This invention relates to a video game incorporated with at least one interactive information element. The invention also relates to a method of incorporating the at least one interactive information element into a video game.
Video games are now generally acknowledged to be a means of entertaining the masses and are no longer perceived to appeal to only people of a younger age group/demographic. The success of standalone gaming consoles like the various iterations of Xbox from Microsoft, and the various iterations of Playstation from Sony provides evidence of the growing acceptance of video games by the mainstream. This successful proliferation of video games into the mainstream has given rise to a multi-million dollar video game industry which is set to grow as the industry is still in its infancy.
Many companies have embraced opportunities offered by in-game advertising to “capture” eyeballs. Soft-drinks, cars, food, IT, media and sporting goods companies are some of the companies that invest substantial sums of money to have their marks, logos, digital representations of their products, and brands included in video games to capture the attention of the mainstream that has grown increasingly jaded of conventional forms of advertising like print and media advertisements.
However, current forms of advertising in video games are restricted to in-game billboards, ingame signages, in-game product placements and other forms of non-interactive in-game elements. A major disadvantage of the current forms of advertising is the fact that a video game player would probably gloss over all the different types of advertising when the player is engrossed by the proceedings of the game during gameplay. There is currently no impetus for the player to pay more attention to the static advertisements while playing the video game. Similarly, the existing forms of advertising do not engage the player during the course of gameplay.
There are currently also no methods available to incorporate interactive and update-able advertisements into existing video games without a major revision of the source code of the video game.
In a first aspect of the present invention, there is provided a method of playing a video game with at least one interactive information element incorporated within the game. The method Includes: a player manipulating a control unit to play the game in a preferred mode; and the player having an option to engage the at least one interactive information element when 5 playing the game in the preferred mode. It is advantageous that gameplay is not disrupted when the at least one interactive information element is engaged. Preferably, engagement of the at least one interactive information element is not mandatory for continuation of gameplay. Preferably, the information element may be either advertisements or public announcement services.
Preferably the at least one interactive information element may be, for example, an icon in the game, a character in the game or an item in the game. The manipulation of the control unit may be done either physically or neurologically. Engaging the at least one interactive information element may be by, for example, clicking on the interactive information element, highlighting the interactive information element or interacting with the interactive information element. The at least one interactive element may be located at a juncture in the game such as either a specific event in the course of the game or a specific location in the game. It is advantageous that the at least one interactive element is able to be updated.
The video game may be run on a device such as, for example, a personal entertainment system, a video games console, a mobile telephone, a personal digital assistant, a notebook or a desktop computer. The video game may be run either online or offline. In the video game, engagement of the at least one interactive information element may activates an action such as, for example, an on-screen presentation, an electronic token generation system and a combination of the aforementioned. The on-screen presentation may be either within the course of gameplay or in a sub-screen in the game. The electronic tokens may be stored either locally or on a network. It is advantageous that an incidence of interactive information element engagement is countable. The number of counts of the incidence of interactive information element engagement may be stored either locally or on a network.
In another aspect of the present invention, there is provided a video game including at least one interactive information element, where gameplay is preferably not disrupted when the at least one interactive information element is engaged.
There is also provided a method of incorporating at least one interactive information element into a video game, including: adding an engageable module into the video game; updating the engageable module with the at least one interactive information element; and locating the at least one interactive information element at a juncture in the video game. It is preferable that gameplay is not disrupted when the at least one interactive information element is engaged. Preferably, the engageable module may be updated either locally or from a remote source via a network. The juncture in the video game may be either a specific event in the course of the game or a specific location in the game.
The at least one interactive information element in the video game may be, for example, an icon in the game, a character in the game or an item in the game. Engaging the at least one interactive information element may be by means selected from the group comprising: clicking on the interactive information element, highlighting the interactive information element and interacting with the interactive information element. It is preferable that engagement of the at least one interactive information element is not mandatory for continuation of gameplay. Engagement of the at least one interactive information element may activate an action such as, for example, an on-screen presentation, an electronic token generation system and a combination of the aforementioned. The on-screen presentation may be either within the course of gameplay or in a sub-screen in the game. Electronic tokens may also be stored either locally or on a network.
