to indicate the modules in which globals and functions reside. If the C xforms and dasm were run on the same translation unit with different module names, however, confusing runtime errors would result. Thus, a way is needed to enforce that the C xforms and dasm use the same module name for each translation unit they both transform. To do this, the C xforms populate the dewdrop_metadata_indicate_module_name table with the module name it was provided.
The dewdrop_metadata_indicate_module_name table consists of one entry, a global prefixed with_dewdrop_metadata_indicate_module_name$s. The remainder of the global's label is the module name that was used in the C xforms. When dasm transforms the assembly, it can read this label and ensure that the module name it was given on the command line is equal to this one (or, if it was not given a module name on the command line, can use this is the default value).
Cache Locality of Static Metadata/Data Tables
Note that the order of the static metadata/data tables in the linker script concentrates the hot accesses with maximum locality.
Hot: used constantly
Warm: used making a new small object slab or large object
Cold: used only at program startup or error reporting
The dewdrop Post-Load System
Dewdrop does a post-loading step after standard loading is done. It is currently done by the user process immediately after start, before the prior art libc CRT0, but Dewdrop post-loading could conceivably be moved into the loader itself, to run after loading but before the process starts. See Section “File: dewdrop_lib_sysruntime.c”.
For support for loading the sub-object metadata see Section “File: ddo_dewdrop_import_subobj_subtree.cc”.
Modifications to the C Standard Library
Dewdrop does modify the prior art musl liber C-language library, but not in ways that require much thought. These modifications amount to:
The CRT0 modifications, at runtime, amount to:
Dewdrop runtime Library
Technically speaking, Hard Object does not require a runtime library, but the Dewdrop embodiment finds it convenient to have one.
The only really interesting part of it is the heap allocator. The prior art libc malloc( ) allocator is replaced with a new slab allocator system. The source-to-source transforms generate a configuration of a slab allocator per runtime allocated object the size of which is known at static time, and then such an allocator is instantiated the first time such an object is allocated by the program. An array of slab allocators is generated of exponentially growing size which are used to satisfy runtime allocation requests for objects of a size not known at static time.
Definitions
absolute sub-object-id: a sub-object-id that is unique for the entire object to which it points (rather than being relative to part of it); the sum of the sub-object-id of the absolute-pointer, and the page-subobj-id-abs-base annotated onto the data-page annotated onto the data-page-index of the target-data-address; see
absolute-pointer: either an absolute heap/global pointer or a stack-pointer; a pointer into heap-global memory haying a target-address/target-data-address or also may be the stack pointer (but not a stack-object pointer); see
access condition: The conditions under which an access to data at a data address is allowed.
access: The movement of data between a CPU register and a RAM cell at an address: a read or a write,
access through a pointer: an access where the data accessed is at an address which is the data at another address, that second address called a pointer. Also called an indirect access.
access width/access-width: the width in bytes of the block of memory accessed during an access to memory (such as a load or a store): in RISC-V 64 these are 1, 2, 4, or 8 bytes; note that a memory access is often required to be aligned, that is, the address accessed must be a multiple of the access width.
accessible stack range: The range of data addresses on the stack that can be accessed; delimited by the frame-pointer register and the stack-limit-ptr register.
accessing data: the act of loading/reading or storing/writing data.
accessing instruction address: The address of an accessing instruction.
accessing instruction: An instruction performing an access to data at a data address.
address: The name of a memory cell; the bits that are placed on the memory bus in order for the CPU to access a cell in memory.
add-subtract-compare: an operation taking three fixed-point arguments A, B, C and computing whether A+B<=C; can be implemented using only a single carry; see “three-way add with single fused carry”; see
add-subtract-compare operation: see
allow: doing nothing with respect to the aspects of computation addressed in the given context (or figure); note that all Hard Object checks are conjunctive, so just because one set of checks (in one figure) allow an instruction/operation that does not prevent another set of checks (in another figure) which are also relevant to the same operation from faulting the instruction/operation; that is, an instruction/operation may reach the allow state in many checks (figures) which are relevant to it, and yet still fault because one of the relevant checks (in one figure) reached the fault state.
annotate: To attach or associate one thing X (being annotated) with another thing Y (the annotation), also said as to attach or associate onto one thing X, another thing Y; to associate an annotation with something. To use mathematical language if a map M maps from a domain D to a range R, we may also say: (1) map M annotates an element of R onto an element of D, or (2) map M annotates an element of D with an element of R, or (3) an element of D is annotated by/using map M with an element of R, or (4) an element of D is annotated with an element of R by/using map M, or (5) an element of R is annotated by/using map M onto an element of D, or (6) an element of R is annotated onto an element of D by/using map M. If the map M is implied by context, we may say simply that (7) an element of D is annotated with an element of R or (8) that an element of R is annotated onto an element of D. If R is just the set true or false, then the annotation serves as the indicator function of a set, usually expressible as a predicate P. In this case we may say that an element of D satisfying predicate P is annotated as P (if M maps a domain fruit to a range color, an apple may he annotated with red, but if M maps a domain fruit to the set of red and non-red, we may simply say that the apple is annotated as red rather than with red). Further, in this case we may speak of the annotated predicate adjectivally, that is, instead of an element of D is annotated as P, we may simply refer to such an element compactly and adjectivally as a P D (if the apple is annotated as red, we may refer to it adjectivally as a red apple). One such example in this document is that a register annotated as callee-save may be referred to as a callee-save register.
annotation: An association.
