Claims
- 1. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a user's television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory for executing a video game program, and a graphics coprocessor for processing-graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a user's television; communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet; a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet; and video generating circuitry for receiving an RF input signal having an audio component and a video component and for generating graphics data for display on said user's television.
- 2. The home video game system of claim 1 wherein said mass storage device comprises a hard disk which stores a network browser program.
- 3. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a user's television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory for executing a video game program, and a graphics coprocessor for processing graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a user's television; communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet; a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet; a tuner for receiving television signals; and video generating circuitry for selectively coupling television signals and said game play graphics for output and display on a user's television.
- 4. A home video game system according to claim 3, wherein said video generating circuitry includes circuitry combining said television signals and said game play graphics for output and display on said user's television.
- 5. A home video game system according to claim 4, wherein said video generating circuitry includes picture-in-picture display circuitry for generating a picture-in-picture display on said user's television.
- 6. A home video game system according to claim 5, wherein said picture-in-picture display circuitry is operable to generate a picture-in-picture display having a programmable size.
- 7. A home video game system according to claim 5, wherein said picture-in-picture display circuitry is operable to generate a picture-in-picture display having a programmable position.
- 8. A home video game system according to claim 4, wherein said video generating circuitry is operable to combine real time television signals with video game graphics, whereby a user may simultaneously watch a television broadcast and play at least part of a video game.
- 9. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a user's television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory for executing a video game program, and a graphics coprocessor for processing graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a user's television; communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet; a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet; a tuner for receiving television signals; and video generating circuitry, coupled to said tuner and said communications circuitry for simultaneously displaying television signals and informnation received from the Internet.
- 10. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a user's television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory for executing a video game program, and a graphics coprocessor for processing graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a user's television; communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet; a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet; a tuner for receiving television signals; and control circuitry for responding to remotely generated channel changing signals for coupling channel changing commands to said tuner.
- 11. A home video game system according to claim 1, further includingaudio circuitry coupled to said video game processing system.
- 12. A home video game system according to claim 1, wherein said communications circuitry and said mass storage device are housed in an expansion device and said video game processing system is housed in a separate video game console which is coupled to said expansion device.
- 13. A home video game system according to claim 1, wherein said communications circuitry comprises a modem, and further including a controller for controlling said mass storage device and said modem.
- 14. A home video game system according to claim 1, wherein said mass storage device is a flash memory storage device.
- 15. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller: communications circuitry, coupled, in use, to said game processing system and to a users communications network for linking said game processing system to the Internet; video generating circuitry for combining game play graphics and signals received via the Internet for display on the user's television, a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet and for storing at least some of said information in encrypted form; a microcontroller coupled to said communications circuitry and said writeable mass storage device for controlling at least said writeable mass storage device and said communications circuitry; a tuner for receiving television signals; and video generating circuitry for selectively coupling television signals and signals received via the Internet for display on a user's television.
- 16. Apparatus according to claim 15, wherein said writeable mass storage device for is a hard disk drive and stores a network browser program.
- 17. Apparatus according to claim 15, wherein said video generating circuitry includes picture-in-picture display circuitry for generating a picture-in-picture display on said user's television.
- 18. Apparatus according to claim 17, wherein said picture-in-picture display circuitry is operable to generate a picture-in-picture display having a programmable size.
- 19. Apparatus according to claim 17, wherein said picture-in-picture display circuitry is operable to generate a picture-in-picture display having a programmable position.
- 20. Apparatus according to claim 15, wherein said video generating circuitry is operable to combine real time television signals with video game graphics, whereby a user may simultaneously watch a television broadcast and access the Internet.
- 21. Apparatus according to claim 15, wherein the video generating circuitry, coupled to said tuner and said communications circuitry, is configured to simultaneously display television signals and information received from the Internet.
- 22. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller: communications circuitry, coupled, in use, to said game processing system and to a users communications network for lining said game processing system to the Internet; video generating circuitry for combining game play graphics and signals received via the Internet for display on the user's television, a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet and for storing at least some of said information in encrypted form; a microcontroller coupled to said communications circuitry; said writeable mass storage device for controlling at least said writeable mass storage device and said communications circuitry; a tuner for receiving television signals; and control circuitry for responding to remotely generated channel changing signals for coupling channel changing commands to said tuner.
- 23. Apparatus according to claim 15, further including audio circuitry coupled to said video game processing system.
- 24. Apparatus according to claim 15, wherein said communications circuitry and said video generating device are housed in an expansion device which is coupled to said video game processing system which is housed in a separate video game console.
- 25. Apparatus according to claim 16, wherein said communications circuitry comprises a modem, and wherein said microcontroller controls said hard disk drive and said modem.
