Indoor Amusement Ride and Method

Information

  • Patent Application
  • 20240269574
  • Publication Number
    20240269574
  • Date Filed
    October 24, 2022
    2 years ago
  • Date Published
    August 15, 2024
    3 months ago
Abstract
An indoor amusement ride particularly suited for small spaces. The ride has at least two carriages movably disposed with respect to a ride path. The ride includes a loading room for loading passengers on and unloading passengers from the carriages. The loading room preferably includes one or more entertainment elements as part of the ride. A main hallway is separated from the loading room by a system automated. The hallway has two end sections and a central section located therebetween. The loading room opens into the central section, a first viewing area opens into one end section, and a second viewing area opens into the other end section. The viewing areas include panoramic media screens for playing ride media. The ride has a variable ride element in each respective end section of the hallway. Each variable ride element is configured to provide at least two different scenes of the ride, with the variable elements being changeable to display different ride scenes. A method of operating such an indoor amusement ride is also described.
Description
BACKGROUND

Indoor amusement rides, commonly known as dark rides, convey passenger carriages through different scenes and experiences, which are generally provided by separate rooms containing different scenery, animatronics, special effects, interactive media, etc. Dark rides with horror themes are also referred to as ghost trains in some countries. Conventionally, dark rides have been designed with a closed loop or circuit ride path, where the rider car proceeds in a linear fashion along the ride path from beginning to end. Such designs generally require a large amount of space to buildout the ride path with a suitable number of scenes and experiences for the ride.


Various transport systems are used to provide the ride path for the rider carriage. Historically, the carriages are mounted on fixed rails or tracks. “Trackless” options include buried guide cables and local positioning systems. Rider carriages provided as free-ranging automated guided vehicles (AGVs) may use a combination of inertial navigation, laser scanners, RF tracking and ranging systems with WiFi and indoor GPS, optical encoders and sensors, buried magnets, buried wire and RFID tags with an onboard electronic map. Such vehicles may also have onboard or wayside vision systems monitoring for obstacles. Switching systems allow the carriages to be selectively directed onto different ride pathways. The carriages may be rotatable relative to the primary direction of travel along the ride path, and include onboard audio, interactive guns or blasters, displays, effects, etc.


The foregoing examples of the related art and limitations therewith are intended to be illustrative and not exclusive. Other limitations will become apparent to those skilled in the art upon a reading of the specification and a study of the drawings.


SUMMARY

The following embodiments and aspects thereof are described and depicted in conjunction with systems, tools and methods which are meant to be illustrative, not limiting in scope. In various embodiments, one or more problems have been reduced or eliminated, while other embodiments are directed to other improvements.


Proceeding from this background, the present disclosure relates to an indoor amusement ride. One aspect is a ride configuration designed for small spaces, typically less than 3000 square feet. Another aspect is to provide such a ride configuration for small spaces which also provides a wide range of ride experiences for the passengers within such a small space.


An indoor amusement ride or ride system comprises at least two rider carriages movably disposed with respect to a ride path. The ride has a loading room for loading entering passengers on, and unloading exiting passengers from, the ride carriages. Preferably, the loading room also includes one or more entertainment elements as part of the ride, such as one or more media display screens for playing ride media, which may include LED displays and/or screens for media projectors for example. A main hallway is separated from the loading room by a system automated door. The main hallway has a first end section, a second end section and a central section located therebetween. The loading room opens into the central section, a first viewing room or area opens into the first end section, and a second viewing room or area opens into the second end section. The viewing room areas include panoramic media screens for displaying ride media. A variable ride element is located in each respective end section of the main hallway. Each variable ride element includes at least two different scenes of the ride, and each element is changeable to display different ride scenes. The variable ride elements are controlled and timed with the passage of the carriages during the ride. In some embodiments, the variable ride elements are rotatable, preferably 360° rotatable, in order to change which ride scene is displayed to the rider carriages in the main hallway, with a dividing wall separating different ride scenes from one another. For example, the transitional ride scenes provided by the variable ride elements in the main hallway may comprise various scene imagery, animatronics, show action props, special effects, lighting effects, video displays, etc. In addition, the lateral walls of the main hallway may also include one or more entertainment elements for rider interaction, such as theme imagery, special effects, lighting effects, video displays for ride media, etc.