Advantageously, an incidence of interactive information element engagement is countable. The number of counts of the incidence of interactive information element engagement may be stored either locally or on a network. It is preferable that the information element is either advertisements or public announcement services. It is also preferable that the at least one interactive element is able to be updated.
In order that the present invention may be fully understood and readily put into practical effect, there shall now be described by way of non-limitative example only preferred embodiments of the present invention, the description being with reference to the accompanying illustrative drawings.
In a first aspect of the present invention,
In the course of gameplay in the preferred mode at a certain juncture, the player may encounter an option to engage the at least one interactive information element (24). The at least one interactive element may be located at the certain juncture in the game, wherein the juncture is either a specific event in the course of the game or a specific location in the game. The specific event may be at a point along a timeline of the game. The engagement of the at least one interactive information element may not be mandatory for the continuation of gameplay. The at least one interactive information element may be an icon in the game, a character in the game or an item in the game. Referring to
If the player chooses to engage any of the interactive information elements 54, 56, 58 in one of a number of ways (28), an action may be activated (30). For example, highlighting the icon 54 may activate an on-screen presentation that may be within the course of gameplay or in a sub-screen in the game. The on-screen presentation may be, for example, an airliner with a particular airline's (an advertiser) paint scheme flying across the screen (overlaid on the game environment and does not disrupt gameplay) trailing a catchphrase of the airline like “A great way to fly”. In another example, making the character 52 enter the car 58 may activate the generation of a roar of an engine starting and revving recorded from an engine of an actual car depicted by the car 58. Similarly, making the character 52 slay the hamburger monster 56 may generate a sub-screen showing an advertisement of a chain of fast food restaurants. The sub-screen may also be overlaid on the game environment and may not be disruptive to gameplay.
The player may continue playing the game (32) after cessation of the on-screen presentation. Engaging the interactive information elements 54, 56, 58 may also enable electronic tokens/credits to be earned if the player does not disrupt the on-screen presentation at any juncture (34). The electronic tokens/credits may be stored either locally or on a separate server connected in a network (36). The stored electronic tokens/credits should be verifiable to ascertain their authenticity. The electronic tokens/credits may be accumulated and usable in loyalty programmes (either administered by the advertisers or the game publishers) or may be usable for the game being played to bolster the strength/abilities/weapons/prowess of the character 52. An example of a loyalty programme is when the video game is played on entertainment systems installed in the passenger seats of commercial airliners. Passengers on the airliner may earn electronic tokens/credits that may be converted to either frequent flyer points or inflight meal upgrades.
The advertisers may also be able to count the incidence of interactive information element engagement by monitoring the issuance of the electronic tokens/credits (37). The advertisers may still be able to count the incidence of interactive information element engagement without the issuance of the electronic tokens/credits if engagement of the interactive information element causes a count to be sent to a counter either locally or on a separate server connected in a network (31). The local counter may send the counts of incidence of interactive information element engagement to a separate server connected in a network when the player goes online whether when playing the video game or not. The count for the incidence of interactive information element engagement may enable an advertiser to ascertain a value for placing interactive information elements in a particular video game.
However, it should be noted that the interactive information elements are not only for advertising. The interactive information elements may be used for the propagation of public announcement services, such as emergency announcements like warnings for hurricanes, tsunamis, earthquakes, mobilisation of armed forces and the like. For video games that are played in an online mode, the interactive information elements may be updated by automatically downloading and replacing relevant sub-modules controlling the interactive information elements in the video game. This facilitates the instant transmittal of emergency warnings to players of video games (preferably in a particular state/country/affected area only). For video games that are not played online, the interactive information elements may be updated by automatically downloading and replacing relevant sub-modules controlling the interactive information elements in the video game when the player goes online whether when playing the video game or not.
The player may continue playing the game (38) after cessation of the on-screen presentation with the issuance of tokens/credits either completed or on-going. The player may be notified of the number of tokens/credits being issued at any juncture after the cessation of the onscreen presentation.
