The present application shares some common subject matter with co-pending application titled “IMAGE VIEWING SYSTEMS WITH CURVED SCREENS”, having reference no. 201000218, and co-pending application titled “IMAGE VIEWING SYSTEMS WITH AT LEAST ONE INTEGRATED FRESNEL LENS”, having reference no. 201000219, filed on even date herewith, the disclosures of which are hereby incorporated by reference in their entireties.
The present disclosure relates to display technology for displaying three-dimensional images and multi-view two-dimensional images.
Recent developments in stereo display technologies can enable viewers to view objects in three-dimensions or multi-view in two-dimensions. Some of these systems employ an array of projectors to provide the three-dimensional view or the multi-view in two-dimensions. The dimensional size of projectors can limit the number of projectors that can be packed in such an array. A display system is disclosed that facilitates reduction of the number of projectors used to project images.
In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the present systems and methods. It will be apparent, however, to one skilled in the art that the present systems and methods may be practiced without these specific details. Reference in the specification to “an embodiment,” “an example” or similar language means that a particular feature, structure, or characteristic described in connection with the embodiment or example is included in at least that one example, but not necessarily in other examples. The various instances of the phrase “in one embodiment” or similar phrases in various places in the specification are not necessarily all referring to the same embodiment.
As used herein, the term “includes” means includes but not limited to, the term “including” means including but not limited to. The term “based on” means based at least in part on.
Increasing the number of projectors projecting images at the screen can result in three-dimensional image viewing.
Described herein are systems and methods that can provide the image quality, and three-dimensional or two-dimensional multiview image projection capabilities of an array of projectors, using of a fewer number of projectors. At least two mirrors are associated with each projector. The at least two mirrors can all be positioned between the respective projector and the screen. At least one of the at least two mirrors is moved so that the at least two mirrors are oriented at different orientations. In combination with the at least two mirrors in the different orientations, a single projector can be used to project two or more perspective views of images at the screen at angles and in positions that replicate the projections from additional projectors. Thus, the systems and methods disclosed herein facilitate projector replication by using mirrors to reduce the number of projectors used in the array of projectors.
The at least two mirrors act as light steering devices and the screen provides a viewing surface for a viewer. Non-limiting examples of screens include continuous corridors, a wall, the screens of movie theaters, etc. For example, the length of the screen can be extended in the horizontal direction and made conformal to the contour of a real wall or some other surface with features such as twist and turns.
Various examples of the present disclosure are directed to image viewing systems that include a screen and a projection system that includes at least one video projector and at least two mirrors associated with the at least one video projector. The projection system projects images onto the screen. The at least two mirrors can be positioned between the associated video projector and the screen. The at least two mirrors are oriented in at least two different orientations to re-direct the path of light rays from the associated video projector to the screen such that the at least one projector projects at least two different perspective views of objects or a scene at the screen when the mirrors are oriented in the at least two different relative orientations. At least one actuation system, such as a motor or other type of actuator, is operably connected to at least one of the mirrors to cause the motion and rotation of the respective mirror to change its orientation according to the principles described below.
Examples disclosed herein allow viewers to experience three-dimensional or multiview two-dimensional imagery without having to wear glasses or goggles. Viewers can see three-dimensional multiview two-dimensional imagery with correct perspective views. In an example, when the spacing between the perspective views is larger than the spacing between a viewer's eyes, the viewer is presented with multiple two-dimensional perspective views separated by three-dimensional perspective views.