For installations with limited space availability for the ride, the ride path preferably consists of three terminal positions for the rider carriages, namely, a first terminal position located in the loading room, a second terminal position located in the first viewing area, and a third terminal position located in the second viewing area. In which case, the ride path preferably consists of three movement pathways for the rider carriages, namely, one between the loading room and the first viewing area, one between the loading room and the second viewing area, and one between the first viewing area and the second viewing area which bypasses the loading room through the main hallway. According to a further development, the loading room is connected to the first viewing area and the second viewing area respectively with curved portions of the ride path, preferably semicircular portions. Preferably, the loading room, the first viewing area, and the second viewing area are arranged on a same lateral side of the main hallway, with the loading room located between the first and second viewing areas. Such layout is particularly space efficient. According to a further development, the loading room has a floorplan shape of a trapezoid or irregular hexagon, which is narrower on the passenger entry/exit side, and the adjacent viewing area rooms have a corresponding fan-shaped floorplans with the inner sidewalls thereof also providing the angled leg walls of the loading room's floorplan.


An example method for operating such an indoor amusement ride or ride system comprises the steps of loading a first rider carriage with one or more passengers in the loading room, opening the door between the loading room and the main hallway, moving the first carriage from the loading room through the main hallway into the first viewing area, whereby the variable ride element in this first end section of the hallway displays its first ride scene as the first carriage passes, and playing ride media for the first carriage in the first viewing area. Before the first carriage exits the first viewing area, the variable ride element in the first end section preferably changes to display another ride scene which is different from the ride scene previously displayed by the variable ride element to the first carriage in entering the first viewing area. While the first carriage is in the first viewing area, a second rider carriage is moved from the second viewing area through the main hallway into the loading room. After completing the ride media in the first viewing area, and while the second carriage is in the loading room, the first carriage is then moved from the first viewing area through the main hallway into the second viewing area, whereby the variable ride element in this second end section of the hallway displays its first ride scene as the first carriage passes, and ride media is played for the first carriage in the second viewing area. Before the first carriage exits the second viewing area, the variable ride element in the second end section preferably changes to display another ride scene which is different from the ride scene previously displayed by the variable ride element to the first carriage in entering the second viewing area. While the first carriage is in the second viewing area, the second carriage is then moved from the loading room through the main hallway into the first viewing area. After completing the ride media in the second viewing area, and while the second carriage is in the first viewing area, the first rider carriage is then moved from the second viewing area through the main hallway into the loading room, and the door between the loading room and the main hallway is closed.


The current ride of the first carriage may end after returning to the loading room. In which case, the current passengers are unloaded from the first carriage to end the current ride, and new passengers are loaded on the first carriage to begin a new ride. The first carriage may then repeat the above steps for the new ride. Alternatively, the loading room is used at this point to provide an intermediary scene for the current ride of the first carriage, which allows the second carriage to move through the main hallway between the viewing areas without encountering the first carriage. For example, ride media may be played for the first carriage in the loading room. After playing such ride media for the first carriage in the loading room, and with the main hallway clear of the second carriage, the door between the loading room and the main hallway is opened and the first carriage is moved through the main hallway into either the first or second viewing area, whichever is open based on where the second rider carriage is currently located.


Accordingly, where the ride course path consists of three terminal positions for the rider vehicles, namely, one in the loading room, one in the first viewing area room, and one in the second viewing area room, the operation of the ride or ride system may be further described in terms of the relative positions of the rider vehicles as follows: when one carriage is in the loading room, the other carriage is either in the first viewing area, in the second viewing area, or in the main hallway moving between the first viewing area and the second viewing area, when one carriage is in the first viewing area, the other carriage is either in the loading room, in the second viewing area, or in the main hallway moving between the loading room and the second viewing area; and when one carriage is in the second viewing area, the other carriage is either in the loading room, in the first viewing area, or in the main hallway moving between the loading room and the first viewing area.


In addition to aspects and embodiments described above, further aspects and embodiments will become apparent by reference to the appended drawings, wherein like reference numerals generally designate corresponding structures in the several views.





BRIEF DESCRIPTION OF THE DRAWINGS

The description below utilizes example embodiments with reference to the accompanying figures, wherein:



FIG. 1 is a front perspective view of an amusement ride system in a building structure with the ceiling omitted;



FIG. 2 is a rear perspective view thereof with the proximate walls omitted;



FIG. 3 is a top plan view of an amusement ride;



FIG. 4 is a top plan view of an amusement ride schematically showing the ride path;



FIGS. 5-14 are top plan views showing the position of rider carriages and configuration of ride elements at various stages during operation of the amusement ride.





