The present invention relates generally to sports training, and more particularly to a hockey practice system.
Playing hockey, whether ice hockey or field hockey, offers a range of physical and social benefits. Hockey is a high-intensity sport that involves constant movement, which contributes to cardiovascular fitness. The fast-paced nature of the game helps to improve heart health and endurance. In addition to the cardiovascular benefits, playing hockey develops strength in the lower body for skating and the upper body for stick handling and shooting. Regular play helps develop muscle strength and overall body conditioning. Another benefit of hockey includes coordination and balance. Skating and maneuvering on the ice or field demand a high level of coordination and balance. Moreover, the sport involves a combination of aerobic and anaerobic activities, promoting overall fitness. For example, short bursts of intense activity during sprints and gameplay contribute to anaerobic conditioning. Another benefit provided by hockey play is flexibility. The constant movement and varied actions in hockey help improve flexibility, especially in the hips, knees, and ankles. Yet another benefit of playing hockey includes improved reflexes. Hockey requires quick decision-making and rapid responses to the movements of the puck or ball and other players. Thus, hockey helps enhance reflexes and hand-eye coordination.
In addition to the aforementioned physical benefits, the sport of hockey also provides multiple social benefits. Hockey is a team sport that emphasizes the importance of working together towards a common objective. Players learn to communicate, coordinate, and support each other on and off the ice or field. These factors contribute to the development of teamwork skills. Moreover, participating in hockey can also serve to develop leadership skills. Players often take on leadership roles, such as team captain or alternate captain. Players learn to respect opponents, referees, and teammates, contributing to a positive sporting culture. Furthermore, the sport of hockey can help develop communication skills. Effective communication is essential on the hockey rink. Players need to convey strategies, call for passes, and coordinate plays. Players learn to respect opponents, referees, and teammates, contributing to a positive sporting culture. Moreover, being part of a hockey team can help develop discipline and time management skills. Regular practice schedules and the commitment to team activities teach players discipline and time management skills. For young players, balancing sports with other responsibilities can develop into a valuable life skill. Thus, playing hockey offers a holistic approach to physical fitness while promoting essential social skills that can positively impact various aspects of life.
In one embodiment, there is provided a computer-implemented method for hockey practice, comprising: recording a plurality of video frames from an image capturing device that is configured to obtain a downward viewpoint of an area in front of a user; performing an object tracking process on a hockey workpiece; rendering, on a user-facing electronic display, a video sequence that includes the plurality of video frames; providing one or more augmented reality elements overlaid on the rendering of the video sequence; computing one or more performance metrics based on a travel path of the hockey workpiece; and displaying the one or more computed performance metrics on the user-facing electronic display.
In another embodiment, there is provided an apparatus, comprising: an electronic computing device comprising: a user-facing electronic display; a memory having stored thereon a hockey performance assessment module; a network interface which enables the electronic computing device to connect to, and exchange data with, at least one second electronic computing device; and a processor communicatively coupled to the display, the memory, and the network interface, and which executes program code of the hockey performance assessment module, which enables the electronic computing device to: record a plurality of video frames from an image capturing device that is configured to obtain a downward viewpoint of an area in front of a user; perform an object tracking process on a hockey workpiece; render, on the user-facing electronic display, a video sequence that includes the plurality of video frames; provide one or more augmented reality elements overlaid on the rendering of the plurality of video frames; compute one or more performance metrics based on a travel path of the hockey workpiece; and display the one or more computed performance metrics on the user-facing electronic display.
In yet another embodiment, there is provided a computer program product comprising a non-transitory computer readable medium having program instructions that when executed by a processor of an electronic computing device comprising a user-facing display, configure the electronic computing device to perform functions comprising: recording a plurality of video frames from an image capturing device that is configured to obtain a downward viewpoint of an area in front of a user; performing an object tracking process on a hockey workpiece; rendering, on the user-facing electronic display, a video sequence that includes the plurality of video frames; providing one or more augmented reality elements overlaid on the rendering of the plurality of video frames; computing one or more performance metrics based on a travel path of the hockey workpiece; and displaying the one or more computed performance metrics on the user-facing electronic display.
The structure, operation, and advantages of the present invention will become further apparent upon consideration of the following description taken in conjunction with the accompanying figures (FIGs). The figures are intended to be illustrative, not limiting.
Certain elements in some of the figures may be omitted, or illustrated not-to-scale, for illustrative clarity. The cross-sectional views may be in the form of “slices”, or “near-sighted” cross-sectional views, omitting certain background lines which would otherwise be visible in a “true” cross-sectional view, for illustrative clarity.