- 26. A method of operating a home video game system having a game processing system including a main game processor and a graphics coprocessor for executing a video game program and for accessing the Internet, said home video game system including a writeable mass storage device and a modem, comprising:generating game play graphics by the home video game processing system under the control of a main game processor and a graphics coprocessor for display on a user's television; accessing the Internet via the modem; controlling the modem using a microcontroller; downloading information from the Internet to the home video game system; writing said information downloaded from the Internet to said mass storage device under the control of the microcontroller controlling said modem; decrypting at least some of said information downloaded from the Internet and stored in said mass storage device; receiving television signals and coupling said televisions signals to a tuner embodied within said home video game system; and selectively coupling television signals and said game play graphics for display on a user's television.
- 27. A method for operating a home video game system according to claim 26, further comprising:mixing said television signals and said game play graphics for display on said user's television.
- 28. A method for operating a home video game system according to claim 26, further including the step ofgenerating a picture-in-picture display on said user's television using said information downloaded from the Internet and said game play graphics.
- 29. A method for operating a home video game system according to claim 28, wherein said step of generating a picture-in-picture display on said user's television includes the step of generating a picture-in-picture display having a programmable size.
- 30. A method for operating a home video game system having a game processing system including a main game processor and a graphics coprocessor for executing a video game program and for accessing the Internet, said home video game system including a writeable mass storage device and a modem, comprising:generating game play graphics by the home video game processing system under the control of a main game processor and a graphics coprocessor for display on a user's television; accessing the Internet via the modem; controlling the modem using a microcontroller; downloading information from the Internet to the home video game system; writing said information downloaded from the Internet to said mass storage device under the control of the microcontroller controlling said modem; and decrypting at least some of said information downloaded from the Internet and stored in said mass storage device; receiving television signals and coupling said signals to a tuner associated with said home video game system; and combining real time television signals with video game graphics, whereby a user may simultaneously watch a television broadcast and play at least part of a video game.
- 31. A method for operating a home video game system having a game processing system including a main game processor and a graphics coprocessor for executing a video game program and for accessing the Internet, said home video game system including a writeable mass storage device and a modem, comprising:generating game play graphics by the home video game processing system under the control of a man game processor and a graphics coprocessor for display on a user's television; accessing the Internet via the modem; controlling the modem using a microcontroller; downloading information from the Internet to the home video game system; writing said information downloaded from the Internet to said mass storage device under the control of the microcontroller controlling said modem; and decrypting at least some of said information downloaded from the Internet and stored in said mass storage device; receiving television signals and coupling said signals to a tuner associated with said home video game system; and simultaneously displaying television signals and information received from the Internet.
- 32. A method for operating a home video game system having a game processing system including a main game processor and a graphics coprocessor for executing a video game program and for accessing the Internet, said home video game system including a writeable mass storage device and a modem, comprising:generating game play graphics by the home video game processing system under the control of a main game processor and a graphics coprocessor for display on a user's television; accessing the Internet via the modem; controlling the modem using a microcontroller; downloading information from the Internet to the home video game system; writing said information downloaded from the Internet to said mass storage device under the control of the microcontroller controlling said modem; and decrypting at least some of said information downloaded from the Internet and stored in said mass storage device; receiving television signals and coupling said signals to a tuner associated with said home video game system; and responding to remotely generated channel changing signals for coupling channel changing commands to said tuner.
- 33. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller, communications circuitry, coupled in use to a user's communications network for linking said home video game circuitry to the Internet; an address and data bus coupled in use to said game processing system; a digital signal processor coupled to said communications circuitry and said address and data bus for processing information received via said communications circuitry from said user's communications network and for coupling processed information to said address and data bus; an audio input for receiving audio input signals; said digital signal processor for receiving data indicative of said audio input signals and for processing said audio input signals; a writeable mass storage device coupled to said address and data bus for receiving information downloaded from the Internet and for storing at least some of said information in encrypted form; and video generating circuitry for receiving an RP input signal having an audio component and a video component and for generating graphics data for display on said user's television, said video generating circuitry coupling said audio component to said audio input.
- 34. Apparatus according to claim 33, wherein said audio input is an analog microphone input, and an analog to digital converter coupled to said digital signal processor for converting the analog microphone input to a digitized microphone data, said digitized microphone data being coupled to said digital signal processor.
- 35. Apparatus according to claim 33, further including an audio output coupled to said digital signal processor via an digital to analog converter.
- 36. Apparatus according to claim 35, wherein said audio output is coupled to receive the audio output of said video game processing system.
- 37. Apparatus according to claim 33, wherein said digital signal processor generates audio output signals, further including mixing circuitry for mixing video game system generated audio signals and said audio output signals generated by said digital signal processor.
- 38. Apparatus according to claim 33, further including an audio output coupled to said digital signal processor via an digital to analog converter, said video game processing system generating an audio output, said digital signal processor being coupled to receive and being operable to process said video game processing system audio output.
- 39. Apparatus according to claim 38, wherein the processed audio output of said video game processing system audio output results in a special audio effect.
- 40. Apparatus according to claim 33, wherein said writeable mass storage device stores a network browser program.
