High-speed start code scanner for MPEG-2 data streams

Information

  • Patent Grant
  • 6373898
  • Patent Number
    6,373,898
  • Date Filed
    Tuesday, April 6, 1999
    25 years ago
  • Date Issued
    Tuesday, April 16, 2002
    22 years ago
Abstract
A word wise search is performed on an MPEG-2 stream. For every word, the invention finds word-aligned patterns of 0×00 0×00 or 0×00 0×01. The algorithm applied by the invention examines the input stream buffer for the first word aligned 0 in which further testing determines is the first byte of a valid start code, and sets the sub-buffer defined by the start of the search to the location of this discovered start-code as the zero-word reach. A second search is performed in the same part of the input stream buffer, this time looking for word aligned 1's (i.e. byte pattern 0×00 0×01). For each word aligned 1 that is a start code, an entry is made into a start code list. When all of these have been found, the offset of the start code ending the current zero-word reach is added to the list of start-code offsets. This process is repeated from the 0 word reach until the end of the buffer is encountered. If 0's are not word aligned, the start codes are found on the 1's search, otherwise the start codes are found on the first search.
Description




BACKGROUND OF THE INVENTION




1. Technical Field




The invention relates to a multi-byte search, for example to locate a pattern in streaming data. More particularly, the invention relates to a high-speed mechanism for scanning a real-time stream of data to locate a start-code-prefix in an MPEG-2 data stream, and streams that use the exact same start-code paradigm. The same general algorithm can be applied to search patterns of any byte length, and is especially useful in cases where the length of the search pattern is an odd number of bytes.




2. Description of the Prior Art




The MPEG-2 standard is often used for the formatting and transmission of audio and video information (for more information on the MPEG-2 standard, see http://www.mpeg.org). Due to the widespread use of the MPEG-2 standard, it has been desirable to implement a high-speed mechanism for scanning a real-time (i.e. no flow control) stream of MPEG-2 data to locate start code prefixes (i.e. byte patterns that delimit the structural components or packets which constitute the data stream). This is necessary because the data in such stream are passed to a system for processing in real time. Accordingly, each elementary unit of the stream must be reliably identified in real time for such unit to be parsed into its constituent parts and processed at a rate commensurate with the incoming data rate. Such start code prefix scanning typically represents a very significant portion of the overall CPU use in MPEG-2 processing programs, in some cases exceeding 50% of CPU use.




In the MPEG-2 standard (see ISO/IEC 13818-1:1996(E) Table 2-17 and ISO/IEC 13818-1:1996(E), Tables 2-2, 2-6, 2-25, 2-27, and 2-28), a start-code-prefix is represented by the 8-bit-aligned byte pattern 0×00 0×00 0×01, with the following additional constraints:




If the three bytes following the 0×00 0×00 0×01 pattern are all 0×00, it is not a valid start code and should be so rejected by the scanner.




For an audio packetized elementary stream (PES), the only valid values for the byte following the 0×00 0×00 0×01 pattern lie in the range 0×C0 through 0×DF, inclusive. For video, the reverse is true: if the byte following the 0×00 0×00 0×01 pattern in a video stream lies in the range of 0×C0 through 0×DF, inclusive, it is not a valid start code, and the scanner must reject it.




Because some present MPEG-2 implementations use MPEG-1 format in their audio PES streams, it is possible for a seemingly valid start code to appear in the payload because it is not illegal for an MPEG-1 audio stream to contain 0×00 0×00 0×01 as part of its compressed payload. The next few bytes following the start code pattern can be examined to validate further the presence of a real start code, but there is no guaranteed algorithm to insure that audio start code synchronization is maintained during scanner operation on an MPEG-1-conforming audio channel. This problem does not exist for conformant MPEG-2 video and audio channels. In fact, it is guaranteed in the MPEG-2 specification that this can never occur.




There are two approaches that have been used in the art to address the issue of MPEG-2 start code scanning:




A serial read of the incoming bytes looking for a 0×00 0×00 0×01 pattern. This approach is processor intensive.




Reading the MPEG-2 data into a buffer, and then examining every third byte to see if it is a 0×00 or 0×01. When either value is found, the neighboring bytes are examined to see if they constitute a 0×00 0×00 0×01 pattern. This byte-wide search is also processor intensive, although considerably less so than the first approach.