argument: A datum passed to an operation which parameterizes the behavior of the operation. Note that arguments occur in multiple contexts, including but not limited to: (1) instructions take arguments, (2) functions take arguments. This is potentially confusing in the situation of a “call” instruction which (1) as an instruction may take an instruction argument, but (2) as an initiator of a function call, where the function may take its own function arguments.
array of float-register-written-flag-s: plurality of written-flag-s, one corresponding to each float-register; see also unwritten-indicator-datum.
array of int-register-written-flag-s: a plurality of written-flag-s, one corresponding to each register or int-register; see also unwritten-indicator-datum.
array of ok-to-return-flag-s: a plurality of ok-to-return-flag-s, one corresponding to each register or int-register, or perhaps one corresponding to each float-register.
assert (a criterion): to check if a criterion evaluates to true and if not perform some exceptional action, such as issuing a fault.
association: A abstraction indicating a persistent relationship between two things, x and y, where having one thing, x, one may find the other, y. Thing y is said to be “associated with” x “by the association”. The terms “relation” and “relationship” are meant to at least encompass, without being limited to, the meaning of the term “relation” as used in the field of Relational Algebra.
bitwise: A function F from two input bits to an output bit applied “bitwise” to two strings of bits means the output is a string of bits and the i-th bit of the output is F applied to (1) the i-th bit of the first input and (2) the i-th bit of the second input.
bitwise exclusive-or (also “bitwise xor” or “bitwise symmetric difference”; also “exclusive-or” or “xor” or “symmetric difference” when it is implied to apply to an entire string of bits and is therefore implied to be bitwise): A function taking two strings as input and producing as output the exclusive-or function applied bitwise: the i-th bit of output is the exclusive-or of the i-th bit of the first input and the i-th bit of the second input.
branch instruction: An instruction which may or may not transfer control depending upon some condition, such as the value of a register. Contrast with “jump instruction”, “call instruction” and “return instruction”.
cache: a memory that is smaller (and typically faster) than main memory; used to hold a copy of a datum for faster access.
call instruction/call operation: An instruction which initiates a function call; often takes several actions such as pushing the return address onto the stack and then transferring control to the address of the code of the callee function. Control is usually returned to the instruction in the caller after the call instruction at the completion of the function call by use of the return instruction by the callee. See “return instruction”, Contrast with “branch instruction”, “jump instruction”.
call instruction which calls through a function-pointer: an instruction which causes a call operation to occur which results in control transfer to the function pointed to by the function-pointer.
call to a target instruction address: see “call instruction which calls through a function-pointer”.
callee mod-owner-id: the module-owner-id of the callee function; see
callee-save register: a prior-art designation of a register: a function using one may call a callee and if the callee writes to the register then the callee is required to save its value before writing it and restore its value before returning; see
callee-save: said of some of the registers of an instruction set architecture: if one of these registers is used, it is the responsibility of the cal lee to save and restore this register's existing value to/from. the stack; contrast caller-save
callee-save target register; a target register annotated as a callee-save register; see
callee-save-or-ra: said of a register; a callee-save register or the return-address (ra) register; see
caller mod-owner-id: the mod-owner-id of the function meta-data of the caller; see
caller-save: said of some of the registers of an instruction set architecture: if one of these registers is used, it is the responsibility of the caller to save and restore this register's existing value to/from the stack; contrast callee-save
check: To evaluate or test a predicate and then take an action based on the result; an ‘if’ statement.
checking (a predicate): computing the value of a predicate and then taking an action conditional upon the truth value of the result.
clear: said of a bit or flag, to assign its value to zero or lower the flag, or the state of being zero or lowered.
clearing to false (a flag): putting the value of a flag to false.
coarse grain: In the context of granularity, larger quanta.
computer: A self-contained device for computing, usually presenting a well-defined interface.
computing an association (or annotation): An abstract association may be realized using many kinds of mechanisms; computing an association is to use some mechanism to get from one side of an association, a given, to the other side, the associated object of the given, that is, the object related to the given by the association. To realize a declarative association using an imperative mechanism.
condition: A mathematical predicate. Equivalently, a declarative sentence that is either true or false; such a sentence is usually about certain given objects and is then called a “condition on” those objects.
control: An abstract way of referring to the progress of the program counter through the space of (instruction) addresses.
control transfer: By default after the execution of an instruction the program counter increments to the address of the next instruction; a control transfer is any action taken to set the program counter to any value other than this default.
corresponding: (1) annotated with/onto or associated with or mapped to, (2) when a set is ordered it is one-to-one or bijective with the sequence of integers starting at 1 of the same size, and so a subset of one ordered set corresponds to a subset of the integers, and further a subset of another ordered set corresponds to a subset of the first ordered set if they each correspond to the same subset of the integers.
criterion: See “condition”.
cross-module-target-flag: see
current-function-end: see
current-function-metadata: meta-data annotated onto the current function; see
current-function-start: the address of the first address of a function; see
current-module-id register: A register holding a module-id which is used for access checks against the owner module-id (or ownable module-id) annotated onto a datum when that datum is accessed.
current-module-suff-len register: A register holding an unsigned int of sufficient bits to count from 0 to the maximum possible module-id (inclusive, inclusive). In some embodiments, when a datum is accessed, the access check comparing the current-module-id register against the ownable module-id annotated onto that datum ignores any differences in the suffix of the bitwise exclusive-or computed when comparing the two values where the suffix has the length of the value of this register (that is, the comparison ignores the number of least significant bits of the value of this register).
