The present disclosure relates to the design of industrial products, and more particularly to an industrial product design technique considering a feeling of kinetic burden by a product user.
Ergonomics that attempts to utilize physical and physiological features of human beings from an engineering standpoint is being actively applied to the development of human interfaces of various industrial products, among others. Ergonomics-based design is not only easy to use for human beings but also useful in preventing mistakes human beings are likely to make before they occur.
In ergonomics, a human body is represented by various models, and various types of motions of a human body are simulated by a model on a computer. Examples of such models include a finite element model as the most complicated one and a musculoskeletal model as a simple one where the framework, joints, and skeletal muscles of a human body are modeled. For example, as human body kinetic evaluation based on a musculoskeletal model, an evaluation system has been proposed by the present inventors, which, provided with evaluation indices for evaluating skills and sensibilities quantitatively, can automatically calculate a posture close to a posture of human beings (see Japanese Unexamined Patent
When a product user uses an industrial product, doing something such as pressing a button and operating a lever, the user moves his or her body area, thereby having a feeling of kinetic burden. When the feeling of kinetic burden is large, the user feels that the industrial product is hard to use. In reverse, when the feeling of kinetic burden is small, the user feels that the industrial product is easy to use.
The usability of an industrial product felt by the user is sometimes different with the difference of the body size of the user, etc. For example, an industrial product designed with a user having a standard body size in mind may be hard to use for a tall person or a short person. In other words, if the design of an industrial product fails to suit to the body size and muscle force of a user, the user will have a feeling of kinetic burden in a larger amount when using the product, thereby feeling that the product is hard to use. There is therefore a need for such design of an industrial product that will lighten the feeling of kinetic burden by the user. However, since the feeling of kinetic burden is a subjective matter for the user, it is difficult to deal with this sense quantitatively.
In the conventional industrial product design, in many cases, trial subjects have been asked to use trial products produced with various design values, and with fed-back opinions from the trial subjects, the design values have been changed. This method however requires a large amount of labor and time. Therefore, simpler industrial product design is desired.
The industrial product design system according to one aspect of the disclosure includes: a muscle activity acquisitor that acquires muscle activity required for each action of a given body area when a product user moves the body area to use an industrial product to be designed; a muscle activity normalizer that normalizes the acquired muscle activity; a function operator that calculates, as a design value change rate, mapping of the normalized muscle activity using a given function; and a design value corrector that corrects a design value of the industrial product to be designed with the design value change rate.
The “industrial product” as used herein refers to any of industrially mass-produced ones such as electric home appliances, computers, mobile terminals, and various mechanical products. The industrial product includes, not only the completed one of the product, but also various components thereof Also, the industrial product design may include arrangement of various types of objects operated by the user, such as buttons displayed on a touch panel screen, etc.
The “given body area” as used herein refers to an arm (superior limb), a finger, a foot (inferior limb), etc.
The “actions” as used herein may include moving a body area to various arrival points, subjecting a body area to reaching movement along various trajectories, moving a body area at various speeds, moving a body area under various load conditions, etc.
According to the above-described industrial product design system, a feeling of kinetic burden by the user during use of a product is evaluated by muscle activity, and the design value of the product to be designed is corrected based on the muscle activity.
The figures depict one or more implementations in accord with the present teachings, by way of example only, not by way of limitations. In the figures, the same reference numbers refer to the same or similar elements.
Embodiments are described in detail below with reference to the attached drawings. However, unnecessarily detailed description may be omitted. For example, detailed description of well known techniques or description of substantially the same elements may be omitted. Such omission is intended to prevent the following description from being unnecessarily redundant and to help those skilled in the art easily understand it.
The inventors provide the following description and the attached drawings to enable those skilled in the art to fully understand the present disclosure. Thus, the description and the drawings are not intended to limit the scope of the subject matter defined in the claims.
The industrial product design system 10 according to this embodiment includes a muscle activity acquisitor 11, a muscle activity normalizer 12, a function operator 13, and a design value corrector 14. The industrial product design system 10 can be implemented as dedicated hardware where the above components are comprised of semiconductor integrated circuits, etc. Alternatively, the above components may be described into instructions, and a general computer such as a PC may be made to execute the instructions stored in a non-transitory computer-readable medium, thereby implementing the system 10 on the general computer. Moreover, the industrial product design system 10 can be implemented by a combination of hardware and software.
The muscle activity acquisitor 11 acquires the muscle activity required for each action of a given body area when the product user moves the body area to use the industrial product to be designed. For example, the given body area may be a finger when the product to be designed is a keyboard used for a computer, etc., it may be a foot (inferior limb) when the product to be designed is a pedal of a bicycle, etc., and it may be an arm (superior limb) when the product to be designed is an automobile interior (a steering and seat arrangement, etc.), a touch panel, etc. Examples of the actions include moving the body area to various arrival points, subjecting the body area to reaching movement along various trajectories, moving the body area at various speeds, moving the body area under various load conditions, etc.
The muscle activity acquisitor 11 can acquire the muscle activity directly by measuring an electromyogram using an electromyograph. That is, a plurality of electrodes are stuck on the surface of a given body area of the user, to measure electromyograms during the maximum exertion of the voluntary muscle and during use of the product to be designed. The voluntary contraction strength (% MVC) obtained from the measurement results can be regarded as the muscle activity.
