Claims
- 1. A method of gaming, comprising:providing a display divided into a plurality of player-selectable areas; assigning a plurality of first matchable images to said display, each of said first matchable images being assigned to a respective one of a first plurality of said player-selectable areas, each of said first matchable images looking alike; assigning a plurality of second matchable images to said display, each of said second matchable images being assigned to a respective one of a second plurality of said player-selectable areas, each of said second matchable images looking alike, each of said second plurality of said player-selectable areas being different than each of said first plurality of player-selectable areas; assigning a plurality of award images to said player-selectable areas, each of said award images being assigned to one of said player-selectable areas, said first and second matchable images and said award images being assigned so that each of said plurality of player-selectable areas has one of said first and second matchable images and one of said award images associated therewith and so that said first and second matchable images and said award images are not visible prior to selection by a player of said player-selectable areas; revealing a first one of said matchable images to the player in response to the player selecting said player-selectable area associated with said first one of said matchable images; revealing a second one of said matchable images to the player in response to the player selecting said player-selectable area associated with said second one of said matchable images; continuing to reveal matchable images to the player in response to the player selecting player-selectable areas associated with said matchable images; and if at least three matchable images revealed in response to the player selecting said player-selectable areas look alike, determining an award amount to be awarded to the player based upon said award images associated with said at least three matchable images.
- 2. A method of gaming as defined in claim 1 comprising assigning to said player-selectable areas a plurality of matchable images each of which represents an image of a portion of a playing card.
- 3. A method of gaming as defined in claim 1 comprising determining said award amount by adding together a plurality of award amounts indicated by said award images associated with said at least three matchable images.
- 4. A method of gaming as defined in claim 1 comprising assigning to each of said first matchable images an award amount falling within a first numeric range and assigning to each of said second matchable images an award amount falling within a second numeric range different than said first numeric range.
- 5. A method of gaming, comprising:providing a display divided into a plurality of player-selectable areas; assigning a plurality of first matchable images to said display, each of said first matchable images being assigned to a respective one of a first plurality of said player-selectable areas, each of said first matchable images looking alike; assigning a plurality of second matchable images to said display, each of said second matchable images being assigned to a respective one of a second plurality of said player-selectable areas, each of said second matchable images looking alike, each of said second plurality of said player-selectable areas being different than each of said first plurality of player-selectable areas; assigning a plurality of award images to said player-selectable areas, each of said award images being assigned to one of said player-selectable areas, said first and second matchable images and said award images being assigned so that each of said plurality of player-selectable areas has one of said first and second matchable images and one of said award images associated therewith and so that said first and second matchable images and said award images are not visible prior to selection by a player of said player-selectable areas; revealing a first one of said matchable images to the player in response to the player selecting said player-selectable area associated with said first one of said matchable images; revealing a second one of said matchable images to the player in response to the player selecting said player-selectable area associated with said second one of said matchable images; continuing to reveal matchable images to the player in response to the player selecting player-selectable areas associated with said matchable images; and if at least two matchable images revealed in response to the player selecting said player-selectable areas look alike, determining an award amount to be awarded to the player based upon said award images associated with said at least two matchable images.
- 6. A method of gaming as defined in claim 5 comprising assigning to said player-selectable areas a plurality of matchable images each of which represents an image of a portion of a playing card.
- 7. A method of gaming as defined in claim 5 comprising determining said award amount by adding together a plurality of award amounts indicated by said award images associated with said at least two matchable images.
- 8. A method of gaming as defined in claim 5 comprising assigning to each of said first matchable images an award amount falling within a first numeric range and assigning to each of said second matchable images an award amount falling within a second numeric range different than said first numeric range.
- 9. A computer-controlled slot machine, comprising:a plurality of slot machine reels; a visual display; and a controller operatively coupled to said display and said slot machine reels, said controller allowing a player to play a bonus award game in response to a particular combination of symbols being displayed on said slot machine reels, said controller causing said display to be divided into a plurality of player-selectable areas; said controller assigning a plurality of first matchable images to said display, each of said first matchable images being assigned to a respective one of a first plurality of said player-selectable areas, each of said first matchable images looking alike; said controller assigning a plurality of second matchable images to said display, each of said second matchable images being assigned to a respective one of a second plurality of said player-selectable areas, each of said second matchable images looking alike, each of said second plurality of said player-selectable areas being different than each of said first plurality of player-selectable areas; said controller assigning a plurality of award images to said player-selectable areas, each of said award images being assigned to one of said player-selectable areas, said first and second matchable images and said award images being assigned so that each of said plurality of player-selectable areas has one of said first second matchable images and one of said award images associated therewith and so that said first and second matchable images and said award images are not visible prior to selection by a player of said player-selectable areas; said controller causing a first one of said matchable images to be revealed to the player in response to the player selecting said player-selectable area associated with said first one of said matchable images; said controller causing a second one of said matchable images to be revealed to the player in response to the player selecting said player-selectable area associated with said second one of said matchable images; said controller continuing to cause matchable images to be revealed to the player in response to the player selecting player-selectable areas associated with said matchable images; and IF at least two matchable images revealed in response to the player selecting said player-selectable areas look alike, said controller determining an award amount to be awarded to the player based upon said award images associated with said at least two matchable images.
