Immigration and money board game

Information

  • Patent Grant
  • 6634642
  • Patent Number
    6,634,642
  • Date Filed
    Friday, January 11, 2002
    23 years ago
  • Date Issued
    Tuesday, October 21, 2003
    21 years ago
Abstract
An immigration board game and method for playing it where the players live through the difficulties typically associated with immigrants as they adjust to the American way of life and seek the American dream. The game is played on a board with a predetermined number of contiguously disposed spaces over which each player's token advances. Initially, each player is assigned a unique legal status through aleatory means. Each space is associated with instructions providing for penalties and awards. Additionally, some of these spaces direct the players to one or more sets of cards with additional awards and non-pecuniary penalties directed to affect the legal status of the player. Choices are given throughout the game for the players to choose sets with or without pecuniary rewards depending on whether the player wants to take his/her chances with immediate economic rewards or improvements in his/her legal status.
Description




II. BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates to a board game, and more particularly, to such a game involving matters relating to the legal and economic status of immigrants in the United States over time.




2. Description of the Related Art




Many designs for board games have been developed in the past. None of them, however, relates to a game where the players take the place of immigrants' difficulties and achievements in their search for the American dream by making choices, taking advantage of opportunities, learning lessons from experiences, and suffering the consequences of his/her actions




Applicant believes that the closest reference corresponds to U.S. Pat. No. 6,106,300 issued to Kiyosaki et al. on Aug. 22, 2000 for a game for teaching fundamental aspects of personal finance, investing and accounting to children. As in the present invention, the patented game involves the use of money and financial concepts. However, it differs from the present invention because the Kiyosaki's patented game does not relate to the alternatives and/or options for immigrants as they develop themselves in the United States. The present invention also distinguishes itself from the prior art in that the players are initially categorized in one of several classes of immigrants (tourists, exile, etc.) with different legal status that will have an impact on his/her opportunities and consequences throughout the game. To overcome these initial handicaps or advantages, a player may decide to take more or less risks in his/her decisions. Some decisions (like drawing a card from a stack “Money”, instead of stack “Immigrant”) are more likely to involve a financial advantage. Alternate choices may provide educational, social or legal advantages that may have an indirect economic impact.




Other patents describing the closest subject matter provide for a number of more or less complicated features that fail to solve the problem in an efficient and economical way. None of these patents suggest the novel features of the present invention.




III. SUMMARY OF THE INVENTION




It is one of the main objects of the present invention to provide an instructive game for players to learn about the risks, choices and options that an immigrant has to affront when he/she immigrates to the United States.




It is another object of this invention to provide an entertaining game for children and adults while teaching them about immigration and money issues.




It is still another object of the present invention to provide a game where the individual players' rules may differ from each other depending on an initial aleatory event that classifies each player under one of several immigrant classes each with a unique initial legal status. These different classes carry different handicaps or advantages.




Further objects of the invention will be brought out in the following part of the specification, wherein detailed description is for the purpose of fully disclosing the invention without placing limitations thereon.











IV. BRIEF DESCRIPTION OF THE DRAWINGS




With the above and other related objects in view, the invention consists in the details of construction and combination of parts as will be more fully understood from the following description, when read in conjunction with the accompanying drawings in which:





FIG. 1

represents a schematic illustration of one of the preferred embodiments for the present invention showing the components of the board game.





FIG. 2

shows a schematic illustration of the spaces defining the legal status of the players during the first stage of the game.





FIG. 3

illustrates a schematic illustration of the cards used in the game each showing one of the possible messages.





FIG. 4

is a schematic illustration of the simulated money used in the game.











V. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




Referring now to the drawings, where the present invention is generally referred to with numeral


10


, it can be observed that it basically includes game board


20


, player pieces or tokens


40


, loan record sheet


50


, game money


60


, dice


70


, cards


80


and point tokens


90


.




As shown in

FIG. 1

, game board


20


has spaces for different purposes and aligned in a spiral like arrangement. To start the game, the players throw a dice


70


, or equivalent aleatory device, to obtain a number. The player with the highest number goes first. Then, the player to his/her left is next.