Before explaining example embodiments, it is to be understood that the invention is not limited in application to the details of particular arrangements shown in the drawings, since the invention is capable of other embodiments. Embodiments and figures disclosed herein are to be considered illustrative rather than limiting.


DETAILED DESCRIPTION

Referring to FIGS. 1-4, an indoor amusement ride or ride system 100 comprises a rider carriage loading/unloading room 102 (or, simply, the loading room 102), a main hallway 103, a first viewing area 104, and a second viewing area 105. This amusement ride 100 is designed to operate one or two rider carriages 106 at a time. The depicted example shows the ride 100 installed in a rectangular building structure 107 defined by perimeter walls 108, 108.1, 108.2, 108.3. The main hallway wall 108 and lateral wall 108.1 designated in FIG. 1 are omitted in FIG. 2 for clarity. The ride building structure 107 is accessed from its external environment via one or more ingress/egress points 109. It should be appreciated that the external environment may include outdoor environments, such as where the ride building structure 107 is a standalone building, as well as indoor environments, such as where the ride building structure 107 is provided within a larger building complex such as a mall, hotel, casino, etc.


In this example, the amusement ride system 100 further comprises an indoor reception area 110 as well as backroom areas 111 within the building structure 107. The reception area 110 may include one or more kiosks 112 (e.g., for ticketing, merchandise, etc.), a 3D glasses pickup and deposit stations 113 and deposit station 114, passenger queue line dividers, waiting area seating, entertainment displays, etc. The reception area 110 is connected to the loading room 102 via a doorway 115. In the depicted example, the doorway 115 is provided with a door 116 in the form of a rollup door, preferably system controlled; it being understood that other door types may also be used. Preferably, the reception area 110 is designed to limit or prevent contact between incoming patrons entering the loading area 102 and outgoing patrons leaving the loading area 102. For this purpose, the reception area 110 may be separated into an entry space 117 and an exit space 118 by a barrier 119 such as a wall (see FIG. 3), whereby outgoing passengers exit the loading area 102 through a left or right side of the doorway 115 and incoming passengers enter through the other side of the doorway 115. According to a further development (not shown), the doorway 115 is provided with two doors 116—an entry door that opens into the entry space 117 and an exit door that opens into the exit space 118—with the entry door to the loading area 102 being opened after the previous passengers have left the loading area 102 through the exit door. With respect to the external environment, the entry space 117 is provided with ingress point or door 109.1 and the exit space 118 is provided with egress point or door 109.2 in the example reception area 110 of FIG. 3. FIG. 4 shows an undivided reception area 110 with separate entry and exit spaces. One or both backroom areas 111 may contain systems equipment 120 for ride operation and control including for example actuation and coordination of carriage movement, audiovisual media output, animatronics, etc. as well as building infrastructure such as HVAC, electrical, etc. In alternative designs, the ride building structure 107 need not enclose the indoor reception area 110, for example, where such area is outdoors as may be the case in good climates. Likewise, the control room area 111 may be designed in view of the particular spatial requirements and limitations.


The rider carriage loading/unloading room 102 is where passengers are loaded onto a carriage 106 to the start a ride and disembark from the carriage 106 at the end of the ride. The loading room 102 is connected to the main hallway 103 by a doorway 121 which contains a system-controlled automated door 122. In the depicted example, the door 122 is provided in the form of a two-panel sliding door; it being understood that other door types may also be used. As discussed below, the loading room 102 may serve as an interactive space for holding one of the two carriages 106 during the ride, in order to allow the other carriage 106 to pass across the main hallway 103 and move directly between the viewing areas 104, 105. Therefore, the loading room 102 is preferably configured to contribute to the ride experience or story via one or more entertainment elements for rider interaction, such as one or more media display screens 123 for playing ride media. For example, the media display screens 123 may include LED displays and/or screens for media projectors 124. The depicted examples have three in each case, though other configurations are also possible. In the depicted examples, the loading room 102 has a floorplan shape of a trapezoid or irregular hexagon, which corresponds to the three media panels. This trapezoid or irregular hexagon shaped floorplan is narrower on the passenger entry/exit side, and the adjacent viewing areas 104, 105 have fan-shaped floorplans with the inner sidewalls thereof also providing the angled legs of the floorplan of the loading room 102. Such arrangement is particularly space efficient. Accordingly, the loading room 102 equipped with entertainment elements 123 may be used to provide the first and/or last scene of the ride, as well as intermediary ride scenes to allow the other carriage 106 to pass across the main hallway 103.


