This application relates generally to hearing devices, including hearing aids, personal amplification devices, and other hearables.
Hearing devices can incorporate a number of electromechanical switches and control that allow a user to interact with the hearing device. Because the switches and controls are limited in number and are often out of sight while wearing the hearing devices, conventional approaches to interacting with the hearing device are cumbersome and limited in functionality.
Various embodiments are directed to a method for generating a virtual auditory display by a hearing device arrangement adapted to be worn by a wearer. According to some embodiments, a method involves generating, by the hearing device arrangement, a virtual auditory display comprising a sound field, a plurality of disparate sound field zones, and a plurality of quite zones that provide acoustic contrast between the sound field zones. The sound field zones and the quiet zones remain positionally stationary within the sound field. The method involves sensing an input from the wearer via a sensor at the hearing device arrangement, and facilitating movement of the wearer within the sound field in response to a navigation input received from the sensor. The method also involves selecting one of the sound field zones for playback to the wearer or actuation of a function by the hearing device arrangement in response to a selection input received from the sensor.
According to other embodiments, a hearing device arrangement comprises a pair of hearing devices configured to be worn by a wearer. Each hearing device comprises a processor configured to generate a virtual auditory display comprising a sound field, a plurality of disparate sound field zones, and a plurality of quite zones that provide acoustic contrast between the sound field zones. The sound field zones and the quiet zones remain positionally stationary within the sound field. A sensor is configured to sense a plurality of inputs from the wearer. The processor is configured to facilitate movement of the wearer within the sound field in response to a navigation input received from the sensor. The processor is also configured to select one of the sound field zones for playback via a speaker or actuation of a hearing device function in response to a selection input received from the sensor.
The above summary is not intended to describe each disclosed embodiment or every implementation of the present disclosure. The figures and the detailed description below more particularly exemplify illustrative embodiments.
Throughout the specification reference is made to the appended drawings wherein:
The figures are not necessarily to scale. Like numbers used in the figures refer to like components. However, it will be understood that the use of a number to refer to a component in a given figure is not intended to limit the component in another figure labeled with the same number;
It is understood that the embodiments described herein may be used with any hearing device without departing from the scope of this disclosure. The devices depicted in the figures are intended to demonstrate the subject matter, but not in a limited, exhaustive, or exclusive sense. It is also understood that the present subject matter can be used with a device designed for use in or on the right ear or the left ear or both ears of the wearer.
Hearing devices, such as hearing aids and hearables (e.g., wearable earphones), typically include an enclosure, such as a housing or shell, within which internal components are disposed. Typical components of a hearing device can include a digital signal processor (DSP), memory, power management circuitry, one or more communication devices (e.g., a radio, a near-field magnetic induction device), one or more antennas, one or more microphones, and a receiver/speaker, for example. More advanced hearing devices can incorporate a long-range communication device, such as a Bluetooth® transceiver or other type of radio frequency (RF) transceiver.
Hearing devices of the present disclosure can incorporate an antenna arrangement coupled to a high-frequency radio, such as a 2.4 GHz radio. The radio can conform to an IEEE 802.11 (e.g., WiFi®) or Bluetooth® (e.g., BLE, Bluetooth® 4.2 or 5.0) specification, for example. It is understood that hearing devices of the present disclosure can employ other radios, such as a 900 MHz radio.
Hearing devices of the present disclosure are configured to receive streaming audio (e.g., digital audio data or files) from an electronic or digital source. Representative electronic/digital sources (also referred to herein as accessory devices) include an assistive listening system, a TV streamer, a radio, a smartphone, a cell phone/entertainment device (CPED) or other electronic device that serves as a source of digital audio data or files. An electronic/digital source may also be another hearing device, such as a second hearing aid. Wireless assistive listening systems, for example, are useful in a variety of situations and venues where listening by persons with impaired hearing have difficulty discerning sound (e.g., a person speaking or an audio broadcast or presentation). Wireless assistive listening systems can be useful at venues such as theaters, museums, convention centers, music halls, classrooms, restaurants, conference rooms, bank teller stations or drive-up windows, point-of-purchase locations, and other private and public meeting places.