Game board


20


is divided in seven stages separated by opportunity spaces


21


;


22


;


23


;


24


;


25


;


26


;


27


. Goal space


28


is located at the end. The first stage, before opportunity space


21


, determines the initial legal status of the player when he/she enters the United States. There are six spaces


30


, one for each possible number on dice


70


. Depending on the number obtained, the player will be assigned one of the following legal classes or status:






32


—illegal






33


—tourist






34


—parolee






35


—political refugee






36


—resident






37


—professional visa




Spaces group


30


for the first stage are represented in FIG.


2


. The status assigned by initially landing in spaces


32


;


33


;


34


;


35


;


36


or


37


impacts the subsequent development of the player's game during the next two stages. Each status receives a predetermined treatment for collecting and receiving payments. The illegal status assigned to space


32


causes the player to pay double any fee amount assessed and to collect only 50% of the amount awarded. Tourist status assigned by space


33


prevents a player from collecting any awards and forces him/her to pay double for any penalties. This is intended to reflect the problems encountered by those who enter the United States illegally, or overstay the time period stated in their visas. Status parolee assigned to space


34


, collect 100% of the amounts awarded and do not have to pay anything when assessed a penalty amount. Political refugee status is obtained by landing in space


35


and the players collect 100% of the awarded amounts and pay double for the penalties assessed. Resident status is obtained by landing in space


36


and the player collects 100% of any amount awarded and pay 100% of any assessments or penalties. Those who land in professional visa status space


37


collect double the amount and pay double also. After the initial landings, the legal classification obtained stays with the player until his/her legal status changes later on in the game.




Player's tokens


40


have an anthropomorphic shape with openings


41


on the top ends. Hats


42


;


43


;


44


;


45


;


46


;


47


;


48


and


49


have pin


42


′;


43


′;


44


′;


45


′;


46


′;


47


′;


48


′ and


49


′ respectively. Once a legal status (


32


;


33


;


34


;


35


;


36


or


37


) is defined, each player selects a hat from


42


;


43


;


44


;


45


;


46


or


47


and inserts pin


42


′;


43


′;


44


′;


45


′;


46


′; or


47


′ in openings


41


on top ends of her/his game tokens


40


.




Player game tokens


40


are then positioned before opportunity space


21


and the first player starts by throwing dice


70


. The player advances the spaces that the number shown in dice


70


indicates. Each time a player lands on a space, he/she must read the instructions written on the space, and comply with these instructions according to his/her legal status.




The second stage or group of spaces starts after opportunity space


21


and ends before opportunity space


22


. The instructions shown here are typical of an immigrant beginning his/her life in the United States. Typically he/she is not proficient in the English language. This stage is characterized by presenting many economic difficulties Money bills


60


are used to implement transactions in the game. Money bills


60


, as best represented in

FIG. 4

, are issued in the following denominations:




$100 bills


62






$500 bills


63






$1,000 bills


64






$5,000 bills


65






$10,000 bills


66






$20,000 bills


67






Point tokens


90


are used to accumulate civic points during the game that are needed to obtain the legal resident status first and subsequently citizenship status. Point tokens


90


, as seen in

FIG. 1

, are issued in tokens of


1000


points each. During the game, the players must balance their need of improve their legal status and/or take advantage of the money opportunities to be successful. Citizens have more opportunities than residents. Residents have more opportunities than non-resident immigrants.




Each space commands the player to take either a money card


84


or an immigrant card


86


from two stacks of opportunity cards


80


. Immigrant cards


86


are slanted towards providing more non-pecuniary benefits that are more relevant to the immigrant (passing an English course, etc.). If the space is marked with a question mark “?”, the player takes both card types, one money card


84


and one immigrant card


86


from the group of cards


80


. Money cards


84


have different messages regarding monetary awards and penalties for typical activities in daily life such as paying taxes, insurance bills, rent, traffic tickets, etc. or receiving money for different reasons. Some of these activities are contests, payroll awards, insurance compensation, bank account interest, etc. Immigrant cards


86


have different messages pertaining to the legal status of the players allowing them to win (or lose) points to obtain a better status during the game.




There are also property cards


82


with different amounts. Property cards


82


are used when a player buys a property; he/she will receive a certificate in the amount corresponding to the value of the property acquired. These property cards


82


are valued at the end of the game.




If any player has to pay an amount for which he/she does not have the money, a loan in the requested amount is recorded in loan record sheet


50


. The loan must be paid at the end of the game, including an additional predetermined amount as interest. Interest increases every time a player throws the dice. Any interest rate can be selected but 10% is the simplest to compute.