Often, similar elements may be referred to by similar numbers in various figures (FIGs) of the drawing, in which case typically the last two significant digits may be the same, the most significant digit being the number of the drawing figure (FIG). Furthermore, for clarity, some reference numbers may be omitted in certain drawings.
Becoming an effective hockey player requires a combination of various skills. The physical skills include mastery of basic skating techniques, including forward and backward skating, quick starts, stops, and tight turns. Additionally, strength, endurance, speed, and balance, are valuable assets for both offensive and defensive players. Mental skills such as decision making, focus, and concentration also contribute to being a successful hockey player. Beyond the aforementioned skills, there are a wide variety of technical skills that need to be developed to thrive in the sport of hockey. Accurate and powerful shooting involves mastering various shot types, including wrist shots, slap shots, and snap shots. Moreover, the ability to control the puck with the stick, including dekes, fakes, and quick maneuvers, is critical for offensive players.
Disclosed embodiments provide techniques for developing and improving technical hockey skills. An electronic computing device that includes one or more image acquisition devices is mounted in front of a user (hockey player). The electronic computing device includes a user-facing display that includes one or more augmented reality elements. During use, the user manipulates a hockey workpiece, such as a hockey puck, hockey ball, or other suitable workpiece in a way to interact with the one or more augmented reality elements. A variety of exercises and drills are provided for users to develop stick handling and shooting techniques, which can translate to improved gameplay for the user.
The descriptions throughout this disclosure contain simplifications, generalizations and omissions of detail and is not intended as a comprehensive description of the claimed subject matter but, rather, is intended to provide a brief overview of some of the functionality associated therewith. Other systems, methods, functionality, features, and advantages of the claimed subject matter will be or will become apparent to one with skill in the art upon examination of the figures and the remaining detailed written description. The above as well as additional objectives, features, and advantages of the present disclosure will become apparent in the following detailed description.
Each of the above and below described features and functions of the various different aspects, which are presented as operations performed by the processor(s) of the communication/electronic devices are also described as features and functions provided by a plurality of corresponding methods and computer program products, within the various different embodiments presented herein. In the embodiments presented as computer program products, the computer program product includes a non-transitory computer readable storage device having program instructions or code stored thereon, which enables the electronic device and/or host electronic device to complete the functionality of one or more disclosed processes when the program instructions or code are processed by at least one processor of the corresponding electronic/communication device, such as is described herein.
In the following description, specific example embodiments in which the disclosure may be practiced are described in sufficient detail to enable those skilled in the art to practice the disclosed embodiments. For example, specific details such as specific method orders, structures, elements, and connections have been presented herein. However, it is to be understood that the specific details presented need not be utilized to practice embodiments of the present disclosure. It is also to be understood that other embodiments may be utilized and that logical, architectural, programmatic, mechanical, electrical and other changes may be made without departing from the general scope of the disclosure. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present disclosure is defined by the appended claims and equivalents thereof.
References within the specification to “one embodiment,” “an embodiment,” “embodiments”, or “one or more embodiments” are intended to indicate that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least one implementation (embodiment) of the present disclosure. The appearance of such phrases in various places within the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Further, various features are described which may be exhibited by some embodiments and not by others. Similarly, various aspects are described which may be aspects for some embodiments but not for other embodiments.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used herein, the singular forms “a”, “an”, and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms “comprises” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. Moreover, the use of the terms first, second, etc. do not denote any order or importance, but rather the terms first, second, etc. are used to distinguish one element (e.g., a person or a device) from another.
It is understood that the use of specific component, device and/or parameter names and/or corresponding acronyms thereof, such as those of the executing utility, logic, and/or firmware described herein, are for example only and not meant to imply any limitations on the described embodiments. The embodiments may thus be described with different nomenclature and/or terminology utilized to describe the components, devices, parameters, methods and/or functions herein, without limitation. References to any specific protocol or proprietary name in describing one or more elements, features or concepts of the embodiments are provided solely as examples of one implementation, and such references do not limit the extension of the claimed embodiments to embodiments in which different element, feature, protocol, or concept names are utilized. Thus, each term utilized herein is to be provided its broadest interpretation given the context in which that term is utilized.
Within the descriptions of the different views of the figures, the use of the same reference numerals and/or symbols in different drawings indicates similar or identical items, and similar elements can be provided similar names and reference numerals throughout the figure(s). The specific identifiers/names and reference numerals assigned to the elements are provided solely to aid in the description and are not meant to imply any limitations (structural or functional or otherwise) on the described embodiments.