The term hearing device refers to a wide variety of devices that can aid a person with impaired hearing. The term hearing device also refers to a wide variety of devices that can produce optimized or processed sound for persons with normal hearing. Hearing devices of the present disclosure include hearables (e.g., wearable earphones, headphones, earbuds, virtual reality headsets), hearing aids (e.g., hearing instruments), cochlear implants, and bone-conduction devices, for example. Hearing devices include, but are not limited to, behind-the-ear (BTE), in-the-ear (ITE), in-the-canal (ITC), invisible-in-canal (IIC), receiver-in-canal (RIC), receiver-in-the-ear (RITE) or completely-in-the-canal (CIC) type hearing devices or some combination of the above. Hearing devices can also be referred to as assistive listening devices in the context of assistive listening systems. Throughout this disclosure, reference is made to a “hearing device,” which is understood to refer to a single hearing device or a pair of hearing devices.
Embodiments of the disclosure are directed to hearing devices that incorporate a user interactive auditory display. The term “auditory display” refers to a system that synthesizes a sound field comprising spatial representations of separate audio signals. These spatial representations can be referred to as sound field zones. Some sound field zones are associated with a specified sound, such as speech or music. Some sound field zones are zones of quiet (e.g., zones lacking or substantially lacking sound). Some sound field zones, such as those associated with a specified sound, serve as sound icons. Sound icons can be activatable by a wearer of the hearing device, resulting in playback of a specified sound (e.g., a song) or actuation of a function performed by or in cooperation with the hearing device. An auditory display of the present disclosure incorporates one or more sensors that allow a wearer of a hearing device to interact with the sound field which can present an audio menu of sound icons. The wearer can navigate through the sound field and select between different sound icons presented in the sound field for purposes of playing back desired audio signals or actuating different functions of the hearing device.
According to some embodiments, an auditory display of a hearing device arrangement is implemented as an on-demand interface. The auditory display can be activated and deactivated by the wearer of the hearing device as desired. Activation and deactivation of the auditory display can be implemented in response to a user input. For example, the hearing device can be programmed to listen for a specified voice command (e.g., “activate display,” “deactivate display”) and activate or deactivate the audio display in response thereto. One or more sensors of the hearing device can be used to detect an activate or deactivate input from the wearer. By way of further example, nodding of the head twice in a left direction in quick succession can be detected by an accelerometer of the hearing device as an activation input. Nodding of the head twice in a right direction in quick succession can be detected by the accelerometer as a deactivation input.
A wearer of a hearing device often needs to adjust operation of the hearing device in the field. Existing hearing devices typically do not have any visual display and can only afford a couple of miniature mechanical or optical controls for user adjustment due to space limitations. In addition, manipulating such miniature controls on hearing devices without the ability to see the controls is challenging. As hearing device functionality becomes more complex and sophisticated, demands for more user options are increasing. Remote controls and smartphones have been offered to meet such demands. However, such approaches require the wearer to carry an extra device which adds cost and inconvenience. As a result, it is desirable to create a user interface for hearing devices that does not require an extra device, is easy to use, and supports the increasing needs for a more sophisticated user interface.
In a traditional human-computer user interface, user options are presented as different visual icons on a computer screen. Here, a visual icon refers to one or more visual images grouped into different zones logically on the screen. In contrast to visual displays, an auditory display of the present disclosure presents user options in the form of sequential or simultaneous sound icons. A sound icon refers to one or more sounds that is/are associated with an independent spatial zone in a binaurally rendered sound field. A collection of spatially organized sound icons can be referred to as a soundscape. A soundscape comprising a collection of spatially organized sound icons represents an auditory display according to various embodiments.
Each of the sound icons 102, 104, and 106 is presented at a different spatial location (elevation, azimuth) in the sound field 101 and at a different time. For example, the louder icon 102 is presented at spatial location (45°, −90°), such that the wearer will hear the word “louder” from an upper left direction at time instant 1. At time instant 2, the same icon 104 is presented at spatial location (45°, 0°), such that the wearer will hear the word “same” from an upper middle direction. At time instant 3, the softer icon 106 is presented at spatial location (45°, 90°), such that the wearer will hear the word “softer” from an upper right direction. This sequence of sound icon presentation is repeated until the wearer responds to one of the options. In response to selecting one of the sound icon options, the hearing device automatically adjusts the volume in accordance with the selected option.
The sound icons populating a sound field of an auditory display can be organized and presented in a hierarchical manner. Some sound icons can trigger a subset of sound icons. For example, and with reference to
In response to selecting the music icon 202, a subset of music icons 210, 212, and 214 is presented at different spatial locations within the sound field 201 and at different times. As shown in
A sound icon presented in a sound field can be any sound perceivable by the wearer. For example, a sound icon can be a natural voice or a synthetic voice from a familiar or preferred person. A sound icon can be a natural or synthetic sound, such as bird sounds, ocean wave sounds, stream sounds, or computer-generated sounds. A sound icon can also be music. It is understood that a sound icon is not limited to the sounds listed above. In some embodiments, the preferences, favorites, and feeds for the auditory display can be optionally synchronized with a different device that cooperates with the hearing device, such as a mobile phone or a PC with a dedicated application installed on such devices.