danger mode meta-datum: an annotation on an instruction address indicating that the instruction at that address runs with more powers than user mode; in one embodiment, the danger mode meta-datum gives kernel mode powers to the instruction at the annotated address. One example is the Hard Object danger bit.
danger-flag: see
dangerous operation: some operations may be designated as dangerous; see
dangerous subset of instructions: a subset of instructions or configurations thereof which are dangerous (see “dangerous”).
dangerous: We use this term to indicate an instruction (or configuration thereof) which invokes powers beyond those of normal user mode instructions. We introduce this term, as distinct from “kernel” (or “supervisor”), in order to distinguish instructions which may require more privileges (powers) than user mode allows, but may not necessarily require full kernel mode privileges (powers); however in some embodiments, “dangerous” may simply be synonymous with “requiring kernel mode”.
data access: An access to data at a data address.
data address: an address of memory for holding data; contrast with instruction address.
data address: Many prior art computer systems partition RAM addresses into “data”, those for storing data, and “text”, those for storing program instructions; a data address is one address of the first part, that is, the addresses for storing data.
data address set-integrity argument: The argument to the set-integrity operation that is a data address; the operation associates this argument with a new integrity bit.
data address set-owner argument: The argument to the set-owner operation that is a data address; the operation associates this argument with a new owner,
data: Bits in a computer not intended to be interpreted directly as instructions by the CPU.
data cache: a cache of data memory (as distinct from instruction memory).
data module-id: A module-id annotated onto a datum or a plurality of data. For example, an identifier associated in the module meta-data table with a data address, allowing the data address to be associated with other meta-data, such as an owner, indirectly through use of the identifier.
data page/data-page: Prior art computer systems organize RAM addresses into pages; a page containing data addresses is a data page. Note that prior art computer systems tend to mark entire pages as completely data or completely text (instruction) pages.
data-page-index: the page-index of a data page; see
data-pointer: a pointer to data.
data-width of a read/load/write/store operation/instruction: when a load or store operation is done from/to memory, more than one hit of data is transferred at once; the number of bits transferred may be referred to as the width of the operation; typical values are 8, 16, 32, and 64 bits.
datum: singular of data; see entry for data.
destination instruction: See “target instruction”.
durable-flag: see
dynamic jump: a jump the target address of which is found in a register gather than being a constant embedded into the instruction); see
element: (Mathematics) A member of a set.
exclusive-or (also “xor”): The exclusive-or of two bits is their sum modulo 2.
execution: The act of executing or running a program.
fault: A condition which the CPU of a microprocessor can enter in an exceptional circumstance requiring special handling and suspension of the currently executing program. Usually upon the occurrence of a fault the CPU suspends its execution of the current program and begins executing an fault-handling routine.
finding: See “computing an association”.
fine grain: In the context of granularity, smaller quanta.
first num-float-args-in-registers float-register-ids occurring in the order on float-register-ids: given an order on float-register-ids and given a number num-float-args-in-registers, this phrase refers to the first such registers in the order.
first num-int-args-in-registers register-ids occurring in the order on register-ids: given an order on int-register-ids and given a number num-int-args-in-registers, this phrase refers to the first such registers in the order.
fixed-point number: also called an integer; a number represented as a string of hits without a floating point exponent; see
flag: a variable holding a single bit of information; its value may be called true vs false or maybe also be called set vs clear.
float register/float-register: a register which holds a floating point value; contrast with integer register; see
float-register id/float-register-id: the id corresponding to a float register.
float-register-written-flag: a written-flag of a floating point register; see also unwritten-indicator-datum; see
flush (from cache): writing data out to a slower/larger level of the memory hierarchy, such as such as from on-chip to main memory or from memory to disk.
for-this-func-flag: see
frame-done-flag: a per-stack-frame flag not in the callee-save-reg-state which is set when the callee-save-reg-state is restored; limits allowed activity to just what is needed to complete the return of the function; see
frame-pointer register: a prior art register in many architectures, such as RISCV; Hard Object also keeps its own copy called a shadow-frame-pointer; see
frame-pointer register: The CPU register pointing to the top of the current stack frame.
framepointer-up-relative-to-stack: see
func-at-page-start: on a text-page meta-datum a pointer to the top of the function that contains the first instruction on the page.
function refable-version: the refable-version annotated onto a function; see
function-body-target-flag: see
function-length: the field of a Function-Metadata indicating the length of the sequence of instructions of the associated function.
function-metadata: meta-data associated with a given function.
function-pointer: a pointer to a function to which control may be transferred by use of a call instruction; in a Hard Object system contains further meta-data.
function-start-to-function-metadata-map: a map which annotates a function-start with a function-Metadata; see
function-time: a field annotated onto a function pointer and a return pointer; see
function-top-offset: when a call constructs the return pointer, that return pointer is annotated with a function-top-offset such that on a return the current-function-start may be reconstructed from that function-top-offset and from the func-at-page-start annotated onto the Text-Page-Metadata of the target program counter of the return pointer.
func-top-flag: see
granularity: The level of detail or size of unit or quantum of expression for a computation. See “fine grain” and “coarse grain”.
greater-than-or-equal-to: the standard mathematical operation on two numbers returning true exactly one one has greater value than or equal value to that of the other.