The stand 120 can include a base 142 that rests on a floor/ground surface 167. An elongated portion 143 extends from the base 142 to an adjustable portion 146. The adjustable portion 146 can include one or more spring-loaded moveably linked supports to enable positioning of the electronic computing device 130 at a height, indicated by reference 169 above the floor/ground surface 167. In one or more embodiments, the height indicated by reference 169 can range from one meter to two meters. The preferred setting depends on the height of the user 102. In one or more embodiments, the electronic computing device 130 can include a tablet computer such as an android tablet computer, iPad®, or the like. One or more embodiments can include a stand. A bracket 148 can be attached to the stand 120, where the stand 120 and bracket 148 are configured and disposed to hold the electronic computing device at a height ranging from 1 meter to two meters above a floor surface.
Augmented Reality (AR) is a technology that overlays digital information, such as images, videos, or 3D models, onto the real-world environment in real-time. Disclosed embodiments provide real-time interaction by superimposing digital information onto the user's view of the real world, which includes a hockey practice area, hockey stick, and/or hockey workpiece. Disclosed embodiments track the hockey workpiece to enable the hockey workpiece to interact with one or more augmented reality elements, such as targets, virtual lines, virtual goal nets, and so on. In embodiments, a target defines an area in which the hockey workpiece (e.g., puck or ball) is intended to pass through as part of a hockey exercise or drill. Disclosed embodiments utilize object tracking for tracking a hockey workpiece with computer vision techniques and/or machine learning. This can include a series of steps to detect and follow the position of a hockey workpiece (e.g., puck or ball) across consecutive frames in a video or image sequence. The steps can include detecting the hockey workpiece in the initial frame of the video. The detection can be done using object detection algorithms, which identify regions of interest (ROI) in the image that likely contain the hockey workpiece. One or more embodiments may utilize an object detection algorithm including, but not limited to, YOLO (You Only Look Once), SSD (Single Shot Multibox Detector), and Faster R-CNN (Region-based Convolutional Neural Network). The steps may further include a feature extraction process. Once the hockey workpiece is detected, features such as color, texture, or shape are extracted from the detected region. These features help uniquely identify the hockey workpiece in subsequent frames. One or more embodiments may further utilize a tracking algorithm. The tracking algorithm may be initialized by using the detected features to create a “track” for the hockey workpiece. The initialization may involve creating a bounding box around the hockey workpiece and/or extracting key points. In one or more embodiments, a motion prediction process is used to enable more accurate tracking. The motion prediction process can include estimating the direction and speed of the ball based on its previous positions. In one or more embodiments, Kalman filters and/or Particle Filters are used in the motion prediction process. In one or more embodiments, a computer vision framework, such as OpenCV is used for providing tools and functions for implementation of hockey workpiece tracking using various algorithms.
The electronic computing device 200 can include an image capturing device (camera) that is configured to acquire still images and/or video. In embodiments, the image capturing device can be configured to obtain images from a downward viewpoint of an area in front of a user. As shown in
In one or more embodiments, the one or more augmented reality elements includes at least one target. In one or more embodiments, performing an object tracking process on a hockey workpiece comprises performing an object tracking process on a hockey puck. In one or more embodiments, performing an object tracking process on a hockey workpiece comprises performing an object tracking process on a ball.
One or more embodiments can include: determining that at least one image of the hockey workpiece is overlapping with a region defined by the at least one target; modifying a performance metric based on the overlapping; and presenting the performance metric on the user-facing electronic display. One or more embodiments can include providing multiple targets, and further include: determining that at least one image of the hockey workpiece is overlapping with a corresponding region defined by each of the multiple targets; modifying a performance metric based on the overlapping;
One or more embodiments can include determining a hockey workpiece speed between two augmented reality elements from the one or more augmented reality elements; and presenting a hockey workpiece speed on the user-facing electronic display. One or more embodiments can include: recording hockey workpiece speed values corresponding to multiple shots; and presenting a hockey workpiece speed history on the user-facing electronic display. In one or more embodiments, a calibration procedure is performed prior to utilizing the speed-measuring function. The calibration procedure can include placing a meter stick on the floor surface, and then adjusting the position of the augmented reality line 551 and augmented reality line 553, such that the distance D between the two lines is one meter. In this way, a speed in miles per hour, kilometers per hour, or other suitable unit can be computed based on the time required for the hockey workpiece to traverse both augmented reality line 551 and augmented reality line 553.