For purposes of description, the main hallway 103 is characterized as or divided into three sections, namely, a central section 131 arranged between two end sections 132, 133. The loading room 102 opens into the central section 131. The viewing areas 104, 105 are arranged in the respective end sections 132, 133. Doorway 134 connects the first viewing area 104 to the first end section 132. Doorway 135 connects the second viewing area 105 to the second end section 133. The doorways 134, 135 are shown without doors in the depicted example; it being understood that one or both doorways 134, 135 may have system-controlled doors in other embodiments, which can help reduce noise leakage between the main hallway 103 and viewing areas 104, 105 if desired. The first viewing area 104 and the second viewing area 105 are arranged on a same lateral side of the main hallway 103, with the loading room 102 located between the first and second viewing areas 104, 105. Preferably, the main hallway wall 108 includes one or more entertainment elements for rider interaction, such as theme imagery, special effects, video displays for ride media, etc.


The ride 100 further comprises two variable ride elements 140. Each variable ride element 140 is provided in a respective end or corner of the end sections 132, 133 of the main hallway 103. Each variable ride element 140 comprises at least two ride scenes, including a first ride scene 141 and a second ride scene 142, which each present a respective “part” or “scene” of the experience or story of the ride 100. For example, the ride scenes 141, 142 may comprise scene imagery, animatronics, show action props, special effects, video displays, etc. The variable ride elements 140 are controlled and timed with the passage of the carriages 106 during the ride. For example, the variable ride element 140 in the hallway end section 132 may display the first ride scene 141 when the carriage 106 passes from the main hallway 103 into the first viewing area 104, and then change to display the second ride scene 142 when the carriage 106 exits the viewing area 104 back into the main hallway 103, or vice versa. Preferably, not only are the ride scenes 141, 142 of the same variable ride element 140 different from each other, but also the ride scenes 141, 142 of one ride element 140 are different than the ride scenes 141, 142 of the other ride element 140. In which case, the two variable ride elements 140 provide at least four distinct scenes for the ride experience or story, which avoids redundancy and creates an illusion that the amusement ride 100 is much larger in size. This effect may be augmented by rotating the carriages 106 to disorient the passengers' sense of direction.


In the depicted example, the variable ride elements 140 are rotatable, preferably 360° rotatable, in order to change which ride scene 141, 142 is displayed to the rider carriage 106. In particular, the ride scenes 141, 142 are provided as different displays separated from one another by a dividing wall 143 of the variable ride element 140, with each scene 141, 142 allocated about half or 180° of the turntable platform of the element 140. In a further development, one or both variable ride elements 140 are divided into more than two displays containing more than two ride scenes. In embodiments with three scene displays, each scene display is preferably allocated an equal area of the turntable platform, in particular a 120° circumferential arc. In embodiments with four scene displays, each scene display is preferably allocated an equal area of the turntable platform, in particular a 90° circumferential arc.


Other designs create the at least two scenes 141, 142 without needing to rotate physical displays or use physical dividers. For example, the variable ride elements 140 may have objects which are raised and lowered to change the ride scenes 141, 142 such as from the floor or ceiling. Additional techniques to create different impressions for the ride scenes 141, 142 include projection mapping, black light to white light transitions, Pepper's ghost illusions, different animatronic dialogue and/or motions, video displays playing different ride media, holograms, special effects, etc. In this way, the same physical display may be used to present more than one unique ride scene. Accordingly, with respect to the depicted example, the two variable ride elements 140 divided into four total scene displays may be cleverly used to provide more than four scenes of the ride experience or story.


The viewing areas 104, 105 provide an immersive ride media experience for the passengers. Each viewing area 104, 105 has a panoramic media screen 145 that receives images from a 3D projector 146. The curved display area extends over a 120° arc here, though other angular coverages are also possible. Projection cones are indicated by dashed lines. In another embodiment, the viewing areas 104, 105 may have one or more LED screens, again preferably providing a panoramic display area for immersive effect. Audio components of the media may be provided by audio speakers onboard the carriages 106 and/or in the viewing areas 104, 105. The viewing areas 104, 105 may be equipped with additional sensory stimulating devices, such as lighting effects, fan blowers, fog machines, water sprayers, odor emitters, etc. The viewing areas 104, 105 are designed the same in the depicted example; it being understood that the viewing areas 104, 105 may instead be configured differently from one another to provide different experiences or effects if desired.