Hard Object core: the additional mechanism added to a chip containing a CPU core which observed and intercepts the CPU core, thereby providing the Hard Object functionality; see
heap data address: data address where data is kept beyond the lifetime of any particular function call, that is not the stack; also not registers or memory-mapped I/O.
heap-global memory: data memory which stores global objects or heap objects; contrast with stack memory or function memory; see
high bit: the most-significant bit to the magnitude of a fixed-point number; see
immediate-dist-to-start: absolute-pointer has an immediate-dist-to-start and an immediate-length; these are expressed at a granularity of the immediate-granularity of the absolute-pointer; see
immediate-granularity: absolute-pointer has an immediate-dist-to-start and an immediate-length; these are expressed at a granularity of the immediate-granularity of the absolute-pointer; see
immediate-length: absolute-pointer has an immediate-list-to-start and an immediate-length; these are expressed at a granularity of the immediate-granularity of the absolute-pointer; see
immediate-subobject-end: the sum of the immediate-subobject-start and the immediate-length times the immediate-granularity.
immediate-subobject-start: the sum of the object-start and the immediate-dist-to-start times the immediate-granularity.
index-es being ordered: indexes (such as of registers) considered with respect to an associated order.
init-flags/init-flag-s: flags associated with a collection of registers or data memory which can hold values and which, when set, indicate that the registers or memory hold a well-defined value that may be read in contrast to being in a state where they may not be read; when a member of sub-stack-floor-init-flags, could also be called a sub-stack-floor-init-flag.
instruction address: an address of memory for holding instructions; contrast with data address; see
instruction argument: An argument to an instruction (as opposed to an argument to a function).
instruction: Bits in a computer meant to be interpreted by the CPU as directions for it to perform one of a predetermined list of manipulations of data, such amount of data usually fixed and such manipulations usually implemented completely in microprocessor hardware.
instruction module-id: A module-id annotated onto an instruction or a plurality of instructions. For example, an identifier associated with an instruction address in a module-id table.
integer register/integer-register: a register that holds an integer value, usually in contrast to a register that holds a floating-point value, a float register.
integrity-bit: A bit of meta-data associated with a data address. This bit is cleared to false whenever the owner of this data address is changed, and can only be set to true again by the new owner. This bit allows a module to recognize a Trojan Horse attack by another module.
int-register id/int-register-id: the id corresponding to a int register.
int-register-written-flag: written-flag associated with an integer-register; see also unwritten-indicator-datum; see
inverting bits of X or “˜X”: for a string of bits, replacing each 0 with 1 and each 1 with 0; see
jump instruction: An instruction which unconditionally transfer control, independent of any condition. Contrast with “branch instruction”, “call instruction”, and “return instruction”.
jump-register (having a target-address/function-pointer): a register which holds the target of a jump instruction, which transfers control to a target-address/function-pointer held at said register.
kernel: Software which runs in kernel mode.
kernel-mode/kernel mode: The mode of a CPU where all instructions are allowed; usually as distinguished from user-mode.
less-than: the standard mathematical operation on two numbers returning true exactly one one has less value than that of the other.
less-than-or-equal-to or “A<=B”: said of a pair of numbers; A is less-than-or-equal-to B if A is less-than B or A is equal to B
load instruction (having a target (data) address/pointer): an instruction which transfers data from a memory location at a target (data) address/pointer to a register (load-destination-register).
load: to read from a RAM cell.
load-destination-register: see load instruction.
made-stack-obj-flag: a per-stack-frame flag in the callee-save-reg-state set when the first narrow-pointer operation of the function of this frame makes a stack-obj-pointer; see
make-ref instruction/make-reference instruction (having a target instruction address): an instruction/operation which can make a Hard Object reference of/from a target instruction address.
map: As a noun, the embodiment of any abstract association. As a verb, the abstract act of associating. This term is meant to indicate any method for associating elements with one another. Use of this term—and others like it that evoke the context of an association or relationship between elements—is not meant to limit to any particular embodiment. If a map M maps domain D to range R, then when M maps x in D to y in R, we may also say that “map M annotates x with y” or “map M annotates y onto x” or “y is annotated by map M onto x” see “annotate”.
map-obj-metadata-table: a table which annotates an object-id with an object-metadatum.
map-subobj-metadata-table: a table which annotates a sub-object-id with a sub-object-metadatum-mem.
map-subobj-topid-to-absolute-subobj-id: a map which annotates an absolute sub-object-id onto an subobj-topid; see
matches . . . except for the rightmost bits of length: a relation, said to hold of two strings of bits (or integer values): true if the two strings of bits are equal as long as the rightmost bits of both strings of the indicated length are not considered when making the comparison.
matching: Some objects “match” if they satisfy some relation or predicate (where “relation” and “predicate” are as defined elsewhere in this Glossary). Equality is a common example of such a relation; note that matching relations include, but are not limited to, the equality relation.
may-call-suff-len: see
may-make-ref-suff-len: see
may-read-suff-len: see
may-restore-flag: see
may-write-suff-len: see
memory access instruction (having a target-data-address): a load instruction or store instruction.
memory access operation: a load or a store from/to memory
meta-data: data about data (here “about data” here is meant in the more general sense which means about or annotating any kind of information at all, including instructions). For example, meta-data of data often indicates how said data may be used, including but not limited to encoding access permissions to said data. The plural of meta-datum.
meta-datum: singular of meta-data. See “meta-date”.
microprocessor: The core of a modem computer system.
mode: A subset of the abstract state space of a machine. We say a machine is in a particular mode when the state of the machine is in the subset of the state space associated with the mode.
mode of operation: See “mode”.
mod-ownable-id: a module-id annotated onto a data memory or an object; see
mod-owner-id: a module-id annotated onto instruction memory or a function; see
mod-owner-suff-len: see
module: A subset of instruction addresses all collectively owning and maintaining data as one.