Neither above cited approach is particularly efficient because a significant amount of processor time is expended not only in looking for a target byte value(s), but in further qualifying the neighboring bytes to determine if a complete start code has been discovered. The first technique cited above can be coded in assembly language for processors having so called string instructions, such as the Intel 8×86/Pentium family, and achieve a performance boost.




Nonetheless, it would be advantageous to provide an algorithm that is more efficient than either of the two above-cited techniques, even when they are coded in assembly language.




SUMMARY OF THE INVENTION




In the preferred embodiment of the invention, a word-wise search is performed. Such strategy requires the same number of clock cycles as a byte-wide search, but involves one-half as many addresses, thereby cutting execution time in half. For every start code, either the first or second byte is on a word boundary, so that by searching the data twice, first for the 0×00 0×00 word, then again for the 0×00 0×01 word, every start code in the data can be found (each successful search “hit” requires an examination of the neighboring bytes to insure that it is really a start-code, but the rules are simple and can be coded efficiently). There are normally no wait states in the second search because the second search will be executed out of the machine's data cache (if it has one).




The invention provides an algorithm that is more efficient at start code scanning than either of the two above-cited techniques, even when they are coded in assembly language. The CPU time made available by the efficiency of this algorithm allows the processor to handle other tasks, thereby allowing a more complex and rich product to be deployed on machines of given processing power. For example, the invention makes more CPU time available to make it easier to implement such features as software picture-within-picture, visually powerful but CPU-intensive Sarnoff video effects, simultaneous view and record, interactive Web access, background Electronic Program Guide (EPG) processing, HDTV video rendering, and software motion compensation.











BRIEF DESCRIPTION OF THE DRAWINGS





FIGS. 1



a


to


1




m


provide an example of a start code scanner according to the invention.











DETAILED DESCRIPTION OF THE INVENTION




The invention provides an algorithm that is a more efficient technique for solving a well-defined and relatively long-existing problem, i.e. that of locating start codes in an MPEG-2 stream. Any extant algorithm that validly accomplishes this can be viewed as prior art. One purpose of the invention is to reduce the amount of CPU time necessary to accomplish this defined goal. It should be appreciated by those skilled in the art that the invention, while useful for MPEG-2 data streams, is not limited to this standard and may readily be applied to other standards. For example, while the search pattern implemented for the preferred embodiment of the invention is hard-wired to MPEG-2, the general algorithmic concept can be applied to any problem where finding unique 3-byte patterns in a buffer is required. The concept is generally extensible to searches of any pattern length, but is particularly useful when the pattern is an odd number of bytes.




The presently preferred embodiment of the invention is particularly useful when deployed on CPUs having the following capabilities in their instruction sets (although it is not limited to just these types of processors):




The ability to scan an arbitrarily-sized block of memory for a match or mismatch to a given byte/word/double-word value (e.g. the 80×86's SCAS instruction). In the preferred embodiment of the invention, only word scans are needed.




The ability to compare two arbitrarily but equally sized blocks of memory for identicality, indicating whether they are or are not byte-for-byte identical (e.g. the 80×86's CMPS instruction).




The ability to perform both of the above functions as a single macro-instruction (e.g. the 80×86's REPE/REPNE instructions).




The source code for an algorithm which implements a presently preferred embodiment of the invention is set forth in Table A below in a format compatible with the Microsoft C++ compiler manufactured by Microsoft Corporation of Redmond, Wash. A narrative flow chart of the algorithm follows:




0 Entry point. Is “buffer end trimming” enabled (via calling parameter)? If not, go to step 2.




1 See if the end bytes of the buffer match any of the following six patterns:




00




00 00




00 00 01




 If so, reduce the size of the evaluation buffer to remove these bytes. This reduction to the size of the logical buffer must be communicated back to the calling routine, so that these “skipped” bytes are re-evaluated on the subsequent call to the start-code scanner routine. Loop step 1 until test condition is FALSE. It should be noted that in some cases (such as a buffer consisting entirely of zero bytes) that this trimming could wind up consuming the entire buffer; in this special case, the original size of the buffer should be reduced by one or two bytes, depending on whether the last one or two bytes of the buffer are zeros, and return to the caller saying no start codes exist in the buffer. (The actual code used in the source code included below uses a much more efficient, but more difficult to describe, algorithm that has the same net impact. Those skilled in the art will appreciate and understand the operation of either algorithm as set forth herein.) If the size of the buffer, factoring in any initial offset, is less than six bytes, return to the caller saying that no start codes are present in the now size-reduced buffer. Otherwise, if the new size of the buffer is an odd number, decrement it to make it an even number, and reflect this back to the caller, so that this additional “trimmed-off” byte gets re-scanned on the next call.