The arrangement of sound icons in the sound field of an auditory display can be implemented in an adaptive manner, such that most frequently selected icons are closest in terms of spatial location to the “user attention resting point” within the sound field. This way, the average scroll effort of the wearer is minimized. The number of the sound icons rendered in the sound field can be optimized based on the cognitive load of the wearer. For example, the hearing device can incorporate an electroencephalographic (EEG) sensor that can sense an EEG signal from the wearer. The cognitive load of the wearer can be inferred from the EEG signal and the sound icons can be arranged based on the wearer's mood inferred from the wearer's voice based on emotion detection algorithms. For example, if the wearer is sad, a sound icon with the wearer's favorite melancholic music can be rendered next to the wearer's current position in the sound field.
To improve efficiency, the sound icons within a sound field can be selected and arranged based on the wearer's intention via one of the following means: a keyword spoken by the wearer and recognized by the hearing device via automatic speech recognition; a keyword thought/imagined by the wearer and recognized by the hearing device via brain decoding including, but not limited to, use of an EEG signal. It is important to recognize that the above efficiency measure should be used judiciously as excessive use can result in confusions or a sense of being lost.
In a traditional human-computer user interface, the user navigates through the user interface by visually browsing through the different visual icons on the computer screen either automatically or with the aid of mouse scrolling and clicking. In accordance with various embodiments, user navigation of an auditory display is based on analyzing one or more of a bioelectrical signal, biomechanical movement or voice command. For example, a wearer can navigate an auditory display by listening and recognizing the different sound icons in the soundscape either automatically with an adjustable speed or by evaluating one of the following wearer inputs. One wearer input involves detection of deliberate eye movement or eye lid movement using an electrooculogram (EOG) signal sensed by an EOG sensor in the hearing device. Another wearer input involves detection of deliberate head movement via one or more inertia sensors of the hearing device, such as an accelerometer or a gyroscope. A further wearer input involves recognition of a voice command from the wearer, via a microphone and voice recognition algorithm implemented by a processor of the hearing device. Another wearer input involves recognition of a command thought imagined by the wearer via brain decoding including, but not limited to, use of an EEG sensor of the hearing device.
When navigating a wearer's actual or virtual movement through a sound field by evaluating a wearer command, it is possible to present more sound icons within the sound field in an organized way in order not to overwhelm the wearer with too many sound icons at a given time. For example, an eye movement from right to left from the wearer can trigger the presentation of another set of sound icons in the given context.
In a traditional human-computer interface, the user indicates his or her selection by pressing a key on the keyboard or implementing a mouse click on a visual icon presented on the computer screen. The computer responds to the user selection by providing a visual change on the selected visual icon, a sound or both. According to various embodiments, the wearer selects an option presented by the auditory display by one of the following means. The wearer can utter a keyword which is recognized by the hearing device via automatic speech recognition. A keyword thought imagined by the wearer can be recognized by the hearing device via brain decoding including, but not limited to, use of an EEG sensor of the hearing device. Wearer selection of an option can be implemented by detection of a fixation dependent microsaccade pattern or intentional gazes in the EOG signal produced by an EOG sensor of the hearing device. Detection of a wearer's attention can be based on an EEG signal. More particularly, a wearer's EEG signal can be analyzed, frequency shifted, and filtered for equalization. The envelope of sound streams of each sound icon can be correlated with that of the equalized EEG signal. The sound stream with the highest correlation is selected.
Embodiments of the disclosure are directed to auditory displays that provide more user options not only by representing the sound spatially, e.g., binaurally, but also in manners inspired by code-, time- or frequency-multiplexing, particularly in embodiments that use an EEG signal. For example, two sound icons within a sound field can have the same spatial location, but the sound content is distinguishable. This can be achieved via frequency-multiplexing such that the two sound icons have different distinct spectra (e.g., one icon is playing a male voice and another is playing a female voice). This can be achieved via code-multiplexing such that the two sound icons have different audio content (e.g., one icon is music while another is speech, or one icon is an English signal and another is a German signal). This can be achieved via time-multiplexing such that the two sound icons are placed at the same location but are time interleaved such that they never emit sound in the same time.