There is also disclosed a video game that enables the aforementioned method to be conducted. The video game may be of any conceivable genre. The example that is presented in the description is not meant to limit the application of the present invention to video games of that genre. The video game may be run on a device such as, for example, a personal entertainment system, a video games console, a mobile telephone, a personal digital assistant a notebook and a desktop computer. The personal entertainment system may include entertainment systems installed in the passenger seats of commercial airliners, and long haul buses. A control unit employed for the video game may be similar to the multibutton controller 50 shown in
While playing the video game, the player may encounter an option to engage at least one interactive information element in the video game. The at least one interactive element may be located at a juncture in the game, wherein the juncture is either a specific event in the course of the game or a specific location in the game. The specific event may beat a point along a timeline of the game. The engagement of the at least one interactive information element may not be mandatory for the continuation of gameplay. The at least one interactive information element may be an icon in the game, a character in the game or an item in the game.
If the player chooses to engage any of the interactive information elements 54, 56, 58, an action may be activated. For example, highlighting the icon 54 may activate an on-screen presentation that may be within the course of gameplay or in a sub-screen in the game. The on-screen presentation may be, for example, an airliner with a particular airline's (an advertiser) paint scheme flying across the screen (overlaid on the game environment and does not disrupt gameplay) trailing a catchphrase of the airline like “A great way to fly”. In another example, making the character 52 enter the car 58 may activate the generation of a roar of an engine starting and revving recorded from an engine of an actual car depicted by the car 58. Similarly, making the character 52 slay the hamburger monster 56 would generate a sub-screen showing an advertisement of a chain of fast food restaurants. The sub-screen may also be overlaid on the game environment and may not be disruptive to gameplay.
The player may continue playing the game after cessation of the on-screen presentation. Engaging the interactive information elements 54, 56, 58 may enable electronic tokens/credits to be earned if the player does not disrupt the on-screen presentation at any juncture. The electronic tokens/credits may be stored either locally or on a separate server connected in a network. The stored electronic tokens/credits should be verifiable to ascertain their authenticity. The electronic tokens/credits may be accumulated and usable in loyalty programmes (either administered by the advertisers or the game publishers) or may be usable for the game being played to bolster the strength/abilities/weapons/prowess of the character 52. An example of a loyalty programme is when the video game is played on entertainment systems installed in the passenger seats of commercial airliners. Passengers on the airliner may earn electronic tokens/credits that may be converted to either frequent flyer points or inflight meal upgrades.
The advertisers may be able to count the incidence of interactive information element engagement by monitoring the issuance of the electronic tokens/credits. The advertisers may still be able to count the incidence of interactive information element engagement without the issuance of the electronic tokens/credits if engagement of the interactive information element causes a count to be sent to a counter either locally or on a separate server connected in a network. The local counter may send the counts of incidence of interactive information element engagement to a separate server connected in a network when the player goes online whether when playing the video game or not. The count for the incidence of interactive information element engagement may enable an advertiser to ascertain a value for placing interactive information elements in a particular video game.
However, it should be noted that the interactive information elements are not only for advertising. The interactive information elements may be used for the propagation of public announcement services, such as emergency announcements like warnings for hurricanes, tsunamis, earthquakes, mobilisation of armed forces and the like. For video games that are played in an online mode, the interactive information elements may be updated by automatically downloading and replacing relevant sub-modules controlling the interactive information elements in the video game. This facilitates the instant transmittal of emergency warnings to players of video games (preferably in a particular state/country/affected area only). For video games that are not played online, the interactive information elements may be updated by automatically downloading and replacing relevant sub-modules controlling the interactive information elements in the video game when the player goes online whether when playing the video game or not.
The player may continue playing the game after cessation of the on-screen presentation with the issuance of tokens/credits either completed or on-going. The player may be notified of the number of tokens/credits being issued at any juncture after the cessation of the on-screen presentation.
In another aspect of the present invention, there is also provided a method of incorporating at least one interactive information element into a video game. Referring to
Referring to
Whilst there has been described in the foregoing description preferred embodiments of the present invention, it will be understood by those skilled in the technology concerned that many variations or modifications in details of design or construction may be made without departing from the present invention.
This application is a continuation of and hereby claims the benefit of the commonly assigned International Patent Application No. PCT/SG2006/000195 (filed Jul. 12, 2006, in the Singapore Patent Office), which is hereby incorporated by reference in its entirety.
Number | Date | Country | |
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Parent | PCT/SG2006/000195 | Jul 2006 | US |
Child | 12352045 | US |