2 See if first DWORD at the current buffer evaluation position is zero. If not, skip to step 5.




3 Scan forward until the first non-zero WORD is found. This is a WORD scan, as defined in step 5. If the end of the evaluation buffer is reached before a non-zero WORD is found, return to caller (if “buffer end trimming” is enabled, this should not occur).




4 Move evaluation buffer pointer back one WORD, since this “leading” zero WORD may be the beginning of a start-code.




5 Scan forward for the first zero WORD (this is detected immediately, if step 4 was just executed). The scan is a WORD scan (the “search pointer” is advanced one WORD, i.e. two BYTEs, for each iteration). If the end of buffer is reached, flag that no ending zero WORD was found, and go to step 7.




6 Check at this point for the existence of a valid start code. This is based on the following rules:




The first two BYTES are zero.




The third BYTE is one.




If this is an audio channel (as defined by one of the calling parameters to the start-code scanning routine), see if the fourth BYTE lies in the range of 0×C0 through 0×DF, inclusive. If not, this is not a valid start code.




If this is not an audio channel, check that the fourth BYTE is not in the range of 0×C0 through 0×DF, inclusive. If it Is, this is not a valid start code.




If the fourth BYTE is zero, check to see if the fifth and sixth bytes are zero. If they both are, this is not a valid start-code.




If this discovered zero WORD is found to not be a valid start-code, loop back to step 5. Else, store offset of this discovered start-code in a local variable.




7 Define a temporary section of the evaluation buffer, from the point where the scan started at step 5 (but not advanced by any failed start-code tests in step 6) to the point where the start-code was detected in step 6 (or the end of buffer, if we got here from step 5). Call this sub-buffer the zero-word reach. Set the “current position” to the beginning of this zero-word reach.




8 Scan forward, as a WORD scan (see step 5 for definition), bounded inside the zero-word reach, for the next WORD of value 00 01 (this would be expressed as 0×0001 on big-endian machines, or 0×0100 on little-endian machines). If not found, go to step 10.




9 Check to see if this is a valid start-code, using the rules defined in step 6 (but keeping in mind that the pointer is now one BYTE into the potential start-code). If a start-code is found, append its offset into the list to be returned to the caller. In either case, then loop back to step 8.




10 If the process got to step 7 from step 6 (rather than step 5), append the offset of the start code discovered in step 6 into the list to be returned back to the caller, set the “current pointer” to the WORD following the start-code discovered in step 6, and loop back to step 2. Otherwise, return to caller.




EXAMPLE




Assume the offset buffer (the buffer to which the start-code offsets are written) can hold six entries. This example source buffer has 14 start codes (offsets expressed in hex). Byte patterns of 0×00 0×00 and 0×00 0×01 that are not actual start codes may be present; to save on detail, assume that such “false start codes” are detected and skipped over, and that it is possible to verify that each start code actually is a start code.




On entry, the buffer pointer is positioned at zero (see

FIG. 1



a


).




Look for the first aligned 0×00 0×00 word, which is found at 0×0010 (see

FIG. 1



b


).




Establish the zero-word reach at 0×0000 to 0×0010 (see

FIG. 1



c


). Look for word-aligned byte pattern of 0×00 0×01 in this reach. There are not any, so the offset 0×0010 is set in the output list, giving it one entry so far. Starting at one word after the previous zero-word reach (i.e. offset 0×0012), look for the next word-aligned byte pattern of 0×00 0×00. This is found at offset 0×007A (note that the difference between 0×0010 and 0×0012 is not shown in

FIG. 1



c


, although in reality the left pointer is moved right by two address locations).




Scan this new zero-word reach for word-aligned byte patterns 0×00 0×01 (see

FIG. 1



d


). Two are found—at 0×0024 and 0×0032. After verifying that 0×0023 and 0×0031 are start codes, add these two offsets into the table (bringing the total to three SQ far), and then add in the offset 0×007A, resulting in four entries in the output table. Next, look for the next word-aligned 0×00 0×00, finding it at 0×00BE.




A scan of this zero-word reach reveals no “odd-aligned” start codes, so offset 0×00BE is added to the output table, bringing the number of entries up to five (out of six). The next zero-word reach takes us to offset 0×01C6 (see

FIG. 1



e


).