In
As illustrated in
In the example of
In an example, the projector can be configured to synchronize with the orientation of the mirrors so that a different perspective view of objects or a scene can be projected at the screen at each of the different positions on the screen: ic+nΔ (where n=0, 1, 2, . . . ). Furthermore, the different perspective view of objects or a scene can be projected at the screen during a time interval that is shorter than the resolution of the human eye. For example, the different perspective images can all be projected in about 1/1000th of a second (an effective rate of 1000 frames per second). A frame includes several different perspective views of objects or a scene. Each different perspective is projected in a time interval of 1/N of the number of projectors (N) that the physical projector is emulating. In the example configuration shown in
The projectors are configured to project the different perspective images, and the rotational positioning of the associated mirrors are coordinated and synchronized to re-direct the light rays at the different positions on the screen, so that a viewer sees stationary or moving three-dimensional imagery with correct perspective on the screen. In the example configuration shown in
Several projectors, each coupled with its associated mirrors, can be used to replace an entire array of projectors. A set of different perspective images are sent s to each of projectors in a time synchronized manner that mimics the operation of the eliminated neighboring projectors. Each of the projectors and associated mirrors are positioned in front of the screen, and separated from each other, so that the multiple different perspective images projected by each projector together appear to a viewer as a stationary or moving three-dimensional imagery with correct perspective on the screen.
The different perspective images projected by a projector, and the orientation of the associated mirrors, can be synchronized among the different projectors so that the different perspective images are projected at the screen in a time-multiplexed manner. An example of multiplexed operation of projectors and associated mirrors is described in connection with an example system where each projector is used with associated mirrors is used to project images at nine (9) different positions on a screen. For example, referring to
In this example multiplexed timing sequence, at time slot T1, projector P1 projects a perspective image i-4 (appropriate for projector P-4), projector P10 projects a perspective image i6 (appropriate for projector P6), and projector P19 projects a perspective image i15 (appropriate for projector P15); at time slot T2, projector P1 projects a perspective image i-3 (appropriate for projector P-3), projector P10 projects a perspective image i7 (appropriate for projector P7), and projector P19 projects a perspective image i16 (appropriate for projector P16); and so forth. This example sequence can be repeated in order with each repeated projection (1, 2, 3, 4, 5, 6, 7, 8, 9), or the sequence can be inverted (9, 8, 7, 6, 5, 4, 3, 2, 1). In other examples, other multiplexed projection and timing sequence are applicable that can be used to produce a stationary or moving three-dimensional imagery with correct perspective on the screen. As described above, a frame rate of about 100 frames per second or less can be used. In another example, a frame rate of about 30 frames per second can be used. In this example, the physical projectors and associated mirrors operate at a frame rate nine (9) times faster since each physical projector emulates nine (9) projectors.
The operation of the projector and associated mirrors described in connection with
For some applications, it is not desirable to use the translational image shift described above. For example, a translational shift may not be desirable for a conference room, television, or computer display application.
From the top view in
The projector and associated mirrors demonstrated in
In accordance with the principles of
In an example, the projector can be configured to synchronize with the angle of deflection of the mirrors so that a different perspective view of objects or a scene can be projected at the screen at each at different angular orientations relative to the screen. Furthermore, the different perspective view of objects or a scene can be projected at the screen during a time interval that is shorter than the resolution of the human eye. For example, the different perspective images can all be projected in about 1/(100×5)th ( 1/500) of a second (an effective rate of 100 frames per second). In another example, a frame rate of fewer than 100 frames per second can be used. For example, a frame rate of about 30 frames per second can be used. In an example where each projector projects nine (9) different frames (different perspective view of objects or a scene), projecting each perspective frames at 1/(30×9)th=( 1/270 ) of a second results in about 30 frames per second.
Several projectors, each coupled with its associated mirrors, can be used to replace an entire array of projectors. The number of projector in the array is reduced by a factor, where N represents the number of projectors that each physical projector and associated mirrors is emulating. The projectors are configured to project the different perspective images, and the angle of deflection of the mirrors are coordinated and synchronized to re-direct the light rays at the different angular orientations relative to the screen, so that a viewer sees stationary or moving three-dimensional imagery with correct perspective on the screen. A set of different perspective images are sent to each of projectors in a time synchronized manner that mimics the operation of the eliminated neighboring projectors. Each of the projectors and associated mirrors are positioned in front of the screen, and separated from each other, so that the multiple different perspective images projected by each projector together appear to a viewer as the stationary or moving three-dimensional imagery with correct perspective on the screen.