module-id: an identifier for a module.
module-id table: A table associating a module-id with a data address. This mechanism allows a data address to be more easily annotated as the module-id may be annotated instead; this is particularly useful if many data addresses all share the same annotation.
narrow-pointer operation: an operation which makes a new stack-object-pointer, said narrow-pointer operation having a target-pointer parameter and a new-object-size parameter; see
new integrity set-integrity argument: The integrity bit argument to the set-integrity operation. This is the integrity bit with which the instruction/address pairs comprising (a) the instruction addresses in the subset of instruction addresses argument and (b) the data address argument will be associated after the set-integrity operation.
new owner set-owner argument: The owner module-id argument to the set-owner-module-id operation. This is the owner module-id with which the data address argument will be associated after the set-owner-module-id operation.
newer-than-or-equal-to/newer-than-or-equal-to total order: an order on stack addresses where if a function f( ) calls a function g( ) the stack data (stack frame) of function g( ) is newer than the stack data (stack frame) of function f( ); as we assume that the stack grows down, a stack address X is newer-than-or-equal-to a stack address Y if X is less-than-or-equal-to Y; note further that the newer-than-or-equal-to order is often considered only at the stack frame granularity, where even if X were greater than Y, X would still he newer-than-or-equal-to Y if X and Y were in the same stack frame.
new-module-id argument to the target-pub/priv/jump/return-multi instructions: the target-pub-multi and target-return-multi set the current-module-id register to the value of this argument, whereas the target-prix-multi and target-jump-multi instructions assert that the current-module-id register already has the value of this argument or they fault
new-module-suff-len argument to the target-publpriv/jump/return-multi instructions. Multiple sub-module classes per module: owner/ownable separation is used with target-pub/priv/jump/return-multi instructions this argument is used in a way parallel to the new-module-id argument to the target-pub/priv/jump/return-multi instructions, specifically: (a) when the target-pub-multi and target-return-multi set the current-module-id register to the value of the new-module-id argument argument, they also set the current-module-suff-len register to the value of the new-module-suff-len argument and (b) when the target-prix-multi and target-jump-multi instructions assert that the current-module-id register already has the value of the new-module-id argument they also further assert that the current-module-id register already has the value of the new-module-stiff-len argument or they fault.
new-object-size: a parameter of a narrow-pointer operation.
nobody module-id: A special module id value (for example, we could use the number 0); if the current-module-id register is ever set to the nobody module-id, the CPU faults. Note that this value can be useful as the owner (or ownable) module-id annotating data pages that should not be accessed as heap pages by user code, such as stack pages.
num-args parameter: a parameter of a put-num-int-args-in-registers operator (where it is a num-int-args-in-registers value) or a put-nuns-float-args-in-registers operator (where it is a num-float-args-in-registers).
numeric value: the value of a sequence of bits when interpreted as, say, a fixed point number.
num-float-args-in-registers: see num-args parameter; see
num-int-args-in-registers: see num-args parameter; see
object: a region of data memory; such a region that is interpreted as a semantic unit.
object meta-data: meta-data annotated onto an object; see
object range: the range in data memory which is annotated as being the memory of the object; see
object-end: the sum of the object-start and the object-length.
object-id: an id annotated onto a heap-global pointer; when accessing an object and sub-object thereof, use the obj-id/subobj-id to look up the object and sub-object metadata, respectively.
object-length: an object-metadatum has an object-start and an object-length.
object-metadatum: meta-data annotated onto an object.
object-start: an object-metadatum has an object-start and an object-length.
ok-to-call-flag: a flag annotated onto each register, set by a caller to indicate to the call instruction that is ok to for this register to he available to the callee; see
ok-to-return-flag-s: a flag annotated onto each register, set by a callee to indicate to the return instruction that is ok to for this register to be available to the caller; see
operation: An action comprising the execution of one or more instructions.
operation for making a stack-object-pointer/narrow-pointer operation which makes a new stack-object-pointer: a Hard Object operation for making a stack-obj-pointer from a range of memory on a stack frame: takes two parameters: a target-pointer parameter and a new-object-size parameter
ownable-module-id: An identifier annotated onto a data address; it is used during checking of access to the address.
owner module-id: An identifier annotated onto an address (instruction address or a data address); it is used during checking of access to the address; when the current-module-id register is used, the owner module-id annotated onto an instruction address is used to initialize the current-module-id register when control transfers to the instruction address.
owner: Said of a data address: the subset of instruction addresses that (a) controls access to the data address and (b) can give ownership away to another subset of instruction addresses. The exact details of controlling access depend on which embodiment of the Hard Object design is chosen: in one embodiment, data access is restricted to the owner, whereas in others control of the permissions which govern access to the data is restricted to the owner.
owner subset of instruction addresses: Said of a data address: the subset of instruction addresses that (a) controls access to the data address and (b) can give ownership away to another subset of instruction addresses. The exact details of controlling access are a function of which embodiment of the Hard Object design is chosen.
owner-module-suff-len: An unsigned integer of sufficient bits to count from 0 to the maximum possible module-id (inclusive, inclusive) which is annotated onto an instruction address; it is used to update the current-module-suff-len register when control transfers to that instruction address.
page: A prior art unit of partition of a space of memory addresses. See also “page table entry”.
page table entry: A prior art mechanism for annotating memory pages with meta-data. Also can mean the meta-data so annotated.
page-class-id: an id annotated on all pages of the same page-class.