A scan of the “odd-aligned” start codes finds one at 0×0141 (the 0×00 0×01 pattern found at 0×0142), so add that to the output table, filling it up to six. Because that was the size of the output table, return to the caller indicating that the output table has six entries.




On the next call to the start-code scanner routine, start off with an initial offset of 0×0142 to “skip over” the last-detected start code(see

FIG. 1



f


). The initial offset, if given, must always be an even number; if an odd number is passed in, it is incremented to make it even.




Look for the next word-aligned pattern of 0×00 0×00, again finding it at 0×01C6 (see

FIG. 1



g


).




A re-scan of this zero-word reach finds no “odd-aligned” start codes, so the first entry into the output table is 0×01C6 (see

FIG. 1



h


). Looking for the next zero-word reach finds it bounded at 0×01E2.




Again, there is no intervening “odd-aligned” start codes, so the second entry into the output table is 0×01E2 (see

FIG. 1



i


). The next zero-word reach goes to offset 0×027C.




There is one “odd-aligned” start code in this reach, so the third entry in the output table becomes 0×0×022B, and the fourth 0×027C (see

FIG. 1



j


). Another zero-word reach moves the search pointer to 0×02D4.




This zero-word reach has embedded in it a start code at 0×029D (the 0×00 0×01 pattern being detected at 0×029E), so the fifth and sixth entries into the output table are 0×029D and 0×02D4. Because that fills up the table, the process returns to the caller.




On the third call to the scanner for this buffer, the search is started at offset 0×02D6 (see

FIG. 1



k


).




The next word-aligned 0×00 0×00 pattern is discovered at 0×0306 (see

FIG. 1



l


).




A re-scan of this zero-word reach reveals no “odd-aligned” start codes, so the first entry into the output table is 0×0306. The next scan for the 0×00 0×00 pattern is unsuccessful, this fact is flagged and the process moves the “far end” of the now so-called zero-word reach to the end of the buffer (see

FIG. 1



m


).




A re-scan of this sub-buffer for word-aligned 0×00 0×01 patterns finds one at 0×0348, so offset 0×0347 is added to the output table, bringing up its membership to two entries. Because this is the end of the buffer, there is nothing more to do, so the process returns to the caller, indicating that two more start-codes were found.












TABLE A









Source Code Listing of an Algorithm for Start Code Scanning In






Accordance with the Invention























DWORD FindStartCodes(unsigned char *buf, DWORD bufOffset,













DWORD &length, DWORD *offsetList, DWORD listSize,







unsigned char isAudio, DWORD noEndBufferTrimming)











{












WORD




savFLAGS;






DWORD




saveESI, savEDI; // C++ compiler wants these













// back












DWORD




bufp = (DWORD) (buf + bufOffset), bufLenAdj;






DWORD




hCnt = listSize;











if(!buf ∥ !bufLen ∥ (*bufLen − bufOffset) < 8 ∥













!offsetList ∥ !listSize ∥ bufOffset >= *bufLen − 6)











{













assert(0); //sanity checks







return 0;











}






_asm






{













// Save things the C++ compiler wants preserved.













pushf














pop




word ptr savFLAGS







mov




savESI,esi







mov




savEDI,edi













// See if we're to do buffer end-trimming














mov




esi,bufLen







cmp




dword ptr noEndBufferTrimming,0







jne




skipLimitCheck













// The way this works is thus: See if the last one







// or to bytes of the buffer are zero; if so,







// adjust the effective buffer length to exclude







// them (they'll get re-scanned on the next scanner







// call). Then, starting at the END of the buffer,







// search backwards for the first non-zero byte.







// If the resultant offset into the buffer where







// the non-zero bytes was found is less than 2,







// return to the caller saying there was no start







// codes in the buffer. Else, if further







// examination shows that this was a one byte







// preceded to two zero bytes, reposition the







// point to before this start code and scan again.