The electronic computing device can further include a user-facing camera (front-facing camera) 602. In one or more embodiments, the user-facing camera 602 can acquire images and/or video of the user as he/she performs hockey practice drills, such as the aforementioned target clearing drill, and render the user-facing view 661 in a region of the electronic display 601. In this embodiment, the user (e.g., 102 of
As indicated by line R, the mirrored surface of angled bracket 905 (as shown at 823 in
In embodiments, the electronic computing device 1201 is implemented as a computer comprising a processor 1204, and memory 1206 coupled to the processor 1204. The memory 1206 may be a non-transitory computer readable storage medium. Memory 1206 may include RAM, ROM, flash, EEPROM, or other suitable storage technology. The memory 1206 contains instructions, that when executed by processor 1204, enable implementation of one or more features of disclosed embodiments. In one or more embodiments, the memory 1206 contains hockey performance assessment module 1207. The hockey performance assessment module 1207 can include functions and/or instructions for rendering augmented reality targets, computing performance metrics, displaying performance metrics, and/or other features of disclosed embodiments.
The electronic computing device 1201 may further include a user-facing image acquisition system 1208. The user-facing image acquisition system 1208 may include one or more cameras, image sensors, lenses, image signal processors (ISPs), and/or other components for acquiring user-facing images, such as those depicted at 661 in
Electronic computing device 1201 can further include user interface 1222. In one or more embodiments, user interface 1222 may be implemented via touchscreen functionality of electronic display 1220. The user interface 1222 can enable features such as calibration, entering of user preferences and other customizations, selection of games and/or practice drills, and/or other features and/or functions. Electronic device 1201 can further include network interface 1228 to enable the electronic computing device to connect to, and exchange data with, at least one second electronic computing device, such as a server. Network interface 1228 can include one or more interfaces to enable wired and/or wireless communication. In one or more embodiments, network interface 1228 can support wired communication such as via Ethernet. In one or more embodiments, network interface 1228 can support wireless communication such as via Wi-Fi, Bluetooth®, infrared, and/or other suitable wireless technology. The network interface 1228 can enable communication to additional electronic computing devices via network 1235. Network 1235 can include one or more of a local area network (LAN), wide area network (WAN), and/or other types of networks. In embodiments, network 1235 may include the Internet.
One or more embodiments may include a business system 1260. The business system 1260 may include one or more computers to support various business functions and services to manage financial transactions, user accounts, and subscription services for disclosed embodiments. These functions can include user registration functions that allow users to create accounts, providing necessary information. The functions can further include profile management functions that enable users to establish and/or update personal details, payment information, and preferences. The functions can further include payment processing functions that integrate with payment gateways to securely process financial transactions. Disclosed embodiments can support various payment methods, including credit/debit cards, digital wallets, and other electronic payment options. The functions can include user notification functions. This can include sending automated emails for billing-related events, such as payment receipts, upcoming renewals, and account updates, as well as periodic reports and user summaries highlighting user practice schedules and progress in performing various hockey practice drills and/or other practice activities.
One or more embodiments may include a video server system 1240. The video server system 1240 may include one or more computers to support various video functions. The video server system 1240 can provide functions for ingesting video content from various sources, such as cameras from one or more electronic computing devices such as 200 of
One or more embodiments may include a player analytics system 1250. The player analytics system 1250 may include one or more computers to support various sports biomechanics analysis functions. The player analytics system 1250 can provide functions such as computation of body kinematics parameters. This can include calculating joint angles and/or limb positions. This information helps in assessing the athlete's technique and form during various movements. The player analytics system 1250 can provide functions such as stick-handling analysis. The stick-handling analysis can include image analysis to assess the hockey players swing path, angle of attack, and body positioning when taking a shot. This aids in optimizing technique and power generation. The player analytics system 1250 may further include functions for side-by-side comparisons. This enables coaches and athletes to compare different performances or techniques side by side. This visual comparison aids in identifying changes and improvements over time. By leveraging computerized image analysis in sports biomechanics, coaches and athletes gain valuable insights into stick-handling movement patterns and mechanics. This information enables targeted interventions and training strategies to enhance performance, reduce the risk of injuries, and optimize overall athletic efficiency, thereby enabling improved hockey playing skills, taking the sport to the next level.
One or more embodiments can include a computer-implemented method for hockey practice, comprising: recording a plurality of video frames from an image capturing device that is configured to obtain a downward viewpoint of an area in front of a user, where the downward viewpoint enables capturing images of a hockey workpiece; performing an object tracking process on the hockey workpiece; rendering, on a user-facing electronic display, a video sequence that includes the plurality of video frames; providing one or more augmented reality elements overlaid on the rendering of the plurality of video frames; and computing one or more performance metrics based on a travel path of the hockey workpiece; and displaying the one or more computed performance metrics on the user-facing electronic display.