The carriage 106 is displaced along a ride path 150 and rotatable relative to its primary direction of movement along the ride path 150, which can be used to direct passenger attention toward or away from ride elements as desired. The carriage 106 may have onboard audio, interactive user interface devices (e.g., guns, blasters, etc.), displays, effects, etc. To provide the ride path 150, any suitable transport system may be used with controllable switching to direct the carriage 106 to move directly between any combination of the loading room 102, the first viewing area 104, and the second viewing area 105. Example transport systems include traditional fixed rail as well as trackless systems such buried guide wire and local positioning systems. Rider carriages 106 provided as free-ranging automated guided vehicles (AGVs) may use a combination of inertial navigation, laser scanners, RF tracking and ranging systems with WiFi and indoor GPS, optical encoders and sensors, buried magnets, buried wire and RFID tags with an onboard electronic map. Such vehicles may also have onboard or wayside vision systems monitoring for obstacles. Such transport systems and carriages are known in the amusement ride art, and therefore not discussed in further detail here. The depicted example uses buried guide wire for the ride path 150.


As seen in FIG. 4, the ride path 150 preferably consists of three terminal positions for the rider carriages 106; a first terminal position 151 located in the loading room 102, a second terminal position 152 located in the first viewing area 104, and a third terminal position 153 located in the second viewing area 105. The carriages 106 can move directly between any two of the three terminal positions 151, 152, 153 of the ride path 150. Thus, the ride path 150 consists of three possible terminal-to-terminal movement pathways for the carriages 106: one between the loading room 102 and the first viewing area 104, one between the loading room 102 and the second viewing area 105, and one between the first viewing area 104 and the second viewing area 105 which bypasses the loading room 102 through the main hallway 103. The loading room 102 is connected to the first viewing area 104 and the second viewing area 105 respectively with curved portions of the ride path 150, preferably semicircular portions. Likewise, the first terminal position 151 is connected to the second terminal position 152 and the third terminal position 153 respectively with curved portions of the ride path 150, preferably semicircular portions.



FIGS. 5-14 show various stages or steps of a method of operating such indoor amusement ride or ride system 100. For purposes of description, the rider carriages 106 have been labeled and designated a first carriage or car 106.1 and a second carriage or car 106.2. Likewise, the two variable ride elements 140 (each with components 141, 142, 143) have been labeled and designated a first variable ride element 140.1 (with components 141.1, 142.1, 143.1) and a second variable ride element 140.2 (with components 141.2, 142.2, 143.2).


In FIG. 5, the first car 106.1 is positioned in the loading room 102 to load passengers to begin a new ride. In particular, the first car 106.1 is located at the terminal position 151 of the ride path 150. The second car 106.2 is positioned in the second viewing area 105. In particular, the second car 106.2 is located at the terminal position 153 of the ride path 150. The second car 106.2 may or may not have passengers at this point; for example, the second car 106.2 would be empty if the first car 106.1 is being loaded for the first ride of the day. In beginning a new ride, the passengers are secured onboard the first car 106.1 and the door 116 between the reception area 110 and loading room 102 is closed. After which, the one or more media display screens 123 in the loading room 102 are preferably used to initiate the ride experience by presenting an introductory or opening scene, before the first car 106.1 exits the loading room 102.


In FIG. 6, the sliding door 122 between the loading room 102 and main hallway 103 is now open. The first car 106.1 is moving from the loading room 102 into the main hallway 103 through the open doorway 121. The first car 106.1 has also been rotated 180° to face toward the main hallway 103 in the primary direction of travel. Interactive elements, if any, along the hallway wall 108 may be engaged at this point.


In FIG. 7, the first car 106.1 is continuing to move through the main hallway 103 toward the first viewing area 104. The first variable ride element 140.1 in the first hallway end section 132 displays its first ride scene 141.1 for the first car 106.1.


In FIG. 8, the first car 106.1 has fully moved into the first viewing area 104. In particular, the first car 106.1 is located at the terminal position 152 of the ride path 150. At this point, the panoramic media screen 145 of the first viewing area 104 plays ride media for the first car 106.1. In embodiments where the doorway 134 includes a door, such door is preferably closed when the first car 106.1 is interacting within the first viewing area 104. With the first car 106.1 inside the first viewing area 104 and the second car 106.2 inside the second viewing area 105, the variable ride elements 140.1, 140.2 are in the process of changing to display different ride scenes. In the end 132, the first variable ride element 140.1 is rotated to display another ride scene 142.1. The previously displayed scene 141.1, which is separated from the ride scene 142.1 by divider 143.1, is rotated to face away from the main hallway 103 and out of the passengers' view. In the end 133, the second variable ride element 140.2 is rotated to display another ride scene 142.2. The previously displayed scene 141.2, which is separated from the ride scene 142.2 by divider 143.2, is rotated to face away from the main hallway 103 and out of the passengers' view.