page-class-id-map: a map that annotates a page-class-meta-datum. onto a page-class-id.
page-class-meta-datum: a meta-datum associated with a page-class.
page-overflow-flag: a flag on a pointer that indicates that it belongs to the page-class of the previous page; see
page-start-address: on a return putting the current-function-start to the page-start-address of the text-page annotating the target-address of the return-pointer plus the function-top-offset of the return-pointer; see
page-subobj-id-abs-base: see
partition: (Mathematics) A collection of subsets of a set which (a) are pairwise disjoint and (h) the union of which is the entire set.
point to: We say some data A points to other data B if A contains the address of B. The intent is usually to provide a mechanism to realize an association of B to A.
pointer: a datum that holds the address/location of another datum; similar to having a name for an object.
predicate: a function or program that returns true or false; a predicate is said to define or compute a relation on its input sets Or equivalently their product set) where this relation is the subset of tuples from their product set where that tuple (or equivalently its member elements when presented in tuple order) cause the predicate to return true.
predicating (said of an action): possibly altering, performing, or not performing the action in question depending on some criteria.
product set: A “product set” of two sets A and B is the set of all possible 2-element tuples (pairs) (a, b) where a is an element of A and b is an element of B. A product set of n sets is defined similarly using n-element tuples where for any i the i-th element of any tuple comes from the i-th set.
program: A collection of instructions executed by a computer/microprocessor.
program counter: A special CPU register holding the address (or pointing to) the current instruction being executed.
protected range: the range of a stack frame from the protected-range-bottom to the frame-pointer where callee-save-or-ra registers are saved and where the callee-save-reg-state is stored; protected from access for any other purpose
protected-range-bottom: the address of the protected range of a stack frame; see
public-flag: a flag annotated onto an object indicating that it is accessible to all modules; see
public-target-flag: a flag annotated onto a data pointer indicating that it may be used to access data in one module from another; see
put-num-float-args-in-registers operator: put the value of the num-float-args-in-registers register; see num-args parameter.
put-num-int-args-in-registers operator: put the value of the see nuns-args num-int-args-in-registers register; see num-args parameter.
raising a fault: suspending the current program and transferring control to a fault handler.
read: (1) read memory: An access to data at a data address that transfers data from the RAM cell indexed by the data address to a CPU register; (2) read a register: an access to a register which transfers data from the register to somewhere else.
refable-version: At an access (read or write) to a data object through the heap/global pointer/reference (a de-reference), the time address of the pointer/reference must match the version of the object or Hard Object raises a fault; when a function is called through a function pointer or returned-to through a return pointer, if the version of the function does not match the time address of the pointer, then Hard Object raises a. fault; see
ref-flag: a flag annotated onto memory or a register, indicating that the corresponding value in the memory or register is a Hard Object formal pointer; see
register: Special memory within the CPU; not general-purpose Random Access Memory (RAM). Registers often have special semantics, such as CPU status registers and the program counter. See also “program counter”.
register-id: an id assigned to a register.
relation: Terms “relation” and “relationship” are meant to at least encompass, without being limited to, (1) the meaning of the term “relation” as used in the field of Relational Algebra, (2) the meaning of the term “relation” as used in Mathematics to mean any subset of a product of sets, and (3) the meaning of the term “relation” as used in Computation where some objects are said to satisfy a relation when they make a predicate return true when those objects are provided as the input(s) to the predicate.
restore-call ee-save-reg-state operator: an operator which restores the callee-save-reg-state value from where it is saved on the stack.
restore-callee-save-reg-state operator: operator which restores the callee-save-reg-state from the stack
return instruction/return operation: an instruction which transfers control to the caller through a return-pointer; an instruction which causes normal function call termination; often takes several actions such as popping values off of the stack then transferring control to the address that was stored by the return address which was pushed onto the stack by the call instruction which initiated the call, See “call instruction”. Contrast with “branch instruction”, “jump instruction”.
return-address register: a register designated to hold a return address.
return-pointer: a pointer to where a caller should resume after a return; in a Hard Object system contains additional meta-data.
return-register: a register used for returning a value from a callee to a caller.
save-callee-save-reg-state operator: an operator which saves the callee-save-reg-state value to the stack.
save-callee-save-reg-state operator: operator which saves the callee-save-reg-state to the stack; note that doing this includes performing a memory access operation
set (a bit or flag): to assign its value to 1 or raise the flag. or the state of being 1 or raised.
set (a variable to a value): to assign a variable to a value.
set: (Mathematics) Usually considered a undefined primitive concept in mathematics; perhaps describable as a containment metaphor where any given thing must be either in the set or not, never neither nor both; the things contained are called elements.
set-integrity operation: An operation that sets the integrity bit associated with a data address.
set-ok-to-call-flag operator: an operator which sets the ok-to-call-flag of a target register-id parameter.
set-owner-module-id operation: An operation that sets flee owner associated with a data address.
set-permission-value operation: An operation that sets the permission value associated with a data address and a set of instruction addresses.
setting to true (a flag): putting the value of a flag to true.
shadow-frame-pointer: the Hard Object system maintains its ow framepointer that cannot be written by user code, the Hard Object framepointer/frame-pointer (or shadow-frame-pointer); if a stack pointer attempts to access the stack, and the access is above the Hard Object framepointer, the access faults; a stack-obj-pointer can allow access above the Hard Object framepointer (if it is passed down to a callee); see
significant bits, least: when a machine word is interpreted as a fixed-point number, those bits that contribute least to the magnitude of the number; often depicted as the rightmost bits
stack: prior art region of data memory containing stack frames, one for each instance or call to a function and which holds the temporary values of the function; the Hard Object system designates an address as being “in/on the stack” exactly when stack-limit-ptr is less-than-or-equal-to target and target is less-than stack-base-ptr; see
stack-base: a target data address is in/on the stack exactly when stack-limit-ptr is less-than-or-equal-to target and target is less-than stack-base-ptr.