// Otherwise, adjust the length of the buffer to







// just include this discovered non-zero byte.















mov




ebx,buf




// buffer origin







mov




ecx,[esi]




// get passed-in length














mov




eax,[ebx+ecx−4] // get last 4 bytes of buffer















shr




eax,8




// we only care about last 3















cmp




eax,10000h




// is it a start code prefix?















jne




zskip0




// no, so go do other tests














sub




dword ptr [esi],3 // trim it off buffer







jmp




zskip











zskip0:















shr




eax,8








cmp




ah,1




// test very last byte of













// buffer














ja




skipLimitCheck // if greater than one, the













// buffer includes it















jnb




zskip




// if it's 1, branch














dec




dword ptr [esi] // else, “swallow” the 0 byte















cmp




al,1




// same thing for 2nd-to-last













// buffer byte














ja




skipLimitCheck







jnb




zskip







dec




dword ptr [esi]











zskip:















mov




ecx,[esi]




get adjusted buffer len















sub




ecx,bufOffset




// limit to “scan buffer”







mov




ebx,bufp














std




// reverse searches for this








// passage











loop0:














lea




edi,[ebx+ecx−1] // get end addr of scan buf















xor




al,al




// search for a zero byte







repe




scasb















cmp




ecx,2




// too close to buf origin?







jb




outtaHere




// if so, exit







dec




ecx




// adj length to swallow 1st













// start prefix byte















mov




eax,[edi−1]




// get potential start code













// into EAX















and




eax,0FFFFFFh




// see if it's really 00 00 01







cmp




eax,0010000h















je




loop0




// it is a start code, so keep













// on scanning















add




ecx,2




// else, adj buf length














add




ecx,bufOffset















mov




[esi],ecx




// and update caller's













// variable











skipLimitCheck:














cld








and




byte ptr [esi], 0FEh // leng must be even













// number















mov




eax,[esi]




// get length of physical













// buffer after trimming















sub




eax,buf Offset




// get length of evaluation













// buffer















shr




eax,1




// we scan words not bytes















mov




bufLenAdj,eax




// init for scanning loops















mov




esi,offsetList




// point to output list of













// offset















jmp




loop1a




// jump into the game













// Now, the way this works is thus: we scan the







// buffer (or part of buffer, if this isn't the







// first iteration of the loop) for the first







// word-align WORD of 0x0000. We then save its







// offset (or, if we didn't find such a WORD, the







// offset of the end of the buffer) in a local







// variable, and re-scan the same subbuffer we







// just identified for the word-aligned pattern of







// WORD value 0x0100. For each that we find, we







// add an entry to the output list. Once we've







// found all the 0x0100 WORDs in the subbuffer, we







// then add the offset of the 0x0000 WORD found in







// the first scan (if we found one) to the output







// list. Then, starting with the subbuffer







// following the 0x0000 WORD we just added to the







// output list, we do it all over again. We keep







// doing this until the scan for both the 0x0000







// and 0x0100 pattern ends at the end of buffer.







// This results in an ordered list of offsets in







// the output buffer, without a lot of code







// execution time to get it.











loop1:















inc




ebx




// do we have an offset to a













// 0x0000 WORD?















jz




loop1a




nope, so skip the list add














lea




eax,[ebx−1] // get addr of 0x0000 WORD















sub




eax,buf




// subtract buffer org to get













// offset















add




eax,eax




// shift it left one bit







xchg




esi,edi














mov




dl,[ebx+2] // get the start code















xor




dl,0C0h




// see if it's within 0xC0 through













//0xEF















cmp




dl,030h




// set carry if so















rcr




eax,1




// put in high-bit of offset







stosd





// put in output list







xchg




esi,edi














dec




dword ptr hCnt // see if we've filled output













// list















jz




exitRoutine




// if so, we're done













// Initial entry point here.











loop1a:














mov




ecx,bufLenAdj // restore ECX and EDI from













//previous iteration















mov




edi,bufp








xor




eax,eax




// we're looking for 0x0000













// patterns














lea




ebx,[eax−1] // init EBX to no discovered













// 0x0000 WORD











loop1b:















or




ecx,ecx




// at end of buffer?







jz




exitRoutine













// Bob W. pointed out that some MPEG versions used







// zeros for stuffing bytes. Since we don't want







// to examine these, we look first to see if the







// next FOUR bytes are all zeros. If so, we assume







// they're stuffing bytes, and swallow all the







// following 0x0000 WORDs. Once we found the next







// non-zero WORD, we back up to bytes (since they







// could be the first two bytes of a start







// prefix), and continue down our merry way.















cmp




eax,[edi]




zero DWORD?







jne




loop1c




// nope, so skip this







repe




scasw




// swallow all following zero













// WORDs















je




loop2




// end of buffer; look for













// remaining 0x0100 WORDs














inc




ecx







inc




ecx







sub




edi,4











loop1c:















repne




scasw




// look for next 0x0000 WORD







jne




loop2




// none found, look for any













// remaining 0x0100 WORDs















mov




edx,[edi]