In FIG. 9, the variable ride elements 140.1, 140.2 have fully transitioned to display their different ride scenes 142.1, 142.2 respectively.


In FIG. 10, while the first car 106.1 is in the first viewing area 104, the second car 106.2 moves from the second viewing area 105 into the main hallway 103 toward the loading room 102. In the process, the second car 106.2 is directed toward the newly displayed ride scene 142.2 of the variable ride element 140.2 in the second end 133. The door 122 between the loading room 102 and main hallway 103 is open to receive the second car 106.2.


In FIG. 11, the second car 106.2 is positioned in the loading room 102. In particular, the second car 106.2 is located at the terminal position 151 of the ride path 150. The door 122 between the loading room 102 and main hallway 103 is closed. At this point, the loading room 102 may be used for an intermediate part of the ride or an end of the ride for the second car 106.2. For an intermediate part of the ride, the one or more media display screens 123 are preferably used to present an intermediate ride scene, before the second car 106.2 exits the loading room 102 to continue the ride. For a ride end, the one or more media display screens 123 may optionally present a closing or final scene, before outgoing passengers are directed to disembark from the second car 106.2 and exit into the reception area 110. After which, the second car 106.2 is loaded with one or more passengers to begin a new ride.


In FIG. 11, while the second car 106.2 is in the loading room 102, the first car 106.1 moves from the first viewing area 104 into the main hallway 103. In the process, the first car 106.1 is directed toward the newly displayed ride scene 142.1 of the variable ride element 140.1 in the first end 132. The variable ride element 140.2 in the second end 133 has also changed back to display its first ride scene 141.2.


In FIG. 12, the first car 106.1 continues down the main hallway 103 bypassing the loading room 102. In this example, the first car 106.1 is rotated to face toward the hallway wall 108 and away from the door 122 of the loading room 102. Interactive elements, if any, along the hallway wall 108 may be engaged at this point.


In FIG. 13, the first car 106.1 is continuing to move through the main hallway 103 toward the second viewing area 105. The second variable ride element 140.2 in the second hallway end section 133 displays its first ride scene 141.2 for the first car 106.1.


In FIG. 14, the first car 106.1 has fully moved into the second viewing area 105. In particular, the first car 106.1 is located at the terminal position 153 of the ride path 150. At this point, the panoramic media screen 145 of the second viewing area 105 plays ride media for the first car 106.1. In embodiments where the doorway 135 includes a door, such door is preferably closed when the first car 106.1 is interacting within the second viewing area 105. In the end 132, the first variable ride element 140.1 has changed back to display its first ride scene 141.1. In the end 133, the second variable ride element 140.2 has changed to display its second ride scene 142.2 for when the first car 106.1 exits the second viewing area 105.


In FIG. 14, the first and second cars 106.1, 106.2 have swapped positions from their starting points in FIG. 5. The first car 106.1 in FIG. 14 is in the second viewing area 105 in the position of the second car 106.2 in FIG. 7. The second car 106.2 in FIG. 14 is in the loading room 102 in the position of the first car 106.1 in FIG. 7. The second car 106.2 may now proceed to the first viewing area 104 in the same manner previously shown and described with respect to the first car 106.1. Once the second car 106.2 is in the first viewing area 104, the first car 106.1 may proceed back to the loading room 102 in the same manner previously shown and described with respect to the second car 106.2. As discussed with respect to the second car 106.2 in FIG. 11, depending on the particular ride design, the first car 106.1 may return to the loading room 102 for an intermediate part of the same ride, or for an end of the current ride and start of a new ride. In the former case, after playing ride media for the first car 106.1 in the loading room 102 and opening the door 122 between the loading room 102 and the main hallway 103, the first car 106.1 moves through the main hallway 103 into either the first viewing area 104 or the second viewing area 105 whichever is open based on where the second car 106.2 is located at that time. In the latter case, outgoing passengers are unloaded from the first car 106.1 to end the current ride and incoming passengers are loaded onto the first car 106.1 to begin a new ride.