stack-base-pointer: see definition of “stack”
stack-floor: an instruction may not access (load from or store to) an address in/on the stack (as delimited by stack-base, exclusive, and stack-limit, inclusive) if any data of the access is below (assuming stack grows down) the stack floor; see
stack-limit: a target data address is in/on the stack exactly when stack-limit-ptr: is less-than-or-equal-to target and target is less-than stack-base-ptr; see
stack-limit register: A CPU register that points to the maximum allowable extent of the stack; only addresses less than or equal to caller-protect and greater than stack-limit are “in frame”. In a usual prior art memory organization it should not change while a particular thread context is executing; however it should be changed by the thread scheduler as a CPU switches from executing one thread to executing another.
stack-limit-pointer: see definition of “stack”
stack-object-floor: on a call, the Hard Object system asserts that the stack pointer must be at or below (less-than-or-equal-to) the stack-obj-floor; contrast with stack-floor; see
stack-object-pointer: a kind of Hard Object pointer which can be made by a narrow-pointer operation; a stack-object-pointer may allow access to memory above the Hard Object frame-pointer/shadow-frame-pointer; contrast with stack-pointer; see
stack-object-pointer: a pointer which usually points to the “top of the stack”, that is, the unused memory that can he used to store more data on the stack; delimits the bottom of a stack frame (assuming stack grows down, which is usual); see
stack-object-pointer-frame-pointer: a. framepointer annotated onto a stack object pointer; the sum of the value held in stack-limit register and the framepointer-up-relative-to-stack of the stack-object-pointer held in the return-register; see
stack-pointer: a prior art pointer into the stack; in a Hard Object system a formal pointer allowing access to addresses on the stack, that is, as delimited by stack-base, exclusive, and stack-limit, inclusive, however the stack-pointer does not allow access to the stack above the Hard Object frame pointer/shadow-frame-pointer; contrast with stack-object-pointer.
stack-pointer-start of a stack-pointer: the stack-pointer-target of the stack-pointer minus the start-dnrelto-pointer-in-bytes of the stack-pointer.
stack-pointer-target of a stack-pointer: the stack-limit-ptr plus the pointer-uprelto-stack-in-bytes of the stack-pointer.
store instruction (having a target (data) address/pointer): an instruction which transfers data (value-being-stored) from a register (store-source-register) to a memory location at a target (data) address/pointer.
store: to write to a RAM cell.
store-source-register: a parameter of a store operation which indicates which register is being stored
store-source-register: see store instruction.
sub-object-end: the sum of the sub-object-start and the sub-object-length of the sub-object-metadatum-mem.
sub-object-id: an id annotated onto a heap-global pointer; when accessing an object and sub-object thereof, use the obj-id/subobj-id to look up the object and sub-object metadata, respectively; see
subobject-length/sub-object-length: annotated onto a sub-object-metadata or a sub-object-metadata-mem; the length of a subobject; see
sub-object-metadata-table: see
sub-object-metadatum-mem: meta-data annotated onto a sub-object as represented in a table in metadata memory.
subobject-offset-from-object-start: the start of this sub-object expressed as an offset from the start of the associated object.
sub-object-start: the sum of the object-start and the subobject-offset-from-object-start of the sub-object-metadatum-mere; see
subobj-topid: Hard Object can represent the sub-object ids for the sub-objects at the top of the sub-object tree (which typically would mirror the C type tree) by numbering the sub-object breadth-first while descending the sub-object tree until some point (such as if the available topids are exhausted) and then recording the mapping from topids to absolute sub-object ids in a map-subobj-topid-to-subobj-id table; see
sub-register of the where-saved array: see where-saved array; see
subset: (Mathematics) in the context of another set, a set where all of its elements are also elements of the other set.
subset of data addresses: A subset of all of the data addresses.
subset of instruction addresses: A subset of all of the instruction addresses.
sub-stack-floor-init-flag: see init-flag when a member of sub-stack-floor-init-flags.
sub-stack-floor-init-flags shift operation: after the shift each init-flag correspond to the index that is one less in the order on the index-es than the original index corresponding to the init-flag before the shift, and also makes false the init-flag corresponding to the highest index in the order; this shift is done when lowering the stack-floor as the stack-floor is the origin of the frame of reference of the sub-stack-floor-init-flags.
table: The embodiment of any abstract association. This term is meant to indicate any method for associating elements with one another. Use of this term is meant to suggest an embodiment and is not meant to limit to any particular embodiment.
tag meta-datum: Any data annotating other data in order to make the data it annotates distinct. One example of a tag meta-datum is a target-tag meta-datum.
target data address: The data address in the context of an instruction making an access to target data at a data address.
target instruction address: In the context of control transfer, the instruction address to which a control transfer instruction changes the program counter (or to which control is transferred).
target instruction: an instruction at a target instruction address; see “target instruction address”.
target-address: the address of an instruction which accesses memory, such a a load or store (target-data-address), or an instruction which makes a control flow transfer (target-instruction-address, target-text-address), such as a jump or branch
target-data-address: the target address in data memory of an operation which accesses data memory, such as a load or a store; see
target-frame-pointer: the sum of the stack-limit register and the framepointer-up-relative-to-stack of the target data address.