- 10. A slot machine as defined in claim 9 wherein said controller assigns to said player-selectable areas a plurality of matchable images each of which represents an image of a portion of a playing card.
- 11. A slot machine as defined in claim 9 wherein said controller determines said award amount by adding together a plurality of award amounts indicated by said award images associated with said at least two matchable images.
- 12. A slot machine as defined in claim 9 wherein said controller assigns to each of said first matchable images an award amount falling within a first numeric range and assigning to each of said second matchable images an award amount falling within a second numeric range different than said first numeric range.
- 13. A computer-controlled gaming machine, comprising:a visual display; and a controller operatively coupled to said display, said controller causing said display to be divided into a plurality of player selectable areas; said controller assigning a plurality of first matchable images to said display, each of said first matchable images being assigned to a respective one of a first plurality of said player-selectable areas, each of said first matchable images looking alike; said controller assigning a plurality of second matchable images to said display, each of said second matchable images being assigned to a respective one of a second plurality of said player-selectable areas, each of said second matchable images looking alike, each of said second plurality of said player-selectable areas being different than each of said first plurality of player-selectable areas; said controller assigning a plurality of award images to said player-selectable areas, each of said award images being assigned to one of said player-selectable areas, said first and second matchable images and said award images being assigned so that each of said plurality of player-selectable areas has one of said first and second matchable images and one of said award images associated therewith and so that said first and second matchable images and said award images are not visible prior to selection by a player of said player-selectable areas; said controller causing a first one of said matchable images to be revealed to the player in response to the player selecting said player-selectable area associated with said first one of said matchable images; said controller causing a second one of said matchable images to be revealed to-the player in response to the player selecting said player-selectable area associated with said second one of said matchable images; said controller continuing to cause matchable images to be revealed to the player in response to the player selecting player-selectable areas associated with said matchable images; and if at least two matchable images revealed in response to the player selecting said player-selectable areas look alike, said controller determining an award amount to be awarded to the player based upon said award images associated with said at least two matchable images.
- 14. A gaming machine as defined in claim 13 wherein said controller assigns to said player-selectable areas a plurality of matchable images each of which represents an image of a portion of a playing card.
- 15. A gaming machine as defined in claim 13 wherein said controller determines said award amount by adding together a plurality of award amounts indicated by said award images associated with said at least two matchable images.
- 16. A gaming machine as defined in claim 13 wherein said controller assigns to each of said first matchable images an award amount falling within a first numeric range and assigning to each of said second matchable images an award amount falling within a second numeric range different than said first numeric range.
CROSS-REFERENCE
Cross-reference is made to a provisional application filed in the Patent Office on Sep. 13, 1999 and assigned Ser. No. 60/153,746 and to a non-provisional application filed in the Patent Office on May 4, 2000, entitled “Gaming Bonus Apparatus and Method With Player Interaction and assigned U.S. Ser. No. 09/564,493.
US Referenced Citations (12)
Foreign Referenced Citations (3)
| Number |
Date |
Country |
| WO 9809258 |
Mar 1998 |
WO |
| WO 9809259 |
Mar 1998 |
WO |
| WO 9919037 |
Apr 1999 |
WO |
Non-Patent Literature Citations (3)
| Entry |
| U.S. Ser. No. 09/605,023 filed Jun. 28, 2000 and entitled “Gaming Device With Bonus Scheme Providing Increased Reward For Selecting Related Symbols.” |
| Jackpot Party Video™ brochure; Williams Gaming Inc., www.wmsgaming.com; copyright 1999, 2 pages. |
| DreamWeaver™ brochure: Aristocrat Liesure Industries Pty Ltd., copyright 1997 and Feb. 1998, 2 pages. |