Therefore, it should be appreciated that the ride vehicles 106 are continuously cycled between the three areas 102, 104, 105 without encountering the other vehicle. Moreover, the ride vehicles 106 traverse the same ride course path 150 multiple times while experiencing different scenes on each pass. The ride media that is projected or displayed in each viewing space 102, 104, 105 is changed to show new ride content each time the same ride vehicle 106 enters the same space. The variable ride elements 140 in the main hallway 103 are configured to change between different ride scenes to provide new experiences for passengers as the same ride vehicle 106 passes the same ride element 140 in entering and then exiting one of the viewing areas 104, 105. The ride vehicles 106 are preferably rotatable relative to the primary direction of travel in order to direct passengers' attention in a desired direction to highlight and/or hide something in the ride environment, as well as disorient the passengers' sense of direction. Accordingly, the design and operation of the indoor amusement ride or ride system 100 allows for an immersive and diverse ride experience in a small spatial footprint which creates the illusion of a much larger ride.


The example indoor amusement ride or ride system 100 with three rooms 102, 104, 105 positioned on the same lateral side of the main hallway 103 is particularly designed to fit small spaces. Where additional space is available for the ride 100, alternative designs may include one or more additional rooms on the other lateral side of the main hallway 103. For example, one such embodiment (not shown) has an additional room attached to the main hallway 103 across from the loading room 102, wherein the ride path 150 has four terminal positions (the fourth being in the additional room), and therefore the ride 100 is operable with three rider carriages 106 which increases rider capacity. The same concepts apply in embodiments with more than one additional room.


While several aspects and embodiments have been discussed herein, those persons skilled in the art will recognize numerous possible modifications, permutations, additions, combinations and sub-combinations therefor, without these needing to be specifically explained or shown within the context of this disclosure. The claims should therefore be interpreted to include all such modifications, permutations, additions and sub-combinations, which are within their true spirit and scope. Each embodiment described herein has numerous equivalents.


The terms and expressions which have been employed are used as terms of description and not of limitation, and there is no intention in the use of such terms and expressions of excluding any equivalents of the features shown or described, or portions thereof, but it is recognized that various modifications are possible within the scope of the invention. Thus, it should be understood that although the invention has been specifically disclosed by preferred embodiments and optional features, modification and variation of the concepts herein may be resorted to by those skilled in the art, and that such modifications and variations are considered to be within the scope of this invention as defined by the claims. Whenever a range is given in the specification, all intermediate ranges and subranges, as well as all individual values included in the ranges given are hereby incorporated into this disclosure. When a Markush group or other grouping is used herein, all individual members of the group and all combinations and sub-combinations possible of the group are hereby individually included in this disclosure. In general, the terms and phrases used herein have their art-recognized meaning, which can be found by reference to standard texts, references and contexts known to those skilled in the art. Any above definitions are provided to clarify their specific use in the context of the invention.