target-pointer-up-relative-to-stack: a field of a stack-object-pointer which for represents the target pointer in coordinates relative to the stack-limit register.
target-size: a field of a stack-object-pointer which indicates the size of the data target; a size-in-bytes, which is a size (or target-size) in units of bytes.
target-start-down-relative-to-pointer: a field of a stack-object-pointer which represents the object start relative to the pointer.
text-data operation: an operation where an instruction at an instruction address operates on a datum/object at a data address, such as read and write
text-data-operation-suffix-len: used in conjunction with a text-data operation, when checking module permissions for the text-data operation, a suffix length of bits to ignore between the mod-owner-id of the instruction address of the operation and a mod-ownable-id; for example, when the text-data operation is read, the may-read-suff-len, and when the text-data operation is write, the may-write-suff-len
text-page: a prior art page of data annotated as holding program text or instructions.
text-pointer: a pointer to an instruction s opposed to data) or into text memory.
text-text operation: an operation where an instruction at an instruction address operates in a way involving or targeting a second instruction address, such as transferring the second instruction address to a register (taking an address of a function) or transferring control to that second instruction address (calling/returning/jumping)
text-text-operation-suffix-len: used in conjunction with a text-text operation, when checking module permissions for the text-text operation, a suffix length of bits to ignore between the mod-owner-id of the instruction address of the operation and the mod-owner-id of the second instruction address
three-way add with single fused carry: an add of three fixed-point numbers using only a single carry; see
time address: annotated onto a function pointer, return pointer, or absolute data pointer which must match the version annotated onto the function or object called, returned to, or accessed through the pointer, or otherwise the access results in a fault; see
tuple: An ordered collection of elements. A subset of a product set is a set of tuples where each element of one tuple comes respectively from each set participating in the product set.
unsaved-marker-value: a value which may be stored in a where-saved array sub-register to indicate that the corresponding callee-save register has not been saved; this unsaved-marker-value does not correspond to any target data address; see
unwritten-indicator-datum: a value which is returned to indicate that a read of a register or memory which is annotated by a clear written-flag; see
user mode/user-mode: The typical mode for the execution of programs on a microprocessor where many “system” instructions are not allowed; usually as distinguished from kernel-mode,
value: The bits contained in a register or memory cell. That is, at times when it is clear from context we may say “the program counter”, confusing the hardware register with the software (in this case an instruction address) value contained in the register; however when we wish to be explicit, we may refer to (1) the register on one hand, meaning the hardware device, and (2) the value of the register on the other hand, meaning the bits contained in the hardware device.
value-being-stored: see store instruction.
value-frame-pointer: the sum of the stack-limit register and the framepointer-up-relative-to-stack of the value-being-stored stack-object-pointer,
version number: a number associated with something which is incremented every time the thing is written; one may check that a thing has not changed if the version number has not changed, as long as one may conclude that the version number has not rolled over.
where-saved array: an array of sub-register-s, (1) each corresponding to a callee-save register and (2) each sub-register having as its value the location (relative to the shadow-frame-pointer) where its corresponding callee-save register has been saved (on the stack), or if its callee-save register has not been saved, then having as its value the unsaved-marker-value; see also unsaved-marker-value; see
writable-flag: a flag annotated onto memory indicating that it may be written; see
writable-target-flag: a flag annotated onto a pointer indicating that a write or store instruction may write to the target address of the pointer; see
write: (1) write memory: An access to data at a data address that transfers data to the RAM cell indexed by the data address from a CPU register; also called a store to memory; (2) write a register: An access to a register that transfers data to the register from somewhere else.
write instruction: see store instruction.
write-top: the target data address of the write plus the data-width of the write.
written-flag: a flag annotated onto a register or memory indicating that it has been written; see also unwritten-indicator-datum; see
Accordingly, it is to be understood that the embodiments of the invention herein described are merely illustrative of the application of the principles of the invention. Reference herein to details of the illustrated embodiments is not intended to limit the scope of the claims, which themselves recite those features regarded as essential to the invention.
This application is a continuation-in-part which claims priority from International Application No. PCT/US20201029406, entitled “HARDWARE ENFORCEMENT OF BOUNDARIES ON THE CONTROL, SPACE, TIME, MODULARITY, REFERENCE, INITIALIZATION, AND MUTABILITY ASPECTS OF SOFTWARE”, which was filed on Apr. 22. 2020, which claims the benefit of Provisional Application No. 62/837,145, filed Apr. 22, 2019, entitled “Hard Object: Hardware Enforcement of Boundaries on the Control, Space, Time, Modularity, Reference, and Mutability Aspects of Software”, The aforementioned applications are hereby incorporated herein by reference. This application also claims one or more inventions which were disclosed in Provisional Application No. 63/071,934 filed Aug. 28, 2020, entitled “HARDWARE ENFORCEMENT OF BOUNDARIES ON THE CONTROL, SPACE, TIME, MODULARITY, REFERENCE, INITIALIZATION, AND MUTABILITY ASPECTS OF SOFTWARE”. The benefit under 35 USC § 119(e) of the United States provisional application is hereby claimed, and the aforementioned application is hereby incorporated herein by reference.
Number | Date | Country | |
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62837145 | Apr 2019 | US | |
63071934 | Aug 2020 | US |
Number | Date | Country | |
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Parent | PCT/US2020/029406 | Apr 2020 | US |
Child | 17461563 | US |