Nonapplicable
Nonapplicable
This application relates to hand-held three-dimensional game puzzles.
Field of Classification Search 273/153
Most interconnected or self-contained game puzzles do not allow the individual pieces to become separated and lost; this is a good benefit but it has an unfortunate consequence. Like the Rubik's cube game U.S. Pat. No. 4,378,117 and Johnson's cylindrical puzzle U.S. Pat. No. 4,949,969, in order to start a new game session after the puzzle is solved; the user must take-apart or scramble the individual pieces one at a time. This willful manipulation of the pieces is not random. This process of scrambling the individual pieces is often subjective and requires a third party to truly scramble the pieces for an objective challenge.
Scrambling the puzzle pieces in interconnected puzzles is frequently a slow process and takes away from playing the game.
Puzzle pieces with many interconnected individual parts and multiple seams present difficulties in keeping the components free of harmful germs and unwanted friction-causing grit.
Most interconnected puzzles, like the block games, consist of individual piece blocks that move relative to one another to obtain various combinations, U.S. Pat. No. 7,306,225. The manipulating of the moveable pieces causes friction between puzzle pieces, as well as the internal central core components. Over time, the friction can cause the user experience to diminish due to the uneven affects of worn components.
Many interconnected game puzzles, like the Rubik's cube, are limited in their size and scalability. The complex inner mechanics and the need to touch each exterior piece with ones fingers prevent the overall size of the puzzle from being very small and still usable.
Many interconnected game puzzles require full dexterity and nimbleness of multiple fingers to grab each piece and move it in order to obtain the solution, this physical requirement limits who can effectively play and solve the game.
Many other puzzle games exist but often the individual pieces are lost or are scratched and misshapen over time and unrecognizable.
When starting a new game session, one simply pulls the wand back out of the interior of the enclosure and shakes the puzzle to scramble pieces, and then one is free to reassemble and solve it from this truly random state. The puzzle pieces easily fall into a random pattern during a brisk shake and allow the game session to begin quickly.
The container, which I contemplate to have few or no seams, provides an easy-to-clean surface and which deters harmful germ contact with users; this is desirable for communal-use settings.
The free-floating individual puzzle pieces are contained, one never loses the pieces, yet they do not excessively rub against one another causing friction and harmful wear since they are not tightly interconnected and tethered.
The handle of the puzzle can be designed large, small or flat for ease-of-use and so does not require the full-use of fingers. This accessibility enables the puzzle to be used to encourage rehabilitative and therapeutic activity for physical therapy treatment of hands, fingers and wrists; stationary-patient geriatric care as well as cognitive recovery.
This simple free-floating puzzle piece design, which does not include the large interconnected core found in interconnected cube puzzles, can be produced in a very small size, less than 2 inches high, and still be functional. Alternatively, the puzzle size can also be created in a very large size, larger than 14 inches high and with many individual pieces. This scalability supports a broad family of puzzles.
By varying the number of individual pieces and the image on the puzzle this toy can be made specifically for targeted age groups and capabilities. The puzzle image could be a constellation, light spectrum or complex pattern so as to impart stimulating and educational value through the image.
Embodiments of this toy can be made where both the puzzle shape and puzzle-images mimic specific subjects; for example, a family of in-tube puzzles can be designed such that the 3d puzzle subject inside the enclosure is dog, bird, boat, dental tooth or some other recognizable shape.
Custom interactive kit-designs are possible as well; the end-cap could be made removable so individuals could hand-make the image graphic on puzzle-subject.
In-tube puzzle can be easily manufactured to accept printing of graphic images on puzzle subject. One can mass-produce a small in-tube puzzle and custom print other business's logo or company name on the puzzle, so they can be used as a promotional vehicle.
The few piece parts of the puzzle, combined with simple tooling requirements and easy construction steps make manufacturing a reasonable undertaking.
A self-contained puzzle comprising a plurality of individual free-floating puzzle pieces contained within a transparent enclosure, a wand which is used to solve said puzzle by reaching through hole in said transparent enclosure and moving said individual free-floating puzzle pieces and forming the three dimensional solution.
Operation
When starting a new game session, one simply pulls the wand back out of the container and shakes the puzzle to scramble the pieces, and then tries to solve the puzzle by using the wand to manipulate the position of the individual free-floating pieces and assemble the pieces into the 3D form. Any image on the puzzle acts as a guide to showing where each piece fits. To play again, simply pull wand back and shake puzzle to scramble pieces, and then reassemble.
Additional Alternative Designs
The tube-enclosure 8 can be made with integrated continuous end-caps 9, sealed end-caps or with a removable end-cap. Removable end-caps facilitate kit variations. A kit design could provide pre-cut adhesive labels for home printers; the pre-cut label shapes would match the cut shapes of the individual puzzle pieces, user would then print a family photo on the label then apply images to puzzle-subject 7. Another kit design would leave the puzzle pieces blank so the user can personalize the individual shapes 6 with their own paint or creation; education curriculums could use in-tube kits as an art project that addresses design, color and digital image application.
Presently I contemplate that bright colors and images are on one or several sides of the puzzle-subject 7. The subject of the images 10 can be abstract or literal depictions of familiar subjects like a fish, ship or plant. The choice of colors and shape of the puzzle can be designed to induce an ornamental appearance that is aesthetically pleasing.
As mentioned in the description of
This application claims the benefit of provisional patent application Ser. No. 61/156,234 filed 2009 Feb. 27 by the present inventor.
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Number | Date | Country | |
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61156234 | Feb 2009 | US |