The operation of the projectors and associated mirrors according to the principles of
In the operation of each of the projectors and associated mirrors according to the principles described herein, each projector sequentially displays a series of different perspective view images of a scene or objects that, coupled with action of the associated mirrors, create a two-dimensional or three-dimensional perspective view of the scene depending on where the viewer is located within a viewing zone relative to the screen. Each perspective view image is projected within a time slot. The perspective views together create a so-called light field associated with a scene projected onto the screen, enabling a viewer to see different perspective views of a scene projected onto a screen. Each projectors and associated mirrors are operated as described herein to project a series of perspective view images onto the screen. A viewer located at a viewing zone relative to the screen, and looking as the screen s sees the perspective view images projected onto the screen by one projector as the associated mirrors are sequentially oriented to project perspective images as described herein. The time slots of each perspective image projection, for example as described in Table 1, are of approximately equal duration. Within each time slot, the projector and associated mirrors project a different two-dimensional perspective io view image of a scene onto the screen.
Each perspective view is a narrow band of light that enters one of a viewer's eyes when the viewer is located at a particular viewing position within a viewing zone relative to the screen. As a viewer changes viewing positions before the screen, different perspective views enter the viewer's eye. For example, when a viewer moves to different viewing positions before a screen, an object projected at the screen can appear to move relative to, or block the view of, a second object projected at the screen, which creates an impression of three-dimensionality to a viewer. That is, depending on where the viewer is located relative to the screen, two perspective views, each entering one of the viewer's eyes, can create either a three-dimensional perspective view or a two-dimensional perspective view of the scene or objects projected onto the screen. The projectors and associated mirrors can be operated so that the different perspective views are sufficiently far apart to form a stereo right-eye and left-eye image pair to a viewer, enabling the viewer to perceive a three-dimensional perspective view of the scene displayed on the screen. The viewer's brain processes the two views entering each eye to produce either a two-dimension perspective view or three-dimensional perspective view, depending on the contents of the projected views.
Reference is made to
The operation of the projectors and associated mirrors according to the principles described herein works equally well for front or rear projection environments. The projectors and associated mirrors can be scanned in a repetitive continuous fashion for continuous three-dimensional and multi-view three-dimensional display when the locations of the viewers are not tracked. The mirrors can be moved in a programmed, coordinated motion through the use of actuation systems, including motors or any other type of actuator, when the heads/eyes of viewers are tracked. An example of an actuation system is an electromechanical servo system.
The operation of the projectors and associated mirrors described herein provide unique arrangement of projectors that can facilitate continuous three-dimensional displays. In each of the arrangements described herein, each one of the projectors can be replicated many times, up to 100 times or more, through the use of a set of synchronized moving mirrors. The replication is accomplished with the unique arrangements of associated mirrors as described. The movements of the mirrors are time-synchronized and magnitude-coordinated to project successive views of scenery. This creates a flexible and versatile display environment that is customizable to various applications and is efficient in both hardware and software resources. Non-limiting examples of applications are immersive three-dimensional display for teleconferencing and personal gaming, scientific and industrial visual representations and trainings, and entertainment.
Although examples are described herein relative to a projectors and associated mirrors arranged in a row or a curve, in other examples, the principles describe herein are applicable also to stacked arrangements of the projectors and associated mirrors. Furthermore, the principles describe herein are applicable also to two-dimensional arrangements of the projectors and associated mirrors on a plane, to three-dimensional arrangements of the projectors and associated mirrors (two-dimensional arrangements in several stacked planes), or to any other geometrical arrangement of the projectors and associated mirrors.