// get start code and preceding













// and following byte















cmp




dl,1




byte following 0x0000 must be













// 0x01 to be start prefix















jne




loop1b




// if it isn't, skip













// As Bob W. and I discussed, a start code of zero







// followed by a zero word cannot be a “real”







// start code, so we skip it.















shr




edx,8








or




edx,edx




// look for 3 zero bytes







jz




loop1b




// if found, skip













// In audio, we only look for 0xC0 through 0xDF







// start codes














cmp




byte ptr isAudio,0







je




loop1d







xor




dl,0C0h







cmp




dl,020h















jae




loop1b




// not an audio start code











loop1d:














lea




ebx,[edi−2] // remember the offset of this













// 0x0000 WORD













// Now we're going to search this same subbuffer







// for any 0x0100 patterns.











loop2:















mov




bufLenAdj,ecx




// save this for next 0x0000













// search















mov




ecx,edi




// compute length of this













// subbuffer















xchg




edi,bufp








sub




ecx,edi







shr




ecx,1




// WORD not BYTE search







dec




ecx




// Move to the 2nd WORD in the













// subbuffer














inc




edi







inc




edi











loop2a:















or




ecx,ecx








jz




loop1




// end of input buffer; clean up













// and exit















mov




eax,100h




// pattern to search for







repne




scasw




// do the search















jne




loop1




none found - go look for next













// 0x0000 pattern














mov




edx,[edi−3] // load complete start code















rol




edx,8




move start code token to DL,













// 1st byte of prefix















or




dh,dh




// to DH - if not zero, not a













// start code















jnz




loop2a




// no start code, skip













// Again, 3 zero bytes following 0x00 0x00 0x01 is







// not a valid start code.














test




dwordc ptr [edi],0FFFFFFh















je




loop2a




// in this case, we don't













// acknowledge it














cmp




byte ptr isAudio,0







je




loop2b







xor




dl,0C0h







cmp




dl,020h















jae




loop2a




// not an audio start code







xor




dl,0C0h











loop2b:














lea




eax,[edi−3] // get offset of start prefix















sub




eax,buf




// convert to buffer offset







add




eax,eax




// do the high bit set on PES













// header trick















xchg




esi,edi








xor




dl,0C0h







cmp




dl,030h







rcr




eax,1







stosd







xchg




esi,edi







dec




hCnt




// output buffer full?







jnz




loop2a




// if not, go for it again











exitRoutine:















move




esi,savESI




// restore registers C++ compiler













// wants back














mov




edi,savEDI







push




word ptr savFLAGS







popf











}






return(listSize − hCnt); // return number start codes













// found











}














The presently preferred embodiment of the invention is optimized for the 80×86/Pentium architecture. Those skilled in the art will appreciate that the invention may be used with other architectures. The preferred embodiment of the invention locates the start codes in a buffer of memory at very high speed by using a combination of string instructions and other features of the Intel processor's architecture, the processor's 32-bit instruction set, and available addressing modes.




Because the invention uses features built into the hosting processor's architecture that allow for fast buffer operations, the algorithm is capable of locating start codes in a memory buffer at very high speeds. Those skilled in the art will appreciate that various known hardware and/or software technique may also be used to perform such operations.




As a benchmark example of the performance achieved using the invention, a 20 megabyte capture of a MPEG-2 stream was processed. Using the invention, a text file describing more than twenty-thousand start codes was written in less than one second on a 266 MHz Pentium machine running Windows NT 4.0. This run time was achieved on second and subsequent runs when the 20 megabyte MPEG-2 file was already loaded into the disk cache. In its first actual application, the invention reduced total CPU use by approximately 60%. Although the invention is described herein with reference to the preferred embodiment, one skilled in the art will readily appreciate that other applications may be substituted for those set forth herein without departing from the spirit and scope of the present invention. Accordingly, the invention should only be limited by the Claims included below.