- 41. Apparatus according to claim 33, wherein said video game processing system is configured to generate an audio output, and further comprising:audio circuitry for mixing said audio component and the audio output of said video game processing system.
- 42. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller, communications circuitry, coupled in use to a user's communications network for linking said home video game circuitry to the Internet; an address and data bus coupled in use to said game processing system; a digital signal processor coupled to said communications circuitry and said address and data bus for processing information received via said communications circuitry from said user's communications network and for coupling processed information to said address and data bus; an audio input for receiving audio input signals; said digital signal processor receiving data indicative of said audio input signals and for processing said audio input signals and a writeable mass storage device coupled to said address and data bus for receiving information downloaded from the Internet and for storing at least some of said information in encrypted form; and a tuner; and video generating circuitry, coupled to said tuner and said communications circuitry, for selectively displaying television signals and information received from the Internet on said user's television.
- 43. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller, communications circuitry, coupled in use to a user's communications network for linking said home video game circuitry to the Internet; an address and data bus coupled in use to said game processing system; a digital signal processor coupled to said communications circuitry and said address and data bus for processing information received via said communications circuitry from said user's communications network and for coupling processed information to said address and data bus; an audio input for receiving audio input signals; said digital signal processor receiving data indicative of said audio input signals and for processing said audio input signals and a writeable mass storage device coupled to said address and data bus for receiving information downloaded from the Internet and for storing at least some of said information in encrypted form; and video generating circuitry coupled to said address and data bus for generating a picture-in-picture display on said user's television.
- 44. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller, communications circuitry, coupled in use to a user's communications network for linking said home video game circuitry to the Internet; an address and data bus coupled in use to said game processing system; a digital signal processor coupled to said communications circuitry and said address and data bus for processing information received via said communications circuitry from said user's communications network and for coupling processed information to said address and data bus; an audio input for receiving audio input signals; said digital signal processor receiving data indicative of said audio input signals and for processing said audio input signals and a writeable mass storage device coupled to said address and data bus for receiving information downloaded from the Internet and for storing at least some of said information in encrypted form; a television signal tuner; and video generating circuitry operable to combine real time television signals with video game graphics, whereby a user may simultaneously watch a television broadcast and play a video game.
- 45. A home video game system comprising:a removable memory insertion port for receiving a removable memory storing video game program instructions, a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory and a graphics coprocessor for processing graphics information under control of said main processor for executing a video game program and generating game play graphics for display on a user's television in response to player controller control signals generated by a player operating a player controller, an expansion module including communications circuitry, coupled in use to said game processing system and to a user's communications network for linking said game processing system to the Internet; an address and data bus coupled in use to said game processing system; display generating circuitry coupled to said address and data bus and having a first input for receiving video game play graphics data for display and a second input for receiving digital information for display from a second source, said display generating circuitry being operable to provide at least one of said video game play graphics data and said digital information from said second source for display on the user's television and a read/write mass storage device coupled to said address and data bus for storing information downloaded from the Internet; and cryptographic processing circuitry, coupled to said mass storage device for decrypting at least some of said information downloaded from the Internet.
- 46. Apparatus according to claim 45, wherein said second source is a source of television signals and further includinga tuner for receiving said television signals, said display generating circuitry being operable to selectively couple said television signals and said game play graphics signals for display on a user's television.
- 47. Apparatus according to claim 45, wherein said display generating circuitry includes picture-in-picture display circuitry for generating a picture-in-picture display on said user's television.
- 48. A home video game system according to claim 47, wherein said picture-in-picture display circuitry is operable to generate a picture-in-picture display having a programmable size.
- 49. Apparatus according to claim 46, wherein said display generating circuitry is embodied in said expansion module and is operable to combine real time television signals with signals received via the Internet, whereby a user may simultaneously watch a television broadcast and access the Internet.
- 50. Apparatus according to claim 45, wherein said display generating circuitry includes programmable mode control circuitry coupled to said address and data bus for setting an output display mode.
- 51. Apparatus according to claim 45, further including a memory, coupled to said display generating circuitry, for storing graphics data, said graphics data being accessible by said display generating circuitry for use in generating a display on said user's television.
- 52. Apparatus according to claim 45, wherein said communications circuitry comprises a modem, and further including a keyboard coupled to said video game processing system for use as a text entry input device.
- 53. Apparatus according to claim 45, wherein said mass storage device is a hard drive storing a network browser program.
- 54. Apparatus according to claim 45, wherein said mass storage device is a DVD random access memory.
Parent Case Info
This application claims the benefit of provisional applications No. 60/121,183, filed Feb. 22, 1999, No. 60/110,622, filed Dec. 2, 1998 and No. 60/099,608, filed Sep. 8, 1998.
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Provisional Applications (3)
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Number |
Date |
Country |
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60/099608 |
Sep 1998 |
US |
|
60/110622 |
Dec 1998 |
US |
|
60/121183 |
Feb 1999 |
US |