Spatializing the sound in an auditory display has recently gained interest. However, existing spatialization approaches are based on a free field assumption. That is, existing spatialization approaches rely on the wearer's ability to solve the “cocktail party problem” in a binaurally rendered sound field, limit the number of the wearer options in the auditory display, and often lead to a confusing soundscape to the wearer. For existing binaurally rendered sound sources, the residuals of a source while facing another one is determined by the free field propagation of the sources and the head scattering.
To ensure a clear and easy perception of different sound sources in the soundscape, it is important to control the spatial extension of these sound sources by rendering a multizone sound field and control the potential cross-talk among different sound field zones. Embodiments of the disclosure are directed to synthesizing a sound field with zones of quiet using an array of virtual loudspeakers, which is equivalent to synthesizing a sound field with hard sound boundaries. As a result, an adjustable crosstalk capability can be achieved by varying the admittance of the virtual boundaries of each sound field zone. Because only binaural rendering is feasible in a hearable device, the sound field synthesis can be accomplished in two steps according to various embodiments: (1) synthesize the sound field using virtual loudspeakers; and (2) filter the virtual loudspeakers signals with a set of head related transfer functions (HRTF). Details of these and other processes involving various embodiments of an auditory display are provided hereinafter.
Turning now to
In addition to a number of different sound field zones sf1, sf2, and sf3, the sound field 302 includes a number of quiet zones (qzi,j), where i represents the ith quiet zone and j represent the jth sound field zone. In the representative embodiment shown in
As is discussed above,
One or more sensors of the hearing device sense a user input corresponding to a navigation input or a selection input. The wearer of the hearing device can navigate through the sound field 302 by appropriate gestures, voice commands or thought sensed by the sensors of the hearing device. The wearer may select a particular sound field zone by an appropriate gesture, voice command or thought, which activates the selected zone. The selected zone may be a menu option or a sound (e.g., a song or verbal podcast). Accordingly, the auditory display 300 does not necessarily place the listener in the center of the synthesized sound field 302 as is the case using conventional spatialization techniques. Rather, the wearer can effectively move through (virtually or actually) the perspective-free sound field 302. Through navigation, the wearer chooses his or her perspective.
The auditory display 300 is implemented to expose the wearer of a hearing device to different spatial audio content with controlled acoustic contrast. The experience of the wearer when navigating the sound field 302 can be compared to the synthesis of the sound in a corridor of a music conservatorium comprising separate music rooms. In this illustrative scenario, the sound from each separated room is mixed with different level and character at the listener's ear. The listener can walk through the corridor and listen to the different played materials and finally choose the room he or she prefers to enter. Choosing a room in this regard is equivalent to choosing a menu option that can result in selecting a specific hearing device configuration or starting a specific activity with the hearing device, such as playing an audio book or listening to the news.
In
In response to selecting the sound field zone sf1, a subset of sound icons can replace the sound field zones sf1, sf2, and sf3 in the sound field 302. This subset of sound icons can represent different sub-genres of jazz, such as traditional, swing, smooth, West Coast, New Orleans, big band, and modern. The wearer can select a sound icon of a desired sub-genre of jazz, and another subset of sound icons representing different jazz artists can populate the sound field 302. The jazz artist sound icons may be implemented to play back the name of each jazz artist in a sequential or simultaneous manner. After selecting a desired jazz artist, sound icons for individual songs associated with the selected jazz artist can be presented in the sound field 302. The wearer may then select a specific song icon for playback.
The functionality described hereinabove regarding the selection of desired music can be implemented for configuring the hearing device. For example, an initial set of sound icons for controlling different functions of the hearing device can be presented in the sound field 302. The wearer can provide a user input to select a desired function, such as volume adjustment. The sound field 302 can then be populated by sound icons that allow for the adjustment of volume, such as the icons shown in
In addition to the functionality described hereinabove, the auditory display 300 can be implemented to facilitate movement of the wearer within the sound field 302 via one or more sensors of the hearing device. Movement within the sound field 302 can be virtual or actual. As the wearer moves within the sound field 302, the wearer-perceived amplitude and directionality of sound emanating from the sound field zones sf1, sf2, and sf3 is adjusted in response to the wearer's movement. As the wearer moves from location A to location B, the sound emanating from sound field zone sf1 increases in amplitude relative to the sound emanating from sound field zones sf2 and sf3. As the wearer moves from location B to location C, the wearer perceives a diminishment in the amplitude of sound from sound field zone sf1, and an increase in the amplitude of sound from sound field zones sf2 and sf3. Moving from location C, the wearer decides to select the sound field zone sf2 (classical), which is indicated as location D of the wearer. Additional menus of sound icons can then be presented in the sound field 302 in response to selecting the sound field zone sf2.