Claims
  • 1. A method for start code scanning in a data stream, comprising the steps of:scanning an input buffer in a word-wise fashion to identify a word boundary; scanning said input buffer to identify a first start code; setting a zero word reach having an extent to said first start code from a start point of a present scan; storing an offset to said first start code; scanning within said zero word reach to identify additional start codes therein; storing offsets for said additional start codes with said first start code in sequence; defining a next zero word reach if said first zero word reach is a subset of said input buffer; and continuing until all start codes within said input buffer are identified and offsets therefor are stored in sequence.
  • 2. A method for locating start-codes in a data stream, comprising the steps of:setting a start pointer in a processing buffer; in a loop, executing the following steps until said processing buffer has been fully consumed: locating a first non-zero word if the first n bytes pointed at by said start pointer are all zeros; returning to a caller if the end of said buffer is reached; otherwise, setting said start-pointer to one less word than said non-zero word that terminated a zero-word scan; scanning to find a first word-aligned zero word; checking that the byte following the zero word is a one, that the byte following the one byte is a legal start code, and that the three bytes consisting of the start code and the following two bytes are not all zeros; skipping said first zero word if the bytes following it do not meet criteria for a legal start code, and looking for a next zero word, unless at the end of said processing buffer; if a start-code is discovered, or there is a scan to the end of said processing buffer, identifying a section of said processing buffer from said start-pointer to the location of a zero-word scan termination that was determined in fact to be a legal start code, or the end of said processing buffer, as the zero-word reach; rescanning said zero-word reach starting with a second word of said zero word reach for a pattern of 0×00 0×01; for each occurrence of said pattern indicative of a start code found in said zero-word reach, determining that a preceding byte was a zero-byte, that a following byte is legal for said channel type, and that the three bytes following the discovered 0×00 0×01 pattern are not all zeros; for each start code, adding an entry to a passed-in list of start-code off sets; wherein an ordered list of all the start codes in said processing buffer is generated, up to a limit of an offset array.
  • 3. The method of claim 2, further comprising the steps of:determining if a current zero-word reach extends to the end of said processing buffer when all (if any) of aligned words of 0×00 0×01 in said zero-word reach have been processed; if so, returning to caller; otherwise, adding an offset of said pattern indicative of a start code defining the end of said current zero-word reach to said list of start-code offsets; setting said start-pointer to the word following a zero-word of said current zero-word reach; and performing a next iteration.
  • 4. The method of claim 2, wherein said process can be repeated for said processing buffer by setting a processing buffer offset to be a word following a last discovered start-code offset if it is possible that there are more start codes in said processing buffer than there were members in said offset array.
  • 5. The method of claim 2 wherein, when invoked, said method is passed a pointer to said processing buffer, an optional offset into said processing buffer representing the start of a sub-buffer that is actually to be processed, the length of said processing buffer, a pointer to a start-code array where the offset(s) into said processing buffer of all discovered start-code(s) are stored, the number of elements in said start-code array, a flag indicating if said data stream is an audio or video channel, and a flag indicating if buffer end-trimming should be implemented.
  • 6. The method of claim 2, further comprising the steps of:buffer end trimming, comprising: looking for a longest of an array of specific byte patterns at the end of said processing buffer; and reducing the length of said processing buffer to exclude bytes of said specific byte pattern at the end if any of these patterns are found.
  • 7. The method of claim 6, further comprising the steps of:determining if the size of the buffer, augmented by the initial offset, if any, after buffer end-trimming is less than six bytes; and if so, returning to caller stating that no start codes are present in the now size-reduced buffer.
  • 8. The method of claim 6, wherein said byte patterns comprise:0×00; 0×00 0×00; 0×00 0×00 0×01.
  • 9. The method of claim 2, wherein said data stream is an MPEG-2 stream.
  • 10. A method for locating start codes in a data stream, comprising the steps of:performing a word-wise scan of a processing buffer to identify a first start code; storing an offset value for said first start code; setting a zero word reach based on said first start code offset; scanning within said zero word reach to identify additional start codes; and storing offset values for said additional start codes with said first start code in sequence.
  • 11. The method of claim 10, further comprising the step of:setting additional zero word reaches starting at an end of said first zero word reach; and identifying and storing start codes within each said additional zero word reach until said processing buffer is consumed.
  • 12. An apparatus for start code scanning in a data stream, comprising:an input buffer; a scanner for scanning said input buffer in a word-wise fashion to identify a word boundary; said scanner scanning said input buffer to identify a first start code; means for setting a first zero word reach having an extent to said first start code from the start point of a current scan; a cache for storing an offset to said first start code; wherein said scanner scans within said zero word reach to identify additional start codes therein; wherein said cache stores offsets for said additional start codes with said first start code in sequence; and means for defining a next zero word reach if said first word reach is a subset of said input buffer; wherein said apparatus continues until all start codes within said input buffer are identified and offsets therefor are stored in said cache in sequence.
