1. Technical Field
This disclosure relates to a head-mounted display for viewing a virtual environment.
2. Description of Related Art
U.S. Pat. No. 8,212,859, issued Jul. 3, 2012 to Tang et al., entitled “Peripheral Treatment of Head-Mounted Displays,” describes a colored treatment applied around the edges of a head-mounted display's screen that is processed by an intermediate controller to match the color of the pixels rendered in the display area
Philips Electronics NV markets Ambilight which provides ambient illumination surrounding a standard display screen, such as a television. This display screen is described in EP 1379082, titled “Display Apparatus”; WO 2004006570, titled “Method of and System for Controlling an Ambient Light and Lighting Unit”; WO 2005041568, titled “Automatic Display Adaptation to Lighting”; WO 2005069640, titled “Ambient Light Script Command Encoding”; WO 2004006578, titled “Flicker-free Adaptive Thresholding for Ambient Light Derived from Video Content Mapped through Unrendered Color Space”; WO 2006003624, titled “Ambient Lighting Derived from Video Content and with Broadcast Influenced by Perceptual Rules and User Preferences”; WO 2006003603, titled “Passive Diffuser Frame System for Ambient Lighting Using a Video Display Unit as a Light Source”; WO 2006003604, titled “Active Frame System for Ambient Lighting Using a Video Display as a Signal Source”; and WO 2006003600, titled “Dominant Color Extraction Using Perceptual Rules to Produce Ambient Light Derived from Video Content.”
The present disclosure is directed to enhancing the performance of a head-mounted display (HMD) for viewing a virtual environment. The head-mounted display may be a stereoscopic viewing device for viewing stereoscopic graphics of the virtual environment. An illuminated frame is placed in the user's periphery independent of the display's contents with no need for intermediate processing of pixels rendered to the display or other consideration for the contents of the screen area or screen context. The frame may be implemented through an active display, or may be implemented in other ways, such as a physically illuminated static mechanical light.
In one implementation, a virtual environment viewing device comprises a display, an optics component oriented towards the display, a housing connected to the display and the optics component and configured to exclude at least a portion of ambient light external to the housing, and an illuminated frame connected to the housing and configured to illuminate a periphery of the display.
In another implementation, a head-mounted display comprises a display, an optics component oriented towards the display, a housing connected to the display and the optics component and configured to exclude at least a portion of ambient light external to the housing, an attachment configured to attach the housing to a user's head, and an illuminated frame connected to the housing and configured to illuminate a periphery of the display.
In yet another implementation, a stereoscopic head-mounted display comprises a left display, a right display, a left optics component oriented towards the left display, a right optics component oriented towards the right display, a housing connected to the left display, the right display, the left optics component, and the right optics component, a left illuminated frame connected to the housing and configured to illuminate a periphery of the left display, and a right illuminated frame connected to the housing and configured to illuminate a periphery of the right display.
These, as well as other components, steps, features, objects, benefits, and advantages, will now become clear from a review of the following detailed description of illustrative embodiments, the accompanying drawings, and the claims.
The drawings are of illustrative embodiments. They do not illustrate all embodiments. Other embodiments may be used in addition or instead. Details that may be apparent or unnecessary may be omitted to save space or for more effective illustration. Some embodiments may be practiced with additional components or steps and/or without all of the components or steps that are illustrated. When the same numeral appears in different drawings, it refers to the same or like components or steps.
Illustrative embodiments are now discussed and illustrated. Other embodiments may be used in addition or instead. Details which may be apparent or unnecessary may be omitted to save space or for a more effective presentation. Conversely, some embodiments may be practiced without all of the details that are disclosed.
The present inventive concepts utilize a stationary frame of light that surrounds the view of a head mounted virtual environment. The field of view of a virtual environment is typically restricted to some small, but easily engineered extent, such as 60°, 90°, 120° or other value. However, most normally sighted people have a field of view of nearly 180° across. Restricted fields of view, as typical in virtual environments, negatively affect users' ability to accurately walk, judge their movements, and understand where objects are in the environment. Increasing the field of view of a head mounted display improves performance but also increases the complexity and expense of designing and manufacturing the display. The use of an illuminated frame may enable users of a small field of view head mounted virtual environment to walk, judge their movements, and understand spatial relationships in a manner comparable to users of a large field of view head mounted virtual environment, or perceive such judgment and understanding in a manner comparable to users of a larger field of view. However, due to the subjective nature of human perception, the user may or may not actually perceive these or other benefits.
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In another implementation, an illuminated frame uses passive illumination of the frame using light pipes to direct light from the surrounding real world environment into the user's periphery. A battery or electrical power is not required when using passive illumination. Additionally, this implementation can provide the user with passive changes in the light level as the user moves, thereby providing the user with visual flow. Passive visual flow in the periphery has been shown to provide users with improved performance and experiences in head mounted virtual environments. This implementation can be constructed from parts made of acrylic, or similar material, and paint, or other similar non-transparent coverings.
In one implementation, a light pipe may be constructed by cutting a strip of acrylic, plexiglass, or similar material into four rectangular strips 510, and then cutting one of the shorter ends 511 at a steep angle. The steep angle may be, for example, less than 45 degrees. The other end 512 remains blunt or flat. The strips 510 are then painted with a white paint 520 except the blunt end 512 and angled end 511. A second coat of black paint 530 is then applied on top of the white paint 520. The strips 510 are then arranged into a frame.