A synthetic spatially diverse sound field in a certain 2- or 3-dimensional region that is bounded by a distribution of secondary sources 803, such as a circular array in the 2-dimensional case or a spherical loudspeaker array in the 3-dimensional case, can be described by finite impulse response (FIR) filters that determine together with the signal of the primary source by a convolution operation, the output signal of each loudspeaker signal. These FIR filters are called driving functions and are obtained analytically or numerically by deconvolving the desired sound field at a certain distribution of points by the Green's function describing the sound propagation in the rendering region 802 between the secondary sources 803 and the desired points. In
A synthesized sound field can contain virtual rigid boundaries. Synthesizing a sound field under the conditions of a virtual rigid boundary within the rendering region 802 allows the creation of a zone of quiet 804. Practically, to synthesize a sound field with zones of quiet 804 within a rendering region 802, the pressure (P) and velocity (V) are controlled along the boundary of a desired zone of quiet 804. The velocity is described mathematically by the following equation:
V{right arrow over ( )}(x{right arrow over ( )},w)=−1/jωp grad P(x{right arrow over ( )},ω),
where j denote the complex unity, ρ denotes the density of the propagation medium, and ω denotes the radial frequency.
To control the velocity at a certain predefined boundary lying within the rendering region 802, an approximation can be made by considering the boundary as a two layers’ boundary 806 and 808. This approximation allows the computation of the normal component of the velocity as a weighted finite difference of the pressure between the two layers 806 and 808 as depicted in
A virtual rigid boundary should fulfill the Neumann boundary conditions constraining the normal velocity to be zero. To optimally control the sound field in the non-quiet (bright) zones (e.g., a sound field zone), techniques such as local sound field synthesis can be applied. Preferably, a soft scatterer fulfilling the Dirichlet boundary condition is virtually emulated along the desired zone.
As was discussed previously with reference to
It should be noted that the synthesis of zones of quiet using 2-dimensional arrays is limited to synthesizing either non-intersecting bright and quiet zones or zones of quiet which are entirely included in a bright zone. More flexibility can be achieved in a 3-dimensional rendering setup, as shown in
To auralize the synthesized diverse sound field according to various embodiments, a set of HRTFs are used, which are measured in an anechoic chamber. As is shown in
For purposes of explanation, a 2-dimensional setup is described with reference to
Relaxing (untightening) the perspective of the wearer towards the soundscape from the perspective of the dummy head 1103 during the HRTF measurement can be achieved by exploiting the fact that the sound field synthesis is HRTF independent. For example, assume that a virtual sound field can be synthesized using an array of 360 virtual loudspeakers that encircle the sound field. A set of indexed HRTFs (e.g., a set of 360×2 filters {(h1,L, h1,R), . . . , (hP,L, hP,R)}) can describe the sound propagation from each loudspeaker on a circle indexed by {1, . . . , P} to the two microphones in the ears of the dummy head 1103, indexed by {L,R}, at a resolution of 1 degree. Having the array of 360 virtual loudspeakers provides for the synthesis of the sound of a virtual point source at any position in the space, which can be again achieved using a set of single-input/multiple output (SIMO) FIR filters. These filters can be obtained using sound field synthesis techniques such as wave-field synthesis or (near-field compensated) higher-order Ambisonics. Convolving the SIMO filters with the original HRTF dataset as a 360×2 multiple-input/multiple output (MIMO) FIR results in a 1×2 SIMO filter describing a new HRTF set that describes the propagation from the new virtual sound source to the ears of the dummy head 1103.
As such, the soundscape synthesis can be termed HRTF independent. Moreover, a wearer movement is equivalent to a translation of the inertial system whose origin was the wearer at the initial point. An example of this translation is illustrated in
Facilitating movement (untightening the perspective) of the wearer within the synthesized sound field involves determining the HRTF between the old loudspeaker positions 1206 and the new wearer positions (e.g., 1202′). To do so, the old loudspeaker positions 1206 are synthesized as point sources in the translated inertial system single-input/multiple-output FIR filter, which can be expressed as a vector Dp of the dimension RLx1, where R is the HRTF dataset resolution and L the required filter length of the synthesis operator. The new set of HRTF for each ear is obtained as a convolution of each filter Dp for a loudspeaker P with the original HRTF. Similarly, head rotations of the wearer are equivalent to a rotation of the array 1204 in the opposite direction. Hence, to obtain the effect of rotating the head, the HRTF filters' indices are circularly shifted in the opposite direction to the head rotation.