  • 13. An apparatus for locating start-codes in a data stream, comprising:a processing buffer; a start pointer in said processing buffer; a processor for executing the following steps until said processing buffer has been fully consumed: locating a first non-zero word if the first n bytes pointed at by said start pointer are all zeros; returning to the caller if the end of said buffer is reached; otherwise, setting said start-pointer to one less word than said non-zero word that terminated a zero-word scan; a scanner for scanning to find a first word-aligned zero word; wherein if said first zero word is found, said scanner insures that a following byte is a byte of value one, that a byte following said one byte is legal for a type of channel being processed, and that the three bytes following said one byte are not all zeros; wherein if said first zero word is not found, said scanner looks for a next zero word, unless at the end of said processing buffer; and wherein if a start-code is discovered, or there is a scan to the end of said processing buffer, said scanner identifies a section of said processing buffer from said start-pointer to a location of a the discovered start code, or the end of said processing buffer, as the zero-word reach; said scanner rescanning said zero-word reach starting with a second word of said zero-word reach for a word aligned pattern of 0×00 0×01, which is indicative of a start code; means for determining that a preceding byte was a zero-byte, and that a following byte is legal for said channel type for each occurrence of said pattern indicative of a start code found in said zero-word reach, and that the three bytes following the discovered 0×00 0×01 word are not all zeros; means for adding an entry to a passed-in list of start-code offsets for each start code; wherein an ordered list of all the start codes in said processing buffer is generated, up to a limit of an offset array.
  • 14. The apparatus of claim 13, further comprising:means for determining if a current zero-word reach extends to the end of said processing buffer when all (if any) of said patterns indicative of a start code in said zero-word reach have been processed; if so, returning to the caller; otherwise, adding an offset of said pattern indicative of a start code defining the end of said current zero-word reach to said list of start-code offsets; means for setting the start-pointer to the word following a zero-word of said current zero-word reach; and means for performing a next iteration.
  • 15. The apparatus of claim 13, further comprising:means for setting a processing buffer offset to be the word following a last discovered start-code offset if there is the possibility that there are more start codes in said processing buffer than there were members in said offset array.
  • 16. The apparatus of claim 13, wherein any of the following are passed to said apparatus when operation thereof begins:a pointer to said processing buffer; an optional offset into said processing buffer representing the start of a sub-buffer that is actually to be processed; the length of said processing buffer; a pointer to a start-code array where the offset(s) into said processing buffer of all discovered start-code(s) are stored; the number of elements in said start-code array; a flag indicating if said data stream is an audio or video channel; and a flag indicating if buffer end-trimming should be implemented.
  • 17. The apparatus of claim 13, further comprising:a module for buffer end trimming, comprising: means for looking for a longest of an array of specific byte patterns at the end of said processing buffer; and means for reducing the length of said processing buffer to exclude bytes of said specific byte pattern at the end if any of these patterns are found.
  • 18. The apparatus of claim 17, further comprising:means for continuing until none of said specific byte patterns match the end of said processing buffer; means for determining if the resultant length of the processing buffer, factoring in any initial offset, is less than six bytes, in which case the scanner terminates and returns to the caller, indicating the no start codes were detected in the buffer; and means for decrementing said processing buffer length so that it is an even number if a resultant length is an odd number.
  • 19. The apparatus of claim 17, wherein said byte patterns comprise:0×00; 0×00 0×00; 0×00 0×00 0 ×01.
  • 20. The apparatus of claim 13, wherein said data stream is an MPEG-2 stream.
  • 21. An apparatus for locating start codes in a data stream, comprising:a processor for performing a word-wise scan of a processing buffer to identify a first start code; and a cache for storing an offset value for said first start code; wherein said processor sets a first zero word reach based on said first start code offset; wherein said processor scans within said first zero word reach to identify additional start codes; and wherein said cache stores offset values for said additional start codes with said first start code in sequence.
  • 22. The apparatus of claim 21, wherein said processor sets additional zero word reaches starting at an end of said first word reach; andwherein said processor identifies and stores start codes within each said additional word reach until said processing buffer is consumed.
US Referenced Citations (5)
Number Name Date Kind
5727036 Maertens Mar 1998 A
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5821886 Son Oct 1998 A
5828426 Yu Oct 1998 A
6185339 Ozaki Feb 2001 B1
Foreign Referenced Citations (2)
Number Date Country
409093574 Apr 1997 JP
410210442 Aug 1998 JP
Non-Patent Literature Citations (1)
Entry
MPEG-2: The basics of how it works, Unknown.