LIST OF REFERENCE NUMERALS
















100
amusement ride


102
carriage loading/unloading area


103
main hallway


104
first viewing area


105
second viewing area


106
rider carriage


107
building structure


108
walls


109
environment ingress/egress points


110
reception area


111
backroom systems area


112
kiosk


113
glasses pickup station


114
glasses deposit station


115
doorway


116
door


117
entry space


118
exit space


119
barrier


120
systems equipment


121
doorway


122
door


123
media display screen


124
media projector


131
central section of main hallway


132
end section of main hallway


133
end section of main hallway


134
doorway


135
doorway


140
variable ride element


141
transitional ride scene


142
transitional ride scene


143
dividing wall


145
panoramic media display screen


150
ride path


151
first terminal position


152
second terminal position


153
third terminal position








Claims
  • 1. An indoor amusement ride comprising: two rider carriages movably disposed with respect to a ride path,a loading room for loading entering passengers on and unloading exiting passengers from the rider carriages, wherein the loading room includes one or more entertainment elements as part of the ride,a main hallway separated from the loading room by an automated door, wherein the main hallway has a first end section, a second end section and a central section located therebetween, and the loading room opens into the central section of the main hallway,a first viewing area which opens into the first end section of the main hallway, wherein the first viewing area includes a panoramic media screen for playing ride media,a second viewing area which opens into the second end section of the main hallway, wherein the second viewing area includes a panoramic media screen for playing ride media, andtwo variable ride elements respectively located in the first and second end sections of the main hallway, wherein each variable ride element includes at least two different ride scenes of the ride.
  • 2. The indoor amusement ride of claim 1, wherein the ride path consists of three terminal positions for the rider carriages: a first terminal position located in the loading room,a second terminal position located in the first viewing area, anda third terminal position located in the second viewing area.
  • 3. The indoor amusement ride of claim 1, wherein the ride path consists of three movement pathways for the rider carriages: one between the loading room and the first viewing area,one between the loading room and the second viewing area, andone between the first viewing area and the second viewing area which bypasses the loading room through the main hallway.
  • 4. The indoor amusement ride of claim 1, wherein the loading room, the first viewing area, and the second viewing area are arranged on a same lateral side of the main hallway, with the loading room located between the first and second viewing areas.
  • 5. The indoor amusement ride of claim 1, wherein the loading room is connected to the first viewing area and the second viewing area respectively with curved portions of the ride path, preferably semicircular portions.
  • 6. The indoor amusement ride of claim 1, wherein the loading room has a floorplan shape of a trapezoid or irregular hexagon.
  • 7. The indoor amusement ride of claim 1, wherein each variable ride element is 360° rotatable in order to change which ride scene is displayed to the rider carriages.
  • 8. The indoor amusement ride of claim 1, wherein each variable ride element has a dividing wall which separates the ride scenes from one another.
  • 9. The indoor amusement ride of claim 1, wherein one or both variable ride elements comprise animatronics as part of one or more of the ride scenes.
  • 10. A method of operating an indoor amusement ride, comprising the steps of: loading a first rider carriage with one or more passengers in a loading room,opening a door between the loading room and a main hallway, wherein the main hallway has a first end section, a second end section and a central section located therebetween, wherein the first end section is connected to a first viewing area, the second end section is connected to a second viewing area, and the loading room opens into the central section, and wherein the first and second viewing areas each have a panoramic media screen for playing ride media,moving the first rider carriage from the loading room through the main hallway into the first viewing area, whereby a variable ride element in the first end section displays a ride scene as the first rider carriage passes the variable ride element, and playing ride media for the first rider carriage in the first viewing area,while the first rider carriage is in the first viewing area, moving a second rider carriage from the second viewing area through the main hallway into the loading room,after playing ride media for the first rider carriage in the first viewing area, and while the second rider carriage is in the loading room, moving the first rider carriage from the first viewing area through the main hallway into the second viewing area, whereby a variable ride element in the second end section displays a ride scene as the first rider carriage passes the variable ride element, and playing ride media for the first carriage in the second viewing area,while the first rider carriage is in the second viewing area, moving the second rider carriage from the loading room through the main hallway into the first viewing area,after playing ride media for the first rider carriage in the second viewing area, and while the second rider carriage is in the first viewing area, moving the first rider carriage from the second viewing area through the main hallway into the loading room and closing the door between the loading room and the main hallway.
  • 11. The method of claim 10, wherein, after the step of moving the first rider carriage from the second viewing area through the main hallway into the loading room and closing the door between the loading room and the main hallway, further comprising the steps of: unloading the one or more passengers from the first rider carriage in the loading room to end a current ride, andloading the first rider carriage with one or more passengers in the loading room to begin a new ride.
  • 12. The method of claim 10, wherein, after the step of moving the first rider carriage from the second viewing area through the main hallway into the loading room and closing the door between the loading room and the main hallway, further comprising the steps of: playing ride media for the first rider carriage in the loading room as part of a current ride, andafter playing ride media for the first rider carriage in the loading room, opening the door between the loading room and the main hallway, and moving the first rider carriage through the main hallway into either the first viewing area or the second viewing area whichever is open based on where the second rider carriage is located.
  • 13. The method of claim 10, wherein: when the first rider carriage is in the loading room, the second rider carriage is either in the first viewing area, in the second viewing area, or in the main hallway moving between the first viewing area and the second viewing area,when the first rider carriage is in the first viewing area, the second rider carriage is either in the loading room, in the second viewing area, or in the main hallway moving between the loading room and the second viewing area, andwhen the first rider carriage is in the second viewing area), the second rider carriage is either in the loading room, in the first viewing area, or in the main hallway moving between the loading room and the first viewing area.
  • 14. The method of claim 10, wherein, after the first rider carriage enters the first viewing area but before the first rider carriage exits the first viewing area, the variable ride element in the first end section is changed to display another ride scene which is different from the ride scene previously displayed by the variable ride element.
  • 15. The method of claim 10, wherein, after the first rider carriage enters the second viewing area but before the first rider carriage exits the second viewing area, the variable ride element in the second end section is changed to display another ride scene which is different from the ride scene previously displayed by the variable ride element.
  • 16. (canceled)
PCT Information
Filing Document Filing Date Country Kind
PCT/US2022/047536 10/24/2022 WO