Alternatively, the muscle activity acquisitor 11 can acquire the muscle activity indirectly using a musculoskeletal model. More specifically, the muscle activity acquisitor 11 captures data of the motion and posture of the user who is using the product to be designed from a motion capture (not shown). The muscle activity acquisitor 11 then solves an inverse kinematic problem on the input motion capture data, thereby calculating the angle of each joint of the musculoskeletal model. The muscle activity acquisitor 11 also captures data of external load (external force). The muscle activity acquisitor 11 then solves an inverse kinematic problem from the calculated joint angle and the input external load data, thereby computing the moment of each joint of the musculoskeletal model. The thus-computed joint moment τ is generally expressed as Equation (1) below.
τ=M(q){umlaut over (q)}+C(q,{dot over (q)})+G(q)−E(q,{dot over (q)}) (1)
where, in Equation (1), M in the first term on the right-hand side represents the inertia force, C in the second term on the right-hand side represents the Coriolis force (centrifugal force), G in the third term on the right-hand side represents the gravity, and E in the fourth term on the right-hand side represents the external force. Also, q represents a generalized coordinate.
The muscle activity can be determined by performing static optimization from the above-computed joint moment. The relationship between the joint moment and the muscle activity is expressed by Equation (2) below.
where n is the number of muscles, αm is the muscle activity, Fm0 is the isometric maximum muscle force, lm is the muscle length, vm is the muscle shortening velocity, f is a function having the isometric maximum muscle force, the muscle length, and the muscle shortening velocity as arguments, rj is the moment arm, and τj is the joint moment.
The muscle activity αm, indicating the degree of the activity of each muscle, takes on a value between 0 and 1. A value of the muscle activity αm closer to 1 indicates that the muscle is more activated.
It is said that human beings are unconsciously selecting such a motion that will make the muscle activity minimum. Therefore, at each moment of joint movement, by solving Equation (2) above so that the square sum of the muscle activity be minimum, or specifically, so that the object function J expressed by Equation (3) below be minimum, the muscle activity closer to the actual motion of human beings can be computed.
Referring back to
where EX is the point X muscle activity, EMAX is the maximum muscle activity, EMIN is the minimum muscle activity, and EX bar is the normalized point X muscle activity.
Referring back to
R
X=ƒ() (5)
where f(Z) is the function of Z. As the function f, the linear function (f(Z)=a·Z), the exponential function (f(Z)=a·eb·Z), the logarithmic function (f(Z)=a·log Z), etc. can be used. Which function to use can be determined according to the product to be designed.
Referring back again to
I
X
I
BASE
+I
S
·R
X (6)
where IBASE is the design base value of the product to be designed (e.g., the design value at the base position shown in
The design value includes at least one of the position and color of each part of the industrial product to be designed, the reaction force of the part against operation, the characteristic of the vibration of the part during the operation, and the contact detection sensitivity. For example, when the product to be designed is a mechanical keyboard, the design value includes the height and position, the color (brightness, chroma, hue, etc.), the magnitude of the reaction force, the hardness of a spring, etc., of each button. Also, when the product to be designed is a touch panel keyboard, the design value may also include the vibration characteristic (frequency, amplitude, vibrating time, etc.) at the pressing of each button, the sensitivity as to how much contact strength is required to detect the contact (contact detection sensitivity), etc.
As described above, according to this embodiment, a feeling of kinetic burden by a product user is evaluated quantitatively based on objective indices, to permit industrial product design considering a feeling of kinetic burden. Thus, various industrial products can be customized to suit to the body size and muscle strength of the product user.
In designing a product using the industrial product design system 10 according to this embodiment, the muscle activity of each body area calculated (estimated) by the muscle activity acquisitor 11 may be presented to the user (in this case, the person who designs the product using the industrial product design system 10) in real time. More specifically, a muscle activity estimated value may be superimposed on an image of the user shot by a camera and displayed on a monitor, using augmented reality (AR) technology. The user can design the product while viewing the muscle activity estimated value-superimposed image.
In either of the examples in
Various embodiments have been described above as example techniques of the present disclosure, in which the attached drawings and detailed description are provided.
As such, elements illustrated in the attached drawings or the detailed description may include not only essential elements for solving the problem, but also non-essential elements for solving the problem in order to illustrate such techniques. Thus, the mere fact that those non-essential elements are shown in the attached drawings or the detailed description should not be interpreted as requiring that such elements be essential.
Since the embodiments described above are intended to illustrate the techniques in the present disclosure, it is intended by the following claims to claim any and all modifications, substitutions, additions, and omissions that fall within the proper scope of the claims appropriately interpreted in accordance with the doctrine of equivalents and other applicable judicial doctrines.
Number | Date | Country | Kind |
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2014-033795 | Feb 2014 | JP | national |
This is a continuation of International Application No. PCT/JP2015/000721 filed on Feb. 17, 2015, which claims priority to Japanese Patent Application No. 2014-033795 filed on Feb. 25, 2014. The entire disclosures of these applications are incorporated by reference herein.
Number | Date | Country | |
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Parent | PCT/JP2015/000721 | Feb 2015 | US |
Child | 15246282 | US |