The hearing device 1302 shown in
An audio output device 1310 is electrically connected to the DSP 1304 via the flexible mother circuit 1303. In some embodiments, the audio output device 1310 comprises a speaker (coupled to an amplifier). In other embodiments, the audio output device 1310 comprises an amplifier coupled to an external receiver 1312 adapted for positioning within an ear of a wearer. The hearing device 1302 may incorporate a communication device 1307 coupled to the flexible mother circuit 1303 and to an antenna 1309 directly or indirectly via the flexible mother circuit 1303. The communication device 1307 can be a Bluetooth® transceiver, such as a BLE (Bluetooth® low energy) transceiver or other transceiver (e.g., an IEEE 802.11 compliant device). The communication device 1307 can be configured to receive a multiplicity of audio streams that can serve as primary sources of a sound field synthesized in accordance with various embodiments.
The auditory display circuitry includes a set of synthesis FIR filters 1410 and a set of binauralizing FIR filters 1420. The synthesis FIR filters 1410 include a first filter set 1412 for N independent sound field zones 1403. The synthesis FIR filters 1410 include a second filter set 1414 for P virtual loudspeakers 1408. The binauralizing FIR filters 1420 include a left (L) filter set 1422 and a right (R) filter set 1424 for P virtual loudspeakers 1408. For simplicity, the number of synthesis FIR filters 1410 and binauralizing FIR filters 1420 shown in
The target sound field 1404 has N independent sound field zones 1403 described by a MIMO system of the size of N inputs and P outputs. In each of the sound field zones 1403, specific audio material which is represented as a mono audio channel can be played independently of the other sound field zones 1403. The sound field 1404 describing the auditory display 1402 is synthesized by filtering the N mono channels with the MIMO filter of the size N×P obtaining P virtual loudspeaker channels. P is also the number of the virtual loudspeakers used during the HRTF measurement via the HRTF calculation circuit 1430. Hence, the HRTF data set 1432 is described by a MIMO system with P inputs and 2 outputs.
According to the wearer's position in the space, which can be inferred using localization algorithms (e.g., audio based localization of the microphones in the hearing device), a new dataset of HRTF is calculated according to the methods described hereinabove. Additionally, according to the wearer's head orientation, which can be obtained by dedicated sensors (e.g., accelerometer and a gyroscope integrated in the hearing device), the indices of the synthesized HRTF is circularly shifted accordingly and the P original virtual loudspeaker channels are filtered with the new calculated HRTF offering 2 signals which are finally represented to the wearer as left and right ear signals via the hearing device arrangement 1440.
This document discloses numerous embodiments, including but not limited to the following:
generating, by the hearing device arrangement, a virtual auditory display comprising a sound field, a plurality of disparate sound field zones, and a plurality of quite zones that provide acoustic contrast between the sound field zones, the sound field zones and the quiet zones remaining positionally stationary within the sound field;
sensing an input from the wearer via one or more sensors at the hearing device arrangement;
facilitating movement of the wearer within the sound field in response to a navigation input received from the one or more sensors; and
selecting one of the sound field zones for playback to the wearer or actuation of a function by the hearing device arrangement in response to a selection input received from the one or more sensors.
generating N disparate sound field zones; and
generating at least N-1 quiet zones.
synthesizing the sound field using virtual loudspeakers;
wherein the set of HRTFs are calculated based on synthesizing the virtual loudspeakers.
a pair of hearing devices configured to be worn by a wearer, each hearing device comprising:
the processor is operable in a navigation mode and a selection mode;
the processor is configured to simultaneously or sequentially play back sound from each of the sound field zones via the speaker in the navigation mode; and
the processor is configured to play back sound from the selected sound field zone via the speaker or actuate a hearing device function in the selection mode.
the sound field is synthesized using virtual loudspeakers; and
the set of HRTFs are calculated based on synthesizing the virtual loudspeakers.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as representative forms of implementing the claims.
This application is a continuation of U.S. application Ser. No. 15/447,735 filed on Mar. 2, 2017, which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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Parent | 15447735 | Mar 2017 | US |
Child | 16193380 | US |