Drawings are used to provide a better understanding to the technology.
In a real, nature environment, human beings have the ability to hear and distinguish the location of the sound source. However in a man-made hearing environment such as headphone environment, human being loses the ability to distinguish the location of the sound source, even with the help of virtual sound effects generated by different technologies. Research has been conducted in finding the appropriate method to allow human being to distinguish the location of the sound source with headphone environment.
Concluding different research papers in human hearing and results from experiments, the ability of human beings to distinguish sound source direction is the process in the human brain, making use of three factors of sound signal. The three factors are the relative loudness of the sound signal comparing with those of the background sounds; relative pitch of the sound signal comparing with those of the background sounds; and relative reverberation of the sound signal comparing with the background sounds.
Based on the findings, Headphone 3D Hearing technology is developed by adjusting the three characteristics, the relative loudness, relative pitch and relative reverberation, in headphone environment, to re-generate the distance and direction feeling to the headphone listener, allowing the listener to be enclosed in a 3D hearing environment.
The technology is a major technological breakthrough in acoustic and 3D sound effect, as its effect has created a new standard for headphone.
The technology can be applied to the headphone to generate the distance and direction feeling to the headphone listener.
The Structure of Headphone Sound Box
Headphone 3D Hearing technology requires special headphone sound box design in order to allow the technology to effect. The detail design is as
The Theory of Operation
Headphone 3D Hearing technology makes use of the three factors of sound for human beings to distinguish distance and direction to allow the listener to be enclosed in a 3D hearing environment by listening to a specially designed headphone. The theory of operation can be described in three steps.
In first step, the sound wave, heard by the listener, is a combination of two different waves, namely forward wave and backward wave. The forward wave is generated by the front surface of the driver membrane, travels out of the sound box directly through the holes of the lower housing ((2) of
In second step, the backward wave travels to the lower surface ((6) of
In third step, the small proportion of the backward wave “leaks out” of the internal reflector ((3) of
The upper surface ((5) of
The size and shape of the internal reflector ((3) of
Through the control of reflections at different frequency, the amplitude of the signal at different frequency has been adjusted. The adjustment modifies the frequency curve of the driver. Such modification allows the system to play back the fundamental of the signal more accurately. This helps the sound signal from low frequency to high frequency to be generated at a curve close to its original profile at recording.
The multiple reflections, mentioned in step three, generate reverberation. Such effect raises the pitch of the signal. The raise of pitch can be corrected by the surface made with specific materials, to ensure the pitch being appropriate to fulfill the requirement of 3D hearing effect.
The dome-shape design of the upper housing ((4) of
By all of these designs, the accuracy of sound signal played back is highly closed to the original signal at both loudness at different frequency and overall pitch. The rich reverberation enhances the content of the frequency signal, the harmonic, other than its fundamental. Then, all 3 factors to hearing 3D sounds are reached.