As can now be appreciated, disclosed embodiments provide an augmented-reality based hockey practice system. Practicing stick-handling drills is crucial for improving as a hockey player, as it enhances a player's ability to control the puck, make precise movements, and navigate by opponents effectively. Stick-handling drills enhance a player's feel for the puck, improving their ability to control it with finesse. Furthermore, stick-handling drills improve hand-eye coordination, allowing players to track the puck while executing precise movements. Stick-handling drills promote the development of multi-directional skills, allowing players to move the puck effectively in any direction. Moreover, players can learn to vary their stick-handling speed, adding unpredictability to their play. Advanced stick-handling drills teach players deceptive moves, making it harder for defenders to anticipate their next move.
Disclosed embodiments provide techniques for practicing a variety of skills and drills for improved hockey play. One or more embodiments can utilize an off-the-shelf tablet computer. In one or more embodiments, specialized software, such as an application (“app”) executing on the off-the-shelf tablet computer provides a user interface, performs image acquisition, and implements training exercises and/or games that can allow a user to practice important hockey skills. Disclosed embodiments may be utilized on ice, a gym floor, a carpet, or any other suitable surface. Disclosed embodiments provide additional hockey practice opportunities in a fun and interactive environment. Disclosed embodiments can employ a subscription-based model, or a pay-at-once model. Some embodiments may include additional services that are performed via servers, such as depicted at 1240, 1250, and 1260 of
In the above-described methods, one or more of the method processes may be embodied in a computer readable device containing computer readable code such that operations are performed when the computer readable code is executed on a computing device. In some implementations, certain operations of the methods may be combined, performed simultaneously, in a different order, or omitted, without deviating from the scope of the disclosure. Further, additional operations may be performed, including operations described in other methods. Thus, while the method operations are described and illustrated in a particular sequence, use of a specific sequence or operations is not meant to imply any limitations on the disclosure. Changes may be made with regards to the sequence of operations without departing from the spirit or scope of the present disclosure. Use of a particular sequence is therefore, not to be taken in a limiting sense, and the scope of the present disclosure is defined only by the appended claims.
Aspects of the present disclosure are described above with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the disclosure. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object-oriented programming language, without limitation. These computer program instructions may be provided to a processor of a general-purpose computer, special-purpose computer, or other programmable data processing apparatus to produce a machine that performs the method for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. The methods are implemented when the instructions are executed via the processor of the computer or other programmable data processing apparatus.
As will be further appreciated, the processes in embodiments of the present disclosure may be implemented using any combination of software, firmware, or hardware. Accordingly, aspects of the present disclosure may take the form of an entirely hardware embodiment or an embodiment combining software (including firmware, resident software, micro-code, etc.) and hardware aspects that may all generally be referred to herein as a “circuit,” “module,” or “system.” Furthermore, aspects of the present disclosure may take the form of a computer program product embodied in one or more computer readable storage device(s) having computer readable program code embodied thereon. Any combination of one or more computer readable storage device(s) may be utilized. The computer readable storage device may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage device can include the following: a portable computer diskette, a hard disk, a random-access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage device may be any tangible medium that can contain or store a program for use by or in connection with an instruction execution system, apparatus, or device.
Where utilized herein, the terms “tangible” and “non-transitory” are intended to describe a computer-readable storage medium (or “memory”) excluding propagating electromagnetic signals, but are not intended to otherwise limit the type of physical computer-readable storage device that is encompassed by the phrase “computer-readable medium” or memory. For instance, the terms “non-transitory computer readable medium” or “tangible memory” are intended to encompass types of storage devices that do not necessarily store information permanently, including, for example, RAM. Program instructions and data stored on a tangible computer-accessible storage medium in non-transitory form may afterwards be transmitted by transmission media or signals such as electrical, electromagnetic, or digital signals, which may be conveyed via a communication medium such as a network and/or a wireless link.
The description of the present disclosure has been presented for purposes of illustration and description, but is not intended to be exhaustive or limited to the disclosure in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope of the disclosure. The described embodiments were chosen and described in order to best explain the principles of the disclosure and the practical application, and to enable others of ordinary skill in the art to understand the disclosure for various embodiments with various modifications as are suited to the particular use contemplated.
As used herein, the term “or” is inclusive unless otherwise explicitly noted. Thus, the phrase “at least one of A, B, or C” is satisfied by any element from the set {A, B, C} or any combination thereof, including multiples of any element.
While the disclosure has been described with reference to example embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the disclosure. In addition, many modifications may be made to adapt a particular system, device, or component thereof to the teachings of the disclosure without departing from the scope thereof. Therefore, it is intended that the disclosure not be limited to the particular embodiments disclosed for carrying out this disclosure, but that the disclosure will include all embodiments falling within the scope of the appended claims.
Number | Date | Country | |
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63475768 | Dec 2022 | US |