In another alternative implementation, white light can be harvested from the backlight of the display panel using light pipes to passively illuminate the frame. The light pipes may be constructed as described above, but designed to redirect light from the rear of the display panel, where many flat panel display panels use LEDs or Cold Cathode Fluorescent Lamps (CCFL) to produce white light, which is filtered by individual pixels of the display to render the color palette available in the display. Other display technologies that use similar back illumination sources, such as Digital Light Projection (DLP), can also be utilized for passive frame illumination.
Alternatively, light from a set of pixels from the display panel can be redirected into light pipes to illuminate the frame. These pixels would not be visible to the user and would only contribute to providing light to the illuminated frame.
In implementations where passive illumination is used, user motion can induce variation in the brightness of the frame, which can provide visual flow as a peripheral motion cue. This can be achieved naturally as ambient light can vary as a user moves through physical space. It can also be achieved by passing the illumination through optics, such as shutters or materials whose transparency can be controlled by a signal. When active illumination is used, brightness can be varied as user movement is sensed or as the user commands movement through a virtual scene using a joystick, mouse, or other input device.
It is important to note the frame could also be square, rectangular, circular, oval, or other shape. The frame may also be of varying dimensions other than those used in the above description and may be larger than the lens through which the virtual environment is viewed. The illumination source also need not be LEDs, electroluminescent materials, or natural light, but could include similar light sources. The light conducting conduit used with the LED implementation also does not necessary have to be white or plastic. It only needs to be a material with properties sufficient to conduct light internally or along its surface. The light pipe used in the passive frame description does not necessarily need to be made of acrylic but could also be made of any material with sufficient properties to conduct light along its length. The colors of the paint used in this implementation also does not by necessity need to be black and white, but may be any suitable color. It is also important to note that powering the illuminated frame is not exclusive to batteries but may be implemented with any suitable source of power, such as USB or solar.
The illumination of peripheral light can provide other benefits that have not been described. For example, it could increase the perceived overall brightness of a virtual image beyond that possible from the display itself. For example, a signal could be sent to illuminate the frame at a high brightness when a virtual explosion appears on the display. Even if the display is limited in brightness, the frame could be made to flash very bright, and user could perceive this as being an overall brighter image.
The illumination of peripheral frame could also be controlled by processing the displayed image, or by sending separate control signals to the frame from the system.
The illumination of peripheral frame need not be continuous or equal around the perimeter. For example, just the lower portion of the frame could be illuminated, or the lower portion could be illuminated brighter than the upper portion or side portions. It could be segmented into more than just the four regions described. Accordingly, the illumination of peripheral light could be used to indicate images or activity that is outside the image displayed by the display. For example, if a sun is rising below the displayed field of view, the bottom portion of the frame could be illuminated to indicate a bright image below the field of view.
The components, steps, features, objects, benefits, and advantages that have been discussed are merely illustrative. None of them, nor the discussions relating to them, are intended to limit the scope of protection in any way. Numerous other embodiments are also contemplated. These include embodiments that have fewer, additional, and/or different components, steps, features, objects, benefits, and advantages. These also include embodiments in which the components and/or steps are arranged and/or ordered differently.
Unless otherwise stated, all measurements, values, ratings, positions, magnitudes, sizes, and other specifications that are set forth in this specification, including in the claims that follow, are approximate, not exact. They are intended to have a reasonable range that is consistent with the functions to which they relate and with what is customary in the art to which they pertain.
All articles, patents, patent applications, and other publications that have been cited in this disclosure are incorporated herein by reference.
The scope of protection is limited solely by the claims that now follow. That scope is intended and should be interpreted to be as broad as is consistent with the ordinary meaning of the language that is used in the claims when interpreted in light of this specification and the prosecution history that follows, except where specific meanings have been set forth, and to encompass all structural and functional equivalents.
Relational terms such as “first” and “second” and the like may be used solely to distinguish one entity or action from another, without necessarily requiring or implying any actual relationship or order between them. The terms “comprises,” “comprising,” and any other variation thereof when used in connection with a list of elements in the specification or claims are intended to indicate that the list is not exclusive and that other elements may be included. Similarly, an element preceded by an “a” or an “an” does not, without further constraints, preclude the existence of additional elements of the identical type.
None of the claims are intended to embrace subject matter that fails to satisfy the requirement of Sections 101, 102, or 103 of the Patent Act, nor should they be interpreted in such a way. Any unintended coverage of such subject matter is hereby disclaimed. Except as just stated in this paragraph, nothing that has been stated or illustrated is intended or should be interpreted to cause a dedication of any component, step, feature, object, benefit, advantage, or equivalent to the public, regardless of whether it is or is not recited in the claims.
The abstract is provided to help the reader quickly ascertain the nature of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. In addition, various features in the foregoing detailed description are grouped together in various embodiments to streamline the disclosure. This method of disclosure should not be interpreted as requiring claimed embodiments to require more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive subject matter lies in less than all features of a single disclosed embodiment. Thus, the following claims are hereby incorporated into the detailed description, with each claim standing on its own as separately claimed subject matter.
This application is based upon and claims priority to U.S. provisional patent application 61/785,843, entitled “Head Mounted Display Technique Frame For Improved Spatial Performance In Head Mounted Virtual Environments,” filed Mar. 14, 2013, attorney docket number 028080-0855. The entire content of each of this application is incorporated herein by reference.
This invention was made with government support under Grant No. W911 NF-04-D-0005, awarded by the Army Research Office. The government has certain rights in the invention.
Number | Date | Country | |
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61785843 | Mar 2013 | US |