During the third stage, after space opportunity


22


and before space opportunity


23


, the instructions shown are typical of an immigrant who has already been in the country for a few years and is faced with different opportunities. This stage is characterized by a better standard of living, higher income, and the possibility to apply for resident status if he/she has saved the required points and money.




During the fourth stage, after opportunity space


23


and before opportunity space


24


, the instructions on the spaces allow the player to raise his/her status, if he/she has the required points and money. This stage is characterized by an above average living standard with better income and more expenses. Also, in this fourth stage, the players can get the status of ex-convict by landing in space


38


if he or she has a legal problem leading to a criminal conviction. If so, he/she must change his/her hat to the ex-convict hat


48


. He/she will receive only the 50% of the awards and will pay 100% of the penalty amounts specified in the spaces or in the money cards


84


until the game is over.




During the fifth stage, after space


24


and before opportunity space


25


, the instructions here allow a player to graduate from college, obtain a professional license, title, degree, or be promoted to a better position at work. Therefore, still higher incomes and expenses, associated with higher standards of living characterize this stage. The players also travel on vacations and buy houses and other properties in this stage.




During the sixth stage, after opportunity space


25


and before opportunity space


26


, the instructions allow the player to open his/her own business, or to be promoted to a higher position at work. Therefore, in this stage the players will have higher incomes, higher expenses, and a luxurious way of life.




During the seventh stage, after space


26


and before space


27


, the player has the possibility to apply for citizenship status in any of the spaces of this seventh stage, if he/she has saved the required points and money. Therefore, after pass opportunity space


26


the most of the players take off their hats, unless they are ex-convicts who will keep their hats. After a player gets his/her citizenship by meeting the required number of points and money, the remaining points can be changed by money in the amount of 1/1, that is a point token


90


would be changed to $1000.00. The minimum amount of money and points can be set to 5,000 points and $10,000.00, for instance. Also in this seventh stage, the instructions allow the players to be promoted to an executive position at work and participate in the political arena. In this stage the players will also participate in charities and other civic activities. If a player is selected as a politician by stopping in space


39


, he must use politician's hat


49


. As a politician he/she triplicates any awards and pays 100% of the penalties specified on the spaces or in the money cards


84


.




Finally, the players need to obtain the exact number in dice


70


to land on goal/end space


28


. If the number in dice


70


exceeds the spaces needed to land on goal/end space


70


, then the player does not move in that turn. The player still takes one card


84


each time he/she is unable to move. Therefore, a player may receive or lose money depending of his/her current status while trying to make it to the end space. Once the first player reaches goal/end space


70


, the game is over and each player counts the money and adds up the value of his/her properties.




The foregoing description conveys the best understanding of the objectives and advantages of the present invention. Different embodiments may be made of the inventive concept of this invention. It is to be understood that all matter disclosed herein is to be interpreted merely as illustrative, and not in a limiting sense.



Claims
  • 1. A method of playing an immigration game, comprising the steps of:A) determining through aleatory means the order in which the players are going to participate; B) assigning through aleatory means a legal status for each player from a group of predetermined unique legal status relating to characterization of immigrants under immigration laws and each of said unique legal status including a unique treatment rules for collecting awards and paying pecuniary penalties; C) assigning tokens to each player; and D) advancing said tokens over a plurality of predefined spaces, said spaces being associated with first instructions providing for awards and penalties for players landing in said spaces, one of said spaces representing the start space and another space at the end representing the finish space and wherein a predetermined number of said spaces include instructions to draw a card from at least two sets of cards associated with second instructions providing for penalties and awards, and at least one of said sets includes non-pecuniary awards only and directed to affect the legal status of the player, said spaces are associated with ever increasing standards for rewards and penalties.
  • 2. The method set forth in claim 1 wherein the legal immigration status of each player changes when a predetermined number of non-pecuniary awards are earned.
  • 3. The method set forth in claim 2 further including the step of:E) advancing loans to the players upon request and charging a predetermined interest based on the number of turns of the player.
US Referenced Citations (4)
Number Name Date Kind
4315627 Schlegel et al. Feb 1982 A
4625970 Childs et al. Dec 1986 A
4932667 Gorski et al. Jun 1990 A
6106300 Kiyosaki et al. Aug 2000 A