The present invention is directed to a hexagonal board game that allows players to change the landscape of the board as the game is played.
The hexagonal board game of the present game is a game of strategy and of a small amount of luck that is played with dice.
The game calls for strategy, for the game provides a board that changes its board appearance upon the each player's turn.
The changing of the board appearance will allow players to block moves that can be made on the board by opposing players while facilitating their own moves.
Each game played on the board game of the present invention will have its own unique feel and strategy, so no strategy can be pre-calculated to win the game.
The game calls for players to think on the spot with regards to their present move and with regards to their opponents future moves.
The purpose of the game is to have a player start his player piece on one side of the hexagonal board game and to reach the other side of the board game. Player pieces can only be moved in linear paths that are within tiles of the games. The novelty of the game is that the paths are in constant flux and the flux is determined by the players of the game.
For the foregoing reasons there is a need for a hexagonal board game that requires players to strategize their every move, thereby improving their critical thinking abilities.
The present invention describes a hexagonal board game that will improve players of the games critical thinking by having them strategize their every move in the game.
The present invention is a hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles, wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern, the tiles are placed on a frame that consists of 37 receptacles. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides, yet the tiles having the third pattern define a blockade in the central axis point of the tiles. The first, second and third pattern tiles are inserted within the hexagonal receptacles of the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.
An object of the present invention is to provide a board game that is in constant flux, for the landscape of the game changes upon every roll of the dice of the players.
Another object of the present invention is to provide a board game that will improve each player's critical thinking.
These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and drawings where:
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The dice of the present game are six sided.
The instruction object of the game can be a booklet, an online instruction, a pamphlet or any other object that can instruct a reader with the instructions of the game.
The method of using the board game of the present invention is as follows: Providing the board game; Providing at least two players; instructing each player of the game that they are to start in one side of the frame 11, each player's side of the frame 11, and reach the opposite side of the frame 11; instructing each player that they will be able to initiate their game from their side of the board game from any path available on their side; instructing each player that the game will be played sequentially amongst the players in only one specific rotation; instructing each player that once a player piece is touched that that player piece must be played; instructing each player that if a player piece is in a specific tile that that specific tile cannot be lifted, exchanged or rotated; instructing each player that upon their turn to roll the dice that they will be able to move the dice only linearly, yet they can move their player piece in either direction in accordance to the number rolled on each dice, and that if their player piece cannot be moved in any direction because the number rolled on an individual dice does not have a linear spot available because a path is blocked, for whatever reason, then that the player piece shall remain in place; instructing each player that in addition to moving their player piece in accordance to the roll of the dice that they will also have to rotate a tile 60 degrees clockwise within a receptacle, yet that they cannot rotate a tile that has a game piece on the tile, and that they can move a tile between the two dice moves; instructing each player that if a number that they roll on a dice allows them to move their player piece and land on a player piece of a competitor, then that the competitor's player piece would be eaten and the competitor would have to start from his side again with the player piece eaten, yet if the number does not land on the competitor, the player piece would count the spot in which the competitor is on, yet it would not eat the competitor's player piece; instructing the players that they get an extra roll if they roll a double, a double means that each dice shows the same number as the other dice; instructing all players to choose their specific piece to commence game and decide the manner in which to select whom rolls first; and instructing all players that the first player to get from their side of the board game to the other side of the game wins.
The game can be played by having each player select more than one game piece so that all players have the same number of game pieces and instructing all players that the first person whom gets all of his game pieces to the other side wins. Instructing the players that they can never have two player pieces land on the same landing spot when the players plays with more than one player piece.
An advantage of the present invention is that it provides a board game that is in constant flux, for the landscape of the game changes upon every roll of the dice of the players.
Another advantage of the present invention is that it provides a board game that improves each player's critical thinking.
While the inventor's above description contains many specificities, these should not be construed as limitations on the scope, but rather as an exemplification of several preferred embodiments thereof. Many other variations are possible. Accordingly, the scope should be determined not by the embodiments illustrated, but by the appended claims and their legal equivalents.
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