The projectors and associated mirrors according to the principles described herein provide several advantages over an array of physical projectors. As previously described, the number of projectors can be reduced. As a result, the total power for operation of the system. Also, the physical spacing between the projectors is increased, which allows the use of higher resolution, more sophisticated projectors. Such higher resolution projectors can be bulkier than the mini-projectors or pico-projectors that would be used in view of the spacing restrictions in an array. Since there are fewer projectors, then fewer data streams are used to transmit signals to the fewer projectors and are easier to synchronize. For example, for a system architecture, it can be easier to manage one data stream instead of ten data streams. There is an Increase in data rate per projector.
For some application, it is desirable for structure of the screen, and the spacing of the projector from the screen, to be matched with the scattering angle of the illumination from the projector. The systems described herein provide greater flexibility for placement of the projector relative to the screen.
The projector and associated mirrors can also be used to improve the image from the projectors if lasers are used as part of the projector illumination. For example, light from a laser can be speckled (grainy), which can be difficult for a viewer to observe for a period of time. The spacing between the virtual projectors can be maintained within the coherence length of the laser beam. Effectively, there could be the appearance of a continuous array of laser sources across and beyond the full coherence length of the laser beam. This can greatly reduce the speckle patterns, and the magnitude of the speckle can be reduced by a factor of the square root of the number of virtual projectors (N) within the coherence length (√N).
The projector and associated mirrors can facilitate implementation of data synthesis from the virtual projectors. In addition, the projector and associated mirrors allows implementation of three-dimensional displays with limited view points for a stationary single user and a limited number of users (e.g., single view-point or single user system for gaming). In a gaming environment, there can be a single player before a screen. If there are two, three or more people, the associated mirrors of a projector can be re-oriented to move the image to specific person in the gaming room. The reduced number of projectors, each with their associated mirrors, can accommodate head/eye tracking technique to accommodate the motions of a io viewer and/or multiple, simultaneous viewers. These applications can be accomplished with reduced data rate in an environment where only the data aimed at a given the viewers is transmitted.
The method can include dynamically orienting the mirrors to re-direct the path of light rays from the at least one video projector to produce a translational shift in position on the screen of the different perspective views of the images, as described herein. At least one actuation system operably connected to at least one of the mirrors can be used to orient the mirror relative to the path of the light rays to produce the translational shift. In another example, the method can include dynamically orienting the mirrors to re-direct the path of light rays from the at least one video projector to project the different perspective views towards a point on the screen at differing angles. At least one actuation system operably connected to the at least one mirror can be used to orient the mirror relative to the path of the light rays to produce the differing angles projections at the screen.
The at least one video projector and the at least two associated mirrors can s be operated to project the different perspective views of the images onto the screen such that a viewer looking at the screen from a viewing zone receives a first perspective view in the viewer's left eye and a second perspective view in the viewer's right eye. The first perspective view in the viewer's left eye and the second perspective view in the viewer's right eye can form a stereo image pair, providing the io viewer with a three-dimensional, perspective view image of a scene projected onto the screen. The first perspective view in the viewer's left eye and the second perspective view in the viewer's right eye can form a two-dimensional, perspective view image of a scene projected onto the screen.
The foregoing description, for purposes of explanation, used specific nomenclature to provide a thorough understanding of the disclosure. However, it will be apparent to one skilled in the art that the specific details are not required in order to practice the systems and method disclosed herein. The foregoing descriptions of specific examples are presented for purposes of illustration and description. They are not intended to be exhaustive of or to limit to the precise forms disclosed. Obviously, many modifications and variations are possible in view of the above teachings. The examples are shown and described in order to best explain the principles of the disclosure and its practical applications, to thereby enable others skilled in the art to best utilize the disclosure and various embodiments with various modifications as are suited to the particular use contemplated. It is intended that the scope of the disclosure be defined by the following claims and their equivalents:
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/US2010/055004 | 11/1/2010 | WO | 00 | 4/30/2013 |